@@djhero0071it's true that matches run on the long side but the moment to moment gameplay is fantastic. It's not the game's fault that the grandpas that ran cvs2 tournaments thought 4/7 finals was a good idea
@Varleran correct: because of the 3 vs 3 format, this game should ALWAYS be played best 2 of 3 for regs, best 3 of 5 for finals. Playing this 4 of 7 is absurd
a widescreen release would be cool. if they removed roll cancel, there'd be a lot of crying tho. they definitely would remove that glitch if they ever released the game on current platforms.
What I like best about this video and the S Groove one is that they both show and explain how the mechanics of the grooves work in a concise format, while also providing some entertaining scenarios.
in the arcades back then, i started playing N-Groove (loved the running vs dashing, and the short hops). but when i discovered that K Groove was essentially a safer parry mechanic, i was hooked. especially seeing how you gain chip life.
@@LIONTAMER3D Their breakdown are as follows: K = The damage bonuses REALLY add up, even if you don't land a super, and as a result makes players extremely threatening when raged, possibly requiring the most respect of any situation. Its short meter allows for multiple rage activations per round, making landing a super almost a foregone conclusion for top-tier characters. N = Has a least one clear matchup advantage over every other groove (for example, being able to guard cancel/counter roll out of blocked A-Groove custom combo strings) and a few unique tricks of its own, like Level 3 super "pop tricks." Has much less potential than the top-tier grooves at their best (for example, only has a 20% attack bonus versus K-Groove's ~35%) and no true "gimmick," requiring extreme meter efficiency to make up the difference.
Multi-time champion Ryo "Bas" Yoshida also released his character tier list w/ the best grooves in 2020. The highest being K-Groove Sagat. He chose one or two grooves for each character. K was chosen 19 times, C = 17, A = 10, N = 4.
"Sir, they've figured out our defenses, we can't parry them anymore!" "Fear not, I have a plan. We shall parry them still... but in THE OTHER DIRECTION!"
Man I miss this game so much. Still my most favorite fighting game of all times. Also I love this theme song too. Sounds like its from Super Double Dragon on Stage 4 or 5.
"Some may say that it was luck, that helped this team to advance. That doesn't matter to me because this team won. They just better keep in mind, that luck works in many mysterious ways."
man I think of someone like Q from 3rd Strike and how the players of him are usually really good at defensive stuff. Q in this game with K groove could be terrifying :P
Yeah Ryu's face is stuck in the floor but I'm more concerned about how pissed he looks in his portrait. He looks like he needs someone to talk to. ... Or send to the hospital
1:57 ryu shin-sho to joe was crazy damn!!! and that snes double dragon music tho!!!!!!!!! it’s from the stage where you fight on the moving semi! i know that game…i love that game 🥷🏿
Best fighting game ever. Also maybe yall know this, that all the "grooves meters" names come from the games of each company. Like Capcom games, they have C-A-P grooves, and for SNK, well S-N-K grooves.
When Desk inevitably makes a playlist out of all the Groove videos, what if they put the playlist in order of the in game Groove selection? Something like C A P S N K
Have you thought of extending this approach of covering "fighting mode" options to other games, in orde to not run out of this kind of content? Like covering the SFA3 isms, and maybe KOF 98 modes, etc?
Now that you finished the grooves at ac-ism, you need to make a video about the gc-ism, the weird gamecube only mode that you can do instant specials and supers with a flick of the c stick
Ironic that Desk uses music from Super/Return of Double Dragon, as there was a Fan Remake called Ultimate Double Dragon that was released last month, which has a combo system that’s pretty deep. Here’s some combos from a pre-release version from 2 years ago. (The game is currently on 3.0 Final if memory serves): th-cam.com/video/NxrclOi1FOc/w-d-xo.htmlfeature=shared
Parry or parry-adjacent mechanic: (exists)
Desk: "Now this looks like a job for me".
And meanwhile, Justin Wong: *intense sweating*
@@slimballs9650"Maaaaan... Why do y'all *know* that now?"
-Justin Wong, SF3: Third Strike via Fightcade II circa 2017 (I think)
Desk:
"So everybody... Just follow me...
Coz we need a little... Controversy...
Coz it feels so empty without me!"
"So everybody- watch this Parry"
"You gotta do it- precisely"
"Cuz K groove do it a bit dirty"
Ryu really mastered the power of nothingness 0:42
I think he mastered it a but too well
This game is so goddamned hype. I wish it would get an HD rerelease.
Update: What a time to be alive!
@vahlok1426 I've heard the opposite with how long matches take
@@djhero0071it's true that matches run on the long side but the moment to moment gameplay is fantastic. It's not the game's fault that the grandpas that ran cvs2 tournaments thought 4/7 finals was a good idea
@Varleran correct: because of the 3 vs 3 format, this game should ALWAYS be played best 2 of 3 for regs, best 3 of 5 for finals. Playing this 4 of 7 is absurd
a widescreen release would be cool. if they removed roll cancel, there'd be a lot of crying tho.
they definitely would remove that glitch if they ever released the game on current platforms.
