Just saw Baki fight an imaginary giant mantis. Dude won but the mantis put up a good fight, most people are as good fighters as Baki so I can say we’d all be absolutely screwed if giant bugs were real.
We NEED more arthropods for Minecraft, and this right here is wonderful! I think playing into their eusocial nature sounds sick both environmentally, and for Redstone! Imagine if you could recruit them! I also think it would be neat if they helped decompose floating trees, since IRL their job is to clear dead wood so new trees can sprout.
i'm more interested in those random "transition" scenes. I noticed an off "reverse reverb" effect, so i isolated the videos and reversed them. They seems to depict a robot disappearing, then the machine in the middle spinning while making little electricity arcing sounds and beeps. with each snap, paper disappears around the room too. I'm going to throw it into a specrogram real quick, ill update you all when i've finished. Update: There are certain points in between the snaps which seem to depict numbers. I can't really read them, but I'm not super skilled at audio analysis. Perhaps someone more intelligent in the comments could have a go too. Update: I missed the final clip, which has 15s of audio rather than the 10s from the other clips. I still couldnt get much out of the audio file though, unfortunately. Update [potentially final update]: credit to Poki Dev in the replies, apparently it’s a teaser for a future project, be it a movie or game - there’s a twitter link in the description apparently.
its stupid how this guy is advertising some sort of arg im guessing, his channel is for minecraft stuff, and this just makes me preak away from the immersion on his ideas. atleast make a separate channel to do this shit, please.
There are types of termites that don't infest and eat wood as well, which could be more player friendly to implement. I'm kinda thinking of Macrotermes Gilvus, a fungus farming termite that takes debris and rot, and makes food for its fungal colony. They could also be used as an alternate source of mycelium, given that's exactly what their constructed habitat is called. The leafcutter ants from the mod "Alex's Mobs" behave in an interesting fashion too, so some inspiration could be taken from them as well.
That could be interesting for a Nether variant, since the ‘wood’ there is made of mushrooms. Or maybe just an excuse to be able to have termites able to use warped/crimson wood
I think it would be nice just to have termites be a group of mobs that bend the lines from civilization-building mobs, making little farms and mounds, while having unique ways of defending themselves, and still eating wood. Something that combines a lot of their elements into one type of mob.
This channel took a whole new turn it now has some LORE! By the way i liked the part where the Termite interacts with the Microphone thought it was pretty funny :)
The woven termite doesn't feel like it fits into minecraft, but the idea of angering termites like bees is cool, but the idea of them changing wooden items would be great Edit: I meant the design and most mechanics doesn't feel like vanilla minecraft not that a new weird mob wouldn't fit
@@glarnboudin4462 Personally, I quite like it being upright, And other than it being upright, I can’t think of anything about it that seems to not be that “Warrior”-y.
@@milokiss8276 Most termite colonies have queens, kings, royals, soldiers, and workers. I feel like there's a lot Mojang could do with each of these castes, although if I had to guess they'll probably simplify termites down to just consisting of workers like the bees.
While a tad too dense for a vanilla addition, this concept has a lotta potential. Having the player interact in more ways than killing or escaping is great, and more arthropod mobs also helps incentivize using multiple sets of items with different enchantments. There’s also a good chance here to add more uses to every day objects. Imagine if Nether wood was toxic to bugs and made them avoid getting near it. Great way to clear your territory of an unwanted mob.
@@Loooore3483 Honestly I agree. There are some things that dont seem MC like at all, for example shooting splinters from a shield. This would be great as a mod and all, but it wouldn't fit into the real game whatsoever
@@the64bitdragon who said that because I can't find anything about that and it's the worst idea it would corrupt or destroy wood blocks that's so weird for regular minecraft it would be like a punch in the face to og minecraft and would you like your home eaten? It needs to stay as a mod
Of note, real life termites require large amounts of humidity in their nests just like ants do. So it might be a good idea to also include concepts for a kind of muddy terrain under the nest that might have varieties of loot stashed in the mud. Drawback being that you would effectively entirely destroy the nest to get at these goodies. This would mean you'd need to weigh your options with the critters, fight them and destroy the nest for some loot, or tend the nest and get different types of loot in the long-term.
While the concept seems fun and the animation is stunning, a lot of the more complex features feel a bit too far outside of the scope of vanilla Minecraft to be an addition to the base game. It would make for an interesting mod, but would probably be too much for players of vanilla.
I believe that concepts like these would be possible for DLC in bedrock edition cause they dare to dwell into more complex territory when it is paid for. also it doesn over complicate stuff for kids who might not understand. minecrafts advanced features are often features made by players and not mojang. like how pvp should work
I feel like Minecraft is becoming a little too simple. Features like this would force players to experiment and explore features they wouldn't usually spend their time on. If termites were just another mob that added a couple new blocks and items then it would just be boring.
@@loumona76 I believe Minecraft should try not to rely on tutorials and wikis too much and this 100% relies on tutorials and wikis. This is less like an interesting game feature and more like a dull set of steps to get the cool items and then forget about it.
@@soogus55 There's a difference between simplicity and authenticity. Minecraft has plenty of complicated features already, the most recent of which I can think of being the vibration mechanic added with Sculk blocks and the Warden. It's not about their complexity, it's about fitting in with the greater scope of what the game is trying to accomplish.
@@loumona76 I'm saying that new mobs or new items usually get only one use or one feature. The echo shard only has one use, the camel is only used for riding. It would be cool if mobs would have more indepth features. I'm afraid that the sniffer wouldn't have any other features other than the seed digging and they would be useless after you get all the seeds you need. I just want Minecraft to be more fun to play. And i don't mean for players to search up wikis to find something. The game should tell little hints on how to get certain things. Sure, players can play how they want but the exploration and combat way of playing is barely expanded upon. At least archeology gets added but that barely adds anything.
this is a really cool concept! personally, i'm much more interested in the way termites will build MASSIVE bases out of clay/soil, than how they eat wood. but this is definitely a super cool take
Wow, What amazing concepts ! Probably my favorites on your channel ! You clearly outdone yourself this time ! These ideas are really well thought and bring a lot of depth to the gameplay while still being quite balanced. It would make the savana biome SO MUCH MORE INTERSTING, I hope someone who knows how to code will mod this into minecraft. Beside of that, I didn't understood what were the awkward scenes at 2:00 , 4:02 and 6:02 . Are those transition or something else ? Anyway you are doing great and I hope you will be able to keep doing your work because I love it !
@@coloquintedetoux6899 I bet it's just to make a video 8 minutes long if not the information he provided isn't enough so TH-cam will make the video profitable Ones make their video longer with pointless talking, others like Blockixel Artistry put pointless scenes like 2:00 4:02 6:02
these are amazing ideas, both for vanilla minecraft and for a game on its own. You've created so much around this concept that I really would like to play something with it. I'm even more curious about the machine transitions. Wow
I was actually thinking about termites in minecraft earlier today! I thought it'd be cool if they added more big bugs, and gave them big structures. Like termite mounds, ant hills, bee hives, they could all be randomly generated dungeons for players to fight through and collect loot!
