I love how Team Silent was just a bunch of people who weren't doing what Konami told them to do and ended up creating a class franchise that's still remembered today.
you all probably dont give a damn but does any of you know a tool to get back into an Instagram account..? I was dumb lost my account password. I appreciate any assistance you can give me.
@Louis Duncan I really appreciate your reply. I got to the site thru google and im in the hacking process now. I see it takes quite some time so I will get back to you later with my results.
The one good thing about Shattered Memories is that the dog ending retcons Heather into being the evil mastermind behind the entire series. And also a dog.
Konami is very good financially actually, their move to mobile was a good move for them, it suck for us, but face it they rape castlevania and silent hill that I'm glad it's over.... oh shit I forgot about MGS survive.....
+Hollychan Yeah Haedox seems to think that Nintendo is a passive aggressive demon that needs to be wiped out in order for the gaming industry to get better.
Christopher wootton They’ve been treating their devs badly for a long time. They lost the original team for Castlevania, silent hill, metal gear and a whole lot of other franchises they had. I think Hideo Kojima was the last one and whats funny is that before he announced his departure from konami i basically predicted it. They’re looking for new devs now but they have a bad reputation now
+MadaraSenpai Huh. That explains the sudden lack of "Triple A content" The devs that made that content left. Also yeah I STILL justify Snake getting the axe because of the fact that Hideo Kojima & Masahiro Sakurai are apparently friends. Since Hideo Kojima left Konami the following year after Smash 4 came out along with Konami's meltdown. The reason why Snake was in Super Smash Bros Brawl in my eyes disappeared.
imo losing that one important guy can be a huge hit towards a team. imagine if Shigeru Miyamoto Retired completely from Nintendo. could you imagine how different the Mario and zelda franchises would be. unless they can find someone just as talented they might end up recycling many things from old games to the point that there is nothing new in development. Losing that one lead person is enough to throw a crew into another direction with development. how the people receives the new content depends on the people themselves.
So, true story, the "There was a hole here" message is referencing Silent Hill 4. Now, some people will say that was thinking too far ahead at the time, but the thing is, all of Silent Hill 4's plot came from and was in direct reference to random snippits of information from Silent Hill 2. Silent Hill 2 mentioned the holes, Walter Sullivan and his deranged murders, the victims, etc. Silent Hill 4 pretty much expanded on a lot of the ominous material SH2 presented.
No idea if you still look at comments on older videos like this, but I'm glad I finally got around to watching this one. This is a fantastic breakdown and analysis of how the Historical Society encapsulates so many great ways to implement horror through subversion and tone. Really well done, thank you for this.
Your point about the town being a predator that preys on the vulnerable as opposed to the commonly accepted "purgatory/punisher for the guilty" interpretation is something i haven't considered but now can't un-consider. This game has been analyzed to death so it's pretty impressive that you managed to posit an interpretation that i haven't heard before. Great video, man.
One could twist his interpretation into the original though. People are vulnerable when they're guilty so maybe the town preys on that *type* of guilt?
It's a nice though but i don't think there is too much to it. I mean the specific ways the town confronts each person with their emotions don't seem like it wants to get as much vulnerability out of them as possible, especially showing James to videotape is something that has a far more positive effect on him as a reward for how far he came. Also as far as i know it's confirmed that the concept of the town is based on the maya version of hell which is bascially this punisher for the guilty thing.
I always thought that Silent hill was a guide, showing your true emotions even though you hide them from yourself. James feels guilty and pyramid head personifies this, but when he overcomes his guilt, pyramid head kills himself, he achieved his purpose. In a satanic way, silent hill is a good thing.
I have to disagree about the the claim the buildup was too long and uneventful. Honestly, I think alot of horror games could take a page from Silent Hill 2's book and actually add more buildup and tension to the situations, especially recent titles. Half of the time, you're more scared and paranoid over something you hear and don't see rather than what you do. You said the Historical Society/Prison is the best, but that's because they play with expectations. Take the courtyard where you find the nooses. You hear all sorts of weird, fucked up shit, it's pitch black, and the only thing there ARE the noose racks in the very center. There are no enemies, no ammunition, no health, and no other exit. Just the puzzle. I've never been more nervous and terrified in my playthrough just BEING there in that one god damn room. Even a second playthrough yields the same result. Which brings me to the defense of the Apartments. Sure, there are choice cutscene/scripted moments then that are legit horrifying, but the atmosphere, darkness, and tight rooms and corridors, combined with enemy type and placement, creates some pretty hefty unscripted moments of fear. Even worse if you end up somehow getting lost, or don't know how to do certain puzzles (more effective on your playthrough). For example, there's a room with a mannequin and a lying figure. Say you take out the lying figure, it falls forward, and skitters away. It's moving so erratically, it's hard to hit and pin, so you let it go, and decide to just avoid it for now... then you find the mannequin in the bedroom, which straight up blindsides you. it's easy to face, so you start attacking, but the lying figure skitters right up behind you, scaring the utter fuck out of you after being silent for such a god damn long time that you almost forgot it was there in the first place... I dunno, I think the little, unscripted, personal moments add a lot more to the scare experience than just the design of the game alone (despite the game's design itself is unquestionably masterful) As for combat... well, consider that he's attacking representations of his guilt and sins, which would be his dead wife and sexual furstrations. No matter how stacked or powerful you are, hitting something up close like that would always cause hesitation... it's always so much easier to do it far away when you can barely see it, or it barely see you. Either that, or he sucks at fighting (but is actually really good with a gun), and the dog ending grossly exaggerates James' physique. It's all a matter of interpretation, honestly I dunno, the clunky combat and controls of the game ARE shitty, but honestly, in this game, I wouldn't have it any other way. It disorients, confuses, and makes you want to NOT fight everything in your path. It's bad gameplay done right. If I wanna play a Silent Hill game with decent combat, I'll play Origins, thank you very much (throwing TVs and toasters at monsters is endlessly hilarious and a great way to diffuse tension).
As much as I love 2 for the story and atmosphere, in terms of being actually scary and disturbing, I always felt 1 and 3 outclassed 2 despite the fact that I don't think the stories in 1 or 3 were that compelling compared to 2. I think Silent Hill 1 is scary because of the fact that its an old PS1 game with darkness, fog, as well as the imperfect 3D graphics gives it an uncanny feeling that's at the very least pretty creepy. 3 just went batshit insane with its art direction and set pieces, whereas 2 always felt way more reserved in that department which isn't a bad thing, it has its own unique atmosphere which is what I like about all the classic Silent Hill games.
I think SH2 is more depressing and somber in feel with rather disturbing elements than it is actually scary but it fits the theme that it tries to incorporate in the game.
CliffFitter89 I agree completely. The atmosphere fits Silent Hill 2 and the tone of its story perfectly. But in terms of purely the horror, I like the aesthetics of 1 and 3 more.
Imagine a SH game where you play as Angela and see everything from her perspective experiencing her version of burning SH and meeting James during these conversations where he is just a side character passing by.
Yes please do a Historical Society video. It just bewilders you and makes you feel trapped for a long long time as all sensical structure is thrown out of the window and you feel like you've truly gotten lost in a really bad place.
Honestly, apart from the clunky Maria escort missions, I find that the controls have aged as well as any tank control game could have. It was definitely built with tank controls in mind and doesn't feel like I get cheap hits because of the camera or controls. Where I think it has aged are some of the puzzles, who the fuck would think to make a trapdoor handle out of a horseshoe and a wax doll on the first play through? Beyond that, I still think its the crowning achievement of horror in games. The story, atmosphere, characters, graphics, art design, music and yes, I think the acting did what it wanted to do perfectly and holds up today, just an absolute masterclass of its genre.
Because only SH caters to my specific horror needs, I was never able to get into other horror works (games, movies, whatever). SH2 in particular is just so beautiful, rich, and lovingly crafted... there's just nothing beyond. Especially because it has a very definite identity with things like the iconic fog, Yamaoka's sound direction or Itou Masahiro's eroguro aesthetics that combined make something that's just purely 'Silent Hill'. It's the kind of thing that can't be replicated and somehow exists in its own category, like Yume Nikki. A piece of art we all can learn from, but never reproduce and relive the exact same way. So all that's left is trying to make something with at least just as much soul put into it.
Toomany .Toastuhs The problem is that most horror games at some point go over-the-top. It's a videogame so they want lots of things to happen and this excess usually at some point changes the narrative. Except in Silent Hill 2. It is simply put a master class in narrative construct. I have never seen any other game that is more consistent in tone, pacing, and story than this one. Every design choice in Silent Hill 2 has a purpose.
The game's controls were fine for me, even during my first playthrough. I can't understand people who have trouble with controls like in silent hill and resident evil. It's not hard.
It can be awful IF the game isn't designed around the controls with tank. Fast moving enemies that can are hard to track, like Hunters in Resident Evil are something that are not good. However games do get worse than that that are less talked about. Like Carrier for Dreamcast, and I will admit that nowadays Alone in the Dark is pretty shitty. The problem isn't tank controls, but rather how they are implemented.
I can't thank you enough for giving the Historical Society segment of the game the praise it deserves. It was easily my favorite sequence in all of my years of gaming.
I only played silent hill 2 about 6 months ago for the first time. I'd consider it one of my favourite games and the the series itself as one of my favourite franchises. I never had a ps2 back in the day so I missed them out but I'm all caught up now :) I knew exactly what to do with the cans of juice, it was one of the only puzzles that made sense to me straight away. All the others were very confusing. Very good Puzzle I must say.
