@@djhero0071it's true that matches run on the long side but the moment to moment gameplay is fantastic. It's not the game's fault that the grandpas that ran cvs2 tournaments thought 4/7 finals was a good idea
@Varleran correct: because of the 3 vs 3 format, this game should ALWAYS be played best 2 of 3 for regs, best 3 of 5 for finals. Playing this 4 of 7 is absurd
a widescreen release would be cool. if they removed roll cancel, there'd be a lot of crying tho. they definitely would remove that glitch if they ever released the game on current platforms.
What I like best about this video and the S Groove one is that they both show and explain how the mechanics of the grooves work in a concise format, while also providing some entertaining scenarios.
in the arcades back then, i started playing N-Groove (loved the running vs dashing, and the short hops). but when i discovered that K Groove was essentially a safer parry mechanic, i was hooked. especially seeing how you gain chip life.
@@LIONTAMER3D Their breakdown are as follows: K = The damage bonuses REALLY add up, even if you don't land a super, and as a result makes players extremely threatening when raged, possibly requiring the most respect of any situation. Its short meter allows for multiple rage activations per round, making landing a super almost a foregone conclusion for top-tier characters. N = Has a least one clear matchup advantage over every other groove (for example, being able to guard cancel/counter roll out of blocked A-Groove custom combo strings) and a few unique tricks of its own, like Level 3 super "pop tricks." Has much less potential than the top-tier grooves at their best (for example, only has a 20% attack bonus versus K-Groove's ~35%) and no true "gimmick," requiring extreme meter efficiency to make up the difference.
Multi-time champion Ryo "Bas" Yoshida also released his character tier list w/ the best grooves in 2020. The highest being K-Groove Sagat. He chose one or two grooves for each character. K was chosen 19 times, C = 17, A = 10, N = 4.
Man I miss this game so much. Still my most favorite fighting game of all times. Also I love this theme song too. Sounds like its from Super Double Dragon on Stage 4 or 5.
"Some may say that it was luck, that helped this team to advance. That doesn't matter to me because this team won. They just better keep in mind, that luck works in many mysterious ways."
man I think of someone like Q from 3rd Strike and how the players of him are usually really good at defensive stuff. Q in this game with K groove could be terrifying :P
Yeah Ryu's face is stuck in the floor but I'm more concerned about how pissed he looks in his portrait. He looks like he needs someone to talk to. ... Or send to the hospital
1:57 ryu shin-sho to joe was crazy damn!!! and that snes double dragon music tho!!!!!!!!! it’s from the stage where you fight on the moving semi! i know that game…i love that game 🥷🏿
When Desk inevitably makes a playlist out of all the Groove videos, what if they put the playlist in order of the in game Groove selection? Something like C A P S N K
Best fighting game ever. Also maybe yall know this, that all the "grooves meters" names come from the games of each company. Like Capcom games, they have C-A-P grooves, and for SNK, well S-N-K grooves.
Now that you finished the grooves at ac-ism, you need to make a video about the gc-ism, the weird gamecube only mode that you can do instant specials and supers with a flick of the c stick
Have you thought of extending this approach of covering "fighting mode" options to other games, in orde to not run out of this kind of content? Like covering the SFA3 isms, and maybe KOF 98 modes, etc?
Parry = input forward at the moment of attack, yielding a significant frame advantage. JD = input backwards (block) at the moment of attack, yielding much less frame advantage, significant meter gain, and miniscule life recoup
@@LIONTAMER3D what's the main reward of the different time frames PARRY and JD give? Any reward in form of damage, combo linkability or any other buff?
@ClaurioNeves because of the bigger frame advantage in parrying, you can punish with more damaging combos (starting with hard punches/kicks, or even linkable special moves). However, the timing on parrying is more precise, whereas the JD timing is less demanding. I wish any "remix" of this game would make either the JD window narrower or the parry window more generous; preferably the later for the sake of on-line play.
Parry or parry-adjacent mechanic: (exists)
Desk: "Now this looks like a job for me".
