It Took Over A Month To Make A Rope For My Indie Game - Nectar Devlog 6

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 175

  • @nerdchomp
    @nerdchomp  ปีที่แล้ว +20

    If you want a closer look at the blueprint for my tightrope, I made a video for that! Check it out: th-cam.com/video/p00xn_6Aqpg/w-d-xo.html

    • @LM-cc7qz
      @LM-cc7qz ปีที่แล้ว

      Hey, make sure you were using world coordinates and not local, because accidentally using local will teleport you near the origin. There is a node that converts from local to world if you need it and make sure you weren't normalizing the vector either. Normalizing would clamp the magnitude to 1 and therefore you'd be restricted to a small vector space near the origin.
      Looks great man! I thought this was unity at first until I saw the skybox and realized it was UE! Really impressive!

    • @nerdchomp
      @nerdchomp  ปีที่แล้ว

      Yeah it's weird, I was using world coordinates, and most of the time it would behave as expected. But every once in a while it would randomly go rogue and teleport me. It would usually happen if I hit it at a weird angle. Doesn't matter now though. I've abandoned that approach and my new system doesn't have that problem

  • @TheHero0538
    @TheHero0538 10 หลายเดือนก่อน +3

    Background music is really chill. Sounds kinda familiar tho...

  • @Tenchinu
    @Tenchinu ปีที่แล้ว +100

    just for the fact that you solved the rope problem and put out the ONLY semi-tutorial for UE, this vid is a huge win.
    Thank u so much! :)

    • @nerdchomp
      @nerdchomp  ปีที่แล้ว +14

      I was a little tempted to make a full tutorial, because it was really frustrating when I couldn't find any resources on this, but I'm not confident at all in my tutorial making skills. I don't think I would be a very good teacher lol

    • @scaithy
      @scaithy ปีที่แล้ว +2

      @@nerdchomp hey, is there any possibility of seeing more of the blueprints? I wanna dig into the vector math and I get that it's looping through spline points and setting their location, but just a bit more context would be really helpful

    • @dracofells5390
      @dracofells5390 ปีที่แล้ว

      ​@@nerdchompI would be extremely interested in hearing about your approach to the spline bouncing.
      My guess is that you get the point closest to the and use some sort of sine wave to animate the bounce over time on the points nearest to the central point? But I'm just guessing.
      This looks like really great work so I'm interested to hear a little bit about the approach even if a full tutorial is out of scope.
      Looking forward to your continued progress!

    • @nerdchomp
      @nerdchomp  ปีที่แล้ว +7

      I probably won't make a full tutorial, but there's been enough interest that I might make a video showing a more in depth look at my blueprint. I just need to find the time to make it

  • @pbentesio
    @pbentesio ปีที่แล้ว +47

    A well spent month. It looks wonderful great job!

  • @simoncoupe8294
    @simoncoupe8294 11 หลายเดือนก่อน

    3:54 - I can understand the feeling of getting discouraged. You tried something and it didn't work. But remember that is also progress and you didn't settle for less than what you wanted to get around not having a plug and play solution. To me at least, that's a perfect mindset of Intended result -> iteration (including failed attempts) -> refinement -> success. Killing it and love the style of your work so far. Also thanks for sharing.

  • @darkaidev
    @darkaidev ปีที่แล้ว +54

    For an Idle animation I was thinking of shaking about and a leaf or petals fall off so the character scrunches its eyes and lowers its head like to grow them back like its squeezing them out of himself :D + Congrats on 1k!

  • @SilentTombMusic
    @SilentTombMusic ปีที่แล้ว +22

    Big congrats on 1k dude! Excited to see you strive!

    • @nerdchomp
      @nerdchomp  ปีที่แล้ว +2

      Thanks, it's been very exciting and motivating for me with the support everyone is showing

  • @nanimo_null
    @nanimo_null ปีที่แล้ว +1

    6:57 The way the vine swings during the tool/throw /attach animation is really nice!

  • @futureboystudio
    @futureboystudio 11 หลายเดือนก่อน

    Outstanding troubleshooting and development, resulting in a fantastic and fitting final solution. The functionality and the aesthetics you've landed on are wonderful, and it's making me seriously consider pursuing tightropes as a traversal method in one of my own game projects. Thank you also for taking on board all the requests for a tutorial or walkthrough of your blueprinting, as this is absolutely something I would've kindly requested as well. Keep up the great work, Chris. This has been such an enjoyable journey to follow and I'll be very excited to play the game.