Yeah I also thought a bit about how termites would work in game and the idea that i came up with was a mob that looks and moves like a silverfish, just slightly smaller. These termites would live in wooden blocks. Their preferred blocks in descending order would be logs, empty barrels (took that from the video ngl), and planks. Two termites living in the same block have a chance to breed (maybe 1%) and produce a third termite. If three termites infest the same block (with the exception of a barrel), the block breaks into sticks with a small chance of dropping clay or dirt. The termites would then head out to find a new block to infest, or die if they cannot manage to find one within some set amount of time. A variant of the termites would be a ground termite that lives in mud, clay, or dirt (in that order). Infested mud can house up to 5 termites. If clay or dirt becomes infested by three or more termites the block into infested mud. Any termite bred within a block that's already full would try to infest neighbouring blocks if any are available. Otherwise they'd head out to find a block to infest, or die if they cannot manage to find one. Breaking an infested block without silk touch angers all termites within the block. Damaging a termite angers all nearby termites in a small range nearby causing them to temporarily leave their block and attack the intruder. Placing any infested block in campfire smoke has a chance of causing the termites to abandon the block. Termites abandoning an infested wood block breaks the block. Termites abandoning an infested dirt, or clay block leaves the uninfested version of the block. Termites abandoning infested mud just leave an empty infested mud block. Ground termites prefer empty infested mud over normal mud. Termites will not infest blocks with campfires under them. Some interesting interactions/easter eggs I thought of to reduce potential lag and just for funsies: * A nametagged wood termite without a home will prefer barrels over logs (just to make it easier for farms and stuff) * Infested logs, barrels, and planks that are broken without silktouch drop sticks with a small chance of dropping clay, while infested mud, dirt, and clay just drop clay or dirt. * Instead of having entities that increase lag like crazy, infested stuff is sort of like a plant with stages. * Ground termites can only survive in jungles, sparse jungles, or swamps while wood termites can only survive in forests (any overworld forest counts). They burn in any other biome. [A nether variant for wood termites that is very rare with a lower breeding chance that only affects crimson or warped logs and planks is an interesting idea]. Also this just makes it so that termites don't spread like crazy and destroy builds. * Wood termites can climb and break leaves. They use these abilities to infest trees from the top (realized as I was typing this that they'd otherwise infest the bottom block and leave floating trees :> ). * A termite in the end will suffocate instead of burning. There's a low chance that a termite in the end will turn into an end mite. (Might even be a thing to have some end cities with infested purpur and have end mites be a variant of termites). * Termites sink in water and do drown. They don't take fall damage. Burning and freezing do increased damage to termites. (*Storing a termite in another biome should be possible using a waterlogged bottom slab. They will drown in full blocks of water tho). * Termites cannot spawn naturally and only occur as infested blocks when the world generates. That means if termites manage to go extinct in a world they cannot be brought back. (Extinct meaning no infested blocks exist as well). * Wood termites attack armour stands. I honestly don't know what to drop on termite death. Maybe just XP makes sense. Maybe some clay or maybe brown dye, idk. Anyway Mojang, if you read this, feel free to use any part of this idea.
I like the idea of the barrel being used as kind of a slow crafting table. But there isn't anyway of knowing how to make these recipes (without looking it up), perhaps in the new archeology update coming soon, you can find old writings of the recipe?
i think what minecraft lost was the introduction of new bizarre features. the creeper, the spider jockey, the end dimension and mobs, the nether, etc. we just keep getting real things that get boring really fast, but im happy to see them bring in new nonexisting things such as the allay and the sniffer. this would be an amazing concept to bring into the real game! sidenote: i found this video-infographic style very appealing! thank you for making such an artistic info-video.
Amazing concepts as usual! Am excited to see what approach mojang take with this new interesting mob! Your concepts are great, personally i like the creative weapon concepts combining consumables and combos into a game which pretty much has neither! ( In full gear pvp potions are more of a constant than a consumable and the ''combo'' people do is just crit attacks so yeah! ) Am interested in seeing what those scenes were about, from what i'm guessing it has something to do with your non-minecraft game concepts!!!
The shield splinters might be something along the line of "death by a thousand paper cuts", the more you hit the target, the more damage they deal: An un-armored player might get 1/2 heart, 1 heart, 1 1/2 hearts, 2 hearts per hit so long so forth. And a diamond covered player will receive no damage for the first 3 hits, and then start taking damage for the following splinters as they get into the nooks and crannies of the armor. The splinter might have also a similar effect as the Wither effect, as you take damage for a while cuz the splinters are bothering you, capped at 1/2 heart per second. However the splinters are slow flying projectiles slightly faster than the Shulker's and can be destroyed mid air. As per the marking part, I'd say it would only work if you have a termite following you similar to how wolves work, or are near their nest making you have an advantage to fight near your base.
i'd really enjoy seeing some concepts for simpler items coming from you, like maybe a simple, bundle like backpack, one idea i really liked is called the wizard's robe it's a wearable robe that can be soaked 4-6 times in a cauldron filled with a potion of your choice,each time you soak it it would give .5 of one level of the effect of the potion you soaked the robes in, so you could make a more focused robe for certain things like strength, or a broader one with multiple effects like resistance strength, jump boost ect, though they would be weaker, as for getting rid of effects you could just rinse it in a cauldron filled with water, you'd wear it in your chest slot and i imagine it working like a cape, with the front and back being able to move
What an excellent way of communicating an update idea, using a little tile of the world and animating it. Everything was So clean and easy to follow. I also love the idea of the woven termite, a sort of chieftain that looks after the base. Almost makes me want queen bees. And using them to modify wooden stuff is a brilliant idea that has so much range.
I like a lot of the ideas but to make it more vanilla, I'd say first, the woven termites should just be called brute termites, they would be slightly bigger than regular termites and HURT. They wouldn't throw stuff or use the sword but you can still make the sword in the barrel or find it in chests apart of the structure. A cool bonus feature would be the ability to leave any wood item in the barrel and it would have three phases of decay; regular, slightly decayed, and fully decayed which would break when a player walks on it. As for all the sword features, I think it'd be cool if you could put any sword along with some planks into the barrel and get a temporary damage upgrade that would last a few hits (let's say 20 hits) as well as a little bit of lost durability on your sword. As for the shield, I think it would make sense if it applied a high amount of thorns when a person disables the shield, and a low amount of thorns when they just hit it normally instead of the splinter shooting, but it would have less durability. This would help counter axes while still being balanced. I definitely like boat post idea, it adds a layer of preparing before you come across termites. For the sheds or carapace, I think maybe a pair of boots with two abilities, the first ability is kind of boring but it would be able to walk on decayed wood without it breaking. The other ability would give you a speed boost when walking on wood blocks, of course, it would also have a lower durability. My last thought has to do with farms, well you see, I play on bedrock edition, where there's a lack of blast chambers because no tnt duping, it would be nice if they had the ability to break logs with certain conditions and break the blocks in your tree farm. Keep in mind, I quite like all the ideas he gave but I think some of these might fit a little better in the game, because his termites seem more like they would be used in Minecraft dungeons. If you have any ideas or disagree on one of my ideas, feel free to discuss in the replies.
