@@blengine I think thats a neat idea, however, a more indepth tutorial to understanding how to create patterns, which is the key to most procedural materials, would be better I believe as a first step. But back to the specific request - Brick material and or Woodbark :D then a tutorial on how to combine such procedural materials would be amazing too, for example let's take a brickwall and combine it with a procedural meshwire ontop on some parts, to hold loose parts together (often used in plastering) as an example on how to combine 2 whole different patterns to work together. Thank you for your tutorial!
@@rodrigoalexandrealves8564 A more realistic car paint(for both engines) is something I've already been working on to make training for. After this course is released I'll probably get back to working on that.
@@Keyr969 The pattern tutorial is actually already on my wish list! After creating this weave pattern I started making plans for a tutorial just on patterns. Brick and bark are great ideas too. Brick alone could be quite the project depending on the detail, and I like your layering idea too. That one's got me thinking...
Thanks for the comments about the missing anistrophy guys! So we'll consider this to be the Eevee-compatible version then, since anisotrophy is not compatible with Eevee. Here's Part 2 of the tutorial where I add the anisotropic effect in for Cycles in just a few minutes - th-cam.com/video/N5eWRdqwjOY/w-d-xo.html -Chris
Really nice! I think in real carbon fiber material, the apparent difference in color of the different strands is an anisotropy phenomenon: the color changes depending on the viewing angle. It can be easily be reproduced in cycles by using the anisotropic setting together with a metallic material and the anisotropic rotation depending on the black-and-white mask you created.
Ah yeah someone mentioned this and luckily with that zig zag mask it shouldn't be too much work to add in that anisotropic effect as you pointed out. And in the end the color options are still in place for more customizing (I have actually seen 2 distinct colored bands on custom carbon fiber when looking things up). i'm still surprised how strong the anisotropic effect is in real life that the bands look so distinct, very cool. -Chris
Literally was making a drone with carbon fiber material 3 days ago. Material was a pain to create myself, and now this shows up hahaha. What a coincidence
this is a bloody masterclass, unbelieveable... you made like 4 different highly useful textures in different stages of this video and the level of technical explanations you are a great man, thank you
i know this is an old video but thank you so much for making these, the way you explain things and how they work after is so helpful and actually develops an understanding of the process a lot more than those videos that just tell you what to do.
Thank you for the compliments! Glad you liked it. I'm trying to get some newer stuff on here, but tons of distractions right now, hopefully soon though.
I did it once and it didn't work, I probably did something wrong, it just didn't work in cycles (everything was black), but now it worked perfectly, thank you very much, best yt tutorial
This tutorial was very impressive and easy to follow. I love how you shared your thought process and logic behind every value and how it can affect the material, really helpful for learning how to make shaders on your own. Thank you
Thanks a lot 👍. I had only a problem putting this shader on my piece, i couldn't see it properly. So i had to go to menu "UV" and select "Cube projection" and all is fine now.
I did this in 2.79. Took a few adjustments, since the Mapping node in 2.79 doesn't have the same inputs as 2.8 onwards. After the Mapping node use a Vector Math node set to Add.
There are so many tools and skills packed into this one lesson. So much potential. It's really enjoyable to play around with each step in the node path and have those "Aha!" moments. Excellent stuff.
Thanks for this! Sweet tip: You can hold shift + right click, then drag over any number of connecting lines in the node editor. Blender will automatically create a reroute node that combines all the lines into one--or add a node to a single line.
Thanks for this amazing procedural texture. I added a connection between the Bump Normal output into the Clearcoat Normal connection on the Principled BSDF shader and got similar results as you were trying to achieve in part 2. Thanks again for sharing this video.
So, to add a reroute node with a shortcut: Shift+left mouse drag across the noodle(s) coming out of the node. No digging through menus. Great tutorial, though. You’re really good at teaching. And that trick using the Voronoi node to add gradients to the checker pattern was sick.
Man I just need to spend a week memorizing shader editor (and node wrangler) hot keys. Though I think it's shift+right click drag in this case after having tested it out. Super useful though, thank you. -Chris
Wow fabulous tutorial as always CG Masters, 🤩🤩 looking forward to buy your course. Thank so much for those tips in the Node Shading, 😂🤣😂 it is funny you always have new tips anything relative to blender that is why I love your tutorials always so helpful.
CG Masters thank for replying back. Is a pleasure, you guys deserve it because all of you make high quality video tutorials. I always learn new things. Your courses are really helpful. God bless everyone at CG Masters wishing you the beat to come 🤩🤩.
