@nakikiusolang Momochi's demon flip at that moment was the hammer first one, which has very fast recovery time. If you looks closely you can see his palm come out right before he lands and starts the combo with the C MK. He used the demon flip to get to Daigo's feet before he recovered off hit stun from the air hadokens. It's not so much hard to perform as it is hard to anticipate and react off the opportunity. It's another skill that makes momochi such a competitive player.
its for timing if you air fireball ryu can hit you with ex fireball when you are going down sometimes which is possible for some other characters too. its about positioning.
2:14 Brilliant judgment right there. Not using the ultra, instead going for a combo that raises his super meter, and winning the round as well. Well played, Momochi.
@ PSTRIPPLEE when you cancel the shoryuken using the focus cancel, first you have to make sure you have something in your super meter to do the cancellation. Then all you have to do is do the shoryuken, then you have to focus cancel and dash at the same time. So, Shoryuken, Cancel by holding MP and MK, then tap forward twice while in the stance to dash. Lastly, Input the Metsu Hadouken and you have him, but timing is key. He must be at the peak of his fall to make the move connect. Good Luck
yeah, same with the fist too. the fireballs add frames to the jump, making it slower, but ,momochi uses it to an advantage by throwing em in the latter half of his back jump arc so theyre safe. most ryus will throw ultras towards a back jump-> ex fireball on the first half of the arc cause it connects, cause akuma cant block, but on th eback half its safe and can be blocked. I've also noticed that the fist is a better option for flip cancelling because it has a hit box
This match truly shows the beauty of the game. The characters are so different that a match can not be won through sheer skill, but requires tactical thinking. Normally the Hadouken is a great tool to set the pace, close ground or make inexperienced players jump right into a Shoryuken (ouch), but Momochi uses the air Hadouken to take away the initiative from Daigo, who manages to effectively counter it only in the first round. Daigo's inability to adjust tactics finnally costs him the match.
it fails. but i have a big problem... since ive played every street fighter games since i was a kid. i cannot manage to do ultra or super for characters that say charge how comes? i chargee it ends up being an ex whats up with that i just cannot manage to pull em out. bison honder chunli u name it any character that has charge but apart from that other characters i can do it how long do i hav to hold. even though online aint lost a battle yet with ryu but apart from that i got a long way to go
I love that combo that Momochi does, I don't even need to describe it because you all know what im talking about. He did it when Daigo was dazed. Also, I love how daigo gets people with his super. He finds the perfect time.
Try scanning the Shoryuken forums for the info. I couldn't even begin to remember which thread it was in. Im guessing it varies form tournament to tournament.
To answer at the video description question, it's the game style of each player... Some are doing same tactics all the time, some are ending with a cheap finish, some are turtling. Daigo is not perfect on every aspect of the game but i admire the way he keeps going attacking and trying to put some pressure. Well Momochi seems to be good at zoning, good job.
Do remember that the video was taken in 2008, when everybody's just beginning to try out SFIV, probing here and there for any linkable moves and common tactics used by opponents. I rmb Daigo was caught many times by gouki's air hadoken then. Nearer present, he has adapted to that weakness of his.
damn those were some amazing gouki combos. i think daigo is struggling with those fireballs cause he is usually the one pressuring his opponents with fireballs and since gouki can do that as well its definatly a harder match for daigo
Also, I may add that a player who is zoning isn't expecting for their opponent to stay in one spot during the remainder of that match. They anticipate the opponents next move upon releasing a hadoken according to their opponent's play style.
Beside dont worry bout the super meter cause in training also am struggeling. soo what i do is change the buttons nd make it easy get me. but at the end of the day i ptu the buttons back to normal when i leave the practise mode. nd u tried the trial mode? am on the last hard mode with ryu and i need a stick to do that lol. i just cannot do it. the only way i don the rest was by luckyyyy. and i dnt look at the playa i look at the tag wat it tels me nd it just happens but if i look at the palya
What he did there was he did the throw command before he got to Ryu so that it whiffed and the immediately did cr. forward xx lk. hurricane kick. So really he didn't use the actual slide. It's a pretty complex mind game setup and Momochi is godly at them when you really start looking for all the little things.
If you know what a zoning tactic is, Momochi was trying to bait Daigo in with Hadoukens, If you notice Tatsumaki makes you glide down a bit, so Daigo was somewhat being careful, and if daigo jumped in then he would have gotten Shoryuken'ed. You kinda need to think of what the players are thinking of and why they are doing what they are doing.
