@@NICK_WHAT88922 they definitely could've gone more realistic, just look at the RE games they used the RE engine for. street fighter is just artstyle > realism
@@NICK_WHAT88922 They definately could have if you've seen how characters look in recent Resident Evil games but the slight stylisation here works better to give it that Street Fighter feel. Street Fighter was built on characters having large hands and feet for example because it made it easier to determine what moves a character was using and making the hitbox a reasonable size regardless of arcade cabinet/TV/monitor size. Otherwise they'd have to zoom the camera in a lot more like MK does to compensate for the more proportional hand/feet sizes.
DeeJay is SF6 is a massive upgrade to me. Him in SF4 and older games looks like some weird shady dude with that evil slant eyes unnerving grin on his face all the time. But in SF6, he's now a genuine friendly cheery music loving dancer who just want to have fun with everyone, and his "grin" is more of a smile and pleasing to look at. Also the somewhat realistic head shape in 6 is way better than the strangely stylized in 4.
One detail I like about Street Fighter 6 is how much less tense and more relaxed the characters look in their fighting stances. Like they're more experienced and less nervous about being in a fight, as testimony to their growth in skill.
small detail that's in line with your point that I love is that Chun Li doesn't get tired and falls to her knees after doing her Kikosho super. And she's less angry looking and more focused.
In addition to this, the new system they have for flexing the character's muscles and letting even the most ripped dudes like Zangief have soft tissue allows for those displays of tension and heightened stress when the battle does heat up. Old models the characters are just fully flexed, fully ripped at all times.
Except Cammy, she looks like a total beginner in SF6. Her arms are way to close to her body, she looks unsure and nervous. And she lost most of her athleticism.
Surprised I never noticed Luke has the same animations. Makes sense considering he wasn’t initially ever gonna be in 5 and actually had a V-trigger that worked basically like the drive gauge.
Luke was basically a guest character from the future. He was developed for SF6 but then added him for SF5 as a tease of what will come to Street Fighter as a franchise.
0:00 - Ken 0:38 - Ryu 1:15 - Chun Li 1:54 - Guile 2:36 - Cammy 3:22 - Juri 4:08 - Blanka 4:46 - E. Honda 5:22 - Dhalsim 5:59 - Zangief 6:42 - Luke 7:30 - Dee Jay compared to whatever tf street fighter 4 made
Aside from the graphical improvement which is amazing in itself, i just love how fluid and realistic the character movements are. This is the kind of game where you can just tell that they cared. A lot.
Fr, until Street Fighter 6 I never really paid attention to his lore and just assumed he was an asshole but he is a really cool and fun guy and his new design shows that
The difference, and of course, the improvement on facial expressions and modelling in general is staggering! Guile hair-brushing animation, E. Honda's comedic kabuki expression and Dhalsim's facial creases are now so realistic and aesthetically pleasing to watch.
One thing to notice for E. Honda no pun intended, fat people with big guts they don't have abs. But him has it four packs I think, also Dhalsim how can he stretch his limbs? If his like Piccolo from Dragon Ball I understand, for being an alien entity with Dhalsim just weird to see him stretch his leg that far and long.
This is great! I'm happy to see Luke's original look coming back as his outfit 3 soon. Gotta say, Dee Jay actually looks human in 6, but I'll mis that 'Hey!' every few seconds.
I like the comic versions the same. But the way they connected the classic characters with a most reasonable realistic view is very impressive! What a good job!
yep, woke shit creeping into capcom, not fully but its there. I hate how they act like women don't have large boobs. Envious people throwing a fit@@kyero8724
There's something oddly captivating in how SF6 manages to make these stupendously exaggerated characters look like real people. I'm honestly quite impressed. Do miss the loss of the more over-the-top physique, but DAMN they all look good.
@@RusticRonnie I thought they did pretty well with Blanka, as well. He actually looks like a person now, instead of just a beast. It does does make him look a little goofy, but they seem to have wanted to soften his character a bit.
I lot of people have probably mentioned Zangief already, but I love how this layer of body fat not only makes him look more realistic, but it also makes his actual muscle flexing (such as in his win cutscene) more noticeable than it would be if he was like his SFV version of all sculpted muscle.
That's the interesting part, they look more realistic but their proportions are way more cartoonish and exaggerated, such a good balance, it looks awesome
I would have loved if we had the same body fat effect , but with better models and animations.. 😔 Capcom hired brand new devs for SF6. Some are western devs. And tey don't work with previous SFV team... It's like they've lost this japanese savoir faire. Animations and some models are terrible. Like it's not a japanese game
@@michaelromeo9567amazing. You're the first person i see complain about the animations. Basically everyone says 6 improved on it. Of course it had to be a weeb. It's not Japanese game anymore. What a joke.
I really like how Ken is very relaxed in SF5 but in SF6 you can see that while he's into the fight he's very agitated in comparison. Wow I didn't see the small scar cuts on Ryu's arms it's amazing detail. Goddamn people talk about Luke's arms but do you not see how big Guile's bicep is in 6 compared to 5? Quite like how in 5 they were transitioning from being muscle to be more fat for Honda while 6 is the final transition.
I just love the fact the devs will go far to also add much more better facial expression even though sometimes we won't be able to see it. Just shows how the character feelsin sf6
the amount of expression goes into Ryu's outro alone is still insane to me. it really breathes life into him when you can see him going from a tense and fierce expression to a more calmed and determined look.
This a pretty big deal cause in SF4 when a shoto fires a hadoken, you can clearly tell the character is animated to say. “Hado-“, but then goes blank face because their shoulder cover their mouth when they say “ken”. I’m sure 99% of people didn’t notice it, but I sure did and it drove me crazy.
I'm really surprised about the style in SF6. It still preserving the exaggerations in the a anatomy, but now the characters have a more reallistic appeareance. I love it. I must say Zangief and Dee Jay have a great appeareance
Zangief’s new look fits his personality so much better. There’s a level of toughness on both versions but the old Zangief’s face didn’t match his more uplifting personality, whereas the new one does so perfectly. They really went all out on the characters.
