This has been a really interesting tutorial for me. I never used these effects much and always had confusion between their differences. Thank you Jake for clarifying each and every property of these and now I can use these without any hustle. Keep it up 👌
As a long time After Effects user you always seem to surprise me... I only started making music again recently and always overlooked these effects... So cool and easy to use... Great Videos as always Jake!!
Awesome information! but can you direct me as to how I can have a motion graphic utilize the waveform and spectrum to sync so the video graphic runs to the beat in sync together please? A tutorial would be super helpful!! Many thanks
Thanks for this clear and simple tutorial. Is there anyway we can hide the spectrum line if there is no audio at all (Make it appear only when there is sound)?
Thank you for this tutorial. I use this knowladge very often. I have one specific task. I need to animate voice assistant waveform like old Siri on IPhone. When user say something I can animate waveform with no problem, but how can I animate this waveform in waiting status? It's just like calm loop animation. I'll be greatful for any thoughts.
Good overview! At the end you mention making graphic responsive to audio. Is it possible to capture the output from either these effects? I know BeatEdit does this, but I was wondering if there is a vanilla solution. Thanks!
What do you mean by "capture the output"? Converting the value of the levels to keyframes? Because that can be done without any effects just by using the convert audio to keyframes function of AE.
I believe you can do that by right-clicking on the layer you want to extract the audio from and go to Keyframe Assistant > Convert Audio to Keyframes. This should create a new layer with Audio Channels values applied to slider controllers which you could then link to the Waveform/Spectrum Effects.
@@brokenstudiotv Thank you! Yes, I was aware of that function, but I was hoping I could filter out the frequencies I wanted in Audio Spectrum (like Jake shows in the video) and then taking that specific output and using it in an expression. So I could make something move to the lower frequences and something else to the higher frequencies, for example.
Does anyone know how can I generate a complete static waveform? I don´t want an animated one reacing to the current frame, but one that shows the entire audio (like the one after effects shows on the timeline panel after pressing L twice)
You can use the first effect (Audio Waveform), change the Audio duration to the actual audio sample's duration, set Audio Offset to half of the audio duration. Now you should see entire audio waveform, you can adjust other parameters to find the look you want, but it still moves with time. To 'freeze' it, you can precomp the layer with Audio Waveform and audio layer, and then Enable Time Remapping on the precomp and use the keyframe to freeze it on the first frame. Remember to adjust the number of Displayed Samples!
I want to turn the Waveform animation layer into a 3D layer and bring it closer to the camera but of course it's low-res unless you rasterize it... When you hit continuous rasterization it resets back into its original position and you cannot scale or move it... Makes no sense.
@@JakeInMotion quick reply! I ended up just making the effect inside an 8K precomp! This allowed me to turn the precomp into a 3D layer and scale it without losing quality.
Came for the Waveforms, stayed for the quality. Man, your playlist of effects of after effects is Monty Pythons holy grail of After effects. I’m a music producer looking for no frills get er done visuals and your style works for me and my daily detour. Thank you so much. 🖤🍭🫶😎🐓
I’ve spent the last two weeks working on a repeatable way to apply this and RGB split to outline a technician’s van (I make commercials for plumbers/electricians) and react to music. My biggest struggle is creating the animated mask path to “wrap” the effect. Any thoughts?
@@JakeInMotion In your example, you used a circle. I want the outline of a van that tracks through the clip. I’ve tried roto brushing and then auto generating a mask path based on the roto outline, and I’ve tried hand tracking the motion of the path with fewer points. The results were glitchy because of either too many points on the path or an inaccurate track.
Ah, I see. You might want to try giving the mask tracker a shot so you can simplify the path. It works just like the point tracker but with individual verticies of the mask path.
As a DJ/Producer who is learning After Effects for the purpose of creating my own assets, this has been extremely helpful. Thanks so much! Subbed
Same!!
Thank you for a simple, yet detailed tutorial. Super easy to follow. Much appreciated from someone that just opened After Effects for the first time!
This has been a really interesting tutorial for me. I never used these effects much and always had confusion between their differences. Thank you Jake for clarifying each and every property of these and now I can use these without any hustle. Keep it up 👌
As a long time After Effects user you always seem to surprise me... I only started making music again recently and always overlooked these effects... So cool and easy to use... Great Videos as always Jake!!
