I'll be fucked if I have any idea what frenchcore kicks or modulation is, but it sounds dope blaring through my shitty phone speakers! 😅 Always awesome to hear what you put out! 🥳🎉
Hahaha thanks Joe! An example of what modulation is in the context of this project would be the center window with the orange sharp lines, which is a noise gate. You can interpret the shape of the lines as a visual representation of volume, so that particular noise gate is being used on crashes and closed hi-hats to give them a seemingly completely different rhythm and feel. The green window is a time manipulation plugin, so it can make a constant note sound like many different notes by modulating the pitch, volume, repeating, etc. I don't understand it well enough to be able to explain what it does in layman's terms, sorry. The window in the top-right is a standard EQ which in this use-case is being used to automate gradually opening the core sounds frequency range for the intro buildup before introducing the percussions. Lower frequency ranges (the ones on the left of the window) are where sub basses (lower frequency sounds) live, and the high ones on the right. There's a lot to get into regarding that haha Thanks for the kind words friend!
The bass is insane :O
Haha yeah it's just a little bit bassy teehee
I'll be fucked if I have any idea what frenchcore kicks or modulation is, but it sounds dope blaring through my shitty phone speakers! 😅
Always awesome to hear what you put out! 🥳🎉
Hahaha thanks Joe! An example of what modulation is in the context of this project would be the center window with the orange sharp lines, which is a noise gate. You can interpret the shape of the lines as a visual representation of volume, so that particular noise gate is being used on crashes and closed hi-hats to give them a seemingly completely different rhythm and feel.
The green window is a time manipulation plugin, so it can make a constant note sound like many different notes by modulating the pitch, volume, repeating, etc. I don't understand it well enough to be able to explain what it does in layman's terms, sorry.
The window in the top-right is a standard EQ which in this use-case is being used to automate gradually opening the core sounds frequency range for the intro buildup before introducing the percussions. Lower frequency ranges (the ones on the left of the window) are where sub basses (lower frequency sounds) live, and the high ones on the right. There's a lot to get into regarding that haha
Thanks for the kind words friend!