Gief got a massive glowup i feel. it was a smart choice to lean more into his wrestling as it compliments him alot and gives him more character and charm. he's always working up the crowed and his training cutscene in world tour is incredibly wholesome with how much he's cheering you on.
What i love about new Gief is that he still retains his iconic expressions while looking damn good. It helps that I love his voice both English and Japanese
Yeah, like prior to now I didn't know Zangief was meant to be a good guy (in no small part because he's always placed in the position of a villain in stuff but thats beside the point) but now from just looking at him I can get that he's a hammy, nice dude whos just really REALLY enthusiastic
Something I want to point out in the transition to SFV to 6, is you can *hear* how much better the voice direction is in 6, that is a genuine glow up too
@@demisagoatdee jay wasnt on 5, the images are from his appearance on the forth, i think that why it said bonus at the end (that why he looks so different, different art direction from anothet game)
When they first announced Tekken x Street Fighter I thought, there's no way they can make the Street Fighter Characters not look weird in the Tekken style and I still thought the same during SFV. SF6 now makes me believe it can work, I can see these character models in the Tekken 8 engine. I love everything about this game.
@@Pestigirioso Not in the traditional sense, but it has been mentioned numerous times by both series directors (mainly Harada) that it does exist in some form but is currently in dev limbo because of the timings of SF6 and T8's release and just general lack of faith in it selling well.
Apart from just the graphics, it's amazing how much better the character proportions are in SF6. Everyone has relatively normal hand sizes and no more exaggerated giant hands. Gief looks big in SFV but his body and neck looks so stretched. Everyone just looks so much more natural in 6
they clearly did alot of work in how muscles are supposed to be modeled. just looks at the difference beween guiles giant weird ball muscles on his shoulders compared to SF6 having a more proportional shoulders that more accurately go with his traps and back muscles
Capcom had definetely perfected their exagerated human proportion art style in SF6. everyone looks natural yet the expressive proportions and facial expression are absolutely spot on.
It interesting seeing them side by side. You can really see how when you move into realism some character designs don’t work without alterations. Kinda shows you why anime into live action doesn’t work when they keep the anime character designs too close to the anime in live action space.
@@yimur5062 "In the very early stages of development, we actually put together a build of Street Fighter V that was rendered in photorealistic graphics, but when we did, we realized that it just wouldn't be Street Fighter without the bold, anime-esque look and feel to the game, so we decided to shelve the whole photorealism idea altogether." -Koichi Sugiyama (Street Fighter V Producer) Ironically this isn't the first time that they went directly against what they'd previously said was 'wrong' in the very next game and did it in SFV too. During SF4's development they messed with the idea of Cody being able to pull out a knife but felt it was wrong and wouldn't be Cody without the knife on the ground. Also they'd planned on putting in Final Fight Cody but decided to add criminal Cody due to feeling he was more popular. Both times the original thought was the correct one. Tekken-esque realism was wrong way to go with SF and should have stuck to the SF3 or SFAlpha anime direction. Also should have gone back to hand done animations instead of motion capture, imo.
I like the cartoonish style better, but i have to say making more detailed and somewhat "realistic" versions especially face details of the classic characters we all know was a huge challenge that could easily look uncanny and they absolutely crushed it. Zangief, Dhalshim, Cammy, Blanka they all look really good very convincing.
Holy shit I didn't realize how much of Luke they carried over between like 5 and 6. All the way down to the idle animations. You could /tell/ these two Lukes were developed at the same time Also I really wouldn't mind seeing his actual classic MMA outfit from 5 return. Would love to see how it looks in 6
his animations are a great showcase for all the extra facial animation flourishes that were added in 6. instead of a mostly static expression, the characters actually move their mouths and vary their expressions, and it's extremely apparent with luke in this vid.
I love the new OLD ONES! Retro beyond imagination! This calls out to my nostalgic heart! Born in 1981 I had the honor an privilege to play what some would call the true vanilla of Street Fighter 2 in an arcade. Like the good old days.
there’s something truly amazing about the new art direction. re engine is so powerful, all the characters just look great. the quality of the clothes is incredible and mixed with the evolution of the character stories, they’re all more badass
Luke’s glow up in SF6 from SF5 is one of the best in video gaming history. ChunLi’s smile in SF6 is so cute too! So nice to see her looking happy for a change, given her tragic past.
Honestly, I see a lot of praise for Luke’s design but I’m not feeling it myself. Bro looks like Jake Paul energy personified. Which to be fair is kinda impressive regardless of taste
@@joshuajames5707 I like Luke's clothes in 5 should ported his outfit over, also who the hell is Jake Paul? lol if you notice he got the star tattoos removed but has everything else
@@joshuajames5707given that the only likeness is the influencer status, it's unfair that so many of these comparisons are being made for Luke. He's far more caring and passionate than any modern influencer of the likes of Jake Paul.
And as Max Said... I kinda love how he has "Body Fat.", You can clearly see a difference between him just standing there and him actually flexing His muscles
@@TheDevilDucker thats a big part of it yeah. Its a smart choice because it makes him be more distinct next to marisa who's muscles are more sculpted and lean like a bodybuilder because she's more of the ancient Greek sculpture style of body type.
@@joedatius dude, go and check Ken's Shinryureppa with the nostalgia costume, since the normal one doesn't allow you to see His Arms. I just love how almost every Character has these moments where you can see a clear Change / difference with all the muscles and veins twitching and flexing to show their strenght and effort during their attacks, and With little Changes like that from Ken for the alternate costumes. Also, Marisa's back in World Tour's Photo Mode, ehem.
actually i have the same opinion and didnt know how to explain that little detail, i mean, the winning pose is amazing in SF6, but at least for me their idle pose when u look at them for the front side made them look like idiots, idk how to explain that, in SFV their pose is more like realistic, for example, while ryu's idle pose in SFV looks amazing in front view, in SF6 ryu's idle pose moves too much his shoulder, like wtf who moves his shoulder like that when fighting? in the front view perspective some of the sf6 characters looks like idiots for me, thats all.