Yeah I figured out the juice puzzle quickly too. By the time I got it i had already examined the shute so i knew I needed something heavy to get the thing unstuck.
Derek, good sir, your ability to craft exceptionally informative, insanely well-researched, and amazingly eloquent videos on the video game artform is second-to-none. These "documentary-style, long-form" videos are your absolute forte. Keep up the good work, man.
Not accoring to Gamesradar unfortunately. They listed RE7 as the best horror game of all times because of VR capabilities. I don't bash on RE7. The game is pretty much alright, but it's kind of shallow to regard it as the best horror game of all times just because it supports VR but completely disregard the issues in the game. SH2 is more of a sophisticated horror game compared to RE7.
RE7 is definitely far from a bad game. I got a kick out of it within the first half. But it's bewildering to me that a lot of people tend to suck on its dick so deeply.
Playing silent hill games I went from “a game isn’t gonna scare me” to turning all the lights in my house on and asking my sister to watch me play so I wasn’t alone!! The original three games and kinda the fourth will always have a special place in my heart
2:42 Ah yes I watched that dvd so many times as a kid, I wanted to develop video games for the longest time and saw that as my inspiration, until I realized my options are limited in the country where I live and I'm grown up now and do other things, it's ok as the video game industry is bad today and most big corporate AAA games are multiplayer based with lootboxes.
I played the original game with my brother when we were kids. It scared the hell out of us, and I remember he mostly played the game, and I just watched. Once SH2 came around, I was completely looking forward to it. It had much better graphics, and seemed to have the same type of atmosphere as the original. I beat it once and loved it (even though I got the "in water" ending). It not only blew me away, but it was during a time where games seemed to be getting better and better (both narratively and graphically), so it gave me so much hope for the future of gaming (and especially Survival Horror). Sadly, this was probably the peak of Survival Horror. I enjoyed SH3, and even SH4. Games like Dead Space 1&2 were also decent, and Eternal Darkness had it's own unique charm (still the only game to make me lunge at my gaming console because it trolled me into thinking it was deleting my game file). Somehow, though, they don't seem to capture the same level of psychological horror that SH2 did. In hind sight, and knowing how it came to be, I think we were just lucky we got it at all. I still pick it up and beat it every few years (luckily it isn't too long of a game, certainly quality over quantity), and it still seems to hold up. Awesome video, you got my subscription. :)
I did the same with my big sis! I remember getting a PS2 and SH2 was the game that came with it. We loved SH1 so we were super excited, and I remember us playing it ALL DAY. We only stopped when we got to the hotel! Ah, thanks for reminding me of a great memory :)
garcar yes! That moment in Eternal Darkness was priceless! "In water" is my favorite ending, the one I got first too, the one I always look for, because it makes the most sense to me. All other endings feel incomplete or suspicious, like a never ending cycle of madness. They are all "bad" endings in the sense they are all mostly tragic. I also love the "bad" ending from SH1, again, it was my first ending and it remains my favorite to this day.
É muito louco como as músicas cantadas combinam com o jogo. Como pode Rock alternativo fazer sentido com terror?? Eu não consigo entender, mas o Akira fez isso funcionar muito bem e com bastante originalidade.
I actually just started replaying this and just got out of the apartments. I haven't played this since it first came out and I forgot how long it takes to really get going.
@@GiordanDiodato Capcom is HORRIBLE too, treating your emplyes like that isn't a Konami thing, it's COMPLETELY NORMAL in japanese companies. That's why Inafune was criticising JAPANs game development culture and not just Capcom. Yoshinori Ono is out of Capcom as well, he "quit" because in Japan you don't fire you, they demote you repeatedly and treat you worse and worse until you leave. Quitting is too much shame for both the company and the person working there.... Remember places outside of America don't work like America
I remember back in 2002 me, my brother and his friend played Silent Hill 2 in the dark. We didn't make a dent in the game and we were freaking out ahahaha!
Just fyi, Resident Evil 3: Nemesis is technically the spin off game, Code Veronica was meant to be the real story continuation. But that could be another video all together for you. :P
I remember when me and my brother bought the game. We were under age and some how we convinced the cashier that our parents didn't care what games we played. Cool dude.
You don't need to do a video on the HD collection as 2 Silent Hill fans on the channel 'Twin Perfect' made an over 2 hour video (in 2 parts) on the hd collection. Unless you find information not in their video.
battlestarnomore They did so they can use footage of the 360 version as they only had a ps3. His watermark is on the screen, so I don't see anything malicious about them using his footage. Also TP were more in depth than Enigma using many quotes from HD developers and the original game as a comparison rather than showing the glitches.
I would still love to hear Derek's take on it though. Shure, it probably won't be as in-depth as TP's videoes, but there is always room for more constructive criticism, especially if it's from a guy like Derek. :-)
I would still love to hear another take or a perspective from the current year long after the fact. I wonder if he'll bring up that Tom Hullet is believed to have worked on the awful PC port of MGS2.
If this was the case than literally no-one would need to do anything on really any subject after 1 person makes a good video about it. It's about him making the video no somebody else.
Did anyone notice that the intro changes gradually as one progresses through the game? Ingenius! I wish other strorydriven games would do that. Cutscenes are being added, dialog to scenes that were silent maybe two checkpoints before. Even the music changes to where it blends perfectly (imo) with the dialogs. Great work.
Derek I love how hard hitting and critical you are on these Re:Certified Classic episodes. I think it's a necessity of the kind of re-review you are doing. In the future I would expect Derek to hit on the Fatal Frame games, as that is totally his pedigree. And I get it, Fatal Frame 2 and 3 were the creepiest games I have ever played bar-none. The fear was palpable and my hair stood up on end for extended periods of time. No other game has evoked such a physical reaction from me. However, I would love to hear Derek grace (and Grace too) us with his insight on Xenoblade Chronicles. Though it is a lengthy campaign, I am unaware if Derek has played it and would like to know if he considers it a modern classic like it's strong following insists (me included). This thought sprang to mind while listening to the OST for the umpteenth time, and realized again that it's a mix of startling revelations, unsettling ambiance, and balls to the walls power metal. Give it a play if you haven't, and if you promise a SSFF synopsis I'll Patreon up.
Aaand almost i switched off when i heard "The game is mechanically bad". Seriously, it controls fine, you have two control options if you don't like tank controls, and it takes like 5-10 minutes to get used to the controls. If you didn't have those controls, there would be no tension and I have the same opinion for Resident Evil. I say this as a fan of Resident Evil and Silent Hill, also I played SH2 for the first time 2 years ago and didn't have a problem at all
But it's true, the game is mechanically bad. Tank controls are archaic as fuck and the rest of the gameplay just isn't very good. Just because you like the rest of the game it doesn't mean one part can't suck.
Andy Warski's super chat shekels the controls being "bad" is precisely the point because this is not an action game, nor it tries to be. It is supposed to make you feel uncomfortable, weak and vulnerable, not powerful and capable. You should avoid combat, not look for it. Tank controls are absolutely perfect, and are much more immersive than 2D controls, specially if the game suffers from a horrible camera system that changes angles every couple of seconds like in Origins. I honestly don't know what are you talking about, the gameplay is absolutely brilliant.
I've been saying this for fifteen years. Bad controls should NOT be required to build tension. That's not proper game development. That's taking a shortcut. The consoles of the time could already handle some brilliant AI, even if people rarely could code it. Make them smarter and deadlier and make the controls smoother. Same tension, but now you don't feel like it's a matter of control, but rather you needing to get in the enemy's head, and when you've adjusted and gotten good it's not because you've learned to work with the poor tools given to you, but because you've learned and practiced. There's plenty of games that have learned over the years how to use scarce amounts of smart enemies and good controls to raise tension. I feel like a strange but fitting comparison would be State of Decay. When you're out solo in the middle of the night with just a melee weapon, the tension can be thicker than Ron Jeremy's dick, but it's not because you feel like the game was programmed to fuck you. You still have the feeling of being an average person, but it's done by you knowing that while you can fight off small numbers for a bit, if you get jumped by something much bigger and badder, or just too many enemies at once they can still destroy you. Of course, State of Decay also has serious consequences for dying, which definitely adds to it.
First of all: Great video Derek. I love hearing people just talk about Silent Hill, but this was some quality analyzing. I do disagree when it comes to the controls, as I've never had much trouble with them, but Silent Hill 2 and 3 might be my favourite games ever, and I've played them so much that I can run in circles around the enemies, so I might not the be best person to judge them.XD Anyway, I really hope you do that breakdown of the Historical society, and make a video about the travesty that is the HD-collection. Keep up the excelent work and Happy Halloween. Ps. I laughed way more than I should have at the "afreud"-pun.XD
If you want to see VERY in-depth video analysises of those topics, search up the TwinPerfect's "The Real Silent Hill Experience" -series. You won't find better researched, better argued theories and explanations than that. Especially the 2 hour long, two part "review" of the SH "HD" Collection is just legendary at this point.
I've watched Twin Perfect's Silent Hill-videoes more times than is probably healthy.XD That and Dena's Game Den-episodes. :-) Hearing people praise or rant about Silent Hill is something I greatly enjoy. And while no-one will probably ever make as in-depth a breakdown about how the HD-collection sucks as Twin Perfect, I would still love to hear Derek's take on it.
Yeah, RagnarRox does great analyses of Silent Hill. ThorHighHeels videos are very good too. I enjoyed most videos from Twin Perfect, but I really disliked their treatment of Shattered Memories. That games deserves more love and recognition than it gets in my opinion.
