Destiny 2: How to Kill Champions Like a Champion

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  • เผยแพร่เมื่อ 15 มิ.ย. 2024
  • A video 12 seasons overdue, today, we're going in depth with Champions and how to tackle them. I've been watching a fair amount of gameplay and have been reading reddit and noticing a lot of people, maybe newer players, struggling to deal with champions. With the new ways to stun champions given to us in Lightfall, this is a great video to show your friends who may be struggling with champion combat.
    Intro to Champions - 0:00
    Unstoppable Champs - 3:38
    Barrier Champs - 7:44
    Overload Champs - 12:20
    Misc. - 17:52
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ความคิดเห็น • 567

  • @shadyray
    @shadyray ปีที่แล้ว +961

    i love watching these videos even as someone with thousands of hours 😭

    • @elisimon3865
      @elisimon3865 ปีที่แล้ว +8

      same lol

    • @Yuppers9
      @Yuppers9 ปีที่แล้ว +3

      Same

    • @chromethug
      @chromethug ปีที่แล้ว +47

      its like validation, youre hoping that datto says the correct way is how you already were doing it.
      at least thats how it is for me lmao

    • @xylin3683
      @xylin3683 ปีที่แล้ว

      No need to cry about it

    • @Real28
      @Real28 ปีที่แล้ว +3

      Always something to learn or something to remind yourself on.

  • @BerryFruit
    @BerryFruit ปีที่แล้ว +405

    Bunch of notes on certain champions to help players fight them even more:
    - Unstoppable Taken Phalanx & Cabal Incendior have to charge their strong attack before you take a big hit, meaning you can bait them into doing it by going around a corner or a rock, which immobilizes them for a bit and keep them from dmging you.
    - Overload Taken Hobgoblins can still unleash their Retaliation blasts while stunned if you provoke them before disrupting them. Be careful about damaging them before disrupting them.
    - All Barrier Champions may not regenerate their health if they have no targets in range (you or another race). So if you die against a barrier, it may not put its barrier up after you die, since it has nothing else to provoke it (the enemy will likely become docile and roam around like a regular ad). However, if this happens, and you provoke it, it will IMMEDIATELY throw its shield up to regenerate health. This doesn't always happen, but its nice to know.
    - All Overloads can still regenerate health while frozen and not stunned. However, this regeneration is far more tame that normal (as in it's slower than usual). So just because he can't move or attack, doesn't mean he isn't getting healthy.
    - Unstoppable Abominations are very slow while attacking and their attacks aren't as powerful as others. Time your shots while they attack and you'll be fine.
    - Unstoppable Ogres are by far the most dangerous champion outside of its stun state. Their beams melt, their slams are usually OHKOs, they are very fast, and ofc, cannot be "staggered" (as in doing massive dps to put them on the back foot) like Barrier and Overloads. Use caution. See Overload & Unstoppable below for stun states.
    - Barrier Servitors (assuming it's still like this) during their stun state will look up slightly after they are pierced (and just sitting there). So what? Well, their crit spot is actually shifted off of their eye during this time if you are attacking at a level field or slightly below them. If you aren't getting crits, even if shooting its eye, adjust your aim or positioning accordingly.
    - Overload Minotaurs will very likely begin charging at you, spawning in and out of existence as they approach you (they want to punch you). Follow their rhythm of teleports and remember it. This will help you time your shots and prevent wasted abilities.
    - Overload & Unstoppable Champions have rings around them or some root looking thing sprouting from them. While these are bright and white, they CANNOT be stunned. When these accessories turn dark and brown, that is when they can be stunned again.
    - Overload Captains teleport a TON. Watch its red fade effect for the direction it is going. If you can't see the dude, either he went behind an obstacle, or you are about to get cooked from behind. Deal with them asap when safe.
    - Overload Scorn Chieftains will CONSTANTLY spawn those little elemental trinkets. These are Solar (burn you), Arc (suck you), and Void (protect them and nearby enemies). Imo, these cats are TOP priority in higher content since they can protect entire rooms. Even if you destroy a void one, he may spawn another as soon as you destroyed it. There may be multiple trinkets from one Champion at any given time.
    - Barrier Colossus and Vex Hobgoblins do big damage while using their Solar weapons (minigun and sniper, respectively). Bait their attacks, and then stun from another angle. On higher difficulty, charging at these guys head-on is practically suicide.
    - Overload effects are not just bound to bullets on a weapon. Ex. An Overload Champion that is poisoned with Overload Osteo Striga will constantly have Overload rounds on them (the poison can stun them twice even). Experiment with weapons effects to see what can work for you.
    EDIT: - Certain Overload and Unstoppable Champions can be jumped over without taking damage at all (ex. Overload Minotaur, Unstoppable Incendior, Unstoppable Taken Phalanx). If you are getting charged at by one of these guys, charge back at them and jump over them. If done properly, their melee or boop attack will completely miss you. This maneuver takes practice and is high risk, mid reward. Good for being caught in bad situations.
    If you know any other tips, lmk, I know I'm forgetting some good ones. (Check replies)

