As an average speedrunner for MH, I do want more people to listen to you more. I only speedrun because I personally think it's fun. I always say "play however you want and use whatever skills you want. Make your own builds..." And all that. Weirdly enough, not many people listen to that and end up making the experience harder or more lame for themselves.
I think a big portion of this is build making isn't easy for everyone. And it can be quite tedious. Especially without having extensive knowledge about the game. And without using outside tools. It's way easier to look at a speedrun and see that person was successful with a certain build, let me copy it. Or look up builds online and there you also find mostly damage optimized setups.
The main thing you need to do is to tell your fellow speed runners to chill the fuck out and not demand "meta" or die in a hole during fucking random hunts
@@michaelkeha Oh for sure! Sadly my word isn't enough since I ain't really popular or known enough to convince many that max DPS builds are not essential to performing well in MH normally.
@@fabianschultz Use those builds as a base to help you understand what racks up damage and whatnot. Then center your own build around that, sprinkle in some comfort or defensive skills like Health Boost or anything of the sort, and you got yourself a balanced kit. It may be difficult, but do not stress. This is YOUR playthrough. Do what works best for YOU, not anyone else. Remember that the best form of DPS is consistent damage. As long as you're alive, you'll always be able to do some damage. Yeah the numbers may not be as big as a fully decked DPS kit, but it's much safer and better to handle than these glass cannon builds.
I have never understood why so many people claim that speedrunners don't play games out of fun or love but some type of obligation. I mean most of us speedrunners do it because that's what we enjoy to do lmao, just because it is a different way of deriving fun from the game does not does not mean yours is superior.
Oh it's because you treat it and behave like it's one and many in the speed running/competitive community of games behave like toxic shits to those not in the community and have the gaul to demands others play like you in the toxic one sided relationship your community holds with the casual community
@@michaelkeha ngl the only people ive ever seen tell other people how to play the game and what weapon/sets to use were the ones obsessed with the meta and the speedrunners, not the speedrunners who are actually doing the runs. Kind of like how football clubs have ultras (very "aggressive" fans) that damage sfuff and/or spraypaint the clubs logo everywhere and in the end the club has to pay for the bs that their ultra fans did.
@@michaelkeha It's mostly the kind of casual players who argue about "the meta" (in a PvE game lol) who are the ones telling other people the "correct" way to play the game, not people who are _legitimately_ speedrunning it. Hell, speedrunners often use builds that casual players would consider "off meta," and they sure as hell aren't telling people to use those builds, because they're geared specifically for speedrunning.
Same with high end raiding in MMOs. "Toxic casuals" have decided that since they don't have fun doing it, no one can. They view being good at a game as the antithesis of having fun playing it.
You know this really reminds me of the old saying off " Death means zero dps, so don't die " Yeah I stay on that mountain till the day I die. Me who just wanna play, why let other people shackle ya down...
I do agree that this phrase is overused in the genres that use it (*cough* MMOs *cough*), but I will say that the phrase's intended use case had merit. If you are participating in a large scale raid that has DPS based mechanics than Optimal DPS > Unoptimal DPS > Zero DPS. So the advice to don't die is really just a cruder way of saying "I rather be unoptimal and alive then dead and useless"
@@DRose492 yeah 🤣 but heck even in mh if you just the big 3 of damage is gud enough in my book when playing with others. I really hated the meta slave in rise for a certain amount of time... I don't care if you wanna run meta but at least have the skill to actually use the meta, please 😅 have seen enough people to just drop in and get one shot because they got no health (yeah even with my bud, who is a meta slave)
problem is that besides health boost and guard skills, which can only be used on some weapons, most defensive skills just arent nearly as good as the offensive skills and for most offensive skills the whole "deminishing returns" just isnt true, with some of them having the biggest upgrade at the last level. for example defense boost only gives you a very small boost to your overall defense for the first 2 levels and at lv3 starts to give you an added percentile boost to your armor. so you need at least lv3 defense boost to make it worthwhile unless youre in the beginning of low rank. and even then its only a very low percentage boos to your defensive stats compared to health boost, which always has priority over any other defensive perk. id very much rather have something like crit boost 1 over defense boost 2.
@@the4GIVEN true but by end game you can technically have any skill at max... the question is you want or dont want it. there a few skill i never drop in my build, if we talking damage anything that can give crit rate n crit boost is after that if i have slot. if we going defense divine blessing, health boost n stun res... defense boost just for rise since i have space for it. after that just utility. any skill is bad at low lvl (only some is gud even at low lvl), some need synergy to make it work. i always go with a general build because that works for me. damage build defense build just use wat works for ya. dont just blindly be like my buds whos a meta slave lacking the skill to pull it off. its a pain n frustrating.
@@soulezwan266 yup the "just use the meta build" is exausting. as a hammer main i very much enjoy a couple of the "under the radar" skills like stamina thief, as the hammer drains the monsters stamina anyway and this just enhances that. stuff like flinch free is alot more than just qol for multiplayer because i need to keep charging and dont want to flinch out of it. most of the "meta" hammer builds just use the standard highest dmg build and slap slugger into it, when the hammers job isnt to deal the most dmg, but to create openings for the other hunters. i just didnt like how he phrased it like going to the max of an offensive skill is bad and you should go halfway into both an offensive and defensive skill, when that just isnt true. its most optimal to choose which skills you want (both offensive, defensive and other) and then go to the end with those (with a couple of exemptions).
I remember when I was in high school and halo 3 and cod4 came out, 90% of the other dudes that games played cod and hated on halo. Claiming that Cod was more realistic and serious; therefor better. They said Halo wasn’t serious enough and there were too many OP weapons and vehicles. I remember them talking amongst themselves about their K/D ratios and being pissed that they had a really bad match the night prior because it was gonna negatively affect their kda. Meanwhile a handful of friends and I would primarily play halo. Making crazy maps in forge. Getting to exercise out creativity. Playing griffball. Trying to flip the elephant on sand trap just for the fun of it. Launching things off man cannons to try to hit some poor unsuspecting player. My brother came home from college one weekend and we fired up some halo 3. Playing capture the flag, someone had stolen ours. I pulled up beside him in a mongoose and said super seriously, “hop on. We’ve got unfinished buisiness.” Proceeded to floor it straight to the man cannon, went flying through the air end over the end and splattered the flag carrier upon our landing. We just cried laughing for ten minutes straight. Idk why people take games so seriously. I would fathom I had a lot more fun than people who were stressing out about their kill/death ratio and playing safe and calculated every second in order to grind out the wins. Every game seems to be approached this way nowadays. Watching 10 hours of guides on “how to play a game optimally” before even loading it up. I’ve fallen into that trap before and it’s not fun at all.
I spent more time playing Halo's forge mode than multiplayer, I made houses that I would pretend to live in whenever a friend is over. We both have separate rooms and colour coded who's room is who's. Every area in forge world we have built something at least once, it was a really fun time. There's also a saying that my friend has told me, I forgot where it originates from but it can be applied to many things "given the chance, people will optimize the fun out of anything". And honestly, I do agree, I think people just needs to relax a bit, enjoy themselves the way they want, playing optimally should be a choice made after having feeling like you've got enough experience with the game.
Different people value things and care about things different amounts. I'd say that there is a point at which you are taking stuff too seriously, specifically if it activately ruins your mood for more than an entire day or makes you physically violent towards others. Look at the people who get incredibly upset when their favorite sport team loses, an artist when their art gets stolen, or a CoD zombies player when they fail an EE. They all have valid reasons to be upset that don't effect you, but it does affect them. All those scenarios aren't life ending scenarios but they still matter to those who experience them. The guy who failed the EE could try again and succeed the next time. They're not wrong for being very upset that they might've lost hours of progress. If you don't care about the time loss when it happens to you, you should still be capable of understanding that to others that time loss can feel devastating, especially if they feel like they tried their hardest. Some people value K/D as to them thats proof that their good at the hobby they spent hours on. It's also a competitive game by nature of it being pvp, so competition does amplify negative feelings when failing. Some people have fun by taking things seriously, personally I enjoy Rhythm games when at very high difficulties, and take them seriously enough that I do get upset when I fail when I'm close to succeeding. I'll still just try again until I do succeed more than once
The main issue with new players using speedruns at templates for their builds or gameplay is the fact that they simply do not have enough game knowledge and skill. They probably don’t even understand all the tiny details that go into specific runs. One cannot simply apply some of these concepts against all monsters.
Using speedrunner sets for builds isnt bad, the line is drawn at trying to make an exact replica of it VS using it as the foundation for a strong casual build For example in basegame Rise i used the same set for all my Dual Blades exept Ice, because the Gelid Mind dual blades had a notable lack of Sharpness that made it do less damage Than i saw a Speedrun of someone using those Dual Blades in a Bludgeoner set and i was able to copy a few pieces of armor, swap out a few decos and now i had a great Ice DB's Set that both does good damage and is comfy to use
This is true I have been a Victim of this for years of playing Monster Hunter up until Rise Sunbreak was when I decided to take my Greatsword my own way because everything was always talking about the True Slash Strongarm, where I preferred my Surge combos
Assuming people who speed run don't also just play the game casually is wild. Playing casually, and learning a lot about complexities, and getting a passion for the game is how many speed-runners get the desire to speed-run in the first place.
8:24 I think I ditched defense once I noticed that I wasn’t getting hit as much but most importantly the extra damage could help me complete the quest and farm parts just a little bit faster, obviously that’s after hours of hitting my face on the wall with the same monster over and over
I also figured it wasn't worth it on the logic that I get hit like a couple dozen times in a fight but I'll hit the monster a few hundred times. If its between taking 1 less damage or doing 1 more damage, doing 1 more damage helps more in this case.
😂 I can't imagine learning by getting mauled how do you learn drinking potion 90% of the fight? Defense deco is trash your better having more distance on evasion, earplugs, or anything else. Defense and divine deco is learning to be a punching bag your not learning squat if your strategy is backfiring like a bazooka.
My older brother abandoned defense when he decided to stick to dual blades. That and the fact that in our run of Trivia used to the Dianthus(the yukumo guild girl set) for the entirety of high rank and we were still dying at the same pace💀
Freestyle Ruleset runners are allowed to use those items/skills/mechanics in their runs, it's just TA Rules that limits them. There are many runners in each ruleset, based on which they prefer to run.
ive had huge issues with getting dogpiled by the speed runner community when talking about monster hunter, and my approach to helping new players complete quests as they are beginning their journies in this franchise, giving advice that is applicable to those players just struggling to complete hunts consistantly ive never experienced anything quite like that in any other series
just a day ago I saw a thread on steam of somebody asking for help for iceborne and of course there was a couple reddit tier dudes saying ditch all comfy skills and just boost offense and dont worry about defense. It's a great way to make somebody want to quit if their impression is they cant do it "the real way" according to speedrunning morons.
a specific instance comes to mind where a guy is struggling with always dieing on hunts, every1 in the discord is asking about his weapon, his damage, his gems after a while of people chiming in, i ask him about his defense rating the player didnt understand armor stones or whatever theyre called (forgive me, its been a while since rise) and had extremely low armor
@ORLY911 I honestly tell people health boost and divine blessing are the best defensive skills the others will eventually fall of but those 2 you'll probably end up keeping all the way to end game
@@ORLY911 It's far from just speedrunners. The game has a massive community of echo-chambering 'elites'. Hell, look at the controversy with clutch claw. Most people bark that you 'have' to use it. That it's physically impossible to beat Iceborne without it, and if not that that it without it gives 'sub optimal DPS'. Same vein of people saying it runs combat flow when it's very possible and, depending on weapon, easy to absolutely ignore it. In a similar theme with the defender/guardian gear. While I agree that defender gear is broken, the armor, for someone who is new, is a great way to learn fights. Low damage means you're in the fight for a long time and you either learn the fight progressively or spend it face down. If someone is going to 'cheat' or brute force through a game, they'll find a way, making the learning process abhorrent doesn't make everyone interested in learning. If they don't want to learn, they never will.
Also don't forget speedrunners don't care about breaking parts, if you need a tail or claw you won't learn how to break those parts with a speedrunner. The only thing a speedrunner teach you is hitting the head.
Generally, yes but it depends on the monster and its hzv's. _usually_ the head, yes, but certain ones the wings, arms, or chest are the focus. Or in some very specific funny scenarios, the butt lol. So in speedrunner cases it will be what part does the most damage, not necessarily how to hit the part you need. If it happens to break, it's a byproduct of damage, not need.
@kairu_aname I once had a lance guy with no flinch free complain because I was attacking Fatalis' head and not the tail as Long Sword. Some HSVs are just awful.
@@ZEFFYRooo I don't blame you for hitting the head. There's too much, "well you're supposed to hit [x], not the head!" Which is nonsense. You want the tail cut? TALK. Otherwise you hit what gives the best hzv.
@@ZEFFYRooo Sounds like a solo play session to me. If everyone has to give you the right of way for DPS, there's no point playing co-op altogether if you're not willing to compromise and everyone else has to compromise for you instead. No one should have to sacrifice their own experience and whatever possible courtesy you'd ever have for them for your fleeting enjoyment of slightly bigger damage numbers.
I've been playing MH for a long time. It started with Freedom Unite and every entry since then up until the PC, it was easy to avoid speedrunner idealism. Don't get me wrong: I love World and Rise. It's just a shame to see so many people get caught up in the meta bs. I'm guilty of trying to emulate speedrunners' builds because they sell it so well and are amazing at what they do. But I can't play efficiently like that. But once I found your channel and started messing around with the bubbly bow build I started having fun with MH again. Also, if I didn't take defensive armor skills I wouldn't have learned the game as effectively. It's a lot easier to learn what a monster can do if you can survive the attacks. Which is why I started playing lance once afflicted monsters became a thing in Rise. I felt like my survivability was so low and I couldn't play the rest of the game as a bow main. Edit: I didn't expect this comment to be seen by anyone. There's a few people making assumptions based on what I've said. When afflicted monsters were first introduced it felt like a massive wall until I used lance to get materials I needed to get my gear up to snuff so that I could resume maining bow.
Yeah, I was guilty of emulating speedrunner builds as well. There is plenty to learn from how they play and build for specific monsters you struggle with, but you shouldn't just copy what they do, you should analyze what they're doing and adjust the build to your play style.
Using meta set in worldborne is normal even if you're just casually playing because it's just good and better than the other set available. But risebreak has so many interesting skills, it's such a waste just following a meta build. One of my favorite skills in sunbreak is bladescale hone.
Okay? It’s this a Zoomer thing or an American thing that everything has to be some extreme black or white A or B thing? No one ever said never take defensive skills ever. Just the truth: that player skill invalidates the need for defensive skills more and more as you improve. No one said never bother WHILE you’re improving. Honestly sounds like skill insecurity to fight against the truth that attack is indeed more valuable to skilled players.
All i have to say about certain weapons being easy mode is if you find a weapon easier to use than any other weapon, then that weapon is probably how you prefer to play.
* *official CB cult member* * Beating MHW+IB made me realize that I really do have a main weapon. Charge Blade makes me cracked and my brain clicks with it, I live for managing phials. I enjoy bow and gunlance too and I've spent a good chunk of my playtime just messing around with those weapons and trying to upgrade builds, but I usually just end up missing my kjarr numb 100% affinity, 7 attack, 5 artillery big bonk nuke staggeraxe. Guard pointing has been clicking for me lately as well and the staggers from those are so crisp 😭
yes and no. No because at least as a newcomer it took me forever to get good with ANY kind of weapon. Once you think you understand your first weapon, then the next one might seem to be easier to learn, but it's just you having gotten better at the game (reading monster moves). I only learned about what weapons naturally fit me after having tried, learned gotten frustrated by and then going back to them and realizing how awesome that one particular one feels when you actually have gotten better :D
@@bluefiredemon448 as a long time sns main from freedom unite, its pretty hard to use. small reach and weak damage. it does teach me monster safe zone during its attack, and it deceptively mobile weapon my tips for sns is not greeding hit, aim for trips/topple. use regular until it become second nature. use items like poison bomb flash pod, bomb liberally if you can afford.
LS may not be easy mode. The more we say its easy, the more the newbies get pigeonholed. Still not gonna stop slandering the stereotype. No i wont use flinch free tysm.
I think something people should realize is that when you find your "easy mode" weapon that its not just some statistically or practically better weapon. That's just what it feels like to find your favorite weapon. I heavily prefer insect glaive to longsword in Iceborne, but I think a lot of people would say longsword is the easier or better weapon. When I finally used greatsword in the same game I knew it was my favorite weapon because it just clicked so naturally, and the game became so much easier. Even the hard parts became enjoyable, because I felt in control of what I was doing wrong and was able to improve my gameplay. edit: oh, well you ended up saying something really similar. Hard agree from me. Some weapons will just click more with some players, and even then they don't have to use their "easy mode" weapon if they feel dissatisfied. Very on point with that one I also totally feel ya on any point of the game being the exit point if you're feeling done. I've played 4U, but I only beat low rank. That being said, I had a lot of fun. The frenzied tigrex and shagaru magala were some of the most fun fights I've had in any monster hunter games. High rank was just too much for me though. The resource management made any losses sting more, and in a tedious and frustrating way. I only made it to pink rathian, and at that point I wasn't having any more fun. Monster Hunter games are very long, grindy, and ask for a lot of drive from the player. It's totally fair to get a distance down that road and say "I don't think I care enough to get to the end of the road."
"Easy" Is so subjective. I was genuinely surpried that people called long sword easy mode. I, for the life of me, cannot git gud at long sword. Great sword on the other hand was the easiest weapon for me to pick up and reach a high level of mastery with (granted, i was jumping into mhw from ds3 as a gs main so that helped a lot)
Longsword isn’t easy mode, (except maybe in rise, but it’s more so just OP), but I think it gets that reputation because its skill floor keeps getting lowered.
@@blairdurward4324 It doesn't help that players tend to only learn their weapon of choice just enough to get by and don't put in the effort to properly optimize and master the weapon, but then they look at the top 0.1% of players that have perfected their build and technique with the most weeb weapon and decide to complain because they can't do that well Like, some of them are CB mains complaining about the LS counter, but CB has its own counter that is just as effective and doesn't require any of the resource management that LS does. Others claim to be GS mains, but complain about LS's "high" damage on certain combo finishers while being woefully unaware of the raw destruction that GS is capable of dishing out with every single blow. Whenever you see someone claiming that LS is OP, it's always because they aren't using their weapon to its fullest.
I’ve introduced a couple of friends to monster hunter recently so we can do hunts together. And occasionally they feel frustrated because they’re worried they’re not doing enough damage or that they’re weighing me down. I’ve always told them that dps is irrelevant as long as you’re having fun. We are all working together as a team and that’s what matters most. I wish that level of teamwork and friendliness could come back.
Totally agree, introduced my friend to monster hunter when rise came out because she had a switch (never had a 3ds and her PC couldn't handle world). She was so concerned when she started because she would cart more and thought she was ruining the game for me and my husband. We were just like "this is part of the fun, learning the monsters and eventually tasting victory". Now she's hooked and always having fun with her wacky evasion insect glaive builds
Goddamn right. We're all here to beat the crap out of a dragon and wear its skin, not stare at a DPS meter all day. The point of a game is to have fun, and the point of co-op in a game is to have fun with other people. Carting? Everyone rides the kitty cart. If they say otherwise they're lying. The great thing about this game is that you can literally just try again. Damage? Well, I outdamage people regularly... But that's because I'm hyper-aggressive and build for constant offense, and also bring busted charms and armor rolls. And more importantly, it's because my friends and partners have been there to provide a ton of CC, healing, and aggro draw to keep my unga bunga ass alive. I can only have the ridiculous DPS uptime I do because I don't have to worry constantly about finding a safe moment to heal or sharpen - I know they'll have my back.
@@eeveeongirlThere's a term for killing the monster in 15 minutes with no carts, and there's a term for killing the monster at 49:30 with two carts and a sliver of health, and there's a term for killing the monster after six retries and just as many build changes. That term is "victory". If you get there eventually, it counts.
Any weapon is good in the right hands so the degree of difficulty in the weapon varies from person to person. The best thing we could do to help is that we can only give suggestions but at the end of the day, it is all up to the person on what weapon one chooses to start their journey.
This whole meta/speedrun thing affected my expirience in a quite strange manner. I play MH since MHP3 (tbh only played MHP3, MHGU, Rise/Sunbreak and a little bit of World) and from the beginning I was told "Look, to play GS you MUST forget that you have a Guard button (cuz it isn't effective and eat sharpness) and really learn every monster moveset to never strike no single attacks, only fully charged ones" and then some more "Don't use aerial attacks with GS, they suck" in Rise. I thought "well, it means GS is not for me". And then the Sunbreak releases and I try this dedicated combo style for GS. And surprise-surprise, it fits me like a glove. You tank many things face first with Guard (and almost everything with Guard skills which also was a blasphemy on GS) while losing not so much sharpness then land some juicy and fast attack with some even juicier aerial ones. Like, it was MY power fantasy, the one that fitted me most. And guess what, I just finished MHP3 with GS. Blocking, chopping, using both "meta" and "anti-meta" skills to my liking. Don't get me wrong, I enjoyed MH before, every second of it. But with this freedom from others opinion - I enjoy it much more Tl:dr The best way to play any MH (and any videogame in general tbh) is to find your own way without listening to ANYONE cuz if someone tell you that thing that you actually may enjoy the best is trash - you might never even meet it and give it a chance
13:18 You absolutely hit the nail on the head. MH4U was my first monster hunter game and as a sword and board lover in most games (love my Shields) I was convinced that the badass looking Charge Blade was *my* weapon. I spent so much time getting comfortable with the controls but carting every. Single. Hunt. Sometimes triple carting multiple times in **Low Rank!!!**. Whenever I'd get frustrated, I'd swap over to the wimpy beginner weapon, Sword and Shield, and beat the monster without carting or even really needing to heal. I told my friend, "yeah, I'm going to main Charge Blade and swap to SnS if I ever have any troubles." and he responded "so.... Just main SnS and play charge blade for fun on the side?" Literally worldview shattering. I had my heart dead set on Charge Blade and didn't even consider that, hey maybe it's not for me and this other weapon that I'm really good with and enjoy using too, is. I'm now a proud SnS main in Worldborne and Risebreak but dabble in all 14 weapons. I even started a new World file where I use a "spin the wheel" app to decide what weapon I'll use for my next hunt (and I'm not using defender weapons....). So I cannot emphasize enough the importance of, if you're struggling with a weapon and have one you're good with (and enjoy), try making that one your main and the other one your "for fun" weapon. It'll make your whole experience less frustrating and more fun.
It was your videos that helped me realize speed runners aren't king and defense matters. I made a gunlance build with a high defense and I get my spiri birds and it's made my gaming a hell of a lot more enjoyable
As a chrage blade main in world, switching from capacity boost charm to the guard charm really upped my game and have made my hunts go smoother now that i take less knockback, stamina drain, and damage on a guard point or regular block. 100% agree on the "defensive skills are useless" myth
Defense up deco bad. 😂 Guard up, stamina surge, etc good; Defense up deco super bad.😂 If your answer to getting mauled is adding padding to your ass your not becoming a better hunter.
Man thanks for the video, this made me realise I had several viewpoints that really were just decreasing the amount of fun I get while playing this games.
There is nothing wrong with speedrunning. The real problem is that speedrunning is the "gold standard" in the general community. The average player is not a speedrunner and shouldn't build like one, it's really that simple.
I just can't put up with people going to Velkhana or Barioth with god-awful Defender weapons. Everything is fine but this is just crossing the line😡 Or having MR 100+ and build that is non-existant. Like what is that? Is this "zero brain connection" or some "relaxed playing"? But how can you be relaxed if you don't have ANY valuable skill in your build? Defence boost 2, weakness exploit 1, bunch of gathering skills and this dude is 100+ MR. And we are killing Velkhana with him! What the???
