@@pwnisher What kind of computer specifications will allow me to work with 3D at home, this is a question I allways searched for an answer and never found one. Every one says you need a high performance cpu and gupu. I just don’t get answers that satisfy me. 1. I want to work on a memory castle project. I want to be able to have something I manipulate infront of me like a game. With high quality graphics not the raw shapes that a person gets when they are using the polygon modeling side of things. Instead of a dark limbo sky, I want sunlight the way you see it in a video game. I don’t want to use a game engine like unity. I want to use a 3D software like blender. 2. When it comes to creating a 3D scene. The process of creating at a polygon stage, one is supposed to be able to see sample renders of what he is doing to be able to be oriented around his work right? How to get that kind of thing moving smoothly without extreme slowness? 3. When it comes to producing the final outcome, wether in the form of a video scene, or a game like interactive environment. How can a person produce that at home? Does a person need to use render farms? 4. Render farms are extremely expensive. Isn’t it more cost effective to buy a high specification computer instead of paying 1000 dollars every time you want to render a minute of animation? 5. Do all the people who use any 3D work on TH-cam use render farms? Or is there people doing it at home by themselves? PLEASE ANSWER 🙏🙏🙏🙏🙏🙏🙏😞😞😞😞 I need answers, I need lots of answers (trying to sound like neo in the matrix when he said I need guns, I need lots of guns) If you don’t answer, I’m going to get a wooden stake. Then the sun will be the least of your worries.
This loooks so good. Something to keep in mind is when a puppet talks, the top half of the head moves up alongside the jaw moving down. I think this might help any animation look more muppety.
I'm so glad the algorithm recommended me this, I was watching corridor just the other day thinking how much I've missed your presence over there, but was really struggling to remember the name of your new channel name. Really glad to see your new channel doing well, I love this kind of content.
As someone who tried to solve digital puppetry in Blender way back in 2009, with little success putting it into a production, seeing this much enthusiasm in the comments is really validating.
@@pwnisher Yeah I caught someone else doing digital puppetry in Blender a couple years ago. He shared his toolchain with me, which was mostly the AddRoutes plugin. These days, I work on very different stuff and don't really make time for 3D anymore, but if you look at that plugin and kind of augment it with my 2009 talk here on YT i think you can figure out the rest. My goal was to have a Henson-style set-up. Blender supports multiple windows for the same project etc right? so you could do a real deal setup where one camera is the camera operator, one camera is your puppeteer's reference, and you set up the graphics to be just good enough to get the idea of what it will look like in realtime, record lots of takes til you nail the one you want, bump up the quality... profit. The big missing piece you might think is the controller software, but just like playing a video game it doesn't have to be a 1:1 thing (as my talk covers). what's more important is that you can see the result instantaneously and play loosely with it and record. Even better if I could've found a way to overlap those recordings with a small setup because, as i'm sure you found out, secondary motion and one arm only takes you so far. In modern Henson setups, multiple people control a single character in realtime and if you're just one person you have to implement "overdubbing." I still have all my ancient project files. if you want to chat hit me up.
Jurassic Park used a form of puppetry for the animation. The animators were stop motion animators, so they attached a maquette to the cgi program of the time.
@@pwnisher *THANK YOU PWNISHER I TOO WILL CONTINUE TO BOTH PWN **_AND_** PUNISH ALL NOOBS I ENCOUNTER HERE ON THE OUTERNET AND THE INTERSTELLAR WEBS **_#TIMETRAVELLER_** **_#PARALLELUNIVERSE_*
truly a role model to follow. Handsome, athletic, clever and skilled. Thanks for this tutorial and thanks for using blender! Very much appreciated since Corridor Crew uses Maxon C4D.
My one suggestion would be to have the torso attached to the "arm" so you dont get so much wiggling when moving (if you want it more realistic anyway, lol.) Great job!
Yeah it's weird how he thinks puppets have the hand going into the back of the head instead of up the bum. It's still a cool tutorial, I just found that odd.
OMG. Thank you so much. I have an animated series I am working on. My entire world is a plush world. So someting like this is very useful. I was not sure how to do materials. This was what I needed. Thank you. My character is a plush monkey and my partner is a plush bunny.
Clint, and Sotomonte, brilliant! I've been brewing up ideas for an children's educational series. Never would have thought putting together puppets in blender.
fitting video for me after just watching the new The Boys spinoff show GEN V. theres a crazy ass puppet fight sequence in the show you should take a look at!
Instructions unclear my puppet ended up being hand stitched into a real one. Wait, how am I here? Thought I was watching TH-camr Puppet Nerds tutorials....
