My last Pathfinder Remaster video.

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  • เผยแพร่เมื่อ 17 ก.ค. 2024
  • DannyDark007's breakdown of the changes to general feats: docs.google.com/document/d/1j...
    PATHFINDER REMASTER COVERAGE (Playlist):
    • Pathfinder 2e Remaster...
    If you can tolerate the bad audio, here's a link with timestamp to the saga of a player dying after failing a HUGE number of flat checks against persistent damage (I based the DC on how Administer First Aid was written for bleed). The critical hit led to the PC's death 53 minutes later. SPOILER: shows a creature from the 4th level of Abomination Vaults: • RULES LAWYER RUNS: Abo...
    0:00 Intro
    0:56 Stopping bleeding
    2:25 Buffed general feats!
    12:47 Miscellaneous
    15:55 Strongest feat?
    24:29 Last word on the Remaster
    =============================
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ความคิดเห็น • 180

  • @TheRulesLawyerRPG
    @TheRulesLawyerRPG  7 หลายเดือนก่อน +70

    WTF TH-cam deleting my pinned comment answering a number of comments *shakes fist* Retyping BRIEFLY and F*** TH-cam:
    -A creature can benefit from Unusual Treatment only once per day... good!
    -Ceremonial Knife can only be used by the witch, so broken in only ONE way
    -I say you can cast Fireball "not moving", but Manipulate actions are still done. But the intent is clearly that your spellcasting automatically isn't noticed and will never be noticed.
    -Shield cantrip got buffed (I had full description of why and F*** TH-cam)

    • @austentreinen3127
      @austentreinen3127 7 หลายเดือนก่อน +10

      The generic rules for temporary items say that if a created item doesn't list how long it lasts, it lasts until your next daily preparations. I think this is more of a case of language missing thats usually included, despite being covered by a general rule. This rule is in the APG page 150

    • @ikaemos
      @ikaemos 7 หลายเดือนก่อน +9

      I looked at the two Shield entries and was like, "They're the same picture," for quite a while. But yeah, it can now block damage from all spells, not just Magic Missile. I think I'll retrofit that wording onto Glass Shield, which my Magus likes using. Shouldn't break anything, right? Glass Shield is already pretty meh in comparison.

    • @Ifusaso9087
      @Ifusaso9087 7 หลายเดือนก่อน

      It's funny bc you accidentally highlight the line in Unusual Treatment while talking about no cooldown 😂

    • @xelthos2051
      @xelthos2051 6 หลายเดือนก่อน

      @@austentreinen3127 Wouldn't really call it a temporary item though and APG wouldn't be relevant to new remastered stuff. Functions like a wand, wands don't go inert after one day or making another wand. Nothing in Player Core and GM Core really indicate the Ceremonial Knife is a 1 day thing.

  • @dodge7246
    @dodge7246 7 หลายเดือนก่อน +59

    You can't see it, but there's a sigh of relief on that title

  • @TheRulesLawyerRPG
    @TheRulesLawyerRPG  8 หลายเดือนก่อน +57

    ADDITIONS/ERRATA:
    -I missed that one can benefit from the Unusual Treatment feat only once per day. That assuages my concern. Sounds like a good limitation to me!
    -Ceremonial Knife only allows the witch to use it. So only broken in ONE way! =D
    -I recently learned that the SHIELD cantrip was buffed. Before, it triggered whenever you could Shield Block (versus a physical attack causing damage) or negates Magic Missile. Now it's when you Shield Block PLUS "to reduce damage from any spell or magical effect, even if it doesn't deal physical damage." It's a bit ambiguous whether it's limited to attack rolls, but I think it's not required given that it wants to expand on the previous version which negated Magic Missile.

    • @user-vn7hh9qb2x
      @user-vn7hh9qb2x 7 หลายเดือนก่อน +5

      Ceremonial Knife does also say 'You and only you can activate the knife-wand'. The feat does still require a 1/day limiter to reduce abuse. Unlimited 1st level spells still feels a little too powerful.

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG  7 หลายเดือนก่อน +1

      @@user-vn7hh9qb2xYup! Someone had raised it and I added it to the comment

    • @austentreinen3127
      @austentreinen3127 7 หลายเดือนก่อน

      @user-vn7hh9qb2x I commented on the original pinned, but the general rules for temporary items says that if a duration isn't listed, it's until your next daily preperation

  • @ashbury137
    @ashbury137 7 หลายเดือนก่อน +85

    Ceremonial Knife specifically says "you, and only you, can Activate the Knife." So you can't pass them out to your party.

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG  7 หลายเดือนก่อน +28

      Thanks! Adding to pinned comment

    • @philopharynx7910
      @philopharynx7910 7 หลายเดือนก่อน +2

      I suspect that they will errata how long the knife lasts or limit the number you can make.

    • @kenkoopa7903
      @kenkoopa7903 7 หลายเดือนก่อน +5

      @@philopharynx7910I would run it that you empower one knife for that day, which is in line with other feats like it

    • @Captainpigraven
      @Captainpigraven 7 หลายเดือนก่อน +5

      @@philopharynx7910 Per APG, if a created item has no listed duration, the default is until your next daily preparations. And I guess APG is still partially canon.

    • @philopharynx7910
      @philopharynx7910 7 หลายเดือนก่อน +1

      @@Captainpigraven They should probably list that in the new books as well.

  • @josephwille6464
    @josephwille6464 7 หลายเดือนก่อน +35

    Lets all give the rules lawyer a big hand people, come on everybody.
    🎉🎉🎉🎉🎉🎉🎉🎉🎉

  • @AnonSeacat
    @AnonSeacat 7 หลายเดือนก่อน +79

    I believe the "lowered DC for appropriate help" was always a thing, it just wasn't noted in the Administer First Aid. It was listed under the "Assisted Recovery" part in the Persistent Damage entry, noting "Reduce the DC of the flat check to 10 for a particularly appropriate type of help, such as dousing you in water to put out flames". It was a little DM fiat-y before, but I'd say that having a set of healer's tools on hand would be "appropriate" for stopping bleeding. The new entry is a lot more clear.

