Dang, really good run! Out of curiosity, why do you constantly fire at some points (like 0:44)? Is that to line stuff up better, or just to pass the time?
It forces the character to face wherever I'm pointing the camera, which is important for lining things up and getting the hoverboard to move in the right direction. It also stops the camera from moving by itself which just makes movement in general a lot easier.
Lungs of god
Dang, really good run! Out of curiosity, why do you constantly fire at some points (like 0:44)? Is that to line stuff up better, or just to pass the time?
It forces the character to face wherever I'm pointing the camera, which is important for lining things up and getting the hoverboard to move in the right direction. It also stops the camera from moving by itself which just makes movement in general a lot easier.
but by following the Harold paradigm if youre playing at 240fps the run shouldve been 4x faster
Dude you are so right I forgot to account for the increased Large Harold Parameter