    • @iggythedragon1025
      @iggythedragon1025 ปีที่แล้ว +26

      Very well said, You actually spoke of each different factions champions, and spoke of their quirks. EDIT: High level Overload and Barrier champs are very scary regeneration rate, DO NOT LET THEM GET A MOMENT TO REGENERATE.

    • @Welverin
      @Welverin ปีที่แล้ว +15

      To add on to your last one, any kind of extra effect counts as weapon damage, on a champion. Payload perks count as two hits, kinetic tremors' AoE counts as hits (this has saved me a number of times when having to reload). This even makes it possible to stun a champion with splash damage.*
      -Barrier champions have marks on their health bars health bar which indicate the point at which they'll activate their barrier. So if you keep an eye on that you can time your reloads and/or weapon switches to be ready to lay in on them as soon as they start to raise their barrier or bait it out.
      On that note, as soon as a barrier starts their animation for activate their barrier you can start shooting to break it and stun them. This allows you to prevent any health regeneration.
      -Overloads: continuously shooting them with an overload weapon will now prevent them from activating their health regeneration. So, just keep laying into them.
      -Last point is not about champions themselves, but the so called champion mods: the mods affect ALL enemies, not just champions. Unstoppable rounds will stagger all unshielded enemies (well, as long as their not immune to stagger), anti-barrier will do extra damage to shielded enemies (excluding immune effects), and most importantly, overload rounds will delay enemies ability regen and reduce their damage output. You should always be using overload rounds, even if there are no overload champions (a great secondary benefit of Divinity).
      *Well, at least I hope I'm not misremembering this.

    • @BerryFruit
      @BerryFruit ปีที่แล้ว +9

      ​ @Welverin That last tip is incredible info, and I can't believe I forgot to include it. Btw, "Immune" is special. If a regular Vex Hobgoblin puts his shield up to regenerate and become immune, Anti-Barrier goes through that. Same with Hive Knight shields, Cabal Phalanx shields, but NOT Taken Phalanx shields. It's a case by case basis.
      - I'm not sure if it's placebo, but from Season 9 onward, I'm pretty sure aiming for an Anti-Barrier's crit spot does more damage to their shield than just shooting them anywhere else.
      Good shouts, dude.

    • @kaziq8035
      @kaziq8035 ปีที่แล้ว +3

      Not sure if datto mentioned it but with barriers you don't actually have to break the barrier to stop their regen so long as you have a weapon with anti-barrier you can just continuously tap away at their shields to stop them regenning. This isn't an issue nowadays but in the past barrier shields could literally take you a mag and a half to break, however in today's world it's still worth knowing you can at least delay the regen even if you don't have enough shots to break the barrier, then you can reload and break it when it puts it up again.

    • @bilbo9730
      @bilbo9730 ปีที่แล้ว +14

      a niche tip for barriers, the barrier is not actually a physical barrier, you can go trough it, this allows u to throw something like a stasis cristal, shackle grenade or suspend effect like hunter and titan class ability, this will interrupt its barrier, as long as you do the action while inside the barrier

  • @ShervierJ
    @ShervierJ ปีที่แล้ว +152

    00:13 You’re right, but you’re Datto. So I must watch

    • @vib2119
      @vib2119 ปีที่แล้ว +1

      This is the way

  • @Klodhvig
    @Klodhvig ปีที่แล้ว +267

    For more mid tierish content the cryostesia 77k is fun to use as a way to counter both barrier and unstoppable champs with the piercing sidearms artifact mod this season and it being able to freeze unstops

    • @jmuk3571
      @jmuk3571 ปีที่แล้ว +15

      With the buff it’s good in GMs now

    • @Klodhvig
      @Klodhvig ปีที่แล้ว +6

      @@jmuk3571 good to know

    • @thedeanmachine704
      @thedeanmachine704 ปีที่แล้ว +1

      Shouldn’t it also stop overload with the aoe slow thing? Or is the slow just for pvp?

