The Dark Souls VR Game That Made Me REALLY Fit - Grimlord

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  • เผยแพร่เมื่อ 26 ม.ค. 2024
  • I can swing my sword sword sword.
    Grimlord (Steam) store.steampowered.com/app/19...
    Grimlord (Quest 2 and 3) sidequestvr.com/app/28771/gri...
    Tiktok: / nanoytgaming
    2nd channel (extra clips and streams): / nanoinanutshell
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    Discord: / discord
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    #Nano #VR #Grimlord
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ความคิดเห็น • 239

  • @Nanoytgaming
    @Nanoytgaming  3 หลายเดือนก่อน +337

    Correction: Its also coming out for the Quest 2 not just 3!

    • @krolestwopolskiefan
      @krolestwopolskiefan 3 หลายเดือนก่อน +1

      awesome sauce!

    • @CallMeConCon
      @CallMeConCon 3 หลายเดือนก่อน

      i love this game,

    • @Caliell
      @Caliell 3 หลายเดือนก่อน

      I don't know how are they going to pull it off. It is quite hefty game on PCVR as is and still in Early Access, but I played it through and through due to how intensive Souls Like it is. The game is massive hogger though. Just to add real life fitness and upper body speed does matter in this game. Wide swings with swords do more damage and also aiming for weak spots. You been hitting a lot of armor in the video. The first boss for example is faster to take down by stabbing him in the face.

  • @lucienmoolman8017
    @lucienmoolman8017 3 หลายเดือนก่อน +741

    If dark souls was actually VR, I'd be vomiting at the tutorial boss

    • @WeirdCroc
      @WeirdCroc 3 หลายเดือนก่อน +4

      Real

    • @BeepBop447
      @BeepBop447 3 หลายเดือนก่อน +12

      Elden ring does have a vr mod now

    • @teamplay4victory176
      @teamplay4victory176 3 หลายเดือนก่อน +6

      i would ask it kindly if i look fat in this gear

    • @mariangabrael373
      @mariangabrael373 3 หลายเดือนก่อน +1

      Imagine fighting the asylum demon in the first dark souls game

    • @awesomesauce-kg9xn
      @awesomesauce-kg9xn 3 หลายเดือนก่อน

      Imagine a spul level 1 gun

  • @colausbra
    @colausbra 3 หลายเดือนก่อน +369

    Game looks like it needs a ton of work. Not having realistic combat with weapon parrying in VR is insane. Outside of the negative though the actual art style and voice acting were pretty good, weapon crafting looks cool, and the magic system has a ton of potential. Hopefully the devs turn this into something amazing.

    • @mrhonkhonk6116
      @mrhonkhonk6116 3 หลายเดือนก่อน +3

      apart of the first guy who talk like he's exausted

    • @acay5722
      @acay5722 3 หลายเดือนก่อน +19

      I just love how Blade and Sorcery has already set such a high tone for melee combat, any melee vr game thats released in the future is gonna have to utilize the sandbox and ragdoll physics system to even be noticed xD

    • @suicidalbanananana
      @suicidalbanananana 3 หลายเดือนก่อน +5

      To be fair making any sort of half decent melee combat is a really difficult thing to get right in VR (which is why most VR games don't do much or any of this at all) & they are still in early access. But yeah it needs some work.

    • @knoxx1394
      @knoxx1394 3 หลายเดือนก่อน +1

      You Guys should try :Until You Fall

    • @1ManRandom
      @1ManRandom 3 หลายเดือนก่อน +4

      Realistic combat would be a bit janky when combined with the hp system they’re using for enemies. They definitely need to give enemy mobs some sort of reaction to getting hit, though, because right now fighting them looks incredibly unengaging.

  • @creativehorse7907
    @creativehorse7907 3 หลายเดือนก่อน +188

    Super commendable that the devs let you give your uncesored opinion.
    I think that despite the games faults (combat issues) what has been showcased here is that the game has a solid foundation and also that the development team very likely cares for the product and consumer, which is a very good sign.

