You keep stepping up your presentation skills with each of these battle report videos. This was best looking one yet, and was extremely easy to follow with the digital map overlays. Made it almost look like a turn by turn D&D combat, but that might be because I have so much experience with those.
Thanks, I’m a fan of the grid system. It works great with my kid so we don’t have to fumble around with rulers as much. He also enjoys Chess so it is fun to see him work out strategy on a grid system.
Nice and professionaly made battle report! About "Predator" rule for saurians - carbine do two attack rolls, each unmodified roll of 6 generates extra roll to hit, not extra A2. You had to roll only 4 dices in total. Thanks to results it was not cheating during the game :)
I went back and forth with this. What you are saying seems more fair and less overpowering, but the rule says, “+1 attack with that weapon”. And “that weapon” has an A2 attack, so I’m still not sure.
@@SquareTableUnion Unfortunately, no. A2 means two attacks or 2 rolls to hit. You rolled two 6s and got two extra rolls to hit (one extra roll for each unmodified 6). This rule "migrated" from WH40k without any changes. Otherwise carbine will be overpowered.
I would agree that you roll as many dice for the 6s that came up and not for every dice in the Attack Profile. It's kinda like Furious except that you don't get a free automatic Hit. But on the other hand, you still benefit from Predator in situations where you are not Charging.
Awesome quality of content man. Really awesome. But a couple of things. When you pilled on the attacks on the screecher that was already shaken, you should have added plus one to check wound effect, that's another effect of been shaken (you get +1 on wounds check and fail morale). Speaking about moral, you forgot that once an army is down to half or less of their starting units, all models immediately need to make a moral test (if fail they get shaken and if already shaken they get destroyed). Also the predator rule says, for every 6 rolled you get an extra attack with that weapon. Since the basic rules defines the actions you can take are hold and shoot, advance and shoot, rush & charge and melee; shoot and melee are not defined as "attack" but their own action called shoot and melee. So this means the +1 attack is just a +1 to that weapons attack profile. so if the carbine has an attack profile of 2 and you rolled a 2 and 6, the six would change the profile to 3 so all you needed to roll was one dice. Other than that, great job brother.
Thanks! I’m going to start using predator as everyone is suggesting because I think it more balanced, but I still read it the other way for some reason. Looking forward to seeing some reports!
Production values are off the charts here, nicely done! Otoh, I hate the grid movement (and straight-line movement paths). You never had the active model move back one square after resolving close combat. In non-gridded gameplay, active models retreat 1” after close combat.
Thanks. Totally get the 1 inch back rule but I just feel like it is just extra movement for no reason. Even if the units are right beside each other, I just place an activation token down and call it a charge. At least that is the way I play on a half scale map.
A very well-produced battle report! Minor complaints: the foot shuffling foley is a bit dorky and cringe. Also, the grid-based movement is super easy, but seems odd to not be able to move diagonally and directly toward an objective. But then again, that's always been the problem with minis on a square grid, even in D&D, so your solution is alright. Thanks for the awesome battle report!
Thanks. The grid surely has pros and cons. Even when it seems strange to go to an angle to get somewhere, as long as your opponent has to do the same thing, then distance is distance and it makes for some interesting strategy. One thing I really like about it is that there is no arguments on whether you made it to an objective or not. You either landed on the square or you didn’t. I still play with rulers if I’m on a bigger mat.
I like how you're using the map grid. The folks I play games with most often are measurement averse. Finding ways to grid or hex the maps helps get them to the table. Have you tried hex grids as well as squares? How did it compare?
I’m open to hex, but I just like squares for some reason. Squares are a little more universal and I think it looks better if you have terrain with a grid built in on houses and such. House and dungeon floors have a natural square pattern with brick and tiles. I don’t think the grid system is popular for my channel but like your gaming buddies I get annoyed of measuring devices.
I just cut them out on printer paper with scissors and then glued the image to bingo chips. I took my time and it was a brutal and annoying process but they do look good. Thanks!
You keep stepping up your presentation skills with each of these battle report videos. This was best looking one yet, and was extremely easy to follow with the digital map overlays. Made it almost look like a turn by turn D&D combat, but that might be because I have so much experience with those.
Thanks, I’m a fan of the grid system. It works great with my kid so we don’t have to fumble around with rulers as much. He also enjoys Chess so it is fun to see him work out strategy on a grid system.
@@SquareTableUnion Yeah it makes measuring visual distances very easy, which is suspect why games like D&D have been using it for so long.
Nice and professionaly made battle report! About "Predator" rule for saurians - carbine do two attack rolls, each unmodified roll of 6 generates extra roll to hit, not extra A2. You had to roll only 4 dices in total. Thanks to results it was not cheating during the game :)
I went back and forth with this. What you are saying seems more fair and less overpowering, but the rule says, “+1 attack with that weapon”. And “that weapon” has an A2 attack, so I’m still not sure.
@@SquareTableUnion Unfortunately, no. A2 means two attacks or 2 rolls to hit. You rolled two 6s and got two extra rolls to hit (one extra roll for each unmodified 6). This rule "migrated" from WH40k without any changes. Otherwise carbine will be overpowered.