    • @Klodhvig
      @Klodhvig ปีที่แล้ว +1

      @@thedeanmachine704 i think the slow is only in pvp

    • @DPantherful1
      @DPantherful1 ปีที่แล้ว +9

      @@thedeanmachine704 Indirect hits only slow in PvP, in PvE Cryo's special shot will always freeze as long as it hits or is close to an enemy.

  • @hexic54
    @hexic54 ปีที่แล้ว +74

    Another tip! Tractor Cannon applies the suppression debuff making it effective at stunning Overload Champions!! (-:

    • @MrTimothydclark
      @MrTimothydclark ปีที่แล้ว +9

      As does Wavesplitter on sustained fire now.

    • @Brian-wp9er
      @Brian-wp9er ปีที่แล้ว

      So does collective. Which means collective can stun barriers with anti pulse and still stun overloads with suppression.

    • @looksnormal
      @looksnormal ปีที่แล้ว

      ​@@Brian-wp9er with a controlled demolition supression grenade, void leech is technically capable of stunning both barrier and overload at once, while applying a 15%(?) debuff with Undermining

    • @fortnut-bad
      @fortnut-bad ปีที่แล้ว

      ​@@looksnormal sadly void leech doesnt give volatile rounds as a perk, so it doesnt work for barrier champions. With gyrfalcons hauberk or echo of inatability though, you do get volatile rounds. So when unstoppable pulses come around, you can stun all champions with it

    • @fyrusgrey5153
      @fyrusgrey5153 ปีที่แล้ว +1

      DARCI as well, since it now applies Jolt on hit. Of course that would require running DARCI, but it's a choice none the less

  • @EdsGamez
    @EdsGamez ปีที่แล้ว +55

    Haven't seen enough people mention this - this season only, if you use the added scorch artifact mod for firebolt grenades, instead of throwing the firebolt on the ground you should throw it so it IMPACTS the target, because the impact will also apply scorch in addition to the regular lock-on from the nade, which will cause a GUARANTEED ignition, so long as the grenade hits the target directly. Very good for unstops obviously but also for causing as many ignitions as you like.

    • @Argonian0727
      @Argonian0727 ปีที่แล้ว +1

      I just let my teammates deal with all the champions

    • @Brian-wp9er
      @Brian-wp9er ปีที่แล้ว +4

      Another thing people have yet to mention - Collective obligation can stun 2 different champions at once. Barriers with anti pulse, and overloads with suppression effects.

    • @uncoveredkhan09gaming38
      @uncoveredkhan09gaming38 ปีที่แล้ว

      ​@@Argonian0727 so how do you get new exotic armors then, hmmm?

    • @AutistiCat2406
      @AutistiCat2406 ปีที่แล้ว

      ​@@Argonian0727 not a good plan if you run into people who have the same plan because then you don't have good experience managing them

    • @AutistiCat2406
      @AutistiCat2406 ปีที่แล้ว

      ​@@uncoveredkhan09gaming38 probably as I and many others do, we don't

  • @exostretch7991
    @exostretch7991 ปีที่แล้ว +17

    Note about Shatter/Ignitions vs. Unstoppables: You don't need to ignite/shatter them directly, just deal that damage type. So if you ignite a target next to the champ, the champ will still stun.

    • @fortnut-bad
      @fortnut-bad ปีที่แล้ว +2

      Same for jolt, jolt damage is the thing that stuns overloads, not jolt itself. So applying jolt to an overload wont stun it, while dealing jolt damage, with it coming either from another enemy or from the champion itself will

    • @schhhh
      @schhhh ปีที่แล้ว +1

      THIS NEEDS TO BE AT THE TOP!! igniting or shattering a random enemy next to an unstoppable is probably more effective than just taking the champ on directly

  • @JinougaProductions
    @JinougaProductions ปีที่แล้ว +114

    For vets, this is Comfy FIreside Chat - for newer players, this is vital; Datto stays winning

  • @willdwilson
    @willdwilson ปีที่แล้ว +2

    fantastic work with this datto. I appreciate that you added clips of you slowly stunning champs, it really helps drive the points you're making home. I knew all this already, but I'm sure there are tons of people that need this video.