  • @MagWasTaken
    @MagWasTaken 3 หลายเดือนก่อน +32

    8:00 helping the enemy out of the door before fighting him just proves chivalry isn't dead

  • @SteelBollocks
    @SteelBollocks 3 หลายเดือนก่อน +54

    If you have slow combat (Sword Sponge) enemies, you have to reward players by having a way to skillfully bypass the "chore". Souls has the parry/backstab. Shooters usually have the headshot. Many games have glowing/brightly colored weak points.
    It's a way to give players a feeling of accomplishment through skill rather than just stat/weapon buffs.
    And it means the combat feeling like a chore is now your fault for not doing the thing, rather than a punishment for not grinding out bigger weapons.

    • @jcudejko
      @jcudejko 3 หลายเดือนก่อน +4

      I'd agree, but Nano even says around 12:58 that on his Quest3 playthrough he maxed out strength, and the combat was a lot more fun
      It will be interesting to see how they balance this, ramping up the enemies skill and speed a bit more to force the players into more aggressive play?

    • @rosecitytid1631
      @rosecitytid1631 3 หลายเดือนก่อน +1

      I think it would be cool if doing combos did more damage or honestly just not repeating the same move a million times did more damage. Like a stab, slash hit thing or even hitting arm, leg, body, than just aimless chopping

    • @ImperiomSineFine
      @ImperiomSineFine 3 หลายเดือนก่อน +1

      Tbh you can one shot pretty much any zombies by hitting them in the face. And some of them have a hole in their chainmail allowing you to do full damage if you hit right into it. You can also stab the knights in the face through the gap of their visor and instantly kill them. Takes some practice to pull off every time.
      I like the combat that way tbh, forces you to learn the enemies attack pattern to better counter them like you would on a souls like. Tho I would say the big zombies with 2handed axe are way too tanky and take too much hits even with strengh build, considering they don't have any armor on.
      they key of melee fighting in this game is swing less, swing better. I didn't do a magic playthrough yet but magic looks kinda meh right now

  • @Raptor091288
    @Raptor091288 3 หลายเดือนก่อน +33

    I bet those of us in the first 5 minutes are actually watching this video BEFORE the developers. Ha.

  • @adityasharma0376
    @adityasharma0376 3 หลายเดือนก่อน +24

    That arrow hitting arrow part was really cool 😂😂😂

  • @Suzuki_Hiakura
    @Suzuki_Hiakura 3 หลายเดือนก่อน +34

    ngl collisions on the surrounding area like at 10:13 is amazing. Love when medieval fighting games force you to take the environment into account. I knew some demo for a game that was just a fighting arena, and it was rather impressive to see some players (including myself) die because of hitting a wall or pillar that would have dealt a critical blow. Curious how any dev could solve the double sword spam... or just flailing about like when you blocked with a shield and swatted an enemy with your sword... I suppose making critical hits would be a start, like at 13:00 where a good and "strong" (Skyrim has a variable for VR you can change to make you need to swing faster to "hit". I enabled it because as holding a weapon out, using smooth turn, and slightly moving the hand always triggered an attack) across the neck beheads the ghoul. Configured right, it would push players to try and fight normally, as it a battle could result in a single, quick, and precise swing or 5-10 second spam as an alternative.

    • @aghawkz
      @aghawkz 3 หลายเดือนก่อน +1

      Something I've seen a VR game(s?) do (can't remember which off the top of my head) is make it so that the in-game weapons have weight, slowness, and inertia to them. You could swing your real-life hand back and forth as fast as possible and it'd work fairly well for daggers, but with heavier weapons, they'd barely move before you were already swinging the other way again. Combine that with a way to turn speed (combined with localised damage (i.e. hitting armoured parts vs unarmoured)) into actual damage dealt, and it means a light tap will barely even register as damaging, while a slow, controlled swing will be the most effective way to play.

  • @zeroknight5594
    @zeroknight5594 3 หลายเดือนก่อน +9

    Kinda shocked they let you give honest feed back. It's very good they let you and they'll more than likley browse the comments for ideas

  • @peanutceoofthepeanutorder2869
    @peanutceoofthepeanutorder2869 3 หลายเดือนก่อน +4

    props for them just giving you complete freedom, the game needs work but at least we know the devs care

  • @Endless_Marine
    @Endless_Marine 3 หลายเดือนก่อน +10

    The enemies being hard might be user error here. I only remember Nano using swords, spears and arrows (at least in the video) all of which are piercing or slashing. Most of the enemies he is fighting are wearing chainmail or plate armor which protect against specifically those two things. I don't know if this game is coded like that but theoretically a blunt weapon like a mace would have been much more effective against most of the enemies he was fighting. Maybe he tried and we didn't see in the video but since we didn't, who knows. It would be a shame if it wasn't coded like that.

