Fair warning, no Zelda video next week. I'm going to need an extra week to get footage for Link's Awakening, Ocarina of Time & Majora's Mask recorded, so enjoy this video while you can xD
For the Helmasaur King, there is an indicator that you're doing damage to the mask. If you hit it with the hammer and are successful, you'll hear a noise that indicates that you've hit it successfully
There's absolutely is feedback when you hit the helmasaur kings mask with the hammer. 1: you can hear the boss damage sound 2: when you land a hit it knocks your back a little and spins link around 180° 3: you can see the mask gradually breaking.
Don't forget, when fighting Mothula if you damage him and he hits the spikes, the damage you do is negated and you have to hit him MORE to make up for that.
I couldn't agree more with you on the Ganon fight. Those pits were the bane of my existence in my childhood. It's also very good to see some Trinexx love ❤ Great list as always! 🎉
Haven’t played any of the old Zelda games, but this series has been a really interesting watch. This ranking makes me want to check out A Link to the Past now. Can’t wait for the 3D entries! Great video as always Billy!
Another great list as always. Helmasaur King is definitely my favorite in the game with Moldorm being my least. I didn't really think about it until watching this video, but this game does have a pretty stacked boss roster. Looking forward to the Ocarina of Time rankings!
I am of similar age and love Moldorm since the beginning of the 90s. Especially since there is no easy way, he always keeps you on your toes. Great boss, very rewarding!
Another fantastic ranking of A Link to the Past! You really have a great understanding of the game. This game was my first love growing up in the 90's.
This might be a hot take. Back when I was a kid, Mothula was my absolute least favorite and most rage-inducing encounter in the game and I detested it. However in subsequent playthroughs, I grew to appreciate the maddening difficulty and it became my favorite because of how stupidly mis-balanced and difficult it was. Stockholm syndrome probably.
I loved the pit elements in boss fights in this game. I felt they added a lot. Not only lengthening a tricky encounter, but also giving the player an out if they were unprepared or ran low on resources. Yes the mirror offers the same option, but it is easily forgetable. Once while re-exploring the ice dungeon I got stuck in the boss chamber for around 10 minutes before I remembered the mirror.
I think it’s a funny aspect to the fight. Needlessly cruel reflecting the era. Plus it’s just another stage hazard you have to watch out for. Situational awareness makes encounters like that more memorable imo.
okay so fun fact about kholdstare: because his weakness is fire in any form, the first half of the fight is completely trivial bc one use of the bombos medallion brings him directly into stage 2. you actually don't need to touch skull woods to beat ice palace bc everything that's ice in there can be killed with bombos. in fact i often do skull woods as my 6th dungeon during runthroughs bc you can do everything other than trinexx/turtle rock without the fire rod as long as you have the bombos medallion which is better and in fact probably the most broken item within a zelda game's universe ever..
For Moldorm, there’s actually a hole you can fall in that gives you fairies in the floor before you fight Moldorm, so you get infinite healing and fairies if you keep falling. Yes, the boss is easier because of this, but it’s still annoying.
Hey man, congrats on making it to 9K subscribers. I genuinely think you’ll be able to make it to 10K at the end of the year. Good luck for the final stretch!
I actually didn't mind the floors falling out with Gannon. I actually thought they were a clever addition to the danger and of course being the final boss he should be the most dangerous, not to mention the fact that the fighting arena is much much bigger than with Moldorm. It's actually pretty easy to avoid falling in those holes since they're just around the perimeter of the room. If they rent through the middle of the room, I might have agreed with you. I could have seen them adding one vertical and one horizontal floor falling out to almost make a window shape and if you end up on a different platform where it's a lot harder to hit him even with the silver arrows, then you might be screwed, but fortunately they didn't take it to that extreme.
@BillySYT There seems to be some error in the video: When you hit Helmasaur King, you can hear it. There is a certain sound for all bosses that can be heard upon every hit that Link delivers. And regarding Moldorm: We grew up with 2D Zeldas which all are harder in general than 3D Zeldas. Moldorm requires great reflexes and hence does test your abilities - complaining about him does usually come from people who were only used to the easier 3D games.
It could be argued that TrineXX inspired FF7s boss Schizo, very similar principle, two opposing elements, is a dragon, FF7 started development as a SNES game and is quite a dangerous enemy.