  • @Circadian_Wolf
    @Circadian_Wolf ปีที่แล้ว +7

    Something to note about jolt & overloads it that it’s not the application of jolt that stuns the champion, just taking jolt damage whilst being jolted. So you can jolt an overload and so long as you keep damaging it, it’ll remain overloaded until the jolt debuff ends, which can sometimes be long enough to stun the champion twice from the same jolt procc.

  • @christianglassel9950
    @christianglassel9950 ปีที่แล้ว +2

    This is good stuff, Datto! Thank you. Along with your gameplay breakdown/coaching videos, this is a great resource for folks who are just dipping their toes into higher-level content.

  • @itztizzle
    @itztizzle ปีที่แล้ว +6

    Great video! Was going to make one of these myself, but you explained everything better and more succinctly than I ever could have! Good job GOAT!

  • @hunterkolbus667
    @hunterkolbus667 ปีที่แล้ว +8

    “But why bother when my teammates can just kill them”
    - All of LFG

  • @retr0pearce765
    @retr0pearce765 ปีที่แล้ว +6

    As a Side note: Two Tailed Fox also has "Built-in" overload, the 2nd rocket supresses and the 3rd rocket (from the catalyst) jolts.

    • @AutistiCat2406
      @AutistiCat2406 ปีที่แล้ว +2

      The 1st rocket is void 2nd is solar so 2nd rocket is great if you run dominant solar builds because you just need slightly more scorch to ignite for unstops and you can still use radiant to counter all barriers

  • @PorgChamp
    @PorgChamp ปีที่แล้ว +5

    Freezing a champ also makes them immediately restunnable by bypassing the recovering phase which can be useful when an unstop is charging you but you can't stun them

  • @NunyaBidness590
    @NunyaBidness590 ปีที่แล้ว +3

    No matter how long I have played a game, I still will always learn something from a 101 video like this. Thanks.

  • @jamescruz8678
    @jamescruz8678 ปีที่แล้ว +4

    You can also manipulate how champions move!
    Whenever an Overload is charging toward you, if you stand on ground that they cannot walk on, they'll slowly walk back toward their original spawn point. This is useful for isolating them, like in Perdition with its 2nd Overload. I'm not sure if it's applicable to Unstops though.

  • @RjP_guardian
    @RjP_guardian ปีที่แล้ว

    Excellent guide for my new light friends, thanks again Datto!

  • @atlaslcv6062
    @atlaslcv6062 ปีที่แล้ว

    Love these videos Datto! You should make more coach videos, they've helped a lot.

  • @fernandopacheco1795
    @fernandopacheco1795 ปีที่แล้ว +2

    Coming back to D2 after almost a year. I DESPERATELY needed this type of detailed guide, especially regarding to subclass effects to stun champs. Thanks daddy Datto

  • @mumbolz38
    @mumbolz38 ปีที่แล้ว +12

    Important to note that hunter tether will apply suppression which will stun overload champions

  • @The_Ragequit_Cannon
    @The_Ragequit_Cannon ปีที่แล้ว +4

    Two Tailed Fox is also useful for champions, mostly barrier and overload champions. Since you can apply volatile rounds to it and it has both suppression and jolt intrinsically if you have the catalyst

    • @1chill_623
      @1chill_623 11 หลายเดือนก่อน +1

      It can cause Ignitions so it can stun Unstoppables as well

  • @furymuso4483
    @furymuso4483 ปีที่แล้ว +2

    The new stasis bow, 'Verglas Curve' is an outlier, at least whilst overload bow is around, as you can also stun unstoppable champions by freezing and then shattering them. It makes for a fantastic all-round weapon in GMs.

  • @-Alpeter
    @-Alpeter ปีที่แล้ว

    These videos really help, thank you datto.

  • @MikeJones-tn7xx
    @MikeJones-tn7xx ปีที่แล้ว

    THANK YOU DATTO!!! This helps out ALOT!!!❤❤

  • @YonderZev
    @YonderZev ปีที่แล้ว

    Good stuff Datto… I learned some tips and tricks here. Gracias amigo!

  • @rayayun1120
    @rayayun1120 ปีที่แล้ว +8

    Always down to watch one of your videos to gain some small bit of insight I may have missed or overlooked. Coming back to the game and seeing abilities be able to stun champions was fantastic.

