Amazing series, played it since the very first game. AOW2:SM is right up there with HoMM3. Squealed like a little girl when I found out they made AOW3. I only wish they left the wizards like before- powerful Saruman/Sauron types, staying in their big-ass towers and blasting everything inside their domain.
Man, I really want to play this game right now ..... I have 5 hours play time on steam because I never understood the game, but thanks to you I now somewhat understand it Thanks for that ^^
It's absolutely worth playing if you love tactical, turn based combat. The soundtrack alone is magnificent and the art style came out really well. Hope you'll get into it. ^^
Shouldn't have sold that bow, it's one of the best items in the game. Especially on a sorcerer which will soon get "inflict stun", giving her a stun chance on every melee or ranged attack. Also, you'd save a lot of movement point to just attack with a hero. Also the Eldar do care for music, very much!
If you leave your king to guard the ex-halfling village you could use your smelly vagrant rush up to do that island quest - after all isn't that the point of giving him his own army? Now to see what you do ^^
Your heroes keep dying for a reason. They're not exactly shock troopers right out of the gate; you're supposed to slowly nurture them until they are. But I guess when you play with resurgence it's all moot. It feels like you're cheating somewhat.
As I explained I don't enjoy playing them that way. You have to use them like cowards lest they die in two seconds. They start with a paltry 55 HP; barely more than a T1 unit. It's too low. Many complained about this on release which is why they added the Resurgence options to Random Map, and I think gave it to all the heroes in campaign by default. Even in late game they die too easily with the units that are around then. It's certainly not "cheating" as it's an option within the game, and applies to all heroes on the map. It's just a different way to play and a way I much prefer.
I agree it does feel cheap. Part of the fun of combat is trying to maximize exp gain on your heroes while keeping them alive. It's like a dance and resurgence kills all of that.
Hey, thanks for the quick reply ... or even bothering to reply to a scrub at all. Ok, so how about we get into it then? Part of the reason I love this game is because of its deep tactical opportunities during battles. Sure, you can absolutely ignore all of that and play an enjoyable game; and far be it for me to tell you how to play or to enjoy something in a particular way. But there are some things I noticed you haven't been doing: - Create safe "pockets" for your heroes/valuable units with swordsmen on defense (much like in American football where linemen protect the quarterback). Then you can engage enemies at range while remaining relatively safe with your heroes, especially if you incorporate map terrain into your pocket construction. - Use multiple armies to give the enemy more targets so your heroes don't have to fight on the front line. You also get to prolong battles, switching out meat shields as necessary while your heroes do the bulk of the fighting, gaining more xp more quickly. - Use your secondary heroes' casting points (CP) in battle. I'm not exactly sure if you would call this using them like cowards, but I suppose that would depend on your perspective. Some might call this smart. As for using heroes in late game, some strategies that I've found work well are: - Maximize an Arch Druid's HP (ideally around 120 or more) and get Regrow so that they'll heal at least 24 HP per round in combat. This will make a great damage sponge as you've noted that the ai loves to target heroes. If you're lucky enough to equip a damage reflecting item... gg nore - Combine the Sorcerer's Thunderstorm ability with the Arch Druid's Call Lightning (cast both on round 2) as a good way to initiate combat or siege a castle. - Summon multiple siege units with Dreadnoughts (min. 60 CP). This is a very effective way to artificially enlarge your army size with powerful units (although the unit you gain is random, they will always be useful in some way - even as a decoy if nothing else) - If you have the patience to build up 70 CP on a Sorcerer, casting Chaos Rift usually guarantees victory in most battles (unless disjuncted). - Get a warlord with ~20 armor with Tireless and damage resistance - this will perfectly suit your play style, it seems. Lastly, - Necromancers and Theocrats probably allow for more reckless play styles once you get Undying and Divine Justicars, respectively. - To my knowledge, Resurgence is not given to your heroes by default in campaigns. - I didn't say you were "cheating" outright; you should have included "feels like" and "somewhat" in your quotes. Please avoid misrepresenting what I say, if possible. - No one is saying that Lv. 1 heroes are not pansies, but isn't that kind of the point? To eventually build them into something extremely effective? Patience an planning? Don't let me change your course from doing something the way you prefer. I have nothing to offer except opinions. Do with them as you like :)
Automatic resurgence on heroes makes the tactical game much much easier. You are throwing your heroes to the wolves without a care in the world knowing they'll resurrect, saving the hitpoints of your normal troops who don't resurrect. It's also not quite the same for everyone in the game. The AI is not likely able to take much advantage of the resurgence like the player is, and feed his heroes to the enemy to soak their damage deliberately, though it does help them some too. Also, saying swordsmen are good for nothing, this is the reason. Swordsmen are good for tanking, and you are tanking with a game option -> swordsmen don't have a role anymore.
Don't get me wrong, i love Warhammer... but it's good to see some variety in the channel... keep it up!
Obviously Malghus is corrupted by Nurgle.
Amazing series, played it since the very first game. AOW2:SM is right up there with HoMM3. Squealed like a little girl when I found out they made AOW3. I only wish they left the wizards like before- powerful Saruman/Sauron types, staying in their big-ass towers and blasting everything inside their domain.
Im really loving this series so far! please make more
Thank you so much for streaming this game and helping me understand it better! your awesome keep it up!
