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GAME MAKER STUDIO | BINDING OF ISAAC CLONE | 10

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  • เผยแพร่เมื่อ 8 มิ.ย. 2023
  • Secret room added, tons of events, sacrifice spikes added with a ton of different events for that object... character selection, batteries for all spacebar items coded in and in the GUI now... and more.
    And... the doors are still an issue.... But hey, sometime this decade right. lol.

ความคิดเห็น • 1

  • @jasonmehl7111
    @jasonmehl7111 6 หลายเดือนก่อน

    Hey, mind sharing how you did your room generation? I've been struggling with my own BoI clone project for awhile, I know how to make presets for the rooms themselves, strings and a nested forloop, but i struggle with actually placing rooms the way BoI does it.
    I've tried placing objects one after the other, and am even grappling with ds_grids.
    how did you manage it?