@Bhatch2007 haha.. i understand your point but momochi knows that daigo is a strong opponent and respects that and was trying to build up his ex meter for the next round i guess thus not going for the ultra. thats just my opinion i guess.. haha
Turtling and Zoning are two different strategies actually--turtling being more on the defensive side. Zoning-you're attacking, and controlling space, but at the same time anticipating your opponents next attack and punishing. Turtling-you're basically playing it safe. Most turtles crouch and wait for the opponent to make a mistake. They aren't my terms by the way, these have been around since SF2.
@wccira o i get it so all those other moves that he has are just for show, i dont get why they didnt make a special button just for hadoukens since any other way would be completely wrong, o and FYI Daigo isnt the greatest player in the world, true hes one of the best but in japan he doesnt even make the top ten.
@Sephlock haha I never mention Jiro, wrong comment? and Justin wong versed Daigo back at evo 2004, and daigo had one pixel of life, and daigo just pwned him. Look it up, justin vs daigo. now for jiro, i never mentioned jiro, have no idea who the hell you're talking about LOL.
@ZigZagRunner This video is of SF4 Vanilla. Akuma loses to Ryu 6-4. Daigo has since figured out the match and he and other Ryu's like Air never lose to Akuma. Daigo himself says the match is 6-4 in Ryu's favor.
Team matches would be pretty sweet. Although I could also see that breaking up alot of friendships as people would blame each other for messing up and costing them alot of BP lol
actually your not fully correct on that comment. Vega was the original japanese name for the "M. Bison" we know of. Mike Bison is the original name for the "Balrog" we know of. To make it simple it goes like this. Japanese-------Us Vega--------------M. Bison Balrog------------Vega Mike Bison------Balrog
sure if you do it after a short combo it gives +80. But mostly it might not be worth it unless you have the ex advantage. Ie. vs Ryu it will bother u a lot if enemy gets super while you got only 0 or 1 bar after you've done that combo. But with ex adv &/ finish it's a very nice addition.
he canceled the flip with a grab right before hitting the ground, then c.med kick into his normal tets shrykn combo. pretty common trick. his flip to fist does the same effect if thrown late right before the ground.
hard yes. But I think it's only minor extra dmg compared to actually doing 3 hit heavy goshoryuken. Imho usually not worth the 2 ex bars unless you finish with it.
I love Momochi for his conditioning skills. Seriously though, when you can condition someone like Daigo to forget that you have EX Air Hadoken, that's some insane skill.
hmm that would have been a prime opportunity but guess it wasnt necessary. as fast as these guys are on the stick/button daze opportunitys probably dont last long at all so its probably sounder strategy to finish fast as possible.
In SF4 it is harder to actually get that move to hit. You usually have to catch someone when they lag. I haven't seen any reasonable way to combo into it.
Akuma's air fireball totally screws up Daigo's ability to attack. Plus, he is very patient, and mixes up his straight up jump with the air fireball so it makes it difficult to predict. Akuma's air fireball to jab, spin kick and uppercut is an effective and low risk combo that Momochi pulls off perfectly every time! He seems to own Daigo in this matchup!
Why does it say Gouki wins when it is Akuma? Is Gouki the controlling Akuma cuz I thought that was Momochi?!?!(Actually I don't know which one is which! )
HADAWKIN, HADAWKIN, HMPH, HMPH, HADAWKIN, HADAWKIN, HMPH, HMPH, HMPH, HADAWKIN, HADAWKIN, HADAWKIN, HADAWKIN,HMPH, HMPH, HMPH, that was an awesome match these fools know each other pretty damn well and you can see the respect they give each other real good shit
@mobbinthrudabay Well he has to, I mean Ryu is a fireball character, no fireball = less chance of winning, but since you inflated his 200 fireballs I counted, plus its also one of my favorite matches so here: R1 - Daigo had 24, Momochi had 22. R2 - Daigo had 9, Momochi had 8. R3 - Daigo had 23, Momochi had 24. R4 - Daigo had 13, Momochi had 11. With Momochi, everytime he through an EX air hadouken, thats counts as two considering I see two fireballs, but for most part they balanced out.
I don't want to make this sound offensive, but doing an Ultra Raging Demon while your opponent is stunned seems to be more of a noob move someone would use to end the match, and Momochi clearly isn't a noob. He plays Akuma so effectively that he doesn't really need to use an Ultra. Its there for him when he needs it in other situations but from what I've seen with him in this match and others, and in those videos, I haven't seen him even attempt it.
