Corrections: - Amphetamines was not accurate lmao - The Fester's Quest audio was in fact supposed to sound like that, my only experience with the game was on the Dendy with duty cycles swapped
he'd probably derail the stream for about 20 minutes going down a rabbit hole of nes midis (not with the emulator, like actually searching for them on google), which will inevitably lead him to discover mm2wood (if he hasn't already)
I really wish more emulators could have the feature to replace the sounds with MIDI instruments. That would make playing these games quite a bit more interesting.
Yeah, like, it's so off you KNOW there's a jumpscare incoming somewhere And I thought Mario's overworld theme in C minor rather than major was too on the nose in Mario '85
nes emulators that don't get cpu emulation right are so funny, what do you MEAN you couldn't implement one of the simplest cpu architectures of all time
It's pretty cool to see how the evolution of many of these old console emulators was in their time and also to see strange ways to play these emulators on PC (like Nester DS). I would really like to see a second part with other consoles (like snes, gb, gba etc) since it seems like a pretty interesting topic, I don't know how this video got to my feed but I hope TH-cam recommends it to more people
I dunno what NES emulator I used on the DS but it was actually for GBA and It worked well for mario, zelda and metroid. Might've even been someone hacked nintendo's emulator they used for the NES classics on GBA so you could put whatever ROM in there.
The version of NES496 you were running is a debug version. The stuff on the bottom right was RAM data from the NES, written in hexadecimal format. In this case, it's specifically data from the PPU, which makes it a little strange to me that they had ASCII writeouts on the right side. Also, I would encourage you to get a better quality screen recording setup, although the video seemed to be uploaded at 1080p, the original recording seemed closer to 360p.
thanks for explaining it, i had no clue what i was looking at lmao. also the reason the recording is low quality is a combination of the vm resolution being too high and the render's bitrate being too low, the original stream was slightly higher quality than this video but it still looked low quality because of the aforementioned resolution
A lot of early NES emulators didn't have sound because there was no public documentation on how it worked for a very long time. This is also why a lot of audio was inaccurate. Mapper support was also poor, hence Zelda not working. 4:36 back in the day a lot of software required 8 bit color for performance reasons. This is also why window resizing was not available. Its also why a lot of them run too fast.
I've never seen an emulator automatically replace the soundfont of the original console with another, intentionally or not. That's both fascinating and hilarious I want to play Mega Man 2 with all of the lead instruments of the OST replaced with the Touhou ZUNpet MIDI instrument now
For some reason, I expected _NESticle_ to be in this video, to which I would have aggressively attacked and mocked you, thxdeeply, as it is not bad. Thankfully, there are only bad and shoddy NES emulators here. 👍
Nesticle was my jam in the 90s; I remember playing Konami Wai Wai World on it and all the music being downpitched such that when I finally heard the real music I was confused all to hell.
this is great honestly, I like seeing this kinda stuff and wouldn't mind if you did it more. though I should mention that I think Fester's Quest sounds fine, it might just sound weird to you because lamp always plays it on dendy speed with duty cycles swapped I think.
The reason why these emulators only run Mario correctly and Dr. Mario is glitched is because they only support Mapper 0 which was used by "gray label" original Nintendo published carts, and nothing else. Since it ran Dr Mario in a glitched state (Mapper 16), it means that Mapper 16 is partially related to Mapper 0, however due to lack of some features offered by Mapper 16, the game is glitched up If you attempt to launch a game that uses a different mapper, you will get nothing as likely the emulated CPU has locked up due to no mapper support.
The midi conversion is probably what was lagging bNES since it was in real time and not just a pre-existing midi file It's pretty cool that it did that though even if there was lag
dolphin? nah, i emulate my gamecube games with cokebrick, you can only trust a gamecube emulator if its a roughly similar shape compared to the original
A lot of people surprised that Bnes converts to MIDI lol Audio emulation is very computationally expensive! MIDI was basically free hardware acceleration and resulted in far lower system requirements on these ancient emulators, and while it's obviously not even remotely accurate, it was better than the alternative of no audio at all. It was hardly the only emulator that did this. I seem to recall old Genecyst builds did so as well!
i guess it would be more effective for genecyst where sound cards for DOS-era PCs would usually be FM synthesis-based and could even use the same chip as the genesis. now i'm wondering what basicNES would sound like if put through something like a sound blaster?