    • @mos5678
      @mos5678 7 หลายเดือนก่อน +4

      It indeed was. Underneath assisted recovery there was a mention of how administer first aid counts for reducing the DC ontop of giving an instant save.

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG  7 หลายเดือนก่อน +5

      @@mos5678Full text of "Assisted Recovery" in CRB. It doesn't call out Administer First Aid. One would have to draw conclusions:
      "Assisted Recovery
      You can take steps to help yourself recover from persistent damage, or an ally can help you, allowing you to attempt an additional flat check before the end of your turn. This is usually an activity requiring 2 actions, and it must be something that would reasonably improve your chances (as determined by the GM). For example, you might try to smother a flame or wash off acid. This allows you to attempt an extra flat check immediately, but only once per round.
      The GM decides how your help works, using the following examples as guidelines when there's not a specific action that applies.
      -The action to help might require a skill check or another roll to determine its effectiveness.
      -Reduce the DC of the flat check to 10 for a particularly appropriate type of help, such as dousing you in water to put out flames.
      -Automatically end the condition due to the type of help, such as healing that restores you to your maximum HP to end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage.
      -Alter the number of actions required to help you if the means the helper uses are especially efficient or remarkably inefficient."
      From 2e.aonprd.com/Conditions.aspx?ID=29

    • @mos5678
      @mos5678 7 หลายเดือนก่อน +7

      @@TheRulesLawyerRPG Huh, well I be darned it was removed in an errata.
      "Page 621: Persistent damage sidebar. Clarifying Assisted Recovery, at the end of the first paragraph, change the last sentence to "This allows you to attempt an extra flat check immediately, but only once per round." and add the bullet point "• The action to help might require a skill check or another roll to determine its effectiveness." Remove Administer First Aid as an example of assisted recovery, as it's a separate action. "

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG  7 หลายเดือนก่อน +3

      @@mos5678 Yikes! Wow, that's interesting to see

  • @56Bagels
    @56Bagels 7 หลายเดือนก่อน +29

    The typical solution for a "Zone of Truth" style ability providing meta-knowledge like "The true name of the BBEG that nobody knows is ____" is that the zone only works with knowledge that the target BELIEVES to be true. It requires the GM to get a bit more in the headspace of the NPC, but it makes it way more similar to its intent as a lie detector than to an Absolute Truth spell.

    • @reddragon9064
      @reddragon9064 7 หลายเดือนก่อน

      people attempting to use it like as you put it Absolute Truth spell are attempting to get facts out of a spell that only give truths which can indeed be mutely exclusive
      i don't understand the logic of trying to get knowledge people don't have out of something that only gives truths as if only speaking the truth magically makes you all knowing

    • @sethb3090
      @sethb3090 7 หลายเดือนก่อน

      I agree, I'd make "a true statement" mean "they are speaking sincerely," rather than "they said something that was true."

  • @zanderzingh
    @zanderzingh 8 หลายเดือนก่อน +24

    The language in Unusual Treatment does say a creature can only benefit from this once per day. And since it's "When you succeed a DC 20 Check" it is tied to Treat Wounds, so it's a 1h/10 minute cool down to try, and I think it's limited per creature and not per Applicant like Battle Medicine is, because of "can benefit" :)

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG  8 หลายเดือนก่อน +10

      Once per day? Ack! Okay adding to pinned comment :D
      Sounds like a good limitation on the feat. I approve!

    • @zanderzingh
      @zanderzingh 8 หลายเดือนก่อน

      @@TheRulesLawyerRPG At your service 🫡

  • @juanrapolinario
    @juanrapolinario 7 หลายเดือนก่อน +9

    Unusual Treatment:
    There is a cooldown. In the end of the first paragraph it says "A creature can benefit from Unusual Treatment only once per day."

  • @revelence9128
    @revelence9128 7 หลายเดือนก่อน +15

    Would say cleanse cuisine is actually now an extremely powerful DM tool as well. Lots of insidious ways to catch a party unawares by villains who are, perhaps not terrifying in combat but talented in social manipulation or setting traps. An evil alchemist who has gained access to that spell could be a terrifying force to deal with

    • @philopharynx7910
      @philopharynx7910 7 หลายเดือนก่อน +2

      And I have some characters that would get wands of this just because they like tasty food.

  • @xThemadpoet
    @xThemadpoet 7 หลายเดือนก่อน +12

    The overt emphasis on spellcasting being obvious throughout the life of Pathfinder makes me believe the devs had a very *very* bad experience with someone abusing silent+still spells back in the day.

  • @KingOogaTonTon
    @KingOogaTonTon 7 หลายเดือนก่อน +13

    Your Remaster coverage has really stood out these past days! Great work and thanks! I would say now you can enjoy a break, but you mentioned the reason you were doing so many videos was because you had a busy 2nd half of November for your other job...so best of luck with that and hopefully you'll have some time to chill at some point 😂

  • @budadoo
    @budadoo 7 หลายเดือนก่อน +10

    as a side note related to taking persistent damage for excessive amounts of time at 1:50, the rules for persistent damage say typically any source of it will automatically end after 1 minute (10 rounds)! i found this out only after having my own bout of horrible recovery rolls :)

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG  7 หลายเดือนก่อน +6

      Good to know! But in this particular instance since the damage was so massive (4d8+16 IIRC) it was still deadly!

    • @kevinbarnard355
      @kevinbarnard355 7 หลายเดือนก่อน

      People often miss that bleeding specifically ends if the victim is healed to max HP before the end of the condition.

  • @Kiaulen
    @Kiaulen 8 หลายเดือนก่อน +8

    Long rest in peace, Ronald. :salute:

    • @thenewbaka
      @thenewbaka 7 หลายเดือนก่อน

      F

    • @charleshartley9597
      @charleshartley9597 7 หลายเดือนก่อน

      F for Ronald.
      He brought us such great content throughout the years. His Remastered videos were his Magnum Opus to the community!
      Keep fighting the good fight, our brother in mastering games…

  • @MrMagyar5
    @MrMagyar5 7 หลายเดือนก่อน +15

    Been a nice long journey but really worth it. Thank you for putting these together.