I like that wooden boat post idea, why not create some kind of overhaul for transportation? You could change all boat types to rafts and allow crafting a post with a cloth for increased speed (a sail). You could craft upgrades to a boat, like maybe just right clicking with a couple planks or a second raft to make the raft larger for more than 2 players to ride it. You could make some similar transitions for minecarts. I don't know why a video about termites made me think about transportation differently but it would be kinda cool. I also like the idea of adding termites into Minecraft :)
I remember there being talks a while back of a proper beach update I think would make an interesting mob would be a hermit crab I think you could make some very fun of that 1 since they are able to be kept as pets and would actually be a pet with dyeable shells Not to mention tide pools would be very nice to see in Minecraft since half slaps water log
Idk if anyone has thought of this but maybe termites could be used to craft wooden slabs and stairs or fences or really any wooden block cheaper similar to how the stone cutter is for stone only. Just an idea 😉
I couldn't help but notice that when the Woven Gnawed sword had an animation for the splinter effect with the combo. I thought it would make for a good upgrade to a Crossbow, or bow, in that it would allow you to shoot an arrow harder and faster, along side maybe Splinters too for a quicker but weaker shots. Maybe it could even have the same after-hit effect as the Gnawed/Woven Gnawed sword, though won't work on the splinters you could shoot.
What if they had an end goal for moving Acacia wood blocks around? Something like building up mound walls, wooden buildings and other stuff. If you give them enough wood, then they eventually build up a village and you can get them to do work for you.
this is one of the channels with the least amount of videos that i have thought of the most. and im always shocked to see how few videos there are. especially with the impact it have had on me. I know that sounds cheesy but you give me so many ideas for ideas to draw on my own for minecraft content or other game designs.
For balancing the splinter shield, it could be taken in a "support" direction where they do very little damage, maybe half a heart or a heart unarmored, BUT they kill all momentum and force a basic knockback flinch, regardless of circumstance? Given their almost-homing nature, it's a quick and simple deterrent and spacer that you can use without having to keep a slot on the hotbar for snowballs, and unlike snowballs would actually contribute to killing mobs, just not armored players, giving it a unique position of having different uses for PvE vs PvP
People in the comments also have to keep in mind that Mojang has time and time again said that they don't want to add things that are too "realistic" so don't count on anything crazy like this being added. Especially the top comments idea. Having them decompose trees would probably be something Mojang doesn't want to do considering it falls into that "too realistic" category. In all reality they're most likely going to add a termite mound block and have it spawn in the savannah. It will probably be in the middle of some regular grass, and the termites will come and go from that block, working similar to a beehive. Most of this would fit better as a mod than vanilla Minecraft.
Ik this is far fetched but please do something on uranium, I feel it has so much potential the first ever block that would do radius damage and would be risky to search for. It would add a challenge into the game and new tools like the brush for archeological digs the Geiger counter to locate uranium and to warn of ore to track it down. I have so many ideas I made concepts I’m so invested into them adding in uranium. Once again it would be the first ever hostile block in the game. Adding for crazy map making and building energy reactors. But irradiated mushrooms, the list continues! Please please it would make my year if you could come up with some concepts for Minecraft to hopefully see that there is a scientific community (like me) that wants to see this happen too!
As much as I like a large amount of these, These are... Too much, And not interwoven with other items enough, Which is already an issue I have with modern minecraft's design philosophy. So, A few things to consider. 1: Gnawed sword. The delayed attack is a good idea for it. It would likely be more of a "Delayed" attack, Than a "Double" attack, Though, As to not be too powerful? But I don't think having TWO sweeping edges would actually be all that powerful, Or tripling the damage from a crit rather than doubling. Sorry, Thinking a little too hard on how this would work, But, I would think that it doesn't double the initial hit damage, Because the initial hit is the sword itself. I am imagining that it has a delayed repeat of whatever special attack effect you used, So you hit with the damage of an iron sword, With the bonus damage from the sweep, And then the sweep happens again. Or the damage from the iron sword, Bonus from the crit, And then a second later the bonus damage from the crit. But ONLY the bonus damage, For a total of x3, Not x4. Either way, I think that's much more grounded a concept than the combo-item-use thing. As for obtaining it, it should obviously require things involving the termites, And I'm fine with getting the sword from the structure in the first place, And getting the mandible from the husk after "Befriending" them, But to have to give it to the termites to have them upgrade it completely undermines the purpose of the Smithing Table. This also applies to the shield. 2: Splinter shield should do ONE extra thing. I like the idea of it being able to do a projectile counter attack. Perhaps mixing the abilities there, From "Rapidly shooting little homing projectiles" and "Perfect shielding arrows summons a blast to mark a target" could be combined into "Perfect shielding an arrow shoots back a homing projectile", At no cost. Plus, This would let us play classic TF2 reflector Tennis but in Minecraft, So, That would just be fun. 3: I love the termite designs you've come up with, The Woven Termite has a really nice charm to it, But I think having it be able to rip apart the blocks like you describe -- Rather, The throwing, Not the eating -- Would be a bit TOO destructive to the landscape. Mojang has said before that they want to keep mob griefing to a minimum, And having one that throws blocks across the field seems a bit too much. Perhaps a projectile attack while near wood would do better, Like it digs up and throws a bunch of splinters. Similar effect, Without the mob griefing. 4: "Wooden boat post" is a nice idea, But... Doesn't really fit. It would likely be reskinned to something like the Bee Nest, Where it's just a craftable version of the barrel. Unless it were to be moved to the shipwrecks, Which I definitely don't see happening. And for the husks, The requirement of mining it with a wooden pickaxe? Perfect. Right on the dot. With how mojang is trying to give EVERY tier of EVERY armor a use, I can definitely see them doing the same thing for tools, And that is a great spot to do it. Overall, Great concepts, Just a few that are a little far fetched, Is all.
about number 3, isn’t there an entire mob, who’s only purpose is griefing? Compared to say, creepers, throwing a single block isn’t really that destructive
@@priestoffern1608 Creepers were created before mojang made that statement, And the Creeper is much too iconic to remove at this point. If the Creeper was to be added now, I can assure you, EVERYONE would be screaming at mojang about it's addition. It's a mob that doesn't burn at the end of the night and has the potential to destroy your buildings, Creating ugly holes in the ground. Plus, It's not throwing a single block, It's throwing a single block _At a time_, Meaning it'd probably do it 2 or 3 times in the span of a short fight, Before you run away. And then what happens to those blocks? Did its nest just expand outwards, Or does it remember where to put them?
@@aguyontheinternet8436 If the barrel is only partially make out of wood, Like, It's actually a metal grate or something with wood inside it that they can go into and be safe inside without compromising the structure of it, That should suffice. I would trust mojang to come up with a fitting block to replace it.