Very intersting technique and informative tutorial, thanks a lot! I'm sure someone told you this already, but you can hold Shift and Drag Right Click over node connections to group them under the same re-route node automatically. Just another neat shortcut from that wonderful add-on.
To fix the sharp middle of the bands, put a math node in divide mode, plug the output into the distance value of the bump node and then simply plug the global scale value in the bottom and adjust the other value of the math node to your liking. This ensure the gradient smoothness is consistent when changing the scale for the patern.
Thanks Paul! The weave pattern for this was a fun one to figure out, and I actually learned a lot in all the failed attempts too. And glad you liked the corvette course =D -Chris
This was amazing, thank you! I have a bit of a faster workflow but you've just added to it with some helpful tricks I didn't know. Very fun tutorial, thanks!
A very nice and easy to follow tutorial. Thank you for spreading Blender knowledge. To deepen it, I would suggest explaining the big steps some more before proceeding. Like, at 2:11 it would be beneficial to explain that you are going to convert Checker texture into brand-like, subdivide it spacially with more brands and offset it using texture coordinates to create the mask displayed. Perhaps a simple breakdown in stages would be beneficial as well -- this way most people will understand what are they doing at each step without rewinding the video, which is a key to understanding the principles.
Thanks! And you're right, there were a few parts that I thought could've used a little more foreshadowing. It's sometimes hard to find the right balance between being concise and also being comprehensive enough, but I'll try to do better. Thanks for the feedback! -Chris
Thank you sir! It's been a long 15 months studying 2.8 and recording for this new course. But now we're going to be unleashing tons of 2.8/2.9 content this year =)
I agree with others - this is perhaps the best set of tutorials I've ever stumbled upon for Blender. I do have one question though - I need to scale the pattern since it is simply to large for my object but I can't figure out how to scale it. I'd love some hints on this. :)
Never mind my own stupidity... at the end of this tutorial you added that scaling I was looking for. Thumbs up for the best tutorials I've seen in ages for Blender. :)
Awesome video. Node systems make me feel like an absolute moron. I never thought I was a genius, but I know that I'm not dumb... or so I thought... Please make more procedural material content, my tiny brain requires more
The things possible with nodes absolutely melts my brain, especially with artists who actually somehow build full and complex 3d models just with nodes. And then animate them!
Hey Prashan! Good to be back =) Tons of 2.8/2.9 content coming this year. We spent the last 15 months studying 2.8 and recording for the new course, so it's going to be so freeing to publish that and move on. -Chris
Thanks for that. Someone else mentioned it too and it's a good idea. I might create a follow-up to this tutorial where I create a node group with all the important customizable options, and I'll for sure be including the divide function to keep things consistent with scale. -Chris
This was fantastic! Thank you! Even though you stated that this was a more intermediate project you still made sure to go through every step without assuming people would know what to do at any given step. Very much appreciated. What's your approximate timeline for the course release? Thanks!
Glad you liked it! We aren't sure of an exact release date yet. We're pretty much done but we're doing one last review and editing pass then submitting to Udemy for review. -Chris
Interesting take using checker/voronoi texture nodes instead of straight math nodes. I probably would have gone with math but I bet this method appeals to many
I considered using math nodes at the start, but with only limited experience with using math for shaders this definitely seemed like a more appealing approach like you said.
It's awesome to you guys pop up in my feed. Excellent tutorial as always! I'm a day 1 buyer of the encyclopedia course for sure. Hoping you guys add sculpting and uv unwrapping. Really looking forward to it!
UV unwrapping will likely be part of the first update to the course. Sculpting is planned for the course as well. We'll be adding more and more into the course depending on its success, but regardless of that I won't leave the course hanging without some UV Unwrapping training. And thanks for supporting our training! -Chris
We need like a million more of these procedural material tutorials.
Got any specific requests? I've got a few ideas in mind for more of these, but always looking to add to the to-do list. -Chris
@@blengine The Classic Metalic CarPaint (EEVEE).
@@blengine I think thats a neat idea, however, a more indepth tutorial to understanding how to create patterns, which is the key to most procedural materials, would be better I believe as a first step. But back to the specific request - Brick material and or Woodbark :D then a tutorial on how to combine such procedural materials would be amazing too, for example let's take a brickwall and combine it with a procedural meshwire ontop on some parts, to hold loose parts together (often used in plastering) as an example on how to combine 2 whole different patterns to work together. Thank you for your tutorial!
@@rodrigoalexandrealves8564 A more realistic car paint(for both engines) is something I've already been working on to make training for. After this course is released I'll probably get back to working on that.
