Spine 3.3 paths / path constraints

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  • เผยแพร่เมื่อ 28 ม.ค. 2025

ความคิดเห็น • 18

  • @NomisAnimation
    @NomisAnimation 8 ปีที่แล้ว

    Soren! These are fantastic additions to Spine. Especially the constraints! I'm very excited to try it all out.

  • @wayne4427
    @wayne4427 8 ปีที่แล้ว +1

    This is awesome!! Been looking forward to this can't wait to try it out, great job guys!

  • @sylvia4478
    @sylvia4478 5 ปีที่แล้ว

    Super helpful! Thank you so much for posting these.

  • @Erikari
    @Erikari 8 ปีที่แล้ว +1

    Amazing! I love you guys Q.Q___ And I love the videos you post, they make everything clearer!

  • @ArnoVai
    @ArnoVai 8 ปีที่แล้ว

    Thank you for the video! Incredibly useful.

  • @MarinaNke
    @MarinaNke 4 ปีที่แล้ว

    Thanks! Help me a lot!

  • @PRIZM_LOCK
    @PRIZM_LOCK 3 ปีที่แล้ว

    Do i need to close the loop in order for this to work?

  • @mungbeans4288
    @mungbeans4288 3 ปีที่แล้ว

    Yes very helpful video! I have a questions however, is there a way to create controls for the path constraint points? Like how did you animate the track of the tank going over the bump, did you have to manually edit the one point on the path constraint?

  • @soaplirious2206
    @soaplirious2206 8 ปีที่แล้ว

    this video is helpful!thank you!

  • @gursegugu
    @gursegugu 7 ปีที่แล้ว

    so maybe the wrong place to ask this but ... what takes more performance doing this with alot of images attached to the bone or one big image that gets smart streched ( im making literally spines as arms for a character)

  • @Razofgal
    @Razofgal 8 ปีที่แล้ว

    Will that deformation serve to be dynamic or must i be an animation that is called and played?

    • @Nipsting
      @Nipsting  8 ปีที่แล้ว

      it can be dynamic. in fact I just rigged it up for that purpose :)

  • @Berixist
    @Berixist 8 ปีที่แล้ว +1

    Sweet but how to use this tank with Unity engine?

    • @Nipsting
      @Nipsting  8 ปีที่แล้ว +1

      We've been talking about making an example Unity project using the tank. I can't give you an ETA on it though since we have a lot on our plate currently with Spine 3.3 being just released.
      With that said, the Unity runtime will be upgraded for 3.3 soon!

    • @ryanmartin8060
      @ryanmartin8060 8 ปีที่แล้ว

      Hey, Søren, I have a question regarding runtime support. Any word on when GameMaker Studio will have support for Spine 3.3+? I asked them through twitter and an email, but have not received anything, just wondering if you have any information on that.

    • @thombrosis
      @thombrosis 8 ปีที่แล้ว

      Thanks for the info, been trying to figure out why paths were crashing the Unity Import. When do you think 3.3 might be out (we release next month)

  • @frederickheningburg4091
    @frederickheningburg4091 8 ปีที่แล้ว

    Looks awesome! Do you have a projected release date for spine runtimes 3.3?

    • @Nipsting
      @Nipsting  8 ปีที่แล้ว

      Hopefully within the next couple of weeks. Some runtimes quicker than other. I'm unable to say in which order they will be updated but the largely used ones like the Unity runtime are usually updated first.