I have a concept I would like to share with you about a thirst feature in minecraft. I know that people say it's a bad idea because it would make getting glass overneeded or makes you have to take care of more things in the game, but I want to talk about ways that feature will be less stressful. You have 10 teardrop shapes above the hunger bar. Each teardrop is 3 thirst points, that makes 30 thirst points. Depending on the biome your in, the points go down faster. For example in cold biomes like snowy plains or groves, your thirst goes down really slow. In lukewarm environment like jungles and mangrove swamps, your thirst goes down at least a tiny bit faster, but it's easy to gather water there. In warm places like plains, your thirst is at normal speed, 1 point lost per 1 and a half minutes. In hot regions however, You get thirsty quick, 3 points per 50 seconds. In the nether wastes and soul sand valley your thirst is the same rate as the normal temp biomes, in the basalt deltas and crimson forests, your thirst is just the same as the hot biomes in the overworld. In the warped biome, thirst rate is lukewarm. ANYWHERE in the end is at freezing rate for thirst. The prevention of thirst is crafting a cantine. You just need 3 leather, and one iron ingot. Your cantine can be filled up to 10 water storage. You need to purify the water so you need to add 3 sugars to a campfire, as reference to purifying water in the wild, and place the cantine on the campfire. You gain 10-20 thirst points and swiftness. Swiftness is low though so you won't see much effect, it's just 30 seconds. You could also rest in water and your thirst will go down slowly, adding 10 seconds to the timer of loosing a point. Rain can completely freeze your thirst bar. You could place cantines down so rainfall can he stored in to drink. BTW, cantines can be filled by collecting water blocks from cauldrons or just a river or oceans. Bonus concept: Fishermen can trade you some cantines with purified water for 3-7 emeralds, the amount will be random amounts of water.
I always love how the community makes this very fleshed out concepts, but if mojang were to add them they would probably be useless and completely uninteresting, just like the rest of the new mobs are
Idk this is kinda a whole game of its own and it would take years for Mojang to implement. Then afterwards it would make the Termites kinda the center of the game at least for pvp smps. This would also be a more complex bartering system than they even have with the villagers. And given that they have some intention to improve villagers it wouldn’t really make sense to add a termite race first. I mean it’s cool but like Mojang is working hard to make updates while still keeping Minecraft well Minecraft not Termite Craft.
@@krekcabnow2910 its not just about the termites, mojang mobs do absolutely nothing, they are completely useless ot straight up uninteresting. They put the bare minimum to make these mobs. Look at 1.20, camels are just worse horses and sniffers don't do anything
something i feel like most mods or ideas fall is that its too unique, like cool this item is special and has abilities, but compared to the other items in the family, the others will just seem boring, another problem is that its just too complicated sometimes, like what if this was added, how would a returning/new player figure out the mechanics of the weapon or shield?
I feel like it's more of an issue with Minecraft, since while people want to praise it's simplency, people forget that simplency is also it's greatest flaw.
@@Blue-fg8vt the simplicity makes it easy for people to grasp the mechanics, like imagine your a 7 yr old in creative mode, you grab the shield and you just start firing splinters without even know how or why, exactly why mods exist, although i feel like it would be nice for the mc launcher to have a built in mod finder or smth
This is really cool but I think it’s just a little too complicated for minecraft, maby only like thee of those things should be implemented but I can’t decide which because there all so good
Great concepts, shame we will never see anything close to this because the devs will deem it to complicated or some other bullshit reason they keep spewing in the last couple of years. Still cool to see your ideas!
the weird cuts between the actual video have good noise, makes brain happy a lot of this is overly complicated and doesnt seem really viable, but it is cool and taking chunks of the idea could end up with really cool viable things for the game
the size is terrifying if it was realistic, similar to how big the bees are.... and the spiders
Just saw Baki fight an imaginary giant mantis. Dude won but the mantis put up a good fight, most people are as good fighters as Baki so I can say we’d all be absolutely screwed if giant bugs were real.
@@shroomer8294 weeb
@@NippyNep weed
The day I stop playing Minecraft is the day they add Realistic characteristics to the Spiders.
nah Minecraft is just using Australian measures
We NEED more arthropods for Minecraft, and this right here is wonderful! I think playing into their eusocial nature sounds sick both environmentally, and for Redstone! Imagine if you could recruit them!
I also think it would be neat if they helped decompose floating trees, since IRL their job is to clear dead wood so new trees can sprout.
make bane of arthropods actually useful
I dont need another silverfish-like mob. Those terrify me.
@@mistercookboom1899 was about to say there are lots of people who have a massive fear of arachnids and insects
i 100% agree with you
Termites would be annoying, building would be pointless.
i'm more interested in those random "transition" scenes. I noticed an off "reverse reverb" effect, so i isolated the videos and reversed them. They seems to depict a robot disappearing, then the machine in the middle spinning while making little electricity arcing sounds and beeps. with each snap, paper disappears around the room too. I'm going to throw it into a specrogram real quick, ill update you all when i've finished.
Update: There are certain points in between the snaps which seem to depict numbers. I can't really read them, but I'm not super skilled at audio analysis. Perhaps someone more intelligent in the comments could have a go too.
Update: I missed the final clip, which has 15s of audio rather than the 10s from the other clips. I still couldnt get much out of the audio file though, unfortunately.
Update [potentially final update]: credit to Poki Dev in the replies, apparently it’s a teaser for a future project, be it a movie or game - there’s a twitter link in the description apparently.
that's interesting, but sadly, I'm not into this tech-y stuff
its stupid how this guy is advertising some sort of arg im guessing, his channel is for minecraft stuff, and this just makes me preak away from the immersion on his ideas. atleast make a separate channel to do this shit, please.
I dont know why this is the only comment mentioning it that I can see. Thought more people would react to it.
@@Casta2 tbf the video came out less than a day ago
Freaking me out
There are types of termites that don't infest and eat wood as well, which could be more player friendly to implement. I'm kinda thinking of Macrotermes Gilvus, a fungus farming termite that takes debris and rot, and makes food for its fungal colony. They could also be used as an alternate source of mycelium, given that's exactly what their constructed habitat is called.
The leafcutter ants from the mod "Alex's Mobs" behave in an interesting fashion too, so some inspiration could be taken from them as well.
That could be interesting for a Nether variant, since the ‘wood’ there is made of mushrooms. Or maybe just an excuse to be able to have termites able to use warped/crimson wood
I think it would be nice just to have termites be a group of mobs that bend the lines from civilization-building mobs, making little farms and mounds, while having unique ways of defending themselves, and still eating wood. Something that combines a lot of their elements into one type of mob.
This channel took a whole new turn it now has some LORE!
By the way i liked the part where the Termite interacts with the Microphone thought it was pretty funny :)
Somebody should notify MatPat. :)
@@kitorkcz Yes we need MatPat on this!