@@Keyr969 The pattern tutorial is actually already on my wish list! After creating this weave pattern I started making plans for a tutorial just on patterns. Brick and bark are great ideas too. Brick alone could be quite the project depending on the detail, and I like your layering idea too. That one's got me thinking...
Thanks for the comments about the missing anistrophy guys! So we'll consider this to be the Eevee-compatible version then, since anisotrophy is not compatible with Eevee. Here's Part 2 of the tutorial where I add the anisotropic effect in for Cycles in just a few minutes - th-cam.com/video/N5eWRdqwjOY/w-d-xo.html -Chris
U r so perfect at teaching man
U just explain every single move that u do
Im so excited
Really nice! I think in real carbon fiber material, the apparent difference in color of the different strands is an anisotropy phenomenon: the color changes depending on the viewing angle. It can be easily be reproduced in cycles by using the anisotropic setting together with a metallic material and the anisotropic rotation depending on the black-and-white mask you created.
Ah yeah someone mentioned this and luckily with that zig zag mask it shouldn't be too much work to add in that anisotropic effect as you pointed out. And in the end the color options are still in place for more customizing (I have actually seen 2 distinct colored bands on custom carbon fiber when looking things up). i'm still surprised how strong the anisotropic effect is in real life that the bands look so distinct, very cool. -Chris
Literally was making a drone with carbon fiber material 3 days ago. Material was a pain to create myself, and now this shows up hahaha. What a coincidence
Ties Flippo “if only there was a tutorial.... oooooh what do we have here?”
this is a bloody masterclass, unbelieveable...
you made like 4 different highly useful textures in different stages of this video
and the level of technical explanations
you are a great man, thank you
Thanks glad you liked it! -Chris
i know this is an old video but thank you so much for making these, the way you explain things and how they work after is so helpful and actually develops an understanding of the process a lot more than those videos that just tell you what to do.
Thank you for the compliments! Glad you liked it. I'm trying to get some newer stuff on here, but tons of distractions right now, hopefully soon though.
I did it once and it didn't work, I probably did something wrong, it just didn't work in cycles (everything was black), but now it worked perfectly, thank you very much, best yt tutorial
This tutorial was very impressive and easy to follow. I love how you shared your thought process and logic behind every value and how it can affect the material, really helpful for learning how to make shaders on your own. Thank you
Thank you and glad you liked it so much!
This was fantastic tutorial!
Lots of useful information efficiently layed out!
That was just "the" perfect tutorial! Amazing way to explain, thank you
WOW! The like rate says everything!
The way you explain things is impressive. You are a great teacher! Thank you so much!
What is that that easy
U are a good teacher abd this deserves 1M more veiws
I hope to see more tutorials like that
A masterpiece of a procedural tutorial if there ever was one! Thank you very much for this.
Best materials tutorial ever. Thanks
Thanks a lot 👍.
I had only a problem putting this shader on my piece, i couldn't see it properly.
So i had to go to menu "UV" and select "Cube projection" and all is fine now.
I did this in 2.79. Took a few adjustments, since the Mapping node in 2.79 doesn't have the same inputs as 2.8 onwards. After the Mapping node use a Vector Math node set to Add.
There are so many tools and skills packed into this one lesson. So much potential. It's really enjoyable to play around with each step in the node path and have those "Aha!" moments. Excellent stuff.
Thanks for this! Sweet tip: You can hold shift + right click, then drag over any number of connecting lines in the node editor. Blender will automatically create a reroute node that combines all the lines into one--or add a node to a single line.
Hey, thanks for that. Some others mentioned this as well and I've gone far too long without using it, very very handy hot key! -Chris
This is a pretty darn well explained tutorial for such a complex procedural texture, thank you!
awesome material, great job!
That is sooooooooo sick didnt know making materials could be this cool
As someone completely new to the program, this was really cool to see and follow - Thanks for the great content!
Thanks for this amazing procedural texture. I added a connection between the Bump Normal output into the Clearcoat Normal connection on the Principled BSDF shader and got similar results as you were trying to achieve in part 2. Thanks again for sharing this video.
Nice, and glad you liked the tutorial =)
Super helpful and easy to follow for someone like me who's only just started to play around with nodes.
I had no idea it can be done procedurally. Thanks!
It works with the newest version (3.5), it looks amazing! Nice work and thank you
The anisotropy effect is awesome! I'll have to try that in my next project.
