I'd love to see your take on possible ways to activate cave base defenses when raiders intrude. Also if there's any reliable methods of getting wind/solar input from aboveground into certain caves...
Have you checked out my videos on standby power? It might be what you're looking for. Personally, I build "raided" charging bases nearby to cycle batteries through. Let me know if these aren't what you meant! th-cam.com/video/6Fa8yedrFxM/w-d-xo.html th-cam.com/video/bycHdaMFaPk/w-d-xo.html
@@AustinKlailaGames thank you, I haven't seen these yet - that twig "tripwire" idea is very cool, and so is the idea of the fake raided charge base. Only other thing I was wondering was whether or not there is any way of reaching an underground battery from the surface, i.e. without the need to charge and swap periodically.
@@AustinKlailaGames that'd be awesome. If I might ask for a specific circuit. The game has an issue where if you leave the radio on sometimes it will start to play on loop. I was wondering if a circuit could be made using a button or target to re-toggle the radio when triggered so someone outside my shop could reset it without having the ability to turn it off indefinitely. Thanks
Great video, i'm waiting part 2
I'd love to see your take on possible ways to activate cave base defenses when raiders intrude. Also if there's any reliable methods of getting wind/solar input from aboveground into certain caves...
Have you checked out my videos on standby power? It might be what you're looking for. Personally, I build "raided" charging bases nearby to cycle batteries through. Let me know if these aren't what you meant!
th-cam.com/video/6Fa8yedrFxM/w-d-xo.html
th-cam.com/video/bycHdaMFaPk/w-d-xo.html
@@AustinKlailaGames thank you, I haven't seen these yet - that twig "tripwire" idea is very cool, and so is the idea of the fake raided charge base. Only other thing I was wondering was whether or not there is any way of reaching an underground battery from the surface, i.e. without the need to charge and swap periodically.
Thank you for making all this awesome content. Do you know if there are any quirks to the electrical equipment associated with the Music Dlc?
You're welcome! I've never noticed any issues, but that's actually a great idea for a video. I'll put one out on the music dlc
@@AustinKlailaGames that'd be awesome. If I might ask for a specific circuit. The game has an issue where if you leave the radio on sometimes it will start to play on loop. I was wondering if a circuit could be made using a button or target to re-toggle the radio when triggered so someone outside my shop could reset it without having the ability to turn it off indefinitely.
Thanks
@@CelisTuwel can do!
RustWatt, not RustVolt :) great video, I learned something new today
Awesome!
When will Vol 2 be out?
Soon! Had to work some things out with it.