The woven termite doesn't feel like it fits into minecraft, but the idea of angering termites like bees is cool, but the idea of them changing wooden items would be great
Edit: I meant the design and most mechanics doesn't feel like vanilla minecraft not that a new weird mob wouldn't fit
I feel like the woven termite could still work. Minecraft has some weird, completely made up, mobs like the creeper, endermen, guardians, etc.
Termite hives have queens, And I think without the block-throwing, It would fit quite nicely.
Plus, It actually makes them somewhat intimidating.
Maybe just remodeling it into a general giant warrior termite?
@@glarnboudin4462 Personally, I quite like it being upright, And other than it being upright, I can’t think of anything about it that seems to not be that “Warrior”-y.
@@milokiss8276 Most termite colonies have queens, kings, royals, soldiers, and workers. I feel like there's a lot Mojang could do with each of these castes, although if I had to guess they'll probably simplify termites down to just consisting of workers like the bees.
They ended up going your amethyst 'enchantment' route. The rest of the the amethyst route is looking more possible.
While a tad too dense for a vanilla addition, this concept has a lotta potential. Having the player interact in more ways than killing or escaping is great, and more arthropod mobs also helps incentivize using multiple sets of items with different enchantments.
There’s also a good chance here to add more uses to every day objects. Imagine if Nether wood was toxic to bugs and made them avoid getting near it. Great way to clear your territory of an unwanted mob.
God I would love a mod like this so much.
Yea, but no thing more. It completely does not fit for MC, but it's perfect mod ide
@@Loooore3483 it fits in MC so much.
@@Loooore3483 Honestly I agree. There are some things that dont seem MC like at all, for example shooting splinters from a shield. This would be great as a mod and all, but it wouldn't fit into the real game whatsoever
I agree.
@@the64bitdragon who said that because I can't find anything about that and it's the worst idea it would corrupt or destroy wood blocks that's so weird for regular minecraft it would be like a punch in the face to og minecraft and would you like your home eaten? It needs to stay as a mod
Of note, real life termites require large amounts of humidity in their nests just like ants do. So it might be a good idea to also include concepts for a kind of muddy terrain under the nest that might have varieties of loot stashed in the mud. Drawback being that you would effectively entirely destroy the nest to get at these goodies. This would mean you'd need to weigh your options with the critters, fight them and destroy the nest for some loot, or tend the nest and get different types of loot in the long-term.
drying, charing, or waxing can prevent termites
While the concept seems fun and the animation is stunning, a lot of the more complex features feel a bit too far outside of the scope of vanilla Minecraft to be an addition to the base game. It would make for an interesting mod, but would probably be too much for players of vanilla.
I believe that concepts like these would be possible for DLC in bedrock edition cause they dare to dwell into more complex territory when it is paid for. also it doesn over complicate stuff for kids who might not understand. minecrafts advanced features are often features made by players and not mojang. like how pvp should work
I feel like Minecraft is becoming a little too simple. Features like this would force players to experiment and explore features they wouldn't usually spend their time on. If termites were just another mob that added a couple new blocks and items then it would just be boring.
@@loumona76 I believe Minecraft should try not to rely on tutorials and wikis too much and this 100% relies on tutorials and wikis. This is less like an interesting game feature and more like a dull set of steps to get the cool items and then forget about it.
@@soogus55 There's a difference between simplicity and authenticity. Minecraft has plenty of complicated features already, the most recent of which I can think of being the vibration mechanic added with Sculk blocks and the Warden. It's not about their complexity, it's about fitting in with the greater scope of what the game is trying to accomplish.
@@loumona76 I'm saying that new mobs or new items usually get only one use or one feature. The echo shard only has one use, the camel is only used for riding. It would be cool if mobs would have more indepth features. I'm afraid that the sniffer wouldn't have any other features other than the seed digging and they would be useless after you get all the seeds you need. I just want Minecraft to be more fun to play. And i don't mean for players to search up wikis to find something. The game should tell little hints on how to get certain things. Sure, players can play how they want but the exploration and combat way of playing is barely expanded upon. At least archeology gets added but that barely adds anything.
what is with the super creepy electrical objects making weird noises every few minutes in the video
I love your videos, glad you're back :)
I swear if they don't make a special termite called Clint Eatswood Imma get my lawyer 😤
Nice one 🤣
this is a really cool concept!
personally, i'm much more interested in the way termites will build MASSIVE bases out of clay/soil, than how they eat wood. but this is definitely a super cool take
The termites that build mounds in savannahs don't actually eat wood
@@amber-ants yeah i figured as much. my point being, i'm more interested in those termites
"It might look like much-"
The Mysterious Electronic Doo-hicky: **Electronic Pulse Type Sound Waves**
Wow, What amazing concepts ! Probably my favorites on your channel ! You clearly outdone yourself this time ! These ideas are really well thought and bring a lot of depth to the gameplay while still being quite balanced. It would make the savana biome SO MUCH MORE INTERSTING, I hope someone who knows how to code will mod this into minecraft.
Beside of that, I didn't understood what were the awkward scenes at 2:00 , 4:02 and 6:02 . Are those transition or something else ?
Anyway you are doing great and I hope you will be able to keep doing your work because I love it !
It looks like some hidden lore!!!
@@thetruetrident Could be intersting, maybe a teaser for a future project, who knows ?
He said that he was doing (or planing) a sanbox game mybe a teaser?
@@coloquintedetoux6899 I bet it's just to make a video 8 minutes long if not the information he provided isn't enough so TH-cam will make the video profitable
Ones make their video longer with pointless talking, others like Blockixel Artistry put pointless scenes like 2:00 4:02 6:02
SPECTROGRAM TIME!
time for my dose of 'minecraft concepts with random arg's sprinkled in'
The machine in the video seems like something that would see in a nightmare.
is no one gonna acknowledge the random clips that get played in the background they’re creepy af 2:01
Seriously!!!!!!!!!! WHY IS NO ONE SAYING ANYTHING ????
these are amazing ideas, both for vanilla minecraft and for a game on its own. You've created so much around this concept that I really would like to play something with it.
I'm even more curious about the machine transitions. Wow
I love this concept idea! I would also love to see it ingame as a mod!
Why do you have lore now wtf.
Anyway keep it up, your concepts are awesome man!
What the hell is the evil robot antenna cutaways?! Shit is scary
I was actually thinking about termites in minecraft earlier today! I thought it'd be cool if they added more big bugs, and gave them big structures. Like termite mounds, ant hills, bee hives, they could all be randomly generated dungeons for players to fight through and collect loot!
Yeah I also thought a bit about how termites would work in game and the idea that i came up with was a mob that looks and moves like a silverfish, just slightly smaller. These termites would live in wooden blocks. Their preferred blocks in descending order would be logs, empty barrels (took that from the video ngl), and planks. Two termites living in the same block have a chance to breed (maybe 1%) and produce a third termite. If three termites infest the same block (with the exception of a barrel), the block breaks into sticks with a small chance of dropping clay or dirt. The termites would then head out to find a new block to infest, or die if they cannot manage to find one within some set amount of time.