  • @nwhajlawn6224
    @nwhajlawn6224 ปีที่แล้ว +6

    congratulations for 1k 😊
    really excited for this journey!

    • @nerdchomp
      @nerdchomp  ปีที่แล้ว

      Thanks, I'm excited too!

  • @kasperromer-bruhn899
    @kasperromer-bruhn899 10 วันที่ผ่านมา

    Awesome solution! And gratz on inventing your own stuff! I found your video in my own struggles with ropes and some unique needs :P Im looking forward for the grind :D

  • @shquapp
    @shquapp ปีที่แล้ว +24

    I love the walk-through of something slightly more technical. Definitely helpful for everyone else!

    • @blockify
      @blockify ปีที่แล้ว

      Same, very helpful for me

  • @DailyPaily
    @DailyPaily ปีที่แล้ว +1

    So fun to watch, all the process.

  • @ding-hobba
    @ding-hobba ปีที่แล้ว

    that rope shake is so satisfying, high quality polish right there

  • @Frampini
    @Frampini ปีที่แล้ว

    I'm just getting my foot in the door into game dev. This is actually really incredible! Dude you just created the first rope tutorial, you are the resource for anyone that wants this! You are amazing Nerd Chomp! New subscriber here!

    • @nerdchomp
      @nerdchomp  ปีที่แล้ว +1

      Thanks! I just wish I was better at explaining things, because the blueprint is actually pretty complicated. I did successfully help one person set it up in their project though. I was surprised no one had made a video on the topic yet

    • @Frampini
      @Frampini ปีที่แล้ว

      Have you thought about putting it on the UE marketplace or providing how to do it as a service every now and then? Something to be able to make a little extra cash to finance the development of your game?
      I’m not saying to do that, just curious if you’ve thought about it. Keep being awesome Chris and have a great day!

    • @nerdchomp
      @nerdchomp  ปีที่แล้ว +1

      @@Frampini Not really. The blueprint is very specific to my own personal project, and honestly it's kind of a mess. It would take a lot of work to get the blueprint marketplace ready. I am happy to help anyone who reaches out and is trying to set it up themselves though. One person reached out on my discord server, and after a little back and forth (or maybe a lot) we got it working in his project. If anyone else wants help setting it up, discord is the best place to reach me. I'll do what I can!

  • @chuck180
    @chuck180 ปีที่แล้ว

    wow loved the concepts youve shown, also pretty good polish

  • @WhyKev
    @WhyKev ปีที่แล้ว

    It was a lovely devlog! Really enjoyed learning the thoughts behind the rope!

    • @nerdchomp
      @nerdchomp  ปีที่แล้ว

      Your devlogs have been inspiring me for a while now!

    • @WhyKev
      @WhyKev ปีที่แล้ว

      @@nerdchomp Really?! That makes me so happy! I've had your character as an inspiration for myself to make more fun NPCs, to play around with "objects" more for characters :)

    • @nerdchomp
      @nerdchomp  ปีที่แล้ว

      Yeah I actually reference your videos in some of my earlier devlogs. You're one of the reasons I started making devlogs in the first place. I'm happy I could inspire you as well. PaperKlay looks so creative and I can't wait to play it!

  • @MikeCore
    @MikeCore ปีที่แล้ว

    I really do watch anything when i don't want to do my classwork.. great job with the tight rope btw!

  • @Poniksei
    @Poniksei ปีที่แล้ว

    very impressive problem solving, love this

  • @alexline4131
    @alexline4131 ปีที่แล้ว

    That was some serious problem-solving. I'm glad you went over the failed attempts too.

  • @EvilDogProductions
    @EvilDogProductions ปีที่แล้ว

    Very cool exploration. good job experimenting and especially finding your solution! Kudos!

  • @Greenman4890
    @Greenman4890 ปีที่แล้ว +1

    super interesting to see this process, cables can be a big pain

  • @jeniferbaldridge4749
    @jeniferbaldridge4749 11 หลายเดือนก่อน

    That looks great! You should feel proud of yourself!

  • @ConorDrew
    @ConorDrew ปีที่แล้ว

    Hadnt seen any of your dev log things, random algorithm to pop it up now, but it looks really good/
    I want to point out I love the fact you mentioned you didn't get stuck down a rabbit hole trying to fix this one issue, as i think for other devs, they can get so focused on one thing, and it in turn hurts them, but walking away, doing other tasks, then one day, a solution or a thread will appear, and before you know it, you have fixed the issue.