  • @draven_sword7092
    @draven_sword7092 ปีที่แล้ว

    Great video, Datto! Thank you!

  • @randyholcomb-3209
    @randyholcomb-3209 ปีที่แล้ว

    Good lookin out man i have needed a guide on how all this works since thw changes.

  • @sonsofmothers
    @sonsofmothers ปีที่แล้ว +1

    FINALLY I understand overload, I've known about the Active, Stunned, and Recovery phase but I had no idea you had to hit it with overload in its recovery phase as well

    • @JohnDoe-ur3tr
      @JohnDoe-ur3tr ปีที่แล้ว

      This is why Lemon bow is so good against Overloads. Anytime I see Overload as a LS perk, I am grabbing Lemon.

  • @jangogees5867
    @jangogees5867 ปีที่แล้ว

    datto i don’t think you understand how much this helps my friends who have just recently gotten back into the game

  • @MacBudderMiner
    @MacBudderMiner ปีที่แล้ว +27

    No matter how many hours i put into destiny i will always watch your videos 🙌🏼

  • @nathanzavala3273
    @nathanzavala3273 ปีที่แล้ว +4

    Keep up the good work Datto!

  • @TokioSF
    @TokioSF ปีที่แล้ว

    Amazing video!!! Thank you for this!

  • @Lmao472
    @Lmao472 ปีที่แล้ว

    I didnt know people needed a guide, but love the content and the bettering of the community lol

  • @Hau5test
    @Hau5test ปีที่แล้ว

    Thanks for the video - really learned a lot as I was almost exclusively using strand first. Now I understand better what other subclasses and builds I can use

  • @BigKillaJoke
    @BigKillaJoke ปีที่แล้ว

    Man there's a fair amount of nuance I wasn't aware of. I was curios about those red numbers and hadn't quite pieced it together as I tend to get tunnelvision ingame. Also that overload bit was extremely helpful and really brings light as to why freeze was so bad for them and why they went with slow stalling them. Also makes sense why thunderlord got overload rounds. To constantly apply it. It definitely seems like a big one eighty over the other two where you want to stop to conserve ammo. But with overload you want to keep dumping. This was extremely helpful and helps shed light on a number of things I hadn't quite pieced together but "felt" when I played if that makes sense.

  • @mrdorkomatic
    @mrdorkomatic ปีที่แล้ว

    That unstop and overload scout rifle point you made is something I didn't know about! I'll have to get my crafted one out of the vault now!

  • @aquilonthepro8319
    @aquilonthepro8319 ปีที่แล้ว

    That overload section was what i needed.

  • @samb1532
    @samb1532 ปีที่แล้ว

    Honestly this was the most useful thing I've seen in a while. The 'stun and burst strategy' works ok in lower-end content so I never realized there was so much nuance in dealing with champions. This is definitely going to change how I play.

  • @Specialzone5
    @Specialzone5 ปีที่แล้ว

    Amazing video. Keep up the great work!

  • @jlconway
    @jlconway ปีที่แล้ว +2

    Running Voltshot for crowd control is handy when you've got champions mixed in because all the arc jumping around will keep them stunned while you clean up the mobs. That way you can focus on the champion without being shot up by harpies or whatever.
    I was doing some weekly mission farming and it was great for clearing mobs and keeping the champions stumbling.

  • @jarredmcmeekin9936
    @jarredmcmeekin9936 ปีที่แล้ว

    I knew all this but watched it for fun. Very good breakdown. All new players should watch

  • @zackreph939
    @zackreph939 ปีที่แล้ว

    Jolt and Blind stunning overloads and unstoppables is part of why I love arc hunter so much - the dodge/punch combo applies jolt, and punching a jolted target blinds them.

  • @Serit0nin
    @Serit0nin ปีที่แล้ว

    Damn. I didn't realize how much I needed this going into my 9th year of Destiny.