Bro SO SO Cool, thank you a ton. I just purchased your course to support you and your time Thanks Again
Thanks for the support Jeff I appreciate that! Hope you like the course too =)
Please keep on sharing your knowledge! Procedural textures are amazing
Great vid! Just getting into the power of procedural and this is just what I needed to continue rounding out my understanding! Thanks
This is absolutely incredible work, thanku for sharing your knowledge!
This is next level stuff i feel like ive just jumped 10 years in college lol. Thank you so much
Absofuckinglutely gorgeous carbon fiber.
You're the man Chris. I am happy to apply this shader to some of my Corvette body parts soon :))
Glad you like it! This is definitely a handy shader to have.
I already knew all of this... But 23:55 was worth every second!!!
So, to add a reroute node with a shortcut: Shift+left mouse drag across the noodle(s) coming out of the node. No digging through menus. Great tutorial, though. You’re really good at teaching. And that trick using the Voronoi node to add gradients to the checker pattern was sick.
Man I just need to spend a week memorizing shader editor (and node wrangler) hot keys. Though I think it's shift+right click drag in this case after having tested it out. Super useful though, thank you. -Chris
Wow fabulous tutorial as always CG Masters, 🤩🤩 looking forward to buy your course.
Thank so much for those tips in the Node Shading, 😂🤣😂 it is funny you always have new tips anything relative to blender that is why I love your tutorials always so helpful.
Thanks man! And thanks for all the support =) Happy to hear how much you learn from our tutorials. -Chris
CG Masters thank for replying back. Is a pleasure, you guys deserve it because all of you make high quality video tutorials. I always learn new things. Your courses are really helpful. God bless everyone at CG Masters wishing you the beat to come 🤩🤩.
Bro, thats incredible, awesome texture, thanks a lot❤❤❤❤❤❤❤❤❤
I really enjoyed this tutorial; great instruction and the detailed explanations are very much appreciated!
Thank you for creating and sharing this!!
That really is one of the Nicest Blender Tutorial I have seen in a while. the 4 people Disliking the Video work for 3ds Max xD
Just stumbled upon this! Very neat video! You are clear, concise and methodical! The results turned out great :) Thanks for sharing!
Thanks glad you liked it!
This tutorial was amazing!
This is VERY powerfull
Dealing with procedural textures is still difficult for me but you make it look very easy !
Nice!!! Waiting (in)patiently for the course to be released :)
Amazing tutorial, just what I was looking for when modeling a CF splitter for my car. Thanks!
Very intersting technique and informative tutorial, thanks a lot! I'm sure someone told you this already, but you can hold Shift and Drag Right Click over node connections to group them under the same re-route node automatically. Just another neat shortcut from that wonderful add-on.
Super useful hotkey thanks! I really need to spend some time memorizing these hot keys better.
@@blengine They really do seem to be endless haha. I didn't even know there was one for adding a Mix Shader before watching this tutorial.
Excellent, brilliant! I found all my answers to mask and nodes at this tutorial. A big thanks! to you my friend. Thank you! Thank you!!!!!!!!!
Cool tutorial man, and you are doing a great job explaining everything so we can follow you all the way and learning new things, thanks a lot!
Thank you so much for this tutorial! It helps me so much with understanding texturing workflow. Thank you!
To fix the sharp middle of the bands, put a math node in divide mode, plug the output into the distance value of the bump node and then simply plug the global scale value in the bottom and adjust the other value of the math node to your liking. This ensure the gradient smoothness is consistent when changing the scale for the patern.
Ah very nice idea to automate that, thanks for the tip!
@@blengine No problem! Also thank you for this great tutorial. Everything is clear and well explained, I like it.
Wow this material has been my nemesis for years. I'm stoked for this video. Just like your corvette video which is the best on the market.
Thanks Paul! The weave pattern for this was a fun one to figure out, and I actually learned a lot in all the failed attempts too. And glad you liked the corvette course =D -Chris
Thank you so much for this amazing texture
Outstanding! Great explanation. As well as good for later review and reference.
Great tool, thanks man
That's so great crazy. And it really works. I don't know, how someone can figure out something like that.
This is mind-blowing, thanks for enlightening me.
This is amazing and perfectly explained! Thank you.
Really Really awesome. Thanks Really easy and no need to pay. A huge thank for this 🙏🙏🙏🙏
this is insanely good, thank you!
AMAZING! Great tutorial
Wonderful tutorial, and perfectly explained. Thank you.
Excellent tutorial. Top class.
You guys are the best
This is your daily dose of Recommendation
Carbon fibre shader but it's Procedural in Blender
This was amazing, thank you! I have a bit of a faster workflow but you've just added to it with some helpful tricks I didn't know. Very fun tutorial, thanks!