The push that silent hill is able to express itself as an art form is that it is able to make a unique control system dedicated to It's game. Games now adays are easy enough to go pick up and play because they all move about the same, and are quickly criticized for lag or delay. There's weight behind James' swing and movement, and it's fond (at least personally) being able to remember a game based on controls, as a pose to how every major AAA game since like 2009 has moved about the same. Good art and has a sense of identity. 'Poor' controls of silent hill result in a compliment to the tone and style of the game. Imperfection and falsehood are major themes of the game. I'd go as far as saying the observation that Silent Hills controls are bad is amaturish. It is an obvious design decision, that is supposed to be jarring, frustrating, and in your face. A fair statement would be to ask, what core aspects of the games tone and atmosphere would change by introducing a more fluid control system? Would it have the same effect? How would my or anyone's experiences change?
LaLaLA you are absolutely right. Super Eyepatch Wolf makes a great point about how these controls basically define the player experience in SH2, and how the focus on combat, like in Homecoming, actually detriments from the game and its atmosphere.
Damn listening to this made my heart well up with so much joy and nostalgia thinking about the time in history I've spent with this game and it's making. thanks for making this video. I appreciate you
The controls are fine....cuz it's a horror game. You're not suppoused to be able to feel in control. I am willing to tolerate bad controls in horror games, cuz it makes the combat awkward and ultimately not worth it, so avoiding enemies is a better idea.
michael 476 you can still think in newer games, it's just that we have technology that can make it simpler without thinking, and our human mind would automatically go for the easier alternative
michael 476 you can still think in newer games, it's just that we have technology that can make it simpler without thinking, and our human mind would automatically go for the easier alternative.
John Carmack once said "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." and with very few notable exceptions he's pretty spot on. Gameplay is infinitely more important than a story, but when the two can make something special happen, that's the true beauty of a video game. So if you're statement was meant to be that recent games will ham-handedly shovel a rote & trite story into your brain, and that somehow older games were more elegant about it, you are quantifiably incorrect.
I love getting the chance to think, maybe even do something a bit out of the ordinary to solve a puzzle or handle a pursuer. OR to look for clues in the least obvious places... ahhh aye :).
I always found the build-up unnerving. Sometimes ‘nothing happening’ can be terrifying. That first part - walking unarmed along a path with noises of things rustling through the trees and grass puts you so much on edge it’s actually a relief to get into town and actually confront monsters you can kill. If you hate the controls and just want to play the story, I think easy mode is a good choice. That way the combat doesn’t get in the way so much.
Sh 2 has the best story, concept, and endings but gameplay and settings wise is prefer sh3 and maybe even sh1. The room (sh4) is somewhat underrated and is the most scariest of the team silent games although its gameplay is lacking. To be fair the games controls and mechanics where always crap even at the time of release , i think its a bit of a staple of the series and really didnt mind them and added to the atmosphere of the games. If you really want crap controls try silent hill 3 for the pc :)
If you ever tackle the Silent Hill HD Collection, I highly recommend you check out the 2 part video... The Tragedy of Tomm Hulett as reference material.
(breaths in) *SILENT HILL 3 is top dawg* Excellent controls, graphics on par with current gen games, levels as good as the best one in SH2, a great sequel to SH1 wrapping all the loose ends, Valtiel is much more scarier than Pyramid Head, the atmospheric sounds and OST is the peak of the series. Fite me.
SH3 is better in a technical sense and I personally think it's scarier than 2; but the reason I and I think most other people prefer 2 is for its characters, story, subtlety and deep, thought-provoking themes.
Excellent video man!! You perfectly described and pointed out the best parts of the game (there are more). BIG THANKS for describing such a complicated game, not all people will understand it, its not a run and shoot game. 1 more subscriber here!
I love this game partly BECAUSE of the unprecedented wealth of dev information - coupled with the really strong voices and creatives on Team Silent. I pored over the character art, soundtracks, monster designs. It's just a beautiful work of art. Shame that Sato was unable to continue with Sato|Works after SH2 though - holy crap. It makes sense why this game is the specific KIND of Silent Hill I love, and how that lightning in a bottle never happened again - unlike a sophomore album, which is usually worse, SH2 was BETTER because of the resources, making SH1 more like the demo tape recorded in Konami's basement. It makes my heart hurt that this kind of thing doesn't happen more at least not in SH. It's why I was so heartbroken about PT - the vibe felt right again. On the other hand, the other day, I realized that why I am currently OBSESSED with Hellblade, was because it was psychological horror that reminded me of Silent Hill, with unreliable voices and visions. This video also makes me realize Ninja Theory is working under some of the same circumstances as Team Silent was - great tech and people, but having to be smart with how they make the game for cost (hence minimalism!), while also being intensely attentive to design, psychology, and performance. AND they give us dev diaries. Man, this is inspiring. :)
Resident Evil Code Veronica wasnt technically a spin off.. It was actually the real Resident Evil 3 but due to licensing issues, they had to relicense it as a spin off. Resident Evil 3 was actually meant to just be titled Resident Evil Nemesis and be a spin off hence the reason why so much of RE 2 was reused over.
tekknking That's actually wrong from a statement from someone at capcom, it was stated that he felt like games on the playstaion needed to have numbers behind them and that the real 3 is code veronica.
You lost me on "this game controls like crap". You know why it doesn't like Ratchet & Clank? Not beacuse it was impossible to do then. Because it's what makes it scary. If you can easily maneuver all around the environment, you get cheap, scareless games like... well, later Silent Hills. Just like the camera, the controls here are earned. It's what makes you vulnerable and what makes monsters scary. You are at a disadvantage and this is what horror is about. It's not an action game. It's a survival game. So many people don't get it, and this is why later SH games suck (apart from bad story).
The dog ending is one of the most hysterical moments I've had with gaming. The best part is, I got it by total accident playing on my sister's save, and I thought that was just the ending.
While I do think the apartment is a bit of a drag, particularly on replays, I still think the slow build-up is a good thing. I'm not a fan of the Amnesia approach of constantly bombarding you with loud noises and music without a moment's let-up, that to me is not particularly scary. SH2 works so well because of that gradual escalation of horror. Also regarding the controls - switching to 2D controls in the menu makes movement a lot easier (although you still get that annoying thing of having to reorient yourself whenever the camera flips direction). Your attacks vary in strength/speed depending on how hard you hit the button on the dual shock controller. If you're not using a dual shock you only get the slow heavy attack, which makes combat *much* more frustrating.
They managed to destroy: - PES - Silent Hill - Metal Gear Solid We are talking of 3 of the most iconic IPs in gaming. For what? Slot Machines. #FUCKONAMI
What kind of question is that? of course it is, classics dont age. Same applies to titles like REmake or RE4... What Silent Hill 2 deserves is a proper remaster, after the disaster the HD collection was. Anyway, one thing about SH2 is that is was the best of the franchise, but it also killed the franchise...after 3, Konami just kept trying to remake SH2, every protagonist tryed to be James, every game had to have a traumatized protagonist, with a "twist" at the end of the game...a real shame, at least 3 did its own thing, and we ended up with one of the best trilogies in video games history.
I tried the patch, but it was full of glitches...most people just emulate the PS2 version, but really, this is one of the best games ever made, it deserver a proper remaster, like REmake got it in 2015.
Jose, Hollychan The main reason why SH2 is so glichy is because it can't run on mult-core processors, you can just fix this with setting it to one core in the task manager, and it will run without a problem. Wide screen is not something that the game is intended for, like direct to VHS films, it really isn't an issue, or should not be one.
You forgot to mention the subtle decision making in the game (like the amount of times you go back and read Mary's letter) that change the outcome. It's not like the tale tales games where they give you this or that option, the game never tells you when you are making this decisions but they do affect the outcome. Just brilliant.
You mention the Town as purposefully preying upon the weak and guilty as to punish them however given the context of the first and third games, but that's just not true. Silent Hill isn't the way it is because it's always been that way, It's the way it is because Alessa and the Cult. The town of Silent Hill itself is a victim of sorts, forced into a state where it can't help but twist and distort itself from person to person based upon that person's own subconscious, manifesting creatures out of their own twisted desires or anxieties. In the case of Silent Hill 2 I actually think that this almost enhances the tragedy of these characters. everyone we see in this game has some form of hidden guilt from those who they've killed, the town itself just manifests that guilt and our cast is forced to face it head on or run from it/ suppress it. simply put, the town just does what it does without conscience or aim, it is solely the fault of it's inhabitants for their own "hell". This is backed up by the fact that most children, at least innocent one's in the series don't seem to experience Silent Hill the way everyone else does, because they don't have the experiences necessary to form complex feelings and memories of guilt or anxiety that the town manifests, if the town were an antagonist as evil as it seems, it would have surely not taken any liberties with children. and with that I almost find it even more tragic and an even deeper statement that this hell is made by yourself.
Or maybe the town find the guilty ridden people as edible, unlike kids. I never read this kind of interpretation about Silen Hill 2 on the internet, or maybe I wasn't searching hard enough.
Ugh. Silent Hill 2 as a standalone horror title is so much better than the generic evil cult Lovecraft derp of the Alessa storyline. It really deserves to be looked at as its own thing. As pure storytelling, it's miles above everything in the series before and after it. On a whole other plane, really. Tethering it to the other games can only drag it down. Surely there's a reason the makers of the game avoided the cult plotline entirely? Like maybe they were aiming for a fresh start or the beginning of a true anthology style series? Reminds me of how people complained when Halloween III didn't feature Michael Meyers.