I love the rankings for Link to the past! Trinexx is my #1 too. Was the hardest boss for me to beat back in the day . Thief and Agonim are top 3 for me because they were the most memorable bosses. They were true villains in the story with purpose and character as opposed to most of the bosses that were seemingly just random monsters. You did Mothula dirty putting it at the bottom, its one of the hardest bosses for sure but I see that as a positive rather than a negative, that's my #4. Mostly agree with the list, hope to see more Zelda rankings!
Actually with Trinexx, it's better to remove the ice head first so it doesn't get a chance to make the floor slippery. Plus the Golden sword makes killing the heads easier!
Trinexx is a pretty solid boss but what keeps him back from the top spot on my ranking is the fact that if you run out of magic during the battle then there's no way to finish the fight that to me is more annoying than falling down the pit during the ganon fight
mothula is difficult for the wrong reasons because of an programming oversight. the gba version fixed it and it no longer has its damage negated when knocked into a spike block.
An additional point about the Moth-boss: The spikes moving around isn‘t one spike ball at a time. You can have MULTIPLE of these guys moving around at once. There are so many ways you could nerv this fight to make it more reasonable. Only have one spike ball move at a time. No moving floor. The walls not being made out of spikes but the spike balls coming out of holes so you at least can touch the wall. The boss moving slower and/or more predictably. The boss shooting only one projectile at a time. It‘s literally like they threw as much stuff in there as possible, it‘s baffling! And completely off, when you compare it with the rest of the bosses.
The field elements aren't even the worst part of the Mothula fight. I feel like the spike traps must have been added late in development after a decision that the fight was too easy or something, because Mothula and the spike traps don't get along programming wise. Or perhaps it's more accurate to say they get along too well. Whatever, if Mothula touches a spike trap while experiencing knockback from being hit, the game doesn't register the hit so Mothula doesn't take damage..
I knew Giant Moldorm would either be at the very top of the list, or the very bottom. There's no in-between: you either love this boss fight, or you hate it.
Ill write my list before i view the video so dont get influenced or reminded. Memory does magic. 1Worst- worm in the tower of Hera. 2- Ganon 3-theves Town gohst. 4- agihim 5-helmasaur king 6-mothula 7-vitreous 8-desert Temple Worm. 9- eastern palace soldiers. Cant Remember others. Edit ,agree with your list. Didnt remember the rest because they where all eyes..i guess my memory meshed them into one. And the helmasur king simalar to turtle rock boss...wich for some reason also remebered its name as "helmrock" 😂
I will ALWAYS hate Mothula with a burning Passion, to the point that I don't fight this stupid Bug until I get the Magic Cape, the magic Upgrade and the LV3 Sword to kill it faster. Also, there is a Bug in the game were if you knock back Mothula into the spike walls, the damage you deal will be negated extending the fight for no stupid Reason making it more tedious. I actually like and tolerate every boss in this game (even Moldorm, were I learned that using pegasus boots against him will negate the bounce back if you normally hit his body), but Mothula can just Burn in Hell.
I must have sucked when I played this as a kid because I died so many times, 326 it says on my very first completed playthrough. Ive kept the save file all this time on my catridge lol. Played it again recently and 0 deaths and didn't find anything hard, not even Ganon lol Also, if you leave the dungeon the second you get the titan's mitt, go get yourvsword upgraded, Blind is an absolute walk over.
@@BillySYT In a room in the pyramid after you fall down, there's a tele-tile that tells you you need silver arrows. So this is intended to make the boss seem invincible until you find his weakness. You can also go in with just the base, untempered master sword and regular swings do 0 damage to him. Spin attacks are the only way to get through his armor at this point. You have to be ready to take on this boss.
Trinexx loses points for me because its very possible to get to that fight without the ice rod, the placement of which is super random. I also find the fire/ice theme super overated and played out in general (not just in zelda). I still think its in the top half but I'd put all of Ganon, Helmasaur, Arrrrghus and Blind at least above him. I'd put a non-bugged version of Mothula very high if it was one of the last bosses - to me the biggest problem is the difficulty scaling. A greater problem imo is how easy some of the last bosses are tho. Great Vitreous idea, I was thinking something similar. I think a lot of these bosses could have been better with a third phase also. I'd rank Lanmolas higher than Kholdstare and Vitreous at least. They''re not the best fight but they're only second in the game. Those later ones are serious let downs and also commit the eyeball boss sin.