Might I also suggest using MediaPipe to do face capture and only taking the shapekey data for the mouth open? You could also get the head rotation matrix from here if you want it to bob around in the scene. I don't have a mediapipe to blender workflow - but I believe there is a pluging.
I'll wait for it, always a fan of your content just by fun as a true fan of 3d development. Cheers man, you had one of the greatest community I'm part of your discord too 🤣
I had some problems and found solutions and here are they: The hair particles aren't moving with the mesh after changing the armature in the pose mode? Go into the modifier tab for each object and make sure that the particle modifier is under the armature ones (should be two) The wiggly bones do work in viewport but nothing wiggles in the render? Go into that tab where he enabled the wiggly bones. After you enabled them, select the bones go to object mode, scroll down in this tab where he activated the wiggly bones, scroll down and then hit the bake button. You can't find where to delete the bake? Scroll up again in this tab and there it says something like "Armature frozen because it's baked" and then just click on that text or the little freeze icon next to it and the bake should be deleted.
Really cool! But I think the effect would be way more convincing if the top of the head moved when the mouth opens, rather than the bottom jaw. The way the mouth moves makes it look unnatural.
I was making a similar puppet plugin for C4D for puppeteers and your use of VR to capture the motion is brilliant. I was using camera tracking for a physical foam dummy puppet but your method skips straight to the motion frames. This is awesome!
This was suuper fun to work on, I hope you guys enjoy the tutorial and find it interesting!
Pero why your puppet look so much better than his?
Your voice sounds so cool! Your style of talking really gave life to your puppet! Enjoyed that so much!
@@manmadeartists Thanks for the compliment!! 🥰
Ayy sotomonte the legend❤
Really cool tutorial and presentation. Good job ❤
This is how I expect Vtubers to look from now on, I will accept no less
this js so good
That would be awesome.
That will be way better than the same old anime Nyan~ Neko Sugar Girls lookin’ ass…
Time for me to rig up a muppet style avatar then~
@@emilithryn yes
Its amazing how realistic the final result looks!!
Yeah man, that fuzz, the lighting, the animation. It all hits hard
And sad how we'll never know as they didn't show the materials...
I have never done any sort of 3D animating, let alone any sort of animation.
I now want to turn myself into a puppet.
Yeeeeesss mwaahahahha!! Why not give the weekly challenge a try :)
@@pwnisher I just might!
Ah yes how to turn yourself to muppet, exact tutorial I need in my life.
Might find yourself in a fight to the death in GenV
Exact puppet that made fun of u
Fuck yeah
Don't burn it.
this is easily the best narrated CG tutorial I have ever seen!
Heck yeaaahhh!! Yeah man Soto killed it!
Thanks!! It means a lot :)
@@pwnisher
What kind of computer specifications will allow me to work with 3D at home, this is a question I allways searched for an answer and never found one. Every one says you need a high performance cpu and gupu. I just don’t get answers that satisfy me.
1. I want to work on a memory castle project. I want to be able to have something I manipulate infront of me like a game. With high quality graphics not the raw shapes that a person gets when they are using the polygon modeling side of things. Instead of a dark limbo sky, I want sunlight the way you see it in a video game.
I don’t want to use a game engine like unity. I want to use a 3D software like blender.
2. When it comes to creating a 3D scene. The process of creating at a polygon stage, one is supposed to be able to see sample renders of what he is doing to be able to be oriented around his work right? How to get that kind of thing moving smoothly without extreme slowness?
3. When it comes to producing the final outcome, wether in the form of a video scene, or a game like interactive environment. How can a person produce that at home? Does a person need to use render farms?
4. Render farms are extremely expensive. Isn’t it more cost effective to buy a high specification computer instead of paying 1000 dollars every time you want to render a minute of animation?
5. Do all the people who use any 3D work on TH-cam use render farms? Or is there people doing it at home by themselves?
PLEASE ANSWER 🙏🙏🙏🙏🙏🙏🙏😞😞😞😞 I need answers, I need lots of answers (trying to sound like neo in the matrix when he said I need guns, I need lots of guns)
If you don’t answer, I’m going to get a wooden stake. Then the sun will be the least of your worries.
finally a blender tutorial
Still not sure
YESSSSS
Is it though?
@@hundegemechu855 well soto is doing it in Blender, but he stated it can be done in other softwares
@@hundegemechu855 the entire thing is done in blender
This loooks so good. Something to keep in mind is when a puppet talks, the top half of the head moves up alongside the jaw moving down. I think this might help any animation look more muppety.
Wow, it's insane how realistic the end result looks for something so seemingly simple.
simple....................... lol thats funny
Thanks!