I'm in awe how much the model and proportion has improved. For example, Dee Jay's face looks very good and realistic, Honda looks more like a Sumo wrestler, Zangief's torso is much much better, Blanka becomes less gnarly and more monkey-like, Cammy's lip expression now being an important part of her, that sort of stuff :)
I agree with almost all those things except Blanka. They did my guy dirty making him look more like a monkey. Hate that and his overalls. Prob the worst take out of all the characters. Everyone else looks great thou.
I definitely prefer the brighter lime green colour of Cammy’s thong leotard in SFV compared to her darker more subdued coloured and duller swamp green thong leotard in SF6. The colour seems to pop out more and is much more vibrant.
I think both have their strengths. SF6 has a more realistic artstyle and that reflects in the darker green leotard which better conveys that's she's military that in previous street fighters.
SF6 is how Street Fighters would look like in the Resident Evil universe, especially Ryu, Chun Li and Blanka could pass for Chris Redfield, Jill Valentine and a goofy looking Hunter.
My feeds have all been comparisons of characters from Street Fighter, Tekken and Mortal Kombat and it's honestly just SO wild to see how far we've come (even when just comparing the last couple games of each franchise). WOW!
@@gokublack3107 I've got a theory about the realistic proportions... they haven't done it since Capcom vs SNK2. There were rumors they were making Capcom vs SNK3. These realistic proportions would work better with the SNK characters. Also they just look better in general.
Love the realism of SF6, brings it into the modern day with all of what the technology can provide......SF5 gave a middle ground of cartoony/arcadey style of the past with updated graphics.
God sf6 feels like a masterclass on character modeling. All the models look so good and the small physics detail are nuts. The way how the muscles shake and giggle. And how they mangage to very accurately simulate muscle tension and veins popping when muscles flex. Also more silly but its so cool to see the men boobs giggle and not just the woman's.
Nice comparison, I didn't even realise how more "realistic" the 6 was looking...it is still fine but I hope SF will keep the cartoonish look of SF instead of becoming the next Tekken or Mortal Kombat...
Some characters feel improved, while others look kinda ridiculous between installments. I like the majority of the characters in 6, however. Namely, I love the presentation in their end-screens. It's apparent that characters like Luke, for instance, look better with a more stylized carton appearance, and ironically, characters like Deejay who were oversaturated with exaggerated aesthetic feel much better toned down.
I know a lot of people think SFV's graphics are horrible, but I'm impressed by how consistent the appearance of the characters is despite the different angles and types of lighting. which ends up being the opposite for SF6 where the game is either super beautiful, or ends up being weird.
I might be completely alone here, but I think the SFV models are better overall. Something about the graphics and detailing in those models look more refined and timeless to me while there's a bit of uncanny valley on the newer ones and these graphics are probably gonna look dated in about 5 years. And i know some people are saying the newer ones are better because they have "realistic proportions" honestly it makes the characters look less visually interesting. Would you wanna play a dragon ball z game where all the characters look more human and realistic? I don't think so.
Fully agree with you. Sf5 design is really faithful to sf and beautiful. Sf6 has too much muscle, and realistic as in dull. All Sf6 has is technical improvements, art is worse. People are blindfolded by newness.
I like that they are starting to work on character changes. That is, with a more realistic appearance of the physiognomy of the characters themselves. For example Zangief, great job.
Gotta say, I'm not really digging the new "realistic" look. I do like the body tweaks they made to Dahlsim, Zangief and Honda, but everything else, especially the faces are just throwing me. I mean c'mon, Ken just looks like Leon S. Kennedy with a beach boy haircut at this point.
Somehow i kinda miss the dynamic idle pose change of Ryu and Cammy. But didn't complain that much since Capcom gave some variety poses depend on your drive gauge
Ryu finally did his laundry
XD
He went from neglecting his cloths, to neglecting his face
Just like you you were dirty clothing
@@richcast66 neglect? nah man dude has an immaculately well trimmed beard. you don't get evenness like that naturally lol
Chun Li bought him a bunch of clothes too, so he better be washing them 😅
I definitely miss the more stylised look of past games, but SF6 does this caricatureesque style of realism incredibly well.
Thanks to the Resident Evil Engine.
@jblue88hoodgamer they could of done better graphics like mortal combat right? Or they just prefer their own style.
@@NICK_WHAT88922 they definitely could've gone more realistic, just look at the RE games they used the RE engine for.
street fighter is just artstyle > realism
@@NICK_WHAT88922 They definately could have if you've seen how characters look in recent Resident Evil games but the slight stylisation here works better to give it that Street Fighter feel. Street Fighter was built on characters having large hands and feet for example because it made it easier to determine what moves a character was using and making the hitbox a reasonable size regardless of arcade cabinet/TV/monitor size.
Otherwise they'd have to zoom the camera in a lot more like MK does to compensate for the more proportional hand/feet sizes.
Thanks for the info since people been saying it looks like a ps4 game, which is kinda true but it's their style.
Cammy look's like She's doing the duck lips in SF6.
They blotched my girl. I named my cat after her. Capcom bending the knee, chicks have to be fugly now.
Also she lost several cup sizes.
@@iiiiiifggffggffgfgfgshe def lost a few pounds in 6
@@iiiiiifggffggffgfgfg But her cheeks got bigger, fair exchange
she also lost muscle mass
DeeJay is SF6 is a massive upgrade to me. Him in SF4 and older games looks like some weird shady dude with that evil slant eyes unnerving grin on his face all the time. But in SF6, he's now a genuine friendly cheery music loving dancer who just want to have fun with everyone, and his "grin" is more of a smile and pleasing to look at. Also the somewhat realistic head shape in 6 is way better than the strangely stylized in 4.