  • @ankyloinc.
    @ankyloinc. ปีที่แล้ว +8

    really hope this rope mechanic is used often and in cool ways, cause this is really sick!

  • @VaunaKiller
    @VaunaKiller ปีที่แล้ว +1

    You sound so calm, I like it. Despite that, I feel the passion for the game just from the way it looks - amazingly alive.
    I hope you're going to release it and it'll find the audience

  • @antonse78963
    @antonse78963 ปีที่แล้ว +2

    sly cooper series did it really well also, by having to press jump and the circle button to interact, so you could also choose to not collide with the ropes and pipes, and fall instead.

  • @Klash120
    @Klash120 ปีที่แล้ว

    Wonder if you fall when you despawn the vine?
    *Despawns at **7:58*
    GOTY!!!!!!!
    Really well done mechanic! Excited :)

  • @DillonBoucherDesigns
    @DillonBoucherDesigns ปีที่แล้ว +1

    Amazing work. My favorite devlog to follow!

  • @TackleProd
    @TackleProd ปีที่แล้ว

    I also have bumble bee in my game!!! duuuude
    and nice work, glad you figured it out!

  • @tenyar2528
    @tenyar2528 ปีที่แล้ว

    Super fun and interesting thing to see !

  • @NNJohn
    @NNJohn ปีที่แล้ว

    That is smartest way to do ropes i ever saw! Good job!

  • @philldev
    @philldev ปีที่แล้ว +3

    As someone who has also been struggling with tight ropes (and attachable structures in general), I felt this video on a deep level... Ahah but it turned out great! Awesome implementation, keep up the good work :)

  • @Ilaijo
    @Ilaijo 11 หลายเดือนก่อน

    Awesome videos,keep recording them❤

  • @alkamino
    @alkamino ปีที่แล้ว +1

    I love this kind of videos, that describe the process to solve the problem you had. New subscriber!! :D

  • @imbenzenker
    @imbenzenker ปีที่แล้ว

    This is so freakin cool. Exactly the kind of challenge that makes me love programming, and has made me so intrigued by game development. Thanks for the inspiration!

  • @temperboy5460
    @temperboy5460 ปีที่แล้ว

    This was such a great video, please keep making more.

  • @eldhand
    @eldhand ปีที่แล้ว

    Looks really great mate!

  • @andrew____p
    @andrew____p ปีที่แล้ว +2

    Wow great stuff!

  • @GuiGFreitas
    @GuiGFreitas ปีที่แล้ว

    This was such an interesting video, and seeing that what can look simple needs some clever solutions to really work as intended!

  • @beedykh2235
    @beedykh2235 ปีที่แล้ว

    I believe you. I've been struggling lately to implement basic movement system to my UE5 VR game. Now I truly know why development of games take so much time. And now I truly appreciate what the true developers do.

  • @R0N-VEEAR
    @R0N-VEEAR ปีที่แล้ว

    Good to see ya again 😀

  • @mykra2939
    @mykra2939 ปีที่แล้ว

    Congratz on overcoming this. Amazing work!

  • @sabrina0013
    @sabrina0013 ปีที่แล้ว

    This is sooo cool. Really nicely done!

  • @Wapcvm
    @Wapcvm ปีที่แล้ว +9

    Certified gamedev moment of "What if I added this I just thought of, it'd be easy enough."

    • @Igndraw
      @Igndraw 11 หลายเดือนก่อน

      I always like to say, the simpler the feature looks, the harder is to create lol

  • @ainsleyharriot8324
    @ainsleyharriot8324 ปีที่แล้ว

    This was such an awesome and inspiring video man, good luck with the game 😊

  • @Vercidium
    @Vercidium ปีที่แล้ว

    The flower particles when the rope despawns are beautiful. Wishlisted!

  • @squidz2720
    @squidz2720 ปีที่แล้ว

    Great video man! It was great to see this process and the end result looks amazing!!!

  • @ThePoinball
    @ThePoinball ปีที่แล้ว

    Wow, You made an aweome and polish mechanic! Great work!

  • @JaredWyns
    @JaredWyns ปีที่แล้ว +1

    Excellent technique! I may have to give something like this a go and tweak it for a fun grapple mechanic. Thanks for sharing your thought process on other approaches and why they didn't work out, i'm sure this will save some people a lot of time :)

  • @BobsiTutorial
    @BobsiTutorial ปีที่แล้ว +1

    Sweet video man! And the game looks good.