A variant of the termites would be a ground termite that lives in mud, clay, or dirt (in that order). Infested mud can house up to 5 termites. If clay or dirt becomes infested by three or more termites the block into infested mud. Any termite bred within a block that's already full would try to infest neighbouring blocks if any are available. Otherwise they'd head out to find a block to infest, or die if they cannot manage to find one.
Breaking an infested block without silk touch angers all termites within the block. Damaging a termite angers all nearby termites in a small range nearby causing them to temporarily leave their block and attack the intruder. Placing any infested block in campfire smoke has a chance of causing the termites to abandon the block. Termites abandoning an infested wood block breaks the block. Termites abandoning an infested dirt, or clay block leaves the uninfested version of the block. Termites abandoning infested mud just leave an empty infested mud block. Ground termites prefer empty infested mud over normal mud. Termites will not infest blocks with campfires under them.
Some interesting interactions/easter eggs I thought of to reduce potential lag and just for funsies:
* A nametagged wood termite without a home will prefer barrels over logs (just to make it easier for farms and stuff)
* Infested logs, barrels, and planks that are broken without silktouch drop sticks with a small chance of dropping clay, while infested mud, dirt, and clay just drop clay or dirt.
* Instead of having entities that increase lag like crazy, infested stuff is sort of like a plant with stages.
* Ground termites can only survive in jungles, sparse jungles, or swamps while wood termites can only survive in forests (any overworld forest counts). They burn in any other biome. [A nether variant for wood termites that is very rare with a lower breeding chance that only affects crimson or warped logs and planks is an interesting idea]. Also this just makes it so that termites don't spread like crazy and destroy builds.
* Wood termites can climb and break leaves. They use these abilities to infest trees from the top (realized as I was typing this that they'd otherwise infest the bottom block and leave floating trees :> ).
* A termite in the end will suffocate instead of burning. There's a low chance that a termite in the end will turn into an end mite. (Might even be a thing to have some end cities with infested purpur and have end mites be a variant of termites).
* Termites sink in water and do drown. They don't take fall damage. Burning and freezing do increased damage to termites. (*Storing a termite in another biome should be possible using a waterlogged bottom slab. They will drown in full blocks of water tho).
* Termites cannot spawn naturally and only occur as infested blocks when the world generates. That means if termites manage to go extinct in a world they cannot be brought back. (Extinct meaning no infested blocks exist as well).
* Wood termites attack armour stands.
I honestly don't know what to drop on termite death. Maybe just XP makes sense. Maybe some clay or maybe brown dye, idk.
Anyway Mojang, if you read this, feel free to use any part of this idea.
Absurdly tiny mobs that will be impossible to hit and annoying at most ???? Splendid
best concept i've ever seen!! keep it up! btw wth is 2:00?
that bit with the termite throwing the mic was hilarious XDD
This sounds like a mod. A semi-boss mob, new wood, moving blocks (via throwing), blocks with variants, stationary mobs, wait
I love your presentation style and use of visuals! What a unique concept. I love it.
these ideas are always top tier dude, make it fit in directly into the weird design and naming filosofi mojang has nowdays
bro said filosofi
I like the idea of the barrel being used as kind of a slow crafting table. But there isn't anyway of knowing how to make these recipes (without looking it up), perhaps in the new archeology update coming soon, you can find old writings of the recipe?
this is so sick! this should actually be added to the game
I feel like for the dust idea it should just shoot out sawdust that gives players or mobs blindness
i love bockIxel artistry
i think what minecraft lost was the introduction of new bizarre features. the creeper, the spider jockey, the end dimension and mobs, the nether, etc. we just keep getting real things that get boring really fast, but im happy to see them bring in new nonexisting things such as the allay and the sniffer. this would be an amazing concept to bring into the real game!
sidenote: i found this video-infographic style very appealing! thank you for making such an artistic info-video.
are we just not going to acknowledge the weird machine producing an odd noise every 2 minutes?
Ikr
I think some sort of decay of old structures build by a player would be really cool
What are the wacky transition things??!?! please explain mr blockixel!!
Great thought out video with items that seems fun, while not being OP and breaking the game balance. Well done!
Amazing concepts as usual! Am excited to see what approach mojang take with this new interesting mob! Your concepts are great, personally i like the creative weapon concepts combining consumables and combos into a game which pretty much has neither! ( In full gear pvp potions are more of a constant than a consumable and the ''combo'' people do is just crit attacks so yeah! )
Am interested in seeing what those scenes were about, from what i'm guessing it has something to do with your non-minecraft game concepts!!!
Cmon guys, who put a lore in my Minecraft object idea demonstration
so nobody is gonna talk about 2:05
The shield splinters might be something along the line of "death by a thousand paper cuts", the more you hit the target, the more damage they deal:
An un-armored player might get 1/2 heart, 1 heart, 1 1/2 hearts, 2 hearts per hit so long so forth.
And a diamond covered player will receive no damage for the first 3 hits, and then start taking damage for the following splinters as they get into the nooks and crannies of the armor.
The splinter might have also a similar effect as the Wither effect, as you take damage for a while cuz the splinters are bothering you, capped at 1/2 heart per second.
However the splinters are slow flying projectiles slightly faster than the Shulker's and can be destroyed mid air.
As per the marking part, I'd say it would only work if you have a termite following you similar to how wolves work, or are near their nest making you have an advantage to fight near your base.
i'd really enjoy seeing some concepts for simpler items coming from you, like maybe a simple, bundle like backpack, one idea i really liked is called the wizard's robe
it's a wearable robe that can be soaked 4-6 times in a cauldron filled with a potion of your choice,each time you soak it it would give .5 of one level of the effect of the potion you soaked the robes in, so you could make a more focused robe for certain things like strength, or a broader one with multiple effects like resistance strength, jump boost ect, though they would be weaker, as for getting rid of effects you could just rinse it in a cauldron filled with water, you'd wear it in your chest slot and i imagine it working like a cape, with the front and back being able to move
You or someone else really need to make a mod of this, this is actually one of the coolest ideas I’ve seen for minecraft
He damn carried the fence post
This concept has no business being this good, I need it now
sooo we just gonna ignore the robot thing?
Just going off of this video, I would LOVE to see termites added to Minecraft, you did a great job on this.
What an excellent way of communicating an update idea, using a little tile of the world and animating it. Everything was So clean and easy to follow.
I also love the idea of the woven termite, a sort of chieftain that looks after the base. Almost makes me want queen bees. And using them to modify wooden stuff is a brilliant idea that has so much range.
