Stormtroopers are my favourite core unit in Legion. I always take Fragmentation grenades, a DLT-19 and Recon Intel. I keep moving them to the closest enemy unit and throw 7 red dice. A combination of an E-Web throwing suppression, terrain cover and red defence dice keeps them going. Their function is in their name, historically stormtroopers closed to assault the enemy.
You prolly dont give a damn but does someone know a trick to log back into an Instagram account?? I stupidly forgot the password. I love any tricks you can offer me!
@Mordechai Misael Thanks for your reply. I got to the site thru google and im in the hacking process now. I see it takes a while so I will reply here later when my account password hopefully is recovered.
as someone just getting into this game(way too late), this was really helpful. I've been sold on Snowtroopers but slowly coming around on Stormtroopers. This was a helpful overview!! Thanks!!
Crabbok, I'm copyright striking you for video format! Just kidding. I'm glad you're jumping into in-depth unit reviews. This kind of discussion is my favorite aspect of wargaming.
I have only played a couple of games using the Empire, but Stormtroopers are one of my favorite units, mostly because when they are painted correctly, they can be quite terrifying. If you put yourself in the position of the Rebel and think like a Rebel, then the shear number of the Stormtroopers can be a bit intimidating. This breakdown will help me with setting up a better loadout for hopefully a better outcome than my last couple. Thank you for this.
Great video as always! I’d second the request for more Legion unit breakdowns/builds in the future. Also, I know you do a good number of total army list builds, but have you considered doing some for skirmish games? A skirmish match is sometimes easier to setup and run, but I don’t see a ton of suggestions for skirmish list building.
I think one thing to really consider in the comparison between Stormtroopers and Shoretroopers is that they differ in the kinds of support they benefit from the most. Shoretoopers are great in that Target can supply their own aims, but they need those orders to keep coming to get them. Stormtroopers on the other hand get more mileage out of aims received from other sources and have little need for orders, but also can also be somewhat reliant on them just to shoot through cover. So, on the one hand there's the common list building paradigm where orders intentionally aren't really important but wants individually strong units and thus caters to Shoretroopers, but then there's also starting with a backbone of Stormtroopers and perhaps swapping out one of the "mandatory" snipers for an officer and having full squads where there'd otherwise be mortars that are mostly just there to be activation padding. Sidenote: I stand by the T-21 because it doesn't matter what color the dice are if a 6-man squad with an aim rolls/rerolls 12 dice total with Critical 2; that effectively throws 3 crits on average.
Good video, I do feel that Storms with HH-12 rocket and specialist is definitely an underrated build, Sure the rocket probably will not fire round 1 but you can get them in a good position near a rear objective and cover. Then let them shoot aimed rocket shots rest of the game. Free action exhaust for aim, then shoot and recover for both the rocket and specialist.
Thanks for the tip. The HH-12 gives me good memories from old Battlefront games. I would go with one unit as you described and another with just a DLT-19 with Hunter to form my rear guard. What does exhaust mean?
@@DioBrando-jm7uf Exhaust actions are the ones with the "turning arrow" it means that option to use is expended until the unit preforms a recover action to reset it's gear (reloading the rocket and the ability of the Stormtrooper specialist to get an aim)
@@DioBrando-jm7uf Cycle is the ability for a weapon to recover itself if you skip it for an activation. So the AAT fires at a target with its main cannon and rockets (which exhausts the rockets) at the end of the next activation for the AAT the rockets will reset without having to take a recover action.
like this video. I play empire and storms are the main unit, at least 5 since you need activations and they really can survive with red defence dice. Yes, they can't shoot that great but in front, you can have them block the important units to deliver the killing blow ( AT ST or Gav ). HH12 does need modification, but i still like to include 1 or 2 just to give me some good anti vehicle punch, chances of not seeing a CIS AAT are few and far between ( due to cheap unit cost of droids ).
I usually play Rebels while my friend plays Empire, there have been so many times those White Dice have pushed a sneaky crit through heavy cover and taken down my troopers or even mandos. I agree Stormtroopers are cheap and offer a lot of utility, definitely worth running!
Great video - sums them up nicely, though if you are going to load for bear I think the T-21 pips out the RT-97C - if the aim is to go Max dice at a target you don’t need the extra range and you are going to be re-rolling anyway so you don’t really need the red
I went through this video like "I don't agree with this, this this and this and this", but then like half of my issues were addressed, so I guess I'm fine. Although, there are a few points I'd like to make. 1. I agree that Gideon is much better in Snowtropers, but Del Meeko is a valid choice in Stormies. A number of imperial armor lists run both snipers, to boost activation count, and an astromech as a failsafe. Del works well in such list, and Storms are definitely a valid platform for him. It's like if you took a dlt and a droid (what you would normally do), but with Lethal :) 2. Storms are awesome in melee. Like, really, really good - both black attack w/surge and red defense are strong assets. Sure, they lack charge, but they are a good and cheap tarpit unit, that has the upper hand over snows in that they can be faster. Running them naked as a blocker unit is valid, but with Specialist and either cables or envo gear (or both) they become a surprisingly fast unit with the ability to punch with free aim or get tanky with surge. Will they withstand a Luke? No, of course not. But the likes of Sabine, possibly Wookies - why not? And they will block most of the annoying, shooty infantry units. This melee aspect I believe to be most underappreciated about the Storms. Well, maybe they'll get a shield and baton "riot control" trooper as a heavy weapon choice in the future, and that will show people more of that side of this unit. 3. Electrobinculars and Portable Scanner on Stormies are in my opinion trap cards. With equal cost, the "follow Vader with heals and tokens" role is better filled with snows, who can maintain a little bit of offence while doing so.