Agreed. That damn SF6 smile of his now is contagious. ♡
They turned the dude into a serotonin factory.
@@riskvideos I love how you described Dee Jay. That gave me a good laugh
@@AFrozenKitten yeah. Hook bro up with some lukewarm beer.
I preffer sf5 graphicly. Because I want to vomit when looking at women in this game
One detail I like about Street Fighter 6 is how much less tense and more relaxed the characters look in their fighting stances. Like they're more experienced and less nervous about being in a fight, as testimony to their growth in skill.
small detail that's in line with your point that I love is that Chun Li doesn't get tired and falls to her knees after doing her Kikosho super. And she's less angry looking and more focused.
Dj is literally dancing a little while squared up lol
other than juri i’d say their stances are all improved for the most part
In addition to this, the new system they have for flexing the character's muscles and letting even the most ripped dudes like Zangief have soft tissue allows for those displays of tension and heightened stress when the battle does heat up. Old models the characters are just fully flexed, fully ripped at all times.
Except Cammy, she looks like a total beginner in SF6. Her arms are way to close to her body, she looks unsure and nervous. And she lost most of her athleticism.
This was excellent. Thanks for the side by side comparison.
Surprised I never noticed Luke has the same animations. Makes sense considering he wasn’t initially ever gonna be in 5 and actually had a V-trigger that worked basically like the drive gauge.
Luke was basically a guest character from the future. He was developed for SF6 but then added him for SF5 as a tease of what will come to Street Fighter as a franchise.
yeah...derinitely copy paste mocap
His face was additional
They changed his tats. The stars are gone. I still think his (and Honda's) head are too small. His forearms are f$@^ing huge.
I just love how Blanka's new facial animations make him look like he's having a great time.
Sure he does, when he's imitating Shrek
To me he feels more energetic yet less vicious in 6
He’s donkey kong now!
@@hankboog462He's got that post nut clarity.
0:00 - Ken
0:38 - Ryu
1:15 - Chun Li
1:54 - Guile
2:36 - Cammy
3:22 - Juri
4:08 - Blanka
4:46 - E. Honda
5:22 - Dhalsim
5:59 - Zangief
6:42 - Luke
7:30 - Dee Jay compared to whatever tf street fighter 4 made
Dee jay was not in sfv. He's being compared with usf4 version
I skipped right to Juri, Chun Li, and Cammy. Thanks! lol
@@zeytitudeof course you did lol
@@zeytitudewhy would you do that?...oh yup a basic hetero
Moi je préfère pour CHUN-LI❤❤❤❤❤❤❤❤❤
Aside from the graphical improvement which is amazing in itself, i just love how fluid and realistic the character movements are. This is the kind of game where you can just tell that they cared. A lot.
*AMBATUKAAAAAAAAMMM*
@@MikeTheGreek shit is random ash but funny 😭
@@MikeTheGreek Rip AMBATUKAAAAM 🙏
lots of these animations I will say look incredible but theres some I would say SFV does better, like Ryu and Ken's tatsumaki senpuukyakus
WHAT THE FUCK IS REALISM IN A STREET FIGHTER, HUH?!
7:53 I'll never understand how Capcom thought Deejay's face in SFIV was okay. I see no good intentions in that smile.
I’m saying bro sf6 did bro some BIG justice
Fr, until Street Fighter 6 I never really paid attention to his lore and just assumed he was an asshole but he is a really cool and fun guy and his new design shows that
Tbh I think all of the characters look ugly af in sf5 but in sf6 everyone got a huge glow up but Deejay got the biggest one
@E K bruh , you have to be gay if u think that sfv girls looked ugly lmao
Tbf sf4 facial designs all had those weird feelings. Something cartoonishly exaggerated.
Damn, those win animation look so sick, the Honda one was amazing haha.
That front camera is amazing, it really gives us a surprisingly different perspective, new nuances that we couldn't see from side view. Just great
that is blatantly racist toward armenians and you should be ashamed of yourself
ya like how they totally nerfed Cammy's booba.
went from C cup to A cup 😮💨
@@John-Xbro go talk to some real girls
@@pkmnsf no thx i'll stick to virtual
@@John-X good on you bro I admire your honesty and ownership of that
The difference, and of course, the improvement on facial expressions and modelling in general is staggering! Guile hair-brushing animation, E. Honda's comedic kabuki expression and Dhalsim's facial creases are now so realistic and aesthetically pleasing to watch.
The SF6 characters are most robotic and stiff in the face. Much prefer the proportion and character design in sfv
@@tanbomaye ????
@@tanbomaye wtf bro xd
One thing to notice for E. Honda no pun intended, fat people with big guts they don't have abs. But him has it four packs I think, also Dhalsim how can he stretch his limbs? If his like Piccolo from Dragon Ball I understand, for being an alien entity with Dhalsim just weird to see him stretch his leg that far and long.
I preffer sf5 graphicly. Because I want to vomit when looking at women in this game
This is great! I'm happy to see Luke's original look coming back as his outfit 3 soon. Gotta say, Dee Jay actually looks human in 6, but I'll mis that 'Hey!' every few seconds.
I like the comic versions the same. But the way they connected the classic characters with a most reasonable realistic view is very impressive! What a good job!
It is an interesting approach that they managed to meld realism with a sort of stylization still.
Yeah, but I hate the bonus clip at the end. I expected something amazing and then it shows me a nigga. Wow... Great.
"Reasonable" the women all got breast reductions lol
wtf @@timurkral3781
yep, woke shit creeping into capcom, not fully but its there. I hate how they act like women don't have large boobs. Envious people throwing a fit@@kyero8724
There's something oddly captivating in how SF6 manages to make these stupendously exaggerated characters look like real people. I'm honestly quite impressed. Do miss the loss of the more over-the-top physique, but DAMN they all look good.