I did not know that when you used the fire and ice rod on Trinexx you can slash your sword when one of the heads gets stunned. I would have my bottles filled with green magic potions. BTW in the original Legend of Zelda why were goriyas, octorocks, darknuts, and loinels red and blue? Why does the white sword has a blue handle and the magical sword has a red handle? Why is there a red and blue potion, red and blue ring, red and blue candle? Red represents the US republican party and blue represents the US democratic party? In A Link to the Past, why are there green, red, and blue rupees? Why are the soldiers from the light world red, blue, and green? There is a minority US party called the green party.
isnt it funny that moldorm is one of the most hated bosses in zelda, yet its the one they bring back all the time. Also ,quick question, whats the policy on mini bosses, after all the next few games start to really introduce them ?
The irony is I actually like Moldorm's design, and I was a big fan of it when I was younger. But now the format just drives me up the wall. And as for Mini-Bosses, I think it depends. For the 3D Games, where they've got a ton of depth, I'll give them their own list. For the 2D Games, I'll likely either omit them, or include them in the boss ranking. Trying to figure out what to do with Link's Awakening, because a couple of the mini-bosses are arguably better than some of the bosses.
@@BillySYT I know and that's fair. If you want to pull your hair out: try a randomizer sometime. A few days ago I wound up in a fight with Trinex in that ice room from Ganon's Tower (where you re-fight the Armos Knights), mind you with only one Bottle and no 1/2 magic buff. I decided to end the run at that point.
Ganon is my number one. I dont mind the holes but i do think they should outright kill you. Falling down and just going back up feels lame. Mothula is the worst imo. I think it is unfair. I have beaten every boss without getting hit (not in a single run obvioulsy) except that one. I always use a potion or two. Im sure someone out there can beat it no hit but i dont see how.
Crying about the pits is fairly hypocritical. Would you have preferred instant death instead, as you said? It’s basically the same outcome. You restart the fight. The pit exists as an environmental hazard that makes you consider your positioning. Whining about that defeats the purpose of positioning.
With your complaining about how easy or hard some of these bosses are, tell me you're not really that good at Zelda Link to the past without telling me you're not good at Zelda Link to the past. Also your little analogy of the DVD video icon bouncing around like the one boss, news flash millennial, DVDs didn't exist when this game came out we were on VHS.
Fair warning, no Zelda video next week. I'm going to need an extra week to get footage for Link's Awakening, Ocarina of Time & Majora's Mask recorded, so enjoy this video while you can xD
You should mix in a Zelda like game like Alundra
For the Helmasaur King, there is an indicator that you're doing damage to the mask. If you hit it with the hammer and are successful, you'll hear a noise that indicates that you've hit it successfully
Yeah it’s sort of like a little *tink* of the sword, the same sound that link makes when he holds down B and walks into a wall
There's absolutely is feedback when you hit the helmasaur kings mask with the hammer. 1: you can hear the boss damage sound
2: when you land a hit it knocks your back a little and spins link around 180°
3: you can see the mask gradually breaking.
the spikes in the helmasaur king room are to keep players from trying to attack his backside, since that's how you fight baby helmasaurs.
I loved your commentary on the DVD logo perfectly hitting the corners of the screen rofl
Don't forget, when fighting Mothula if you damage him and he hits the spikes, the damage you do is negated and you have to hit him MORE to make up for that.
I really like what a Link between Worlds did with some of these bosses.
I couldn't agree more with you on the Ganon fight. Those pits were the bane of my existence in my childhood. It's also very good to see some Trinexx love ❤ Great list as always! 🎉
Haven’t played any of the old Zelda games, but this series has been a really interesting watch. This ranking makes me want to check out A Link to the Past now. Can’t wait for the 3D entries! Great video as always Billy!
Another great list as always. Helmasaur King is definitely my favorite in the game with Moldorm being my least. I didn't really think about it until watching this video, but this game does have a pretty stacked boss roster. Looking forward to the Ocarina of Time rankings!
Very good idea for the vitreous fight actually
I'm 41 and I'm still triggered by Moldorm.
I am of similar age and love Moldorm since the beginning of the 90s. Especially since there is no easy way, he always keeps you on your toes. Great boss, very rewarding!
Another fantastic ranking of A Link to the Past! You really have a great understanding of the game. This game was my first love growing up in the 90's.
This might be a hot take. Back when I was a kid, Mothula was my absolute least favorite and most rage-inducing encounter in the game and I detested it. However in subsequent playthroughs, I grew to appreciate the maddening difficulty and it became my favorite because of how stupidly mis-balanced and difficult it was. Stockholm syndrome probably.