  • @Melidus53
    @Melidus53 7 หลายเดือนก่อน +38

    “Armor Proficiency” is now a better choice for warpriest than their own armor training feat “Warpriest’s Armor.” The general feat comes a level later, but scales exactly the same as Warpriests Armor (expert in it at 13th level). So you can take the general feat at level 3 (A versatile human could even take it at level 1) and use the level 2 class feat slot for something else, such as “Emblazon Armament.”
    Kinda funny that they gave the warpriest a feat to buff its armor proficiency but then made the general feat for armor proficiency just as good, making a use of the warpriest feat kinda a waste of a class feat.

    • @K9QM3
      @K9QM3 7 หลายเดือนก่อน +21

      The class feat does come with a Bulk reduction, which is pretty useful for the cleric in particular-as a spellcaster, they might not want to boost their STR all the way to maximum.

    • @GrimmDichotomy
      @GrimmDichotomy 7 หลายเดือนก่อน +9

      Not to mention that if you want a Cloistered Cleric with Heavy Armor proficiency, at minimum you need to get Sentinel Dedication first and then Armor Proficiency, whereas Warpriest can take a single feat.
      And in PF2, a permanent +1 buff (since Heavy Armor is higher than any other) is nothing to be sneezed at, as it's both a greater chance to avoid a hit or critical hit

    • @Melidus53
      @Melidus53 7 หลายเดือนก่อน +4

      ⁠​⁠@@K9QM3this is a nice benefit for sure but as a warpriest you’ll likely be investing in str already.

    • @Melidus53
      @Melidus53 7 หลายเดือนก่อน +1

      @@GrimmDichotomyI don’t see how this is relevant to my point, which is that a warpriest can’t get almost all the same benefits of a class feat but from a general feat instead

    • @GrimmDichotomy
      @GrimmDichotomy 7 หลายเดือนก่อน +3

      @@Melidus53 it's relevant because you are not actually getting the same benefit from a General Feat as a Class Feat. The Warpriest starts with Light and Medium at no cost, and can spend one class feat to get Heavy Armor AND Bulk reduction, OR a General Feat to get Heavy Armor that'll increase to Expert at 13th. So it's not a waste of a feat as it has a separate benefit that the Cloistered Cleric CANNOT get.

  • @lugh.i
    @lugh.i 7 หลายเดือนก่อน +6

    OK, people, if you read the ending of the video, I need some secondary casters and gold to revive Ronald, we need him!

    • @philopharynx7910
      @philopharynx7910 7 หลายเดือนก่อน +1

      I loved the Buffy reference there.

  • @n.l.g.6401
    @n.l.g.6401 7 หลายเดือนก่อน +2

    RE: Conceal spell, I think whether or not a check is required would depend on whether or not an NPC has reasons to be alert or suspicious. If they do, then I'd have them make a perception check against either the player's deception or stealth DC, depending on whether or not they're trying to talk and cast at the same time.
    So, sleeping bugbear? No roll. Hobgoblin patrol on the lookout for adventurers? Roll to seek. Diplomat who knows the PC does magic? Roll to sense motive.

  • @johnofthewired
    @johnofthewired 7 หลายเดือนก่อน +2

    was worth the wait, glad you gave yourself time on the last few videos now get some well deserved rest

  • @VinceTenia
    @VinceTenia 7 หลายเดือนก่อน +1

    I am very appreciative of the remaster's rewording of conceal spell as the old version basically meant you only disguised you spell casting and still needed to have your hands free to cast many spells, where as the old subtle spell (and now subtle spell trait) literally bypassed certain components of spell casting, allowing you to say cast firebolt while your hands are bound and target the rope to free yourself. In base Pathfinder 2e this was not possible, but the remaster has opened that door again, which I like.

  • @ericwilliams9359
    @ericwilliams9359 7 หลายเดือนก่อน +8

    What do you think about the interaction of Subtle and Manipulate traits? The Subtle trait text sounds like maybe there's no movement to cast anymore, but it doesn't state mechanically that the Manipulate trait was removed. I think I would rule that there is still movement (and thus Manipulate trait) but this movement is no longer obviously a spell. It's a big deal for determining if casting would incite Attack of Opportunity.

    • @philopharynx7910
      @philopharynx7910 7 หลายเดือนก่อน +1

      My thought is that it would depend on the situation. If the person with Reactive Strike is a guard who has ordered people to not move, any movement would potentially provoke. But most people aren't going to do this on a motion that they don't think is hostile. Especially because doing so might put you out of position for something else (e.g. you only have one reaction per round). If not, I'd give them a skill check to identify that there's something odd about this. I'd let them use the better of perception, the appropriate tradition skill, or other skills based on the specific situation. I'd probably set the DC as the higher of the caster's casting DC or deception DC. I wouldn't say that they know it's a spell, just that there's something odd about it.

  • @pontchristophe3938
    @pontchristophe3938 7 หลายเดือนก่อน +2

    LMFAO the ending xD
    So rare to benefit from your humour in a non cynical or discret way xD
    Actually laughed.
    Get yourself a long rest, that should remove the fatigued condition (although the drained might stick for a while longer). Thanks for the amazing coverage! With updates and stuff, you Can be proud of what you've accomplished and I've genuinely watched every second of it.

  • @rainraven9881
    @rainraven9881 7 หลายเดือนก่อน +2

    On Conceal Spell, that's actually pretty easy to counter by giving the enemies someone or something that's using Detect Magic. I wouldn't use it a lot so the player still gets to feel like they're benefiting from the feat, but it would be a good thing to sprinkle in there occasionally to keep them on their toes.