@@LaserTractor To be fair this is a consequence of people carrying them and proceeding to not try to reach out and teach them better. World is alot of people's first entries. I can't count even on both of my hands how many players I have helped, not carried, through base and Iceborne to the very end, gearing down and helping them understand their preferred way to play, their strengths and weaknesses, and assisting them to create workable progression builds. Unfortunately, not everyone has the time or level of outgoing traits to do this. I am normally quite reserved, but as Monster Hunter is one of my autistic hyper fixations, I pull a full 180 when it comes to it. As an aside, my first MH game was GU, and my former "friends" forced me to play it, as well as carried me into high rank and then got mad when I didn't understand what I was supposed to actually be doing. It made the game frustrating and feel more obtuse than it sort of was in that previous mh era. So part of what motivates me to take the time when I see players who are newer or who are farther than their build should get them, I try to see if they are receptive to receiving advice. Typically they see, whether through hunterpie or just observing my gameplay, that I have been around (If not also for my HR/MR 999) I learned all 14 weapons to be a better teammate; that also meant seeing how the people I play with approach and seeing how I can help THEM improve.
@@The_Argent_Dragon my first mh game was MHFU for PSP back in 2009 or 2010 when it finally reached russia. No one in my class even knew about it. Even when I tried to introduce it to them - it meant they need at least basic english and LOTS of time. As you said, many players just don't care to spend this time. This is understandable. But I don't understand having already high master rank and not willing to learn the game at all. Btw, long sword main since 2010🫢
Approaching gaming like a speedrunner, is like approaching running to catch a bus like an olympic sprinter. You see this part of min-maxing other people's goals in all aspects of life. The fitness community is notorious for it.
@@LaserTractordon't get mistaken. This was an issue even before the defender weapons though they definitely exacerbated the problem. You had people joining lobbies to fight Fatalis and Alatreon when they had no right to even bother attempting such fights. Those people fully expect to be carried and then get mad when they fail
I agree with Rurikhan on Longsword essentially being a better defensive weapon than the weapons with huge heavy shields like Lance, Charge Blade and Gunlance. It was silly how in the endgame content of MHW Iceborne how Longsword could just counter really powerful attacks from super powerful monsters and take barely if any damage at all while the most defensive type huge shield weapons like Charge Blade, Lance and Gunlance would take big damage if you attempted to block/counter those same powerful moves from those same super powerful monsters. Even Guard Pointing with my Charge Blade with having the skill Guard Up set to level 3 or 4 and the skill Shield Up I will take big damage from some of Ruiner Nergigante's moves, Furious Rajang moves, Guiding Lands Tempered Rajang moves, Alatreon moves and Fatalis moves. With Longsword you can just counter all those moves except for Escaton Judgement and Fatalis's Ultimate. With Longsword you can counter nearly all those moves while doing big damage to the monster with a large hitbox. A fast, slender and purely offensive type weapon like the Longsword should not have better defence than the most defensive type weapons. They should have added better counter attacks to the most defensive/counter attacking weapons like Lance, Gunlance and Charge Blade for Iceborne tbh.
Counters aren't defense. They are counters. And they require timing. Lance can block with zero skill required to learn it. Let's face facts: rurikhan is a natural ls user masquerading as a gl user.
@@titianarasputin Did you play against the very powerful endgame monsters of Iceborne Solo with weapons like the Charge Blade, Lance and Gunlance? Even with Guard Pointing with my Charge Blade while having Guard Up Level 5 and Shield Up I still take big damage from monster attacks like Ruiner Nergigante's Dive Bomb and Furious Rajang's diving punch attack. I am not saying Longsword should have been nerfed. Longsword in Iceborne is perfect and a lot of fun. I am saying that the most defensive type weapons should have had slightly better defense and counter attacking options in Iceborne. Buff the other weapons instead of nerfing Longsword. It looks Monster Hunter Wilds is fixing these problems. Endgame Iceborne took away the tank playstyle from Lance, Gunlance and Charge Blade that many players loved. We felt kinda forced into the dodging and attacking once or twice before dodging again playstyle. Huge Shield weapons that slow you down should be the best defensive and counteracting weapons in the game.
@@titianarasputin yikes, bro really said a move that lets them completely ignore any damage and impact from all monster attacks isn't defense. Talk about delusional.
@titianarasputin A counter is a defensive option that lets you attack AFTER YOU DEFEND. And the counters have such generous timing you don't need to think about it at all. Lance power guard should be the #1 defense tool in the game, not a longsword counter.
@@diddykangable You don't know anything about longsword and it shows Guard weapons can block at any point they take tiny chip damage the only thing they have to worry about is multi hit attacks, Ls counters can't be thrown out wild west you need weapon charge, without charge if you counter it does nothing and you get hit meaning you can't counter two attacks back-to-back you can counter one move then you need half a bar to counter again for the iss counter the timing is extremely tight and take crazy practice and monster knowledge i totally gave up on it in iceborne ps4 because trying to pull off that thing in 30 fps was awful vs block here you can tank most nova's without a sweat.
I honestly don't care who made the game or games as long as I enjoy it in the end. If they don't like it, then they don't like it, it doesn't give them the right to force others to think the same.
Sorry to add another comment but I feel I do need to defend my friend Rurikhan, but his thing about the long sword is a joke and he has been very clear it's him poking fun. Sure he can lean into the joke more than maybe he should, but his audience knows and has been told by him numerous times that he actually loves the weapon as well, just he can't help but poke fun at it since it does get most of the preferable treatment in the game and is very popular for good reason.
As a longsword user, and an active member of Ruri's community. I do get Ruri's joke, but man the other members of the community pours their hatred as soon as Ruri memes LS. Ruri is memeing on LS (the weapon) itself, but most people in the comments/chat are attack the users directly.
This reminds me of the CinemaSins defense "we're satire (until we aren't)" He just recently on a stream started busting out laughing (obviously exaggerated) that someone said something along the lines of "long sword takes more skill than greatsword", but then started giving actual reasons why he thinks that. So he obviously believes it. Or is the joke "it's funny because it's true" type of humor? Just think it's weird to use the "it's a joke" defense and then explain your rationale for why you believe the "joke". Unless he's just really well read on those arguments and uses those points as part of the satire. Reminder that he's allowed to believe what he wants.
@@gaijinhunter ok then what is the punchline? All I hear is that LS is easier to play that GL, has better defense than GL, and Capcom favors LS over GL. What exactly is the joke?
Yes speedrunners do learn just a portion of the game but that portion holds the most value. Noone plays MH because using mantles, flash pods, mounts, bombs etc is fun... people play this game because the interaction between your weapon and the monster is fun. Speed runners use 10% of the game but it's also like 90% of it's value. That is why their are being looked up to.
@@iixxion i do believe that the weights are somewhat subjective and very between people but you can't say in good faith that for vast majority of the players base moment to moment weapon combat is not THE monster hunter experience. I think you are overestimating how wide the range of taste and experiences actually are. Theo's probably close to no people that actually don't enjoy the combat of MH but found another reason to power through the game despite it.
@@iixxion Most people play the game for the combat... That's where the value for most players is, which is the same for speedruners. Are you gonna deny that? Also saying they only learn a part of the game is just completely false and easily disprovable. Do these people seriously think a speedrunner only played the game for the TA speedrunning rules? That they decided to sink in thousands of hours for no good reason, not out of the love and passion for the game, just... for not reason? It's such a silly thought.
thank God i found your channel, sir everything u say in this video is 100% the truth. i just started playing mh (sunbreak) quite recently with my friend irl, we watched many videos about weapon tier lists, best weapon videos, best skill videos, etc and tested them ourselves to just end up mostly using our own weapon and build of choice, lol. we mostly play online together in the same lobby and many times we find people joining with those 'top tier' weapons keep dying and ruining our hunts even their master rank were waaay higher than us. one time we got ourselves a longsword main player with counter build complaining "u both dont play the game like its supposed to be played, i cant play with u guys without diversion skill." and we were like confused, argued a bit with him cz we just want to have fun, not rushing or following whatever the meta is. and we kept playing our way regardless, then he left the lobby leaving a chat telling us to go watch guide on youtube, lmao. and btw, your powder vortex IG guide is godsent!! literally the only guide that actually tell the truth about powder vortex build on youtube.
The thing about easy mode weapons.... I tried my hardest to get someone with Dual Blades to just attack Valstrax's front legs. They did ask for this help to learn how to fight him with that weapon. But he almost never attacked the legs, no matter how many times i reminded him. This is literally the easiest way to fight Valstrax in Rise with a blademaster weapon... But apparently not. I was appalled.
Defense is important for players when they are trying to get familiar with a monster. When you are trying to know a monster, the most important part is to figure out when is the right time to attack and when is good to launch the big hits. Having enough defense or defense skills can free you from the fear of being one shot, and actually try every single opening out. For me, using LBG never helps me understand a monster, I have to actually grab my main weapon (long sword or hammer) and go head on with the monster. So, at the start, defense or defense skill is very important for me. Once you got so familiar with a fight, you can start switch skills to optimize to your play style.
Wow! Thanks so much for the shoutout!🎆 I just really love challenging myself (sometimes to my own detriment😅) no matter what game I play. But I chose Monster Hunter because I've played the games for over a decade and I just love how challenging the games are. I look forward to each new release everytime (even if the games are met with harsh criticism).
This is a very long comment. So I’ll state what I think is most important at the top first. For those of you new to iixxion’s channel, this is a channel about supporting and helping newcomers, but is also about a “War on Meta.” Within the Monster Hunter community exist what I’m going to call “Meta Hunters.” Meta Hunters consist of a small but extremely vocal part of the overall Monster Hunter Community. Meta Hunters usually strive for the goal of being as perfect as possible when it comes to Monster Hunter (even if a decent chunk of them don’t perform all that well), and discuss builds and meta set-ups on how to accomplish this goal. However, within this particular group are players who believe that their way of playing is right and try to force that way of playing on other players. iixxion, rightfully so, has made videos where he argues back at these players and tells newcomers they don’t have to listen to them. This is admirable, and I feel need to clarify that although I have left my fair share of negative comments, that this goal is a great one and I fully support what iixxion is trying to do and am subscribed to him for it (Congrats on 10k subs btw). I bring this up cause later on, the tone in some of what I write is going to sound really negative, but there is a bit I wanna say before we get to that point. Anyways, in attempt to go against the negative Meta Hunters who try to claim their way of playing is right (or to be more specific, others way of playing is wrong), iixxion has (on occasion) done the same in which he claims his way of playing is right (or more specifically, their way of playing is wrong). Normally I wouldn’t care, since he’s mostly just targeting a toxic part of the monster hunter community, however, there are a few times where I believe he spreads a bit of misinformation. Recently, he made this video, covering 5 myths within the Monster Hunter Community. However, before this video was made, each myth was released daily as its own video. In this comment, I just intend to post the 5 comments I made to his 5 videos as one giant comment, since I believe there is a lot to discuss when it comes to the topics he’s talking about. However, as a result, this comment is going to be INCREDIBLY long, so here’s how I plan to set it up to make it “easier” to read (sadly, its still not structured all that well). In parentheses, I have put the title of the original video, and right underneath it the myth in which he is discussing. These will be in all caps. Immediately following is going to be my comment, then a noticeably large gap to show that we moved on to a new video. For some comments, I put a side note that I think is important for that particular comment. Those will also be in parentheses and in large caps. (Edit: TH-cam won’t let me make this one giant comment, so instead of having gaps in between, imma just make every individual reply its own comment in the replies Just for the record, I wanna state that when it comes to iixxion’s myths, I 100 percent, without a doubt, wanna fully state that every myth on its own, except for the first one, I COMPLETELY agree with. I agree that myths 2-5 are myths that a new player should not listen to, and that myth 1 is half right and half wrong (or to be as clear as possible, I believe that defense is a very useful stat, that there is no such thing as an easy mode weapon, that a player’s experience ends when they want it to end, and that Monster Hunter does not have 2 distinct development teams and that all devs fall under one unified team). I am mostly just hung up on the details that he said when discussing these myths.
(TOP MYTHS THAT WILL MAKE YOU HATE MONSTER HUNTER PART 1 OF 5) MYTH 1: THE IDEA THAT SPEED RUNNERS ARE THE MOST KNOWLEDGEABLE We get it, you really hate speedrunners. That’s fine. But they definitely know more than you let on For anyone watching this, let me actually tell you the REAL truth. Play Monster Hunter however you want, after all, there’s so much variety in how you play and built your character that most (if not all) builds are completely viable. However, what tends to happen is after players beat the game, they either.. A). move on to another game B). refight their favorite bosses for the fun of it or do some of the optional side content Or C). Develop a passion for the game, and want to devote themselves into mastering it as much as possible In case it’s not obvious, the video is talking about the people who fall into category C. A very vocal portion of the fan base that want to know what are the most efficient and effective ways to take out monsters and get amazing clear times. Despite what the video may make it seem, the speedrunners actually DO know more than what the video let’s on, but it’s important to note that this play style is for the people who have nothing left to do after they’ve experienced the game and just want to get progressively better and better (even if a majority don’t get good results because of how difficult this game can be). It is NOT recommended for those who are still learning the game nor expected of you to pull off these builds. The TLDR is that Yes, speedrunners do know the meta and are usually the best when it comes to optimizing hunts. However, it is important to note that this is just a passionate part of the fan base looking to improve a specific play style. It is highly HIGHLY recommended you just play through the game yourself and enjoy the experience. Speed runners know the most efficient ways to take out a monster, but it usually has both a high skill floor/ceiling and you don’t necessarily have to follow everything they say to the letter. Play however you want and enjoy the game (SIDE NOTE: IIXXION RESPONDED TO THIS COMMENT IN THE ORIGINAL VIDEO. THIS WAS THE EXCHANGE). iixxion: “So passionate that they mod the monster AI so they can make cool “content”, all the while bragging about how great they are. Gotcha” Me: “While some use mods, others don’t. While some people speed run, others don’t. While others prefer comfort builds over metas, others don’t. Most speed runners are just the players aiming to be as optimal as possible and are using what is considered the most effective skills and abilities available. You claimed in the past that all speed runners do is go around screaming how their way of playing is the best, while you go around doing the same. You’re no different, only difference is you’re screaming about your “meta” rather than their “meta”
(IS DEFENSE USELESS?) MYTH 2: THE IDEA THAT ADDING DEFENSE TO YOUR BUILD IS NOT GOING TO HELP YOU IN THE LONG RUN AND IN FACT MAY HURT YOU AND PREVENT YOU FROM LEARNING HOW TO PLAY THE GAME AND ENJOYING IT TO ITS FULLEST I completely disagree with the first fallacy you mentioned cause everything you just said about offensive skills literally applies defensive skills as well. If you take the video to 0:56 and just replace everytime you said the work “offensive” with “defensive” and do the same with the word “defensive” with “offensive,” you’ll notice that both statements are true. “Every offensive skill that you add to your build requires that you must lose an equal and opposite amount of some defensive skills. And this is just patently false. When adding defensive skills to your build, every bit you add has diminishing returns. Some defensive skills will give you, say a 20 percent bonus, and some will give you a 3 percent bonus. So it gets to a point where you’re adding just a little bit more defensive power, trying to squeeze out every last drop. If you instead took those points and put then into offensive skills, you get a huge return on that investment. A bigger return than what you would get from getting those last few defensive skills.” About your second “Fallacy,” you’re straw manning. No one is legitimately claiming “EVERY player will eventually get to the point where they can dodge every move.” That’s ridiculous and you know it. What people are actually saying is that “those who are actively trying to master everything MH has to offer will eventually learn a monster’s attack patterns and be able to avoid them consistently enough where defense becomes less and less important.” For the people seeking to Master every mechanic in the game, objectively speaking eventually defense will lose a little bit of its value over offense. Let me once again say the REAL truth. Both defense and offense matter and are equally important, we both agree on that. However, depending on the goal / play style of the player, one may be more valuable than the other. The real message you should be sending isn’t “Meta is wrong.” It should be “Hey, new players, you’re going to encounter “Meta Hunters” who will tell you the best ways to play the game, but understand that these tips are for the people who specifically already beat/experienced the game and want to master every mechanic within it and is not recommended for a new run.” Guide them to something that might be beneficial to them, such as recommended defensive skill set ups, or recommended offensive skill set ups. Go “hey new player, here are my favorite builds. This one is recommended for comfy relaxing gaming. Or this one, which is for you players who are currently struggling and could use the defense. Or perhaps you much rather try out this beginner offensive set up for those of you who prefer a more aggressive play style.” And don’t get me wrong, you have done this in the past, where you’ve made build videos for new players to try out and have fun with, and I hugely respect that. Im an Insect Glaive main, and although it’s not the main set up I use, I still keep a copy of your explosive build cause I find it fun. I don’t pay too close to the meta and try to follow it, but instead I just peek on occasion to see if there’s anyway to improve my play style. What’s upsetting isn’t your takes, such as “defensive set ups are good” or “speed running is not a recommended way to play the game,” but rather your need to double down and claim “Meta is wrong and don’t listen to these guys cause I’m right and these are nothing but raging 12 year olds who don’t know better.” Whether it’s your intention or not, that’s how a lot of what you say comes across. It’s so frustrating agreeing with your overall premise but disagreeing with a few of the details.
(MONSTER HUNTER HAS AN EASY MODE, OR SO THEY TELL ME) MYTH 3: THE IDEA THAT THERE IS IN MONSTER HUNTER, A WEAPON THAT PUTS THE GAME IN EASY MODE Once again, I agree with your overall premise but largely disagree with some of the details. Yes, there is no such thing as an “easy mode” weapon. I believe Long Sword is the biggest victim of this claim (mostly from rise) because that weapon in particular got so much when it comes to upgrades in comparison to the other weapons. Still though, the notion that there is an “Easy mode” is wrong and we can agree on that. However I do believe some weapons are easier to use than others. I don’t think anyone disagrees with me when I say Sword and Shield is a lot easier to use than the Charge blade (there is a joke in the community that in order to use CB, you need to keep a “1000 page long PDF of it’s instruction manual” on stand by just to use the thing). However, I did have a problem with you implying that the people you’ve featured in your video are saying some weapons are easy modes. One thing I noticed about your video is that you go out of your way to make it seem like specific TH-camrs make the claim of “this weapon is easy mode,” “how to play monster hunter on easy mode,” etc, and you do this by showing the TH-camr and the video of theirs where they made their argument…. But you don’t actually show their argument. Thing is, putting words like “Easy Mode” in the thumbnail tends to be clickbaity, drawing viewers in to hear the content creator’s perspective / opinions. Even you have done this, where a video title is somewhat clickbaity and doesn’t accurately reflect what you’re talking about. While this is not necessarily bad, it does make it difficult to determine what their thoughts are based on title and thumbnail alone, so I decided to go see what they each had to say about what they were taking about. I’ve summarized their claims below. Corrupt_Vipor “Is Using Ranged Weapons Like Playing Easy Mode?” -Misleading title, since what he’s actually saying is that LBG is easiest for him. He states that determining what weapons are the best is difficult cause it comes down to personal preference. He also mentions how he thinks some weapons are better to use, but a weapon being better doesn’t mean it’s easier to use. He then starts a playful argument with his friend, who’s putting on a character and accusing him of playing on easy mode with LBG, and Vipor argues some of the challenges that LBG has. It’s just a video discussing the Light Bow Gun. Vipor is literally the one arguing that it is not easy mode in this lighthearted discussion. That monster hunter is designed in a way where regardless of how you play, that play style should be capable of taking you to the end of the game. Pyrac “This Buddy Setup Might be Easy Mode in Monster Hunter” -Another instance where the title is not what the video uploader is arguing. The video is about him testing out to see if he can build his palamute and palaco to distract the monster as often as possible. Doesn’t actually claim it’s easy mode, he’s looking to see if he can make the game easier. he’s just testing a set up and how often this set up distracts a monster (he even has a counter) and is then posting it online. It’s literally a “struggling with a monster? Check out this set up and see if it works for you. I found it very useful and found it makes the game easier” type video. AngBata “ANTI-FATALIS SWITCH AXE BUILD. NO FATALIS GEAR NEEDED.” -He talks about a recommended Switch Axe set up that you can use to fight Fatalis without having to use any gear made from it, and sort of explains how you should be using it. It’s a Ranged Hunter using a Melee build recommended to him by his Switch Axe friend. He does call the build amazing and cheesy a lot, but doesn’t consider it “monster hunter easy mode.” He’s just referring to the overall build in comparison to Fatalis, not the weapon as a whole, but I’ll count it as him making that claim anyways. Anime Profile Pic? Haha That’s Weird… (
(YOU HAVEN’T BEATEN THE GAME UNTIL…) MYTH 4: THE IDEA THAT YOU HAVEN’T BEATEN MONSTER HUNTER UNTIL YOU HAVE REACHED A PARTICULAR POINT IN THE GAME. Fully agree on this one. I don't consider someone "beating a game" until they make it to an "exit point" like you said. People are also allowed to leave a game whenever and have an opinion on it. I have heard throughout the years that people would dismiss someone's opinion of a game simply because they haven't beaten it, and it's unfortunate because like you said, you can still develop thoughts and opinions based on the experiences you had so far.
(THE TWO TEAM HYPOTHESIS IS D.O.A) MYTH 5: THE IDEA THAT THERE ARE TWO DISTINCT MONSTER HUNTER DEVELOPMENT TEAMS. I agree. I think the biggest cause for the confusion comes from the way capcom used to title the monster hunter series. For the longest time, every time a “main” game released, they always had a number associated with it and some kind of wyvern on the logo. When a new numbered entree gets released, they would add another dragon head (Dos has 2 heads, Tri has 3 heads. Etc). Then they would release games along side those games and although they were numbered, players wouldn’t consider them “main” games. I think this is why capcom removed numbers from the title, specifically to end the “mainlines have dragon heads and numbers” debate (although… the actual official reason they removed the numbers in titles is cause they wanted World to be as marketable as possible, and felt that if they added a number, it would risk losing a few players cause they would feel as if there are 4 other games they would need to play first.) After all, I consider games like 3Ultimate, 4Ultimate, Iceborne, GU, Sunbreak etc as either mainlines or updated mainlines, but none of these games have the appropriate amount of dragon heads. That although these are mainlines, they aren’t the start of the generation. However, even if they did keep the numbers in the title, and Worlds was just called MH5 and Wilds was called MH6, I don’t think that alone is enough to determine who worked on the team. I’ve always interpreted the actual meaning behind the dragon head / number titles as the overall Monster Hunter Team saying “hey, this is the game that is going to start this generation, every other game is going to slightly more experimental compared to it to see how else we can improve the series until we reach the next generation” and nothing more. That they’re all games within a generation still developed by the same team, but people within that team are constantly shuffling on who works on what game since they tend to work on multiple games at once. (SIDE NOTE: IN THE ORIGINAL VIDEO, IIXXION REPLIED TO THIS COMMENT. I WANNA PUT BOTH IIXXION’S REPLY THEN MY REPLY, SINCE WHAT IIXXION SAID IN THAT EXCHANGE IS WHAT I DISAGREED WITH, NOT THE ACTUAL MYTH ITSELF). iixxion: “I think the biggest cause for the “confusion” is GaijinHunter spreading misinformation in his videos.” Me: “I might need you to cite what post / video / comment / etc. Gaijin Hunter made that spreads the info that it’s two different teams working on the game. I tried searching myself (specifically by searching up “Gaijin Hunter,” “Gaijin Hunter Misinformation,” “Monster Hunter Mainline vs. Portable,” and “Monster Hunter Development”), but in the context of him claiming there are 2 different teams, this is what I found from Gaijin. Specifically, is him saying… Title of the video - *The History of Monster Hunter Games* 7:36 into the video “…Not only in one year were they able to make a bunch of new content in monsters like Nargacuga, but they were one again able to emphasize the feline aspect of the game, and that is the trade mark of the portable series. The game introduced the palico, which is a feline that would hunt along side you, the hunter, and this game would mark the first time that Ryozo Tsujimoto would become the series’ producer. While I won’t go into detail, while Katame (one of the directors mentioned in the video earlier) has the quote on quote ‘main series team’ and Ichinose (another one of the developers mentioned earlier) has the portable series team, core members work on both the titles that the teams make.” This to me sounds like the same claim you made, that the Monster Hunter team works under the same group overall and is is spilt into two with members who worked on team A also working on team B and vice versa.”