@@giwake Actually I think it was some kind of FM conversion now that you mention, but still--the point was it made it run faster. I recall that on FM cards, it never sounded a thing like real Genesis still though lmao.
so classic this reminds me of an ABYSMAL ds emulator I used back in the day called iDeaS. It's unusably slow with vertex explosions everywhere and a framerate of ~10 but for some reason it was one of the suggested DS emulators back in 2010. Would love to see you make a sequel with other consoles
the one that had the half screen with pinkish is because it also required to change the video mode to 256 colors... like the other asked to... since with DirectDraw if you do direct screen access the pixel format that you must write is the one of the desktop... so you get this... (buggy pixels if more bpp than desired... crash if less bpp than desired)...
About HyNES: - Complete 6502 emulation, not enough to be a 2A03 but working - It only supports mapper 0 games such as Mario Bros, Donkey Kong, Super Mario Bros, Dr. Mario (well, technically it's mapper 1 but it's compatible with it)... - Buggy PPU emulation - Sound emulation is 40% complete, no 25% & 12.5% duty cycles for pulse waves, no triangle, no noise and no DPCM.
i can see why it would use midi for the audio, driving emulated audio can be a struggle on older hardware so having a midi device synthesize the sound instead saves a lot of load (especially in an already slow emulator)
I'm guessing most of the emulators that could only emulate Mario don't emulate the mappers in the cartridge (extra chips needed to run games that give the NES more power). Even Nintendo's early emulators in games like Animal Crossing didn't emulate mappers very well or at all.
Corrections:
- Amphetamines was not accurate lmao
- The Fester's Quest audio was in fact supposed to sound like that, my only experience with the game was on the Dendy with duty cycles swapped
Please make more videos like this
I appreciate your Cave Story background
Dendy?
@@Kr2n It's a type of Famiclone popular in Russia.
@@Kr2n Russian NES knockoff.
joel would have a field day with BasicNes if he heard it converts the OST to midi
he'd probably derail the stream for about 20 minutes going down a rabbit hole of nes midis (not with the emulator, like actually searching for them on google), which will inevitably lead him to discover mm2wood (if he hasn't already)
Oh god, Jobel would LOVE this
@@tsunderecat413no way he hasnt heard mm2wood before
he has a video called mario midi hell
@@edaC_3.1415 That one involved him tying a controller to a MIDI player, didn't it? bNES actually does the MIDI stuff natively.
BASIC NES CONVERTED THE SOUND TO MIDI?!?!?! more emulators should have this feature lmao
That's why im gonna go dowload basic nes RN
@@Moxiisickagain wheres the download link?
@@fishguylmfao wait a sec
@@fishguylmfaoTH-cam doesn't let me post links
@@fishguylmfaoMarioNES is pretty much the same, except it cant run mario 3
My theory of bNES (basic NES) was that it was probably an emulator programmed in visual basic, which if true, would be pretty cool
And, it is indeed written in Visual Basic!
@@Metallumtenebrarum-jt7rd cool! thanks for letting me know
@@MiiGameplaysHD you can look for the source code online if you want to
It was, it was a proof of concept only, it was to push the language to it's limits. Sadly people dunk on him for it even if it was in the 90s.
@@NoMore12345-z It was simply ahead of it's time. Nowadays, an emulator with MIDI playback would be a decent novelty with the right crowd.
BasicNES Converting the audio to MIDI is actually really fucking cool. I can imagine some fun things can be done with this feature
If you can get nuked SC55 or Soundcanvas VA working then you'd have a great time
I really wish more emulators could have the feature to replace the sounds with MIDI instruments. That would make playing these games quite a bit more interesting.