    • @BamirengVR
      @BamirengVR 3 หลายเดือนก่อน

      If that's the case then it would be much worse. It would force you to play blunt weapons and let's be honest 9/10 people will choose a sword over a mace...

    • @Endless_Marine
      @Endless_Marine 3 หลายเดือนก่อน

      @@BamirengVR It would only force you to use blunt weapons against certain enemy types and only "force" you in the sense of being 100% efficient. The other areas in the roadmap look to have different enemies and armor so there is variety and as long as the majority of common enemies have unarmored spots on them like arms and face that take normal slashing and pierce, accommodating the use of any weapon as a primary source to an extent, with the aforementioned in mind then there is no problem with making armor work properly. To say that the game would be worse by making armor work properly is just flat out wrong and exactly what is wrong with the majority of gamers these days. If you choose to ignore a games mechanics you deserve to have a bad time! I'm sick of this era of gamers playing games wrong then complaining that this or that needs changed, buffed, nerfed or removed because they are actively playing wrong or ignoring mechanics. I've seen games I love with great mechanics or depth get changed or have those elements entirely removed to something so boring and simple, losing all uniqueness because players refuse to learn how to play it. Some devs listen to feedback from people who make comments like yours. People who refuse to use a blunt weapon against armor then complain they don't do damage. People who refuse to use armor themselves because they don't like how it looks then complain the game is too hard and they keep getting one shot. People who choose to bang a sword against a rock golem because "swords are cool, maces dumb" and say armor and damage type mechanics should not exist. Bronze rank players who don't understand literally anything about the game or balance and think they should work on the balance team. And people who intentionally play it like it is xyz game because they want it to be xyz game then having a bad experience because it simply isn't! Good games get changed and ruined by devs hoping it will sell better by listening to these people and destroy them for no reason when the real solution is play correctly or play something else if that is too hard.

    • @BamirengVR
      @BamirengVR 3 หลายเดือนก่อน

      @@Endless_Marine You are entitled to your own opinion I am merely saying that the vast majority of people want a game to be fun.
      And it's more fun to use a sword in a medieval fantasy world compared to bonking an enemy on the head until your arms gets tired.
      The premise of the game is to beat the enemies, so the weapons should be balanced and not force you to use a specific type. This is in no way a skill issue problem infact using a blunt weapon to bash heads in is far easier then exploiting enemy movements to and use openings to one's advantage.
      Hard games are very enticing and fun but the physics, weapon behavior and enemy-ai make the game look tedious instead of engaging and fun.

    • @Endless_Marine
      @Endless_Marine 3 หลายเดือนก่อน +1

      @@BamirengVR You are making two entirely different arguments as well as going against your own point. Saying that mechanics make a game unfun and limiting and people should be able to do whatever they want and it be viable then in the same comment saying mechanics like dodging and exploiting openings are a better system than just bashing enemies, both of which would be limiting gameplay mechanics. A mechanic that if ignored in favor of playing however someone wanted to would be the thing that directly leads to just standing here bashing something a hundred times. Completely contradicting yourself. Secondly having weak spots and unarmored parts on most armored enemies so sword an spear use is viable against most things, excluding fully armored bosses, etc. is exactly what I described in my comment proving a proper armor system isn't bad for the game. And yes refusing to play a game correctly or learn it's mechanics are both "skill issues" as you put it, and even more sad that the mechanic being ignored is so simple to understand. So I don't really see what you are trying to argue!

    • @BamirengVR
      @BamirengVR 3 หลายเดือนก่อน

      @@Endless_Marine I am saying that the current gameplay looks shit and needs less armor and enemies that don't need 10 hits to take down. I don't know what you don't understand. And I honestly do not care very much. I made my points if you can't comprehend that the gameplay is not satisfying then just be happy as ignorance is bliss.
      The Combat/Enemy System in Battle Talent is years ahead of this one.(And is developed by a single person) If the devs of this game would rather focus on world design then gameplay loop they can do that.
      Obviously many people do not care about a proper combat system.

