Few things about the ogris i belive you missed: - Napalm isn't a force proc, its a fixed status chance proc (i believe 75% chance? this may be wrong) so its not a guaranteed proc on every tick and you cant affect the proc rate in any way that i know of - Napalm tick damage is only affected by base damage (so the progenitor bonus affects it), weapon damage (serration, merciless and some warframe buffs for example, semi-rifle cannonade in particular works well and punchthrough doesnt affect the gun as it explodes on any impact) and faction damage (banes, roar, elementalist only affects the heat procs but its additive to faction damage) - The heat proc dmg of napalm is derived from the tick damage of napalm so whatever affects that affects the heat procs too but its also affected by the heat mod of the weapon even tho that doesnt affect the ticks so building high heat is good for the heat procs BUT i do not know if a heat progenitor affects this as i have no way to test it - Since you mentioned it, napalm does not triple dip on faction damage as the napalm ticks arent actually affected by the dmg the ogris deals on hit and as such the faction mod applies to the napalm and then again to the heat proc so it only duble dips Funny interaction that isnt very usefull imo: kuva ogris gets multiplicative dmg from Galvanized Aptitude on direct hits (the rocket hits the target in the face, not the AOE) so it hits like a truck if you shoot something directly.
@@elon_chan Very useful information. I tested napalm like 1,000 times and never had it not proc, so I just assumed it was forced. Hopefully not too many people take this video too seriously info wise, as I mentioned in it that it was just some random stuff I slapped together because it was funny.
@@Einzweig sorry for that i think it might of been a bit unclear, the Napalm fire area thing is guaranteed on every shot, the heat procs that come from napalm ticking arent
u could use a toxin or cold progenitor to make viral, since napal forces heat, or maybe corrosive with a full focus status build, if u have green shards, no need big damage if the enemy has no armor
@@ferrenberg It really isn't bad on ammo if you use primed ammo mutation. It's actually not that expensive of a mod, I bought mine for like 40p and maxed it myself. The only time I ever have ammo problems is if stuff isn't dying to drop said ammo, in which case the problem is damage not ammo. Carrier Prime also exists and is pretty nifty if you want even more ammo.
@Einzweig I have my primed ammo at the middle, don't think I'll ever maximize it lol I'm really lazy sadly, things like Tenet Glaxion, Cycron, Torid, Furis, Laetum, Dual, Miter also don't help because they essentially have infinite ammo. The only kuva weapon that didn't end up as only mastery fodder for me was the kuva grattler
I've been meaning to max out the heat on my kuva ogris, I'll most likely be doing it after farming up Kullervo. I'm very excited to see how Falcor will do with Wrathful Advance >:3
Fun video and gun. Would you ever do a video on Twin Roggas? Like there pretty bad and I don't think you could actually make them useful. Thank you for the great videos for my lunch breaks.
Been playing this game for 6 years. Never got a kuva weapon or a sister's weapon. Railjack is the worst part of the grind for me, I hate it so I don't own any sister weapons or lich weapons ☹️. I wish they'd just put the kuva & sister weapons in the market. kind of like they did the new incarnons you can just get with Plat.
I mean with a friend who also has a lich you can technically skip it by only participating in the kill the lich part of the railjack mission when you board the Galeon otherwise it gets better once you have crewmates unlocked cause gunners kill everything except crewships but you can 1 shot them with a Artillerie shot to the engine and engineer makes your railjack unkillable (unless boarding party downs him)
@@johnclaws4609 Back when Kuva liches first came out there was no railjack part of hunting them. It made for even faster lich farming. The good ol' days...
not really, even with a 100% roar (you would have much higher on rhino) you get around 62 percent boost on double dipping and if nightwatch napalm triple dips it goes up to around a 2x boost for that, which is not worse than serration but serration gives you a 2.55 times boost to your damage upfront which goes down to around 34 percent at max merciless stacks which is still good enough and it makes you able to kill much easier without merciless which is great for faster missions (also sprint speed is a boost as well for this use case) and overall much less of a hassle because you don't need to switch around. Considering that a higher roar boost is only going to make the bane mods less effective on overall damage i believe (amalgam) serration is the better one in most scenarios
Can recommend Mirage with this as she'll shoot 3 times in a slightly wider spread so more ticks and AoE Also, can you make funny alt fire Corinth Prime pls
Few things about the ogris i belive you missed:
- Napalm isn't a force proc, its a fixed status chance proc (i believe 75% chance? this may be wrong) so its not a guaranteed proc on every tick and you cant affect the proc rate in any way that i know of
- Napalm tick damage is only affected by base damage (so the progenitor bonus affects it), weapon damage (serration, merciless and some warframe buffs for example, semi-rifle cannonade in particular works well and punchthrough doesnt affect the gun as it explodes on any impact) and faction damage (banes, roar, elementalist only affects the heat procs but its additive to faction damage)
- The heat proc dmg of napalm is derived from the tick damage of napalm so whatever affects that affects the heat procs too but its also affected by the heat mod of the weapon even tho that doesnt affect the ticks so building high heat is good for the heat procs BUT i do not know if a heat progenitor affects this as i have no way to test it
- Since you mentioned it, napalm does not triple dip on faction damage as the napalm ticks arent actually affected by the dmg the ogris deals on hit and as such the faction mod applies to the napalm and then again to the heat proc so it only duble dips
Funny interaction that isnt very usefull imo: kuva ogris gets multiplicative dmg from Galvanized Aptitude on direct hits (the rocket hits the target in the face, not the AOE) so it hits like a truck if you shoot something directly.