Filthy Falawful I agree, I like to think of the town not as a punisher nor a predator nor a purgatory but as a place of reflection and introspection. It is not a moral judge imparting judgement from above, it is a place when people face their inner demons. The horrors they see are the horrors lurking into their own hearts, their own fears, guilt, desires and repressed feelings. It is just a twisted mirror in which you see the darkest parts of yourself, the parts you need to face.
Will Mistretta I agree wholeheartedly. I find the story and narrative from SH2 much more engaging than the cult-related stuff present in the other titles. The emotional depth of the story and characters is just unparalleled. That's the reason I enjoyed much more the subplot about Travis' parents in SH0 rather than the poorly done prequel main plot about Alessa and the cult. And that's also the reason I appreciate Shattered Memories' attempt of distancing itself from that stuff and focusing on the development of the characters and their personal nightmares born from their guilt, loss, grief and depression. It is just such a powerful idea, it is brilliant.
I appreciate the fact that you really harped on the historical society/prison section of the game. It is definitely the most exhausting part of the game, but the exhaust is well worth it. Just great video in general. Those SH2 jokes at the end made me laugh.
Honestly great video until the last 3 minutes, don't agree about the controls, setup and combat, and I think most people would agree that SH2 is better than the horror games today, with the jumpscares, over the top shock and gore scenes, dumb plots, etc etc... I enjoyed Outlast 2, but damn that game has worse game mechanics that are broken and a shit plot that only asks questions and tells you to fuck off with that dlc bait ending.
Tank controls and bad camera angles ramp up the tension and make the game more special and scary than it would have otherwise been, and as for the aim comment all tank control games auto aim, i've never had any trouble shooting hunters or lickers and after 5 mins its easy to pickup the controls they're are much worse games to try to go back and play like the old hit man games
You're really producing some awesome content lately! Hell yeah it's still a classic, i played through it again early last year and it's still a great game. The graphics are still very decent and realistic, especially the character models and the music and ambient sound effects are just excellent and actually had me on edge for most of the playthrough. The only thing i don't like is it can be tricky to figure out what you're meant to do to progress the story sometimes or maybe i was just being dumb.
Yo homie if you’re going to have closeups on your head while you’re talking you gotta keep your head still. You twitch around your head whenever you want to emphasize something which is a bit of a trap; I know you’re trying to make your speech more dynamic, but it unfortunately reads (to me at least) that you can’t keep still and it goes from looking professional to extremely strange
It has aged just fine, as the gameplay is literally identical. Plus the original SH is still way more scary, way more challenging than SH2. On top of that, it has way better pacing and town-design than the 2nd game.
Still brilliant to me too, because I look at the game with my nostalgia glasses on...for starters, the game is hard to look at, puzzles are too much for new players, some segments are simply laberintic, and the story is not THAT good,
I'd say go for Evil Within, 5 minutes and you're in the thick with a wounded leg and a maniacal chainsaw-wielding sadist chasing you. Much better game than most seem to think :D
bigevilworldwide1 Actually your leg is healed by the time health syringes are introduced, yeah I don't get it, but it's more there for you to heal because you're crawling out of a burning ambulance that just fell off a cliff... I was referencing more the very, very beginning, where the wound plays a big part in teaching you to be patient, etc. I've never understood how it's terrible or god-awful, etc. always felt like a natural evolution of survival horror games to me. Now something like "PERFECT" Amnesia: The Dark Descent, now that's a terrible game :P but subjectivity is subjective!
sankunsama agreed, but I had some fun with the second one, you can unlock an outfit at the end of the second one, it's the drifter outfit, which looks strikingly similar to James Sunderland's outfit from SH2
I played evil within so many times only because it reminded me of re4. I'm not saying it's good. It was shit. Story wise. Story matters so much more....to me
Thank you so much for trying to articulate the brilliance of the Historical Society. It's by far the best thing in a game already full of incredible things, and it's not discussed nearly enough.
I'd always had a problem with the "moral arbiter purgatory" characterization of the town, and now I know what it's better described as. Excellent interpretation.
I played Silent Hill 2 one more time very recently on the PS2, the Greatest Hits version. It did feel clunky at first, and fighting monsters was a total mess until I changed the controls so that James would always run and face the actual direction I'd push on the analog stick. When I realised that the pressure on the attack button would determine the way James used his weapons I went for long stabbing weapons and life got so much easier. I could dodge enemies very well and attack them at a safe distance. However, on the second playthrough, when I got the chainsaw, I couldn't use it at all. It was so damn slow... Silent Hill 2 is a really great game, with such a good story. It was made for the PS2, and I think it was a far better experience than the PC version I got to play back in the day. By the way, great video.
Honestly I love Tank Controls like in SH and RE. Nothing gets you killed more in survival horror than when the camera angle changes and you start running in a different direction because there's no tank controls.
I never realized how deep this game's story was until I read into it. The first time I played it, I enjoyed the game but I did not understand the game's themes or why the other characters were in silent hill. After reading multiple explanations and watching many analysis videos, I now look at Silent Hill 2 in a new way. Not just as a great survival horror game, but as a psychological horror game. It reminds me of The Shining in terms of its pacing. In the first few minutes of SH2, it's completely normal as you descend into the town, it's not until you encounter the first monster that you notice something is off about the town, just like the opening moments of The Shining. SH2 is my 2nd favorite game in the franchise, my #1 favorite game in the series is SH3. But I don't have any complaints about this game at all.
I hope you really do make a video souly on how awesome the historical society is. Honestly, I think one of the scariest moments is when you're in that large room and that noise of something large charging right for you keeps wizzing by. That screwed with me hard.
I love how Team Silent was just a bunch of people who weren't doing what Konami told them to do and ended up creating a class franchise that's still remembered today.
Truly the spirit of the 90s right there.
you all probably dont give a damn but does any of you know a tool to get back into an Instagram account..?
I was dumb lost my account password. I appreciate any assistance you can give me.
@Dawson Ian Instablaster ;)
@Louis Duncan I really appreciate your reply. I got to the site thru google and im in the hacking process now.
I see it takes quite some time so I will get back to you later with my results.
@Louis Duncan It worked and I finally got access to my account again. I am so happy!
Thanks so much you saved my account :D
Yes, I do consider the Dog Ending to be cannon.
The one good thing about Shattered Memories is that the dog ending retcons Heather into being the evil mastermind behind the entire series.
And also a dog.
Is it not canon?
@@adamoleoni2272 a cannon that shoots only in one direction due to the geodesics within the black hole beyond the event horizon. I'm tripping balls.
Wow Konami has a tradition of treating Silent Hill devs badly, from the first up to PT.
Konami is very good financially actually, their move to mobile was a good move for them, it suck for us, but face it they rape castlevania and silent hill that I'm glad it's over.... oh shit I forgot about MGS survive.....
+Hollychan Yeah Haedox seems to think that Nintendo is a passive aggressive demon that needs to be wiped out in order for the gaming industry to get better.
Christopher wootton
They’ve been treating their devs badly for a long time.
They lost the original team for Castlevania, silent hill, metal gear and a whole lot of other franchises they had.
I think Hideo Kojima was the last one and whats funny is that before he announced his departure from konami i basically predicted it.
They’re looking for new devs now but they have a bad reputation now
+MadaraSenpai Huh. That explains the sudden lack of "Triple A content" The devs that made that content left. Also yeah I STILL justify Snake getting the axe because of the fact that Hideo Kojima & Masahiro Sakurai are apparently friends. Since Hideo Kojima left Konami the following year after Smash 4 came out along with Konami's meltdown. The reason why Snake was in Super Smash Bros Brawl in my eyes disappeared.
imo losing that one important guy can be a huge hit towards a team. imagine if Shigeru Miyamoto Retired completely from Nintendo. could you imagine how different the Mario and zelda franchises would be. unless they can find someone just as talented they might end up recycling many things from old games to the point that there is nothing new in development. Losing that one lead person is enough to throw a crew into another direction with development. how the people receives the new content depends on the people themselves.
There was a comment here.
It's gone now.
I read the hole of your comment.
So, true story, the "There was a hole here" message is referencing Silent Hill 4.
Now, some people will say that was thinking too far ahead at the time, but the thing is, all of Silent Hill 4's plot came from and was in direct reference to random snippits of information from Silent Hill 2. Silent Hill 2 mentioned the holes, Walter Sullivan and his deranged murders, the victims, etc. Silent Hill 4 pretty much expanded on a lot of the ominous material SH2 presented.
No idea if you still look at comments on older videos like this, but I'm glad I finally got around to watching this one. This is a fantastic breakdown and analysis of how the Historical Society encapsulates so many great ways to implement horror through subversion and tone. Really well done, thank you for this.
I love this video. I chill easy listenin informative video
Your point about the town being a predator that preys on the vulnerable as opposed to the commonly accepted "purgatory/punisher for the guilty" interpretation is something i haven't considered but now can't un-consider. This game has been analyzed to death so it's pretty impressive that you managed to posit an interpretation that i haven't heard before. Great video, man.
Hollychan what a useless reply
Hollychan Opinions are mostly useless, especially when they are a piece of shit like yours.
One could twist his interpretation into the original though. People are vulnerable when they're guilty so maybe the town preys on that *type* of guilt?
It's a nice though but i don't think there is too much to it.
I mean the specific ways the town confronts each person with their emotions don't seem like it wants to get as much vulnerability out of them as possible, especially showing James to videotape is something that has a far more positive effect on him as a reward for how far he came.
