Thank you! I actually only figured that one after editing the video, but at least 623C confirms are relatively niche, I'll definitely note it on the wiki soon.
Thank you so much for making this video! I've wanted somone to make a great F W.Len video guide for a long time and I'm glad I found yours! can you please make more mbaacc guide videos like this one?
Glad you appreciate it :) I'd love to, I'm just not sure about what honestly! I have some projects in the making but I'm not quite sure what to commit to doing
@@SnailsDomain the simplest answer is to commit to the project you enjoy doing the most. The decision is ultimately yours to make in the end and you gotta stick with it.
those TK j236C if the opponent is standing and close you can do rising jB into j236C instead and when you land you can do IAD jB jC(has to be a little higher). If they are crouching, go direct into TK j236C and you will still have enough time for an IAD jB. This one is a little more tight but its easier than the 623B link. Also in cornern TK j236C allows you to do 5[B] which sets up for a 2B [2A 2B]x2 2C though it sacrifices the 2CC extension for better damage into the Okizeme
0:49 Am I doing something wrong or is the 2b > 2a > 2b part in all these combos just difficult? I can't seem to land the first 2a no matter what. Even if I attempt to time the first 2b to hit the opponent early as possible from the air, the opponent just hits the ground and gets knocked down before the 2a can even come out. Spent probably like 25 minutes trying this and landed it literally once
It's pretty hard, yeah. You gotta remember that 2B can hit them from pretty high up, which is what you want; if you're trying it from an air counter hit, sometimes they'll also just land too far for 2A to connect properly afterwards (usually after a j.A counter-hit). Just some stuff to keep in mind but mostly it's just practice :)
You might have to slightly delay 2C and 2CC for them to be low enough! If you find that inconsistent, you should also be able to skip j.2C at the end for a bit less damage.
Len always did look like touhou character imo
Really nice and comprehensive video. Worth mentioning imo that 623C can be confirmed with delay 2B to go to loops.
Thank you! I actually only figured that one after editing the video, but at least 623C confirms are relatively niche, I'll definitely note it on the wiki soon.
Thank you for this video! Just picked up Melty Blood and decided to play FWLen.
0:42 sick AF
Thank you so much for making this video! I've wanted somone to make a great F W.Len video guide for a long time and I'm glad I found yours! can you please make more mbaacc guide videos like this one?
Glad you appreciate it :)
I'd love to, I'm just not sure about what honestly!
I have some projects in the making but I'm not quite sure what to commit to doing
@@SnailsDomain the simplest answer is to commit to the project you enjoy doing the most. The decision is ultimately yours to make in the end and you gotta stick with it.
Bro, I've been trying the shitty first combo for half an hour, but the damn grap never comes out, help
Cute ost choice.
when the tough calls
those TK j236C if the opponent is standing and close you can do rising jB into j236C instead and when you land you can do IAD jB jC(has to be a little higher).
If they are crouching, go direct into TK j236C and you will still have enough time for an IAD jB. This one is a little more tight but its easier than the 623B link.
Also in cornern TK j236C allows you to do 5[B] which sets up for a 2B [2A 2B]x2 2C though it sacrifices the 2CC extension for better damage into the Okizeme
0:49 Am I doing something wrong or is the 2b > 2a > 2b part in all these combos just difficult? I can't seem to land the first 2a no matter what. Even if I attempt to time the first 2b to hit the opponent early as possible from the air, the opponent just hits the ground and gets knocked down before the 2a can even come out. Spent probably like 25 minutes trying this and landed it literally once
It's pretty hard, yeah. You gotta remember that 2B can hit them from pretty high up, which is what you want; if you're trying it from an air counter hit, sometimes they'll also just land too far for 2A to connect properly afterwards (usually after a j.A counter-hit). Just some stuff to keep in mind but mostly it's just practice :)
nice
I can't seem to land the air throw on the last combo.
You might have to slightly delay 2C and 2CC for them to be low enough! If you find that inconsistent, you should also be able to skip j.2C at the end for a bit less damage.
@@SnailsDomain Thank you!
Goddamn Touhou 😂♥️♥️♥️♥️
of course len players are also touhou fans 😂
amoug us