  • @Arthero668
    @Arthero668 3 หลายเดือนก่อน +8

    i cant wait to get this game, nano i love ur content and ur just so funny, i pray for ur future success

  • @donvergonet399
    @donvergonet399 3 หลายเดือนก่อน +5

    The arrow hits at the end were impressive! Sorry to hear about your dislocated arm after this game

  • @jacksoncronin9540
    @jacksoncronin9540 3 หลายเดือนก่อน +7

    In the future when you play VR Nano, I think it'd be pretty entertaining if you could set up another camera to record yourself IRL when you play. Like a small box in the corner that shows you slashing at air. Perhaps you've already tried it before and it's not as entertaining as I would imagine, but if not I'd recommend giving it a try and see what the feedback is like. Anyway I love the content mate, keep it up champ.

  • @jcudejko
    @jcudejko 3 หลายเดือนก่อน +2

    Wow, around 12:13 and after, once you got the hang of it, looked like you were having so much fun!
    Finding things like 'you can shoot arrows with your own arrow' is such a cool part of games like these

  • @jeremyfisher8512
    @jeremyfisher8512 3 หลายเดือนก่อน +2

    "I'm gonna try to hit your arrow"
    Does it first try

  • @dom1091
    @dom1091 3 หลายเดือนก่อน

    This looks really good. Of course super early so it needs a lot of work, but looks pretty damn impressive

  • @Crocoman999
    @Crocoman999 3 หลายเดือนก่อน +3

    I LUV ME HORSEY AND MY HORSEY LUVS MEEEEEE

  • @FrostyWheats
    @FrostyWheats 3 หลายเดือนก่อน

    The potential for this is huge

  • @UcanHollandalialiali
    @UcanHollandalialiali 3 หลายเดือนก่อน +1

    Devs should add hit-pain reaction to enemies. Otherwise enemies are alike with a concrete wall without feelings

  • @ulisesuriarte6833
    @ulisesuriarte6833 3 หลายเดือนก่อน +2

    Deamn bro you are inspired with the videos this week

    • @thomashiggins9320
      @thomashiggins9320 3 หลายเดือนก่อน

      Well, he does have a wedding and honeymoon coming up....

    • @ulisesuriarte6833
      @ulisesuriarte6833 3 หลายเดือนก่อน

      @@thomashiggins9320 i forget that hope all go well

  • @Oy_n8
    @Oy_n8 3 หลายเดือนก่อน

    After all these years I see you again now I finally have a account and I can comment on your videos and like it

  • @TheItalianDog
    @TheItalianDog 3 หลายเดือนก่อน

    The ability to sever limbs would be a nice addition

  • @mustangdrew4_The_Spartan
    @mustangdrew4_The_Spartan 3 หลายเดือนก่อน +1

    Awww, no little message after the patreon listing D:
    Also, I agree with it feeling like hits don't do much.

  • @pyromaniac9727
    @pyromaniac9727 3 หลายเดือนก่อน

    Nano was so annoyed by the fighting that he started a DEX build.
    Classic Dark Souls move.
    And then switched to INT.
    Another classic Dark Souls move.
    And THEN his second playthrough was a STR build.
    Who would've guessed.

  • @Sparroh
    @Sparroh 3 หลายเดือนก่อน

    This was so hilarious, just puts spear back after boss fight, lol

  • @davidmanbug
    @davidmanbug 3 หลายเดือนก่อน

    bro you are fucking hilarious you will make it big!

  • @speedysmyname
    @speedysmyname 3 หลายเดือนก่อน

    This game with TWD S&S or B&S combat would genuinely be a top 3 VR game. After a lot of physics work, this could be an amazing game.

  • @parasitez3053
    @parasitez3053 3 หลายเดือนก่อน

    Watching this I feel like vr is how they make gamer do workout..