Totally agree!
Yeah in SF5 they all look like cartoon not real flesh.
What you meant was being cartoony
The only character I don’t think moved over smoothly is Blanka, but he was never going to
He is super uncanny now then again He would be IRL so.
@@RusticRonnie I thought they did pretty well with Blanka, as well. He actually looks like a person now, instead of just a beast. It does does make him look a little goofy, but they seem to have wanted to soften his character a bit.
6:55 - "Getting cold feet?" Says the guy who only just now put some fricking shoes on.
I lot of people have probably mentioned Zangief already, but I love how this layer of body fat not only makes him look more realistic, but it also makes his actual muscle flexing (such as in his win cutscene) more noticeable than it would be if he was like his SFV version of all sculpted muscle.
Also, Zangief's scars look real, and not painted on.
That's the interesting part, they look more realistic but their proportions are way more cartoonish and exaggerated, such a good balance, it looks awesome
He looks like a real Puro wrestler with those proportions, especially like the big 90s Heavyweights from Japan
I would have loved if we had the same body fat effect , but with better models and animations.. 😔
Capcom hired brand new devs for SF6. Some are western devs. And tey don't work with previous SFV team... It's like they've lost this japanese savoir faire. Animations and some models are terrible.
Like it's not a japanese game
@@michaelromeo9567amazing. You're the first person i see complain about the animations. Basically everyone says 6 improved on it. Of course it had to be a weeb. It's not Japanese game anymore. What a joke.
I really like how Ken is very relaxed in SF5 but in SF6 you can see that while he's into the fight he's very agitated in comparison. Wow I didn't see the small scar cuts on Ryu's arms it's amazing detail. Goddamn people talk about Luke's arms but do you not see how big Guile's bicep is in 6 compared to 5? Quite like how in 5 they were transitioning from being muscle to be more fat for Honda while 6 is the final transition.
Absolutely hated the relaxed idle pose. It was random, hard to read from an opponent pov.
@@AlgaeEater09 Funny because this is the very reason a relaxed fighting stance is effective in real life.
@@RJMazz47 can verify, though it has been a long time since I sparred.
sf6 messed up kens classic gi. its not torn up...smh. but ya otherwise best 2.5D ken ever.
Kinda the opposite for Ryu. He seems chiller in 6.
Ending pose In street fighter 6 was something else ,😱😍🤩😘👍,Good job capcom
I just love the fact the devs will go far to also add much more better facial expression even though sometimes we won't be able to see it. Just shows how the character feelsin sf6
the amount of expression goes into Ryu's outro alone is still insane to me. it really breathes life into him when you can see him going from a tense and fierce expression to a more calmed and determined look.
This a pretty big deal cause in SF4 when a shoto fires a hadoken, you can clearly tell the character is animated to say. “Hado-“, but then goes blank face because their shoulder cover their mouth when they say “ken”. I’m sure 99% of people didn’t notice it, but I sure did and it drove me crazy.
I had no idea Luke winked at his opponent during his idle motion lol. That's so Luke
Right? I didn't even know Luke winks at his opponent in his idel animation. It's so minor but so cool to me
a small detail i like is how Guiles flag tattoo doesn't look like a sticker but rather then a proper tattoo in his skin
Different styles, but imo overwhelmingly better SFV. They got the essence
And big tits 😂
2:59 I love the Kissy face Cammy makes. :D
It’s incredible the greater degree of realism between the two games. Both have their strengths for sure, so it’s really interesting to see.
Sf6 is way better. The series' best glowup
SF5 - anime
SF6 - live action adaptation
Weirdly enough Cammy is giving me a bit of a Kylie Minogue vibe, and that was who portrayed her in the 90s film
😂😂😂
Yeah except in this case the live action in leagues better😂
@@voodoochile7 idk i think sf6 looks like shit compared to sf5
@@misantrope6267 youre funny bro😂😂😂. clay bannana hair and stiff asf animation? I mean if thats your thing...💀
I'm really surprised about the style in SF6. It still preserving the exaggerations in the a anatomy, but now the characters have a more reallistic appeareance. I love it.
I must say Zangief and Dee Jay have a great appeareance
I legit never thought they could make Dee Jay cool. He’s actually probably one of the best redesigns in a game of amazing redesigns.
Dude, it's the same design
@@thelanternof0 lol k
@@thelanternof0 that's his classic costume. His sf6 costume isn't the same. His inputs have also changed
@@thelanternof0We're talking about the SF6 default costume bro.
Black guys with pearly white teeth are captivating.
Thanks for vid, made me enjoy the sf6 models more, and liked the sf4 comparison at the end :)
Zangief’s new look fits his personality so much better. There’s a level of toughness on both versions but the old Zangief’s face didn’t match his more uplifting personality, whereas the new one does so perfectly. They really went all out on the characters.
Gief got a massive glowup i feel. it was a smart choice to lean more into his wrestling as it compliments him alot and gives him more character and charm. he's always working up the crowed and his training cutscene in world tour is incredibly wholesome with how much he's cheering you on.
What i love about new Gief is that he still retains his iconic expressions while looking damn good. It helps that I love his voice both English and Japanese
I mean SFV Zangief is The most handsome version I've ever seen
and I kiiiinda miss that
Agreed. I love how he looks more and more like a Russian Bluto. Definitely adds to his wrestler persona.
Yeah, like prior to now I didn't know Zangief was meant to be a good guy (in no small part because he's always placed in the position of a villain in stuff but thats beside the point) but now from just looking at him I can get that he's a hammy, nice dude whos just really REALLY enthusiastic
Something I want to point out in the transition to SFV to 6, is you can *hear* how much better the voice direction is in 6, that is a genuine glow up too
IIRC, a lot of characters have new voice actors. I think the only returning voice actors are for Ryu, Cammy, Juri, Zangief, and E.Honda..