I agree 100% with your number one. Everyone is always cheering about Helmasaur King or Ganon, but Trinexx is one of the best bosses ever. Thank you!
I loved the pit elements in boss fights in this game. I felt they added a lot. Not only lengthening a tricky encounter, but also giving the player an out if they were unprepared or ran low on resources. Yes the mirror offers the same option, but it is easily forgetable. Once while re-exploring the ice dungeon I got stuck in the boss chamber for around 10 minutes before I remembered the mirror.
Been there
I think it’s a funny aspect to the fight. Needlessly cruel reflecting the era. Plus it’s just another stage hazard you have to watch out for. Situational awareness makes encounters like that more memorable imo.
In the gba remake, the helasours kings mask does flash when hit with a hammer
okay so fun fact about kholdstare: because his weakness is fire in any form, the first half of the fight is completely trivial bc one use of the bombos medallion brings him directly into stage 2. you actually don't need to touch skull woods to beat ice palace bc everything that's ice in there can be killed with bombos. in fact i often do skull woods as my 6th dungeon during runthroughs bc you can do everything other than trinexx/turtle rock without the fire rod as long as you have the bombos medallion which is better and in fact probably the most broken item within a zelda game's universe ever..
When I fought Helmasaur king for the first time I thought it was Dodongo, so I bombed him...
And it works vs the mask, so good work.
17:51 if you actually go back there (maybe not when the boss is alive because I tried after it was dead) the spikes won't even damage link
For Moldorm, there’s actually a hole you can fall in that gives you fairies in the floor before you fight Moldorm, so you get infinite healing and fairies if you keep falling. Yes, the boss is easier because of this, but it’s still annoying.
I'm sorry, my villain is the Great Helmasaur King. He's a beast
Hey man, congrats on making it to 9K subscribers. I genuinely think you’ll be able to make it to 10K at the end of the year. Good luck for the final stretch!
Make sure you don’t upgrade to the yellow sword before fighting Mothula either. For some reason it doesn’t hurt the boss..
I actually didn't mind the floors falling out with Gannon. I actually thought they were a clever addition to the danger and of course being the final boss he should be the most dangerous, not to mention the fact that the fighting arena is much much bigger than with Moldorm. It's actually pretty easy to avoid falling in those holes since they're just around the perimeter of the room. If they rent through the middle of the room, I might have agreed with you. I could have seen them adding one vertical and one horizontal floor falling out to almost make a window shape and if you end up on a different platform where it's a lot harder to hit him even with the silver arrows, then you might be screwed, but fortunately they didn't take it to that extreme.
hot take, but i actually like Mothula. I love how many things you have to pay attention to when fighting him.
@BillySYT There seems to be some error in the video: When you hit Helmasaur King, you can hear it. There is a certain sound for all bosses that can be heard upon every hit that Link delivers.
And regarding Moldorm: We grew up with 2D Zeldas which all are harder in general than 3D Zeldas.
Moldorm requires great reflexes and hence does test your abilities - complaining about him does usually come from people who were only used to the easier 3D games.
I really like Moldorm.His battle is fun and he looks so derpy
It could be argued that TrineXX inspired FF7s boss Schizo, very similar principle, two opposing elements, is a dragon, FF7 started development as a SNES game and is quite a dangerous enemy.
I love the rankings for Link to the past! Trinexx is my #1 too. Was the hardest boss for me to beat back in the day . Thief and Agonim are top 3 for me because they were the most memorable bosses. They were true villains in the story with purpose and character as opposed to most of the bosses that were seemingly just random monsters. You did Mothula dirty putting it at the bottom, its one of the hardest bosses for sure but I see that as a positive rather than a negative, that's my #4. Mostly agree with the list, hope to see more Zelda rankings!
Mothula is also invincible when you sword slash him into the spikes
Actually with Trinexx, it's better to remove the ice head first so it doesn't get a chance to make the floor slippery. Plus the Golden sword makes killing the heads easier!
best way i beat Mothula is to ignore everything and just focus on hitting Mothula, if you do that, the fight always ends in like 20 seconds
Loving the new channel icon and tye new list I'm general!!!
Trinexx is a pretty solid boss but what keeps him back from the top spot on my ranking is the fact that if you run out of magic during the battle then there's no way to finish the fight that to me is more annoying than falling down the pit during the ganon fight
mothula is difficult for the wrong reasons because of an programming oversight. the gba version fixed it and it no longer has its damage negated when knocked into a spike block.