I completely agree with everything you said here. Especially the section about certain weapons being "easy mode". When I first started playing monster hunter world I had no clue about anything, it just sounded like a fun game to play with a friends. (None of which had played the series prior either.) We started playing and my friend chose switch-axe and used it exclusively enjoying it, while I on the other hand tried half of the weapons and didn't really clicking with any of them. It wasn't until I played Gunlance that really felt in control, I enjoyed how little I got hit compared other weapons and my friends, as well as very clear offensive and defensive skills to choose from. (Artillery and Guard) I can't think of a better way for me to have enjoyed my first play through of that game than with Gunlance, yet when my friends tried it they found it clunky and confusing. I also think it's dumb to consider any way of playing a game "easy mode" unless it's an unintentional exploit of some kind. Monster hunter gives you so much freedom in how you hunt that way you get to decide the difficulty. If you want to put more offensive than defensive skill on your set to challenge yourself, that's great! But if you hate a monster and just want to hunt it without fainting put on defensive skills, utilize your palico, barrel bombs, traps, poison smoke bombs and endemic life, whatever it takes! You have so much more at your disposal than just your weapon.
I think a lot of players hear about MH from a friend or streamer online and only want to play the end game farming builds. I just recently beat iceborn with ‘sub optimal’ weapons and armours… the only issue being that playing without full affinity and damage builds makes fights take way longer, increasing the chance for failure/mistakes. But those high damage builds require you to play perfect like you said. Bit of a toss up but I can’t wait to play wilds! Hype!
Thank you for finally telling like it is with longsword. I actually play with most weapons in MHW and I found out exactly what you said: they are ALL OP in their own ways and flawed in others. Some monsters are a cakewalk with LS and others are insanely trivial with a Charge Blade. In the Safijiva assault I use three weapons for different things in the same hunt (Light Bowgun for the wings, the neck and the head, longsword for the tail and the legs and Greatsword for the chest). That whole argument and tierlist for weapons was stupid for me from day 1.
Let's be honest if you can't go past the first 15 minutes of a movie and then declare that the movie is bad, it's a you issue. The same goes for games. If you don't like something, that's fine. It's not for you then, but you did not beat a game if you didn't beat the game. There's not even an argument here. You're still free to stop playing whenever, but you didn't beat it.
Thank you for this video. You've voiced a lot of what I've personally thought about the series, and it makes me sad to see the elitism in the fandom, and not just because I'm a newcomer with Rise. Monster Hunter is a series that is brutal, yet forgiving. It'll kick your butt, cart you without mercy, but usually all you need is a bit of practice and/or a change in strategy. It isn't designed to keep you from winning, it's designed to test your knowledge and the skill you develop yourself. If you're less skilled or even slightly impaired like me, you can still win by doing more preparation beforehand. There are so many ways to play, and how you approach it depends on your own abilities and what you find fun. One of my hunting partners is good at minmaxing and can dish out MASSIVE damage, but they're also quite reckless and cart more often than I do. I'm the sort that loves to come prepared and I play more defensively, but that means that I do a lot less DPS. If you're able to complete hunts, nobody can rightfully sit there and tell you that you're playing the game wrong. ...also Longsword hate is mostly just memes. And people who genuinely think that Longsword players are a scourge are just plain Wrong. It's not as if other weapons don't yeet people, this is why slotting Flinch Free (or Shockproof in Sunbreak) is such a no brainer in multiplayer. Sorry for the autistic text dump lmao, thanks for reading this far. I'm always excited for newcomers getting into MH, so I'm willing to help, especially the newest of new beginners that might be struggling with the controls or just have gameplay questions, in any way I can. And one more thing, @ beginners... the demos are a lot harder than the full games because you can't make your own build, and the builds they give you are pretty bad. If you're really really interested but you think it'll be too hard for you because you get wrecked, it probably actually won't be as hard. I had that exact experience.
As someone who plays lots of character action games like Devil May Cry, ULTRAKILL, Bayonetta. Games all about getting gud and mastering the combat, I actually do enjoy trying to git gud and mastering certain fights to where I take no damage. Sure MH doesn’t have a ranking system like those games I mentioned killing the monster faster and recognizing that I’ve improved is all the motivation I need
I believed most of that last myth. I thought that the "teams" were loose with a *ton* of overlap and contact with each other, but I did believe there were distinct teams. I'm not actually sure how it works though, because I can't imagine, as an individual, working on two different games at once. I figured that there was a "Monster Hunter" division and then two subgroups under that? Where each individual dev would be working on a single game for the most part, but could be called over to the other team if they needed feedback or help with a specific thing. I guess the people to ask about this would be the devs themselves, to be fair.
people are assigned to a project, they work on it. then assigned to another project. The fact that two titles are in development, in parallel, but offset by two and half years, means that your skills won't be needed again (for the next MH project) for quite some time. So its trivial to schedule the same people (if they so choose) to work on multiple MH titles.
This is/was a very pervasive mentality in hunting circles on apps like Amino and certain Discord groups. It can and has gotten toxic whereby people are ostracised/removed from groups/quests/hubs just because they don't run meta. It's a little over a bit ridiculous. Monster Hunter is NOT a competitive game. It is deeply collaborative, and instead of enjoying the breadth and depth of combat and the unique beauty of the monsters, characters, world, armour and weapons, people get so caught up on numbers on a timer. I really appreciated what you said about 'easy mode' weapons... Like of course Insect Glaive is super easy for me... I'm naturally fricking awesome at it, and it's been my one and only main since I started in 4U !!
I'm definitely not the kind of hunter that can clear a monster damageless, but defensive skills are a noob trap. Using slot to maximize the defence skill to level 7 and getting less than 20% raw damage reduction on a Elder dragon HR set is a total waste and it becomes even worse on master rank because it becomes literally negligible given the fact that monster still hit you for 70% of max health, meanwhile skills like critical eye only gets better the better the weapon you're using or utility skill like focus are always relevant
Yes speedrunners are not all knowing. But I disagree on if speedrunners are not allowed to do something, they won’t know about it. Speedrunners started from a normal gamer. They liked the game enough to pour extra hours into speedrunning. So I would say they have the knowledge of a normal~hardcore player +PLUS the knowledge needed for speedruns.
I used to be one of those people under the assumption that speedrunners were very knowledgeable about the games they played. It just made sense to me, I mean, if you're planning new routes, trying to find new bugs or glitches, and overall plotting better ways to save time, you'd have to know most of what there is to know about a game. But, over time, this illusion was shattered. I think it first began when I was watching a Breath of the Wild speedrunner do some goofy meme run. I was super obsessed with the game back in the day--like... _1000 hours of playtime_ obsessed. It was to the point that I wanted to learn literally everything I could about it. From unreleased content and scrapped ideas to obscure, secret mechanics and glitches--I needed to know it all. I remember watching this video by this speedrunner and being so confused by how clueless they were to surface level gameplay elements. Iirc they hadn't done a normal playthrough in years. They floundered around and ended up confused and losing time because of it. While I respect the skill and dedication that goes into speedrunning, as it turns out most speedrunners don't actually innovate. They follow what's best, and focus on being as inhumanly perfect as possible. It's not that this is a bad thing, but it really makes you realize how little of games speedrunners actually see.
Do you think speedrunners buy a game a get straight to speedrunning??? Do you think they get into the game and know exactly what to do and how to beat the game quickly? That they only bought a game and spent that much time playing just because? Not because they loved the game and thought it was worth their investment, nah, they just randomly decided they wanted to speedrun it, for no reason related to their enjoyment of the game. Do YOU think you could do that? Just buy a new game and without learning anything be able to beat the game in top time? Do YOU think you can find out the new strategies they are constantly finding? Yes buddy, when a game is 7 years old new strategies are not gonna be constantly appearing because people will have found what there is to see. And people are also constantly experimenting new ways of beating the game, if you don't see it is because it wasn't worth mentioning, or did you like go out of your way to make a meta-analysis of how many experimental speedruns (uploaded, since most are not even worth being put in the internet unless it has a new discovery [doesn't have to be related to speedrunning]) are made compared to random speedruns? If a person has only played a 7 year old game for a very specific run, they'll start to forget other things about the game, since that's the only thing they've been doing. And I can still guarantee you that at best, you know 30% of what the speedrunner knows about that specific game. I can know every detail to Hollow's knight story and playthrough and still get lost when I come back to the game even just 1 year later, it has nothing to do with me not having learned anything about the game. I mean, just the audacity to claim that someone who has spent thousands of hours into mastering a game won't know a thing about it is just insane to me, the disrespect lmaoo. And before you even think of whining about what the guy in this video is saying, it's bs. Speedrunners don't go around telling people how to play the game, it's the META slaves who do that, not the speedrunners themselves. Maybe 1% of speedrunners do that, but even then, that's not representative of the community. Imagine if I judged any group in the world because of what the 1% is doing. The only community which has people like this are the ones in the dauntless discord. The speedrunners and META slaves convoluted into one big mess who will start crying if you play a certain way OR don't play their way. That community needs to grow up.
@@strateks9611 Never once did I imply that speedrunners don't play a game out of deep dedication and love, I said that they tend to focus mainly on speedrunning and forget other aspects of the game, which you yourself pointed out. When I pointed out "how little of games speedrunners actually see" I wasn't saying that speedrunners don't start as casual players, because in almost all cases they do. Even earlier in my comment I said that the runner I was watching hadn't done a casual playthrough in years. What I was saying was that speedrunners don't see much of games outside what's in their runs, and as such forget about other aspects of these games. No, I don't think I can find the new strategies the innovators find, because I'm not interested in speedrunning unless I'm watching it as a spectator. I never said speedrunners "didn't know a thing" about the games they played, I said my assumption that speedrunners were "very knowledgeable" about the games they played was false. This is because I believe for someone to be "very knowledgeable" about a game, they must know almost everything there is to know about it. Speedrunners are "very knowledgeable" about anything and everything relating to speedruns. However, the vast majority of content in any game tends to be completely irrelevant to it's speedruns. Speedrunners have no reason to educate themselves on anything that is irrelevant to a run, and as I said earlier they tend to forget aspects of a game that aren't relevant to said runs. As such I would not consider most of them to be "very knowledgeable" about the games they play. I'm sure there are speedrunners out there that do frequent casual playthroughs, and speedrunners who try to innovate by educating themselves on the broader mechanics of a game, but most don't. Typically, it is the glitch hunters that lead to innovation. It is the glitch hunters who find new useful glitches via exploiting different game mechanics, and it is the speedrunners who take those glitches and implement them into their runs. My comment never once claimed that speedrunners were pretentious or told people how to play the game. I don't know why you brought that up because even if I did it wouldn't help my argument in any way. "Speedrunners are rude therefore I am correct" just wouldn't make sense in this context. Overall I don't understand why you take issue with my reply. You say it is normal and expected for someone to forget parts of a game when they haven't seen or experienced them in years, which is what I was saying. Though, to be fair, I could've been more clear about that and my comment was vague in some areas.
I don't entirely agree with the speedrunner segment. Honestly felt more like a hit piece than an objective view or genuine advice to new players. Speedrunners are by nature very knowledgeable in Monster Hunter. The scripts used in hunts have to come from somewhere, and that's extensive knowledge of the monster in question. When will it stagger, what's needed for a KO, the moveset, all of it is a consideration for how the script is built in the first place. As far as weapons go; they NEED to know the optimal way of dealing damage for their times, otherwise they're just not competitive with other runners. As such the optimal way of dealing damage with each weapon has been *meticulously* mathed out. Speedrunners don't use shrapnel because times achieved with shrapnel are just worse by default. Should you, as a casual player, follow speedrunners in their footsteps during normal gameplay? Fuck no, play the way you enjoy playing, that's the entire goal of monster hunter anyway; have FUN. But to say speedrunners aren't knowledgeable is just downright disingenuous and wrong, sorry.
I really liked the point regarding MH having multiple "exit points," by design. That's such a great way to explain how I personally got satisfied at different points of a given title! On a side note, while I agree with your underlying sentiment regarding your point regarding "two teams" and the annoyance with the debate surrounding it, I feel you were less effective here. The myth, to me, seems less like the source of tribalism, but a product of it. It's presumably much easier to rationalize not liking (even having some burning hatred) to a "sequel" to your all-time favorite title, when there are people you can blame, rather than a conscious shift in design decision the same favorite group of people of yours. So the root of the conflict comes down to the different design philosophy of "realism" vs whacky anime fun at the end of the day, both of which contribute to MH's strength in my view. So I'm not sure if treating it like the myth that causes so much problem, without explicitly addressing the underlying design difference, is rhetorically effective. Having said that, I can see how it forces people to come to terms with the notion that the two "series" aren't that separated from each other, so it might help in diffusing the blind dislike, and make them look at specifics. I mean I hate Ichinose for Heat Gauge, but he 100% redeemed himself with Rise Jetpack Gunlance so all is good. hahaha Anyways, subscribed, thanks for the food for thoughts!
14:35 for me rise was over after i beat every single unic monster, initialy i wanted to clear all quests, but there is just too many without true value to the game, then i wanted to clear all inflicted, and kill all variants. one day it hit me how much i whod need to farm lvl, even using cheats that i have already been using for a while, to unlock it i was 4 lvl short of scorned magnamalo and 100+lvl short of afflicted elders. i was already at burnout from the game and droped the big fat nope. then unistaled and played metro 2033 for the first time, and i loved it
the one thing about speedrunners is you only see the final most perfect run, you dont see the hundred attempts beforehand, and the reason defense dont matter is because speedrunners just quit and restart the second the monster touches them. and at the end of the day YOU ARE NOT FUCKING SPEEDRUNNING, you are just playing the game farming the monster and having fun, and not trying to get a new world record. so for real who gives as shit if youre not running a meta build.
but you are speedrunning though, the most enjoyable part of MH is grinding the same monster for parts, slowly getting faster and faster everytime, I used to take 30 minutes to hunt some monsters, and now I can get it done in 10. That's like the entire point of the game, self improvement.
the only way I consume MH speedruns is watching them play my weapon in a cool way and watching GS speedruns, because they show me where opening are for difficult monsters I struggle with...
I haven’t heard anyone who knows at all what they’re talking about actually say that the teams are completely distinct (including some of the vids you showed). Gaijin’s video is actually quite nuanced on this if memory serves. I just hear it on Reddit. Also, Long Sword, DB, LBG/HBG do have certain aspects that (I think) are rightly pointed to as making certain things “easier” or, probably better put, minimize/bypass certain game mechanics. Good myth busting in general.
I just watched his video again and unfortunately, no there isn't any nuance to it. He is very obtuse in his language and explanation. Based on some of his responses to me today, I think we are on the same page now, but I also think he owes it to us to clarify the issue in a broader forum (like a video, perhaps).
For a long time in my first playthrough, I thought hammer was super op and just an easy way out, only to look around forums and friend groups to find out that it's just the weapon I clicked with most. After accepting that I stopped using hh and cb as much and been having a blast with hammer.
Myth 3 anecdote: A friend of mine (many who have dueled Fatalis with SOS on will know them as & Knuckles) has over 5k hours in MHW, rubs elbows with several high-skill communities, has 3900+ Fatalis Eyes(!!) and plays with DPS meter on most of the time. If you insist on organizing weapons into a tier list, they always point out that the trend they've seen through DPS meter is that the variation between weapons in practice in multiplayer, non-scripted non-speedrun hunts is really only about 10-20%, but skill level and comfort with a weapon type can be several orders of magnitude more impactful (sometimes up to 500% variance in DPS). Someone who is bad at longsword and bad at fatalis using longsword with the best DPS build in the game can't go toe-to-toe with an experienced lance or hunting horn player with evade extender 2 and 100 hunts against fatalis under their belt. Play what you want. You will always be most effective with the tools and builds you know and like the best, and monster fight knowledge matters so much more than individual weapon knowledge and rankings. As a weapon omnivore everything is fun, viable, and interesting.
a bad myth i would like to add to your list is the myth that capping gets more/better rewards. it gets different rewards, there are some rewards that you get from carving, some you get from capping. but it does not give you more. and when answering SoS flares you should always ask cap or kill. cos personally speaking i find it very frustrating when i am specifically after a carve reward and a person who answered an SoS (which i throw up all the time cos i enjoy multiplayer) caps the monster. its the hosts hunt, they get the choice.
in Rise I have stickers in some of the hotkey slots. You can enter your own text, so I have ones for "Cap or kill?" "Kill, no cap" and "I'll cap" (since I'm usually hosting the quest, so if I want to cap I bring my own traps). Obviously, doesn't guarantee randos will actually listen, but helps communicate quickly at least. The stickers are more noticeable than regular chat messages.
I agree that having defensive type skills is useful in your build, and the average player should be using some, but the ACTUAL "defense" skill that you boost up to increase your defense stat is easily the worst one out of them. You get more mileage out of elemental resistance and increased HP than increasing your actual raw defense. Hell, you're probably better off going divine blessing than investing slots into trying to get level 7 defense. I'll always be one to advocate for players to invest in defensive orientated skills, but there's definitely a tier list when it comes to defensive skills that you'll get more effectiveness out of. Until Capcom buffs the literal "defense skill," I'll always feel this way.
@@iixxion Watched it and yeah it clearly just further proves that Def. boost is not useless at all and can clearly make the difference of being one shot or being able to tank that same shot 2-3 (or sometimes more) times. There's obviously value in defense boost. The only thing I'm trying to shed light on is that if your goal is to get the most eHP possible with your limited slots, (with your goal ultimately being to survive more hits) there is definitely a priority list in terms of what skills give you the most value and eHP per slot. Now assuming you're not trolling by using Low Rank armor (super low defense) in High Rank scaled monster hunts, with zero armor spheres invested in it, you should easily have a respectable defense stat, relative to the stage of the game you're in. So lets just assume that of the player before I go any further. With that being said, from there if you want more survivability, your top priority for eHP per slot should be Health Boost first before even looking at anything else. Max out your health. After that I'd argue that next in priority is maxing out elemental resistance, (assuming that the monster uses elemental attacks) as dedicating 3 slots towards ele res is even more eHP than using 7 slots for max defense boost. But the question of how much will ele res come into effect and how much value you'll truly get out of it, comes down to how often does that particular monster even use its ele attacks to begin with. But I think it's still worth noting the eHP value ele res gives per slot, compared to raw defense. Now the next in line of priority, that I'd even argue give more survivability value per slot than defense boost, are skills like evade window, evade extender, speed eating, all the ailment resistances, fortify, recovery up, stun resistance, etc., but many of those things can't really be consistently measured, and come down to situations and the specific player using them. But I'd still argue that depending on the player and situation, these skills are potentially more valuable than defense boost, if properly taken advantage of. Then after you've gone through all those options, and you feel you still need more survivability, then that's when I think players should look towards defense boost. Whatever slots you have left to spare can be dumped into defense boost at that point. But lets say you only have 3 slots to spare, then maybe level 3 divine blessing is better than level 3 defense boost. Who knows, the 25% activation chance is honestly kind of rough. Now if you just so happen to be running divine blessing secret, I'd 100% invest into all 5 ranks of divine blessing secret before even touching defense boost in my opinion. Overall, I agree with your point of defense boost, but I think it's also equally important to bring up prioritization of survivability skills, when we only have so many limited slots.
Really hate the disdain for comfort skills that felt like it's been getting louder and louder recently. Some of the best fun I've had is with a wide range long sword set I used around when Safi released - I'd take advantage of when the longsword would get sheathed by certain moves to popout quick heals and buffs for my team.
You can thank speedrun/competitive players for that noise as their toxic one sided relationship with the more casual community continues to rot their stupid views drip into the community at large
@@michaelkeha already been blaming them for it even if I think the speedrunning content itself is cool. People just gotta realize that’s not how you normally play a game - nearly any game.
The "you haven't beat the game until ____" fallacy isn't helped by how many times the game itself tells you you've beaten the game with end credits and such. Its a joke in my group of MHW friends. "How many times have you beat the game?" "I've beaten the game 5 times but still haven't finished AT Velkana."
This was a good discussion, and I agree that having prejudices based on an entry in the series being a portable entry or a mainline entry shouldn’t matter given that the only differences that go into them are the directors. Every Monster Hunter game still contains the heart and soul of the series even when it has a different coat of paint. We’re all hunters regardless of having played only one generation or all five of them. I’ll never understand the tribal nature between having main weapons as well, I find that just so petty and dismissive of the entire experience that these games provide. I’m not saying you have to live every weapon, but I do think people get way to uptight at times over particular weapons not being as popular as their favorite or being dismissive to others for preferring something someone would call easier. It just doesn’t make any sense to me given one of the core aspects of the series is camaraderie.
15:40 Im ngl I did like hearing this. As I got older for some reason I had a harder time sticking with games, even if I liked them. Up until recently I never really attempted Alatreon, Fatalis, or hit MR 100 in world despite loving the game. Couple weeks ago finally went to fight Gaismagorm after a year away from Rise. Hell even in Dark Souls 3 I enjoyed the game, but basically stopped once I fought the Dancer, because she was who I wanted to fight after seeing the trailers. There are a lot of games that I really enjoyed, but didnt "finish" even though I wanted to and it still bothers me. It feels kinda nice hearing someone tell me that I'm not lessening my experience just because I fell off before I got to where I wanted, and that this kind of thing can happen to a lot of people regardless of how much they enjoyed the game. I never know why I fall off sometimes, I just do, but thanks for saying that its normal.
Counterpoint: Having a higher defense stat lowers the risks you take while playing the game, making it inherently less exciting and less fun. Not to say you're playing the game wrong if you get Divine Blessing to max, but it's far more thrilling to beat a monster when any wrong move could cost you the hunt. All in all play how you want, every playstyle is valid.
Not doing enough damage and playing it safe means you risk running out of time and killing a monster at the 44 minutes mark is pretty exciting and nerve wracking. Also if you need defence you are doing plenty of errors that you are still risking having too many deaths.
@@ponytoast1231 after 7 hours knowing that could've been 2 if i always had damage? I would feel like i wasted a day on a monster i dont even like to fight anymore
@@ponytoast1231 sorry but you have to be terrible at the game to run out of time during a hunt, there's this guy who had a full run of the game were only his cat would be dealing damage and he managed to beat 99% of the monsters that way, no matter how much defense you put on you shouldn't be running out of time.
I very recently got into MHW, and I’ve been enjoying the game so far. I gravitated towards SnS as my main because I liked how it felt in the training room, and I like how flexible the move set is. I tried LS and DB first because I heard they were easy but I didn’t like them. That being said, I can see the appeal of other weapons and why they would click with other people. Every weapon seems viable to me, even it it doesn’t fit my preferred playstyle. The only Easy Mode in world is the Guardian/Defender equipment, and it makes the game feel so much worse to play since you don’t engage with the core gameplay loop of crafting gear.