I like a lot of the ideas but to make it more vanilla, I'd say first, the woven termites should just be called brute termites, they would be slightly bigger than regular termites and HURT. They wouldn't throw stuff or use the sword but you can still make the sword in the barrel or find it in chests apart of the structure. A cool bonus feature would be the ability to leave any wood item in the barrel and it would have three phases of decay; regular, slightly decayed, and fully decayed which would break when a player walks on it. As for all the sword features, I think it'd be cool if you could put any sword along with some planks into the barrel and get a temporary damage upgrade that would last a few hits (let's say 20 hits) as well as a little bit of lost durability on your sword. As for the shield, I think it would make sense if it applied a high amount of thorns when a person disables the shield, and a low amount of thorns when they just hit it normally instead of the splinter shooting, but it would have less durability. This would help counter axes while still being balanced. I definitely like boat post idea, it adds a layer of preparing before you come across termites. For the sheds or carapace, I think maybe a pair of boots with two abilities, the first ability is kind of boring but it would be able to walk on decayed wood without it breaking. The other ability would give you a speed boost when walking on wood blocks, of course, it would also have a lower durability. My last thought has to do with farms, well you see, I play on bedrock edition, where there's a lack of blast chambers because no tnt duping, it would be nice if they had the ability to break logs with certain conditions and break the blocks in your tree farm.
Keep in mind, I quite like all the ideas he gave but I think some of these might fit a little better in the game, because his termites seem more like they would be used in Minecraft dungeons. If you have any ideas or disagree on one of my ideas, feel free to discuss in the replies.
I like that wooden boat post idea, why not create some kind of overhaul for transportation? You could change all boat types to rafts and allow crafting a post with a cloth for increased speed (a sail). You could craft upgrades to a boat, like maybe just right clicking with a couple planks or a second raft to make the raft larger for more than 2 players to ride it. You could make some similar transitions for minecarts. I don't know why a video about termites made me think about transportation differently but it would be kinda cool. I also like the idea of adding termites into Minecraft :)
This would be great. Doesn’t even have to be a mob we SEE often, as long as we see the effects of them. Interesting concept.
Why does that machine thing show up making a lot of noise
Your animation on this video is gorgeous
6:00 ok, this is getting a little creapy
I remember there being talks a while back of a proper beach update I think would make an interesting mob would be a hermit crab I think you could make some very fun of that 1 since they are able to be kept as pets and would actually be a pet with dyeable shells Not to mention tide pools would be very nice to see in Minecraft since half slaps water log
Idk if anyone has thought of this but maybe termites could be used to craft wooden slabs and stairs or fences or really any wooden block cheaper similar to how the stone cutter is for stone only. Just an idea 😉
Looking forward to the Mod community making this a reality in the coming months! 🤞
I love your style it feels so vanilla while also being unique to what you make
I couldn't help but notice that when the Woven Gnawed sword had an animation for the splinter effect with the combo. I thought it would make for a good upgrade to a Crossbow, or bow, in that it would allow you to shoot an arrow harder and faster, along side maybe Splinters too for a quicker but weaker shots. Maybe it could even have the same after-hit effect as the Gnawed/Woven Gnawed sword, though won't work on the splinters you could shoot.
Ooooooo, lore?
What if they had an end goal for moving Acacia wood blocks around? Something like building up mound walls, wooden buildings and other stuff. If you give them enough wood, then they eventually build up a village and you can get them to do work for you.
ARG? 🗿
It’s back! The coolest Minecraft concept animations are back!
this is one of the channels with the least amount of videos that i have thought of the most. and im always shocked to see how few videos there are. especially with the impact it have had on me. I know that sounds cheesy but you give me so many ideas for ideas to draw on my own for minecraft content or other game designs.
For balancing the splinter shield, it could be taken in a "support" direction where they do very little damage, maybe half a heart or a heart unarmored, BUT they kill all momentum and force a basic knockback flinch, regardless of circumstance? Given their almost-homing nature, it's a quick and simple deterrent and spacer that you can use without having to keep a slot on the hotbar for snowballs, and unlike snowballs would actually contribute to killing mobs, just not armored players, giving it a unique position of having different uses for PvE vs PvP
what's with those random cuts to some weird 3D rendered machine?
People in the comments also have to keep in mind that Mojang has time and time again said that they don't want to add things that are too "realistic" so don't count on anything crazy like this being added. Especially the top comments idea. Having them decompose trees would probably be something Mojang doesn't want to do considering it falls into that "too realistic" category. In all reality they're most likely going to add a termite mound block and have it spawn in the savannah. It will probably be in the middle of some regular grass, and the termites will come and go from that block, working similar to a beehive. Most of this would fit better as a mod than vanilla Minecraft.
What was with the cutaways
Ik this is far fetched but please do something on uranium, I feel it has so much potential the first ever block that would do radius damage and would be risky to search for. It would add a challenge into the game and new tools like the brush for archeological digs the Geiger counter to locate uranium and to warn of ore to track it down. I have so many ideas I made concepts I’m so invested into them adding in uranium. Once again it would be the first ever hostile block in the game. Adding for crazy map making and building energy reactors. But irradiated mushrooms, the list continues! Please please it would make my year if you could come up with some concepts for Minecraft to hopefully see that there is a scientific community (like me) that wants to see this happen too!
i agree, tho things like the geiger counter dont really match the feel of minecraft so it would probably have to be redesigned.
Can someone run the noise in the random cuts of the video through a spectrograph, im too lazy to do that
is no one gonna talk about that weird shit happening multiple times in the video
01:95 No way ARG?
Love how you made this suggestion look, the whole presentation is amazing!
2:00 what is this...
befriending a "clan" of mobs sounds very cool, way cooler than enslaving a village or the occasional piglin
As much as I like a large amount of these, These are... Too much, And not interwoven with other items enough, Which is already an issue I have with modern minecraft's design philosophy.
So, A few things to consider.
1: Gnawed sword. The delayed attack is a good idea for it. It would likely be more of a "Delayed" attack, Than a "Double" attack, Though, As to not be too powerful? But I don't think having TWO sweeping edges would actually be all that powerful, Or tripling the damage from a crit rather than doubling. Sorry, Thinking a little too hard on how this would work, But, I would think that it doesn't double the initial hit damage, Because the initial hit is the sword itself. I am imagining that it has a delayed repeat of whatever special attack effect you used, So you hit with the damage of an iron sword, With the bonus damage from the sweep, And then the sweep happens again. Or the damage from the iron sword, Bonus from the crit, And then a second later the bonus damage from the crit. But ONLY the bonus damage, For a total of x3, Not x4. Either way, I think that's much more grounded a concept than the combo-item-use thing. As for obtaining it, it should obviously require things involving the termites, And I'm fine with getting the sword from the structure in the first place, And getting the mandible from the husk after "Befriending" them, But to have to give it to the termites to have them upgrade it completely undermines the purpose of the Smithing Table. This also applies to the shield.
2: Splinter shield should do ONE extra thing. I like the idea of it being able to do a projectile counter attack. Perhaps mixing the abilities there, From "Rapidly shooting little homing projectiles" and "Perfect shielding arrows summons a blast to mark a target" could be combined into "Perfect shielding an arrow shoots back a homing projectile", At no cost. Plus, This would let us play classic TF2 reflector Tennis but in Minecraft, So, That would just be fun.