You both are a gift to the 3D community. This content is gold 🔥
I love these puppets. They look way too real. Well done !
I'm so glad the algorithm recommended me this, I was watching corridor just the other day thinking how much I've missed your presence over there, but was really struggling to remember the name of your new channel name.
Really glad to see your new channel doing well, I love this kind of content.
Amazing work
Banger incoming
🙌🙌🙌🙌
Yaaaaaaas! I love this!
this is actually a really fun way to do a tutorial!
Yay glad you thought so :)
That was awesome!
tutorials like this make the world a better place
As someone who tried to solve digital puppetry in Blender way back in 2009, with little success putting it into a production, seeing this much enthusiasm in the comments is really validating.
That’s wassup man! You thinking of revisiting the process to update?
@@pwnisher Yeah I caught someone else doing digital puppetry in Blender a couple years ago. He shared his toolchain with me, which was mostly the AddRoutes plugin. These days, I work on very different stuff and don't really make time for 3D anymore, but if you look at that plugin and kind of augment it with my 2009 talk here on YT i think you can figure out the rest. My goal was to have a Henson-style set-up. Blender supports multiple windows for the same project etc right? so you could do a real deal setup where one camera is the camera operator, one camera is your puppeteer's reference, and you set up the graphics to be just good enough to get the idea of what it will look like in realtime, record lots of takes til you nail the one you want, bump up the quality... profit. The big missing piece you might think is the controller software, but just like playing a video game it doesn't have to be a 1:1 thing (as my talk covers). what's more important is that you can see the result instantaneously and play loosely with it and record. Even better if I could've found a way to overlap those recordings with a small setup because, as i'm sure you found out, secondary motion and one arm only takes you so far. In modern Henson setups, multiple people control a single character in realtime and if you're just one person you have to implement "overdubbing." I still have all my ancient project files. if you want to chat hit me up.
Wow the Puppet-ception is quite interesting, I don't think I've ever seen virtual puppeteering before, what a time to be alive!
Jurassic Park used a form of puppetry for the animation. The animators were stop motion animators, so they attached a maquette to the cgi program of the time.
"Turn Yourself Into a 3D Puppet" *FINALLY, THE TUTORIAL I HAVE BEEN DYING FOR*
🤣🤣🤣
@@pwnisher *IM 100% SERIOUS*
@@TAREEBITHETERRIBLE Even funnier then hahaha! So glad it's helpful for you!
@@pwnisher *THANK YOU PWNISHER I TOO WILL CONTINUE TO BOTH PWN **_AND_** PUNISH ALL NOOBS I ENCOUNTER HERE ON THE OUTERNET AND THE INTERSTELLAR WEBS **_#TIMETRAVELLER_** **_#PARALLELUNIVERSE_*
Pro puppeteer with The Jim Henson Company here. This is pretty sweet. Great work.
OMG look amazing!
This video couldn't have come at a better time for me thanks
BROOOOO SO BRILLIANT
truly a role model to follow. Handsome, athletic, clever and skilled. Thanks for this tutorial and thanks for using blender! Very much appreciated since Corridor Crew uses Maxon C4D.
YEEES, been waiting for a video like this
This is insane!!! No clue what's going on, but I loved every minute
My one suggestion would be to have the torso attached to the "arm" so you dont get so much wiggling when moving (if you want it more realistic anyway, lol.) Great job!
Yeah it's weird how he thinks puppets have the hand going into the back of the head instead of up the bum. It's still a cool tutorial, I just found that odd.
OMG. Thank you so much. I have an animated series I am working on. My entire world is a plush world. So someting like this is very useful. I was not sure how to do materials. This was what I needed. Thank you. My character is a plush monkey and my partner is a plush bunny.
dude this is one of the best tutorials ive ever watched, besides whats taught.
This is awesome Clint! Love these shortish tutorials please keep making more content like this
The acting made me literally lol. Well done!
So cute - I love it!
It's above my current Blender skills, but a good incentive to learn something new - thank you!
Clint, and Sotomonte, brilliant! I've been brewing up ideas for an children's educational series. Never would have thought putting together puppets in blender.
What a great idea! Thank you so very much for creating this and sharing it
Woo Honourable mention! ( 9:07 2 birds 1 stone rap album )
Challenge sounds fun this week :)
Dude i was DYING at that!! Hahaha so freakin funny!
The lens breathing on the puppet shot was 👌
🙏🏼 glad you caught it :)
Y'all are both great teachers!
That was awesome! Thank you.
fitting video for me after just watching the new The Boys spinoff show GEN V. theres a crazy ass puppet fight sequence in the show you should take a look at!