  • @Jaaxfo
    @Jaaxfo ปีที่แล้ว +1

    Strand suspend can also be very useful for managing Overload Captains as it will hold them in place. If you are having a hard time hitting them because of how often they teleport, this can be a useful tool

  • @jacobrockmore6394
    @jacobrockmore6394 หลายเดือนก่อน

    I'm just getting back into Destiny 2 and this helped alot. Before I was just shooting randomly killing things until I finally tried Legend lost sector and got eviscerated. I didnt even know that this was so worth it. Thank you for the video and explaining it so well

  • @griffkotlinski7752
    @griffkotlinski7752 ปีที่แล้ว +1

    It's fun to watch these even knowing how to demolish any and every champ

  • @markojohn480
    @markojohn480 ปีที่แล้ว +1

    there are several finisher bonuses you can incorporate into enhancing your performance as well which include healing, over shields, and cooldown reduction for skills. Void subclasses have a aspect that can make you go invisible for any class, and strand has a finisher to spawn threadlings.

  • @stevenjerz
    @stevenjerz ปีที่แล้ว

    Love the coach Dattp vids! Good content even for a vet

  • @Worldly_Pitfall3
    @Worldly_Pitfall3 ปีที่แล้ว

    I’m happy that this is a video because I had a hard time figuring it out myself although I eventually did

  • @bennhodapp
    @bennhodapp ปีที่แล้ว

    I played D1 and D2 for 6 years then stopped in 2020. recently came back and was VERY confused by the champions. Appreciate the video.

  • @aa4a-a4
    @aa4a-a4 ปีที่แล้ว

    Very much enjoying the datto coaching arc

  • @jonathanfisher3916
    @jonathanfisher3916 ปีที่แล้ว +2

    I routinely farm GM’s. Master raids. Low man’s. Day 1’s. I still watch datto explain the most basic stuff I can’t help it I have to watch and I can’t explain why.

  • @defhunta7301
    @defhunta7301 ปีที่แล้ว +1

    A fun interaction (although not something to rely on outside of seasonal content) is that hunter's gunpower gamble aspect technically counts as ignition damage, which means it's capable of stunning unstoppable champs.

  • @Moose_Hawkins
    @Moose_Hawkins ปีที่แล้ว +1

    Gread vid as usual! One small consideration that I didn't see mentioned: Barrier and Overload health regen scales with activity difficulty. In something like a Hero nightfall or a legend lost sector, it takes them several seconds to recover from ~33% health to full, but in a GM it takes them *maybe* 1.5 seconds. Not a huge issue if you're handling them correctly (i.e. clear out trash mobs, *then* tackle the champ), but just be aware that you need to be much more diligent with them in higher-level content.

  • @TreacheryOfLions18
    @TreacheryOfLions18 ปีที่แล้ว

    Bro thank you so much needed this info displayed mannn I e been so confused

  • @TheBaconMaster69
    @TheBaconMaster69 ปีที่แล้ว

    I'm pretty confident in myself now, but I just like listening to your thoughts 👍

  • @wood_slam3228
    @wood_slam3228 ปีที่แล้ว

    Most useful video I’ve seen in a year

  • @pooptrainconductor815
    @pooptrainconductor815 ปีที่แล้ว

    Much appreciated, was planning on getting back into the game.

  • @Tftapodcast
    @Tftapodcast ปีที่แล้ว

    I just enjoy watching Datto’s videos, even if I already know what to do. 😄

  • @Majlo2L8
    @Majlo2L8 ปีที่แล้ว

    He has spoken.
    Everything explained, well structured and not getting too deep into some very specific unimportant examples. This game changes so fast and so much since Beyond Light. Videos like this are so needed if you want to do GM after just one or two seasons break from the game.

  • @Aj-py8en
    @Aj-py8en ปีที่แล้ว +2

    1 thing to note is all these anti champion things have 2 distinct effects.
    1 is the ability to stun champions. Hitting an active overload or unstoppable champion with the effect makes them stunned, and depending on the difficulty of the content they stay stunned, then go into the recovery phase, then return to normal where they can be stunned again.
    The second effect is what the mods actually list, and these work against everything.
    Overload stops health Regen, ability regen, and decreases the enemies outgoing damage. Overload champions have health Regen, really fast ability regen, and deal more damage. Overload effects remove all 3 of these buffs for ~3 seconds. That's why you have to continually reapply overload, these effects are separate from the actual stun. It also allows these effects to be used against other enemies. Overloading a knight will prevent it from using a shield, overloading an ogre will prevent it from regenerating health when it enrages. Overloading any enemy will make them deal less damage.
    Unstoppable rounds are also like this. They stagger unshielded enemies. This lets them momentarily stop even boss tier enemies. Unstoppable champions happen to have damage resistance when they aren't staggered, which lines up with its stun, but it's still worth mentioning that it works outside of champions.
    Anti-Barrier effects are also like this. They can go through most non-elemental shields in the game.
    I just thought it was important to point out that these effects do a thing AND also stun champions.