1:39 That Smile 🥰🥵🤤
😂😂😂😂😂
Luke looks so much better now than before. dude almost looks like a completely different character when you put them side by side
Dee Jay too, not that 5 looked bad but he looks like a One Piece character with that giant smile and those teeth lol.
@@sweetpeaches6957 Should of kept the noodle hairs.
@@demisagoatdee jay wasnt on 5, the images are from his appearance on the forth, i think that why it said bonus at the end (that why he looks so different, different art direction from anothet game)
@@NICK_WHAT88922 he had to unslick his hair back
Its funny when you look at it, his SFV animations looked bad because they didn't copy his facial animations from SF6, which sell Luke much better.
02:05 How much neck do you want?
Guile: Negative 20.
When they first announced Tekken x Street Fighter I thought, there's no way they can make the Street Fighter Characters not look weird in the Tekken style and I still thought the same during SFV. SF6 now makes me believe it can work, I can see these character models in the Tekken 8 engine. I love everything about this game.
I mean akuma looks pretty good
Look at akuma in tekken 7 how great he looks
they announced it?
@@Pestigirioso
Not in the traditional sense, but it has been mentioned numerous times by both series directors (mainly Harada) that it does exist in some form but is currently in dev limbo because of the timings of SF6 and T8's release and just general lack of faith in it selling well.
@@ricoanderson6626 Yeah, and the thing that happened at EVO I think is just a joke
Apart from just the graphics, it's amazing how much better the character proportions are in SF6. Everyone has relatively normal hand sizes and no more exaggerated giant hands. Gief looks big in SFV but his body and neck looks so stretched. Everyone just looks so much more natural in 6
they clearly did alot of work in how muscles are supposed to be modeled. just looks at the difference beween guiles giant weird ball muscles on his shoulders compared to SF6 having a more proportional shoulders that more accurately go with his traps and back muscles
mm yes they certainly shrunk stuff. Very good very pc I love it no more big goofy exaggerated body parts.
Juri got nerfed hard bro. lol All the Juri mains on strike in SF6.
@@gliath888 ?
@@gliath888 actual touch grass moment lmao
Cammy and Chun they look 1000x better in SFV
8:07 i love how Dee Jay's marker noise is actually turntable disc scratching
I don’t know how you got the front camera angles, but bless you 🫡.
Good to see they didn't nerf the characters hotness, that's getting rare nowadays
Capcom had definetely perfected their exagerated human proportion art style in SF6. everyone looks natural yet the expressive proportions and facial expression are absolutely spot on.
It interesting seeing them side by side. You can really see how when you move into realism some character designs don’t work without alterations.
Kinda shows you why anime into live action doesn’t work when they keep the anime character designs too close to the anime in live action space.
nope you are wrong ..sf is realist at its core..
Hey, I’m extremely glad i saw this video because you can totally spot out the major differences at a second glance
@@yimur5062
"In the very early stages of development, we actually put together a build of Street Fighter V that was rendered in photorealistic graphics, but when we did, we realized that it just wouldn't be Street Fighter without the bold, anime-esque look and feel to the game, so we decided to shelve the whole photorealism idea altogether." -Koichi Sugiyama (Street Fighter V Producer)
Ironically this isn't the first time that they went directly against what they'd previously said was 'wrong' in the very next game and did it in SFV too. During SF4's development they messed with the idea of Cody being able to pull out a knife but felt it was wrong and wouldn't be Cody without the knife on the ground. Also they'd planned on putting in Final Fight Cody but decided to add criminal Cody due to feeling he was more popular.
Both times the original thought was the correct one. Tekken-esque realism was wrong way to go with SF and should have stuck to the SF3 or SFAlpha anime direction. Also should have gone back to hand done animations instead of motion capture, imo.
Agreed
I like the cartoonish style better, but i have to say making more detailed and somewhat "realistic" versions especially face details of the classic characters we all know was a huge challenge that could easily look uncanny and they absolutely crushed it.
Zangief, Dhalshim, Cammy, Blanka they all look really good very convincing.
Holy shit I didn't realize how much of Luke they carried over between like 5 and 6. All the way down to the idle animations. You could /tell/ these two Lukes were developed at the same time
Also I really wouldn't mind seeing his actual classic MMA outfit from 5 return. Would love to see how it looks in 6
Luke SFV was a testbed for a lot of SF6's mechanics, you could consider the character a back-port
his animations are a great showcase for all the extra facial animation flourishes that were added in 6. instead of a mostly static expression, the characters actually move their mouths and vary their expressions, and it's extremely apparent with luke in this vid.
Luke’s SF6 animations were ported to SFV, that’s why. He was made for SF6 first as a whole.
Luke is technically a guest character in SFV.
Until I saw these back-to-back, I never made the connection that SF5 looks more like the Street Fighter Alphas, while SF6 is closer to how SF2 looks.
I think you are right.
of course. SF6 is a call back to the art from SFII. I used to wish the game looked like the art but it never could
I WISH they just perfected the Alpha-style instead of going realistic. they made it look good though and it got the casuals in the door
@@mamba7160Nah. Going back to the roots was their goal and they accomplished it.
SF2 didn't have an anime aesthetic at all.
@@mappybc6097 yeah I can tell. I just preferred the more anime style of every other game
God I can’t tell which girl looks better on all three of them, especially Cammy, in 5 she’s got such beautiful eyes.
the rigging, weight painting and animating on these are insane
I used to hate how big their hands and feet were in SFV
I used to hate it, I still do, but I used to too
Bro ong its nasty ash even tho it's just a game 💀
They got those Rescue Heroes proportions
Cammy 😍😍❤❤ don't matter which version
I love the new OLD ONES! Retro beyond imagination! This calls out to my nostalgic heart! Born in 1981 I had the honor an privilege to play what some would call the true vanilla of Street Fighter 2 in an arcade. Like the good old days.