Refuse to believe how long it's been :'(
Tell me about it. :(
wow man lol, thanks, i didnt actualy expect anyone to answer my question
Beautiful... just beautiful.
Great match, nice combo from Momochi at 2:45!
@nakikiusolang Momochi's demon flip at that moment was the hammer first one, which has very fast recovery time. If you looks closely you can see his palm come out right before he lands and starts the combo with the C MK. He used the demon flip to get to Daigo's feet before he recovered off hit stun from the air hadokens.
It's not so much hard to perform as it is hard to anticipate and react off the opportunity. It's another skill that makes momochi such a competitive player.
its for timing if you air fireball ryu can hit you with ex fireball when you are going down sometimes which is possible for some other characters too. its about positioning.
wow man, thanks again lol, im learning, im learning
2:14 Brilliant judgment right there. Not using the ultra, instead going for a combo that raises his super meter, and winning the round as well. Well played, Momochi.
very insightful
@ PSTRIPPLEE
when you cancel the shoryuken using the focus cancel, first you have to make sure you have something in your super meter to do the cancellation. Then all you have to do is do the shoryuken, then you have to focus cancel and dash at the same time.
So, Shoryuken, Cancel by holding MP and MK, then tap forward twice while in the stance to dash. Lastly, Input the Metsu Hadouken and you have him, but timing is key. He must be at the peak of his fall to make the move connect. Good Luck
I think Infiltration studies these matches.
yeah, same with the fist too. the fireballs add frames to the jump, making it slower, but ,momochi uses it to an advantage by throwing em in the latter half of his back jump arc so theyre safe. most ryus will throw ultras towards a back jump-> ex fireball on the first half of the arc cause it connects, cause akuma cant block, but on th eback half its safe and can be blocked. I've also noticed that the fist is a better option for flip cancelling because it has a hit box
Ridiculously hard combo to pull of at 2:43. Nice!
This match truly shows the beauty of the game. The characters are so different that a match can not be won through sheer skill, but requires tactical thinking. Normally the Hadouken is a great tool to set the pace, close ground or make inexperienced players jump right into a Shoryuken (ouch), but Momochi uses the air Hadouken to take away the initiative from Daigo, who manages to effectively counter it only in the first round. Daigo's inability to adjust tactics finnally costs him the match.
I just love how gouki's fire hadoukens prevented daigo from spamming hadoukens so much in the first round.
Hadouken lockdown.
momochi is very patient
not the ordinary aggressive akuma, but strikes opportunity when given the chance
niceeeeee
it fails. but i have a big problem... since ive played every street fighter games since i was a kid. i cannot manage to do ultra or super for characters that say charge how comes? i chargee it ends up being an ex whats up with that i just cannot manage to pull em out. bison honder chunli u name it any character that has charge but apart from that other characters i can do it how long do i hav to hold. even though online aint lost a battle yet with ryu but apart from that i got a long way to go
I love that combo that Momochi does, I don't even need to describe it because you all know what im talking about. He did it when Daigo was dazed.
Also, I love how daigo gets people with his super. He finds the perfect time.
anyone know why at 3:25 akumas red hadou gets canceled by ryus single hadou?
Try scanning the Shoryuken forums for the info.
I couldn't even begin to remember which thread it was in.
Im guessing it varies form tournament to tournament.
I thought exactly the same thing, thx to express it in words :P
Profession and perfection are two very different things.
Momochi is the man! Great match.
how do you use the fight pad? do you hold it normally with your left hand then use your right as if playing with an arcade board?
Any tips on how to chain the DP+kick foot slide move into the light hurricane kick as seen @ 2:32? Can't seem to get it to execute, what am I missing?
that was AWESOME thats how people sould play i love Daigo
To answer at the video description question, it's the game style of each player... Some are doing same tactics all the time, some are ending with a cheap finish, some are turtling. Daigo is not perfect on every aspect of the game but i admire the way he keeps going attacking and trying to put some pressure. Well Momochi seems to be good at zoning, good job.