Really enjoying this! Please do more videos on it :)
Hey Indrid, you can build settlers in this mode to recolonize destroyed cities, they can't settle however.
Man, I really want to play this game right now ..... I have 5 hours play time on steam because I never understood the game, but thanks to you I now somewhat understand it
Thanks for that ^^
indrid commentary is good since he is a strong caster
but this game is really bad from my in general not comparable to other stuff he does such as 40k
It's not a bad game at all. It has a lot of depth, great replayability and music.
It's absolutely worth playing if you love tactical, turn based combat. The soundtrack alone is magnificent and the art style came out really well. Hope you'll get into it. ^^
same here ive learned essential info from just part 1 , im reinstalling the game as we speak
Shouldn't have sold that bow, it's one of the best items in the game. Especially on a sorcerer which will soon get "inflict stun", giving her a stun chance on every melee or ranged attack. Also, you'd save a lot of movement point to just attack with a hero. Also the Eldar do care for music, very much!
Lest try with Armello. When you can, of course.
Very cool series!
I think if you'd split the party to take advantage of their different movement abilities then you'd have made it.
This is some interesting Dawn of War II gameplay :D
love this game.
If you leave your king to guard the ex-halfling village you could use your smelly vagrant rush up to do that island quest - after all isn't that the point of giving him his own army? Now to see what you do ^^
Would making the archon city dedicated to neutral make their units like you more?
Yup, that's exactly how it works.
This is new
Your heroes keep dying for a reason. They're not exactly shock troopers right out of the gate; you're supposed to slowly nurture them until they are. But I guess when you play with resurgence it's all moot. It feels like you're cheating somewhat.
As I explained I don't enjoy playing them that way. You have to use them like cowards lest they die in two seconds. They start with a paltry 55 HP; barely more than a T1 unit. It's too low. Many complained about this on release which is why they added the Resurgence options to Random Map, and I think gave it to all the heroes in campaign by default.
Even in late game they die too easily with the units that are around then. It's certainly not "cheating" as it's an option within the game, and applies to all heroes on the map. It's just a different way to play and a way I much prefer.
I agree it does feel cheap. Part of the fun of combat is trying to maximize exp gain on your heroes while keeping them alive. It's like a dance and resurgence kills all of that.
Hey, thanks for the quick reply ... or even bothering to reply to a scrub at all.
Ok, so how about we get into it then? Part of the reason I love this game is because of its deep tactical opportunities during battles. Sure, you can absolutely ignore all of that and play an enjoyable game; and far be it for me to tell you how to play or to enjoy something in a particular way. But there are some things I noticed you haven't been doing:
- Create safe "pockets" for your heroes/valuable units with swordsmen on defense (much like in American football where linemen protect the quarterback). Then you can engage enemies at range while remaining relatively safe with your heroes, especially if you incorporate map terrain into your pocket construction.
- Use multiple armies to give the enemy more targets so your heroes don't have to fight on the front line. You also get to prolong battles, switching out meat shields as necessary while your heroes do the bulk of the fighting, gaining more xp more quickly.
- Use your secondary heroes' casting points (CP) in battle.
I'm not exactly sure if you would call this using them like cowards, but I suppose that would depend on your perspective. Some might call this smart.
As for using heroes in late game, some strategies that I've found work well are:
- Maximize an Arch Druid's HP (ideally around 120 or more) and get Regrow so that they'll heal at least 24 HP per round in combat. This will make a great damage sponge as you've noted that the ai loves to target heroes. If you're lucky enough to equip a damage reflecting item... gg nore
- Combine the Sorcerer's Thunderstorm ability with the Arch Druid's Call Lightning (cast both on round 2) as a good way to initiate combat or siege a castle.
- Summon multiple siege units with Dreadnoughts (min. 60 CP). This is a very effective way to artificially enlarge your army size with powerful units (although the unit you gain is random, they will always be useful in some way - even as a decoy if nothing else)
- If you have the patience to build up 70 CP on a Sorcerer, casting Chaos Rift usually guarantees victory in most battles (unless disjuncted).
- Get a warlord with ~20 armor with Tireless and damage resistance - this will perfectly suit your play style, it seems.
Lastly,
- Necromancers and Theocrats probably allow for more reckless play styles once you get Undying and Divine Justicars, respectively.
- To my knowledge, Resurgence is not given to your heroes by default in campaigns.
- I didn't say you were "cheating" outright; you should have included "feels like" and "somewhat" in your quotes. Please avoid misrepresenting what I say, if possible.
- No one is saying that Lv. 1 heroes are not pansies, but isn't that kind of the point? To eventually build them into something extremely effective? Patience an planning?
Don't let me change your course from doing something the way you prefer. I have nothing to offer except opinions. Do with them as you like :)
Automatic resurgence on heroes makes the tactical game much much easier. You are throwing your heroes to the wolves without a care in the world knowing they'll resurrect, saving the hitpoints of your normal troops who don't resurrect.
It's also not quite the same for everyone in the game. The AI is not likely able to take much advantage of the resurgence like the player is, and feed his heroes to the enemy to soak their damage deliberately, though it does help them some too.
Also, saying swordsmen are good for nothing, this is the reason. Swordsmen are good for tanking, and you are tanking with a game option -> swordsmen don't have a role anymore.