An additional point about the Moth-boss:
The spikes moving around isn‘t one spike ball at a time. You can have MULTIPLE of these guys moving around at once.
There are so many ways you could nerv this fight to make it more reasonable. Only have one spike ball move at a time. No moving floor. The walls not being made out of spikes but the spike balls coming out of holes so you at least can touch the wall. The boss moving slower and/or more predictably. The boss shooting only one projectile at a time.
It‘s literally like they threw as much stuff in there as possible, it‘s baffling! And completely off, when you compare it with the rest of the bosses.
for mothula and blind, i just grab the cape beforehand because i dont even want to deal with their nonsense
For the ice dungeon boss you can use the bombos medallion and one shot his first phase
The field elements aren't even the worst part of the Mothula fight. I feel like the spike traps must have been added late in development after a decision that the fight was too easy or something, because Mothula and the spike traps don't get along programming wise. Or perhaps it's more accurate to say they get along too well. Whatever, if Mothula touches a spike trap while experiencing knockback from being hit, the game doesn't register the hit so Mothula doesn't take damage..
"You barely have any health at this point in the game and you're being told: hey! Slay six enemies!"
It's like Dark Souls 2 \o/
I knew Giant Moldorm would either be at the very top of the list, or the very bottom. There's no in-between: you either love this boss fight, or you hate it.
Moldorm is awesome! One of the most iconic bosses of probably the most important Zelda game ever. 🙌🏻
Does the lanmolas know the wifi password?
Didn’t think that joke would work but let’s roll with it
It does make a sound when you hit Helmasaur with the hammer
Ill write my list before i view the video so dont get influenced or reminded. Memory does magic.
1Worst- worm in the tower of Hera.
2- Ganon
3-theves Town gohst.
4- agihim
5-helmasaur king
6-mothula
7-vitreous
8-desert Temple Worm.
9- eastern palace soldiers.
Cant Remember others.
Edit ,agree with your list. Didnt remember the rest because they where all eyes..i guess my memory meshed them into one. And the helmasur king simalar to turtle rock boss...wich for some reason also remebered its name as "helmrock" 😂
For me Agahnim would be dead last, what a boring fight
Was howling at the DVD bouncing!
Was that the Old Sharlayan theme from FFXIV I heard at 8:30? :)
Excellent video!
I'm back on my FFXIV music binge, so I just need excuses to play Endwalker/Shadowbringers themes in my videos
Mothula trauma bombed me as a kid
Agahnim finally recognized 🎉
I don't think your point about the Helmasaur King is a nitpick. Of course, I also agree with it, so....
Great video but moldorm is one of my all time favorite zelda bosses
I will ALWAYS hate Mothula with a burning Passion, to the point that I don't fight this stupid Bug until I get the Magic Cape, the magic Upgrade and the LV3 Sword to kill it faster. Also, there is a Bug in the game were if you knock back Mothula into the spike walls, the damage you deal will be negated extending the fight for no stupid Reason making it more tedious.
I actually like and tolerate every boss in this game (even Moldorm, were I learned that using pegasus boots against him will negate the bounce back if you normally hit his body), but Mothula can just Burn in Hell.
I must have sucked when I played this as a kid because I died so many times, 326 it says on my very first completed playthrough. Ive kept the save file all this time on my catridge lol. Played it again recently and 0 deaths and didn't find anything hard, not even Ganon lol
Also, if you leave the dungeon the second you get the titan's mitt, go get yourvsword upgraded, Blind is an absolute walk over.
I hate you for cutting away from the dvd logo right before it hit the corner.
The funny part - The dvd logo footage I used NEVER hits the corner ;w;
Blue Cane + 1/2 Magic that moth bastard
The pits in Gannon’s fight may be if you don’t have silver arrows u can go get them without dying?
That makes sense, but in that case I find it to be poor design that a player could go the whole game not knowing teh Silver Arrows even existed lol
@@BillySYT In a room in the pyramid after you fall down, there's a tele-tile that tells you you need silver arrows. So this is intended to make the boss seem invincible until you find his weakness. You can also go in with just the base, untempered master sword and regular swings do 0 damage to him. Spin attacks are the only way to get through his armor at this point. You have to be ready to take on this boss.
That Aganim sprite messed me up.
