Its so nice that we live in an era where we can see game development as its happening and the audience is being shown whats behind the curtain so to speak Far too many people really misunderstand what goes into these games, and being granted access to these assets makes a world of a difference Thanks for showing this off dude!
I know a few people who worked on this actually. This was intentionally kept in the demo for people looking through the files to find and mess around with. It’s really nice of them tbh even if the levels will probably not play like this when the full games out
Seems like the bg's aren't completely finished, so here's to hoping the one where the sun melts the whole mountain during Sugar Rush makes it back in 🤞
@@Dimensional-rifterIce physics is a bit of a stretch, all the blocks did was take control away from you and carry your momentum in the direction you're travelling
in the og pizza tower you can create a shortcut off the .exe file and go in properties and write -debug at the end of the title of the game in the address bar so im assuming you can do the same thing with sugary spire if not you get it by the undertalemodtool probably
I know how to, because I just did. Search up on TH-cam “How to make any PC game a steam game.” After having your game as a steam game, search up LightningFinger [The guy with the sonic profile] and find the video of his tutorial on how to add debug mode to pizza tower.
Can someone explain why this level was removed from the final game (not out yet) I mean it looks pretty good to me or at least too interesting to just remove. I can only assume it was because somehow it didn’t fit the final version or couldn’t make it work
@@Justcommentinhere its somehow very common for people to assume that levels that arent in demos wont be in the game at all (the only example I can think of right now is antonblast's cinnamon springs) which is really dumb since like, no? Obviously not? Unless they specified that it was scrapped, then it probably wasnt scrapped
Nope! I know a few Sugary devs they intentionally put Mount Fudgetop and Cocoa Cafe in the demo for people looking through the files to find and mess around with
Its so nice that we live in an era where we can see game development as its happening and the audience is being shown whats behind the curtain so to speak
Far too many people really misunderstand what goes into these games, and being granted access to these assets makes a world of a difference
Thanks for showing this off dude!
Rise and shine Mr pizzile
She's a transfem
Seems they forgot to remove some stuff
I know a few people who worked on this actually. This was intentionally kept in the demo for people looking through the files to find and mess around with. It’s really nice of them tbh even if the levels will probably not play like this when the full games out
*RISE AND SHINE, MR FREEMAN*
*RISE AND SHINE*
- Gman
how to active debug
Seems like the bg's aren't completely finished, so here's to hoping the one where the sun melts the whole mountain during Sugar Rush makes it back in 🤞
I kinda wish they kept the ice blocks
Ice is still there wtf
@@Justcommentinhere I meant the ice blocks that had ice physics
@@Dimensional-rifterIce physics is a bit of a stretch, all the blocks did was take control away from you and carry your momentum in the direction you're travelling
why does the popsicle go HAwk tuah
Never speak again
Wow, this is small update mt.fudgetop
how do you even toggle the debug menu anyway?
F6 i think
i dare you to p rank every level in sugary spire in all three saves including the unused levels
how you use this?
how do you get debug mode?
There's a way from steam but I don't know if you just download it from the website
You need to use Undertale mod tool I think
in the og pizza tower you can create a shortcut off the .exe file and go in properties and write -debug at the end of the title of the game in the address bar so im assuming you can do the same thing with sugary spire
if not you get it by the undertalemodtool probably
F6 key
I was looking in the files and they also have choco cafe
How did you get the debug console in this demo?
I know how to, because I just did. Search up on TH-cam “How to make any PC game a steam game.” After having your game as a steam game, search up LightningFinger [The guy with the sonic profile] and find the video of his tutorial on how to add debug mode to pizza tower.
Can someone explain why this level was removed from the final game (not out yet) I mean it looks pretty good to me or at least too interesting to just remove. I can only assume it was because somehow it didn’t fit the final version or couldn’t make it work
Whaaat is was removed?? Aw man
Maybe cause of the new floor plan in the update video cuz there was too many levels
@@Theredone2.0 No, Mt. Fudgetop should still be in the full game to my knowledge
It was never removed. Wtf are you yapping about
@@Justcommentinhere its somehow very common for people to assume that levels that arent in demos wont be in the game at all (the only example I can think of right now is antonblast's cinnamon springs)
which is really dumb since like, no? Obviously not? Unless they specified that it was scrapped, then it probably wasnt scrapped
Uh that room isnt ready Cuz they isnt have Music
the music is actually in the fmod files and coded into the game, it just seemingly doesn't want to play
Wow, porfavo sucrose snowstorm... :(
There is not sucrose snowstorm in the data, not even a single room
Room?
Después sucrose snowstorm?
@@Davidcueva5663todo lo relacionado a sucrose snowstorm fue removido
Ala
Como se activa el debog mode?@@OmaPinoChi
this is leaked.
its in the files of exbibition night check yourself
Nope! I know a few Sugary devs they intentionally put Mount Fudgetop and Cocoa Cafe in the demo for people looking through the files to find and mess around with