Ps3
What I like best about this video and the S Groove one is that they both show and explain how the mechanics of the grooves work in a concise format, while also providing some entertaining scenarios.
It doesn't cover everything though. For example, this groove allows characters to run, small jump, & safe fall.
@@jp3813 Ah no wonder that zangief run was tripping me out.
This is the "I'm bout to end your whole career" groove.
Only if you mastered it.
It’s never a bad time to listen to some Super Double Dragon music.
Pair it with a desk video, and…chef’s kiss. 👌
Exactly, I love the music in the videos especially this one and “Combo the Throw”
That Haohmaru clip with Shin Gouki was just art.
YES!!!!! That super double dragon theme!!! Desk you are a man of great taste!!! Excellent Video!!!
in the arcades back then, i started playing N-Groove (loved the running vs dashing, and the short hops).
but when i discovered that K Groove was essentially a safer parry mechanic, i was hooked. especially seeing how you gain chip life.
N groove is second only to the all-mighty A groove & abusing small jump cross ups is a universe of strategy all its own lol
SuperCombo's groove tier list is A, K, C, N, P, S.
@jp3813 there's only 3 viable grooves: A, C, and N
@@LIONTAMER3D Their breakdown are as follows:
K = The damage bonuses REALLY add up, even if you don't land a super, and as a result makes players extremely threatening when raged, possibly requiring the most respect of any situation. Its short meter allows for multiple rage activations per round, making landing a super almost a foregone conclusion for top-tier characters.
N = Has a least one clear matchup advantage over every other groove (for example, being able to guard cancel/counter roll out of blocked A-Groove custom combo strings) and a few unique tricks of its own, like Level 3 super "pop tricks." Has much less potential than the top-tier grooves at their best (for example, only has a 20% attack bonus versus K-Groove's ~35%) and no true "gimmick," requiring extreme meter efficiency to make up the difference.
Multi-time champion Ryo "Bas" Yoshida also released his character tier list w/ the best grooves in 2020. The highest being K-Groove Sagat. He chose one or two grooves for each character. K was chosen 19 times, C = 17, A = 10, N = 4.
Desk videos brighten my day!
"Sir, they've figured out our defenses, we can't parry them anymore!"
"Fear not, I have a plan. We shall parry them still... but in THE OTHER DIRECTION!"
Nothing says K Grove like one shot Haorumaru
I was always a C-Groov guy, but this video is making reconsider that.
I dunno C Groove is like going to an ice cream shop known for creative flavors and walking out with vanilla every time
@@MuToiDMaN Depends on how delicious their vanilla was.
@@MuToiDMaNI thought it was the opposite, considering that C-Groove allowed you to do the most stuff
C is actually viable, though it's the worst viable groove. K groove is competitively unviable, stick to C.
C Groove is one proof that Capcom buffed anything related to them while nerfing SNK characters.
As a Samsho player, K-Groove is life.
Man I miss this game so much. Still my most favorite fighting game of all times. Also I love this theme song too. Sounds like its from Super Double Dragon on Stage 4 or 5.
Nice to see my favorite groove in the game, even with the flaw shown at 01:35, and Kyosuke's unfortunately jank self get some love. Thanks Desk.
This man brought out the Super Double Dragon music for good measure.
I didn’t realize they implemented the Garou: MoTW just defend mechanic with the Samsho meter, that’s actually really dope
Rival Schools final shot!
I was a C-Groove dude back in my younger days. K-Groove's gonna be an adjustment, but damn, there's a whole LOT of potential in there.
No, there's not: C groove is viable, K groove isn't.
imagine if we had SF6, Mvc4, CvS3, Xmen vs Sf 2 in the Fgc right now ....the hype would be astronomical.
"Some may say that it was luck, that helped this team to advance. That doesn't matter to me because this team won. They just better keep in mind, that luck works in many mysterious ways."
This is exactly why I have this game on my two Dreamcasts, in the PS2, the PS3, the Wii and in the GameCube 🤘
Love the super double dragon ost.. one of my all time favorites
One of my favorite stage themes now has mashed in with the sickiest what if scenarios
See i never knew the K groove recovered life as well as meter! thats WILD!
That's that.... Killer Groove
I always have to watch it twice to enjoy the names at the top after basking in the quality of the execution.
Now all we need is a video dedicated to A-groove and N-groove
Double dragon soundtrack? Hell yeah
By far one of the coolest vids
This is one of the best crossover fighting games ever.
100% agree.
The absolute best, hands down, no contest
I ❤ this. Especially when the battle between Zangief and Sakura changed stages mid move. That's some great editing there.
Damn I love the dramatic KO finisher, something like that needs to be brought back.
The recover health while parry is from Garou (Fatal Fury) Mark of the Wolves game. While the rage is from Samurai Shodown series.
Desk always makes my day when he drops a video
man I think of someone like Q from 3rd Strike and how the players of him are usually really good at defensive stuff. Q in this game with K groove could be terrifying :P
I’ve never seen K-Groove actually used to say it was supposed to be used! 20 years Man!
Looking forward to seeing you get your hands on the new Fatal Fury whenever that comes out.