And meanwhile, Justin Wong: *intense sweating*
@@slimballs9650"Maaaaan... Why do y'all *know* that now?"
-Justin Wong, SF3: Third Strike via Fightcade II circa 2017 (I think)
Desk:
"So everybody... Just follow me...
Coz we need a little... Controversy...
Coz it feels so empty without me!"
"So everybody- watch this Parry"
"You gotta do it- precisely"
"Cuz K groove do it a bit dirty"
Ryu really mastered the power of nothingness 0:42
I think he mastered it a but too well
This game is so goddamned hype. I wish it would get an HD rerelease.
Update: What a time to be alive!
@vahlok1426 I've heard the opposite with how long matches take
@@djhero0071it's true that matches run on the long side but the moment to moment gameplay is fantastic. It's not the game's fault that the grandpas that ran cvs2 tournaments thought 4/7 finals was a good idea
@Varleran correct: because of the 3 vs 3 format, this game should ALWAYS be played best 2 of 3 for regs, best 3 of 5 for finals. Playing this 4 of 7 is absurd
a widescreen release would be cool. if they removed roll cancel, there'd be a lot of crying tho.
they definitely would remove that glitch if they ever released the game on current platforms.
Ps3
What I like best about this video and the S Groove one is that they both show and explain how the mechanics of the grooves work in a concise format, while also providing some entertaining scenarios.
It doesn't cover everything though. For example, this groove allows characters to run, small jump, & safe fall.
@@jp3813 Ah no wonder that zangief run was tripping me out.
in the arcades back then, i started playing N-Groove (loved the running vs dashing, and the short hops).
but when i discovered that K Groove was essentially a safer parry mechanic, i was hooked. especially seeing how you gain chip life.
N groove is second only to the all-mighty A groove & abusing small jump cross ups is a universe of strategy all its own lol
SuperCombo's groove tier list is A, K, C, N, P, S.
@jp3813 there's only 3 viable grooves: A, C, and N
@@LIONTAMER3D Their breakdown are as follows:
K = The damage bonuses REALLY add up, even if you don't land a super, and as a result makes players extremely threatening when raged, possibly requiring the most respect of any situation. Its short meter allows for multiple rage activations per round, making landing a super almost a foregone conclusion for top-tier characters.
N = Has a least one clear matchup advantage over every other groove (for example, being able to guard cancel/counter roll out of blocked A-Groove custom combo strings) and a few unique tricks of its own, like Level 3 super "pop tricks." Has much less potential than the top-tier grooves at their best (for example, only has a 20% attack bonus versus K-Groove's ~35%) and no true "gimmick," requiring extreme meter efficiency to make up the difference.
Multi-time champion Ryo "Bas" Yoshida also released his character tier list w/ the best grooves in 2020. The highest being K-Groove Sagat. He chose one or two grooves for each character. K was chosen 19 times, C = 17, A = 10, N = 4.
This is the "I'm bout to end your whole career" groove.
Only if you mastered it.
It’s never a bad time to listen to some Super Double Dragon music.
Pair it with a desk video, and…chef’s kiss. 👌
Exactly, I love the music in the videos especially this one and “Combo the Throw”
That Haohmaru clip with Shin Gouki was just art.
YES!!!!! That super double dragon theme!!! Desk you are a man of great taste!!! Excellent Video!!!
Desk videos brighten my day!
Nothing says K Grove like one shot Haorumaru
I was always a C-Groov guy, but this video is making reconsider that.
I dunno C Groove is like going to an ice cream shop known for creative flavors and walking out with vanilla every time
@@MuToiDMaN Depends on how delicious their vanilla was.
@@MuToiDMaNI thought it was the opposite, considering that C-Groove allowed you to do the most stuff
C is actually viable, though it's the worst viable groove. K groove is competitively unviable, stick to C.
C Groove is one proof that Capcom buffed anything related to them while nerfing SNK characters.
Man I miss this game so much. Still my most favorite fighting game of all times. Also I love this theme song too. Sounds like its from Super Double Dragon on Stage 4 or 5.
As a Samsho player, K-Groove is life.