Haven't watched the vid yet but the myth about longsword being a scrub weapon messed up my latest rise playthrough. Got a bit into sunbreak soloing with it and realised I was terrible with it and didn't want to interact with the countering mechanics... I picked it because I thought it'd be easy mode, turns out for me it's the opposite. (I do love LS in GU though lol)
There are definitely people who say x weapon puts the game on easy mode, but there is definitely a complaint to be made about some weapons (yeah, like long sword) getting a ton of updates and "qol" ever since 5th gen that have slowly removed the need for commitment. Saying its all about an easy mode is a bit reductive imo. Long sword gets the most flack in world because its the only weapon with on demand invincibility, but a lot of complaints about rise are how heavily the game revolved around counters. Its not just an "easy mode" thing. Late game rise is also balanced AROUND counters, meaning if you didn't personally enjoy that playstyle you were often reminded that you were missing opportunities in gameplay. A good comparison to this gameplay option done well is late game double cross where monsters start punishing you for excessively or incorrectly using brave mode instead of "requiring" it. A lot of it also has to do with unfair treatment between weapons. I personally got a little annoyed seeing that helm breaker in wilds is cancelable and now has a sick ass judgement cut finisher when glaive got air bounces removed entierly. The "Easy Mode" complaint is sometimes a face value complaint but is often just a poorly articulated way to express these kinds of frustrations with weapon balancing and the evolving gameplay style. Personally none of this bothers me too much (long sword is on thin ice though, it better behave itself), and a new player should definitely not bother worrying about all this. Just wanted to type this out to hopefully frame this better, hope it didn't come off too doomposty. Despite being an old head and a staunch 4u supremacy preacher, ive enjoyed every game a ton and any gripes i have are always incredibly minor
Back in MHW base game, i used to pursue the optimal dps build for my hunter by farming behemoth. Reality struck when i got to AT nerg and i got 1 shot mid-animation by the pepe hand smash every single time. I've changed my approach since then when Iceborne came out and I still stand by it until Sunbreak. Dps doesn't mean shit when you carted. I agree with you regarding easy mode, it's more about what feels natural. I grow up playing DMC, God of War, Ninja Gaiden, Bayonetta, etc. It just feels nice to do flashy moves with nice mobility, I've only ever used heavy weapons such as greatsword when I started playing dark souls, I did enjoy GS in that game but GS in MH just doesn't click for me. Nice video!
Speedrunning can be amusing to see but it has definitely done damage to game communities, people are so worried about efficiency and competitive times rather than just enjoying the game. MH is made in a way where you have a lot of options, they didnt make these options to never be used.
With Rise it is all about efficincy for me Killing the monster as fast as possible proves to me how far I came (GL also allowes for a very aggressive playstyle) In World I just loved discovering the area and also observing the monster and it's surroundings If Wilds becomes more like World, I defently will take a more relaxed approuch go it again
Are these people in the room with us right now or are you just strawmanning against a boogeyman you made up. Who are these people? 25 million people bought world. Are you saying most of them are trying to be speedrunners? Where are they? I don’t see people online using obviously meta builds despite clearly being new. What’s causing this mass hysteria? Insecurities about your own skill?
@@MysteriousStranger50 if you actually play the game you'd know how metafgging is a very real thing and how speedrunner even cheated (first cheat foodskill, then alter game files) for their run. Its hilarious, tbh
I would say even if the teams are the same the mindset of the games still shows a distinction between portable and mainline series. One has supermoves and is more experimental overall. The other is more grounded and sticks to the ideas that work with few additions. It feels like one is made with the mindset of making a ton of features and sees what works and then the other refines that into the new monster hunter formula.
That's another myth. World is not grounded, it failed it's intent to expand environmental mechanics because they wasted half the budget and development time in a single boss fight everyone hated. So they put the added power from being back on console into frog animations, more complex patrolling directives and particle effects. They also had to butcher a lot of the maps when the geometry messed with monsters, connected functional arenas with loading corridors then gave us scoutflies and tracking to hide the mess they made. They were extremely lucky that most new players found all that window dressing to be so endearing. Tri was the last game on console and didn't focus on being "grounded" or "immersive". It tried something completely new with water combat and had the best online experience to date, but was otherwise a very small game. 4 wasn't "grounded" either. It focused on developing a larger narrative with a lot of tell, don't show. In both cases the G expansion refined what was already there and made the combat more absorbing in line with what FU established for G rank. G has always been the refinement of the previous experiment, and G IS the "portable team". Generations/GU and Rise/Sunbreak took the game even futher with expanded movesets, more build viability, more challenging monster AI, Prowler mode and open maps that actually work. Then World and Wilds took massive steps back. Generations-World-Rise-Wilds is the only time there's been a distinct design flip-flop rather than a renewal of what was done before. World's regression was caused by the mismanaged development, let's hope Wilds wasn't a response to so many whiners bitching that Rise wasn't just "World 2", and there's more depth to it than what they've shown so far or that we at least regain some of the progress lost once it's G expansion comes out.
Grounded was definitely the wrong word but the more grounded features are a result of the mentalities im talking about. Essentially think of the experimental and time saving features outside of hunts like farms. Then think of the features that slow down gameplay and require longer play sessions, seige quests for example. Console gamss focus on longer play sessions and mobile games focus on individual hunts and speeding up between the hunt. Movement features get added every main game (underwater, fast climbing and verticality, open zone) then expanded on in later games where they get more experimental (more underwater monsters, aerial style, wirebugs and palamutes). There are features that are mainly put into console releases. Seige quests, rotating event quests as opposed to download and day night cycle oddly enough. Dos had a lot of experimental features that slowed the game down and werent brought back (seasons and variable monster hunt rewards) Bssically fast and flashy developments happen more on portable games and major features and slow gameplay developments happen more on console games. There will always be overlap and exceptions but the development will definitely be impacted by whether or not the game is on a portable system or a console. Thinking otherwise is as foolish as thinking the teams that dont exist dont communicate.
People that say ranged weapons are easy mode love to downplay the increase damage you take and the ammount of extra skills they need to do big damage. They all sound butthurt to me
About the "you haven't beat the game" thing. I'll admit, I've been guilty of this. But most of the time, it's because people come to me complaining about a Monster Hunter game before even really engaging with it at all. Or offering a "review" of the game with no basis in actual fact, bashing the lack of mechanics that they've simply not unlocked yet. You showed a good example of that in your video - that steam discussion post where the guy apparently bounced off the game without hunting a single thing, simply because he was asked to talk to a certain NPC, that he didn't even bother to look at the name of, after apparently mashing through all of the text explaining who that NPC is and where to find them, *and ignoring the objective banner that appears in town with an image of the npc you need to talk to.* The tools for him to find out what he needed to do next were there, he just needed to slow down, actually read the text, and engage with the game honestly instead of just mashing through everything that tells him what to do, and then being mad that he doesn't know what to do. This is Monster Hunter Rise, not Monster Hunter World - even if you're a veteran of the latter, you are not an expert here. You might have some skills that transfer over from game to game, but for the most part, you're a newbie again, you're going to have to re-learn some shit. Probably a lot of shit. I started with Monster Hunter back in Freedom Unite, and have been with the series through four games thus far, including Rise, and I never had this problem in any MH game, and the reason is simple. I humbled myself to accept each game on its own terms, instead of thinking just because I'm good at one game, the rest should just fold up and give me what I want immediately. Bouncing off a game like that doesn't say *anything* about the game - it says more about the complainer's patience and humility, or rather their lack thereof. It's true you don't have to go through the whole game to have a worthwhile opinion about it, and I totally agree about there being built-in exit points. That said if you aren't even willing to give the game the same fair shake you've given other installments in the series, if you can't even bother to reach one of those exit points, then I'm sorry - your opinion doesn't matter until you do. Monster Hunter games, for better or worse, tend to be pretty formulaic; you spend a bit of time at the beginning of every game walking around town learning where everybody you need to talk to is. You may play a few tutorial hunts. Then you work your way through key content and side content at your own pace, and at certain thresholds the story unfolds and reveals itself to you, bit by bit, unlocking new mechanics and options periodically as well, until finally everything is open to you. If you can do that for one game, you should be prepared to do it for others - these games can't always know that you're a veteran, and even if you are, it may have new things to teach. Pay attention.
I played hundreds of hours of mhfu before ever seeing a speedrun. Once I did it blew my mind. Thus is the best way to use speedrunners imo. Get your own experience first
"In their estimation, these ways of playing the game just aren't worthwhile" Incorrectly worded. They are the ways of playing that achieve the desired goal, speed clears. Not a playstyle advocated for the average player. Were you aware that speedrunners don't JUST do speed runs? What isn't stressed to the rest of the community, I suppose, is how many attempts at a clean run a runner has to take before they get that one run or that that build isn't the easy way to do things unless you've got the skill to pilot it. Blaming speedrunners for people trying to emulate speedrunners and failing because they don't realize what's going on behind the scenes is crazy. Defensive skills being bad is another wild outside take. Rarely to I ever hear people saying defensive skills are bad. What you hear is that defense *boost* is a bad skill, because it kinda is in the lategame. You get less out of defense boost than you would get out of, say, stun resist or evade extender. The defense stat has extremely diminishing returns to the point where adding the handful of points that defense boost would give only drops the damage you take by one or two points. Defense skills themselves are on a sliding scale of personal skill whether you need them or not. Once you have the personal skill to not take enough hits in a row to need stun resist, you can drop it for a different effect that'll help you out. Or, you're a GS main like me and it's almost a necessary part of forcing attacks through and a damage gain because of it. Correct, no weapon is easy mode. There is only higher or lower skill ceilings and floors, and some people will mesh with other weapons better. There is no beating MH until you achieve your own goals in the game. True.
Longsword is easy mode, why would that ruin your experience in the least? If you have fun with it, use it, continue playing easy mode, stop being insecure and be both accepting of the fact that you're playing what is obviously intentionally designed as an insanely strong beginner-friendly weapon, and that you find it fun.
I still wouldn't consider it "easy" mode though. If having the sword equipped gave you +1000 defense in MR as if it was wearing Defender gear in HR then i guess it would be. Otherwise, you still have the same consequence of getting hit like all the other melee classes.
I think the biggest issue people have with ls isn't the fact that its too strong per say, more the fact that it feels like it keeps getting stronger while other weapons seem to be neglected in comparison, like lance or insect glaive.
@@Edognightcrestthis is true though it seems LS has more room for stylistic growth while things like lance with their design just don't so they are more limited to bigger numbers to compensate which sucks
It's beginner friendly but has a high skill ceiling. I beat Allmother Narwa before I even knew how the spirit gauge worked. That would probably explain why it was so hard for me tbh, and I nearly timed out. So it was *possible* for me to complete hunts, easy for me to pick up... but years later, I wouldn't say I've mastered it. Fun as all hell though now that I know how it actually works.
Wich I find funny because in my opinion SnS is the most underrated weapon. Can KO with the shield combo (more easily than I thought), flexible with the use of items without sheathing, good elemental damage, can play support with a status set and the talent that apply your items to your allies... It's a really fun weapon, especially in multiplayer.
@@cynaxis4002 Fun, occasionally, yes. Easy? Never. It has the worst range of all weapons, next to dual blade, while lacking the same mobility as dual blades. The block is weak. Dmg is low. Motion values low. Metsu counter is unreliable at best. Sometimes it counters something, most of the time it does counter only the first hit, but sends you flying the next hit. Weapon oil (shield oil)... lol. Windmill... laughable. True combo attack... good luck pulling that of and finding a time window for it, while HITTING the head of the retarded monster that shakes the skull constantly in all directions. No S@S... makes me just sad/angry and it's my main weapon.
Well you're wrong. Back in MH Freedom, someone in the dev team apparently screwed up. They added damage multipliers to a couple of weapons, SnS being one of them. The hypothysis is that they meant to set the multiplier to 1.05, but it was set to 1.5. So the SnS had a 50% damage boost, making it actually hit as hard as a GS. Pair that with the very clunky controls of OG MH, it actually made the SnS the best weapon for that particular version of MH1. All that being said, MH1/MHF had some BULLSHIT in their difficulty, so you might go hollow trying to solo it.
Because the sns stereotype is, paraphrasing triburos iirc, you are new or a master who has learned its potential. While LS stereotype is an okay weapon where everyone else suffers especially with the edgelord weebs it attracts.
I'm a "newcomer" to the series. Started last year with MHW. I love watching mh speedruns. Specially from World. I even consider trying my hand at speedrunning someday. Speedrunners are indeed top tier players. But, what about the fun? What about all the joy of learning and exploring the game on your own? Do you really think that copying someone's build and their entire playstyle is the best way of enjoying your first playthrough? Building your own mixed sets is one of the best things on these games. At least for me. That's why I don't use fatalis gear for example. Of course you can get some tips here and there, but copying EVERYTHING doesn't sound like a lot of fun for me. And of course you can have a different opinion than me, that's okay. But damn, at least try playing something without someone telling you exactly what to do and how to play. Trust me, you'll have a lot of time to use "meta" builds in your next playthroughs. Your first experience with a game doesn't happen twice yk.
I respectfully disagree with most of your points: Some of the most satisfying and rewarding gameplay I’ve experienced in any game was when I started following the TA speedrunning restrictions. I won’t say I was speedrunning, I was trying, but my times weren’t competitive. I just enjoyed it I still believe that most defensive skills are useless, some have uses that I prefer to mitigate by the hated adage of “gitting gud” like stun resist (I WANT to know that I’ve been hit too many times in a row) or earplugs (just roll) but adding defensive boost won’t stop you from being 2-3 shot at endgame. (Maybe in rise when they added the %boost, but I never tried it) And something that I just thought of, a lot of people gatekeep the things they care about because they’ve watched things they enjoy be dissolved or ruined because of “appealing to the masses” Call of duty zombies comes to mind.
It's my first time playing Monster Hunter World and I was excited to share my journey with the Group / Community however the member's comments were not warm or welcoming 😿I'm not sure if it was me or they just hate the longsword. They said the quest would've been completed in 2 minutes if I used a Bowgun. I finished the quest in 16 mins. I mean WTF? The time limit for the Quest was 50 minutes, Why are they so triggered? I told them that I was still new and just a casual gamer I was not good, but another individual said I was also a casual gamer I finished that same quest in 2 minutes using a Bow gun😼 I was like can we tone down the greatness please? I feel like sh!t already😾
Wow I hope that wasn't in my discord server! if so let me know and I'll smack some heads around. I hear stories like this all the time from the refugees of other discord servers. It's really sad that people like that exist, and its frustrating when people leave comments here saying that they don't exist. Hundreds have told me stories just like yours. That's part of why I make these videos.
Had a run in with an unbelievably elitist hunter a while ago. Obviously, he was complaining about the LS helmbreak cancel because "if thats the case, why not give the greatsword a TCS cancel, or an SAED cancel to the CB" to which I say... thats actually a great idea! He also complained that making the LS this strong will make people flock to it, as if every returning player didnt already have their prefferences. And finally, he said that the skill floor will get lower. Isnt that a good thing tho? That only makes the game more accessible to a wider audience.
ooh i hate all the new complaining bc of the Wilds changes to LS. instead of hating on LS for the thousandth time, why cant they celebrate some of the godsend changes that every other weapon now has, like GS keeping charge lvl through tackles and CB being able to overcharge phials
@@lunasperidot8760 Nothing should be talked about imo. At least not negatively. They're doing their best to make the weapons more enjoyable and I trust them that they know how.
They don't want the games to be more accessible because that means the fandom isn't their Elite Group anymore. They don't want new people to play with, they want to keep some sense that they are superior to others. Making the games more accessible robs them of that illusion, so they become hostile.
When it comes to the whole "Main Series Team vs Portable Team" and that causing division, i don't think it's the idea of teams that causes the division even if it were strictly true. Nor do i think this division is bad. The main series, especially now in a post 5th gen world, is made to be played in home consoles and PC. The philosophy of the team when making it is such that they expect players to spend about one hour (this is just an arbitrary amount of time i picked, but it's probably not too far off) playing the game uninterrupted whenever they boot it up, so the game is designed to be engaging for longer periods of time. The world will generally be larger and more dense, there will be more focus on monster's behavior outside of combat, and systems such as tracking or gathering can lean more towards a measure of realism. When making a portable game, even if they know people will end up having extended play sessions, they design it first to be played in short bursts. The game has to accomodate for the way it's primary platform is inteded to be used. So hunts are faster, tracking is streamlined, there is not as much focus on giving the monsters non-combat behaviors. The differences are in service to the vision of each director, but also to the use of each platform. And i think it's okay if someone only enjoys the portable approach, or the home console approach.
Actual speedrunners who try out different weapons and different builds are worth to follow, especially when they explain the pros and cons of each build. If you want to play meta, go for it. If you want to play off meta, do it. It's your choice, you bought the game, you made the account, play however you want. But remember, dying isn't fun, especially if it's a lot. So learn the weapons, learn the skills, learn the build. I'm an LBG main but lately, I've been trying aggro builds with shield weapons like S&S, Lance, GL and CB cause playing my main eventually became boring and repetitive especially when following meta builds. Personally, meta builds are only used for completing key quests. I don't use meta builds when playing Multiplayer or mat grinding.
Myth : Charge Blade is complicated... No it is not, you charge your phial, shield, sword and do the SAED, repeat. You don't need to learn how to perfectly execute guard point to use CB, just go SAED or cancel into AED if the monster move that's it the guard point will come to you naturally as you play with CB, it's simple and a lot of people afraid to use it because these myth that you need a PhD to use it 😂
I prefer comfort over straight DPS in my sets, so some speedrun builds in rise would straight up kill me. Especially with such a heavy focus on derelection and the likes that sucks your health. Could I learn it? For sure, but I don't really feel like putting hours into a playstyle I don't enjoy for a 3 minute faster clear. Also, less dying, more damage. So it evens out when you're at a more casual skill levels. Especially with Sunbreak's endgame, I love seeing different stuff utilized. Don't be meta slaves for the sake of it guys. If you enjoy that, go for it, but it's not worth losing your mind over.
I just don't want hunters who are liabilities because they never learned the fundamentals of preparation. Carting because you didn't eat or didn't fill your HP to the max? That is preventable wastes of time.
I used to hate the longsword so much because i played since Monster Hunter (2004) and when i passed to monster hunter dos (the one that's only in Japanese) i kinda felt like it was the only way i could ever get any advance at the game, so i thought "I suck ahh at this game so this weapon might just be broken" and then i basically had to go through the other second gen games only using it and i felt so bad about it, but then portable 3rd (probably my favorite game of the franchise) came out and the first thing i noticed was that beautiful weapon that i felt was missing in the other games: an Axe and well the switch blade might not fully be an axe and I'm not a fan of axes, but i finally had the hope of getting another weapon to use instead of that shitty longsword and i absolutely loved it, the first time i could ever beat a mh game without using the longsword, it wasn't as easy as when i exclusively used LS, but god i loved the Switch Axe, after skipping tri and going to MH4 I decided to give the rest of the weapons a second chance and i just found that i just had a playstyle that was very compatible with LS, I'm just wired to be good at it i guess, but nah i changed to Insect Glaive and now is my main weapon, won't ever touch a longsword again.
Saying Team A and Team B is a lot easier than saying they have 2 seperate development cycles with varying members of staff contributing to the development of said games. Because ultimately the second development team regardless of who its made up of are responsible for portable/experimental contributions to the series, whereas mainline development cycle produce the Flagship generational monster hunter titles, Monster Hunter, Dos, Tri, 4, World, Wilds. There is always clear distinctive creative differences in these titles and their experimental differences, a title that does not produce the generational leap always feels somewhat of a spinoff, or includes more features for the purpose of testing the waters. Closest thing to dismissing this is, Tri, they added underwater combat and this made development take much longer and more complicated than was initially expected. When Rise was announced, there was a lot of new players to the series not familiar with these development cycles and expected rise to be a sequel to world, pretty much any monster hunter fan that has been with the series for a long time knew that this was a "Team B" game and shared that info with newer players to subside any expectations that rise was a sequel. People have naturally just kept referring to these cycles as Team A and Team B because it is DRAMATICALLY easier for newer players to understand and interpret the intentions behind it.
Honestly hugely appreciate this video, as I've felt a lot of new players are being mislead and becoming toxic due to many of these fallacies. As someone who's played since 4U, I still eat for Defense buffs and run Stun Resistance. 11 years hasn't made me untouchable lol And I've also become quite tired of the weapon debates, "team A vs B" myths, and the endless mainline versus portable arguments. And the end of the day, it's a PVE game. Play how you like, let people play how they like, and help/support friends who wanna play with you.
Post fatalis you don't stun anymore it's in the gear wtf? Both the video and you people are misleading. There's indeed optimal gear for what you intend to accomplish (at every stage of the game) there's also optimal gear for hunting a specific monster so how is the myth of Easy mode not true? How is the myth about defense not true either when your a newer player cough on that starting gear your decos are health talisman most likely is earplugs so where can you put defense deco? Diminishing returns indeed because the next thing you need is sharpness and some other crap then you advice is to defense deco? 😂 Are you people insane? It's like those people advising for barioth when I was starting. the truth is that there's so many indeed better decos than defense up. The worst thing I have done is to be a punching bag for monsters when I should have always put my goal to maximize violence and to evacuate if my strategy doesn't pan out rather than the bullshit of standing there "to learn the monster" you're not learning that way I swear. You "learn" the monster when you're not getting mauled and to busy drinking potion. 😂 The myths are indeed half truths you have to rationalize but they do make sense.
@datuputi777 1) Not every game is World, where Fatalis gear is busted. 2) It's less "run defense up" and more that running some comfort skills or things that aren't all damage is fine. 3) "Optimal" isn't the end all be all. And with 14 weapons, builds can be diverse entirely depending on who you're fighting, your weapon, and general playstyls or goals. 4) Hard to really decipher the end of the tangent here, but learning a monster doesn't mean just getting hit. It's fine to take it slow or careful, especially with an unfamiliar monster, and learning when it's safe or not to do damage. It's no real rush, you got 50 whole minutes most of the time. Again, it's fine to chill and just enjoy ya time with the games or friends.
Every weapon is easy mode. The correct way to hunt is with the shadow boxing gesture.
That was shockingly funny
You suck at MH if you can't kick a monster to death.......
There was even a skill that increased the damage the shadow boxing gesture did, truly the only way to monster hunt
I prefer my silent murderous Kinsect.
sonic shockwave shadow boxing is the most fun
As an average speedrunner for MH, I do want more people to listen to you more. I only speedrun because I personally think it's fun. I always say "play however you want and use whatever skills you want. Make your own builds..." And all that. Weirdly enough, not many people listen to that and end up making the experience harder or more lame for themselves.
Thank you for actually listening to the words coming out of my mouth. Now if only the rest of the speedrunners in these comments could do the same.
I think a big portion of this is build making isn't easy for everyone. And it can be quite tedious. Especially without having extensive knowledge about the game. And without using outside tools. It's way easier to look at a speedrun and see that person was successful with a certain build, let me copy it. Or look up builds online and there you also find mostly damage optimized setups.
The main thing you need to do is to tell your fellow speed runners to chill the fuck out and not demand "meta" or die in a hole during fucking random hunts
@@michaelkeha Oh for sure! Sadly my word isn't enough since I ain't really popular or known enough to convince many that max DPS builds are not essential to performing well in MH normally.
@@fabianschultz Use those builds as a base to help you understand what racks up damage and whatnot. Then center your own build around that, sprinkle in some comfort or defensive skills like Health Boost or anything of the sort, and you got yourself a balanced kit. It may be difficult, but do not stress. This is YOUR playthrough. Do what works best for YOU, not anyone else. Remember that the best form of DPS is consistent damage. As long as you're alive, you'll always be able to do some damage. Yeah the numbers may not be as big as a fully decked DPS kit, but it's much safer and better to handle than these glass cannon builds.
I have never understood why so many people claim that speedrunners don't play games out of fun or love but some type of obligation. I mean most of us speedrunners do it because that's what we enjoy to do lmao, just because it is a different way of deriving fun from the game does not does not mean yours is superior.
Oh it's because you treat it and behave like it's one and many in the speed running/competitive community of games behave like toxic shits to those not in the community and have the gaul to demands others play like you in the toxic one sided relationship your community holds with the casual community
@@michaelkeha ngl the only people ive ever seen tell other people how to play the game and what weapon/sets to use were the ones obsessed with the meta and the speedrunners, not the speedrunners who are actually doing the runs.