@@thardump859 even more with snes games especially if you could change out what soundfont the midi used
This feels like a video you would see in 2011
Even down to the way the video kind of just... *_stops_* instead of actually having any sort of conclusion
that shitty mario music at 5:07 sounds like something that would be frowned upon in an exe fangame for being too on the nose
IMO it sounds like an old-ass Atari game.
Yeah, like, it's so off you KNOW there's a jumpscare incoming somewhere
And I thought Mario's overworld theme in C minor rather than major was too on the nose in Mario '85
this is the next joel vinny vined sauce whatever the fuck killer
that was my first thought lmao glad I didn't have to scroll to see it
Fr he sounds like a mix between the two lmfaooo
hi vlad1
Yeah I remember when there was background noise.
zenithowo yo
Honestly, every Emulators should've have the option to switch Audio to MIDI, I want BasicNES strictly for the novelty today.
nes emulators that don't get cpu emulation right are so funny, what do you MEAN you couldn't implement one of the simplest cpu architectures of all time
I couldn't.
I could.
still complicated as shit, and many of these were still a work in progress
I never tried.
I might
i love how basicnes uses midi instrumentation lol
It's pretty cool to see how the evolution of many of these old console emulators was in their time and also to see strange ways to play these emulators on PC (like Nester DS).
I would really like to see a second part with other consoles (like snes, gb, gba etc) since it seems like a pretty interesting topic, I don't know how this video got to my feed but I hope TH-cam recommends it to more people
I dunno what NES emulator I used on the DS but it was actually for GBA and It worked well for mario, zelda and metroid. Might've even been someone hacked nintendo's emulator they used for the NES classics on GBA so you could put whatever ROM in there.
The version of NES496 you were running is a debug version. The stuff on the bottom right was RAM data from the NES, written in hexadecimal format. In this case, it's specifically data from the PPU, which makes it a little strange to me that they had ASCII writeouts on the right side. Also, I would encourage you to get a better quality screen recording setup, although the video seemed to be uploaded at 1080p, the original recording seemed closer to 360p.
thanks for explaining it, i had no clue what i was looking at lmao. also the reason the recording is low quality is a combination of the vm resolution being too high and the render's bitrate being too low, the original stream was slightly higher quality than this video but it still looked low quality because of the aforementioned resolution
A lot of early NES emulators didn't have sound because there was no public documentation on how it worked for a very long time. This is also why a lot of audio was inaccurate. Mapper support was also poor, hence Zelda not working.
4:36 back in the day a lot of software required 8 bit color for performance reasons. This is also why window resizing was not available. Its also why a lot of them run too fast.
I've never seen an emulator automatically replace the soundfont of the original console with another, intentionally or not. That's both fascinating and hilarious
I want to play Mega Man 2 with all of the lead instruments of the OST replaced with the Touhou ZUNpet MIDI instrument now
it isn't that capable. I think it only maps the NES sound channels to midi so mapping individual leads would be difficult.
Oh shit it's Bingles
1:13 how dare you not mention the 2 pixel artifacting around the coin
Also midi based nes audio is hilarious
Also zelda probably didnt work on any of them due to its mapper being unsupported
it’s super funny but also weirdly interesting seeing all the ways nes emulators can shit the bed like this
It reminded me when I tested some old Virtual Boy emulators and it's kinda the same as some of those NES emulators.
For some reason, I expected _NESticle_ to be in this video, to which I would have aggressively attacked and mocked you, thxdeeply, as it is not bad.
Thankfully, there are only bad and shoddy NES emulators here. 👍
@@JoLiKMC i would never disrespect the nesticle name
Nesticle was my jam in the 90s; I remember playing Konami Wai Wai World on it and all the music being downpitched such that when I finally heard the real music I was confused all to hell.
Man, I remember a time when NESticle was the only game in town, or at least the only one I could get to work
this is great honestly, I like seeing this kinda stuff and wouldn't mind if you did it more. though I should mention that I think Fester's Quest sounds fine, it might just sound weird to you because lamp always plays it on dendy speed with duty cycles swapped I think.
now that i'm listening to the ost again honestly that explains it lol, pretty much everytime i saw fester's quest gameplay it was on the dendy
The reason why these emulators only run Mario correctly and Dr. Mario is glitched is because they only support Mapper 0 which was used by "gray label" original Nintendo published carts, and nothing else.