Do remember that the video was taken in 2008, when everybody's just beginning to try out SFIV, probing here and there for any linkable moves and common tactics used by opponents. I rmb Daigo was caught many times by gouki's air hadoken then. Nearer present, he has adapted to that weakness of his.
damn those were some amazing gouki combos. i think daigo is struggling with those fireballs cause he is usually the one pressuring his opponents with fireballs and since gouki can do that as well its definatly a harder match for daigo
Also, I may add that a player who is zoning isn't expecting for their opponent to stay in one spot during the remainder of that match. They anticipate the opponents next move upon releasing a hadoken according to their opponent's play style.
i think this is like a psychological game, so when he does the air fireball he can catch his opponent offguard
at 2:31 did momochi link a demon flip trip with a light tatsu?? or did he do something else
Beside dont worry bout the super meter cause in training also am struggeling. soo what i do is change the buttons nd make it easy get me. but at the end of the day i ptu the buttons back to normal when i leave the practise mode. nd u tried the trial mode? am on the last hard mode with ryu and i need a stick to do that lol. i just cannot do it. the only way i don the rest was by luckyyyy. and i dnt look at the playa i look at the tag wat it tels me nd it just happens but if i look at the palya
so im guessing demon flipping then grab cancelling would be faster than doing his ex fire ball and then just jumping in??
Wow, Akuma teleported right into that last Hadoken in round 1.
What he did there was he did the throw command before he got to Ryu so that it whiffed and the immediately did cr. forward xx lk. hurricane kick. So really he didn't use the actual slide. It's a pretty complex mind game setup and Momochi is godly at them when you really start looking for all the little things.
If you know what a zoning tactic is, Momochi was trying to bait Daigo in with Hadoukens, If you notice Tatsumaki makes you glide down a bit, so Daigo was somewhat being careful, and if daigo jumped in then he would have gotten Shoryuken'ed. You kinda need to think of what the players are thinking of and why they are doing what they are doing.
Yeah, that 15 hit combo was crazy.
@floeticdeath I still don't know who Jiro is, and your statement made me even more confused :P.
at 2:46 ish, did momochi do hard shoryu cancel? or light or medium??
@2:30 how is that combo possible, demon flip should sweep right?
@Bhatch2007 haha.. i understand your point but momochi knows that daigo is a strong opponent and respects that and was trying to build up his ex meter for the next round i guess thus not going for the ultra. thats just my opinion i guess.. haha
Turtling and Zoning are two different strategies actually--turtling being more on the defensive side.
Zoning-you're attacking, and controlling space, but at the same time anticipating your opponents next attack and punishing.
Turtling-you're basically playing it safe. Most turtles crouch and wait for the opponent to make a mistake.
They aren't my terms by the way, these have been around since SF2.
@wccira o i get it so all those other moves that he has are just for show, i dont get why they didnt make a special button just for hadoukens since any other way would be completely wrong, o and FYI Daigo isnt the greatest player in the world, true hes one of the best but in japan he doesnt even make the top ten.
Wow, Daigo is like a robot. He encountered two throws.
@Sephlock haha I never mention Jiro, wrong comment? and Justin wong versed Daigo back at evo 2004, and daigo had one pixel of life, and daigo just pwned him. Look it up, justin vs daigo.
now for jiro, i never mentioned jiro, have no idea who the hell you're talking about LOL.
@ZigZagRunner This video is of SF4 Vanilla. Akuma loses to Ryu 6-4. Daigo has since figured out the match and he and other Ryu's like Air never lose to Akuma. Daigo himself says the match is 6-4 in Ryu's favor.
Momochi eats Daigos lunch and steals his snack money in this battle.
You have to use combos to get wins with Akuma. The fireballs and demons are just icing on the cake.
lol. teleported into the fireball
2:04 TO 2:16 Absolute domination. you can attack when I'm good and ready.
Team matches would be pretty sweet. Although I could also see that breaking up alot of friendships as people would blame each other for messing up and costing them alot of BP lol
"Im AKUMA I will teach YOU REAL mean of PAIN "
@BecksakaReazer i kno right i could have sworn ryu was the strong silent type
@floeticdeath No the Jiro thing was unrelated :P.
TH-cam time bar for when it ends is like a spoiler bar for me
@iniartas thanks! i thought he was using the slide!
actually your not fully correct on that comment. Vega was the original japanese name for the "M. Bison" we know of. Mike Bison is the original name for the "Balrog" we know of. To make it simple it goes like this.
Japanese-------Us
Vega--------------M. Bison
Balrog------------Vega
Mike Bison------Balrog
sure if you do it after a short combo it gives +80. But mostly it might not be worth it unless you have the ex advantage. Ie. vs Ryu it will bother u a lot if enemy gets super while you got only 0 or 1 bar after you've done that combo. But with ex adv &/ finish it's a very nice addition.