Kind of like how football clubs have ultras (very "aggressive" fans) that damage sfuff and/or spraypaint the clubs logo everywhere and in the end the club has to pay for the bs that their ultra fans did.
@d3mj1n yeah you are spot on
Every community has a vocal minority full of assholes.
@@michaelkeha It's mostly the kind of casual players who argue about "the meta" (in a PvE game lol) who are the ones telling other people the "correct" way to play the game, not people who are _legitimately_ speedrunning it. Hell, speedrunners often use builds that casual players would consider "off meta," and they sure as hell aren't telling people to use those builds, because they're geared specifically for speedrunning.
Same with high end raiding in MMOs. "Toxic casuals" have decided that since they don't have fun doing it, no one can. They view being good at a game as the antithesis of having fun playing it.
You know this really reminds me of the old saying off
" Death means zero dps, so don't die "
Yeah I stay on that mountain till the day I die.
Me who just wanna play, why let other people shackle ya down...
I do agree that this phrase is overused in the genres that use it (*cough* MMOs *cough*), but I will say that the phrase's intended use case had merit. If you are participating in a large scale raid that has DPS based mechanics than Optimal DPS > Unoptimal DPS > Zero DPS. So the advice to don't die is really just a cruder way of saying "I rather be unoptimal and alive then dead and useless"
@@DRose492 yeah 🤣 but heck even in mh if you just the big 3 of damage is gud enough in my book when playing with others. I really hated the meta slave in rise for a certain amount of time... I don't care if you wanna run meta but at least have the skill to actually use the meta, please 😅 have seen enough people to just drop in and get one shot because they got no health (yeah even with my bud, who is a meta slave)
problem is that besides health boost and guard skills, which can only be used on some weapons, most defensive skills just arent nearly as good as the offensive skills and for most offensive skills the whole "deminishing returns" just isnt true, with some of them having the biggest upgrade at the last level.
for example defense boost only gives you a very small boost to your overall defense for the first 2 levels and at lv3 starts to give you an added percentile boost to your armor. so you need at least lv3 defense boost to make it worthwhile unless youre in the beginning of low rank.
and even then its only a very low percentage boos to your defensive stats compared to health boost, which always has priority over any other defensive perk. id very much rather have something like crit boost 1 over defense boost 2.
@@the4GIVEN true but by end game you can technically have any skill at max... the question is you want or dont want it. there a few skill i never drop in my build, if we talking damage anything that can give crit rate n crit boost is after that if i have slot. if we going defense divine blessing, health boost n stun res... defense boost just for rise since i have space for it. after that just utility. any skill is bad at low lvl (only some is gud even at low lvl), some need synergy to make it work. i always go with a general build because that works for me. damage build defense build just use wat works for ya. dont just blindly be like my buds whos a meta slave lacking the skill to pull it off. its a pain n frustrating.
@@soulezwan266 yup the "just use the meta build" is exausting.
as a hammer main i very much enjoy a couple of the "under the radar" skills like stamina thief, as the hammer drains the monsters stamina anyway and this just enhances that. stuff like flinch free is alot more than just qol for multiplayer because i need to keep charging and dont want to flinch out of it.
most of the "meta" hammer builds just use the standard highest dmg build and slap slugger into it, when the hammers job isnt to deal the most dmg, but to create openings for the other hunters.
i just didnt like how he phrased it like going to the max of an offensive skill is bad and you should go halfway into both an offensive and defensive skill, when that just isnt true. its most optimal to choose which skills you want (both offensive, defensive and other) and then go to the end with those (with a couple of exemptions).
I remember when I was in high school and halo 3 and cod4 came out, 90% of the other dudes that games played cod and hated on halo. Claiming that Cod was more realistic and serious; therefor better. They said Halo wasn’t serious enough and there were too many OP weapons and vehicles. I remember them talking amongst themselves about their K/D ratios and being pissed that they had a really bad match the night prior because it was gonna negatively affect their kda.
Meanwhile a handful of friends and I would primarily play halo. Making crazy maps in forge. Getting to exercise out creativity. Playing griffball. Trying to flip the elephant on sand trap just for the fun of it. Launching things off man cannons to try to hit some poor unsuspecting player. My brother came home from college one weekend and we fired up some halo 3. Playing capture the flag, someone had stolen ours. I pulled up beside him in a mongoose and said super seriously, “hop on. We’ve got unfinished buisiness.” Proceeded to floor it straight to the man cannon, went flying through the air end over the end and splattered the flag carrier upon our landing. We just cried laughing for ten minutes straight.
Idk why people take games so seriously. I would fathom I had a lot more fun than people who were stressing out about their kill/death ratio and playing safe and calculated every second in order to grind out the wins. Every game seems to be approached this way nowadays. Watching 10 hours of guides on “how to play a game optimally” before even loading it up. I’ve fallen into that trap before and it’s not fun at all.
I spent more time playing Halo's forge mode than multiplayer, I made houses that I would pretend to live in whenever a friend is over. We both have separate rooms and colour coded who's room is who's. Every area in forge world we have built something at least once, it was a really fun time.
There's also a saying that my friend has told me, I forgot where it originates from but it can be applied to many things "given the chance, people will optimize the fun out of anything". And honestly, I do agree, I think people just needs to relax a bit, enjoy themselves the way they want, playing optimally should be a choice made after having feeling like you've got enough experience with the game.
You've got a good point. Counter argument. Seeing big damage numbers from my optimal build is SUPER satisfying
Different people value things and care about things different amounts. I'd say that there is a point at which you are taking stuff too seriously, specifically if it activately ruins your mood for more than an entire day or makes you physically violent towards others. Look at the people who get incredibly upset when their favorite sport team loses, an artist when their art gets stolen, or a CoD zombies player when they fail an EE. They all have valid reasons to be upset that don't effect you, but it does affect them. All those scenarios aren't life ending scenarios but they still matter to those who experience them.
The guy who failed the EE could try again and succeed the next time. They're not wrong for being very upset that they might've lost hours of progress. If you don't care about the time loss when it happens to you, you should still be capable of understanding that to others that time loss can feel devastating, especially if they feel like they tried their hardest.
Some people value K/D as to them thats proof that their good at the hobby they spent hours on. It's also a competitive game by nature of it being pvp, so competition does amplify negative feelings when failing. Some people have fun by taking things seriously, personally I enjoy Rhythm games when at very high difficulties, and take them seriously enough that I do get upset when I fail when I'm close to succeeding. I'll still just try again until I do succeed more than once
The main issue with new players using speedruns at templates for their builds or gameplay is the fact that they simply do not have enough game knowledge and skill. They probably don’t even understand all the tiny details that go into specific runs. One cannot simply apply some of these concepts against all monsters.
Using speedrunner sets for builds isnt bad, the line is drawn at trying to make an exact replica of it VS using it as the foundation for a strong casual build
For example in basegame Rise i used the same set for all my Dual Blades exept Ice, because the Gelid Mind dual blades had a notable lack of Sharpness that made it do less damage
Than i saw a Speedrun of someone using those Dual Blades in a Bludgeoner set and i was able to copy a few pieces of armor, swap out a few decos and now i had a great Ice DB's Set that both does good damage and is comfy to use
This is true I have been a Victim of this for years of playing Monster Hunter up until Rise Sunbreak was when I decided to take my Greatsword my own way because everything was always talking about the True Slash Strongarm, where I preferred my Surge combos
Me trying to use the Chaos Magala/Gaismsgorne set from Rise, ATK on 1000 but I still can't kill shit cause I simply can't live long enough💀💀💀
Assuming people who speed run don't also just play the game casually is wild. Playing casually, and learning a lot about complexities, and getting a passion for the game is how many speed-runners get the desire to speed-run in the first place.
8:24 I think I ditched defense once I noticed that I wasn’t getting hit as much but most importantly the extra damage could help me complete the quest and farm parts just a little bit faster, obviously that’s after hours of hitting my face on the wall with the same monster over and over
I also figured it wasn't worth it on the logic that I get hit like a couple dozen times in a fight but I'll hit the monster a few hundred times. If its between taking 1 less damage or doing 1 more damage, doing 1 more damage helps more in this case.
😂 I can't imagine learning by getting mauled how do you learn drinking potion 90% of the fight?
Defense deco is trash your better having more distance on evasion, earplugs, or anything else. Defense and divine deco is learning to be a punching bag your not learning squat if your strategy is backfiring like a bazooka.
My older brother abandoned defense when he decided to stick to dual blades. That and the fact that in our run of Trivia used to the Dianthus(the yukumo guild girl set) for the entirety of high rank and we were still dying at the same pace💀
Freestyle Ruleset runners are allowed to use those items/skills/mechanics in their runs, it's just TA Rules that limits them. There are many runners in each ruleset, based on which they prefer to run.
ive had huge issues with getting dogpiled by the speed runner community when talking about monster hunter, and my approach to helping new players complete quests as they are beginning their journies in this franchise, giving advice that is applicable to those players just struggling to complete hunts consistantly
ive never experienced anything quite like that in any other series
just a day ago I saw a thread on steam of somebody asking for help for iceborne and of course there was a couple reddit tier dudes saying ditch all comfy skills and just boost offense and dont worry about defense. It's a great way to make somebody want to quit if their impression is they cant do it "the real way" according to speedrunning morons.
a specific instance comes to mind where a guy is struggling with always dieing on hunts, every1 in the discord is asking about his weapon, his damage, his gems
after a while of people chiming in, i ask him about his defense rating
the player didnt understand armor stones or whatever theyre called (forgive me, its been a while since rise) and had extremely low armor
You will often find those with "knowledge" can't put themselves in the positions of those that don't and thus can't give actual advice
@ORLY911 I honestly tell people health boost and divine blessing are the best defensive skills the others will eventually fall of but those 2 you'll probably end up keeping all the way to end game
@@ORLY911 It's far from just speedrunners. The game has a massive community of echo-chambering 'elites'. Hell, look at the controversy with clutch claw. Most people bark that you 'have' to use it. That it's physically impossible to beat Iceborne without it, and if not that that it without it gives 'sub optimal DPS'. Same vein of people saying it runs combat flow when it's very possible and, depending on weapon, easy to absolutely ignore it.
In a similar theme with the defender/guardian gear. While I agree that defender gear is broken, the armor, for someone who is new, is a great way to learn fights. Low damage means you're in the fight for a long time and you either learn the fight progressively or spend it face down. If someone is going to 'cheat' or brute force through a game, they'll find a way, making the learning process abhorrent doesn't make everyone interested in learning. If they don't want to learn, they never will.
Also don't forget speedrunners don't care about breaking parts, if you need a tail or claw you won't learn how to break those parts with a speedrunner.
The only thing a speedrunner teach you is hitting the head.
Generally, yes but it depends on the monster and its hzv's.
_usually_ the head, yes, but certain ones the wings, arms, or chest are the focus.
Or in some very specific funny scenarios, the butt lol.
So in speedrunner cases it will be what part does the most damage, not necessarily how to hit the part you need.
If it happens to break, it's a byproduct of damage, not need.
@kairu_aname I once had a lance guy with no flinch free complain because I was attacking Fatalis' head and not the tail as Long Sword. Some HSVs are just awful.
@@ZEFFYRooo
I don't blame you for hitting the head.
There's too much, "well you're supposed to hit [x], not the head!" Which is nonsense.
You want the tail cut? TALK. Otherwise you hit what gives the best hzv.
@@ZEFFYRooo Dw bro, cuz Fatalis's tail cannot be cut. He is an exception that you have to focus on the head or else
@@ZEFFYRooo
Sounds like a solo play session to me. If everyone has to give you the right of way for DPS, there's no point playing co-op altogether if you're not willing to compromise and everyone else has to compromise for you instead.
No one should have to sacrifice their own experience and whatever possible courtesy you'd ever have for them for your fleeting enjoyment of slightly bigger damage numbers.
Your 5th point was very nice, thank you for laying that out. I do notice that a lot of people didn't understand their parallel development strategy.
I've been playing MH for a long time. It started with Freedom Unite and every entry since then up until the PC, it was easy to avoid speedrunner idealism. Don't get me wrong: I love World and Rise. It's just a shame to see so many people get caught up in the meta bs. I'm guilty of trying to emulate speedrunners' builds because they sell it so well and are amazing at what they do. But I can't play efficiently like that. But once I found your channel and started messing around with the bubbly bow build I started having fun with MH again. Also, if I didn't take defensive armor skills I wouldn't have learned the game as effectively. It's a lot easier to learn what a monster can do if you can survive the attacks. Which is why I started playing lance once afflicted monsters became a thing in Rise. I felt like my survivability was so low and I couldn't play the rest of the game as a bow main.
Edit: I didn't expect this comment to be seen by anyone. There's a few people making assumptions based on what I've said. When afflicted monsters were first introduced it felt like a massive wall until I used lance to get materials I needed to get my gear up to snuff so that I could resume maining bow.
Yeah, I was guilty of emulating speedrunner builds as well.
There is plenty to learn from how they play and build for specific monsters you struggle with, but you shouldn't just copy what they do, you should analyze what they're doing and adjust the build to your play style.
Using meta set in worldborne is normal even if you're just casually playing because it's just good and better than the other set available.
But risebreak has so many interesting skills, it's such a waste just following a meta build. One of my favorite skills in sunbreak is bladescale hone.
some even mistook speedrunner build are meta in iceborne, even tho meta usually recommend you to take some comfort skills in reality.
Okay? It’s this a Zoomer thing or an American thing that everything has to be some extreme black or white A or B thing? No one ever said never take defensive skills ever. Just the truth: that player skill invalidates the need for defensive skills more and more as you improve. No one said never bother WHILE you’re improving.
Honestly sounds like skill insecurity to fight against the truth that attack is indeed more valuable to skilled players.
Uh didn't meta bow build in mhw ib came with both version ? Damage and comfort ?
All i have to say about certain weapons being easy mode is if you find a weapon easier to use than any other weapon, then that weapon is probably how you prefer to play.
* *official CB cult member* * Beating MHW+IB made me realize that I really do have a main weapon. Charge Blade makes me cracked and my brain clicks with it, I live for managing phials. I enjoy bow and gunlance too and I've spent a good chunk of my playtime just messing around with those weapons and trying to upgrade builds, but I usually just end up missing my kjarr numb 100% affinity, 7 attack, 5 artillery big bonk nuke staggeraxe. Guard pointing has been clicking for me lately as well and the staggers from those are so crisp 😭
100% agree on the easy mode weapons, It's all about "natural fit"
People say sns is easy.
Oh boy I can't get the hang of it
yes and no. No because at least as a newcomer it took me forever to get good with ANY kind of weapon. Once you think you understand your first weapon, then the next one might seem to be easier to learn, but it's just you having gotten better at the game (reading monster moves). I only learned about what weapons naturally fit me after having tried, learned gotten frustrated by and then going back to them and realizing how awesome that one particular one feels when you actually have gotten better :D
@@bluefiredemon448 as a long time sns main from freedom unite, its pretty hard to use.
small reach and weak damage. it does teach me monster safe zone during its attack, and it deceptively mobile weapon
my tips for sns is not greeding hit, aim for trips/topple. use regular until it become second nature. use items like poison bomb flash pod, bomb liberally if you can afford.
LS may not be easy mode. The more we say its easy, the more the newbies get pigeonholed. Still not gonna stop slandering the stereotype. No i wont use flinch free tysm.
To be fair, ls is actually easy mode. At least for new players it's way easier to pick up than anything else.
I think something people should realize is that when you find your "easy mode" weapon that its not just some statistically or practically better weapon. That's just what it feels like to find your favorite weapon. I heavily prefer insect glaive to longsword in Iceborne, but I think a lot of people would say longsword is the easier or better weapon. When I finally used greatsword in the same game I knew it was my favorite weapon because it just clicked so naturally, and the game became so much easier. Even the hard parts became enjoyable, because I felt in control of what I was doing wrong and was able to improve my gameplay.
edit: oh, well you ended up saying something really similar. Hard agree from me. Some weapons will just click more with some players, and even then they don't have to use their "easy mode" weapon if they feel dissatisfied. Very on point with that one
I also totally feel ya on any point of the game being the exit point if you're feeling done. I've played 4U, but I only beat low rank. That being said, I had a lot of fun. The frenzied tigrex and shagaru magala were some of the most fun fights I've had in any monster hunter games. High rank was just too much for me though. The resource management made any losses sting more, and in a tedious and frustrating way. I only made it to pink rathian, and at that point I wasn't having any more fun. Monster Hunter games are very long, grindy, and ask for a lot of drive from the player. It's totally fair to get a distance down that road and say "I don't think I care enough to get to the end of the road."
"Easy" Is so subjective. I was genuinely surpried that people called long sword easy mode. I, for the life of me, cannot git gud at long sword. Great sword on the other hand was the easiest weapon for me to pick up and reach a high level of mastery with (granted, i was jumping into mhw from ds3 as a gs main so that helped a lot)
Longsword isn’t easy mode, (except maybe in rise, but it’s more so just OP), but I think it gets that reputation because its skill floor keeps getting lowered.
@@blairdurward4324 It doesn't help that players tend to only learn their weapon of choice just enough to get by and don't put in the effort to properly optimize and master the weapon, but then they look at the top 0.1% of players that have perfected their build and technique with the most weeb weapon and decide to complain because they can't do that well
Like, some of them are CB mains complaining about the LS counter, but CB has its own counter that is just as effective and doesn't require any of the resource management that LS does. Others claim to be GS mains, but complain about LS's "high" damage on certain combo finishers while being woefully unaware of the raw destruction that GS is capable of dishing out with every single blow.
Whenever you see someone claiming that LS is OP, it's always because they aren't using their weapon to its fullest.
I’ve introduced a couple of friends to monster hunter recently so we can do hunts together. And occasionally they feel frustrated because they’re worried they’re not doing enough damage or that they’re weighing me down. I’ve always told them that dps is irrelevant as long as you’re having fun. We are all working together as a team and that’s what matters most. I wish that level of teamwork and friendliness could come back.
Totally agree, introduced my friend to monster hunter when rise came out because she had a switch (never had a 3ds and her PC couldn't handle world). She was so concerned when she started because she would cart more and thought she was ruining the game for me and my husband. We were just like "this is part of the fun, learning the monsters and eventually tasting victory". Now she's hooked and always having fun with her wacky evasion insect glaive builds
Goddamn right. We're all here to beat the crap out of a dragon and wear its skin, not stare at a DPS meter all day. The point of a game is to have fun, and the point of co-op in a game is to have fun with other people.
Carting? Everyone rides the kitty cart. If they say otherwise they're lying. The great thing about this game is that you can literally just try again.
Damage? Well, I outdamage people regularly... But that's because I'm hyper-aggressive and build for constant offense, and also bring busted charms and armor rolls. And more importantly, it's because my friends and partners have been there to provide a ton of CC, healing, and aggro draw to keep my unga bunga ass alive. I can only have the ridiculous DPS uptime I do because I don't have to worry constantly about finding a safe moment to heal or sharpen - I know they'll have my back.
@@eeveeongirlThere's a term for killing the monster in 15 minutes with no carts, and there's a term for killing the monster at 49:30 with two carts and a sliver of health, and there's a term for killing the monster after six retries and just as many build changes.
That term is "victory". If you get there eventually, it counts.
Any weapon is good in the right hands so the degree of difficulty in the weapon varies from person to person. The best thing we could do to help is that we can only give suggestions but at the end of the day, it is all up to the person on what weapon one chooses to start their journey.
GET HIM! HE"S USING CRITICAL THINKING SKILLS!
This whole meta/speedrun thing affected my expirience in a quite strange manner. I play MH since MHP3 (tbh only played MHP3, MHGU, Rise/Sunbreak and a little bit of World) and from the beginning I was told "Look, to play GS you MUST forget that you have a Guard button (cuz it isn't effective and eat sharpness) and really learn every monster moveset to never strike no single attacks, only fully charged ones" and then some more "Don't use aerial attacks with GS, they suck" in Rise. I thought "well, it means GS is not for me". And then the Sunbreak releases and I try this dedicated combo style for GS. And surprise-surprise, it fits me like a glove. You tank many things face first with Guard (and almost everything with Guard skills which also was a blasphemy on GS) while losing not so much sharpness then land some juicy and fast attack with some even juicier aerial ones. Like, it was MY power fantasy, the one that fitted me most. And guess what, I just finished MHP3 with GS. Blocking, chopping, using both "meta" and "anti-meta" skills to my liking. Don't get me wrong, I enjoyed MH before, every second of it. But with this freedom from others opinion - I enjoy it much more
Tl:dr The best way to play any MH (and any videogame in general tbh) is to find your own way without listening to ANYONE cuz if someone tell you that thing that you actually may enjoy the best is trash - you might never even meet it and give it a chance
13:18
You absolutely hit the nail on the head. MH4U was my first monster hunter game and as a sword and board lover in most games (love my Shields) I was convinced that the badass looking Charge Blade was *my* weapon. I spent so much time getting comfortable with the controls but carting every. Single. Hunt. Sometimes triple carting multiple times in **Low Rank!!!**. Whenever I'd get frustrated, I'd swap over to the wimpy beginner weapon, Sword and Shield, and beat the monster without carting or even really needing to heal. I told my friend, "yeah, I'm going to main Charge Blade and swap to SnS if I ever have any troubles." and he responded "so.... Just main SnS and play charge blade for fun on the side?"
Literally worldview shattering. I had my heart dead set on Charge Blade and didn't even consider that, hey maybe it's not for me and this other weapon that I'm really good with and enjoy using too, is.
I'm now a proud SnS main in Worldborne and Risebreak but dabble in all 14 weapons. I even started a new World file where I use a "spin the wheel" app to decide what weapon I'll use for my next hunt (and I'm not using defender weapons....).
So I cannot emphasize enough the importance of, if you're struggling with a weapon and have one you're good with (and enjoy), try making that one your main and the other one your "for fun" weapon. It'll make your whole experience less frustrating and more fun.
It was your videos that helped me realize speed runners aren't king and defense matters. I made a gunlance build with a high defense and I get my spiri birds and it's made my gaming a hell of a lot more enjoyable
As a chrage blade main in world, switching from capacity boost charm to the guard charm really upped my game and have made my hunts go smoother now that i take less knockback, stamina drain, and damage on a guard point or regular block. 100% agree on the "defensive skills are useless" myth
Defense up deco bad. 😂 Guard up, stamina surge, etc good; Defense up deco super bad.😂
If your answer to getting mauled is adding padding to your ass your not becoming a better hunter.
@@datuputi777 I am using guard up, that's what I was saying. Sorry if I didn't word it right, but that's no reason to be rude.
actually, as of 2 minutes after you posted the video, my browser claims you reached 10k subs on the dot, congratulations
Thank you! go to the community post and put your questions in for the 10k milestone video that I'm making!
Man thanks for the video, this made me realise I had several viewpoints that really were just decreasing the amount of fun I get while playing this games.
There is nothing wrong with speedrunning. The real problem is that speedrunning is the "gold standard" in the general community. The average player is not a speedrunner and shouldn't build like one, it's really that simple.
I just can't put up with people going to Velkhana or Barioth with god-awful Defender weapons. Everything is fine but this is just crossing the line😡
Or having MR 100+ and build that is non-existant.
Like what is that? Is this "zero brain connection" or some "relaxed playing"? But how can you be relaxed if you don't have ANY valuable skill in your build? Defence boost 2, weakness exploit 1, bunch of gathering skills and this dude is 100+ MR. And we are killing Velkhana with him! What the???