Since it ran Dr Mario in a glitched state (Mapper 16), it means that Mapper 16 is partially related to Mapper 0, however due to lack of some features offered by Mapper 16, the game is glitched up
If you attempt to launch a game that uses a different mapper, you will get nothing as likely the emulated CPU has locked up due to no mapper support.
The Double Dragon part looks like something you'd see in a bad creepypasta.
The midi conversion is probably what was lagging bNES since it was in real time and not just a pre-existing midi file
It's pretty cool that it did that though even if there was lag
Nah, it was due to Visual Basic 6's limits
The high speed beatdown at 6:27 had me dying LMAO
More emulators should be named after kinds of drugs, not gonna lie.
"Fentanyl Emulator" goes hard
SNEStacy
"Cocaine" PS2 emulator.
@@JomasterTheSecond Heroin64
dolphin? nah, i emulate my gamecube games with cokebrick, you can only trust a gamecube emulator if its a roughly similar shape compared to the original
4:21 That torch on a blue circle icon is very nostalgic for me for some reason... I used to see it in a lot of executables in my childhood...
being windows xp royale remixed/royale noir it's somehow even better
A lot of people surprised that Bnes converts to MIDI lol
Audio emulation is very computationally expensive!
MIDI was basically free hardware acceleration and resulted in far lower system requirements on these ancient emulators, and while it's obviously not even remotely accurate, it was better than the alternative of no audio at all.
It was hardly the only emulator that did this.
I seem to recall old Genecyst builds did so as well!
i guess it would be more effective for genecyst where sound cards for DOS-era PCs would usually be FM synthesis-based and could even use the same chip as the genesis.
now i'm wondering what basicNES would sound like if put through something like a sound blaster?
@@giwake Actually I think it was some kind of FM conversion now that you mention, but still--the point was it made it run faster.
I recall that on FM cards, it never sounded a thing like real Genesis still though lmao.
this feels like early vinesauce era
Doubel dragon creepypasta
this is actually great, super unexpected from you but in the best way possible
so classic this reminds me of an ABYSMAL ds emulator I used back in the day called iDeaS. It's unusably slow with vertex explosions everywhere and a framerate of ~10 but for some reason it was one of the suggested DS emulators back in 2010. Would love to see you make a sequel with other consoles
in 2010 the ds was still fairly modern, so it would make sense for the emulator to be shit
WTF WAS THAT DR MARIO GAMEPLAY DAWG
This is a classic era TH-cam video, even down to the Cave Story computer background.
1:20 why do I now want all emulators to have sound like this
the one that had the half screen with pinkish is because it also required to change the video mode to 256 colors... like the other asked to... since with DirectDraw if you do direct screen access the pixel format that you must write is the one of the desktop... so you get this... (buggy pixels if more bpp than desired... crash if less bpp than desired)...
I hope we get a whole series that are full of shoddy emulators
HyNES has some real “didn’t blow into the cart” energy
great video concept, liked very much
i give big like added to favorites
the emulator at 5:17 is still very analog horror btw
mario is off the fuckin shits
3:53 You forgot unregistered hypercam
0:32 cave story mentioned🔥🔥🔥🔥🔥🔥🔥🔥
This is intresting, usually emulators are tweaked to perfection but this is goooooddd
I think you should make more videos like this with other consoles, like old ancient SNES and GB/GBC/GBA emulators
I'm so glad I didn't skip this video because it's one of the most hillarious ones I've seen in the whole year.
I heard "graphic design is my passion" from a joel destruction video, btw this was very fun to watch
TH-cam algorithm is finally good again, recommended this gem to me and I am not disappointed!
5:22 I wish there was a youtube channel like chip furnace but for scummy emulators
I kind of like some of these.. it's a good way to experience video games on the NES when the 72 pin connector starts to fail lol.
you should try more systems, this concept is original and it was a funny watch, i'll rate you 5 stars through the youtube rating system
Wow, this reminds me of Super Mario Advance 3 for my PS1 (actually pNesX). Really brings back memories of bad NES emulation.