    • @kevinbarnard355
      @kevinbarnard355 7 หลายเดือนก่อน

      How would Detect Magic help? The spell only tells you that there is magic within 30 feet of you, not where it is coming from or which creature/thing within range is the source. Heck, if used on PCs by a guard, ALL of the characters would be potential triggers thanks to their potions/runes etc.

    • @rainraven9881
      @rainraven9881 7 หลายเดือนก่อน

      @@kevinbarnard355 It depends a little bit on the campaign you're running, I guess, but usually Random City Guard no. 498 is an example of where I wouldn't bother using it. I was thinking more along the lines of making some kind of magical alarm system on a dungeon or have have one of the bandits on guard sustaining it at their hide out so the PCs lose the element of surprise. The above examples also apply to general magic items, but I'd definitely sprinkle that kind of thing in a lot more often if the players were trying to cheese their pre-battle ambush setups.
      Also keep in mind that Detect Magic lets you ignore sources of magic you already know about. Maybe the tavern has a bouncer that forces the PCs to declare all magic items on their persons when they walk in the door so the bouncer can rule them out. Then when the PCs start trying to use Conceal Spell to inconspicuously start buffing themselves, they'll suddenly start pinging as magical again and the bouncer will know the PCs are up to some kind of shenanigans.

  • @EchoXero25
    @EchoXero25 7 หลายเดือนก่อน +1

    Poor Lumen. He will forever be remembered for his heroic sacrifice.

  • @MrRaposaum
    @MrRaposaum 7 หลายเดือนก่อน +1

    Yes, casting spells require casters to speak in a clear voice (but not yell), so I warn the casters that I'll make a group Perception check for monsters if they happen to be nearby.
    How I handle pre-buffing in my games:
    I give the players the option to cast their pre-combat spells in a "safe distance". If they were about to open a door, they cast their spells about 50ft from there instead. If they were on a cave tunnel and saw it was going to open to a room ahead, I assume they then go back to the last room they're cleared and cast the spells.
    Instead of emulating all the movement and slowing the game down, they just tell me if they're going to pre-buff and, if they do, it is assumed that they went back a section in the map to buff. I then let them enter the room with their spells active, but I subtract a number of rounds from the durations, usually from 2 to 4 rounds depending on how far they'd need to go to pre-buff safely before coming back.

  • @Wizard_Level_1
    @Wizard_Level_1 7 หลายเดือนก่อน +5

    I like the new Conceal Spell. That it doesn't require dice rolls, means it wont slow things down every time a caster uses it, honestly reducing dice rolls is sometimes a really nice thing. Also, if I had to make two skill checks every single time I wanted to use conceal spell I would be pretty upset. The more often you roll, the more often you fail.
    As for pre-bufffing before an ambush, I'm okay with it. In Outlaws of Alkenstar I had a group of players who were quite loud and obvious. There are a number of spell casters in the adventure that had multiple rounds worth of time to buff themselves before the characters showed up. On the other hand, sometimes they were able to get the drop on an enemy and have enough time to drink some potions, use some gadgets, cast a few spells and so on before starting the encounter. If player characters can spend time preparing before a fight so can their adversaries.
    Buffing before ambushes isn't a mechanical problem so it doesn't need a mechanical solution. Why are things just static and waiting for the PC's to trigger them anyway? I often move groups around in dungeons. PC's might scout a room, see a group and decide to come to it later, but when they do that group might not be there because they aren't just pieces on a board waiting for someone to trigger them, so I might have moved them into a hallway, or to a different close by location, or they might be visiting another group. If players are spending a great amount of time buffing before an ambush, such that it's slowing things down or trivializing things, I can throw a 'random' encounter at them as something comes around the corner and bumbles into them for example. I can also make stuff IN the room or locations more dynamic, the could start arguing and one of them barges out in anger where the party is buffing, or a part of the group that was off doing something else rejoins the group they are trying to ambush and what was 3 hill giants is now 5. Something else, something even more dangerous, ambushes the PC's target while they were prepping and now they have to deal with that thing. I don't do these things ALL the time, but I do them enough of the time that my players are keenly aware of the passage of time and that it can very much work against them. Make time matter, make things happen during the passage of time.
    Didn't really mean to get into it so much. I suppose I had more to say on the matter than I though though. This was a nicely informative video, and thanks for the link.

  • @Zedrinbot
    @Zedrinbot 7 หลายเดือนก่อน

    I feel like at the very least, for conceal a spell, it suppresses any indication of *you* casting the spell. But like, the spell itself still appears. If you shot out a ray of flame, or summoned lightning, it'd still originate from you.
    I think the most logical way to rule that specifically: if it damages a creature on cast, they can figure out its origin, but they wouldn't have a chance to interrupt it (If they even had the ability to).

  • @ditchdigger106
    @ditchdigger106 7 หลายเดือนก่อน

    Regarding Subtle -
    If Damien walks into a room, stares pointedly at a man, and the man falls over clutching his skull, this is probably sufficient information for the other people in the room to identify the source of the problem.
    Absence of specific evidence is not the same thing as "everyone who can see the wizard forgets that magic exists and also fails to understand basic causality."
    I definitely hear you about pre-buffing, but I may also counter with - As a GM, you should absolutely have more than enough tricks in your bag to level-set player expectations around how long 4 people can safely sit huddled around a doorway.
    Conversely, as a player who has taken feats specifically to make my character able to hide casting spells - I expect to actually be able to hide that I am casting a spell. Like that is a thing a action movie hero wizard should absolutely be able to do - it's extremely fun and it fulfils some important aspects of a "magical trickster" style fantasy. Loki does not need to roll for deception when he casts his illusion.
    I get why you feel this way about this feat, but I would definitely argue that this is a better way to treat this particular category of ability for most tables.