  • @josh-mf7lt
    @josh-mf7lt 3 หลายเดือนก่อน

    Actually seems pretty cool

  • @krolestwopolskiefan
    @krolestwopolskiefan 3 หลายเดือนก่อน

    this video kinda slapped, ngl

  • @HZGamingVR
    @HZGamingVR 3 หลายเดือนก่อน

    "My Right Shoulder has never been more in Shape" hahahaha

  • @ClassBrallyAudi
    @ClassBrallyAudi 3 หลายเดือนก่อน

    YES MORE VIDEOS

  • @kidwinter42
    @kidwinter42 3 หลายเดือนก่อน +1

    Tried this game couple of month before, it's really good but it was quite short so waiting for new content

  • @tallesrodrigues5994
    @tallesrodrigues5994 3 หลายเดือนก่อน

    It's so refreshing to see a TH-camr who doesn't lick the advertiser's boots and actually points out the negative points of the product.

  • @b..3543
    @b..3543 3 หลายเดือนก่อน

    bro i guess i'm watching simultaneously with the devs.

  • @FreerunningGamer
    @FreerunningGamer 3 หลายเดือนก่อน

    The necromancer edit was hilarious

  • @nanaminaokoshi7077
    @nanaminaokoshi7077 3 หลายเดือนก่อน +1

    I hope that when I am financially stable enough to buy VR headset, this game will be way, way more polished, and I'll be able to use actual real world fighting skills for it. It would be better if by then there was Full Immersion VR, and it was on it, though, because that kinda thing is not only cool, but better if you want to use real world skills.
    God I want a Fully Immersive VR experience.

  • @JimboDoomface
    @JimboDoomface 23 วันที่ผ่านมา

    Cracking up at the poor guy in the wheelchair stuck at the top of the stairs. I also accidentally aggroed the knight and had to kill him. I hope he's not important later.

  • @andrewmcguinness2482
    @andrewmcguinness2482 3 หลายเดือนก่อน

    That arrow shot! Noice!

  • @ahmetefe-mi7ho
    @ahmetefe-mi7ho 3 หลายเดือนก่อน

    Great vid

  • @twingo6594
    @twingo6594 3 หลายเดือนก่อน +1

    if it had blade and sorcery combat itd be perfect

  • @davidmanbug
    @davidmanbug 3 หลายเดือนก่อน

    i subsribed from the arrow hitting arrow shot

  • @fabiocari2295
    @fabiocari2295 2 หลายเดือนก่อน

    "Thanks, i wish my parents said the same" bruuuh

  • @MultiMonsterteam
    @MultiMonsterteam 3 หลายเดือนก่อน

    Great video

  • @Nool4
    @Nool4 3 หลายเดือนก่อน

    Nice video Nano

  • @tomshepard9050
    @tomshepard9050 3 หลายเดือนก่อน

    Biggest issue is consistent collisions.

  • @asahelsmith9490
    @asahelsmith9490 3 หลายเดือนก่อน

    Infusion with matter sounds painful.

  • @Arash_Leopard
    @Arash_Leopard 3 หลายเดือนก่อน

    omg. melina!!

  • @Leorhit
    @Leorhit 3 หลายเดือนก่อน

    The game definitely needs more work but the potential is clearly there.

  • @MrRedDon
    @MrRedDon 8 วันที่ผ่านมา

    OMG I haven't laughed the hard in a long time. guns? the mother fker won't go down still has me rolling.

  • @vietanhluong2845
    @vietanhluong2845 3 หลายเดือนก่อน

    with 2 swords, you are Kirito, Nano. And this is VR game, run!!!

  • @Warranty_Droid
    @Warranty_Droid 3 หลายเดือนก่อน

    The only issue i have with what i have seen is the slow ass ttk in the early game, where you just keep bonking them with little result, and i definitely agree they should buff the base damage, also awesome vid, had me cackling throughout

  • @it_me_kerl7014
    @it_me_kerl7014 3 หลายเดือนก่อน

    Amazing.

  • @DailyJDM.
    @DailyJDM. 3 หลายเดือนก่อน

    Nano your the best VR youtuber No cap 🧢

  • @Ilikemonkey
    @Ilikemonkey 3 หลายเดือนก่อน

    Babe wake up new nano vid just dropped

  • @joeyb7408
    @joeyb7408 3 หลายเดือนก่อน

    Early access indeed.