@@LaserTractor To be fair this is a consequence of people carrying them and proceeding to not try to reach out and teach them better. World is alot of people's first entries. I can't count even on both of my hands how many players I have helped, not carried, through base and Iceborne to the very end, gearing down and helping them understand their preferred way to play, their strengths and weaknesses, and assisting them to create workable progression builds. Unfortunately, not everyone has the time or level of outgoing traits to do this. I am normally quite reserved, but as Monster Hunter is one of my autistic hyper fixations, I pull a full 180 when it comes to it.
As an aside, my first MH game was GU, and my former "friends" forced me to play it, as well as carried me into high rank and then got mad when I didn't understand what I was supposed to actually be doing. It made the game frustrating and feel more obtuse than it sort of was in that previous mh era. So part of what motivates me to take the time when I see players who are newer or who are farther than their build should get them, I try to see if they are receptive to receiving advice. Typically they see, whether through hunterpie or just observing my gameplay, that I have been around (If not also for my HR/MR 999) I learned all 14 weapons to be a better teammate; that also meant seeing how the people I play with approach and seeing how I can help THEM improve.
@@The_Argent_Dragon my first mh game was MHFU for PSP back in 2009 or 2010 when it finally reached russia.
No one in my class even knew about it. Even when I tried to introduce it to them - it meant they need at least basic english and LOTS of time.
As you said, many players just don't care to spend this time. This is understandable. But I don't understand having already high master rank and not willing to learn the game at all.
Btw, long sword main since 2010🫢
Approaching gaming like a speedrunner, is like approaching running to catch a bus like an olympic sprinter.
You see this part of min-maxing other people's goals in all aspects of life. The fitness community is notorious for it.
@@LaserTractordon't get mistaken. This was an issue even before the defender weapons though they definitely exacerbated the problem. You had people joining lobbies to fight Fatalis and Alatreon when they had no right to even bother attempting such fights. Those people fully expect to be carried and then get mad when they fail
I agree with Rurikhan on Longsword essentially being a better defensive weapon than the weapons with huge heavy shields like Lance, Charge Blade and Gunlance.
It was silly how in the endgame content of MHW Iceborne how Longsword could just counter really powerful attacks from super powerful monsters and take barely if any damage at all while the most defensive type huge shield weapons like Charge Blade, Lance and Gunlance would take big damage if you attempted to block/counter those same powerful moves from those same super powerful monsters.
Even Guard Pointing with my Charge Blade with having the skill Guard Up set to level 3 or 4 and the skill Shield Up I will take big damage from some of Ruiner Nergigante's moves, Furious Rajang moves, Guiding Lands Tempered Rajang moves, Alatreon moves and Fatalis moves. With Longsword you can just counter all those moves except for Escaton Judgement and Fatalis's Ultimate. With Longsword you can counter nearly all those moves while doing big damage to the monster with a large hitbox.
A fast, slender and purely offensive type weapon like the Longsword should not have better defence than the most defensive type weapons. They should have added better counter attacks to the most defensive/counter attacking weapons like Lance, Gunlance and Charge Blade for Iceborne tbh.
Counters aren't defense. They are counters. And they require timing. Lance can block with zero skill required to learn it. Let's face facts: rurikhan is a natural ls user masquerading as a gl user.
@@titianarasputin Did you play against the very powerful endgame monsters of Iceborne Solo with weapons like the Charge Blade, Lance and Gunlance? Even with Guard Pointing with my Charge Blade while having Guard Up Level 5 and Shield Up I still take big damage from monster attacks like Ruiner Nergigante's Dive Bomb and Furious Rajang's diving punch attack.
I am not saying Longsword should have been nerfed. Longsword in Iceborne is perfect and a lot of fun. I am saying that the most defensive type weapons should have had slightly better defense and counter attacking options in Iceborne. Buff the other weapons instead of nerfing Longsword. It looks Monster Hunter Wilds is fixing these problems.
Endgame Iceborne took away the tank playstyle from Lance, Gunlance and Charge Blade that many players loved. We felt kinda forced into the dodging and attacking once or twice before dodging again playstyle.
Huge Shield weapons that slow you down should be the best defensive and counteracting weapons in the game.
@@titianarasputin yikes, bro really said a move that lets them completely ignore any damage and impact from all monster attacks isn't defense. Talk about delusional.
@titianarasputin A counter is a defensive option that lets you attack AFTER YOU DEFEND. And the counters have such generous timing you don't need to think about it at all. Lance power guard should be the #1 defense tool in the game, not a longsword counter.
@@diddykangable You don't know anything about longsword and it shows Guard weapons can block at any point they take tiny chip damage the only thing they have to worry about is multi hit attacks, Ls counters can't be thrown out wild west you need weapon charge, without charge if you counter it does nothing and you get hit meaning you can't counter two attacks back-to-back you can counter one move then you need half a bar to counter again for the iss counter the timing is extremely tight and take crazy practice and monster knowledge i totally gave up on it in iceborne ps4 because trying to pull off that thing in 30 fps was awful vs block here you can tank most nova's without a sweat.
I honestly don't care who made the game or games as long as I enjoy it in the end. If they don't like it, then they don't like it, it doesn't give them the right to force others to think the same.
Sorry to add another comment but I feel I do need to defend my friend Rurikhan, but his thing about the long sword is a joke and he has been very clear it's him poking fun. Sure he can lean into the joke more than maybe he should, but his audience knows and has been told by him numerous times that he actually loves the weapon as well, just he can't help but poke fun at it since it does get most of the preferable treatment in the game and is very popular for good reason.
Either it's a joke, or it isn't. You can't have it both ways.
@@iixxion Yeah, that is why I am saying it's a joke, 100%.
As a longsword user, and an active member of Ruri's community. I do get Ruri's joke, but man the other members of the community pours their hatred as soon as Ruri memes LS. Ruri is memeing on LS (the weapon) itself, but most people in the comments/chat are attack the users directly.
This reminds me of the CinemaSins defense "we're satire (until we aren't)"
He just recently on a stream started busting out laughing (obviously exaggerated) that someone said something along the lines of "long sword takes more skill than greatsword", but then started giving actual reasons why he thinks that. So he obviously believes it.
Or is the joke "it's funny because it's true" type of humor? Just think it's weird to use the "it's a joke" defense and then explain your rationale for why you believe the "joke". Unless he's just really well read on those arguments and uses those points as part of the satire.
Reminder that he's allowed to believe what he wants.
@@gaijinhunter ok then what is the punchline? All I hear is that LS is easier to play that GL, has better defense than GL, and Capcom favors LS over GL. What exactly is the joke?
Yes speedrunners do learn just a portion of the game but that portion holds the most value.
Noone plays MH because using mantles, flash pods, mounts, bombs etc is fun... people play this game because the interaction between your weapon and the monster is fun. Speed runners use 10% of the game but it's also like 90% of it's value. That is why their are being looked up to.
the most value...to them.
@@iixxion i do believe that the weights are somewhat subjective and very between people but you can't say in good faith that for vast majority of the players base moment to moment weapon combat is not THE monster hunter experience. I think you are overestimating how wide the range of taste and experiences actually are. Theo's probably close to no people that actually don't enjoy the combat of MH but found another reason to power through the game despite it.
@@iixxion Most people play the game for the combat... That's where the value for most players is, which is the same for speedruners. Are you gonna deny that?
Also saying they only learn a part of the game is just completely false and easily disprovable. Do these people seriously think a speedrunner only played the game for the TA speedrunning rules? That they decided to sink in thousands of hours for no good reason, not out of the love and passion for the game, just... for not reason? It's such a silly thought.
spoken like a true filthy fiver xD
thank God i found your channel, sir everything u say in this video is 100% the truth. i just started playing mh (sunbreak) quite recently with my friend irl, we watched many videos about weapon tier lists, best weapon videos, best skill videos, etc and tested them ourselves to just end up mostly using our own weapon and build of choice, lol. we mostly play online together in the same lobby and many times we find people joining with those 'top tier' weapons keep dying and ruining our hunts even their master rank were waaay higher than us. one time we got ourselves a longsword main player with counter build complaining "u both dont play the game like its supposed to be played, i cant play with u guys without diversion skill."
and we were like confused, argued a bit with him cz we just want to have fun, not rushing or following whatever the meta is. and we kept playing our way regardless, then he left the lobby leaving a chat telling us to go watch guide on youtube, lmao.
and btw, your powder vortex IG guide is godsent!! literally the only guide that actually tell the truth about powder vortex build on youtube.
The thing about easy mode weapons.... I tried my hardest to get someone with Dual Blades to just attack Valstrax's front legs. They did ask for this help to learn how to fight him with that weapon. But he almost never attacked the legs, no matter how many times i reminded him. This is literally the easiest way to fight Valstrax in Rise with a blademaster weapon... But apparently not. I was appalled.
Defense is important for players when they are trying to get familiar with a monster.
When you are trying to know a monster, the most important part is to figure out when is the right time to attack and when is good to launch the big hits.
Having enough defense or defense skills can free you from the fear of being one shot, and actually try every single opening out.
For me, using LBG never helps me understand a monster, I have to actually grab my main weapon (long sword or hammer) and go head on with the monster. So, at the start, defense or defense skill is very important for me.
Once you got so familiar with a fight, you can start switch skills to optimize to your play style.
Wow! Thanks so much for the shoutout!🎆
I just really love challenging myself (sometimes to my own detriment😅) no matter what game I play. But I chose Monster Hunter because I've played the games for over a decade and I just love how challenging the games are. I look forward to each new release everytime (even if the games are met with harsh criticism).
Keep being awesome!
This is a very long comment. So I’ll state what I think is most important at the top first. For those of you new to iixxion’s channel, this is a channel about supporting and helping newcomers, but is also about a “War on Meta.” Within the Monster Hunter community exist what I’m going to call “Meta Hunters.” Meta Hunters consist of a small but extremely vocal part of the overall Monster Hunter Community. Meta Hunters usually strive for the goal of being as perfect as possible when it comes to Monster Hunter (even if a decent chunk of them don’t perform all that well), and discuss builds and meta set-ups on how to accomplish this goal. However, within this particular group are players who believe that their way of playing is right and try to force that way of playing on other players. iixxion, rightfully so, has made videos where he argues back at these players and tells newcomers they don’t have to listen to them. This is admirable, and I feel need to clarify that although I have left my fair share of negative comments, that this goal is a great one and I fully support what iixxion is trying to do and am subscribed to him for it (Congrats on 10k subs btw). I bring this up cause later on, the tone in some of what I write is going to sound really negative, but there is a bit I wanna say before we get to that point. Anyways, in attempt to go against the negative Meta Hunters who try to claim their way of playing is right (or to be more specific, others way of playing is wrong), iixxion has (on occasion) done the same in which he claims his way of playing is right (or more specifically, their way of playing is wrong). Normally I wouldn’t care, since he’s mostly just targeting a toxic part of the monster hunter community, however, there are a few times where I believe he spreads a bit of misinformation. Recently, he made this video, covering 5 myths within the Monster Hunter Community. However, before this video was made, each myth was released daily as its own video. In this comment, I just intend to post the 5 comments I made to his 5 videos as one giant comment, since I believe there is a lot to discuss when it comes to the topics he’s talking about. However, as a result, this comment is going to be INCREDIBLY long, so here’s how I plan to set it up to make it “easier” to read (sadly, its still not structured all that well).
In parentheses, I have put the title of the original video, and right underneath it the myth in which he is discussing. These will be in all caps. Immediately following is going to be my comment, then a noticeably large gap to show that we moved on to a new video. For some comments, I put a side note that I think is important for that particular comment. Those will also be in parentheses and in large caps.
(Edit: TH-cam won’t let me make this one giant comment, so instead of having gaps in between, imma just make every individual reply its own comment in the replies
Just for the record, I wanna state that when it comes to iixxion’s myths, I 100 percent, without a doubt, wanna fully state that every myth on its own, except for the first one, I COMPLETELY agree with. I agree that myths 2-5 are myths that a new player should not listen to, and that myth 1 is half right and half wrong (or to be as clear as possible, I believe that defense is a very useful stat, that there is no such thing as an easy mode weapon, that a player’s experience ends when they want it to end, and that Monster Hunter does not have 2 distinct development teams and that all devs fall under one unified team). I am mostly just hung up on the details that he said when discussing these myths.
(TOP MYTHS THAT WILL MAKE YOU HATE MONSTER HUNTER PART 1 OF 5)
MYTH 1: THE IDEA THAT SPEED RUNNERS ARE THE MOST KNOWLEDGEABLE
We get it, you really hate speedrunners. That’s fine. But they definitely know more than you let on
For anyone watching this, let me actually tell you the REAL truth. Play Monster Hunter however you want, after all, there’s so much variety in how you play and built your character that most (if not all) builds are completely viable. However, what tends to happen is after players beat the game, they either..
A). move on to another game
B). refight their favorite bosses for the fun of it or do some of the optional side content
Or C). Develop a passion for the game, and want to devote themselves into mastering it as much as possible
In case it’s not obvious, the video is talking about the people who fall into category C. A very vocal portion of the fan base that want to know what are the most efficient and effective ways to take out monsters and get amazing clear times. Despite what the video may make it seem, the speedrunners actually DO know more than what the video let’s on, but it’s important to note that this play style is for the people who have nothing left to do after they’ve experienced the game and just want to get progressively better and better (even if a majority don’t get good results because of how difficult this game can be). It is NOT recommended for those who are still learning the game nor expected of you to pull off these builds.
The TLDR is that
Yes, speedrunners do know the meta and are usually the best when it comes to optimizing hunts. However, it is important to note that this is just a passionate part of the fan base looking to improve a specific play style. It is highly HIGHLY recommended you just play through the game yourself and enjoy the experience. Speed runners know the most efficient ways to take out a monster, but it usually has both a high skill floor/ceiling and you don’t necessarily have to follow everything they say to the letter.
Play however you want and enjoy the game
(SIDE NOTE: IIXXION RESPONDED TO THIS COMMENT IN THE ORIGINAL VIDEO. THIS WAS THE EXCHANGE).
iixxion: “So passionate that they mod the monster AI so they can make cool “content”, all the while bragging about how great they are. Gotcha”
Me: “While some use mods, others don’t. While some people speed run, others don’t. While others prefer comfort builds over metas, others don’t. Most speed runners are just the players aiming to be as optimal as possible and are using what is considered the most effective skills and abilities available. You claimed in the past that all speed runners do is go around screaming how their way of playing is the best, while you go around doing the same. You’re no different, only difference is you’re screaming about your “meta” rather than their “meta”
(IS DEFENSE USELESS?)
MYTH 2: THE IDEA THAT ADDING DEFENSE TO YOUR BUILD IS NOT GOING TO HELP YOU IN THE LONG RUN AND IN FACT MAY HURT YOU AND PREVENT YOU FROM LEARNING HOW TO PLAY THE GAME AND ENJOYING IT TO ITS FULLEST
I completely disagree with the first fallacy you mentioned cause everything you just said about offensive skills literally applies defensive skills as well. If you take the video to 0:56 and just replace everytime you said the work “offensive” with “defensive” and do the same with the word “defensive” with “offensive,” you’ll notice that both statements are true.
“Every offensive skill that you add to your build requires that you must lose an equal and opposite amount of some defensive skills. And this is just patently false. When adding defensive skills to your build, every bit you add has diminishing returns. Some defensive skills will give you, say a 20 percent bonus, and some will give you a 3 percent bonus. So it gets to a point where you’re adding just a little bit more defensive power, trying to squeeze out every last drop. If you instead took those points and put then into offensive skills, you get a huge return on that investment. A bigger return than what you would get from getting those last few defensive skills.”
About your second “Fallacy,” you’re straw manning. No one is legitimately claiming “EVERY player will eventually get to the point where they can dodge every move.” That’s ridiculous and you know it. What people are actually saying is that “those who are actively trying to master everything MH has to offer will eventually learn a monster’s attack patterns and be able to avoid them consistently enough where defense becomes less and less important.” For the people seeking to Master every mechanic in the game, objectively speaking eventually defense will lose a little bit of its value over offense.
Let me once again say the REAL truth. Both defense and offense matter and are equally important, we both agree on that. However, depending on the goal / play style of the player, one may be more valuable than the other. The real message you should be sending isn’t “Meta is wrong.” It should be “Hey, new players, you’re going to encounter “Meta Hunters” who will tell you the best ways to play the game, but understand that these tips are for the people who specifically already beat/experienced the game and want to master every mechanic within it and is not recommended for a new run.” Guide them to something that might be beneficial to them, such as recommended defensive skill set ups, or recommended offensive skill set ups. Go “hey new player, here are my favorite builds. This one is recommended for comfy relaxing gaming. Or this one, which is for you players who are currently struggling and could use the defense. Or perhaps you much rather try out this beginner offensive set up for those of you who prefer a more aggressive play style.”
And don’t get me wrong, you have done this in the past, where you’ve made build videos for new players to try out and have fun with, and I hugely respect that. Im an Insect Glaive main, and although it’s not the main set up I use, I still keep a copy of your explosive build cause I find it fun. I don’t pay too close to the meta and try to follow it, but instead I just peek on occasion to see if there’s anyway to improve my play style. What’s upsetting isn’t your takes, such as “defensive set ups are good” or “speed running is not a recommended way to play the game,” but rather your need to double down and claim “Meta is wrong and don’t listen to these guys cause I’m right and these are nothing but raging 12 year olds who don’t know better.” Whether it’s your intention or not, that’s how a lot of what you say comes across. It’s so frustrating agreeing with your overall premise but disagreeing with a few of the details.
(MONSTER HUNTER HAS AN EASY MODE, OR SO THEY TELL ME)
MYTH 3: THE IDEA THAT THERE IS IN MONSTER HUNTER, A WEAPON THAT PUTS THE GAME IN EASY MODE
Once again, I agree with your overall premise but largely disagree with some of the details. Yes, there is no such thing as an “easy mode” weapon. I believe Long Sword is the biggest victim of this claim (mostly from rise) because that weapon in particular got so much when it comes to upgrades in comparison to the other weapons. Still though, the notion that there is an “Easy mode” is wrong and we can agree on that. However I do believe some weapons are easier to use than others. I don’t think anyone disagrees with me when I say Sword and Shield is a lot easier to use than the Charge blade (there is a joke in the community that in order to use CB, you need to keep a “1000 page long PDF of it’s instruction manual” on stand by just to use the thing). However, I did have a problem with you implying that the people you’ve featured in your video are saying some weapons are easy modes. One thing I noticed about your video is that you go out of your way to make it seem like specific TH-camrs make the claim of “this weapon is easy mode,” “how to play monster hunter on easy mode,” etc, and you do this by showing the TH-camr and the video of theirs where they made their argument…. But you don’t actually show their argument. Thing is, putting words like “Easy Mode” in the thumbnail tends to be clickbaity, drawing viewers in to hear the content creator’s perspective / opinions. Even you have done this, where a video title is somewhat clickbaity and doesn’t accurately reflect what you’re talking about. While this is not necessarily bad, it does make it difficult to determine what their thoughts are based on title and thumbnail alone, so I decided to go see what they each had to say about what they were taking about. I’ve summarized their claims below.
Corrupt_Vipor “Is Using Ranged Weapons Like Playing Easy Mode?”
-Misleading title, since what he’s actually saying is that LBG is easiest for him. He states that determining what weapons are the best is difficult cause it comes down to personal preference. He also mentions how he thinks some weapons are better to use, but a weapon being better doesn’t mean it’s easier to use. He then starts a playful argument with his friend, who’s putting on a character and accusing him of playing on easy mode with LBG, and Vipor argues some of the challenges that LBG has. It’s just a video discussing the Light Bow Gun. Vipor is literally the one arguing that it is not easy mode in this lighthearted discussion. That monster hunter is designed in a way where regardless of how you play, that play style should be capable of taking you to the end of the game.
Pyrac “This Buddy Setup Might be Easy Mode in Monster Hunter”
-Another instance where the title is not what the video uploader is arguing. The video is about him testing out to see if he can build his palamute and palaco to distract the monster as often as possible. Doesn’t actually claim it’s easy mode, he’s looking to see if he can make the game easier. he’s just testing a set up and how often this set up distracts a monster (he even has a counter) and is then posting it online. It’s literally a “struggling with a monster? Check out this set up and see if it works for you. I found it very useful and found it makes the game easier” type video.
AngBata “ANTI-FATALIS SWITCH AXE BUILD. NO FATALIS GEAR NEEDED.”
-He talks about a recommended Switch Axe set up that you can use to fight Fatalis without having to use any gear made from it, and sort of explains how you should be using it. It’s a Ranged Hunter using a Melee build recommended to him by his Switch Axe friend. He does call the build amazing and cheesy a lot, but doesn’t consider it “monster hunter easy mode.” He’s just referring to the overall build in comparison to Fatalis, not the weapon as a whole, but I’ll count it as him making that claim anyways.
Anime Profile Pic? Haha That’s Weird… (
(YOU HAVEN’T BEATEN THE GAME UNTIL…)
MYTH 4: THE IDEA THAT YOU HAVEN’T BEATEN MONSTER HUNTER UNTIL YOU HAVE REACHED A PARTICULAR POINT IN THE GAME.
Fully agree on this one. I don't consider someone "beating a game" until they make it to an "exit point" like you said. People are also allowed to leave a game whenever and have an opinion on it. I have heard throughout the years that people would dismiss someone's opinion of a game simply because they haven't beaten it, and it's unfortunate because like you said, you can still develop thoughts and opinions based on the experiences you had so far.
(THE TWO TEAM HYPOTHESIS IS D.O.A)
MYTH 5: THE IDEA THAT THERE ARE TWO DISTINCT MONSTER HUNTER DEVELOPMENT TEAMS.
I agree. I think the biggest cause for the confusion comes from the way capcom used to title the monster hunter series. For the longest time, every time a “main” game released, they always had a number associated with it and some kind of wyvern on the logo. When a new numbered entree gets released, they would add another dragon head (Dos has 2 heads, Tri has 3 heads. Etc). Then they would release games along side those games and although they were numbered, players wouldn’t consider them “main” games. I think this is why capcom removed numbers from the title, specifically to end the “mainlines have dragon heads and numbers” debate (although… the actual official reason they removed the numbers in titles is cause they wanted World to be as marketable as possible, and felt that if they added a number, it would risk losing a few players cause they would feel as if there are 4 other games they would need to play first.) After all, I consider games like 3Ultimate, 4Ultimate, Iceborne, GU, Sunbreak etc as either mainlines or updated mainlines, but none of these games have the appropriate amount of dragon heads. That although these are mainlines, they aren’t the start of the generation. However, even if they did keep the numbers in the title, and Worlds was just called MH5 and Wilds was called MH6, I don’t think that alone is enough to determine who worked on the team. I’ve always interpreted the actual meaning behind the dragon head / number titles as the overall Monster Hunter Team saying “hey, this is the game that is going to start this generation, every other game is going to slightly more experimental compared to it to see how else we can improve the series until we reach the next generation” and nothing more. That they’re all games within a generation still developed by the same team, but people within that team are constantly shuffling on who works on what game since they tend to work on multiple games at once.
(SIDE NOTE: IN THE ORIGINAL VIDEO, IIXXION REPLIED TO THIS COMMENT. I WANNA PUT BOTH IIXXION’S REPLY THEN MY REPLY, SINCE WHAT IIXXION SAID IN THAT EXCHANGE IS WHAT I DISAGREED WITH, NOT THE ACTUAL MYTH ITSELF).
iixxion: “I think the biggest cause for the “confusion” is GaijinHunter spreading misinformation in his videos.”
