Extra Large Industry Setup | Ep5 | Workers and Resources Soviet Republic | Season 10
ฝัง
- เผยแพร่เมื่อ 15 พ.ย. 2024
- Workers and Resources will Leave early access on June 20th. Lets play a new challenge with everything the game has to offer.
Today: First Industry Income and Utility Guide for Expansion
Want episodes early? Become a Patreon ( / bballjo ) or YT Member and get access to every episode as I upload it.
The Peninsula Island Challenge has 4 simple rules:
1. Realistic Settings
2. No Land Connections to the Island
3. At max USSR 2 Customs Houses, 0 NATO
4. Hard Money
Mods are allowed and probably even required at times. I will stick to Vanilla at least for industries.
Videos are now rendered in 4k
MAP: steamcommunity...
Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower!
This Hard playthrough of Soviet Republic should also serve as a tutorial for any of you that want to follow along.
HAVE FUN!
Patreon: / bballjo
Twitter: / bballjo
Discord: / discord
#WorkersAndResource1.0 #FullRelease #BestCityBuilder Mod Collection by Hai for Season X: steamcommunity...
I love the planning! I always make one (of many) mistakes: I always plan everything tight and I don't use all the free space. But it is so not neccessary. Free space is the only thing that is available the most... This is my poison 😀
Trust me, you're not the only one
I don't know how the economy works in this game or any other games involving industries and logistics, but I do know that I very much like seeing huge industrial complexes and your style of citybuilding, therefore you deserve another member for that.
Well...thank you very much! Welcome aboard!
Gravel for DAYS! I can't wait to see this bad boy built and working.
So much construction waste...can't wait to see the problem and that giant plume of dust unfolding!
Have you noticed in the schools and universities you can now choose to "prefer students based on education"? It allows you to prioritize getting students to 2.0 before starting on the 1.0 ones
Yes
Everytime I see your vids, I learn something new and experience new ways to get started, how to approach several problem and use some math to give the planning a bit of sense! Furthermore your episodes are my personal countdown to 20th. Cannot wait for the public 1.0 release!!!
Keep it up! Greetings from Germany!
1.0 just realeased on the beta branch on steam comrades! Loving playing along with this series, really lookign forward to getting ships going, just hard to not play on for hours ahead XD
I ran a cement production complex with attached gravel production.
The construction waste recycling plant is definitely worth it even without the cement plant.
While the buildings doesn’t tell you the waste rate for specific types, most of them do tell you the rate for all of waste production.
It’s the “max daily garbage production” for processing plant it’s 3.08t
just imagining how !!fun!! it would be if terraforming worked like this:
- you create a new terraforming project
- raising land will cost you tonnes of earth
- lowering land will give you tonnes of earth
- when the balance is zero you can launch the project
- bulldozers, excavators, and dump trucks go out from construction offices and gradually make it happen, same as when building a road
really interesting
I unironically would rather have this than the current system where I hold the mouse down for three hours as numbers that need to change by double digits change by double digit decimal places.
Absolute madman is going to make gravel moneymaker, while some people struggle to profit off free oil...
I've played realistic mode several times, each time getting a little bit further and better than the last but I've still yet to reach a point where I am profitable in the beginning. I love how this series so far shows profitability so early on in the game. kudos
Wow! Intense design episode. Plus a big jump in time. I’m playing along hoping I don’t miss too much. You said max people for utilities was 1500 but you are at 2000. Did you build the water and sewer pipes? I think at the end you mentioned the water truck so I’m guessing not yet? I guess I will know if I continue watching but I’m excited to start this new layout.
Intresting that gravel industry becomed good for early game.
(now I know why everyone started build gravle industry😆)
Is it more profitable now? Or how is it good now?
Gravel and cement used to be the first thing I built back when it took no workers.
What changed for her to be interesting now?
This really is a big industrial complex!
Hi, I like to see your wideo on YT. I write to my notes all of your opinion about W&R and try to building city 1:1 like you, but it's hard even see video. Good Work!
You're doing a no-loan challenge and didn't even mention it. Would exporting a more refined product like prefab panels make more money than gravel?
I intentionally left the list of rules very short for this challenge...it's really just 2 rules...and I don't want to exclude a little speed boost down the road that could benefit from a quick cash infusion.
Yes, most refined products are worth more... although for the prefab chain, cement takes a lot of gravel, and turns it into less volume cement, but prefab takes a lot of cement and gravel and turns it into more volume prefabs, which are hard to export because of that high volume
24:32 didn't separate the construction, but did pause it though
already transported gravel disappearing from there is also why I usually do not do that with constructions that have already started (though, that may have got fixed since)
Also, having flats that close to the small heating plant is not going to help with citizen health either (one more reason to upgrade heating!)
And FYI, House of culture is not actually an attraction, its description doesn't list an attraction type and is not available in the tourism tab
Exporting gravel is a crazy idea, but perhabs crazy enought that it could work 😆. Im supprised you can get almost 100%quality stone with minimal terraforming especially with the bigger quarry.
The setup is so big and unnecerary expensive the return rate is gonna be soo long. Not mentioning amount of resources necessary to deliver especially concrete.
2 gravel recycling plants are way too much, even 1 probably wont be fully utilized. They consume 90t(or something like this) of construcion waste per day which really a lot.
But overall it was fun to watch and i enjoythis season. Perhabs i will try it myself, but im not that experianced in hard settings.
I'm pretty sure this setup won't pay... But it's low workers and high action...I hope it runs some day!
@@bballjo I have tried exporting gravel, but as you expect the price will decrease too much. Even if you use a ship, you can only export ~₽10k at a time. However, cement can work. I was exporting about 1000 T of cement/ month. The price fell from ~₽40 to 30, but still very good to support a small city with few workers.