  • @minicute2234
    @minicute2234 3 หลายเดือนก่อน

    darksouls vr would be torture

  • @btbarr16
    @btbarr16 3 หลายเดือนก่อน

    "Hey! You!............ stop right there." Did you just jog here, or do you have a heart condition?

  • @monkeypilot2034
    @monkeypilot2034 3 หลายเดือนก่อน +1

    yes

  • @GloomyTheWizard
    @GloomyTheWizard 3 หลายเดือนก่อน

    *bonk* *bonk* "anyone home"?

  • @AB-on-YT
    @AB-on-YT 3 หลายเดือนก่อน

    Man im so gald i played battle talent

  • @arkadyromanov7803
    @arkadyromanov7803 3 หลายเดือนก่อน

    You know what? Your Unfiltered opinion gives me more faith in this game.
    Combat does look rough, but the other parts look impressive and theres real potential in it with some polish and balancing.

  • @Daniel-0067
    @Daniel-0067 3 หลายเดือนก่อน

    I mean, it kinda makes sense that they dont react to attacks, they are undead after all...

  • @ecbst6
    @ecbst6 3 หลายเดือนก่อน

    Looks fun.

  • @Divert486
    @Divert486 3 หลายเดือนก่อน

    6:30 really reminds me of thriller

  • @otakusnegge0919
    @otakusnegge0919 3 หลายเดือนก่อน

    11:02 how Kirito kill a boss XD Star Burst Stream! XD

  • @Mr.Mud69117
    @Mr.Mud69117 3 หลายเดือนก่อน +1

    I personally really, really enjoy this game. I like a bit of a workout so I really don’t mind it making me swing my arm. Blade and Sorcery does the same thing. In Blade and Sorcery I added mods that make it harder to kill enemies, even with stabs other than headshots so this was right up my ally. Parrying does work in this game but I have to agree that when it comes to blocking with a weapon rather than a shield it’s pretty finicky. Sometimes with the heavy axe guy I’ll block and his axe will go right through the shield and me and won’t do any damage but also will just ignore my block. Regardless of that, with how fun and good it is already in early access? I am fucking pumped.

  • @johndoe6032
    @johndoe6032 3 หลายเดือนก่อน

    "Long shaft unlocked"
    What I tell my wife when our kids fall asleep.

  • @The_Did_it_to_Em_Society
    @The_Did_it_to_Em_Society 3 หลายเดือนก่อน

    i'd like a map for finding chests and stuff. I swear i've gone down every path there is, but i have no good materials. that, less spongey enemies, and some general de-janking, and this game has a ton of potential

  • @tripnip1253
    @tripnip1253 3 หลายเดือนก่อน

    WHY DOES THE GUY IN A WHEELCHAIR HAVE SHACKELS ON HIS FEET. HE'S IN A WHEELCHAIR!!!

  • @Arachno_ara
    @Arachno_ara 3 หลายเดือนก่อน

    Yes

  • @UncleGooe
    @UncleGooe 3 หลายเดือนก่อน

    I think there should be weak points in the armor that if you attack bypasses armor for a critical hit. (ie A stab in the eye should be an instant kill)I think there should be armor damage and weapons that can destroy armor. As well as weapon wear, maintenance, and armor maintenance. And two story lines that make you either a good guy (kill zombies to save princess peach) or bad guy (necromancer with a lust for power like bowser)

  • @Danspy501st
    @Danspy501st 3 หลายเดือนก่อน

    I do wonder if you are able to use the shield to do damage. Like hitting them with the shield after you had blocked

  • @50kArchipelagos
    @50kArchipelagos 29 วันที่ผ่านมา

    Hillarious!! I'm buying that! Thanks! Q3

  • @joedirtakabruce
    @joedirtakabruce 3 หลายเดือนก่อน

    14:05 Nano confirmed, lefty only for november

  • @DangerNoodle-oj3wn
    @DangerNoodle-oj3wn 3 หลายเดือนก่อน

    If dark souls was on quest 2 i would be playing with lego swords and enemies and if i simply turned up the graphics by a bit then i would rubberband to the tutorial

  • @jacobstorm6348
    @jacobstorm6348 3 หลายเดือนก่อน

    They could make the enemies more nimble instead of damage sponges

  • @davimuniz1469
    @davimuniz1469 3 หลายเดือนก่อน

    new nano vidio yippieeee

  • @Douglasswbr
    @Douglasswbr 3 หลายเดือนก่อน +2

    BORA CARAI

  • @tommyfortress7515
    @tommyfortress7515 3 หลายเดือนก่อน

    Fun fact: arrows are the best melee weapon as they do 50 damage.