Me: “I might need you to cite what post / video / comment / etc. Gaijin Hunter made that spreads the info that it’s two different teams working on the game. I tried searching myself (specifically by searching up “Gaijin Hunter,” “Gaijin Hunter Misinformation,” “Monster Hunter Mainline vs. Portable,” and “Monster Hunter Development”), but in the context of him claiming there are 2 different teams, this is what I found from Gaijin. Specifically, is him saying…
Title of the video - *The History of Monster Hunter Games* 7:36 into the video
“…Not only in one year were they able to make a bunch of new content in monsters like Nargacuga, but they were one again able to emphasize the feline aspect of the game, and that is the trade mark of the portable series. The game introduced the palico, which is a feline that would hunt along side you, the hunter, and this game would mark the first time that Ryozo Tsujimoto would become the series’ producer. While I won’t go into detail, while Katame (one of the directors mentioned in the video earlier) has the quote on quote ‘main series team’ and Ichinose (another one of the developers mentioned earlier) has the portable series team, core members work on both the titles that the teams make.”
This to me sounds like the same claim you made, that the Monster Hunter team works under the same group overall and is is spilt into two with members who worked on team A also working on team B and vice versa.”
I’m waiting for Rurikhan's comment 😂
I completely agree with everything you said here. Especially the section about certain weapons being "easy mode". When I first started playing monster hunter world I had no clue about anything, it just sounded like a fun game to play with a friends. (None of which had played the series prior either.) We started playing and my friend chose switch-axe and used it exclusively enjoying it, while I on the other hand tried half of the weapons and didn't really clicking with any of them. It wasn't until I played Gunlance that really felt in control, I enjoyed how little I got hit compared other weapons and my friends, as well as very clear offensive and defensive skills to choose from. (Artillery and Guard) I can't think of a better way for me to have enjoyed my first play through of that game than with Gunlance, yet when my friends tried it they found it clunky and confusing.
I also think it's dumb to consider any way of playing a game "easy mode" unless it's an unintentional exploit of some kind. Monster hunter gives you so much freedom in how you hunt that way you get to decide the difficulty. If you want to put more offensive than defensive skill on your set to challenge yourself, that's great! But if you hate a monster and just want to hunt it without fainting put on defensive skills, utilize your palico, barrel bombs, traps, poison smoke bombs and endemic life, whatever it takes! You have so much more at your disposal than just your weapon.
I think a lot of players hear about MH from a friend or streamer online and only want to play the end game farming builds. I just recently beat iceborn with ‘sub optimal’ weapons and armours… the only issue being that playing without full affinity and damage builds makes fights take way longer, increasing the chance for failure/mistakes. But those high damage builds require you to play perfect like you said. Bit of a toss up but I can’t wait to play wilds! Hype!
Thank you for finally telling like it is with longsword. I actually play with most weapons in MHW and I found out exactly what you said: they are ALL OP in their own ways and flawed in others. Some monsters are a cakewalk with LS and others are insanely trivial with a Charge Blade. In the Safijiva assault I use three weapons for different things in the same hunt (Light Bowgun for the wings, the neck and the head, longsword for the tail and the legs and Greatsword for the chest). That whole argument and tierlist for weapons was stupid for me from day 1.
Let's be honest if you can't go past the first 15 minutes of a movie and then declare that the movie is bad, it's a you issue.
The same goes for games. If you don't like something, that's fine. It's not for you then, but you did not beat a game if you didn't beat the game. There's not even an argument here. You're still free to stop playing whenever, but you didn't beat it.
"No weapon is easy mode"
Magnet spike has entered the chat
I mean, base MHW with Defender weapons, that's definetly easy mode.
Thank you for this video. You've voiced a lot of what I've personally thought about the series, and it makes me sad to see the elitism in the fandom, and not just because I'm a newcomer with Rise.
Monster Hunter is a series that is brutal, yet forgiving. It'll kick your butt, cart you without mercy, but usually all you need is a bit of practice and/or a change in strategy. It isn't designed to keep you from winning, it's designed to test your knowledge and the skill you develop yourself. If you're less skilled or even slightly impaired like me, you can still win by doing more preparation beforehand.
There are so many ways to play, and how you approach it depends on your own abilities and what you find fun. One of my hunting partners is good at minmaxing and can dish out MASSIVE damage, but they're also quite reckless and cart more often than I do. I'm the sort that loves to come prepared and I play more defensively, but that means that I do a lot less DPS. If you're able to complete hunts, nobody can rightfully sit there and tell you that you're playing the game wrong.
...also Longsword hate is mostly just memes. And people who genuinely think that Longsword players are a scourge are just plain Wrong. It's not as if other weapons don't yeet people, this is why slotting Flinch Free (or Shockproof in Sunbreak) is such a no brainer in multiplayer.
Sorry for the autistic text dump lmao, thanks for reading this far. I'm always excited for newcomers getting into MH, so I'm willing to help, especially the newest of new beginners that might be struggling with the controls or just have gameplay questions, in any way I can.
And one more thing, @ beginners... the demos are a lot harder than the full games because you can't make your own build, and the builds they give you are pretty bad. If you're really really interested but you think it'll be too hard for you because you get wrecked, it probably actually won't be as hard. I had that exact experience.
To me, weapon that makes it "easy mode" are the weapon that allow you not be stuck in animation so you evade more freely (or block)
As someone who plays lots of character action games like Devil May Cry, ULTRAKILL, Bayonetta. Games all about getting gud and mastering the combat, I actually do enjoy trying to git gud and mastering certain fights to where I take no damage. Sure MH doesn’t have a ranking system like those games I mentioned killing the monster faster and recognizing that I’ve improved is all the motivation I need
I believed most of that last myth. I thought that the "teams" were loose with a *ton* of overlap and contact with each other, but I did believe there were distinct teams. I'm not actually sure how it works though, because I can't imagine, as an individual, working on two different games at once. I figured that there was a "Monster Hunter" division and then two subgroups under that? Where each individual dev would be working on a single game for the most part, but could be called over to the other team if they needed feedback or help with a specific thing. I guess the people to ask about this would be the devs themselves, to be fair.
people are assigned to a project, they work on it. then assigned to another project. The fact that two titles are in development, in parallel, but offset by two and half years, means that your skills won't be needed again (for the next MH project) for quite some time. So its trivial to schedule the same people (if they so choose) to work on multiple MH titles.
This is/was a very pervasive mentality in hunting circles on apps like Amino and certain Discord groups. It can and has gotten toxic whereby people are ostracised/removed from groups/quests/hubs just because they don't run meta. It's a little over a bit ridiculous. Monster Hunter is NOT a competitive game. It is deeply collaborative, and instead of enjoying the breadth and depth of combat and the unique beauty of the monsters, characters, world, armour and weapons, people get so caught up on numbers on a timer.
I really appreciated what you said about 'easy mode' weapons... Like of course Insect Glaive is super easy for me... I'm naturally fricking awesome at it, and it's been my one and only main since I started in 4U !!
Congrats on 10k bud!
I'm definitely not the kind of hunter that can clear a monster damageless, but defensive skills are a noob trap. Using slot to maximize the defence skill to level 7 and getting less than 20% raw damage reduction on a Elder dragon HR set is a total waste and it becomes even worse on master rank because it becomes literally negligible given the fact that monster still hit you for 70% of max health, meanwhile skills like critical eye only gets better the better the weapon you're using or utility skill like focus are always relevant
Yes speedrunners are not all knowing. But I disagree on if speedrunners are not allowed to do something, they won’t know about it. Speedrunners started from a normal gamer. They liked the game enough to pour extra hours into speedrunning. So I would say they have the knowledge of a normal~hardcore player +PLUS the knowledge needed for speedruns.
I used to be one of those people under the assumption that speedrunners were very knowledgeable about the games they played. It just made sense to me, I mean, if you're planning new routes, trying to find new bugs or glitches, and overall plotting better ways to save time, you'd have to know most of what there is to know about a game. But, over time, this illusion was shattered.
I think it first began when I was watching a Breath of the Wild speedrunner do some goofy meme run. I was super obsessed with the game back in the day--like... _1000 hours of playtime_ obsessed. It was to the point that I wanted to learn literally everything I could about it. From unreleased content and scrapped ideas to obscure, secret mechanics and glitches--I needed to know it all.
I remember watching this video by this speedrunner and being so confused by how clueless they were to surface level gameplay elements. Iirc they hadn't done a normal playthrough in years. They floundered around and ended up confused and losing time because of it.
While I respect the skill and dedication that goes into speedrunning, as it turns out most speedrunners don't actually innovate. They follow what's best, and focus on being as inhumanly perfect as possible. It's not that this is a bad thing, but it really makes you realize how little of games speedrunners actually see.
Do you think speedrunners buy a game a get straight to speedrunning??? Do you think they get into the game and know exactly what to do and how to beat the game quickly? That they only bought a game and spent that much time playing just because? Not because they loved the game and thought it was worth their investment, nah, they just randomly decided they wanted to speedrun it, for no reason related to their enjoyment of the game.
Do YOU think you could do that? Just buy a new game and without learning anything be able to beat the game in top time?
Do YOU think you can find out the new strategies they are constantly finding? Yes buddy, when a game is 7 years old new strategies are not gonna be constantly appearing because people will have found what there is to see. And people are also constantly experimenting new ways of beating the game, if you don't see it is because it wasn't worth mentioning, or did you like go out of your way to make a meta-analysis of how many experimental speedruns (uploaded, since most are not even worth being put in the internet unless it has a new discovery [doesn't have to be related to speedrunning]) are made compared to random speedruns?
If a person has only played a 7 year old game for a very specific run, they'll start to forget other things about the game, since that's the only thing they've been doing. And I can still guarantee you that at best, you know 30% of what the speedrunner knows about that specific game. I can know every detail to Hollow's knight story and playthrough and still get lost when I come back to the game even just 1 year later, it has nothing to do with me not having learned anything about the game.
I mean, just the audacity to claim that someone who has spent thousands of hours into mastering a game won't know a thing about it is just insane to me, the disrespect lmaoo.
And before you even think of whining about what the guy in this video is saying, it's bs. Speedrunners don't go around telling people how to play the game, it's the META slaves who do that, not the speedrunners themselves. Maybe 1% of speedrunners do that, but even then, that's not representative of the community. Imagine if I judged any group in the world because of what the 1% is doing.
The only community which has people like this are the ones in the dauntless discord. The speedrunners and META slaves convoluted into one big mess who will start crying if you play a certain way OR don't play their way. That community needs to grow up.
@@strateks9611 Never once did I imply that speedrunners don't play a game out of deep dedication and love, I said that they tend to focus mainly on speedrunning and forget other aspects of the game, which you yourself pointed out. When I pointed out "how little of games speedrunners actually see" I wasn't saying that speedrunners don't start as casual players, because in almost all cases they do. Even earlier in my comment I said that the runner I was watching hadn't done a casual playthrough in years. What I was saying was that speedrunners don't see much of games outside what's in their runs, and as such forget about other aspects of these games.
No, I don't think I can find the new strategies the innovators find, because I'm not interested in speedrunning unless I'm watching it as a spectator.
I never said speedrunners "didn't know a thing" about the games they played, I said my assumption that speedrunners were "very knowledgeable" about the games they played was false. This is because I believe for someone to be "very knowledgeable" about a game, they must know almost everything there is to know about it. Speedrunners are "very knowledgeable" about anything and everything relating to speedruns. However, the vast majority of content in any game tends to be completely irrelevant to it's speedruns. Speedrunners have no reason to educate themselves on anything that is irrelevant to a run, and as I said earlier they tend to forget aspects of a game that aren't relevant to said runs. As such I would not consider most of them to be "very knowledgeable" about the games they play.
I'm sure there are speedrunners out there that do frequent casual playthroughs, and speedrunners who try to innovate by educating themselves on the broader mechanics of a game, but most don't. Typically, it is the glitch hunters that lead to innovation. It is the glitch hunters who find new useful glitches via exploiting different game mechanics, and it is the speedrunners who take those glitches and implement them into their runs.
My comment never once claimed that speedrunners were pretentious or told people how to play the game. I don't know why you brought that up because even if I did it wouldn't help my argument in any way. "Speedrunners are rude therefore I am correct" just wouldn't make sense in this context.
Overall I don't understand why you take issue with my reply. You say it is normal and expected for someone to forget parts of a game when they haven't seen or experienced them in years, which is what I was saying. Though, to be fair, I could've been more clear about that and my comment was vague in some areas.
I don't entirely agree with the speedrunner segment. Honestly felt more like a hit piece than an objective view or genuine advice to new players.
Speedrunners are by nature very knowledgeable in Monster Hunter. The scripts used in hunts have to come from somewhere, and that's extensive knowledge of the monster in question. When will it stagger, what's needed for a KO, the moveset, all of it is a consideration for how the script is built in the first place.
As far as weapons go; they NEED to know the optimal way of dealing damage for their times, otherwise they're just not competitive with other runners. As such the optimal way of dealing damage with each weapon has been *meticulously* mathed out. Speedrunners don't use shrapnel because times achieved with shrapnel are just worse by default.
Should you, as a casual player, follow speedrunners in their footsteps during normal gameplay? Fuck no, play the way you enjoy playing, that's the entire goal of monster hunter anyway; have FUN.
But to say speedrunners aren't knowledgeable is just downright disingenuous and wrong, sorry.
Best Build in World was Hunting Horn with Palico Rally 5 with the Meowlatov on your Palico and an ele weapon. Pure Easy Mode :3
I really liked the point regarding MH having multiple "exit points," by design. That's such a great way to explain how I personally got satisfied at different points of a given title!
On a side note, while I agree with your underlying sentiment regarding your point regarding "two teams" and the annoyance with the debate surrounding it, I feel you were less effective here. The myth, to me, seems less like the source of tribalism, but a product of it. It's presumably much easier to rationalize not liking (even having some burning hatred) to a "sequel" to your all-time favorite title, when there are people you can blame, rather than a conscious shift in design decision the same favorite group of people of yours. So the root of the conflict comes down to the different design philosophy of "realism" vs whacky anime fun at the end of the day, both of which contribute to MH's strength in my view. So I'm not sure if treating it like the myth that causes so much problem, without explicitly addressing the underlying design difference, is rhetorically effective.
Having said that, I can see how it forces people to come to terms with the notion that the two "series" aren't that separated from each other, so it might help in diffusing the blind dislike, and make them look at specifics. I mean I hate Ichinose for Heat Gauge, but he 100% redeemed himself with Rise Jetpack Gunlance so all is good. hahaha Anyways, subscribed, thanks for the food for thoughts!
14:35 for me rise was over after i beat every single unic monster, initialy i wanted to clear all quests, but there is just too many without true value to the game, then i wanted to clear all inflicted, and kill all variants. one day it hit me how much i whod need to farm lvl, even using cheats that i have already been using for a while, to unlock it i was 4 lvl short of scorned magnamalo and 100+lvl short of afflicted elders. i was already at burnout from the game and droped the big fat nope. then unistaled and played metro 2033 for the first time, and i loved it
the one thing about speedrunners is you only see the final most perfect run, you dont see the hundred attempts beforehand, and the reason defense dont matter is because speedrunners just quit and restart the second the monster touches them.
and at the end of the day YOU ARE NOT FUCKING SPEEDRUNNING, you are just playing the game farming the monster and having fun, and not trying to get a new world record. so for real who gives as shit if youre not running a meta build.
but you are speedrunning though, the most enjoyable part of MH is grinding the same monster for parts, slowly getting faster and faster everytime, I used to take 30 minutes to hunt some monsters, and now I can get it done in 10. That's like the entire point of the game, self improvement.
the only way I consume MH speedruns is watching them play my weapon in a cool way and watching GS speedruns, because they show me where opening are for difficult monsters I struggle with...
I haven’t heard anyone who knows at all what they’re talking about actually say that the teams are completely distinct (including some of the vids you showed). Gaijin’s video is actually quite nuanced on this if memory serves. I just hear it on Reddit.
Also, Long Sword, DB, LBG/HBG do have certain aspects that (I think) are rightly pointed to as making certain things “easier” or, probably better put, minimize/bypass certain game mechanics.
Good myth busting in general.
I just watched his video again and unfortunately, no there isn't any nuance to it. He is very obtuse in his language and explanation. Based on some of his responses to me today, I think we are on the same page now, but I also think he owes it to us to clarify the issue in a broader forum (like a video, perhaps).
For a long time in my first playthrough, I thought hammer was super op and just an easy way out, only to look around forums and friend groups to find out that it's just the weapon I clicked with most. After accepting that I stopped using hh and cb as much and been having a blast with hammer.
Myth 3 anecdote: A friend of mine (many who have dueled Fatalis with SOS on will know them as & Knuckles) has over 5k hours in MHW, rubs elbows with several high-skill communities, has 3900+ Fatalis Eyes(!!) and plays with DPS meter on most of the time.
If you insist on organizing weapons into a tier list, they always point out that the trend they've seen through DPS meter is that the variation between weapons in practice in multiplayer, non-scripted non-speedrun hunts is really only about 10-20%, but skill level and comfort with a weapon type can be several orders of magnitude more impactful (sometimes up to 500% variance in DPS). Someone who is bad at longsword and bad at fatalis using longsword with the best DPS build in the game can't go toe-to-toe with an experienced lance or hunting horn player with evade extender 2 and 100 hunts against fatalis under their belt.
Play what you want. You will always be most effective with the tools and builds you know and like the best, and monster fight knowledge matters so much more than individual weapon knowledge and rankings. As a weapon omnivore everything is fun, viable, and interesting.
a bad myth i would like to add to your list is the myth that capping gets more/better rewards. it gets different rewards, there are some rewards that you get from carving, some you get from capping. but it does not give you more. and when answering SoS flares you should always ask cap or kill. cos personally speaking i find it very frustrating when i am specifically after a carve reward and a person who answered an SoS (which i throw up all the time cos i enjoy multiplayer) caps the monster. its the hosts hunt, they get the choice.
in Rise I have stickers in some of the hotkey slots. You can enter your own text, so I have ones for "Cap or kill?" "Kill, no cap" and "I'll cap" (since I'm usually hosting the quest, so if I want to cap I bring my own traps). Obviously, doesn't guarantee randos will actually listen, but helps communicate quickly at least. The stickers are more noticeable than regular chat messages.
I agree that having defensive type skills is useful in your build, and the average player should be using some, but the ACTUAL "defense" skill that you boost up to increase your defense stat is easily the worst one out of them. You get more mileage out of elemental resistance and increased HP than increasing your actual raw defense. Hell, you're probably better off going divine blessing than investing slots into trying to get level 7 defense.
I'll always be one to advocate for players to invest in defensive orientated skills, but there's definitely a tier list when it comes to defensive skills that you'll get more effectiveness out of. Until Capcom buffs the literal "defense skill," I'll always feel this way.
Watch my defense video and see if there's anything horribly inaccurate in there.
@@iixxion Watched it and yeah it clearly just further proves that Def. boost is not useless at all and can clearly make the difference of being one shot or being able to tank that same shot 2-3 (or sometimes more) times. There's obviously value in defense boost.
The only thing I'm trying to shed light on is that if your goal is to get the most eHP possible with your limited slots, (with your goal ultimately being to survive more hits) there is definitely a priority list in terms of what skills give you the most value and eHP per slot.
Now assuming you're not trolling by using Low Rank armor (super low defense) in High Rank scaled monster hunts, with zero armor spheres invested in it, you should easily have a respectable defense stat, relative to the stage of the game you're in. So lets just assume that of the player before I go any further.
With that being said, from there if you want more survivability, your top priority for eHP per slot should be Health Boost first before even looking at anything else. Max out your health.
After that I'd argue that next in priority is maxing out elemental resistance, (assuming that the monster uses elemental attacks) as dedicating 3 slots towards ele res is even more eHP than using 7 slots for max defense boost. But the question of how much will ele res come into effect and how much value you'll truly get out of it, comes down to how often does that particular monster even use its ele attacks to begin with. But I think it's still worth noting the eHP value ele res gives per slot, compared to raw defense.
Now the next in line of priority, that I'd even argue give more survivability value per slot than defense boost, are skills like evade window, evade extender, speed eating, all the ailment resistances, fortify, recovery up, stun resistance, etc., but many of those things can't really be consistently measured, and come down to situations and the specific player using them. But I'd still argue that depending on the player and situation, these skills are potentially more valuable than defense boost, if properly taken advantage of.
Then after you've gone through all those options, and you feel you still need more survivability, then that's when I think players should look towards defense boost. Whatever slots you have left to spare can be dumped into defense boost at that point. But lets say you only have 3 slots to spare, then maybe level 3 divine blessing is better than level 3 defense boost. Who knows, the 25% activation chance is honestly kind of rough. Now if you just so happen to be running divine blessing secret, I'd 100% invest into all 5 ranks of divine blessing secret before even touching defense boost in my opinion.
Overall, I agree with your point of defense boost, but I think it's also equally important to bring up prioritization of survivability skills, when we only have so many limited slots.
When a certain monster eats its own tail that has been cut off, it disappears from the map.
I've been putting Defiance on all my sets. Converted my friend to it. It's so good.
Really hate the disdain for comfort skills that felt like it's been getting louder and louder recently. Some of the best fun I've had is with a wide range long sword set I used around when Safi released - I'd take advantage of when the longsword would get sheathed by certain moves to popout quick heals and buffs for my team.
You can thank speedrun/competitive players for that noise as their toxic one sided relationship with the more casual community continues to rot their stupid views drip into the community at large
@@michaelkeha already been blaming them for it even if I think the speedrunning content itself is cool. People just gotta realize that’s not how you normally play a game - nearly any game.
wait, is this just a compilation of the other videos you made?(post edit: yes it is)
The "you haven't beat the game until ____" fallacy isn't helped by how many times the game itself tells you you've beaten the game with end credits and such. Its a joke in my group of MHW friends. "How many times have you beat the game?" "I've beaten the game 5 times but still haven't finished AT Velkana."
This was a good discussion, and I agree that having prejudices based on an entry in the series being a portable entry or a mainline entry shouldn’t matter given that the only differences that go into them are the directors. Every Monster Hunter game still contains the heart and soul of the series even when it has a different coat of paint. We’re all hunters regardless of having played only one generation or all five of them. I’ll never understand the tribal nature between having main weapons as well, I find that just so petty and dismissive of the entire experience that these games provide. I’m not saying you have to live every weapon, but I do think people get way to uptight at times over particular weapons not being as popular as their favorite or being dismissive to others for preferring something someone would call easier. It just doesn’t make any sense to me given one of the core aspects of the series is camaraderie.
15:40 Im ngl I did like hearing this. As I got older for some reason I had a harder time sticking with games, even if I liked them. Up until recently I never really attempted Alatreon, Fatalis, or hit MR 100 in world despite loving the game. Couple weeks ago finally went to fight Gaismagorm after a year away from Rise. Hell even in Dark Souls 3 I enjoyed the game, but basically stopped once I fought the Dancer, because she was who I wanted to fight after seeing the trailers. There are a lot of games that I really enjoyed, but didnt "finish" even though I wanted to and it still bothers me. It feels kinda nice hearing someone tell me that I'm not lessening my experience just because I fell off before I got to where I wanted, and that this kind of thing can happen to a lot of people regardless of how much they enjoyed the game. I never know why I fall off sometimes, I just do, but thanks for saying that its normal.
This video is much needed as the days of Gen 6 are fast approaching. Old and new Hunters should watch this honestly
Counterpoint: Having a higher defense stat lowers the risks you take while playing the game, making it inherently less exciting and less fun. Not to say you're playing the game wrong if you get Divine Blessing to max, but it's far more thrilling to beat a monster when any wrong move could cost you the hunt.
All in all play how you want, every playstyle is valid.
Not doing enough damage and playing it safe means you risk running out of time and killing a monster at the 44 minutes mark is pretty exciting and nerve wracking. Also if you need defence you are doing plenty of errors that you are still risking having too many deaths.
@@ponytoast1231pretty exciting untill you figure out the monster didnt drop the rare component you needed after your 4th attempt
@@mccvvnuh But imagine how exciting it will be when you do get it on the 8th attempt!