  • @ignatirabo
    @ignatirabo ปีที่แล้ว

    Honestly it looks amazing. Great job!

  • @scoobydoobies
    @scoobydoobies ปีที่แล้ว

    The petals falling when you remove the rope is amazing

  • @jjtittles69
    @jjtittles69 ปีที่แล้ว

    Such an genius solution I can already see my self coming back to this vid if i ever need a cable to interact to the player!
    Great Vid!

  • @whilefree
    @whilefree ปีที่แล้ว

    The rope looks gorgeous. I loved it. It gives the player a nice feeling. Nice job.

  • @CaptainCling
    @CaptainCling ปีที่แล้ว

    Very creative and elegant solution. I love it.

  • @MagmaSloth64
    @MagmaSloth64 ปีที่แล้ว

    this is incredibly inspiring, thank you for sharing your development process! I've gleaned many insights from this.

  • @JanMall
    @JanMall ปีที่แล้ว

    wow your Channel is growing very fast! Congrats keep it up man☺

  • @kkyeahyeah
    @kkyeahyeah ปีที่แล้ว

    This is so cute, I would love to play this when it releases.

  • @anapple.4338
    @anapple.4338 ปีที่แล้ว

    Great video, first time seeing you’re stuff and I thoroughly enjoyed it.

  • @musemeghini
    @musemeghini ปีที่แล้ว

    Dude this is awesome, keep it up!

  • @julianodbz
    @julianodbz ปีที่แล้ว

    Amazing work!

  • @speedmilesgood
    @speedmilesgood ปีที่แล้ว

    I really love your game mechanics and esthetics ❤ I'm in lack of motivation and inspiration and have seen your game feedback and your 3C with a character who feels enjoyable to control seem to me a great way to start 😊

  • @mithos56
    @mithos56 ปีที่แล้ว +1

    This looks fantastic!

  • @sushiman_
    @sushiman_ ปีที่แล้ว

    If i manage to make money with my own games I'll for sure buy this amazing game,
    keep the great work!

  • @VaibhavShewale
    @VaibhavShewale ปีที่แล้ว +1

    this look ao beautiful!

  • @TUKMAK
    @TUKMAK ปีที่แล้ว +2

    Very nicely done!

  • @myk3l9675
    @myk3l9675 ปีที่แล้ว +1

    Aww, Herb and Jerry are so cute!

    • @nerdchomp
      @nerdchomp  ปีที่แล้ว +1

      😂

    • @myk3l9675
      @myk3l9675 ปีที่แล้ว

      @@nerdchomp the names are going to catch on!

  • @merrywisdomx
    @merrywisdomx ปีที่แล้ว

    Great work! Thanks for the tut.
    I don't know much about the overall gameplay, but I think it would be fun if you could bounce off the lily pads and make them springy like the tightrope. You could even have a regular and a bouncy variant. Just a design idea in case you hadn't thought of it!

  • @BbVortexMortinghan
    @BbVortexMortinghan ปีที่แล้ว

    Awesome video!

  • @sundalosketch4769
    @sundalosketch4769 ปีที่แล้ว

    A month sounds hella impressive to figure out a tightrope mechanic where you had no tutorial to go off of. At least to a coding/barely coding noob like me, hats off to ya!!

  • @fosterturtle
    @fosterturtle ปีที่แล้ว

    This was fascinating, great job!

  • @ickorling7328
    @ickorling7328 ปีที่แล้ว

    I once simulated a bunjee rope, I also just used a string of particles that had elastic bonds. I would think you can make a spline along the path of the particles, sorta like the plexus plugin in AE (it makes dots thag detect nearby dots and may add a line between the dots dynamically. Number of connections to 1 dot can be set to 2, making a chain). A similar technique may be possible and even duplicated multiple times as radially offset splines, and have them join faces to make a rope set up for collisions at any scale and realism.
    The outcome should be a very very customizable and realistic rope. Theoreticallt point to point distance can be fixed or elastic, and the rope can curve and get dragged, it can have sag, heck even act as a slingshot! I tested all these things in the after effects 'newton' plug-in atleast.
    Just a thought, I havent ever used UE5. Good luck!

  • @23edsa
    @23edsa ปีที่แล้ว

    Fantastic job with these

  • @davidCcode
    @davidCcode ปีที่แล้ว

    Nicely done!
    By the way, you also had a pretty neat tightrope system in "Hat in Time", and it was in Unreal 3. If it was do-able then, it still should be.