  • @Schdt
    @Schdt 7 หลายเดือนก่อน

    New vid freshly from the oven PogCahmp

  • @nbell63
    @nbell63 7 หลายเดือนก่อน +1

    "Hey, Megan - you're a cat, what are you going to do with a bunch of stuffy books? Hey, Megan? I've got tuna (not the bad stuff, just the good stuff!) - you wanna sell some books? Fishy-Fishy-Fishy!!" 🐟🐟🐟😇

  • @zerg0s
    @zerg0s 7 หลายเดือนก่อน +1

    Silent Spell is a lot of fun in the 2e campaign I’m playing in currently. To the point where my Wizard has the second best deception and stealth in the class because I’m investing so much into making sure the sneakiness sticks. So getting that for free, with a guaranteed success, and with 1 fewer feat invested, sounds incredibly good. Especially since I can now put it on a bard…
    …on the other hand, I can already imagine my DM breaking into cold sweat once they’d get wind of this change.

  • @mr.cauliflower3536
    @mr.cauliflower3536 7 หลายเดือนก่อน

    >Jiggle his organs
    I prefer to give my male enemies "TESTICULAR TORSION!"

  • @nicolasvillasecaali7662
    @nicolasvillasecaali7662 7 หลายเดือนก่อน +1

    Rip Rules Lawyer, for he have done the service...
    hold on, who will make videos when the core 2 come?
    *pull out the good ole dusty necromancy book

  • @bilboswaggings
    @bilboswaggings 7 หลายเดือนก่อน +3

    Even if you fully allow subtle spell in certain situations your party is the only option for the spells origin
    A person hosting a feast sees a group of adventurers who have traveled a long way to visit them and suddenly he doesn't feel alright
    Its likely to have something to do with the group of adventurers especially when they would be aware of the possibility of subtle spell
    Even NPCs should know some possible options and limitations of their universe

  • @CrowePerch
    @CrowePerch 7 หลายเดือนก่อน

    5:19 I’m glad they listened to that feedback, but I’m personally just going to keep removing these feats from my games. Hated it in FFGs 40k games, hate it here too.

  • @johanhalvarsson2148
    @johanhalvarsson2148 7 หลายเดือนก่อน

    Unusual treatment has the normal restriction of treat wounds since it's "only" a second effect for that activity.

  • @SofaKingDead
    @SofaKingDead 7 หลายเดือนก่อน +2

    This has been the away subtle spell has worked since 3.5. I have no problem with it. Unlimited wands and auto truth have to be errataed. It is always interesting to see what things other gm's consider op and what isn't.

  • @SteveMan92
    @SteveMan92 7 หลายเดือนก่อน +3

    Cleanse Cuisine interestingly doesn't require a counteract check. So a first level spell can negate even high level ingested poisons like Hemlock or Nightmare Sleep? Was the Premaster version of the spell the same? Or is that a significant buff?

  • @Massivecow1337
    @Massivecow1337 7 หลายเดือนก่อน +1

    24:45 Man, when they said the remaster was deadlier than the original, I didn't think it'd be so realistic.
    Also for Conceal Spell, maybe have it add your Spellcasting Proficiency bonus (2 at trained, 4 at expert, etc.) as a Status bonus to the deception check. Sure that means a Legendary caster gets a whopping +8, but let's face it if a level 19 Wizard walks into a room and wants people dead, he can probably just do that anyway.

  • @erjavier1995
    @erjavier1995 7 หลายเดือนก่อน +3

    The unusual treatment has the cooldown of the treatwounds. Yeah you can remove all negative states, but only one per hour

  • @mentalkitty789
    @mentalkitty789 7 หลายเดือนก่อน

    Great video as always! I think you are being a little overly worried about conceal spell myself. If a group does try to exploit it, it is something to talk about. In social encounters the ones being affected (assuming they're able) should start investigating a horrible sudden jostling of their organs! And with prebuffing I think if they try to game it too much, just talk to them we already have concern for prebuffing is already written in. I will say I think part of the reason I'm more lenient towards this version is because of how unusable the original version was if you weren't a charisma caster.

  • @Extradecentskeleton
    @Extradecentskeleton 8 หลายเดือนก่อน +3

    I'm going to be interested in your video on social skills because that aspect of pf2e did put me off somewhat

  • @raelysk
    @raelysk 7 หลายเดือนก่อน

    Conceal spell is still only available to witches & wizards, that's all. Basically the only thing that changed is that instead of being 2 feats - Conceal Spell & Silent Spell - it was rolled into one.
    Bard still have their own feat for subtlety, which was a bit buffed but still functions the same way, but other spellcasting classes in this book does not have subtle spellshape options.

  • @robintheviking8990
    @robintheviking8990 6 หลายเดือนก่อน

    I would run conceal spell as written, but that's the point initiative starts, and they might get away with it sometimes, but enemies tend to be active and wander around. Plus, if you want to spend all of your spell slots buffing for one fight, that's your prerogative, but you might not get them back before the next one. Plus, when people's organs start jiggling, they're not gonna be calm about it. It's good to reward creative play and let players get away with shenanigans from time to time, but what's good for the house is goid for the gander, and you're probably not the first wizard to come up with what you're doing. If it works tgat way for a player, it works that way for enemies and vice versa.

  • @elizabethviolet8448
    @elizabethviolet8448 7 หลายเดือนก่อน

    rip in peace ronald

  • @FryGuy1013
    @FryGuy1013 7 หลายเดือนก่อน +1

    Ceremonial Knife says that the creator is the only one that can cast spells from it. So I wouldn't expect that you could give them out to your party and lots of them over time. Although, due to the "During your daily preparations" part to include the part where it only works until your next daily preparations. I think this might be a base system rule but I'm not sure.

  • @Almighty_Mage
    @Almighty_Mage 7 หลายเดือนก่อน +18

    Conceal spell should never have required checks imo. This new change is welcome. At most it could have a cool down like once per hour but no checks.

    • @revelence9128
      @revelence9128 7 หลายเดือนก่อน +1

      Wanted to say just this. It's a powerful effect yes, and it was limited fairly well by earlier edition metamagic rules which requires it to eat a higher level spell slots to cast so massive pre-buffs could only be performed by high level characters.
      I'd probably Limit it to once every 5 minutes until they are perhaps a master spellcaster and then removing the limit entirely at that point.