This man brought out the Super Double Dragon music for good measure.
Nice to see my favorite groove in the game, even with the flaw shown at 01:35, and Kyosuke's unfortunately jank self get some love. Thanks Desk.
imagine if we had SF6, Mvc4, CvS3, Xmen vs Sf 2 in the Fgc right now ....the hype would be astronomical.
"Some may say that it was luck, that helped this team to advance. That doesn't matter to me because this team won. They just better keep in mind, that luck works in many mysterious ways."
I didn’t realize they implemented the Garou: MoTW just defend mechanic with the Samsho meter, that’s actually really dope
I was a C-Groove dude back in my younger days. K-Groove's gonna be an adjustment, but damn, there's a whole LOT of potential in there.
No, there's not: C groove is viable, K groove isn't.
Rival Schools final shot!
This is exactly why I have this game on my two Dreamcasts, in the PS2, the PS3, the Wii and in the GameCube 🤘
See i never knew the K groove recovered life as well as meter! thats WILD!
One of my favorite stage themes now has mashed in with the sickiest what if scenarios
Love the super double dragon ost.. one of my all time favorites
Double dragon soundtrack? Hell yeah
I always have to watch it twice to enjoy the names at the top after basking in the quality of the execution.
View K-Groove.
Active up attack and recovery HP.
Strategy.
The recover health while parry is from Garou (Fatal Fury) Mark of the Wolves game. While the rage is from Samurai Shodown series.
I'm a simple man I see a desk video. I hit like!
This is one of the best crossover fighting games ever.
100% agree.
The absolute best, hands down, no contest
That's that.... Killer Groove
I’ve never seen K-Groove actually used to say it was supposed to be used! 20 years Man!
By far one of the coolest vids
K groove is my favourite groove, but at the same time, watch out if boss characters, especially when shin akuma or ultimate rugal have it
I ❤ this. Especially when the battle between Zangief and Sakura changed stages mid move. That's some great editing there.
Damn I love the dramatic KO finisher, something like that needs to be brought back.
Looking forward to seeing you get your hands on the new Fatal Fury whenever that comes out.
man I think of someone like Q from 3rd Strike and how the players of him are usually really good at defensive stuff. Q in this game with K groove could be terrifying :P
I wish there was a capcom vs SNK 3 : )
With Kim Dragon AND Fei Long in the cast
0:42 well...
THAT happened
2:06 Storm INSTALL?!
Desk always makes my day when he drops a video
K-Joe/Haohmaru/Hibiki: “Allow us to introduce ourselves…”
YOU CAN COMBO POWER DUNK AFTER BUSTER WOLF?!
And Power Geyser too
You can combo Power Geyser too...
th-cam.com/users/shortsEpJPy9DTYtI?si=_ue9pKJEx2e9NEui
Best fighting game ever. Glad you made this!
Upside down Ryu threw my ass off XD I'm like "Uhhh..." haha
i love that the parry allows bouncing. thats wacky man.
Ahh K groove, the groove you pick when you wanna say "Hey I don't feel like rolling today."
Thumbs up for using the best track from Super Double Dragon
omg that super double dragon music!!
Not gunna lie, K-Groove be jacked yo
That Aereal Russian Slam is reslly something!
1:40 Justin Wong flashbacks
+1 for super double dragon music
Yeah Ryu's face is stuck in the floor but I'm more concerned about how pissed he looks in his portrait.
He looks like he needs someone to talk to.
... Or send to the hospital
Love this game.
1:57 ryu shin-sho to joe was crazy damn!!! and that snes double dragon music tho!!!!!!!!! it’s from the stage where you fight on the moving semi! i know that game…i love that game 🥷🏿
Damn I can’t wait to play this game of the new consoles again.
Double dragon tune brings back memories
SNK has re-released SVC on Steam. So it don't have expired licensing issues?
So I hope Capcom will re-release CVS2 too.
This is my jam great vid
Super Double Dragon theme. Awesome! Truck Level.
NICE!! Now, do all of that at regular speed!!