Also as far as i know it's confirmed that the concept of the town is based on the maya version of hell which is bascially this punisher for the guilty thing.
I always thought that Silent hill was a guide, showing your true emotions even though you hide them from yourself. James feels guilty and pyramid head personifies this, but when he overcomes his guilt, pyramid head kills himself, he achieved his purpose. In a satanic way, silent hill is a good thing.
I have to disagree about the the claim the buildup was too long and uneventful. Honestly, I think alot of horror games could take a page from Silent Hill 2's book and actually add more buildup and tension to the situations, especially recent titles. Half of the time, you're more scared and paranoid over something you hear and don't see rather than what you do. You said the Historical Society/Prison is the best, but that's because they play with expectations. Take the courtyard where you find the nooses. You hear all sorts of weird, fucked up shit, it's pitch black, and the only thing there ARE the noose racks in the very center. There are no enemies, no ammunition, no health, and no other exit. Just the puzzle. I've never been more nervous and terrified in my playthrough just BEING there in that one god damn room. Even a second playthrough yields the same result. Which brings me to the defense of the Apartments. Sure, there are choice cutscene/scripted moments then that are legit horrifying, but the atmosphere, darkness, and tight rooms and corridors, combined with enemy type and placement, creates some pretty hefty unscripted moments of fear. Even worse if you end up somehow getting lost, or don't know how to do certain puzzles (more effective on your playthrough). For example, there's a room with a mannequin and a lying figure. Say you take out the lying figure, it falls forward, and skitters away. It's moving so erratically, it's hard to hit and pin, so you let it go, and decide to just avoid it for now... then you find the mannequin in the bedroom, which straight up blindsides you. it's easy to face, so you start attacking, but the lying figure skitters right up behind you, scaring the utter fuck out of you after being silent for such a god damn long time that you almost forgot it was there in the first place...
I dunno, I think the little, unscripted, personal moments add a lot more to the scare experience than just the design of the game alone (despite the game's design itself is unquestionably masterful)
As for combat... well, consider that he's attacking representations of his guilt and sins, which would be his dead wife and sexual furstrations. No matter how stacked or powerful you are, hitting something up close like that would always cause hesitation... it's always so much easier to do it far away when you can barely see it, or it barely see you. Either that, or he sucks at fighting (but is actually really good with a gun), and the dog ending grossly exaggerates James' physique. It's all a matter of interpretation, honestly
I dunno, the clunky combat and controls of the game ARE shitty, but honestly, in this game, I wouldn't have it any other way. It disorients, confuses, and makes you want to NOT fight everything in your path. It's bad gameplay done right. If I wanna play a Silent Hill game with decent combat, I'll play Origins, thank you very much (throwing TVs and toasters at monsters is endlessly hilarious and a great way to diffuse tension).
I really enjoyed your comment. Good words.
My man wrote an entire video (not an insult btw)
THANK YOU.
No.
@@OpenMawProductions Lovely contribution to the conversation.
Silent Hill 2 - one of the only genuine games in horror I can name that still scares me. That's an accomplishment.
I found it to be the least scary one of the games(the good Sillent Hills anyway)
Play 3 then come back
As much as I love 2 for the story and atmosphere, in terms of being actually scary and disturbing, I always felt 1 and 3 outclassed 2 despite the fact that I don't think the stories in 1 or 3 were that compelling compared to 2. I think Silent Hill 1 is scary because of the fact that its an old PS1 game with darkness, fog, as well as the imperfect 3D graphics gives it an uncanny feeling that's at the very least pretty creepy. 3 just went batshit insane with its art direction and set pieces, whereas 2 always felt way more reserved in that department which isn't a bad thing, it has its own unique atmosphere which is what I like about all the classic Silent Hill games.
I think SH2 is more depressing and somber in feel with rather disturbing elements than it is actually scary but it fits the theme that it tries to incorporate in the game.
CliffFitter89 I agree completely. The atmosphere fits Silent Hill 2 and the tone of its story perfectly. But in terms of purely the horror, I like the aesthetics of 1 and 3 more.
I can wait for the next instalment in the series, everyone like pachinko right?
Imagine a SH game where you play as Angela and see everything from her perspective experiencing her version of burning SH and meeting James during these conversations where he is just a side character passing by.
Yes please do a Historical Society video. It just bewilders you and makes you feel trapped for a long long time as all sensical structure is thrown out of the window and you feel like you've truly gotten lost in a really bad place.
This game is a masterpiece.
You don't play sillent hill 2, the game plays you.
Honestly, apart from the clunky Maria escort missions, I find that the controls have aged as well as any tank control game could have. It was definitely built with tank controls in mind and doesn't feel like I get cheap hits because of the camera or controls. Where I think it has aged are some of the puzzles, who the fuck would think to make a trapdoor handle out of a horseshoe and a wax doll on the first play through? Beyond that, I still think its the crowning achievement of horror in games. The story, atmosphere, characters, graphics, art design, music and yes, I think the acting did what it wanted to do perfectly and holds up today, just an absolute masterclass of its genre.
Yes. It's still good. In fact it's still better than pretty much any and every horror game to come out in the past 16 years.
Because only SH caters to my specific horror needs, I was never able to get into other horror works (games, movies, whatever). SH2 in particular is just so beautiful, rich, and lovingly crafted... there's just nothing beyond. Especially because it has a very definite identity with things like the iconic fog, Yamaoka's sound direction or Itou Masahiro's eroguro aesthetics that combined make something that's just purely 'Silent Hill'. It's the kind of thing that can't be replicated and somehow exists in its own category, like Yume Nikki. A piece of art we all can learn from, but never reproduce and relive the exact same way. So all that's left is trying to make something with at least just as much soul put into it.
compared to RE7? Pfffttt yeah, right
Toomany .Toastuhs The problem is that most horror games at some point go over-the-top. It's a videogame so they want lots of things to happen and this excess usually at some point changes the narrative. Except in Silent Hill 2. It is simply put a master class in narrative construct. I have never seen any other game that is more consistent in tone, pacing, and story than this one. Every design choice in Silent Hill 2 has a purpose.
@@GiordanDiodato RE7 is too outlasty for my taste
The game's controls were fine for me, even during my first playthrough. I can't understand people who have trouble with controls like in silent hill and resident evil. It's not hard.
To this day I dont understand the hate for "tank controls"
It can be awful IF the game isn't designed around the controls with tank. Fast moving enemies that can are hard to track, like Hunters in Resident Evil are something that are not good. However games do get worse than that that are less talked about. Like Carrier for Dreamcast, and I will admit that nowadays Alone in the Dark is pretty shitty. The problem isn't tank controls, but rather how they are implemented.
I've played SH2 two years ago and people really need to stop saying it controls bad. It took me 10 minutes to get used to the controls! 10 minutes!
Silent Hill 2 gives you the option to just use regular, non-tank controls.
because it's hard to aim.
I can't thank you enough for giving the Historical Society segment of the game the praise it deserves. It was easily my favorite sequence in all of my years of gaming.
I only played silent hill 2 about 6 months ago for the first time. I'd consider it one of my favourite games and the the series itself as one of my favourite franchises. I never had a ps2 back in the day so I missed them out but I'm all caught up now :)
I knew exactly what to do with the cans of juice, it was one of the only puzzles that made sense to me straight away. All the others were very confusing. Very good Puzzle I must say.
Ha. The only puzzles I had problems with was the clock and the coins Seriously they confused me.
For me it was that goddamn safe in the apartments. Luckily it was optional.
Yeah I figured out the juice puzzle quickly too. By the time I got it i had already examined the shute so i knew I needed something heavy to get the thing unstuck.
Twin perfect kind of really did a two-parter teardown of HD Collection in how it was made
dj X.A.N.A There still aren't enough. 😉
Derek, good sir, your ability to craft exceptionally informative, insanely well-researched, and amazingly eloquent videos on the video game artform is second-to-none. These "documentary-style, long-form" videos are your absolute forte. Keep up the good work, man.
Sh2 I believe is still voted best horror game.
michael 476 I feel that it truly is the best horror game ever made and not one game has ever been able to top it.
Not accoring to Gamesradar unfortunately. They listed RE7 as the best horror game of all times because of VR capabilities. I don't bash on RE7. The game is pretty much alright, but it's kind of shallow to regard it as the best horror game of all times just because it supports VR but completely disregard the issues in the game. SH2 is more of a sophisticated horror game compared to RE7.
CliffFitter89 It's considered the best horror game because of VR? That's honestly stupid. I find Re7 as a good horror game but the best? Far from it.
RE7 is definitely far from a bad game. I got a kick out of it within the first half. But it's bewildering to me that a lot of people tend to suck on its dick so deeply.
CliffFitter89 I definitely agree.
Just finished this game for the first time in my life this evening... Fucken genius. That's all I'm saying.
Outstanding
"Silent Hill is a predator...:"
this is the best interpretation ive ever heard.
Playing silent hill games I went from “a game isn’t gonna scare me” to turning all the lights in my house on and asking my sister to watch me play so I wasn’t alone!! The original three games and kinda the fourth will always have a special place in my heart
2:42 Ah yes I watched that dvd so many times as a kid, I wanted to develop video games for the longest time and saw that as my inspiration, until I realized my options are limited in the country where I live and I'm grown up now and do other things, it's ok as the video game industry is bad today and most big corporate AAA games are multiplayer based with lootboxes.