    • @naborss
      @naborss 7 หลายเดือนก่อน

      Yeah! as a wizard who tried to use it before, it was a roll and a action tax? I don't think its something that can break the game since the feat specifies that there is still visual tells of the spell, its just hides your incantations. maybe a text that specifies that you can be seeked from this for clarification.

    • @Chrylx
      @Chrylx 7 หลายเดือนก่อน +1

      Agreed. These actions take place in worlds where people understand magic exists. Subtle lets them get away with the casting, but they don't automatically get away from the followup inquisitive bystanders, investigations, etc. These things also make you start wondering about how a world like this would function if magic existed and really build it out to make it feel believable. If dangerous magic could be cast quietly, how would society change? Major gatherings would likely have magic sensor-type guards or something to monitor, but in a small village an evil sorcerer could abuse his power to great effect. Sounds like the origin of many evil doers to me.

    • @naborss
      @naborss 7 หลายเดือนก่อน

      @@Chrylx If im "jiggling" someone's organs theres no way a could keep a straight face.

  • @bjwessels
    @bjwessels 7 หลายเดือนก่อน +3

    I say let them pre-buff, it's spell slots. Alchemist's can hand out elixirs for everyone to down before a fight in utter silence already. Now if the fight that they've prebuffed for is less threatening than they thought, well they're out of those slots. And maybe they'll have no slots available later on when the antagonists decide to go see how Steve is doing only to find he's been murdered.

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG  7 หลายเดือนก่อน

      One could say I'm traumatized by a certain play group that is using the same 10 spell effects before every battle, making them very complex. On the other hand they are 1x-2x a day arena battles, which are NOT the typical dungeon delving situation. I do know that optimal players CAN be very resourceful, especially since low-level consumables and spells can go a long way and are VERY cheap at high levels!

    • @andreusutterby4908
      @andreusutterby4908 7 หลายเดือนก่อน

      I wanted to second this point. Spell slot limitations makes this really tricky in a dungeon crawl unless they are only doing 1 or 2 fights a day and resting. Also, letting a level 16 wizard bring their full arsenal to bear to assist their party to overcome a tough threat they are aware of is very cool, in moderation.

  • @Donchadha
    @Donchadha 7 หลายเดือนก่อน +1

    23:38 re: silent spellcasting, why not have the effects of the spell itself cause noise? Haste is accompanied by a loud rushing of wind as the target is invigorated par example?

  • @bokajon
    @bokajon 7 หลายเดือนก่อน

    Thanks for the great coverage buddy! RIP!

  • @cruzerion
    @cruzerion 7 หลายเดือนก่อน

    Oh no, I seem to have been charmed to subscribe, like and comment. Whoever could have done such a dastardly thing ;P

  • @jacobshaftoe8326
    @jacobshaftoe8326 7 หลายเดือนก่อน

    There are a few feats in a few classes that functionally did the same thing as conceal spell, I'm wondering if they do it as strongly now in remaster... There's a druid one where you make the noises sound natural, bards can make them part of performances, with less utility but more options for creative players...

  • @Testperson001
    @Testperson001 7 หลายเดือนก่อน

    "My last remaster video....for now"

  • @Suldrun45
    @Suldrun45 7 หลายเดือนก่อน

    With the change on common formula not being required for crafting, would you still need formulas for your advanced/quick alchemy?

  • @slb797
    @slb797 7 หลายเดือนก่อน

    The last on the Remaster…until next year’s book comes out!
    Waiting for that alchemist love!

  • @GameMasterDude230
    @GameMasterDude230 7 หลายเดือนก่อน

    Does the conceal feat destroy counter spell? Where you are allowed to look at an enemy caster and understand what spell they are casting so you can counter it? If you aren’t making any movements or speaking magic incantations then how would they know what your casting?

  • @Keovar
    @Keovar 7 หลายเดือนก่อน

    13:50 - If you want a more evocative name, a ceremonial blade used for directing magical energy (not cutting) is called an "athame" or "athamé". You can pronounce it as you like, because much like "Samhain", different ancient and modern ancestries and neopagan groups say it differently.

  • @HenshinFanatic
    @HenshinFanatic 7 หลายเดือนก่อน +1

    Wouldn't the "cooldown" be the exact same as the base activity of Treat Wounds?

  • @Vractis
    @Vractis 7 หลายเดือนก่อน +1

    For Ring of Truth, its probably based on what the creature knows and not the actual literal truth. Like if a creature is telling a lie, but truly believes that lie is the truth, I as a DM would probably make the bell ring as well. Otherwise you could just find out the secrets of the universe with a level 3 spell

  • @josephpurdy8390
    @josephpurdy8390 7 หลายเดือนก่อน

    A war priest that goes to stand in front of undead. Then, proceeds to go nova burning all their heals. Meanwhile, waiting for the martial classes to intervene on the cleric's foolish behavior. This may be a viable option now. That is a plus.

  • @ikaemos
    @ikaemos 7 หลายเดือนก่อน +1

    Aw, that's a shame about the Subtle trait; I was hoping it would just codify spells that could be hidden by a Stealth or Deception check. This was one of my quibbles with 5e, I thought the whole "Spells are always BELLOWED, unless you're a Sorc with Subtle Spell"-paradigm was a bit too absolute.

  • @MrBangBat
    @MrBangBat 7 หลายเดือนก่อน +1

    If Conceal spell means your gestures and incantations aren't perceived, but it still has the manipulate trait... does a fighter's AoO/Reactive Strike or the thaumaturge's Implement Interruption still go off if they're near a Conceal Spell using spellcaster?
    That would be kind of funny. You suddenly punch this guy standing quietly next to you secretly casting a spell, and you don't know why.

  • @slaapliedje
    @slaapliedje 7 หลายเดือนก่อน

    It is funny, GURPS' standard magic system has it so that if your skill is high enough, it will reduce casting time and cost (it uses mana / fatigue points), basically to a point where you can cast a spell by simply thinking about it (if it reduces casting time to less than a second.) Physical manifestations like a fireball still needs to be thrown though, and still takes at least one turn/second to form.