I never knew Mamochi was so good!
how does he set up his combos so well i can never do it that well.. I gotta practice.
he canceled the flip with a grab right before hitting the ground, then c.med kick into his normal tets shrykn combo. pretty common trick. his flip to fist does the same effect if thrown late right before the ground.
hard yes. But I think it's only minor extra dmg compared to actually doing 3 hit heavy goshoryuken. Imho usually not worth the 2 ex bars unless you finish with it.
I can't tell if Momochi is very comfortable in the corner or if Daigo is just pushing him there.
yeah, im starting to think the same thing. he is an excellent player.
When I play Akuma I use the air fireballs on every jump but Momochi and other pros don't do this, whats the logic behind that?
@qqquake then it should be no problem for you to beat momochi, eh? make sure to put up a video of it once you've mopped the floor with him okay?
I love Momochi for his conditioning skills.
Seriously though, when you can condition someone like Daigo to forget that you have EX Air Hadoken, that's some insane skill.
Momochi's Gouki is on another level...
momochi step in so well.. im so jealous
@Sephlock haha, wrong comment for wrong video, I removed it. Sorry
how do you cancel your focus attack even when your not attacked?
hmm that would have been a prime opportunity but guess it wasnt necessary. as fast as these guys are on the stick/button daze opportunitys probably dont last long at all so its probably sounder strategy to finish fast as possible.
In SF4 it is harder to actually get that move to hit. You usually have to catch someone when they lag. I haven't seen any reasonable way to combo into it.
Akuma's air fireball totally screws up Daigo's ability to attack. Plus, he is very patient, and mixes up his straight up jump with the air fireball so it makes it difficult to predict. Akuma's air fireball to jab, spin kick and uppercut is an effective and low risk combo that Momochi pulls off perfectly every time! He seems to own Daigo in this matchup!
man that first round...wow
I wonder how many hadoukens are used daily?
I actually think it's the coolest looking link but I guess that's just me. Such clean execution...
@floeticdeath NOOOO! Now I have to know! Whats this about justin?!?!?!?!?
AND WHO THE HELL IS JIRO?!
Why does it say Gouki wins when it is Akuma? Is Gouki the controlling Akuma cuz I thought that was Momochi?!?!(Actually I don't know which one is which! )
epic match
Yeah um...this was more than half a year ago.
LOL always good to watch lol
Best part of the match.
HADAWKIN, HADAWKIN, HMPH, HMPH, HADAWKIN, HADAWKIN, HMPH, HMPH, HMPH, HADAWKIN, HADAWKIN, HADAWKIN, HADAWKIN,HMPH, HMPH, HMPH,
that was an awesome match these fools know each other pretty damn well and you can see the respect they give each other real good shit
Dont blink or youll miss the part were daigo throws a hadouken :)
Yes i apologise, i was reffering to HD Remix.
@mobbinthrudabay
Well he has to, I mean Ryu is a fireball character, no fireball = less chance of winning, but since you inflated his 200 fireballs I counted, plus its also one of my favorite matches so here:
R1 - Daigo had 24, Momochi had 22.
R2 - Daigo had 9, Momochi had 8.
R3 - Daigo had 23, Momochi had 24.
R4 - Daigo had 13, Momochi had 11.
With Momochi, everytime he through an EX air hadouken, thats counts as two considering I see two fireballs, but for most part they balanced out.
massive throw escapes
is that 15 wins on the HP bar of daigo's ryu ?
actually if you do LP SRK FADC HP Shaka it does crazy more damage than just HP SRK around 70-90 damage more which alot of hard matches comes down to.
I don't want to make this sound offensive, but doing an Ultra Raging Demon while your opponent is stunned seems to be more of a noob move someone would use to end the match, and Momochi clearly isn't a noob. He plays Akuma so effectively that he doesn't really need to use an Ultra. Its there for him when he needs it in other situations but from what I've seen with him in this match and others, and in those videos, I haven't seen him even attempt it.
Damn Momochi sure is something!
that was funny the awkward pause at 1:20... but this was a good match...
he also started maining go after alex valle (best US sf player ever btw) beasted with ryu and showed some amazing new techs.
momochi has excellent patience.
Who is the best in that game?
@Bhatch2007 he wanted to build more meter i guess
how do they play online?
The good old days, when Gouki did actual damage and stun, and Ryu's Ultra did actual damage.