Hey Thanks For Another Great Tutorial Pogostick, I Was Wondering How To Give The Player A Full Level For Such Things As Kill Counts Or Anything Else. Thanks, Keep Making Absolutely Great Videos And Have A Great Day!
Hey. This is just what i need. Do you mind setting that code up so that when a certain group in my permissions ex file dies, ( specifically the trainee, guard, superguard) they drop iron armor (with a random durability if you can)! It's one of the last things i need for my server and no one has a code like yours! This is just what i need! please set this up. And pm me on youtube the link to the code, and also instructions on how to download it into my bukkit! thanks :D
How to make a mob drops with custom item's display name and lores? It don't seems to attach with the ItemMeta using getdrop.add or drop.add something..
if (e.getEntity() instanceof Player){ p.getWorld().createExplosion(p.getLocation(), 10); Sorry for the late reply, i bet you already figured out your problem. Hopefully you didnt quit
Hey Thanks For Another Great Tutorial Pogostick, I Was Wondering How To Give The Player A Full Level For Such Things As Kill Counts Or Anything Else. Thanks, Keep Making Absolutely Great Videos And Have A Great Day!
Can you still make a tutorial on how to add a list to the warps?
Hey. This is just what i need. Do you mind setting that code up so that when a certain group in my permissions ex file dies, ( specifically the trainee, guard, superguard) they drop iron armor (with a random durability if you can)! It's one of the last things i need for my server and no one has a code like yours! This is just what i need! please set this up. And pm me on youtube the link to the code, and also instructions on how to download it into my bukkit! thanks :D
how do you make it so it specifies which group the person is in
How to make a mob drops with custom item's display name and lores? It don't seems to attach with the ItemMeta using getdrop.add or drop.add something..
entity.getworld.dropitemnaturally(entity.getlocation(), itemstack)
if is a random item?
i want when the player dead if he has diamond_axe will not drop it how can i make it ?
when they die check if they have a diamond axe, then make it not drop and then when they respawn put it in their inventory
how can i make an explosion happen when you die?
if (e.getEntity() instanceof Player){
p.getWorld().createExplosion(p.getLocation(), 10);
Sorry for the late reply, i bet you already figured out your problem. Hopefully you didnt quit
Bryan p.setHealth(20)
Where do i put the YML file? :D
Thanks.
what if i want the player to get a item onDeath??
I'd suggest using the PlayerRespawnEvent not PlayerDeathEvent so they get the item upon respawn.
Freaky, it finished at 3min, but after refreshing it continued.
DO U JUST PUT IT IN UR PLUGIN FOLDER?
i heard F it plugin lol
Sit plugin