I played the original game with my brother when we were kids. It scared the hell out of us, and I remember he mostly played the game, and I just watched. Once SH2 came around, I was completely looking forward to it. It had much better graphics, and seemed to have the same type of atmosphere as the original. I beat it once and loved it (even though I got the "in water" ending). It not only blew me away, but it was during a time where games seemed to be getting better and better (both narratively and graphically), so it gave me so much hope for the future of gaming (and especially Survival Horror). Sadly, this was probably the peak of Survival Horror. I enjoyed SH3, and even SH4. Games like Dead Space 1&2 were also decent, and Eternal Darkness had it's own unique charm (still the only game to make me lunge at my gaming console because it trolled me into thinking it was deleting my game file). Somehow, though, they don't seem to capture the same level of psychological horror that SH2 did. In hind sight, and knowing how it came to be, I think we were just lucky we got it at all. I still pick it up and beat it every few years (luckily it isn't too long of a game, certainly quality over quantity), and it still seems to hold up.
Awesome video, you got my subscription. :)
I did the same with my big sis! I remember getting a PS2 and SH2 was the game that came with it. We loved SH1 so we were super excited, and I remember us playing it ALL DAY. We only stopped when we got to the hotel! Ah, thanks for reminding me of a great memory :)
garcar yes! That moment in Eternal Darkness was priceless!
"In water" is my favorite ending, the one I got first too, the one I always look for, because it makes the most sense to me. All other endings feel incomplete or suspicious, like a never ending cycle of madness. They are all "bad" endings in the sense they are all mostly tragic. I also love the "bad" ending from SH1, again, it was my first ending and it remains my favorite to this day.
Akira Yamaoka is a genius. His works always amaze me, even 20 years after i heard that Silent Hill Opening song.
É muito louco como as músicas cantadas combinam com o jogo. Como pode Rock alternativo fazer sentido com terror?? Eu não consigo entender, mas o Akira fez isso funcionar muito bem e com bastante originalidade.
I actually just started replaying this and just got out of the apartments. I haven't played this since it first came out and I forgot how long it takes to really get going.
This game is COMPLETELY timeless. It will never be anything less than legendary.
How could you not even mention Keiichiro Toyama. The creator of the series. The man went to make the excellent Siren series and Gravity Rush.
and people say Capcom is bad with developers...
Giordan Diodato I haven't heard anybody say that
#Fuckonami is a meme for a reason.
apparently Inafune said that.
and I think Kamiya did too, but I don't remember.
and of course Mikami.
@@GiordanDiodato Capcom is HORRIBLE too, treating your emplyes like that isn't a Konami thing, it's COMPLETELY NORMAL in japanese companies. That's why Inafune was criticising JAPANs game development culture and not just Capcom. Yoshinori Ono is out of Capcom as well, he "quit" because in Japan you don't fire you, they demote you repeatedly and treat you worse and worse until you leave. Quitting is too much shame for both the company and the person working there.... Remember places outside of America don't work like America
I remember back in 2002 me, my brother and his friend played Silent Hill 2 in the dark. We didn't make a dent in the game and we were freaking out ahahaha!
Just fyi, Resident Evil 3: Nemesis is technically the spin off game, Code Veronica was meant to be the real story continuation. But that could be another video all together for you. :P
And yet both turned into canon sequels.
LOVE Nemesis. Favourite Resi by far.
I remember when me and my brother bought the game. We were under age and some how we convinced the cashier that our parents didn't care what games we played. Cool dude.
Pal here! That doco was neat!
You did the SH2 soundtrack such good justice by playing it through the video. thank you! :D
You don't need to do a video on the HD collection as 2 Silent Hill fans on the channel 'Twin Perfect' made an over 2 hour video (in 2 parts) on the hd collection.
Unless you find information not in their video.
Fly Boy koff koff AnEternalEnigma did a better job, plus twin perfect stole footage from him.
battlestarnomore
They did so they can use footage of the 360 version as they only had a ps3. His watermark is on the screen, so I don't see anything malicious about them using his footage. Also TP were more in depth than Enigma using many quotes from HD developers and the original game as a comparison rather than showing the glitches.
I would still love to hear Derek's take on it though. Shure, it probably won't be as in-depth as TP's videoes, but there is always room for more constructive criticism, especially if it's from a guy like Derek. :-)
I would still love to hear another take or a perspective from the current year long after the fact. I wonder if he'll bring up that Tom Hullet is believed to have worked on the awful PC port of MGS2.
If this was the case than literally no-one would need to do anything on really any subject after 1 person makes a good video about it. It's about him making the video no somebody else.
Did anyone notice that the intro changes gradually as one progresses through the game? Ingenius! I wish other strorydriven games would do that.
Cutscenes are being added, dialog to scenes that were silent maybe two checkpoints before. Even the music changes to where it blends perfectly (imo) with the dialogs. Great work.
Silent Hill 2, Is it still good? Why is that even a question?
Derek I love how hard hitting and critical you are on these Re:Certified Classic episodes. I think it's a necessity of the kind of re-review you are doing.
In the future I would expect Derek to hit on the Fatal Frame games, as that is totally his pedigree. And I get it, Fatal Frame 2 and 3 were the creepiest games I have ever played bar-none. The fear was palpable and my hair stood up on end for extended periods of time. No other game has evoked such a physical reaction from me.
However, I would love to hear Derek grace (and Grace too) us with his insight on Xenoblade Chronicles. Though it is a lengthy campaign, I am unaware if Derek has played it and would like to know if he considers it a modern classic like it's strong following insists (me included). This thought sprang to mind while listening to the OST for the umpteenth time, and realized again that it's a mix of startling revelations, unsettling ambiance, and balls to the walls power metal.
Give it a play if you haven't, and if you promise a SSFF synopsis I'll Patreon up.
Aaand almost i switched off when i heard "The game is mechanically bad". Seriously, it controls fine, you have two control options if you don't like tank controls, and it takes like 5-10 minutes to get used to the controls. If you didn't have those controls, there would be no tension and I have the same opinion for Resident Evil. I say this as a fan of Resident Evil and Silent Hill, also I played SH2 for the first time 2 years ago and didn't have a problem at all
But it's true, the game is mechanically bad. Tank controls are archaic as fuck and the rest of the gameplay just isn't very good. Just because you like the rest of the game it doesn't mean one part can't suck.
Andy Warski's super chat shekels the controls being "bad" is precisely the point because this is not an action game, nor it tries to be. It is supposed to make you feel uncomfortable, weak and vulnerable, not powerful and capable. You should avoid combat, not look for it. Tank controls are absolutely perfect, and are much more immersive than 2D controls, specially if the game suffers from a horrible camera system that changes angles every couple of seconds like in Origins. I honestly don't know what are you talking about, the gameplay is absolutely brilliant.
I've been saying this for fifteen years. Bad controls should NOT be required to build tension. That's not proper game development. That's taking a shortcut. The consoles of the time could already handle some brilliant AI, even if people rarely could code it. Make them smarter and deadlier and make the controls smoother. Same tension, but now you don't feel like it's a matter of control, but rather you needing to get in the enemy's head, and when you've adjusted and gotten good it's not because you've learned to work with the poor tools given to you, but because you've learned and practiced. There's plenty of games that have learned over the years how to use scarce amounts of smart enemies and good controls to raise tension. I feel like a strange but fitting comparison would be State of Decay. When you're out solo in the middle of the night with just a melee weapon, the tension can be thicker than Ron Jeremy's dick, but it's not because you feel like the game was programmed to fuck you. You still have the feeling of being an average person, but it's done by you knowing that while you can fight off small numbers for a bit, if you get jumped by something much bigger and badder, or just too many enemies at once they can still destroy you. Of course, State of Decay also has serious consequences for dying, which definitely adds to it.
@@geraq0 controls should be designed with the levels in mind. Silent Hill 2's controls are not.
I am completely new to the SH series (playing 2 right now), I came here to better understand the game and I am not disappointed! Awesome video dude.
I am 27. I just played this game for the first time a year or two back. I fucking love it. I am accustom to tank controls though as an avid RE fan
Twin Perfect is also a fantastic place on TH-cam to view the lore and games of Silent Hill. Great job Derek
First of all: Great video Derek. I love hearing people just talk about Silent Hill, but this was some quality analyzing. I do disagree when it comes to the controls, as I've never had much trouble with them, but Silent Hill 2 and 3 might be my favourite games ever, and I've played them so much that I can run in circles around the enemies, so I might not the be best person to judge them.XD Anyway, I really hope you do that breakdown of the Historical society, and make a video about the travesty that is the HD-collection. Keep up the excelent work and Happy Halloween.
Ps. I laughed way more than I should have at the "afreud"-pun.XD
If you want to see VERY in-depth video analysises of those topics, search up the TwinPerfect's "The Real Silent Hill Experience" -series.
You won't find better researched, better argued theories and explanations than that. Especially the 2 hour long, two part "review" of the SH "HD" Collection is just legendary at this point.
I've watched Twin Perfect's Silent Hill-videoes more times than is probably healthy.XD That and Dena's Game Den-episodes. :-) Hearing people praise or rant about Silent Hill is something I greatly enjoy. And while no-one will probably ever make as in-depth a breakdown about how the HD-collection sucks as Twin Perfect, I would still love to hear Derek's take on it.
RagnarRox also had a nice video about Silent Hill 4, arguing why it was underrated. I know its far from the fans' favorite, but still..