  • @AccelTurbo
    @AccelTurbo 7 หลายเดือนก่อน

    rest in peace

  • @Areszvt
    @Areszvt 7 หลายเดือนก่อน

    Rules are rules, it goes both ways

  • @TonyHulk
    @TonyHulk 7 หลายเดือนก่อน

    Need advice please. I have played D&D almost 40 years...until the whole Hasbro issue, when I jumped into P2E with both feet and bought all the books. (haven't played yet for many reasons, and all my books are still brand new, but I will be starting soon) BUT now remaster is happening. I don't want to buy a bunch more books. QUESTIONS: 1. Is it worth trying to switch to remaster? Or just stay with 2e? Should I try to sell my books and switch? Any other thoughts I should think about? Thanks in advance

  • @EuroLooney
    @EuroLooney 7 หลายเดือนก่อน +1

    1977? There's no way, dude :o

  • @shiboito1
    @shiboito1 7 หลายเดือนก่อน

    Fs in the chat for ronald

  • @porgy29
    @porgy29 7 หลายเดือนก่อน

    Maybe it isn't that big a deal but I feel Ring of Truth/Zone of Truth might be a bit of a nerf. It is small but I feel there is a difference between the spell telling you if someone is lying and it flat out not allowing them to lie. Before their choices were to be silent, try to evade the full truth while still fulfilling the spell, or tell the truth. Now, if the person wants they can just say obviously false answers which the spell will correctly tell you are lies, but will not actually give you any information. It is still useful if someone is trying to prove that they are honest, but not as helpful in interrogation type situations.

  • @blueThumbnail
    @blueThumbnail 7 หลายเดือนก่อน

    🎵 You'll be back soon you'll see you'll remember that you remastered me🎶

  • @IShallCallHimTaders
    @IShallCallHimTaders 7 หลายเดือนก่อน

    Hi, does subtle "manifestations" imply you also don't need the [manipulate] feature on a spell? Essentially ignoring AOO's ?

    • @chengaming8120
      @chengaming8120 7 หลายเดือนก่อน

      Checked the book, charm for example has the subtle and manipulate trait so I'd imagine not

  • @flameloude
    @flameloude 7 หลายเดือนก่อน

    In the original rules. They suggested if you get full healed, the bleed is stop.
    Also what's the difference exactly? A particularly helpful action had always reduce a persistent damage dc to 10(well it was one of the options the gm could give you)

  • @Nolinquisitor
    @Nolinquisitor 7 หลายเดือนก่อน +1

    It’s the last Remaster videos before at least eight years of Remaster videos. 😂

  • @TheLocalDisasterTourGuide
    @TheLocalDisasterTourGuide 7 หลายเดือนก่อน

    You "might" be casting a spell? Sir, unleashing that swarm of Mad Monkeys in my kitchen was completely uncalled for!
    Wait...
    Sorry...
    Thats not a swarm of Mad Monkeys. That's my toddler.
    Easy mistake to make.
    Maybe you weren't casting a spell. Maybe...
    I'm watching you!

  • @eyeh0
    @eyeh0 7 หลายเดือนก่อน

    I noticed there are several spells (mostly focus spells) that have neither manipulate or concentrate. Those should be extra sneaky with subtle.

  • @immanuelaj
    @immanuelaj 7 หลายเดือนก่อน

    What? How many days did you go without a long rest?!

  • @carloscaro9121
    @carloscaro9121 7 หลายเดือนก่อน +2

    Do not mention the kitty without showing the kitty.

  • @deadpoolegor
    @deadpoolegor 7 หลายเดือนก่อน

    I’ve don’t see a problem with conceal spell at all. To stack multiple buffs needs a high amount of spell slots, unless it’s 1 battle per day, which is ok, it will be super hard anyway, let them buff!
    You can also do that in a dungeon already, just go to another room 60ft away and buff there, then come closer.
    There are might be situations, where I could be really good, but
    GM has many ways to play around it

  • @SirGucinnio
    @SirGucinnio 7 หลายเดือนก่อน

    There is similar kineticist impulse that counteracts diseases etc and can be cast non stop

  • @AJCherenkov
    @AJCherenkov 7 หลายเดือนก่อน +1

    If a spell doesn't have the manipulate trait, I'm just gonna assume the gesture is something visible, but fairly straightforward like pointing at your target.

    • @eyeh0
      @eyeh0 7 หลายเดือนก่อน +1

      Yeah, any noticeable twitch works. There’s movement but it isn’t enough to provoke anything that usually triggers off of manipulate. Similarly, a spell without concentrate maybe just requires a single syllable word or utterance to cast.

  • @tsandman
    @tsandman 7 หลายเดือนก่อน

    I'll simply treat the subtle/concealed spell as "can be mumbled very softly/weaved in conversation/hidden within regular movement and only someone looking for a subtle casting eligible for some kind of perception check", pushing the onus on the seeker of those to be the active party, instead of having the caster try to hide things as it was Before: they're "well hidden by default", but not impossible to spot for someone astute enough looking for clue. No "Real" incantation, but small clues nonetheless *if* you take time to watch/listen closely.
    Won't help you much if the caster is hidden of you can't hear them because of combat noise, but hey, it's not a Zero Chance and it's your fault if you're distracted by mooks swinging swords at you... It also doesn't break counterspell totally either.