Man this is the 3rd time hearing about GEN V after dropping the tut. I gotta check it out!
Puppet scene is great! @@pwnisher
I LOVE THIS. Been researching real-time digital puppetry for months; this is exactly what I've been looking for. Thanks guys!!
WOOOW! GENIUS
this is gonna change my animation process forever thank you!
I thoroughly enjoyed this tutorial!!! It was inspiring, educational and fun to watch. I love this style of teaching. ❤️👏🏾👏🏾👏🏾👏🏾🙌🏾
You might have a career in acting with how you convinced me of that bite
awesomeness
Dude ! This is awwwwwwwwsome. Thanks for idea
Very cool!!
Mocap Fusion is seriously underappreciated. It can do so much
That was so fun to watch. Some day I'll learn blender.
amazing!! great tutorial!
Oh my... This is soo good! Thank you for this, mate :)
Absolutely!
Clint, you never disappoint
Bless 🙏🏼
This is so sick, very fun and cute
"and let's hit render" and 48hrs later you have a 3 minute animation 🤣
Very cool idea and video! Thanks for the work
Suuuch an adorable result both in the early film and the puppet results 🥰
rad thanks
What a cool way to animate! amazing tutorial, thanks
Awesome video👍
Wow, this was the best blender rigging tutorial I have ever seen. AMAZING work
Not to mention the production value
Thanks!!
damnnnn the intro is siiick
0:25 the performance on the getting bit part made me laugh out loud
Instructions unclear my puppet ended up being hand stitched into a real one. Wait, how am I here? Thought I was watching TH-camr Puppet Nerds tutorials....
holy sh*t, that tutorial was amazing 🤩
Glad you enjoyed!!
So you know how he made the materials?
This is so much better than that Corridor TikTok AI filter 😂
Love it!
:))) Julen!!
Might I also suggest using MediaPipe to do face capture and only taking the shapekey data for the mouth open? You could also get the head rotation matrix from here if you want it to bob around in the scene. I don't have a mediapipe to blender workflow - but I believe there is a pluging.
This was awesome, can't wait for more of these.
This tutorial is fantastic and has been my excuse to get into sculpting with Blender! Thank you @pwnisher and @sotomonte_!
Using a virtual you to puppeteer a virtual muppet you is sublime
Amazing Work !!!
By exporting to Unity and additional rigging, you could totally puppet the avatar live using something like VSeeFace or Warudo
Loved this tutorial. Also, didn't expect sotomonte.
🙌🙌
Yooooo this is dope I’m getting into 3D stuff
always appreciate what you do for those who are passionate about creating with blender
damn thank you
As an irl puppetmaker, this video was absolutely fascinating!
Thanks!
super cool!
The intro was super cute and awesome, you got a sub from me
That what I need now! Thank you!
Amazing as always! Amazing work Soto!
Thanks Scouty!
This is so cool! i'm gonna try and do this for myself
Damn this looks good!
This looks soooo good.
aw this is actually cool, sadly I dont now almost nothing of blender to start! hahahah great video!
I'll wait for it, always a fan of your content just by fun as a true fan of 3d development. Cheers man, you had one of the greatest community I'm part of your discord too 🤣
I had some problems and found solutions and here are they:
The hair particles aren't moving with the mesh after changing the armature in the pose mode? Go into the modifier tab for each object and make sure that the particle modifier is under the armature ones (should be two)
The wiggly bones do work in viewport but nothing wiggles in the render? Go into that tab where he enabled the wiggly bones. After you enabled them, select the bones go to object mode, scroll down in this tab where he activated the wiggly bones, scroll down and then hit the bake button.
You can't find where to delete the bake? Scroll up again in this tab and there it says something like "Armature frozen because it's baked" and then just click on that text or the little freeze icon next to it and the bake should be deleted.
Great video
Really cool! But I think the effect would be way more convincing if the top of the head moved when the mouth opens, rather than the bottom jaw. The way the mouth moves makes it look unnatural.
Wow as a puppeteer i have to say this is really interesting! 😍
Looking at the thumb: "This is the same picture."
Definitely not me learning blender to make a puppet of myself to use as a profile picture
i am currently making my own and this is awesome thanks for making this awesome video
Incredible! How would you use this to make a V-Tuber avatar?
I was making a similar puppet plugin for C4D for puppeteers and your use of VR to capture the motion is brilliant. I was using camera tracking for a physical foam dummy puppet but your method skips straight to the motion frames. This is awesome!
This seems like such a fun one!
Finally, I've been looking this exact tutorial for months!!
My respects!