Thanks homie this was actually really fun to follow and looks tony tiger great!
A very nice and easy to follow tutorial. Thank you for spreading Blender knowledge.
To deepen it, I would suggest explaining the big steps some more before proceeding. Like, at 2:11 it would be beneficial to explain that you are going to convert Checker texture into brand-like, subdivide it spacially with more brands and offset it using texture coordinates to create the mask displayed. Perhaps a simple breakdown in stages would be beneficial as well -- this way most people will understand what are they doing at each step without rewinding the video, which is a key to understanding the principles.
Thanks! And you're right, there were a few parts that I thought could've used a little more foreshadowing. It's sometimes hard to find the right balance between being concise and also being comprehensive enough, but I'll try to do better. Thanks for the feedback! -Chris
At 2:06 is literally burning my eyes XD
I love it!
really Thanks!
wow! now i know how to recreate the flooring i have! thanks
Send this to Wren from Corridor. He'll love it!
Dude, welcome back!
Thank you sir! It's been a long 15 months studying 2.8 and recording for this new course. But now we're going to be unleashing tons of 2.8/2.9 content this year =)
@@blengine "Cry 'Havoc!,' and let slip the dogs of war."
Phenomenal tutorial.
I agree with others - this is perhaps the best set of tutorials I've ever stumbled upon for Blender. I do have one question though - I need to scale the pattern since it is simply to large for my object but I can't figure out how to scale it. I'd love some hints on this. :)
Never mind my own stupidity... at the end of this tutorial you added that scaling I was looking for. Thumbs up for the best tutorials I've seen in ages for Blender. :)
Thanks Kristofer, glad you liked it!
the best procedural carbon material on youtube! Will make that carbon material for guns i made in blender on my channel
What a great tutorial! What a great technique! Brilliant! Thank you for sharing your knowledge. Thank you. Dg
Thank you !
Awesome video.
Node systems make me feel like an absolute moron. I never thought I was a genius, but I know that I'm not dumb... or so I thought... Please make more procedural material content, my tiny brain requires more
The things possible with nodes absolutely melts my brain, especially with artists who actually somehow build full and complex 3d models just with nodes. And then animate them!
Just wow! Dude you're should make nodevember! Thanks
Thank you very much!
Awesome!!!
Just brilliant !!!
I name you lord of the nodes😂 thx for the great content
just perfect. Thank you very much! :D
Really nice and educational video. I subscribed.
Okay, that's cool.
Chris!! it's good to hear from you! I am SO digging into this!
Hey Prashan! Good to be back =) Tons of 2.8/2.9 content coming this year. We spent the last 15 months studying 2.8 and recording for the new course, so it's going to be so freeing to publish that and move on. -Chris
The clearcoat makes the whole thing look varnished, applying the normal to the clearcoat normal improves it, in my eyes anyway. Great work though.
Yeah the clearcoat would be for something like car wraps, but not necessary to have. I like it better without it.
You Sir...are a node wizzard!
Thank you
You can link the value of scale with the bump node with a divide math function.
Thanks for that. Someone else mentioned it too and it's a good idea. I might create a follow-up to this tutorial where I create a node group with all the important customizable options, and I'll for sure be including the divide function to keep things consistent with scale. -Chris
This was fantastic! Thank you! Even though you stated that this was a more intermediate project you still made sure to go through every step without assuming people would know what to do at any given step. Very much appreciated. What's your approximate timeline for the course release? Thanks!
Glad you liked it! We aren't sure of an exact release date yet. We're pretty much done but we're doing one last review and editing pass then submitting to Udemy for review. -Chris
Interesting take using checker/voronoi texture nodes instead of straight math nodes. I probably would have gone with math but I bet this method appeals to many
I considered using math nodes at the start, but with only limited experience with using math for shaders this definitely seemed like a more appealing approach like you said.
nice! im going to use this alot
It's awesome to you guys pop up in my feed. Excellent tutorial as always! I'm a day 1 buyer of the encyclopedia course for sure. Hoping you guys add sculpting and uv unwrapping. Really looking forward to it!
UV unwrapping will likely be part of the first update to the course. Sculpting is planned for the course as well. We'll be adding more and more into the course depending on its success, but regardless of that I won't leave the course hanging without some UV Unwrapping training. And thanks for supporting our training! -Chris
@@blengine Great to hear!
Amazing!!! Thank you.
this tutorial isss sooooo awesomeee
thanks!