  • @veronicamarshall7624
    @veronicamarshall7624 3 หลายเดือนก่อน

    Free blade and sorcery fr

  • @jacksonjames3934
    @jacksonjames3934 3 หลายเดือนก่อน

    If they add some weight to some of the weapons and add (this may seem gruesome) weapons that stick into bodies, the game may seem a bit more polished. BUT, it might seem like a blade and sorcery type game.
    imo

  • @thenewbeginning120
    @thenewbeginning120 3 หลายเดือนก่อน

    Nano almost forgot to put on the accent on the hello Nano almost did a real voice reveal😮😮😮

  • @Gabtchko
    @Gabtchko 3 หลายเดือนก่อน

    It looks ok

  • @ArnavKulkarni-di1bu
    @ArnavKulkarni-di1bu 3 หลายเดือนก่อน

    Big fan nano

  • @jakeking974
    @jakeking974 3 หลายเดือนก่อน

    Definitely a thumbs up from me for the devs accepting criticism of their early access game, it's weird how insecure some devs can be when they themselves openly admit the game isn't finished and formally launched.
    Unfortunately, I'm too broke to afford VR, let alone a game for a headset that doesn't exist

  • @jakeking974
    @jakeking974 3 หลายเดือนก่อน

    I think combat is tough because, while Dark Souls and all FEEL epic because you're knocking the big hulking thing to his knees and defeating giants, but realistic melee combat just IS much slower by nature. You said your shoulder hurt, try doing all that you did with a 2kg dumbell and that's basically what using a sword would actually be like, so your shoulders would naturally be ripped as hell. However, I do agree that the weightiness of combat feels off, even if you're hitting an armored skeleton, it's still a rotting corpse underneath and SHOULD recoil when its bones are shattered by your sword swing. But maybe you can get that with like the larger boss weapons or something, idk

  • @johndoe6032
    @johndoe6032 3 หลายเดือนก่อน

    "Would you like me to infuse your body with matter"
    That's my best chat up line when I go to the clubs!
    )% of the time, it works every time!

  • @shawtywithnobrim1931
    @shawtywithnobrim1931 3 หลายเดือนก่อน

    It should have combat similar to blades and sorcery and higher tier weapons get better at piercing different armors based on armor tier vs weapon tier.

  • @shodancat1000
    @shodancat1000 3 หลายเดือนก่อน

    10:48 i laughed until i cried 🤣🤣

  • @aldrichcruz9321
    @aldrichcruz9321 3 หลายเดือนก่อน

    Praise the *Sun*

  • @user-xy1pc5wv4d
    @user-xy1pc5wv4d 3 หลายเดือนก่อน

    I really hope they fix the combat make stabbing a thing and make it more satisfying

  • @dundundada
    @dundundada 3 หลายเดือนก่อน

    I think the enemies just not reacting at all is kind of what ruins it. Also if we use dark souls as a comparison for most classes the tutorial enemies weren't taking nearly so many hits and of course reacted to being hit in general

  • @user-wl6rg4zw9j
    @user-wl6rg4zw9j 3 หลายเดือนก่อน

    rheala is the video game waifu of the year

  • @GunBreaux
    @GunBreaux 3 หลายเดือนก่อน

    I know it must be a lot harder in person, but by video, it looks like the enemy are really, really, reeeeeally slow.

  • @BoxOfMacnChz
    @BoxOfMacnChz 3 หลายเดือนก่อน

    Eyyy new video

  • @ellescer
    @ellescer 3 หลายเดือนก่อน

    Actually looks promising, the weapon spam could be fixed with a stamina bar maybe?

  • @Colemanbentz
    @Colemanbentz 3 หลายเดือนก่อน

    Can you actually mage build now? I played it last year over the summer and the magic was scuffed. Also, helping the zombie get unstuck on the door so that you can kill him properly is something I relate to on a personal level 🤣🤣🤣