  • @Fanatiqual
    @Fanatiqual ปีที่แล้ว

    I have played since the game went f2p and i still found a lot of this info useful. I was wondering why radiant wasn't working but it turns out it is because i usually have an smg with overload equipped. Good video, appreciate it

  • @MV-lp8jz
    @MV-lp8jz ปีที่แล้ว

    Thank you so. much for these types of videos they are very helpful to both new players and as a refresh for vets. Can you do a video on how to solo dungeons , not a dungeon guide, but more of how to survive when you're getting slapped from every direction.

  • @heathwheeldon2150
    @heathwheeldon2150 ปีที่แล้ว

    i needed to see this video thank you

  • @skydog4034
    @skydog4034 ปีที่แล้ว +2

    As someone who's just started to poke their head into content with chmpions this video is very useful thank you

  • @armoth6958
    @armoth6958 ปีที่แล้ว

    Awesome , thx for this!

  • @oloidhexasphericon5349
    @oloidhexasphericon5349 ปีที่แล้ว

    Saved! Thank you !! 🙏🙏

  • @xbox360226
    @xbox360226 ปีที่แล้ว +1

    Great informative vid! Hoping for new enemies like hive guardians or tormenters further in the future from D2.

    • @Vynirian
      @Vynirian ปีที่แล้ว +1

      Any weapon that has intrinsic anti-champ capabilites cannot gain a new one.

    • @xbox360226
      @xbox360226 ปีที่แล้ว

      @@Vynirian then I am a goober and titan main through and through, (but Lazer pistol go BRRRRRRRT!)

  • @Lcfrdrck
    @Lcfrdrck ปีที่แล้ว +1

    Le monarque can also stun multiple overloads at once with the poison spread effect. I found this very useful in particular master lost sectors where overload taken hobgoblins had a tendency to bunch up in pairs

  • @handsomecaboose
    @handsomecaboose ปีที่แล้ว

    I’ve got 5000+ hours on this game and D1 and I still watched this video. Love your content Daddo

  • @David-rh3er
    @David-rh3er ปีที่แล้ว

    Wow I'm conquerer x8 and I was just thinking about how do you stun Champs, this guide will come in clutch for GMs this season!

  • @BetaMind
    @BetaMind ปีที่แล้ว +1

    I'm glad I watched this refresher. Seeing the other Overload options was great because SMG/Auto overload is just awful at higher difficulty. Getting overload rounds in during recovery(not stunable yet) to prevent the healing is pretty important as it can begin healing faster than the recover ends and the timing of overload on SMG/Autos sucks solo. (Also particularly overload minotaurs basically rushing you like a regenerating unstoppable is a nightmare)

  • @papergum58
    @papergum58 ปีที่แล้ว

    Thanks! This really helped. Haven’t played destiny in a few years and I was wondering how to counter there’s dudes

  • @daabysswalk3r757
    @daabysswalk3r757 ปีที่แล้ว

    Been playing this game for 1000+hrs but still going to watch this video

  • @xlightlessx7778
    @xlightlessx7778 ปีที่แล้ว +1

    *Collective Obligation* is great for Overload/Barrier on demand since you can store them and choose to fire them whenever. Storing Suppress and Volatile lets you deal with multiple champs in a room

  • @ryanmclaughlin3869
    @ryanmclaughlin3869 ปีที่แล้ว

    I’ve been having a lot of success using osteo striga with the overload smg perk since the poison counts towards resetting the overload timer and you can usually get a large mag from explosions so that you can do lots of damage up front and then run away to get any more stubs that you need when you run out of ammo

  • @rebeka_139
    @rebeka_139 ปีที่แล้ว

    To add to the overload champ health regen part (and their ability spam and increased damage), I think of it as a separate invisible on/off light switch. Anti-overload anything will turn that switch to off for ~3 seconds. It can be, and should be, reapplied repeatedly, especially during the normal “recovery” period. The stun noise and text chat stun is mainly the “stop them from attacking” portion, you need to mentally keep track of the health regen light switch so you can apply anti-overload to keep it from turning back on.
    Tractor Cannon can also apply suppress to stun overloads, but is less used as it’s pretty ammo inefficient and low damage compared to other heavy weapons, even with the damage debuff.