Same bro.
there’s something truly amazing about the new art direction. re engine is so powerful, all the characters just look great. the quality of the clothes is incredible and mixed with the evolution of the character stories, they’re all more badass
4:28
On the left: Blanka
On the right: The Blanka we have at home
So true 😂
Honestly the new Blanka was my favorite redesign, he feels feral in a cool way
03:16 now i know why it is the most viewed part
Agreed. 😍🥰😛😎
@@williambeutler9399🤦♂️
yeah its kind of amazing how well are those models made
Cammy has toned up somewhat.
Luke’s glow up in SF6 from SF5 is one of the best in video gaming history.
ChunLi’s smile in SF6 is so cute too! So nice to see her looking happy for a change, given her tragic past.
Yea... begin happy on a fighting game 👊 is soooo cheesey and corny 😒🍵.....
Honestly, I see a lot of praise for Luke’s design but I’m not feeling it myself. Bro looks like Jake Paul energy personified. Which to be fair is kinda impressive regardless of taste
@gokublack3107 well, there's cold and brooding characters in Street Fighter 6 as well
@@joshuajames5707 I like Luke's clothes in 5 should ported his outfit over, also who the hell is Jake Paul? lol if you notice he got the star tattoos removed but has everything else
@@joshuajames5707given that the only likeness is the influencer status, it's unfair that so many of these comparisons are being made for Luke. He's far more caring and passionate than any modern influencer of the likes of Jake Paul.
I honestly liked the art style in 5 more, but the animations and fluid movements in 6 were way better
I didn't realize how cartoony the proportions in SFV were until seeing SF6 😅.
Of course I'm pretty sure the game had sf alpha art.
There is a clear difference in how bubbly juri's upper region is in sfv vs sf6
@@trinininja8386 and her bottom region 😊
I mean on 6 it looks more realistic
Their hands are bigger than their heads.
I swear SF6 DeeJay looks like my favorite comedian Godfrey when he's in his classic outfit lol
What is the name of the song used in this video?
Street Fighter V - High Roller Casino
@@Izzytorium Thanks! :)
OST in this Video : Street Fighter V - High Roller Casino Theme
Thanks
Zangief looks stronger in the newer one weirdly enough
Strongman body type
And as Max Said... I kinda love how he has "Body Fat.", You can clearly see a difference between him just standing there and him actually flexing His muscles
@@TheDevilDucker thats a big part of it yeah. Its a smart choice because it makes him be more distinct next to marisa who's muscles are more sculpted and lean like a bodybuilder because she's more of the ancient Greek sculpture style of body type.
@@joedatius dude, go and check Ken's Shinryureppa with the nostalgia costume, since the normal one doesn't allow you to see His Arms.
I just love how almost every Character has these moments where you can see a clear Change / difference with all the muscles and veins twitching and flexing to show their strenght and effort during their attacks, and With little Changes like that from Ken for the alternate costumes.
Also, Marisa's back in World Tour's Photo Mode, ehem.
I always wondered how someone can get shin hair like zangeif
I prefer sf6 models, especially faces, but honestly I still find sfv posings and idle animations more convincing
actually i have the same opinion and didnt know how to explain that little detail, i mean, the winning pose is amazing in SF6, but at least for me their idle pose when u look at them for the front side made them look like idiots, idk how to explain that, in SFV their pose is more like realistic, for example, while ryu's idle pose in SFV looks amazing in front view, in SF6 ryu's idle pose moves too much his shoulder, like wtf who moves his shoulder like that when fighting? in the front view perspective some of the sf6 characters looks like idiots for me, thats all.
well, Ed's idle animation can only be an upgrade from sfV though xD
Cammy was the one that made me realize I also share this opinion
@@Zarkinn Lily's idle animation 💀
Chun li's sf6 idle stance is terrible. Literally why I didn't buy it
Ken had the biggest glow up in Street Fighter history
That wasn't hard to do honestly, they didn't put much effort into Ken's SFV model, especially the hair.
@@zedsdeadbabywhich really sucks since he's as much of an icon as Ryu, at the very least made the improvement such a big victory
You cannot say that when there's Dee Jay's
Street fighter 6 looks so good. I mean seriously the attention to detail is insane. Watch chun li shes taking controled deep breaths during her stance
I'm in awe how much the model and proportion has improved. For example, Dee Jay's face looks very good and realistic, Honda looks more like a Sumo wrestler, Zangief's torso is much much better, Blanka becomes less gnarly and more monkey-like, Cammy's lip expression now being an important part of her, that sort of stuff :)
I think Blanka was better when he didn't look like a monkey.
I agree with almost all those things except Blanka. They did my guy dirty making him look more like a monkey. Hate that and his overalls. Prob the worst take out of all the characters. Everyone else looks great thou.
I preffer sf5 graphicly. Because I want to vomit when looking at women in this game
You are too far gone my guy.
@@ismailefesahingoz2266the monkey look makes him look friendlier which works well with the whole blanka chan stuff
I definitely prefer the brighter lime green colour of Cammy’s thong leotard in SFV compared to her darker more subdued coloured and duller swamp green thong leotard in SF6. The colour seems to pop out more and is much more vibrant.
That’s haram you know that?
Yeah I think the same
I think both have their strengths. SF6 has a more realistic artstyle and that reflects in the darker green leotard which better conveys that's she's military that in previous street fighters.
Can't wait to see Luke's classic outfit I honestly don't know why people hate on the old Luke's design so much, it looked fitting in the game.
SF6 is the real reincarnation of SF2. While SF5 is a callback to the art of the Alpha series.
More Third Strike then SF2
SF6 is Definitely more like 3rd Strike
SF6 is how Street Fighters would look like in the Resident Evil universe, especially Ryu, Chun Li and Blanka could pass for Chris Redfield, Jill Valentine and a goofy looking Hunter.
Nah, alpha series hasnt been "Reincarnated" sadly, it is My favorite sf style
My feeds have all been comparisons of characters from Street Fighter, Tekken and Mortal Kombat and it's honestly just SO wild to see how far we've come (even when just comparing the last couple games of each franchise). WOW!