Yeah, RagnarRox does great analyses of Silent Hill. ThorHighHeels videos are very good too. I enjoyed most videos from Twin Perfect, but I really disliked their treatment of Shattered Memories. That games deserves more love and recognition than it gets in my opinion.
>memory holing Sato and his team like that
What is it with Konami treating their employees like animals?
Great video bro. And geezus your eyes are so blue lol
You deserve a lot more views. Your channel is like a literal channel, hosting pretty entertaining little shows. Me likey.
The push that silent hill is able to express itself as an art form is that it is able to make a unique control system dedicated to It's game. Games now adays are easy enough to go pick up and play because they all move about the same, and are quickly criticized for lag or delay. There's weight behind James' swing and movement, and it's fond (at least personally) being able to remember a game based on controls, as a pose to how every major AAA game since like 2009 has moved about the same. Good art and has a sense of identity. 'Poor' controls of silent hill result in a compliment to the tone and style of the game. Imperfection and falsehood are major themes of the game. I'd go as far as saying the observation that Silent Hills controls are bad is amaturish. It is an obvious design decision, that is supposed to be jarring, frustrating, and in your face. A fair statement would be to ask, what core aspects of the games tone and atmosphere would change by introducing a more fluid control system? Would it have the same effect? How would my or anyone's experiences change?
Did you ever watch SuperBunnyhop's video 'How Design Trends Ruin Great Games'. He goes in depth about how similar modern games are becoming.
LaLaLA you are absolutely right. Super Eyepatch Wolf makes a great point about how these controls basically define the player experience in SH2, and how the focus on combat, like in Homecoming, actually detriments from the game and its atmosphere.
Damn listening to this made my heart well up with so much joy and nostalgia thinking about the time in history I've spent with this game and it's making. thanks for making this video. I appreciate you
The controls are fine....cuz it's a horror game. You're not suppoused to be able to feel in control. I am willing to tolerate bad controls in horror games, cuz it makes the combat awkward and ultimately not worth it, so avoiding enemies is a better idea.
Ive never hit the subscribe button so fast, this guy knows what he's talking about and words it very eloquently. Fantastic video! Big Silent Hill fan!
Games are easy now. Back in the day you had to think, think, think.
michael 476 you can still think in newer games, it's just that we have technology that can make it simpler without thinking, and our human mind would automatically go for the easier alternative
michael 476 you can still think in newer games, it's just that we have technology that can make it simpler without thinking, and our human mind would automatically go for the easier alternative.
Michael Priest *cough* Alien Isolation *Cough*
John Carmack once said "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." and with very few notable exceptions he's pretty spot on. Gameplay is infinitely more important than a story, but when the two can make something special happen, that's the true beauty of a video game.
So if you're statement was meant to be that recent games will ham-handedly shovel a rote & trite story into your brain, and that somehow older games were more elegant about it, you are quantifiably incorrect.
I love getting the chance to think, maybe even do something a bit out of the ordinary to solve a puzzle or handle a pursuer. OR to look for clues in the least obvious places... ahhh aye :).
Fantastic review! As a massive fan of psychological horror and deep atmosphere it does not get better than SH2!
This game is just a masterpiece. Simple as that.
God I LOVE hearing him just gush about how much he loves this game! Real passion for sure :)
I can't believe you guys brought back the Halloween Jokes!
Back from the grave, it's jokes!
No smoother them. Then vaguely sexualize the act for 2 years till you truly go insane and get a letter for real. Or did you...
resident grigo what
Glad I wasn't the only one to catch the "hilarious" Halloween jokes. A Derek Alexander staple.
I always found the build-up unnerving. Sometimes ‘nothing happening’ can be terrifying. That first part - walking unarmed along a path with noises of things rustling through the trees and grass puts you so much on edge it’s actually a relief to get into town and actually confront monsters you can kill.
If you hate the controls and just want to play the story, I think easy mode is a good choice. That way the combat doesn’t get in the way so much.
Take a big step back
I feel like the true ending is the In water ending. In the manual it says "some fear death, others pray for it"
Lots of other info that points towards it too.
Sh 2 has the best story, concept, and endings but gameplay and settings wise is prefer sh3 and maybe even sh1.
The room (sh4) is somewhat underrated and is the most scariest of the team silent games although its gameplay is lacking.
To be fair the games controls and mechanics where always crap even at the time of release , i think its a bit of a staple of the series and really didnt mind them and added to the atmosphere of the games.
If you really want crap controls try silent hill 3 for the pc :)
If you ever tackle the Silent Hill HD Collection, I highly recommend you check out the 2 part video... The Tragedy of Tomm Hulett as reference material.
(breaths in)
*SILENT HILL 3 is top dawg*
Excellent controls, graphics on par with current gen games, levels as good as the best one in SH2, a great sequel to SH1 wrapping all the loose ends, Valtiel is much more scarier than Pyramid Head, the atmospheric sounds and OST is the peak of the series.
Fite me.
SH3 is better in a technical sense and I personally think it's scarier than 2; but the reason I and I think most other people prefer 2 is for its characters, story, subtlety and deep, thought-provoking themes.
Baron von Han And most importantly, the Dog Song :D
Hemang Chauhan I would love to fight you
SH3 has one fatal flaw...it came after SH2.
You need to play 1 to understand what the hell is going on, while SH2 is a self-contained story
Excellent video man!! You perfectly described and pointed out the best parts of the game (there are more). BIG THANKS for describing such a complicated game, not all people will understand it, its not a run and shoot game. 1 more subscriber here!
just came from did you know gaming splatterhouse lol gettin' a derek overload today.
I love this game partly BECAUSE of the unprecedented wealth of dev information - coupled with the really strong voices and creatives on Team Silent. I pored over the character art, soundtracks, monster designs. It's just a beautiful work of art. Shame that Sato was unable to continue with Sato|Works after SH2 though - holy crap. It makes sense why this game is the specific KIND of Silent Hill I love, and how that lightning in a bottle never happened again - unlike a sophomore album, which is usually worse, SH2 was BETTER because of the resources, making SH1 more like the demo tape recorded in Konami's basement. It makes my heart hurt that this kind of thing doesn't happen more at least not in SH. It's why I was so heartbroken about PT - the vibe felt right again.
On the other hand, the other day, I realized that why I am currently OBSESSED with Hellblade, was because it was psychological horror that reminded me of Silent Hill, with unreliable voices and visions. This video also makes me realize Ninja Theory is working under some of the same circumstances as Team Silent was - great tech and people, but having to be smart with how they make the game for cost (hence minimalism!), while also being intensely attentive to design, psychology, and performance. AND they give us dev diaries. Man, this is inspiring. :)
Resident Evil Code Veronica wasnt technically a spin off.. It was actually the real Resident Evil 3 but due to licensing issues, they had to relicense it as a spin off. Resident Evil 3 was actually meant to just be titled Resident Evil Nemesis and be a spin off hence the reason why so much of RE 2 was reused over.
tekknking That's actually wrong from a statement from someone at capcom, it was stated that he felt like games on the playstaion needed to have numbers behind them and that the real 3 is code veronica.
i literally just said that lol
tekknking My bad I Must've read what you wrote wrong lol
Hey I remember you. You were the Happy Video Game Nerd.
Good video, I actually like this format more than your older stuff.
You lost me on "this game controls like crap". You know why it doesn't like Ratchet & Clank? Not beacuse it was impossible to do then. Because it's what makes it scary. If you can easily maneuver all around the environment, you get cheap, scareless games like... well, later Silent Hills. Just like the camera, the controls here are earned. It's what makes you vulnerable and what makes monsters scary. You are at a disadvantage and this is what horror is about. It's not an action game. It's a survival game. So many people don't get it, and this is why later SH games suck (apart from bad story).
The dog ending is one of the most hysterical moments I've had with gaming.
The best part is, I got it by total accident playing on my sister's save, and I thought that was just the ending.
Derek don't get me wrong you're a gorgeous man, but i'd rather you weren't so close to the camera
Those flawless teeth tho.
The fuck?
@@SurvivalHorror100 those 3 ppl are whats wrong with the internet. they really put the can in cancer
While I do think the apartment is a bit of a drag, particularly on replays, I still think the slow build-up is a good thing. I'm not a fan of the Amnesia approach of constantly bombarding you with loud noises and music without a moment's let-up, that to me is not particularly scary. SH2 works so well because of that gradual escalation of horror.
Also regarding the controls - switching to 2D controls in the menu makes movement a lot easier (although you still get that annoying thing of having to reorient yourself whenever the camera flips direction). Your attacks vary in strength/speed depending on how hard you hit the button on the dual shock controller. If you're not using a dual shock you only get the slow heavy attack, which makes combat *much* more frustrating.
#fuckonami
They managed to destroy:
- PES
- Silent Hill
- Metal Gear Solid
We are talking of 3 of the most iconic IPs in gaming. For what? Slot Machines.
#FUCKONAMI
PULL THE LEVER!!!
Stunning and brave.
Matman Blog Gaming Add Suikoden, Castlevania, and Contra to that list.
PES? Also let's not forget Zone of Enders.
I hope you bring this series back someday. It's really good
What kind of question is that? of course it is, classics dont age.
Same applies to titles like REmake or RE4...
What Silent Hill 2 deserves is a proper remaster, after the disaster the HD collection was.
Anyway, one thing about SH2 is that is was the best of the franchise, but it also killed the franchise...after 3, Konami just kept trying to remake SH2, every protagonist tryed to be James, every game had to have a traumatized protagonist, with a "twist" at the end of the game...a real shame, at least 3 did its own thing, and we ended up with one of the best trilogies in video games history.