  • @stefanhuddleston6816
    @stefanhuddleston6816 7 หลายเดือนก่อน

    Am I reading Unusual Treatment wrong? You would not be able to attempt it over and over again to remove Drained 4 since it says a creature can only benefit once per day, so at most you could remove one level (or 2 at legendary)

  • @Captainpigraven
    @Captainpigraven 7 หลายเดือนก่อน

    I like the new Conceal and that more casters can use it. Now maybe players will take the feat. Requiring checks, especially multiple checks, really slowed the game down. And the more you roll the more you fail. I agree that it’s definitely much stronger than before. I like this new, more nebulous space it occupies, though. It’s a throwback to the older editions of 3.5/PF1e. I think if Paizo goes that route with too many things, you run into an imbalance issue. But this is one of the few areas of the game that holds a very honored, revered place in the pop culture world & entertainment that players want to live out, but where it can often just be too powerful in certain games.
    I think all this could and should be avoided with the Uncommon or even Rare tag. It certainly feels like a feat that now has the power to alter playstyle and power levels at certain tables, while other tables will ignore it anyways because it’s not quite OP in combat. Make it Uncommon or Rare, similar to Antimagic Field, which can be completely game-breaking or more harmful than good and something nobody takes. Let the GM take notice with a Rarity tag, and let them decide for themselves whether or not to include it, and/or nerf it as necessary.
    As for buff spells, which ones are you most worried about? Outside of Heroism, I find most spells don’t last long enough where multiple pre-buffs make sense. I suppose in a complete ambush, you can pull off some shenanigans. And obviously Haste becomes more viable at level 13. But higher level play needs all the action reductions it can get anyways.

  • @QuintessenceHD
    @QuintessenceHD 7 หลายเดือนก่อน

    Most persistent damage falls off after a minute though according to the persistent damage rules.

  • @Kilian874
    @Kilian874 7 หลายเดือนก่อน

    Well i think the the main problem with Conceal Spell is that gives Witch and Wizard quite the same of the sorcerer feat "Blood Component Substitution".
    The feat gives you the chance to eliminate all the somatic, verbal AND material component from a spell, but you lose HP equal to the spell rank x 2.
    Mind that Blood Component Substitution is a 12th level feat.
    Before the remaster it was clear the design goal was to leave the true stealth spellcasting to the sorcerer and even make it pricey to use it (6HPx lvl without CON investment, you will think twice before using it with every 6th rank spellslots you have).
    I guess now this feat will face an errata, or it will become a case like inventor after the crafting revision.

    • @chengaming8120
      @chengaming8120 7 หลายเดือนก่อน

      Well that feat isn't exactly stealthy as it states your character glows and crackles with magic, however, it does remove the manipulate trait preventing attacks of opportunity unlike conceal spell.
      Anyhow I always figured that wizard was meant to be the stealth caster as they got conceal and silent spell along with deceptive illusion unlike sorcerer.

  • @Wyrmshield
    @Wyrmshield 7 หลายเดือนก่อน

    Heckin rip ronald

  • @valeclaw1697
    @valeclaw1697 7 หลายเดือนก่อน

    Conceal Spell, to me, also feel like something to offset fear of OoO... but im not gonna lie, if that was the intent, i think maybe druid and clerics are the ones who want that?

  • @TitaniumDragon
    @TitaniumDragon 7 หลายเดือนก่อน

    I think you misread Unusual Treatment, as it has a once per day limit per creature.

  • @rod4309
    @rod4309 7 หลายเดือนก่อน

    unusual treatment kinda makes sense? there is already a feat tree for using medicine to heal all sorts of conditions, but that's all tied to the battle medicine feat. unusual medicine is for out of combat so i can understand why i'd be a lower level than the battle medicine feats, but it does make the spells look less good...

  • @SirGucinnio
    @SirGucinnio 7 หลายเดือนก่อน +1

    Moreover do you know that there are non manipulate gestures?

  • @9652769
    @9652769 7 หลายเดือนก่อน

    Break curse is very useful, curse were very annoying especially since you need to have it heighten. The number of time i heard, "oh i have a scroll, we are ok."

  • @gacrazy65
    @gacrazy65 7 หลายเดือนก่อน

    Ring of Truth feels really BAD. Cast it and ask the target to say the sky is purple or some other BLATANT lie. They either expose they passed or failed the save, and if they passed you won't waste time with that casting and recast it. You will force the save to fail or dump your slots and get nothing for it. You know how your spells work 'in-character', why would you not do this?

  • @madhippy3
    @madhippy3 7 หลายเดือนก่อน

    Prebuffing is not the strongest thing you can do in the game. If it is 1 minute duration (and it probably is or else why didn’t you cast it sooner or further from the door) then each cast is already counting down on the duration. You put haste on 4 PCs the first Haste you cast is already down to 7 rounds of duration. That by itself isn’t to much a problem as a foght can easily be less than 7 rounds but that same caster isn’t also putting Heroism on everyone.
    The issue is also what does the creature on the other side of the door do? It is up to the GM how thick those doors are, because you could have had an echoy battle one room over or whatever and they heard you anyways. Also this is a big resource cost for what is completely unknown on the other side. You might be spending 4 spells on a trivial encounter or lose more time when the door in locked. This problem corrects itself with it unreliability. If you have an obvious boss door have guards outside of it in a room without doors so they can see threats coming and raise an alarm.

  • @Unikatze
    @Unikatze 7 หลายเดือนก่อน

    A friend of mine and I took persistent bleed damage for about 7 rounds.

  • @rensesbolivar8205
    @rensesbolivar8205 7 หลายเดือนก่อน

    RIP

  • @Whiplash23602
    @Whiplash23602 7 หลายเดือนก่อน

    Where's your video on Cleric Remastered? It seems you skipped it.

  • @HyoushinKitsune
    @HyoushinKitsune 7 หลายเดือนก่อน

    Oh damn, he died.....WHEN'S THE NEXT VIDEO?!

  • @Captainpigraven
    @Captainpigraven 7 หลายเดือนก่อน

    The Pet feat just codifies a pet into the game so that players playing under the strictest RAW GMs can have an animal buddy. But most GMs are just going to give their players that general feat for free, just as they’ve been doing for decades through the different editions of these fantasy games.

  • @rod4309
    @rod4309 7 หลายเดือนก่อน

    i feel like break curse should be a ritual

  • @Argumedies
    @Argumedies 7 หลายเดือนก่อน

    Not gunna lie, I read it as "More Butts" in the remaster.