Dreams PS4 | In Depth Animation | Context Based Animations

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 16

  • @johnp1914
    @johnp1914 3 ปีที่แล้ว +2

    The Signal Manipulator trick is great for blending different animations together so they don't look snappy. No other tutorial mentioned this. I don't need it for context sensitive animations but it has a lot of different uses to make the game better quality. Thanks a lot.

  • @RaptorPrinter
    @RaptorPrinter 5 ปีที่แล้ว +11

    I like the format, to the point no nonsense, easy to follow and a few different examples to try out. Great tutorial!

  • @Naithallis
    @Naithallis 5 ปีที่แล้ว +1

    This format is great. Examples at the beginning so I know this is exactly what I want to watch, quick explanations, and good info. Well done and thank you for all the tutorials!

  • @race2winnet
    @race2winnet 5 ปีที่แล้ว +1

    Absolutely love the new format!

  • @eyedye
    @eyedye 5 ปีที่แล้ว +1

    Great tutorial, Neon. This is a really simple way to add character to any game. It's all in the details. 👍

  • @fatoldsweaty7648
    @fatoldsweaty7648 3 ปีที่แล้ว

    good work, and video, thanks

  • @lucawarnecke8263
    @lucawarnecke8263 4 ปีที่แล้ว

    Nice one.

  • @deathwolf1767
    @deathwolf1767 4 ปีที่แล้ว

    When dreams drops prepare to br flooded with views and likes :D

  • @newdraftanimations
    @newdraftanimations 4 ปีที่แล้ว

    Will I be able to learn more things just with the tutorials inside dreams?

  • @johndee7124
    @johndee7124 5 ปีที่แล้ว

    Thank u 😊🖒

  • @welbis1
    @welbis1 5 ปีที่แล้ว

    U could also just use tags and make the animations activate only when near those tags using trigger zone sensors

    • @NeonTheCoder
      @NeonTheCoder  5 ปีที่แล้ว +2

      yes you could just use tags for the balancing animation, but the rayscope method means it has more precision than if just using tags.

  • @guy_incognito
    @guy_incognito 4 ปีที่แล้ว

    Am I missing something, or is this the concept behind "state machines" in other video games? If not, is there a Dreams equivalent of "state machine" logic?

  • @h.t.8190
    @h.t.8190 4 ปีที่แล้ว

    I have a problem. My enemy custom ai is walking as I want it, but I cant add a walk animation, because it will start walking on its spot, what should i do?

    • @NeonTheCoder
      @NeonTheCoder  4 ปีที่แล้ว +1

      Hi, you have to power the timeline with the puppet interface's walking strength output, otherwise it will always be on. If you are not using a puppet use a movement sensor and use the speed overall output to power the animation

    • @h.t.8190
      @h.t.8190 4 ปีที่แล้ว

      @@NeonTheCoder I solved it, my microchip was inside the groups of my creation.