Honestly, it doesn't need it. Unlike Resident Evil, which is hideous, SH2 is actually a pretty game even today.
Jose Colella
Just get the PC version. I have it and it runs 1080p 60fps (though you will need a patch to do that).
I tried the patch, but it was full of glitches...most people just emulate the PS2 version, but really, this is one of the best games ever made, it deserver a proper remaster, like REmake got it in 2015.
Jose, Hollychan
The main reason why SH2 is so glichy is because it can't run on mult-core processors, you can just fix this with setting it to one core in the task manager, and it will run without a problem.
Wide screen is not something that the game is intended for, like direct to VHS films, it really isn't an issue, or should not be one.
RE4 still is most fun to many action horror games today
You forgot to mention the subtle decision making in the game (like the amount of times you go back and read Mary's letter) that change the outcome. It's not like the tale tales games where they give you this or that option, the game never tells you when you are making this decisions but they do affect the outcome. Just brilliant.
You mention the Town as purposefully preying upon the weak and guilty as to punish them however given the context of the first and third games, but that's just not true. Silent Hill isn't the way it is because it's always been that way, It's the way it is because Alessa and the Cult. The town of Silent Hill itself is a victim of sorts, forced into a state where it can't help but twist and distort itself from person to person based upon that person's own subconscious, manifesting creatures out of their own twisted desires or anxieties. In the case of Silent Hill 2 I actually think that this almost enhances the tragedy of these characters. everyone we see in this game has some form of hidden guilt from those who they've killed, the town itself just manifests that guilt and our cast is forced to face it head on or run from it/ suppress it. simply put, the town just does what it does without conscience or aim, it is solely the fault of it's inhabitants for their own "hell". This is backed up by the fact that most children, at least innocent one's in the series don't seem to experience Silent Hill the way everyone else does, because they don't have the experiences necessary to form complex feelings and memories of guilt or anxiety that the town manifests, if the town were an antagonist as evil as it seems, it would have surely not taken any liberties with children. and with that I almost find it even more tragic and an even deeper statement that this hell is made by yourself.
Or maybe the town find the guilty ridden people as edible, unlike kids.
I never read this kind of interpretation about Silen Hill 2 on the internet, or maybe I wasn't searching hard enough.
Ugh. Silent Hill 2 as a standalone horror title is so much better than the generic evil cult Lovecraft derp of the Alessa storyline. It really deserves to be looked at as its own thing. As pure storytelling, it's miles above everything in the series before and after it. On a whole other plane, really. Tethering it to the other games can only drag it down. Surely there's a reason the makers of the game avoided the cult plotline entirely? Like maybe they were aiming for a fresh start or the beginning of a true anthology style series? Reminds me of how people complained when Halloween III didn't feature Michael Meyers.
Filthy Falawful I agree, I like to think of the town not as a punisher nor a predator nor a purgatory but as a place of reflection and introspection. It is not a moral judge imparting judgement from above, it is a place when people face their inner demons. The horrors they see are the horrors lurking into their own hearts, their own fears, guilt, desires and repressed feelings. It is just a twisted mirror in which you see the darkest parts of yourself, the parts you need to face.
Will Mistretta I agree wholeheartedly. I find the story and narrative from SH2 much more engaging than the cult-related stuff present in the other titles. The emotional depth of the story and characters is just unparalleled. That's the reason I enjoyed much more the subplot about Travis' parents in SH0 rather than the poorly done prequel main plot about Alessa and the cult. And that's also the reason I appreciate Shattered Memories' attempt of distancing itself from that stuff and focusing on the development of the characters and their personal nightmares born from their guilt, loss, grief and depression. It is just such a powerful idea, it is brilliant.
Wrong
I appreciate the fact that you really harped on the historical society/prison section of the game. It is definitely the most exhausting part of the game, but the exhaust is well worth it. Just great video in general. Those SH2 jokes at the end made me laugh.
I WISH REMAKE SILENT HILL TRILOGY USING FOX ENGINE
They will... for a Pachinko machine.
ghost909090
No
why are we still here
Just to suffer?
I could listen to a 2 hour documentary about this game, as long as SSFF is doing the narration.
Honestly great video until the last 3 minutes, don't agree about the controls, setup and combat, and I think most people would agree that SH2 is better than the horror games today, with
the jumpscares, over the top shock and gore scenes, dumb plots, etc etc... I enjoyed Outlast 2, but damn that game has worse game mechanics that are broken and a shit plot that only asks questions and tells you to fuck off with that dlc bait ending.
Silent hill is such an amazing idea. Can't believe there hasn't been something similair recently
Tank controls and bad camera angles ramp up the tension and make the game more special and scary than it would have otherwise been, and as for the aim comment all tank control games auto aim, i've never had any trouble shooting hunters or lickers and after 5 mins its easy to pickup the controls they're are much worse games to try to go back and play like the old hit man games
You're really producing some awesome content lately!
Hell yeah it's still a classic, i played through it again early last year and it's still a great game. The graphics are still very decent and realistic, especially the character models and the music and ambient sound effects are just excellent and actually had me on edge for most of the playthrough. The only thing i don't like is it can be tricky to figure out what you're meant to do to progress the story sometimes or maybe i was just being dumb.
Yo homie if you’re going to have closeups on your head while you’re talking you gotta keep your head still. You twitch around your head whenever you want to emphasize something which is a bit of a trap; I know you’re trying to make your speech more dynamic, but it unfortunately reads (to me at least) that you can’t keep still and it goes from looking professional to extremely strange
definitely agree.
Nice. Love the SH theme in the background so cool. Almost brings a tear to my eye. SH needs to come back.
You are young, and youth treads lightly over lifes misfortunes.
Welp, this channel just earned it's self 1 subscriber :0
Shouldn't you have done Silent Hill 1 first?
The anwser is simple, that game didnt age well...
Try to play it in 2017 without the nostalgia glasses on
It has aged just fine, as the gameplay is literally identical. Plus the original SH is still way more scary, way more challenging than SH2.
On top of that, it has way better pacing and town-design than the 2nd game.
Still brilliant to me too, because I look at the game with my nostalgia glasses on...for starters, the game is hard to look at, puzzles are too much for new players, some segments are simply laberintic, and the story is not THAT good,
I played it for the first time in 2016. The game is fantastic.
Monster party on the monitor in the background is very apropos. Well played.
I'd say go for Evil Within, 5 minutes and you're in the thick with a wounded leg and a maniacal chainsaw-wielding sadist chasing you. Much better game than most seem to think :D
bigevilworldwide1 Actually your leg is healed by the time health syringes are introduced, yeah I don't get it, but it's more there for you to heal because you're crawling out of a burning ambulance that just fell off a cliff... I was referencing more the very, very beginning, where the wound plays a big part in teaching you to be patient, etc. I've never understood how it's terrible or god-awful, etc. always felt like a natural evolution of survival horror games to me. Now something like "PERFECT" Amnesia: The Dark Descent, now that's a terrible game :P but subjectivity is subjective!
I agree. The Evil Within is an underrated gem.
sankunsama agreed, but I had some fun with the second one, you can unlock an outfit at the end of the second one, it's the drifter outfit, which looks strikingly similar to James Sunderland's outfit from SH2
Evil Within feels more like a stab at recreating Resident Evil 4
I played evil within so many times only because it reminded me of re4. I'm not saying it's good. It was shit. Story wise. Story matters so much more....to me
Thank you so much for trying to articulate the brilliance of the Historical Society. It's by far the best thing in a game already full of incredible things, and it's not discussed nearly enough.
Dude, you seriously need to take about 5 steps back in your vids. I dont need to see your eye boogers.
I'd always had a problem with the "moral arbiter purgatory" characterization of the town, and now I know what it's better described as. Excellent interpretation.
I played Silent Hill 2 one more time very recently on the PS2, the Greatest Hits version. It did feel clunky at first, and fighting monsters was a total mess until I changed the controls so that James would always run and face the actual direction I'd push on the analog stick. When I realised that the pressure on the attack button would determine the way James used his weapons I went for long stabbing weapons and life got so much easier. I could dodge enemies very well and attack them at a safe distance. However, on the second playthrough, when I got the chainsaw, I couldn't use it at all. It was so damn slow... Silent Hill 2 is a really great game, with such a good story. It was made for the PS2, and I think it was a far better experience than the PC version I got to play back in the day. By the way, great video.
Honestly I love Tank Controls like in SH and RE. Nothing gets you killed more in survival horror than when the camera angle changes and you start running in a different direction because there's no tank controls.
I never realized how deep this game's story was until I read into it. The first time I played it, I enjoyed the game but I did not understand the game's themes or why the other characters were in silent hill. After reading multiple explanations and watching many analysis videos, I now look at Silent Hill 2 in a new way. Not just as a great survival horror game, but as a psychological horror game. It reminds me of The Shining in terms of its pacing. In the first few minutes of SH2, it's completely normal as you descend into the town, it's not until you encounter the first monster that you notice something is off about the town, just like the opening moments of The Shining. SH2 is my 2nd favorite game in the franchise, my #1 favorite game in the series is SH3. But I don't have any complaints about this game at all.
Thoughtful analysis topped off with a genuinely funny as hell ending. Never change.
Game holds up today. I played it for the first time 6 months ago and was blown away by it.
I hope you really do make a video souly on how awesome the historical society is. Honestly, I think one of the scariest moments is when you're in that large room and that noise of something large charging right for you keeps wizzing by. That screwed with me hard.