  • @thynameiskingblen4331
    @thynameiskingblen4331 ปีที่แล้ว

    This is very helpful, pls share this to any new players

  • @saiyantwan
    @saiyantwan ปีที่แล้ว

    For the thing about swords. I have used the zephyr sword with cold steel and it has really helped me both with overloads and Unstoppables due to the slow, freeze, and shatter.

  • @eRobb4
    @eRobb4 ปีที่แล้ว

    Extremely helpful 🤝

  • @feikmorlun2630
    @feikmorlun2630 ปีที่แล้ว

    Omg i finally now how to kill champs, thank you Datto, I love you

  • @insurgent9327
    @insurgent9327 ปีที่แล้ว +2

    Barrier champions can also effectively be stunned by conditional finality - if you walk into the barrier and freeze them, they drop it and don't heal

  • @vesperizm
    @vesperizm ปีที่แล้ว +1

    even as someone who has played over 1500 hours, this still had some pretty useful info and it was laid out in a way that was super useful. if introduce any new people to the game ill definitely show them this video

  • @darksteeldemon7751
    @darksteeldemon7751 ปีที่แล้ว

    The poison effect from Osteo Striga also works well to keep the health regen for Overloads at bay.

  • @roundraccoon6141
    @roundraccoon6141 ปีที่แล้ว +1

    One more thing I don't think was mentioned. In different level activities the champs recovery phases has different times. For barrier/overloads their health will Regen at different speeds.

  • @aelawler27
    @aelawler27 ปีที่แล้ว

    you're the champion of my heart Datto

  • @SSBBMN64
    @SSBBMN64 ปีที่แล้ว

    Even as a seasoned player, this type of video it's still very helpful 👍🏿

  • @joselazo6840
    @joselazo6840 ปีที่แล้ว

    I think these videos are great because it covers things you’d think people would *intrinsically* know, but that’s not the case for a good chunk of people.

  • @martyatchley7096
    @martyatchley7096 ปีที่แล้ว

    Depending on artifact most selection, you can go full anti-champ (ex. AP Pulse, O/L SMG/Auto, and Leviathan's Breath [accurate as of season 20]). Mods, fragments, and aspects can supplement damage for ad-clear or DPS. Granted, may be noob level, but it has worked for me for 2 seasons (Seraph and Defiance).

  • @QuackyPoo
    @QuackyPoo ปีที่แล้ว +1

    Main takeaway from this video: chill clip is insane and we should all be using it

  • @Killerelephant02
    @Killerelephant02 ปีที่แล้ว

    Two tail fox will also stun overload with supersession on the good rocket and jolt on the their rocket thanks to the catalyst, it can also cause ignitions with a bit of help

  • @GragarTheGreat
    @GragarTheGreat ปีที่แล้ว

    Wow this is the video i needed i've only been playing the game for a month and whilst i can deal with the unstoppable (hung jury sr4) and overload champions (osteo striga) it's the barrier champions that are my kryptonite i think i'm gonna after run through the lightfall campaign to get my hands on the strand subclass though

  • @syndicaterx
    @syndicaterx ปีที่แล้ว

    Riptide with Chill clip is my one stop shop for all my champion needs. And it saves up an exotic slot for dps

  • @agentjwall
    @agentjwall ปีที่แล้ว

    Finally, a video for the rest of us

  • @NevrNewd
    @NevrNewd ปีที่แล้ว

    As someone who is still pretty new, even though I’ve hit 1810, I really appreciate this. I know I’ve done a bunch of stunning before, just didn’t know how I was doing it. I’d really appreciate an up to date armor guide. I still have absolutely no idea how armor works in this game.

  • @Kinvarus1
    @Kinvarus1 ปีที่แล้ว

    As someone who has played Destiny since D1 Beta way back in the day, through D2's launch I still watch these. Also it's amazing how much stuff in the game, Bungie either A: Doesn't tell you how to do something or B: Goes into very little detail about how to do it beyond, Barrier Champions need this, Unstoppables need that but then go into no other details beyond that when really they probably should.

  • @Theronimo
    @Theronimo ปีที่แล้ว +1

    Devils ruin charge up shot is unstoppable too!

  • @aeloswindrunner
    @aeloswindrunner ปีที่แล้ว

    Chill clip riptide with autoloader is such a good anti champion weapon, I love it so much