7:06 this has been a phrase me and my friends have been using constantly for the past few weeks. It’s so fuckin funny
7:01 new punch out creepypasta dropped
whole video reminds me of older vinesauce content and just gaming videos in general i’d see as a kid, really good stuff dog keep it up
This video is amazing. I feel like I've been taken back to Old TH-cam and I love it.
the little john sound effects were much funnier than they should have been to me
top 10 videos that will kick your ass
I didn't know Dr. Mario started performing lobotomies along with his pill prescriptions
love your desktop background
These emulators hurt😂
90s/2000s
this video feels so 2009 i love it
basic nes and hynes feel like fever dreams
That fester's quest emulator's sound was 100% accurate.
Check pinned comment for explanation
Mario was never the same after the lobotomy
Honestly, why does this video feel like it was posted 7 years ago…but in a good way, idk how to explain man
Underrated content alert
glass joe turning into text got me 😭
i would have killed to see that fast emulator run mario's underground theme while you had 100 seconds.
You should make this a series for like different systems
I'd love to see really terrible N64 or PS1 emulators
5:08 if i heard the mario theme in a dream it would definitely sound like that
About HyNES:
- Complete 6502 emulation, not enough to be a 2A03 but working
- It only supports mapper 0 games such as Mario Bros, Donkey Kong, Super Mario Bros, Dr. Mario (well, technically it's mapper 1 but it's compatible with it)...
- Buggy PPU emulation
- Sound emulation is 40% complete, no 25% & 12.5% duty cycles for pulse waves, no triangle, no noise and no DPCM.
i can see why it would use midi for the audio, driving emulated audio can be a struggle on older hardware so having a midi device synthesize the sound instead saves a lot of load (especially in an already slow emulator)
So cool
im watching this with a smile in my face rn
I'm watching this like Dr Mario after he's been inside an industrial blender.
dr mario overdosed on pills
I know I don't really comment much on your vids but this is a cool different thing u got here tbh I like it lol
After seeing it attempt MIDI output, I'm surprised more emulators don't have more novelty audio features.
Difference wave-forms and such.
this will be NES in 2013
Looking forward to a series of all shoddy emulators
Sick vid, blending the old and new is very nice, good job :-]
goated cave story wallpaper
this video is awesome i wish there were more videos like this
Im gonna sub because this was a great video. I feel like if you make more videos similar to this, you will gain more subs and views!
hell yeah cave story wallpaper less goooooooo
also cool video :3
I'm guessing most of the emulators that could only emulate Mario don't emulate the mappers in the cartridge (extra chips needed to run games that give the NES more power). Even Nintendo's early emulators in games like Animal Crossing didn't emulate mappers very well or at all.
> cave story wallpaper
subbign rn
This.
This right here is content.
I live and breathe for this type of shit, and I mean that in the best way possible.
6:44
WHY DOES IT SOUND LIKE YOU'RE CONNECTING TO THE INTERNET ON A WINDOWS 95 PC WITH A PHONE FROM MARCH 7, 1876
I feel like you can use half the sounds from what these cursed emulators make to make great jumpscares for analog horror
"help me" -your antivirus software
6:09 Feels like one of those creepypastas that scare me a bit.
It also sounds like the leapster crash sound
info nes feels like an arg
In sixth grade my teacher made us emulate The Oregon Trail… Even though it was free. Some kid got a virus.
Bro's playing on an ancient pc, HOW IS IT SO SMOOTH
I think it’s a virtual machine
This video was made 7 years ago it just took too long to publish
Lol, I still can't believe these emulators run better than the random ass CD player I own that magically supports NES roms.
for double dragon on the infones emulator my thought is who set the intstruments to sorting algarithom
algo hittin me today
You're like Vinny and ZeroDucksGiven had a child, thanks for the laughs lol
in the rom file, straight up jorkin it. and by it, well, lets just say...
my gnes.
the 2nd emulator has good MIDI :]
nice midi :]