3: I love the termite designs you've come up with, The Woven Termite has a really nice charm to it, But I think having it be able to rip apart the blocks like you describe -- Rather, The throwing, Not the eating -- Would be a bit TOO destructive to the landscape. Mojang has said before that they want to keep mob griefing to a minimum, And having one that throws blocks across the field seems a bit too much. Perhaps a projectile attack while near wood would do better, Like it digs up and throws a bunch of splinters. Similar effect, Without the mob griefing.
4: "Wooden boat post" is a nice idea, But... Doesn't really fit. It would likely be reskinned to something like the Bee Nest, Where it's just a craftable version of the barrel. Unless it were to be moved to the shipwrecks, Which I definitely don't see happening. And for the husks, The requirement of mining it with a wooden pickaxe? Perfect. Right on the dot. With how mojang is trying to give EVERY tier of EVERY armor a use, I can definitely see them doing the same thing for tools, And that is a great spot to do it.
Overall, Great concepts, Just a few that are a little far fetched, Is all.
about number 3, isn’t there an entire mob, who’s only purpose is griefing? Compared to say, creepers, throwing a single block isn’t really that destructive
@@priestoffern1608 Creepers were created before mojang made that statement, And the Creeper is much too iconic to remove at this point.
If the Creeper was to be added now, I can assure you, EVERYONE would be screaming at mojang about it's addition. It's a mob that doesn't burn at the end of the night and has the potential to destroy your buildings, Creating ugly holes in the ground.
Plus, It's not throwing a single block, It's throwing a single block _At a time_, Meaning it'd probably do it 2 or 3 times in the span of a short fight, Before you run away. And then what happens to those blocks? Did its nest just expand outwards, Or does it remember where to put them?
The problem with replacing the ship post with a barrel is that the termites would just eat the barrel lol
@@aguyontheinternet8436 If the barrel is only partially make out of wood, Like, It's actually a metal grate or something with wood inside it that they can go into and be safe inside without compromising the structure of it, That should suffice.
I would trust mojang to come up with a fitting block to replace it.
I have a concept I would like to share with you about a thirst feature in minecraft. I know that people say it's a bad idea because it would make getting glass overneeded or makes you have to take care of more things in the game, but I want to talk about ways that feature will be less stressful.
You have 10 teardrop shapes above the hunger bar. Each teardrop is 3 thirst points, that makes 30 thirst points. Depending on the biome your in, the points go down faster. For example in cold biomes like snowy plains or groves, your thirst goes down really slow. In lukewarm environment like jungles and mangrove swamps, your thirst goes down at least a tiny bit faster, but it's easy to gather water there. In warm places like plains, your thirst is at normal speed, 1 point lost per 1 and a half minutes. In hot regions however, You get thirsty quick, 3 points per 50 seconds. In the nether wastes and soul sand valley your thirst is the same rate as the normal temp biomes, in the basalt deltas and crimson forests, your thirst is just the same as the hot biomes in the overworld. In the warped biome, thirst rate is lukewarm. ANYWHERE in the end is at freezing rate for thirst.
The prevention of thirst is crafting a cantine. You just need 3 leather, and one iron ingot. Your cantine can be filled up to 10 water storage. You need to purify the water so you need to add 3 sugars to a campfire, as reference to purifying water in the wild, and place the cantine on the campfire. You gain 10-20 thirst points and swiftness. Swiftness is low though so you won't see much effect, it's just 30 seconds. You could also rest in water and your thirst will go down slowly, adding 10 seconds to the timer of loosing a point. Rain can completely freeze your thirst bar. You could place cantines down so rainfall can he stored in to drink.
BTW, cantines can be filled by collecting water blocks from cauldrons or just a river or oceans.
Bonus concept: Fishermen can trade you some cantines with purified water for 3-7 emeralds, the amount will be random amounts of water.
I always love how the community makes this very fleshed out concepts, but if mojang were to add them they would probably be useless and completely uninteresting, just like the rest of the new mobs are
Idk this is kinda a whole game of its own and it would take years for Mojang to implement. Then afterwards it would make the Termites kinda the center of the game at least for pvp smps. This would also be a more complex bartering system than they even have with the villagers. And given that they have some intention to improve villagers it wouldn’t really make sense to add a termite race first. I mean it’s cool but like Mojang is working hard to make updates while still keeping Minecraft well Minecraft not Termite Craft.
@@krekcabnow2910 biggest cope comment I've seen in a while
@@krekcabnow2910 its not just about the termites, mojang mobs do absolutely nothing, they are completely useless ot straight up uninteresting. They put the bare minimum to make these mobs. Look at 1.20, camels are just worse horses and sniffers don't do anything
@@krekcabnow2910 I thought that gathering honey is way more complex than befriending termites and giving them stuff to chomp lol
This one’s more minecraft-esque, I like it
something i feel like most mods or ideas fall is that its too unique, like cool this item is special and has abilities, but compared to the other items in the family, the others will just seem boring, another problem is that its just too complicated sometimes, like what if this was added, how would a returning/new player figure out the mechanics of the weapon or shield?
I feel like it's more of an issue with Minecraft, since while people want to praise it's simplency, people forget that simplency is also it's greatest flaw.
Exactly
@@Blue-fg8vt the simplicity makes it easy for people to grasp the mechanics, like imagine your a 7 yr old in creative mode, you grab the shield and you just start firing splinters without even know how or why, exactly why mods exist, although i feel like it would be nice for the mc launcher to have a built in mod finder or smth
This is really cool but I think it’s just a little too complicated for minecraft, maby only like thee of those things should be implemented but I can’t decide which because there all so good
Great concepts, shame we will never see anything close to this because the devs will deem it to complicated or some other bullshit reason they keep spewing in the last couple of years. Still cool to see your ideas!
Billion dollar company btw
at first i hated them because i hate insects, but wtf now i want them in the game lol this is great
shit is this an arg now smh
the weird cuts between the actual video have good noise, makes brain happy
a lot of this is overly complicated and doesnt seem really viable, but it is cool and taking chunks of the idea could end up with really cool viable things for the game
I despise those cuts, they don't bring anything to the video for me.
@Damgar ON FIRE one comment thinks they were an ARG
I do agree kinda pointless, but autisms like the noise they make
Bane of arthropods netherite sword looking good today
your little termite model is so cute, i hope when/if mojang adds termites they dont make them ugly and aggressive
very cool presentation style
except for the wierd robot beacon thing every now and again
Yeah, what is that ??
tbh the later stuff seems more like something that would fit in minecraft dungeons. especially like the sheild and combo attacks.
Shows that termites could include us getting various good decrotive wood blocks which look damaged.
This could single-handedly convince the entire Minecraft community that Muskets are good ideas like they rightfully are.
Your execution of the concepts themselves are so nice!!
Yipee another concept video!
So, when do you plan to make your debut job at Mojang? This is incredible.
You should make this a mod and many other idea's you have, I would have so much fun playing with these amazing idea's in the game!
this is definitely my favorite episode by far
THE LEGEND IS BACK