@@elon_chan Very useful information. I tested napalm like 1,000 times and never had it not proc, so I just assumed it was forced. Hopefully not too many people take this video too seriously info wise, as I mentioned in it that it was just some random stuff I slapped together because it was funny.
@@Einzweig sorry for that i think it might of been a bit unclear, the Napalm fire area thing is guaranteed on every shot, the heat procs that come from napalm ticking arent
@elon_chan No no you worded it right, I also meant the heat procs. I worded it poorly. xd
My Gammacor is melting Archons, this is fucking NUTS
@@mattyman051 Who?
@ melted the wolf, and it smelting disruption too
With heat inherit I assume?
@@mattyman051 Asked.
GOT EM
@@zeeb2190 actually no, Galanized Shot + Secondary Encumber
10:56 Fortitude is the name of the mod you meant
+40% chance to resist knockdown
+100% shield recharge
Our boi when he uses something flametastical..... set it on fiireee😂
u could use a toxin or cold progenitor to make viral, since napal forces heat, or maybe corrosive with a full focus status build, if u have green shards, no need big damage if the enemy has no armor
burnice cosplay when
@@maicee7603 xd
Like most kuva weapons it looks fun as hell. Unfortunately they're not for me, not until they get out of ammo jail
@@ferrenberg It really isn't bad on ammo if you use primed ammo mutation. It's actually not that expensive of a mod, I bought mine for like 40p and maxed it myself. The only time I ever have ammo problems is if stuff isn't dying to drop said ammo, in which case the problem is damage not ammo.
Carrier Prime also exists and is pretty nifty if you want even more ammo.
@Einzweig I have my primed ammo at the middle, don't think I'll ever maximize it lol I'm really lazy sadly, things like Tenet Glaxion, Cycron, Torid, Furis, Laetum, Dual, Miter also don't help because they essentially have infinite ammo. The only kuva weapon that didn't end up as only mastery fodder for me was the kuva grattler
You should almost always run Vigilante Supplies for ammo and crit tier upgrades on primary weapons.
I've been meaning to max out the heat on my kuva ogris, I'll most likely be doing it after farming up Kullervo. I'm very excited to see how Falcor will do with Wrathful Advance >:3
it does amazing
It's very fun.
Fun video and gun. Would you ever do a video on Twin Roggas? Like there pretty bad and I don't think you could actually make them useful.
Thank you for the great videos for my lunch breaks.
@@alt2max Perhaps perhaps, I'll start crafting them again when I can.
Been playing this game for 6 years. Never got a kuva weapon or a sister's weapon. Railjack is the worst part of the grind for me, I hate it so I don't own any sister weapons or lich weapons ☹️. I wish they'd just put the kuva & sister weapons in the market. kind of like they did the new incarnons you can just get with Plat.
I mean with a friend who also has a lich you can technically skip it by only participating in the kill the lich part of the railjack mission when you board the Galeon otherwise it gets better once you have crewmates unlocked cause gunners kill everything except crewships but you can 1 shot them with a Artillerie shot to the engine and engineer makes your railjack unkillable (unless boarding party downs him)
@@johnclaws4609 Back when Kuva liches first came out there was no railjack part of hunting them. It made for even faster lich farming. The good ol' days...
wonder if its worth swapping serration to a bane mod to get even more double/triple dipping
not really, even with a 100% roar (you would have much higher on rhino) you get around 62 percent boost on double dipping and if nightwatch napalm triple dips it goes up to around a 2x boost for that, which is not worse than serration but serration gives you a 2.55 times boost to your damage upfront which goes down to around 34 percent at max merciless stacks which is still good enough and it makes you able to kill much easier without merciless which is great for faster missions (also sprint speed is a boost as well for this use case) and overall much less of a hassle because you don't need to switch around. Considering that a higher roar boost is only going to make the bane mods less effective on overall damage i believe (amalgam) serration is the better one in most scenarios
Fortitude mod
Wrong, is Primed Maybe Footed
I kill eyes whit my ogris build
Can recommend Mirage with this as she'll shoot 3 times in a slightly wider spread so more ticks and AoE
Also, can you make funny alt fire Corinth Prime pls
@@bludde3 I would love to do Corinth, I don't have it though. I think the prime is also vaulted right now? Not sure.
😳🤤
Yikes.
😢
@@bss3534 🧐