Multiply or Release + Charged Shot #1 | Marble Race in Godot

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  • เผยแพร่เมื่อ 30 ต.ค. 2024

ความคิดเห็น • 6

  • @duvanquintero6774
    @duvanquintero6774 7 หลายเดือนก่อน +1

    siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

  • @maringamaringa1485
    @maringamaringa1485 7 หลายเดือนก่อน

    Hoooooooooyyyyyyyyyaaaaaaaaaaaaaaaaaaaaa

  • @pureep
    @pureep 6 หลายเดือนก่อน

    How'd you make this? I also have godot and I currently can't get algoodoo for my computer cant run it, so I would like some advice or help on this topic.

    • @MarbleQuake
      @MarbleQuake  6 หลายเดือนก่อน +1

      the squares are area2ds that changes color to that of a ball that touches it, also decreases that ball's energy level
      the multiply / release areas are area2ds that send a signal to each shooter to multiply or release
      the shooters are area2ds that delete themselves whenever a ball touches them that isn't their color, they also shoot a ball every frame that it has to
      the plinko on the left side is automatically generated using a script and is made up of staticbody2ds
      the walls are all staticbody2ds
      the game uses a white circle sprite2d to render circles

    • @MarbleQuake
      @MarbleQuake  6 หลายเดือนก่อน +1

      to make the videos i use obs to capture the game footage (i have a pre-scene where i must press space to start the sim once i have everything set up)
      then i add music and fade in and end title in davinci resolve (but any other editing software would do fine)

    • @pureep
      @pureep 6 หลายเดือนก่อน

      @@MarbleQuake Thank you. You do this like it's nothing, but it takes tons of time to code just a simple game.