How to Customize/Resize Controls in Advanced Skeleton for Maya

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  • เผยแพร่เมื่อ 9 พ.ย. 2024

ความคิดเห็น • 10

  • @MiguelDiezAznar
    @MiguelDiezAznar ปีที่แล้ว +4

    Advance Skeleton has a tool built into it that allows you to do this procedurally. Under Body/ Control Curves/ you can set up scale and mirror your controllers. Is selection based

  • @Yesupathamcg
    @Yesupathamcg ปีที่แล้ว +2

    Adjusting fat size gives right size control curves. I do manually by select all control curves press F8 ( component mode) then select all control points, hold "R" key (scale key) choose component mode, now scale them... It works charm. All control curves can be scaled together at once in local space... Hope this help you.. 👍

  • @TisonArdent
    @TisonArdent 6 หลายเดือนก่อน +1

    thank you for the tips !

  • @echo.ichigo
    @echo.ichigo 2 ปีที่แล้ว +1

    There should be an option for mirror check ncontrol curves, custom controllers tab. It should work. It shouldhave a option right to left or left to right

  • @СашаМ-о3б
    @СашаМ-о3б 2 ปีที่แล้ว +1

    Thank you! It works just like in mgear rig in such cases. Actually, I surprised Advanced Skeleton doesn't have any automatized way of resizing controls before building the whole rig. I mean, somewhere in settings :(
    I hope they will add it (or maybe they have, but I couldn't find it)

    • @BaileyCohen-l8y
      @BaileyCohen-l8y หลายเดือนก่อน +1

      The controls are sized depending on how “fat” each module joint is. There are various ways to define this during the build process.

  • @milasagot9401
    @milasagot9401 ปีที่แล้ว

    thank you so much