Efficient and straight to the point ! AS always neat work!! keep on^^
Thanks, Jake
the only options for audio layer i get is "none" and "audio 1" is it something you imported in to after effects
Very soild tutorial! Thank you, Jake :)
Superb! Thank you, Jake!
Awesome information! but can you direct me as to how I can have a motion graphic utilize the waveform and spectrum to sync so the video graphic runs to the beat in sync together please? A tutorial would be super helpful!! Many thanks
Thank you so much!
*Set first Vertex* nice
Link to project file?
Great tutorial!
Dude I love you
wow! you are the best
Dope!!!
Thanks for this clear and simple tutorial. Is there anyway we can hide the spectrum line if there is no audio at all (Make it appear only when there is sound)?
Thank you for this tutorial. I use this knowladge very often.
I have one specific task. I need to animate voice assistant waveform like old Siri on IPhone.
When user say something I can animate waveform with no problem, but how can I animate this waveform in waiting status? It's just like calm loop animation. I'll be greatful for any thoughts.
How do I make an wave form that affect middle only. Both Edges smaller movement
I still don't know what audio duration does on audio spectrum. Could you further explain it?
Good overview! At the end you mention making graphic responsive to audio. Is it possible to capture the output from either these effects? I know BeatEdit does this, but I was wondering if there is a vanilla solution. Thanks!
What do you mean by "capture the output"? Converting the value of the levels to keyframes? Because that can be done without any effects just by using the convert audio to keyframes function of AE.
I believe you can do that by right-clicking on the layer you want to extract the audio from and go to Keyframe Assistant > Convert Audio to Keyframes. This should create a new layer with Audio Channels values applied to slider controllers which you could then link to the Waveform/Spectrum Effects.
@@brokenstudiotv Thank you! Yes, I was aware of that function, but I was hoping I could filter out the frequencies I wanted in Audio Spectrum (like Jake shows in the video) and then taking that specific output and using it in an expression. So I could make something move to the lower frequences and something else to the higher frequencies, for example.
@@queldar27 you could use the Spectrum as white on black bg, then blur it heavily in Y and use the sampleImage() expression to do that!
Does anyone know how can I generate a complete static waveform?
I don´t want an animated one reacing to the current frame, but one that shows the entire audio (like the one after effects shows on the timeline panel after pressing L twice)
You can use the first effect (Audio Waveform), change the Audio duration to the actual audio sample's duration, set Audio Offset to half of the audio duration. Now you should see entire audio waveform, you can adjust other parameters to find the look you want, but it still moves with time. To 'freeze' it, you can precomp the layer with Audio Waveform and audio layer, and then Enable Time Remapping on the precomp and use the keyframe to freeze it on the first frame. Remember to adjust the number of Displayed Samples!
nice
jake, can you speak how do you make your logo animation like the vídeo start?
th-cam.com/video/zorqDUC-aVc/w-d-xo.html
I want to turn the Waveform animation layer into a 3D layer and bring it closer to the camera but of course it's low-res unless you rasterize it... When you hit continuous rasterization it resets back into its original position and you cannot scale or move it... Makes no sense.
It's just not a 3d effect, unfortunately. Trapcode Form may be able to do what you want.
@@JakeInMotion quick reply! I ended up just making the effect inside an 8K precomp! This allowed me to turn the precomp into a 3D layer and scale it without losing quality.
Came for the Waveforms, stayed for the quality. Man, your playlist of effects of after effects is Monty Pythons holy grail of After effects. I’m a music producer looking for no frills get er done visuals and your style works for me and my daily detour. Thank you so much. 🖤🍭🫶😎🐓
I’ve spent the last two weeks working on a repeatable way to apply this and RGB split to outline a technician’s van (I make commercials for plumbers/electricians) and react to music. My biggest struggle is creating the animated mask path to “wrap” the effect. Any thoughts?
What do you mean by "wrap"?
@@JakeInMotion In your example, you used a circle. I want the outline of a van that tracks through the clip. I’ve tried roto brushing and then auto generating a mask path based on the roto outline, and I’ve tried hand tracking the motion of the path with fewer points. The results were glitchy because of either too many points on the path or an inaccurate track.
Ah, I see. You might want to try giving the mask tracker a shot so you can simplify the path. It works just like the point tracker but with individual verticies of the mask path.
You used to have more views before you started using those "green thumbnails". Nice video btw ;)