Great topic and well explained. Thanks for making my Shatterpoint gaming experience and understanding better! congrats on the awesome intro - very nice!
After you have done a move action and moved 0mm you have completed a move. therefore strain will still cause damage. A move action (of any type) has you finish with your base touching any part of the movement tool. It does not have to be at the end like every one does, but can be anywhere along it as explained by Will Shick during a demo game months ago. You have done this by placing the figure back to its original position.
Thanks for the Explaination! I wasnt sure how Strained worked in conjunction with other abilities like the Tactical Network of the Droids that as part of one action allows a Droid to Advance then remove a condition from itself. But if its all part of one action like you said it makes sense.
Thanks a lot for that. I have to say I dislike rules like these. They're complicated, unintuitive, easy to forget and tend to discourage casual players. That said, if they are what they are, it's nice to at least get a clear and concise explanation from you. Keep it up!
On your final examples number one, you say it doesn't trigger off of the move action but the movement itself, but strain does trigger off of ACTIONS. How does this make sense?
It triggers off both Actions and Movement. But the timing of a move action is as follows: 1) Move action starts 2) Advance (or dash, or climb) starts) 3) Advance ends 4) Move action ends As the advance finishes BEFORE the move action, strain is actually triggering from the advance, not the action itself, as this is the first thing completed that is a triggering effect.
@@therron15 it’s on the forums, I had a 30 minute conversation with Thoras yesterday, so I could fully understand it. It is correct, here is the post in question: forums.atomicmassgames.com/topic/11635-strain-heals-triggered-by-other-actions/
I may be behind the curve here, but does four hits along Mother Talzin's Wrath tree allow her to put strain on an opponent and then immediately force them to trigger it with the free Manipulating Hand?
In the example where you didnt move you did an action.although you chose not to move the action was executed and finished shouldn't that have triggered strain?
@@RichMidGaming I don't get it. What's the difference? You get focus from a reaction in both cases which happens after a move action is resolved and from focus you get healed.
Think I got it. So in the first case the move of the move action triggers the strained, and end of the action triggers the other effects. In the second case no move no strained trigger. End of move action should have triggered the strained but first we deal with the user effects which focus and heal right?
I haven’t made one specially on force pushes but I did make a general one that covers it; Shatterpoint Beginners Guide: Episode Five - Movement Actions, Push, Pull & Place th-cam.com/video/Em9HcHnwj04/w-d-xo.html What specifically were you questioning?
@@RichMidGaming if I use force push and the enemy unit is range 2 away from me. Do I push the enemy range 3 from where they are or range 3 from me? The wording can go either way from how it’s been explained to me.
Dude! That intro though 🙌🍻
Glad you like it!
Great topic and well explained. Thanks for making my Shatterpoint gaming experience and understanding better!
congrats on the awesome intro - very nice!
Much appreciated!
The small difference between moving and making a movement action without moving is pretty interesting. Thanks!
Glad it was helpful!
After you have done a move action and moved 0mm you have completed a move. therefore strain will still cause damage. A move action (of any type) has you finish with your base touching any part of the movement tool. It does not have to be at the end like every one does, but can be anywhere along it as explained by Will Shick during a demo game months ago. You have done this by placing the figure back to its original position.
Thanks for the Explaination! I wasnt sure how Strained worked in conjunction with other abilities like the Tactical Network of the Droids that as part of one action allows a Droid to Advance then remove a condition from itself. But if its all part of one action like you said it makes sense.
great explanation, thank you for the clarifications
You are welcome!
Thank you for this! Love these rules breakdown vids!!!
Great video definitely learnt a few things from this one
Old dogs and all that Daz ;-)
Thanks a lot for that. I have to say I dislike rules like these. They're complicated, unintuitive, easy to forget and tend to discourage casual players. That said, if they are what they are, it's nice to at least get a clear and concise explanation from you. Keep it up!
I agree, I’m not a huge fan of convoluted rules, hence the video to explain it.
Great video…keep ‘em coming
Thanks for this vid. Very cool
Hopefully it was useful!
We need a review of the rest of Chad and Pad's crews!
We’ll cover it on the live show tomorrow!
So just to clarify, does does Gar Saxtons Jet Pack ability trigger Mandalorians Are Stronger Together? Or no since it is not a move action?
It doesn’t trigger it as it isn’t a move action.
Me going into this vid: yeah yeah blah blah blah I know how this works
Me after this vid: 🤯
I think a lot of people were in the same mindset (including myself)
On your final examples number one, you say it doesn't trigger off of the move action but the movement itself, but strain does trigger off of ACTIONS. How does this make sense?
It triggers off both Actions and Movement. But the timing of a move action is as follows:
1) Move action starts
2) Advance (or dash, or climb) starts)
3) Advance ends
4) Move action ends
As the advance finishes BEFORE the move action, strain is actually triggering from the advance, not the action itself, as this is the first thing completed that is a triggering effect.
@@RichMidGaming But wouldn't the action end before the player effects happen?
@@RichMidGaming would love to see this backed by Thoras or Neglogar. No offense. 😅
@@therron15 it’s on the forums, I had a 30 minute conversation with Thoras yesterday, so I could fully understand it.
It is correct, here is the post in question:
forums.atomicmassgames.com/topic/11635-strain-heals-triggered-by-other-actions/
I may be behind the curve here, but does four hits along Mother Talzin's Wrath tree allow her to put strain on an opponent and then immediately force them to trigger it with the free Manipulating Hand?
It does indeed. And because they have dashes they will also then take the 3 damage from strain - one of my favourite ways to wound someone 🤣
I already liked her, this is icing on the cake! :)
In the example where you didnt move you did an action.although you chose not to move the action was executed and finished shouldn't that have triggered strain?
No, because there are two things that trigger at the end of the action and player effects always go first. This has been confirmed on the forums also.
@@RichMidGaming I don't get it. What's the difference? You get focus from a reaction in both cases which happens after a move action is resolved and from focus you get healed.
Think I got it. So in the first case the move of the move action triggers the strained, and end of the action triggers the other effects. In the second case no move no strained trigger. End of move action should have triggered the strained but first we deal with the user effects which focus and heal right?
@@loykoylosyou got it!
Have you made a video or addressed how force push works? There’s seems to be a mixed bag of options based on the wording.
I haven’t made one specially on force pushes but I did make a general one that covers it;
Shatterpoint Beginners Guide: Episode Five - Movement Actions, Push, Pull & Place
th-cam.com/video/Em9HcHnwj04/w-d-xo.html
What specifically were you questioning?
@@RichMidGaming if I use force push and the enemy unit is range 2 away from me. Do I push the enemy range 3 from where they are or range 3 from me? The wording can go either way from how it’s been explained to me.
@@justinmeyers5535 you ALWAYS push your opponent on either a shove or force push. So you measure from them.