K groove is my favourite groove, but at the same time, watch out if boss characters, especially when shin akuma or ultimate rugal have it
I'm a simple man I see a desk video. I hit like!
I wish there was a capcom vs SNK 3 : )
With Kim Dragon AND Fei Long in the cast
i love that the parry allows bouncing. thats wacky man.
View K-Groove.
Active up attack and recovery HP.
Strategy.
omg that super double dragon music!!
Best fighting game ever. Glad you made this!
Thumbs up for using the best track from Super Double Dragon
0:42 well...
THAT happened
2:06 Storm INSTALL?!
+1 for super double dragon music
Double dragon tune brings back memories
K-Joe/Haohmaru/Hibiki: “Allow us to introduce ourselves…”
Ahh K groove, the groove you pick when you wanna say "Hey I don't feel like rolling today."
This is my jam great vid
1:40 Justin Wong flashbacks
Upside down Ryu threw my ass off XD I'm like "Uhhh..." haha
YOU CAN COMBO POWER DUNK AFTER BUSTER WOLF?!
And Power Geyser too
You can combo Power Geyser too...
th-cam.com/users/shortsEpJPy9DTYtI?si=_ue9pKJEx2e9NEui
That Aereal Russian Slam is reslly something!
Not gunna lie, K-Groove be jacked yo
Super Double Dragon theme. Awesome! Truck Level.
Love this game.
Can we appreciate the Super Double Dragon OST? God tier ost 🔥
Man, I really liked this one
Damn I can’t wait to play this game of the new consoles again.
Love the Super Double Dragon track :)
NICE!! Now, do all of that at regular speed!!
Just Defend > Parry
Yeah Ryu's face is stuck in the floor but I'm more concerned about how pissed he looks in his portrait.
He looks like he needs someone to talk to.
... Or send to the hospital
SNK has re-released SVC on Steam. So it don't have expired licensing issues?
So I hope Capcom will re-release CVS2 too.
Wow this parry mechanic is awesome. I'm not an expert but this looks crazy
1:57 ryu shin-sho to joe was crazy damn!!! and that snes double dragon music tho!!!!!!!!! it’s from the stage where you fight on the moving semi! i know that game…i love that game 🥷🏿
OHHHHH THE SUPER DUBBLE DRAGON theme
Man, that track, tho... couldn't choose any better track from Super Double Dragon, that's sexy!
Solo K groove Haohmaru is the equivalent of someone bringing a lead pipe to a fist fight.
2:11 "Parry this, you filthy casual!"
Desk + Super Double 🐉 ost…
Vid’s gonna be doozy.
Best fighting game ever. Also maybe yall know this, that all the "grooves meters" names come from the games of each company. Like Capcom games, they have C-A-P grooves, and for SNK, well S-N-K grooves.
When Desk inevitably makes a playlist out of all the Groove videos, what if they put the playlist in order of the in game Groove selection? Something like
C
A
P
S
N
K
No Kyo awe man...
Let’s go 🔥
Why is Ryu invisible?!
Cape of invisibility.
Super double dragon mission 4 snes
Get ready for the remix
th-cam.com/video/yXnXDlOKmXU/w-d-xo.htmlsi=YkLx0qT2JbU5xg55
Extra mode
th-cam.com/video/3fmzvB-Kq0s/w-d-xo.htmlsi=pVri4DuAGi6q2Qyh
1:41 Love that Daigo JD.
Snk vs capcom 2? Best fighting game ever!
2:38 best part of the whole video.
The Rival Schools super tag team is awesome, but Kyosuke sucks as a character =..(
So basically Tekken rage mechanic but on steroids
Ending the video with Kyosuke's triple team super combo?? 🔥🔥🔥🔥
Have you thought of extending this approach of covering "fighting mode" options to other games, in orde to not run out of this kind of content? Like covering the SFA3 isms, and maybe KOF 98 modes, etc?
If only Dante was in the game, and he would say “royal guard” every time he just defends.
K-Groove was should've been called the WMD-Groove. It was flat out dangerous.
Another great job covering another groove... including showing a great musical taste, that's well known by your audience anyways
FINEST KO!!!
this is cool
Ending it with the Kyosuke super, eh? Surely this means the next video is about Rival Schools, surely!
Now that you finished the grooves at ac-ism, you need to make a video about the gc-ism, the weird gamecube only mode that you can do instant specials and supers with a flick of the c stick
Ironic that Desk uses music from Super/Return of Double Dragon, as there was a Fan Remake called Ultimate Double Dragon that was released last month, which has a combo system that’s pretty deep. Here’s some combos from a pre-release version from 2 years ago. (The game is currently on 3.0 Final if memory serves):
th-cam.com/video/NxrclOi1FOc/w-d-xo.htmlfeature=shared
Thanks for the info!
did you just shill a dd game
@@SinKiske And if I did???
K-Groove? Hopefully, this video contains some K’, too.
K Groove Zangief, Not Good Enough. not good enough
1:35 bro thinks this is Double Dragon on Neo Geo.
CVS2 HD Rollback When?
Love k groove. I always used it, i could just defend against shin akumas lv3 super.