@@bballjo I think you build it in a bad place. You're aiming for that big island, aren't you? So why would you produce the bulky construction goods in the middle of the peninsula?
I think there are 3 possible better plans: Not build construction industry on the peninsula at all, just build a minimal setup of small quarry+processing plant with limited workers to satisfy your gravel needs only or build as close as possible to the coast and directly connect to ports.
Construction industry??? This is a bare minimum setup for construction basics to remove border traffic, and a little bloat on gravel...this is not really related to the island...
@@bballjo You want a cement factory, but no prefabs? And then a second cement factory on the island? I mean you could stretch the buffers and processing plants towards the coast, so that the coal buffer at the cement plant gets connected to a bulk unloading port, the output to a goods harbour (which can also handle prefabs). Then you can export by ship and later the same ship can bring the stuff to the island easily. Eventually you'll ship in your own coal.
Maybe you could even get away without building any railroad.
I don’t agree with how roads need to be sorted out before upgraded. When roads are being upgraded in real life you’re still able to pass through them with or car, specially if you analyze the aspects of phases of the construction. The road would be then closed for a period of time during construction, but very short one.
I guess the game simulates this by allowing you to place a temporary dirt road alongside the road being upgraded
Love Seen The Bigs Plant.😊😊
Wow, I didn't realize the leveling for the gravel area was not free. If you look at 21:00, you can see the money going down - sometimes slowly, sometimes quickly directly correlating to the size and location of the brush.
Pretty sure it's normal other imports...if it was costing anything, the price would show on the highlighted area.
Gravel complex? I find it quite simple.
Hihihi
Hi, I checked info about loading and unloading stations speed you talked about and it turned out there is no difference between the smallest 32m one and bigger 100m so maybe it changed after some updates but for now it's like that, about 10 tones per second with loading, unloading was much faster but really I didn't see noticable differences between them. I haven't checked the biggest 6 rails but I don't think there will be differences (but I can't say for 100%) I hope it'll help 😉 Greetings from Poland.
Please... Which loading and unloading stations?
The rail ones for gravel etc 😁 But I think the other ones works the same 😉 I think I'll check it soon.
I literaly see max daily waste production in that gravel factory :D At 36:36 there is garbage production per worker and also max per day, isn´t that what bballjo meant?
Probably?
I watched a bunch of these videos and thought the game was about exporting stuff and making profit but it's so much more fun without this aspect
@@arsenystarostin662 profit is irrelevant if you achieve self sufficiency...
conveyer connections and factory connections next to the road connection, can be so annoying
ah ! not a fan of you gravel chain / concrete / asphalt here !
You kinda forgot that at one point, you'll want helis being able to grab lots and lots of concrete, as well as some asphalt :p
Also, I don't think I saw any cement import location for the concrete plant ! mind you, I've myself done the "deliver by truck" with a dry-bulk truck unloading station trick ^^
Yeah...more to come!
@@bballjo so much to plan and build !
Why is it called peninsula island? Either something is a peninsula or it's an island. And this is clearly an island. A peninsula would require a small land connection to some larger landmass.
I think it's because there is both a peninsula and an island. you start on the small peninsula, which is connected to the road customs, and then expand to a larger island by your own means without help.
@@tonechild5929 It looks like two islands to me, but fair enough.
You can switch similar buildings like storages and train stations with Q E keys now
That's been like that for a very long time...
@bballjo oh, ok) just saw you struggling with choosing the unloading station, I really like to use this feature in situations like that one
I'm a little confused: the “new” quarry and gravel processing plant with conveyor belts are already in the game.
Are there any changes to the actual production numbers for these buildings in the version you are previewing?
Great video, by the way.
New is relative...idk when they got added
They were added many months ago
I'm having a problem with the game.
When I try to put the signs on the tracks they don't appear.
I play on Win 11, I don't know if this is a problem, but it's impossible to create any railway network like this
Signs? Don't put signs on tracks... Signals should work to... What's your setup?
@@bballjo It was a translation error, sorry.
But it's strange because when I restarted the game the layout appeared that shows the direction of the signals
@joaocruz458 weird
How does the new gravel processing plant compare to the updated one you're using?
I don't know what you mean by "new one" and "updates one"...aren't they the same?
@@bballjo last time i played the game there were only one, now there are two. Edit: Had to start the game and check, the other one is a tiny one
So...you meant "the old one" and "the new one"? The new one has 2 conveyors in, the rest is the same.
Not sure why developers decided to add conveyors to gravel quarries. I liked more old ones which are really useless now. Was a pain to set up in bulk, but it was unique. Using conveyor is more convenient, but it is exactly the same as any other quarry in the game.
That is a fair statement...there was a lot of fun involved setting up those ridiculous large areas to just satisfy 1 gravel processing plant with enough quarried stone...but luckily, you can still use the OG quarry. I may make this a thing on the island, to go old school at least once.
And it would be nice if we would get a vanilla nuclear waste recycling plant 🤔
Stirling stuff cheers
Gravel Quarry doesnt need Water and Sewage? 🤔
They need Water and Sewage or productivity will go down too much.
Nope. Buildings only need water/sewage if you're using workers
I dont understand why you build your rail connections over the roads. In real life you would not build the most fragile thing where dump trucks and concrete trucks will drive..
Simple...it's the one place I know I won't have a stopped train...I generally keep my junctions free from having the ability to stop, unless there is a malfunctioning train somewhere, so that place simple has the lowest possibility of ever getting blocked for road vehicles.
You can completely prevent trains deadlocking if you signal up every junction and crossing, but it takes separating paralell tracks whenever there is a junction, and making the part of the junction between the two tracks a separate segment.
Uts painful to build with how stingy the game is with the minimum size of track segments.