  • @jhonm6347
    @jhonm6347 ปีที่แล้ว

    it looks really good

  • @PedroInTheBathroom
    @PedroInTheBathroom ปีที่แล้ว +1

    This is so cool!! Any plans to have repeated jumps on a tightrope make your jumps go consistently higher (up to a ceiling reflective on the rope's length) like mario sunshine or psychonauts? I feel like that could expand the puzzle mechanics with the reattaching of ropes even more, allowing for more secretive exploration of areas.
    But it's looking great honestly! Good luck with the project!

  • @peeledbanana311
    @peeledbanana311 4 หลายเดือนก่อน

    Great solution!

    • @nerdchomp
      @nerdchomp  4 หลายเดือนก่อน

      Stay tuned, I updated my rope and the video about it comes out this Sunday!

  • @Tbjbu2
    @Tbjbu2 ปีที่แล้ว

    wow awesome, great work on this, and great looking game! wishlisted

  • @climb-up-high
    @climb-up-high ปีที่แล้ว

    looking really cool!

  • @LocdnessMomster
    @LocdnessMomster ปีที่แล้ว

    This is so beautiful

  • @hi_its_jerry
    @hi_its_jerry ปีที่แล้ว

    man that's incredibly cool

  • @thesofshavua5132
    @thesofshavua5132 ปีที่แล้ว

    The game looks great!

  • @lillbrorsan
    @lillbrorsan ปีที่แล้ว

    Very cool stuff!

  • @ElderSilverFox
    @ElderSilverFox ปีที่แล้ว +1

    You should have the flower pedals (that come off when the rope disappears) linger instead of vanish when a new rope is spawned. It is a little popish that separates cheap from quality. Love your art style btw.

  • @prisnu2854
    @prisnu2854 ปีที่แล้ว

    This is awesome!!

  • @boxingspace2984
    @boxingspace2984 ปีที่แล้ว

    "Incredible skills on display here! The amount of work put into this is mind-blowing. Thanks for sharing your expertise - truly inspiring content!"

  • @Martin4000.sweden
    @Martin4000.sweden ปีที่แล้ว

    aesthetics are awesome.

  • @BrutalMagik
    @BrutalMagik ปีที่แล้ว +3

    The way you designed the rope was great! Have you thought about adding it to the Epic Market place?

    • @nerdchomp
      @nerdchomp  ปีที่แล้ว +5

      Never really crossed my mind. It would require a lot of tweaking and cleaning up to make it marketplace ready. Not really sure if I'm up to that effort right now, but we'll see. Maybe sometime in the future

    • @sundalosketch4769
      @sundalosketch4769 ปีที่แล้ว

      It may make for a decent mini bonus revenue if you decide to place a price for your handmade efforts@@nerdchomp

  • @HipBlooD
    @HipBlooD 11 หลายเดือนก่อน

    Look‘s great!

  • @zachhoffman8557
    @zachhoffman8557 ปีที่แล้ว

    you did a good job :)

  • @JadonBarnes
    @JadonBarnes ปีที่แล้ว

    This game will be a big success, I can just tell. So get ready!

  • @co6aka_ye6aka66
    @co6aka_ye6aka66 ปีที่แล้ว

    Nice job! I started doing a game, and i just need a measurement tape that a character can attach to a tree and kinda measure it's diameter, but it's a disaster to work with cables in unreal, nothing works or weird collisions happening, i was thinking about physical restrictions component, not sure if it helps

    • @nerdchomp
      @nerdchomp  ปีที่แล้ว

      Collision on the cable is really bad. There must be some way to do it though

  • @DrKillerLetsPlay
    @DrKillerLetsPlay ปีที่แล้ว

    ^_^ ..wishlisted, cant wait to play it

  • @ripchan1413
    @ripchan1413 ปีที่แล้ว

    Very cool!

  • @dareczek2974
    @dareczek2974 ปีที่แล้ว

    You could add a death animation to this game, e.g. if you fall from too high a height, the flowerpot breaks and the earth spills out xD

  • @Nikolajnen
    @Nikolajnen ปีที่แล้ว

    0:50 "And in my head, I thought this would be pretty simple"
    ain't that the truth, It's always easy on paper 😅

  • @ofeklivny
    @ofeklivny ปีที่แล้ว

    Amazing

  • @DrDandD
    @DrDandD ปีที่แล้ว

    I think this might be the same aproach ponypants used for the ropes for the wrestling ring in his game

  • @imjanniz
    @imjanniz ปีที่แล้ว

    that game is sweet :D