I would agree that you roll as many dice for the 6s that came up and not for every dice in the Attack Profile. It's kinda like Furious except that you don't get a free automatic Hit. But on the other hand, you still benefit from Predator in situations where you are not Charging.
@@nwo_akil What this gentleman has stated is correct.
You roll as many dives as the 6s you got
Wow, not only a cool battle but the production style is top tier
Thanks!
Awesome quality of content man. Really awesome. But a couple of things. When you pilled on the attacks on the screecher that was already shaken, you should have added plus one to check wound effect, that's another effect of been shaken (you get +1 on wounds check and fail morale). Speaking about moral, you forgot that once an army is down to half or less of their starting units, all models immediately need to make a moral test (if fail they get shaken and if already shaken they get destroyed). Also the predator rule says, for every 6 rolled you get an extra attack with that weapon. Since the basic rules defines the actions you can take are hold and shoot, advance and shoot, rush & charge and melee; shoot and melee are not defined as "attack" but their own action called shoot and melee. So this means the +1 attack is just a +1 to that weapons attack profile. so if the carbine has an attack profile of 2 and you rolled a 2 and 6, the six would change the profile to 3 so all you needed to roll was one dice. Other than that, great job brother.
The production value is so good! Well done.
Highest production battlereports on the site!
I am in absolute awe of the production quality of this. The lights, the spinning camera, the overlays. superb!
Thanks!
Nice, I like the concise presentation. It's easy for me to figure out the mechanics just by watching the video.
Thanks
Wow the production on this is great bud it was like a play by play of a sports game with stats, explaining and showing what is done :-D
Thanks! The play by play sports thing was what I was aiming for.
@@SquareTableUnion sweet I love it but I say it took a while to but together. But again looks great!
well now I never want to watch another content creator's battle report. thanks a lot.
Thanks! There are some good ones out there though with great personality.
Im about to print these guys for a first time play of the new rules! Thanks for sharing this with us!
Enjoy! I have got to play much since the update but I think adding the extra wound when shaken is going to be good.
This was a very entertaining battle report. Great Job!
Great content!.
Thanks
Aside from the predator issue this was a wonderful battle point. When I start building reports I think I will do something similar.
Thanks! I’m going to start using predator as everyone is suggesting because I think it more balanced, but I still read it the other way for some reason. Looking forward to seeing some reports!
Ok. I'm ready for more! ❤
Thanks! I’m painting up some Ratmen now. In between family birthdays and holidays I’m struggling with production.
Gorgeous looking battle report. Will be on the look out for more!
And they say dinosaurs evolved into birds... Pfft... Go Saurians!
Saurians after winning: "Mmmmm taste like chicken".
Super, vielen Dank - Viele Grüße aus Velbert!
Gute Aufbereitung. Danke für die Mühe.
Thanks!
Damm that is just like a movie!
Production values are off the charts here, nicely done! Otoh, I hate the grid movement (and straight-line movement paths). You never had the active model move back one square after resolving close combat. In non-gridded gameplay, active models retreat 1” after close combat.
Thanks. Totally get the 1 inch back rule but I just feel like it is just extra movement for no reason. Even if the units are right beside each other, I just place an activation token down and call it a charge. At least that is the way I play on a half scale map.
A very well-produced battle report! Minor complaints: the foot shuffling foley is a bit dorky and cringe. Also, the grid-based movement is super easy, but seems odd to not be able to move diagonally and directly toward an objective. But then again, that's always been the problem with minis on a square grid, even in D&D, so your solution is alright.
Thanks for the awesome battle report!
SPOILERS!
The demons were disadvantaged with so few cover pieces, I'd say, but I'll trust your playtesting more than my theorycrafting!
Thanks. The grid surely has pros and cons. Even when it seems strange to go to an angle to get somewhere, as long as your opponent has to do the same thing, then distance is distance and it makes for some interesting strategy. One thing I really like about it is that there is no arguments on whether you made it to an objective or not. You either landed on the square or you didn’t. I still play with rulers if I’m on a bigger mat.
I like how you're using the map grid. The folks I play games with most often are measurement averse. Finding ways to grid or hex the maps helps get them to the table. Have you tried hex grids as well as squares? How did it compare?
I’m open to hex, but I just like squares for some reason. Squares are a little more universal and I think it looks better if you have terrain with a grid built in on houses and such. House and dungeon floors have a natural square pattern with brick and tiles. I don’t think the grid system is popular for my channel but like your gaming buddies I get annoyed of measuring devices.
How did you manage to cut the tokens so well? they look awesome
I just cut them out on printer paper with scissors and then glued the image to bingo chips. I took my time and it was a brutal and annoying process but they do look good. Thanks!
Did they remove the rule where stunned(shaken) units are removed once charged or shot?
I think they made it an advanced rule.
Yes, no automatic route with the current core rules.
Yeah... They changed that insta kill rule and honestly, I think the game is a lot better for it.