Use Bombos on Kholdstare's ice form. Trust me :)
Trinexx loses points for me because its very possible to get to that fight without the ice rod, the placement of which is super random. I also find the fire/ice theme super overated and played out in general (not just in zelda). I still think its in the top half but I'd put all of Ganon, Helmasaur, Arrrrghus and Blind at least above him.
I'd put a non-bugged version of Mothula very high if it was one of the last bosses - to me the biggest problem is the difficulty scaling. A greater problem imo is how easy some of the last bosses are tho.
Great Vitreous idea, I was thinking something similar. I think a lot of these bosses could have been better with a third phase also.
I'd rank Lanmolas higher than Kholdstare and Vitreous at least. They''re not the best fight but they're only second in the game. Those later ones are serious let downs and also commit the eyeball boss sin.
Vitrious is easy if you use the cane to be invincible
Totally disagree with the desert palace light world ranking
It’s one of my favourite and the boss is great
I did not know that when you used the fire and ice rod on Trinexx you can slash your sword when one of the heads gets stunned. I would have my bottles filled with green magic potions. BTW in the original Legend of Zelda why were goriyas, octorocks, darknuts, and loinels red and blue? Why does the white sword has a blue handle and the magical sword has a red handle? Why is there a red and blue potion, red and blue ring, red and blue candle? Red represents the US republican party and blue represents the US democratic party? In A Link to the Past, why are there green, red, and blue rupees? Why are the soldiers from the light world red, blue, and green? There is a minority US party called the green party.
The Desert Palace 3 work boss is weak against the Ice Rod, making the fight easier
The fight's already super easy IMO, so if anything it harms the fight even more in my eyes lol
vitrious use magic cape and enjoy the show :)
Should we tell him you can stay in the corner the entire time to win?
But where's the fun in that?
isnt it funny that moldorm is one of the most hated bosses in zelda, yet its the one they bring back all the time.
Also ,quick question, whats the policy on mini bosses, after all the next few games start to really introduce them ?
The irony is I actually like Moldorm's design, and I was a big fan of it when I was younger. But now the format just drives me up the wall. And as for Mini-Bosses, I think it depends. For the 3D Games, where they've got a ton of depth, I'll give them their own list. For the 2D Games, I'll likely either omit them, or include them in the boss ranking. Trying to figure out what to do with Link's Awakening, because a couple of the mini-bosses are arguably better than some of the bosses.
Moldorm is a very well designed fight; you are biased.
He is a well designed fight, and I am biased. Because this is a subjective ranking based on my biases. That's literally the point.
@@BillySYT I know and that's fair. If you want to pull your hair out: try a randomizer sometime. A few days ago I wound up in a fight with Trinex in that ice room from Ganon's Tower (where you re-fight the Armos Knights), mind you with only one Bottle and no 1/2 magic buff. I decided to end the run at that point.
Mothula: skill issue
moldorm is the hardest boss in the game, the ganon tower version made me give up.
Did you gain any sword upgrades? Because if you have the fully upgraded sword, you can kill the Ganon's Tower Moldorm in two hits.
@@BillySYT I think I did, but pretty sure I jumped in, got knocked of and went, yeah nope
Mothula got what she deserved.
Ganon is my number one. I dont mind the holes but i do think they should outright kill you. Falling down and just going back up feels lame. Mothula is the worst imo. I think it is unfair. I have beaten every boss without getting hit (not in a single run obvioulsy) except that one. I always use a potion or two. Im sure someone out there can beat it no hit but i dont see how.
Crying about the pits is fairly hypocritical. Would you have preferred instant death instead, as you said? It’s basically the same outcome. You restart the fight. The pit exists as an environmental hazard that makes you consider your positioning. Whining about that defeats the purpose of positioning.
If you don’t use the word rectify I will subscribe I promise
But I like that word :
@@BillySYT lol I’m joking I got you man love the content
Dark souls 3 video pls
I've made multiple Dark Souls III videos on the channel.
You're saying a lot of bullshit sorry. It feels like someone speaking about a game he watches but never played it.
With your complaining about how easy or hard some of these bosses are, tell me you're not really that good at Zelda Link to the past without telling me you're not good at Zelda Link to the past. Also your little analogy of the DVD video icon bouncing around like the one boss, news flash millennial, DVDs didn't exist when this game came out we were on VHS.
What's with the political thumbnail?
Moldorm is really easy imo. Spin attacks are the key to hitting him easily. Also if you get the ice rod early you can 1 hit the Lanmolas