Solo K groove Haohmaru is the equivalent of someone bringing a lead pipe to a fist fight.
Can we appreciate the Super Double Dragon OST? God tier ost 🔥
When Desk inevitably makes a playlist out of all the Groove videos, what if they put the playlist in order of the in game Groove selection? Something like
C
A
P
S
N
K
Wow this parry mechanic is awesome. I'm not an expert but this looks crazy
Love the Super Double Dragon track :)
Nice. I love the OST of Super Double Dragon for the SNES.
2:11 "Parry this, you filthy casual!"
Man, that track, tho... couldn't choose any better track from Super Double Dragon, that's sexy!
Man, I really liked this one
Desk + Super Double 🐉 ost…
Vid’s gonna be doozy.
2:38 best part of the whole video.
The Rival Schools super tag team is awesome, but Kyosuke sucks as a character =..(
Just Defend > Parry
Best fighting game ever. Also maybe yall know this, that all the "grooves meters" names come from the games of each company. Like Capcom games, they have C-A-P grooves, and for SNK, well S-N-K grooves.
1:41 Love that Daigo JD.
Why is Ryu invisible?!
Cape of invisibility.
OHHHHH THE SUPER DUBBLE DRAGON theme
Now that you finished the grooves at ac-ism, you need to make a video about the gc-ism, the weird gamecube only mode that you can do instant specials and supers with a flick of the c stick
Have you thought of extending this approach of covering "fighting mode" options to other games, in orde to not run out of this kind of content? Like covering the SFA3 isms, and maybe KOF 98 modes, etc?
K-Groove was should've been called the WMD-Groove. It was flat out dangerous.
So basically Tekken rage mechanic but on steroids
Snk vs capcom 2? Best fighting game ever!
Ending the video with Kyosuke's triple team super combo?? 🔥🔥🔥🔥
Hey desk can you show us a quick tutorial of Ken's fwd roundhouse to Dp? It's supposed to be like a Kara cancel but I can't figure out how.
Ending it with the Kyosuke super, eh? Surely this means the next video is about Rival Schools, surely!
Super double dragon mission 4 snes
Get ready for the remix
th-cam.com/video/yXnXDlOKmXU/w-d-xo.htmlsi=YkLx0qT2JbU5xg55
Extra mode
th-cam.com/video/3fmzvB-Kq0s/w-d-xo.htmlsi=pVri4DuAGi6q2Qyh
Another great job covering another groove... including showing a great musical taste, that's well known by your audience anyways
1:35 bro thinks this is Double Dragon on Neo Geo.
CVS2 HD Rollback When?
No Kyo awe man...
Tiene la musica de fondo de Súper Double Dragon o Double Dragon Returns,de SNES,adiós y saludos desde Chile🇨🇱.
Why they stop doing capcom vs snk game? It was a all hype back then
Using the train song from super double dragon! Insta like!
Love k groove. I always used it, i could just defend against shin akumas lv3 super.
K-Groove? Hopefully, this video contains some K’, too.
Idk if a flex or not but no cap I still have this game on Digital Copy and still in good condition
What's the actual practical difference between PARRY and JUST DEFEND?
You could explain it in the CVS2 engine.
Parry = input forward at the moment of attack, yielding a significant frame advantage. JD = input backwards (block) at the moment of attack, yielding much less frame advantage, significant meter gain, and miniscule life recoup
@@LIONTAMER3D what's the main reward of the different time frames PARRY and JD give? Any reward in form of damage, combo linkability or any other buff?
@ClaurioNeves because of the bigger frame advantage in parrying, you can punish with more damaging combos (starting with hard punches/kicks, or even linkable special moves). However, the timing on parrying is more precise, whereas the JD timing is less demanding. I wish any "remix" of this game would make either the JD window narrower or the parry window more generous; preferably the later for the sake of on-line play.
@@LIONTAMER3D or a more generous life/meter building.
@@NegoClau no, the life building being more generous would lead to WAY too much JD "turtling" & we definitely don't need that lol
Le belle epoque sur la dreamcast.