@@ponytoast1231 after 7 hours knowing that could've been 2 if i always had damage? I would feel like i wasted a day on a monster i dont even like to fight anymore
@@ponytoast1231 sorry but you have to be terrible at the game to run out of time during a hunt, there's this guy who had a full run of the game were only his cat would be dealing damage and he managed to beat 99% of the monsters that way, no matter how much defense you put on you shouldn't be running out of time.
I very recently got into MHW, and I’ve been enjoying the game so far. I gravitated towards SnS as my main because I liked how it felt in the training room, and I like how flexible the move set is. I tried LS and DB first because I heard they were easy but I didn’t like them.
That being said, I can see the appeal of other weapons and why they would click with other people. Every weapon seems viable to me, even it it doesn’t fit my preferred playstyle. The only Easy Mode in world is the Guardian/Defender equipment, and it makes the game feel so much worse to play since you don’t engage with the core gameplay loop of crafting gear.
Haven't watched the vid yet but the myth about longsword being a scrub weapon messed up my latest rise playthrough. Got a bit into sunbreak soloing with it and realised I was terrible with it and didn't want to interact with the countering mechanics... I picked it because I thought it'd be easy mode, turns out for me it's the opposite.
(I do love LS in GU though lol)
There are definitely people who say x weapon puts the game on easy mode, but there is definitely a complaint to be made about some weapons (yeah, like long sword) getting a ton of updates and "qol" ever since 5th gen that have slowly removed the need for commitment.
Saying its all about an easy mode is a bit reductive imo.
Long sword gets the most flack in world because its the only weapon with on demand invincibility, but a lot of complaints about rise are how heavily the game revolved around counters. Its not just an "easy mode" thing. Late game rise is also balanced AROUND counters, meaning if you didn't personally enjoy that playstyle you were often reminded that you were missing opportunities in gameplay.
A good comparison to this gameplay option done well is late game double cross where monsters start punishing you for excessively or incorrectly using brave mode instead of "requiring" it.
A lot of it also has to do with unfair treatment between weapons.
I personally got a little annoyed seeing that helm breaker in wilds is cancelable and now has a sick ass judgement cut finisher when glaive got air bounces removed entierly. The "Easy Mode" complaint is sometimes a face value complaint but is often just a poorly articulated way to express these kinds of frustrations with weapon balancing and the evolving gameplay style.
Personally none of this bothers me too much (long sword is on thin ice though, it better behave itself), and a new player should definitely not bother worrying about all this.
Just wanted to type this out to hopefully frame this better, hope it didn't come off too doomposty. Despite being an old head and a staunch 4u supremacy preacher, ive enjoyed every game a ton and any gripes i have are always incredibly minor
Back in MHW base game, i used to pursue the optimal dps build for my hunter by farming behemoth. Reality struck when i got to AT nerg and i got 1 shot mid-animation by the pepe hand smash every single time. I've changed my approach since then when Iceborne came out and I still stand by it until Sunbreak. Dps doesn't mean shit when you carted. I agree with you regarding easy mode, it's more about what feels natural. I grow up playing DMC, God of War, Ninja Gaiden, Bayonetta, etc. It just feels nice to do flashy moves with nice mobility, I've only ever used heavy weapons such as greatsword when I started playing dark souls, I did enjoy GS in that game but GS in MH just doesn't click for me. Nice video!
Speedrunning can be amusing to see but it has definitely done damage to game communities, people are so worried about efficiency and competitive times rather than just enjoying the game. MH is made in a way where you have a lot of options, they didnt make these options to never be used.
With Rise it is all about efficincy for me
Killing the monster as fast as possible proves to me how far I came
(GL also allowes for a very aggressive playstyle)
In World I just loved discovering the area and also observing the monster and it's surroundings
If Wilds becomes more like World, I defently will take a more relaxed approuch go it again
Are these people in the room with us right now or are you just strawmanning against a boogeyman you made up. Who are these people? 25 million people bought world. Are you saying most of them are trying to be speedrunners? Where are they? I don’t see people online using obviously meta builds despite clearly being new.
What’s causing this mass hysteria? Insecurities about your own skill?
@MysteriousStranger50 ok troll move along now...
@@MysteriousStranger50 if you actually play the game you'd know how metafgging is a very real thing and how speedrunner even cheated (first cheat foodskill, then alter game files) for their run. Its hilarious, tbh
I would say even if the teams are the same the mindset of the games still shows a distinction between portable and mainline series. One has supermoves and is more experimental overall. The other is more grounded and sticks to the ideas that work with few additions. It feels like one is made with the mindset of making a ton of features and sees what works and then the other refines that into the new monster hunter formula.
That's another myth.
World is not grounded, it failed it's intent to expand environmental mechanics because they wasted half the budget and development time in a single boss fight everyone hated. So they put the added power from being back on console into frog animations, more complex patrolling directives and particle effects. They also had to butcher a lot of the maps when the geometry messed with monsters, connected functional arenas with loading corridors then gave us scoutflies and tracking to hide the mess they made.
They were extremely lucky that most new players found all that window dressing to be so endearing.
Tri was the last game on console and didn't focus on being "grounded" or "immersive". It tried something completely new with water combat and had the best online experience to date, but was otherwise a very small game.
4 wasn't "grounded" either. It focused on developing a larger narrative with a lot of tell, don't show. In both cases the G expansion refined what was already there and made the combat more absorbing in line with what FU established for G rank. G has always been the refinement of the previous experiment, and G IS the "portable team".
Generations/GU and Rise/Sunbreak took the game even futher with expanded movesets, more build viability, more challenging monster AI, Prowler mode and open maps that actually work. Then World and Wilds took massive steps back. Generations-World-Rise-Wilds is the only time there's been a distinct design flip-flop rather than a renewal of what was done before. World's regression was caused by the mismanaged development, let's hope Wilds wasn't a response to so many whiners bitching that Rise wasn't just "World 2", and there's more depth to it than what they've shown so far or that we at least regain some of the progress lost once it's G expansion comes out.
Tri was jank as hell though in many ways itself and has it's ungrounded elements
Grounded was definitely the wrong word but the more grounded features are a result of the mentalities im talking about. Essentially think of the experimental and time saving features outside of hunts like farms. Then think of the features that slow down gameplay and require longer play sessions, seige quests for example. Console gamss focus on longer play sessions and mobile games focus on individual hunts and speeding up between the hunt.
Movement features get added every main game (underwater, fast climbing and verticality, open zone) then expanded on in later games where they get more experimental (more underwater monsters, aerial style, wirebugs and palamutes).
There are features that are mainly put into console releases. Seige quests, rotating event quests as opposed to download and day night cycle oddly enough.
Dos had a lot of experimental features that slowed the game down and werent brought back (seasons and variable monster hunt rewards)
Bssically fast and flashy developments happen more on portable games and major features and slow gameplay developments happen more on console games. There will always be overlap and exceptions but the development will definitely be impacted by whether or not the game is on a portable system or a console. Thinking otherwise is as foolish as thinking the teams that dont exist dont communicate.
People that say ranged weapons are easy mode love to downplay the increase damage you take and the ammount of extra skills they need to do big damage. They all sound butthurt to me
About the "you haven't beat the game" thing. I'll admit, I've been guilty of this. But most of the time, it's because people come to me complaining about a Monster Hunter game before even really engaging with it at all. Or offering a "review" of the game with no basis in actual fact, bashing the lack of mechanics that they've simply not unlocked yet. You showed a good example of that in your video - that steam discussion post where the guy apparently bounced off the game without hunting a single thing, simply because he was asked to talk to a certain NPC, that he didn't even bother to look at the name of, after apparently mashing through all of the text explaining who that NPC is and where to find them, *and ignoring the objective banner that appears in town with an image of the npc you need to talk to.*
The tools for him to find out what he needed to do next were there, he just needed to slow down, actually read the text, and engage with the game honestly instead of just mashing through everything that tells him what to do, and then being mad that he doesn't know what to do. This is Monster Hunter Rise, not Monster Hunter World - even if you're a veteran of the latter, you are not an expert here. You might have some skills that transfer over from game to game, but for the most part, you're a newbie again, you're going to have to re-learn some shit. Probably a lot of shit. I started with Monster Hunter back in Freedom Unite, and have been with the series through four games thus far, including Rise, and I never had this problem in any MH game, and the reason is simple. I humbled myself to accept each game on its own terms, instead of thinking just because I'm good at one game, the rest should just fold up and give me what I want immediately.
Bouncing off a game like that doesn't say *anything* about the game - it says more about the complainer's patience and humility, or rather their lack thereof. It's true you don't have to go through the whole game to have a worthwhile opinion about it, and I totally agree about there being built-in exit points. That said if you aren't even willing to give the game the same fair shake you've given other installments in the series, if you can't even bother to reach one of those exit points, then I'm sorry - your opinion doesn't matter until you do. Monster Hunter games, for better or worse, tend to be pretty formulaic; you spend a bit of time at the beginning of every game walking around town learning where everybody you need to talk to is. You may play a few tutorial hunts. Then you work your way through key content and side content at your own pace, and at certain thresholds the story unfolds and reveals itself to you, bit by bit, unlocking new mechanics and options periodically as well, until finally everything is open to you. If you can do that for one game, you should be prepared to do it for others - these games can't always know that you're a veteran, and even if you are, it may have new things to teach. Pay attention.
To be fair, quick sheeth Longsword in Rise was way tankier than the lance.
I played hundreds of hours of mhfu before ever seeing a speedrun. Once I did it blew my mind. Thus is the best way to use speedrunners imo. Get your own experience first
"In their estimation, these ways of playing the game just aren't worthwhile" Incorrectly worded. They are the ways of playing that achieve the desired goal, speed clears. Not a playstyle advocated for the average player. Were you aware that speedrunners don't JUST do speed runs? What isn't stressed to the rest of the community, I suppose, is how many attempts at a clean run a runner has to take before they get that one run or that that build isn't the easy way to do things unless you've got the skill to pilot it. Blaming speedrunners for people trying to emulate speedrunners and failing because they don't realize what's going on behind the scenes is crazy.
Defensive skills being bad is another wild outside take. Rarely to I ever hear people saying defensive skills are bad. What you hear is that defense *boost* is a bad skill, because it kinda is in the lategame. You get less out of defense boost than you would get out of, say, stun resist or evade extender. The defense stat has extremely diminishing returns to the point where adding the handful of points that defense boost would give only drops the damage you take by one or two points. Defense skills themselves are on a sliding scale of personal skill whether you need them or not. Once you have the personal skill to not take enough hits in a row to need stun resist, you can drop it for a different effect that'll help you out. Or, you're a GS main like me and it's almost a necessary part of forcing attacks through and a damage gain because of it.
Correct, no weapon is easy mode. There is only higher or lower skill ceilings and floors, and some people will mesh with other weapons better.
There is no beating MH until you achieve your own goals in the game. True.
I did an in-depth breakdown of the damage reduction formula for defense. You might be interested in that one.
Longsword is easy mode, why would that ruin your experience in the least?
If you have fun with it, use it, continue playing easy mode, stop being insecure and be both accepting of the fact that you're playing what is obviously intentionally designed as an insanely strong beginner-friendly weapon, and that you find it fun.
I still wouldn't consider it "easy" mode though. If having the sword equipped gave you +1000 defense in MR as if it was wearing Defender gear in HR then i guess it would be. Otherwise, you still have the same consequence of getting hit like all the other melee classes.
I think the biggest issue people have with ls isn't the fact that its too strong per say, more the fact that it feels like it keeps getting stronger while other weapons seem to be neglected in comparison, like lance or insect glaive.
@@Edognightcrestthis is true though it seems LS has more room for stylistic growth while things like lance with their design just don't so they are more limited to bigger numbers to compensate which sucks
It's beginner friendly but has a high skill ceiling. I beat Allmother Narwa before I even knew how the spirit gauge worked. That would probably explain why it was so hard for me tbh, and I nearly timed out. So it was *possible* for me to complete hunts, easy for me to pick up... but years later, I wouldn't say I've mastered it. Fun as all hell though now that I know how it actually works.
you will never hear: "S&S is easy mode."
Wich I find funny because in my opinion SnS is the most underrated weapon. Can KO with the shield combo (more easily than I thought), flexible with the use of items without sheathing, good elemental damage, can play support with a status set and the talent that apply your items to your allies... It's a really fun weapon, especially in multiplayer.
@@cynaxis4002 Fun, occasionally, yes.
Easy? Never.
It has the worst range of all weapons, next to dual blade, while lacking the same mobility as dual blades.
The block is weak.
Dmg is low.
Motion values low.
Metsu counter is unreliable at best.
Sometimes it counters something, most of the time it does counter only the first hit, but sends you flying the next hit.
Weapon oil (shield oil)... lol.
Windmill... laughable.
True combo attack... good luck pulling that of and finding a time window for it, while HITTING the head of the retarded monster that shakes the skull constantly in all directions.
No S@S... makes me just sad/angry and it's my main weapon.
Well you're wrong. Back in MH Freedom, someone in the dev team apparently screwed up. They added damage multipliers to a couple of weapons, SnS being one of them. The hypothysis is that they meant to set the multiplier to 1.05, but it was set to 1.5. So the SnS had a 50% damage boost, making it actually hit as hard as a GS. Pair that with the very clunky controls of OG MH, it actually made the SnS the best weapon for that particular version of MH1.
All that being said, MH1/MHF had some BULLSHIT in their difficulty, so you might go hollow trying to solo it.
@@TheDalisama That was an accident that never occured again. Therefore it's statistically negletable
Because the sns stereotype is, paraphrasing triburos iirc, you are new or a master who has learned its potential. While LS stereotype is an okay weapon where everyone else suffers especially with the edgelord weebs it attracts.
I'm a "newcomer" to the series. Started last year with MHW.
I love watching mh speedruns. Specially from World. I even consider trying my hand at speedrunning someday.
Speedrunners are indeed top tier players.
But, what about the fun? What about all the joy of learning and exploring the game on your own?
Do you really think that copying someone's build and their entire playstyle is the best way of enjoying your first playthrough?
Building your own mixed sets is one of the best things on these games. At least for me.
That's why I don't use fatalis gear for example.
Of course you can get some tips here and there, but copying EVERYTHING doesn't sound like a lot of fun for me.
And of course you can have a different opinion than me, that's okay.
But damn, at least try playing something without someone telling you exactly what to do and how to play.
Trust me, you'll have a lot of time to use "meta" builds in your next playthroughs.
Your first experience with a game doesn't happen twice yk.
I respectfully disagree with most of your points:
Some of the most satisfying and rewarding gameplay I’ve experienced in any game was when I started following the TA speedrunning restrictions.
I won’t say I was speedrunning, I was trying, but my times weren’t competitive. I just enjoyed it
I still believe that most defensive skills are useless, some have uses that I prefer to mitigate by the hated adage of “gitting gud” like stun resist (I WANT to know that I’ve been hit too many times in a row) or earplugs (just roll) but adding defensive boost won’t stop you from being 2-3 shot at endgame. (Maybe in rise when they added the %boost, but I never tried it)
And something that I just thought of, a lot of people gatekeep the things they care about because they’ve watched things they enjoy be dissolved or ruined because of “appealing to the masses”
Call of duty zombies comes to mind.
It's my first time playing Monster Hunter World and I was excited to share my journey with the Group / Community however the member's comments were not warm or welcoming 😿I'm not sure if it was me or they just hate the longsword. They said the quest would've been completed in 2 minutes if I used a Bowgun. I finished the quest in 16 mins. I mean WTF? The time limit for the Quest was 50 minutes, Why are they so triggered? I told them that I was still new and just a casual gamer I was not good, but another individual said I was also a casual gamer I finished that same quest in 2 minutes using a Bow gun😼 I was like can we tone down the greatness please? I feel like sh!t already😾
Wow I hope that wasn't in my discord server! if so let me know and I'll smack some heads around. I hear stories like this all the time from the refugees of other discord servers. It's really sad that people like that exist, and its frustrating when people leave comments here saying that they don't exist. Hundreds have told me stories just like yours. That's part of why I make these videos.
Had a run in with an unbelievably elitist hunter a while ago. Obviously, he was complaining about the LS helmbreak cancel because "if thats the case, why not give the greatsword a TCS cancel, or an SAED cancel to the CB" to which I say... thats actually a great idea! He also complained that making the LS this strong will make people flock to it, as if every returning player didnt already have their prefferences. And finally, he said that the skill floor will get lower. Isnt that a good thing tho? That only makes the game more accessible to a wider audience.
ooh i hate all the new complaining bc of the Wilds changes to LS. instead of hating on LS for the thousandth time, why cant they celebrate some of the godsend changes that every other weapon now has, like GS keeping charge lvl through tackles and CB being able to overcharge phials
@@versernal exactly. I guess complaining really is addictive.
I feel like not enough people are talking about the bow dodge that refills stamina
@@lunasperidot8760 Nothing should be talked about imo. At least not negatively. They're doing their best to make the weapons more enjoyable and I trust them that they know how.
They don't want the games to be more accessible because that means the fandom isn't their Elite Group anymore. They don't want new people to play with, they want to keep some sense that they are superior to others. Making the games more accessible robs them of that illusion, so they become hostile.
When it comes to the whole "Main Series Team vs Portable Team" and that causing division, i don't think it's the idea of teams that causes the division even if it were strictly true. Nor do i think this division is bad.
The main series, especially now in a post 5th gen world, is made to be played in home consoles and PC. The philosophy of the team when making it is such that they expect players to spend about one hour (this is just an arbitrary amount of time i picked, but it's probably not too far off) playing the game uninterrupted whenever they boot it up, so the game is designed to be engaging for longer periods of time. The world will generally be larger and more dense, there will be more focus on monster's behavior outside of combat, and systems such as tracking or gathering can lean more towards a measure of realism.
When making a portable game, even if they know people will end up having extended play sessions, they design it first to be played in short bursts. The game has to accomodate for the way it's primary platform is inteded to be used. So hunts are faster, tracking is streamlined, there is not as much focus on giving the monsters non-combat behaviors.
The differences are in service to the vision of each director, but also to the use of each platform. And i think it's okay if someone only enjoys the portable approach, or the home console approach.
Actual speedrunners who try out different weapons and different builds are worth to follow, especially when they explain the pros and cons of each build.
If you want to play meta, go for it. If you want to play off meta, do it. It's your choice, you bought the game, you made the account, play however you want. But remember, dying isn't fun, especially if it's a lot. So learn the weapons, learn the skills, learn the build.
I'm an LBG main but lately, I've been trying aggro builds with shield weapons like S&S, Lance, GL and CB cause playing my main eventually became boring and repetitive especially when following meta builds. Personally, meta builds are only used for completing key quests. I don't use meta builds when playing Multiplayer or mat grinding.
Beaten = credits roll
Completed = 100%
or am i crazy here?😅
Most late game monsters get added after the ending so you are going to miss the most important battles.
Myth : Charge Blade is complicated...
No it is not, you charge your phial, shield, sword and do the SAED, repeat. You don't need to learn how to perfectly execute guard point to use CB, just go SAED or cancel into AED if the monster move that's it the guard point will come to you naturally as you play with CB, it's simple and a lot of people afraid to use it because these myth that you need a PhD to use it 😂
I prefer comfort over straight DPS in my sets, so some speedrun builds in rise would straight up kill me. Especially with such a heavy focus on derelection and the likes that sucks your health. Could I learn it? For sure, but I don't really feel like putting hours into a playstyle I don't enjoy for a 3 minute faster clear. Also, less dying, more damage. So it evens out when you're at a more casual skill levels. Especially with Sunbreak's endgame, I love seeing different stuff utilized.
Don't be meta slaves for the sake of it guys.
If you enjoy that, go for it, but it's not worth losing your mind over.
I just don't want hunters who are liabilities because they never learned the fundamentals of preparation. Carting because you didn't eat or didn't fill your HP to the max? That is preventable wastes of time.
Counterpoint: Funny damage number go brrrrrrrrrr
I used to hate the longsword so much because i played since Monster Hunter (2004) and when i passed to monster hunter dos (the one that's only in Japanese) i kinda felt like it was the only way i could ever get any advance at the game, so i thought "I suck ahh at this game so this weapon might just be broken" and then i basically had to go through the other second gen games only using it and i felt so bad about it, but then portable 3rd (probably my favorite game of the franchise) came out and the first thing i noticed was that beautiful weapon that i felt was missing in the other games: an Axe and well the switch blade might not fully be an axe and I'm not a fan of axes, but i finally had the hope of getting another weapon to use instead of that shitty longsword and i absolutely loved it, the first time i could ever beat a mh game without using the longsword, it wasn't as easy as when i exclusively used LS, but god i loved the Switch Axe, after skipping tri and going to MH4 I decided to give the rest of the weapons a second chance and i just found that i just had a playstyle that was very compatible with LS, I'm just wired to be good at it i guess, but nah i changed to Insect Glaive and now is my main weapon, won't ever touch a longsword again.
Saying Team A and Team B is a lot easier than saying they have 2 seperate development cycles with varying members of staff contributing to the development of said games. Because ultimately the second development team regardless of who its made up of are responsible for portable/experimental contributions to the series, whereas mainline development cycle produce the Flagship generational monster hunter titles, Monster Hunter, Dos, Tri, 4, World, Wilds. There is always clear distinctive creative differences in these titles and their experimental differences, a title that does not produce the generational leap always feels somewhat of a spinoff, or includes more features for the purpose of testing the waters. Closest thing to dismissing this is, Tri, they added underwater combat and this made development take much longer and more complicated than was initially expected.
When Rise was announced, there was a lot of new players to the series not familiar with these development cycles and expected rise to be a sequel to world, pretty much any monster hunter fan that has been with the series for a long time knew that this was a "Team B" game and shared that info with newer players to subside any expectations that rise was a sequel. People have naturally just kept referring to these cycles as Team A and Team B because it is DRAMATICALLY easier for newer players to understand and interpret the intentions behind it.
Honestly hugely appreciate this video, as I've felt a lot of new players are being mislead and becoming toxic due to many of
these fallacies.
As someone who's played since 4U, I still eat for Defense buffs and run Stun Resistance. 11 years hasn't made me untouchable lol
And I've also become quite tired of the weapon debates, "team A vs B" myths, and the endless mainline versus portable arguments.
And the end of the day, it's a PVE game. Play how you like, let people play how they like, and help/support friends who wanna play with you.
Post fatalis you don't stun anymore it's in the gear wtf?
Both the video and you people are misleading.
There's indeed optimal gear for what you intend to accomplish (at every stage of the game) there's also optimal gear for hunting a specific monster so how is the myth of Easy mode not true?
How is the myth about defense not true either when your a newer player cough on that starting gear your decos are health talisman most likely is earplugs so where can you put defense deco? Diminishing returns indeed because the next thing you need is sharpness and some other crap then you advice is to defense deco? 😂 Are you people insane?
It's like those people advising for barioth when I was starting. the truth is that there's so many indeed better decos than defense up.
The worst thing I have done is to be a punching bag for monsters when I should have always put my goal to maximize violence and to evacuate if my strategy doesn't pan out rather than the bullshit of standing there "to learn the monster" you're not learning that way I swear.
You "learn" the monster when you're not getting mauled and to busy drinking potion. 😂
The myths are indeed half truths you have to rationalize but they do make sense.
@datuputi777
1) Not every game is World, where Fatalis gear is busted.
2) It's less "run defense up" and more that running some comfort skills or things that aren't all damage is fine.
3) "Optimal" isn't the end all be all. And with 14 weapons, builds can be diverse entirely depending on who you're fighting, your weapon, and general playstyls or goals.
4) Hard to really decipher the end of the tangent here, but learning a monster doesn't mean just getting hit. It's fine to take it slow or careful, especially with an unfamiliar monster, and learning when it's safe or not to do damage. It's no real rush, you got 50 whole minutes most of the time.
Again, it's fine to chill and just enjoy ya time with the games or friends.