I realized that I appreciate the old graphics with lower resolution more than these modern ones
@2:15 you never really notice how comically huge their feet were in SFV until you see them more realistically proportioned.
I guess u never herd of "street fighter alpha" instead of this Tekken ripoff lol 😂
@@gokublack3107 I've got a theory about the realistic proportions... they haven't done it since Capcom vs SNK2. There were rumors they were making Capcom vs SNK3. These realistic proportions would work better with the SNK characters. Also they just look better in general.
Their realistic versions and their poses with the 2D art is amazing!
I'm a simple man, I see Cammy, I click
I think Juri intro is better in 5 than in 6, its more interesting.
Yeah, the phone thing gives him "normie" vibes😂
0:47 Ryu's new design in SF6 is cool, but IMO he looks even better in his classic gi.
I just realized how dirty his gi was in 5
@@NICK_WHAT88922 Probably many years of use.
@@NICK_WHAT88922 That was actually done to better contrast him from Rashid.
His go look like it's too big for him lol ....I can see it now ..if street fighter 7 come out sheeps gonna joke how crappy ryu 6 look 😂
1:37 wow the leg jiggle on chun li. that's amazing.
i love how Zangief's muscles become way more defined when he poses
Can’t lie, I don’t think SF6 looks bad but I kinda prefer the art style of SF5. The animation is far better in SF6 though
Agreed, this is exactly what I think too.
The hair strands / hair physics look much better in SF V.
yeup! facts
@@guildwars3no are you blind?
the name of music
High Roller Casino
Ost. from Street Fighter V
Thank you so much, I was looking for this song name
Thx bro
min 3:11, most replayed part 💀💀
Its not ad free
Look at that...SF6 made Dee Jay into a real human being! Dude on the trophy of best glow-up EVER.
I can't wait for Street Fighter VII.
Love the realism of SF6, brings it into the modern day with all of what the technology can provide......SF5 gave a middle ground of cartoony/arcadey style of the past with updated graphics.
I can’t wait till Dan comes back.
God sf6 feels like a masterclass on character modeling. All the models look so good and the small physics detail are nuts. The way how the muscles shake and giggle. And how they mangage to very accurately simulate muscle tension and veins popping when muscles flex. Also more silly but its so cool to see the men boobs giggle and not just the woman's.
Also it's fun to see them do more accurate body types to each fighters style. Instead of making them all shrinkwrapped muscles
It feels like another Tekken Rip-Off LOL
The only model i dont like is cammy. The outfit clashes more imo
@@muchluck7981Cammy’s new model definitely suits her new outfit better
Gender equality.
Nice comparison, I didn't even realise how more "realistic" the 6 was looking...it is still fine but I hope SF will keep the cartoonish look of SF instead of becoming the next Tekken or Mortal Kombat...
4:28 the Legendary Ricardo Milos dance
Some characters feel improved, while others look kinda ridiculous between installments.
I like the majority of the characters in 6, however. Namely, I love the presentation in their end-screens.
It's apparent that characters like Luke, for instance, look better with a more stylized carton appearance, and ironically, characters like Deejay who were oversaturated with exaggerated aesthetic feel much better toned down.
I've seen this comment before 🤔
No way you actually think that Luke was better in SFV
You’re delusional
@@РусланПясецький-г7фLuke looks better in 6
@@РусланПясецький-г7ф Luke technically looks better in SF6, but with a douchier hairstyle and worse costumes
The characters in sf6 seem more real than before
Also guile got smaller shoulders and bigger triceps in sf6 😭😭
True
I know a lot of people think SFV's graphics are horrible, but I'm impressed by how consistent the appearance of the characters is despite the different angles and types of lighting. which ends up being the opposite for SF6 where the game is either super beautiful, or ends up being weird.
Yeah dude, I know they wanted to give fan service with Juri's outfit, but she looks too pale
😂😂
@@catioropulguentoshe doesn't
I might be completely alone here, but I think the SFV models are better overall. Something about the graphics and detailing in those models look more refined and timeless to me while there's a bit of uncanny valley on the newer ones and these graphics are probably gonna look dated in about 5 years. And i know some people are saying the newer ones are better because they have "realistic proportions" honestly it makes the characters look less visually interesting. Would you wanna play a dragon ball z game where all the characters look more human and realistic? I don't think so.
I like ryus and cammy outfits a little better in sf5 but other than that i like sf6, especially what they did with ken🔥
Uncanny valley sounds right. I dont mind a different art style in general but some things are surreal.
Fully agree with the OP.
Fully agree with you. Sf5 design is really faithful to sf and beautiful. Sf6 has too much muscle, and realistic as in dull. All Sf6 has is technical improvements, art is worse. People are blindfolded by newness.
I don't want to play a game with characters that have their hands and feet bigger than their heads lol. SF6 fixes this for me.
The graphics, character design, and art style in SF5 appear more animated, while SF6 leans towards realism, resembling live action.
The material textures are awesome. Leather looks like leather. Metal surfaces look metallic. Cloth has depth. The RE engine is incredible.
4:46 Redditors whenever they encounter a post registered as "Not Safe For Work":
Music name?
I like that they are starting to work on character changes. That is, with a more realistic appearance of the physiognomy of the characters themselves. For example Zangief, great job.
Gotta say, I'm not really digging the new "realistic" look. I do like the body tweaks they made to Dahlsim, Zangief and Honda, but everything else, especially the faces are just throwing me. I mean c'mon, Ken just looks like Leon S. Kennedy with a beach boy haircut at this point.
dee jay has taken synthol shots to the chest muscles
Somehow i kinda miss the dynamic idle pose change of Ryu and Cammy. But didn't complain that much since Capcom gave some variety poses depend on your drive gauge
I like that characters actually look like where there from like if you look at zangief in sf6 he actually has slavic facial features