After Shoretroopers became available, they became the go-to Corps unit because of their black dice, and Stormtroopers were relegated to padding out armies. White dice are too risky and it feels like the only way to make Stormtroopers viable is to add expensive Heavy Weapons. Ever since the Clone Wars factions were released, I've wondered if Stormtroopers should be more akin to B1 Battle Droids because the Empire can afford to spam out cannonfodder, so their points cost should actually be lower than Rebel Troopers. If Stormtroopers were cheaper but their Heavy Weapon and Personnel cost more, I think it would balance out. It would be interesting to playtest cheaper Stormtroopers and see if they feel and play more thematically: Being terrible shots and getting massacred by Rebel heroes. However, Stormtroopers feel like a poor point investment, which is why Imperial players have been favouring Shoretroopers. But I'd like to use my Stormtroopers more often.
See, I see Precise on Stormtroopers as a bit of a trap. Even surging white dice are 2/8 to hit. Their benefit is they "swing" wildly. Connecting on large dice pools is great, but probably happens once per game. Those Red Save are far more reliable. I like to build my Storms as objective takers with E-Gear and possibly an extra generic trooper, points budget providing, and sit on the objective.
The heavy weapons options and what they do a weird from a thematic perspective. Why does the DLT-19 have impact and the T-21 doesn't even have penetration? When I look at this weapons I think the following regarding roles: E-11: Carbine/smg (standard) DLT-19: full length rifle (mainly because of its similarirty to the DC-15) (alternative, stronger, more cumbersome standard. Rewards aimed fire?) RT-97C: SAW/LMG (lots of shots, suppression) T-21: Battle Rifle (hard hitter) HH-12: That's obvious (also isn't that a rebel weapon in R1?) Their rules however don't reflect that at all. Might be a fault in my interpretation, but some things still just don't line up with the guns depiction.
I think they should be like TIE Fighters in X-Wing, something you can use a swarm of and it works, but isn't always the best against certain builds. I really don't like how much shoretroopers have overtaken them.
I disagree on your Smoke grenades take. Maybe its because I play more skirmish games as clones, against droids, with few LOS-breaking terrains, but I find that smokes are good for keeping my boys alive against the hail of droid fire as i try and close the distance to the objective. I'd happily put a 6 point (I think its 2 point now) grenade on my otherwise naked clones in order to turn away a few more hits that could have offed my boys.
@@Crabbok As long as the attack in range one. It’s probably so painfully obvious and I’m over thinking it. I have never used this card, and I’m new to the game. Thanks for your reply.
It’s a good reminder that “old” does not mean “outdated”. Plus, we all already have stormtroopers ready to go!
Stormtroopers are my favourite core unit in Legion. I always take Fragmentation grenades, a DLT-19 and Recon Intel. I keep moving them to the closest enemy unit and throw 7 red dice. A combination of an E-Web throwing suppression, terrain cover and red defence dice keeps them going. Their function is in their name, historically stormtroopers closed to assault the enemy.
As an empire main thank you for the help
Stormtroopers seem really good, I think you are right when you say they are overlooked
You prolly dont give a damn but does someone know a trick to log back into an Instagram account??
I stupidly forgot the password. I love any tricks you can offer me!
@Jeremias Patrick Instablaster :)
@Mordechai Misael Thanks for your reply. I got to the site thru google and im in the hacking process now.
I see it takes a while so I will reply here later when my account password hopefully is recovered.
@Mordechai Misael It worked and I now got access to my account again. Im so happy!
Thank you so much, you saved my ass!
@Jeremias Patrick happy to help :)
as someone just getting into this game(way too late), this was really helpful. I've been sold on Snowtroopers but slowly coming around on Stormtroopers. This was a helpful overview!! Thanks!!
These kinds of videos are really helpful for someone new to not only legion, but also miniatures games
Crabbok, I'm copyright striking you for video format!
Just kidding. I'm glad you're jumping into in-depth unit reviews. This kind of discussion is my favorite aspect of wargaming.
I have only played a couple of games using the Empire, but Stormtroopers are one of my favorite units, mostly because when they are painted correctly, they can be quite terrifying. If you put yourself in the position of the Rebel and think like a Rebel, then the shear number of the Stormtroopers can be a bit intimidating. This breakdown will help me with setting up a better loadout for hopefully a better outcome than my last couple. Thank you for this.
This is a really good idea. Cant wait to see if you do more down the road with other units.
Great video as always! I’d second the request for more Legion unit breakdowns/builds in the future. Also, I know you do a good number of total army list builds, but have you considered doing some for skirmish games? A skirmish match is sometimes easier to setup and run, but I don’t see a ton of suggestions for skirmish list building.
Hi Andrew. Crafty terrains first few battle reports are skirmish games.
I just started out and this helps me a lot. Thanks!
Great video, thank you! Wife and I are just getting into legion and we're looking for ways to maximize what we have. Great ideas here!
Appreciate these unit breakdowns. They really help us new players who are just getting started.
I'd love more of these type videos, especially for Rebel Troopers!
th-cam.com/video/0kjObxWvpvQ/w-d-xo.html
@@Crabbok Holy cow! How did I miss this? Thank you!
If I wasn’t so dead-set on building a Hoth invasion themed army I would absolutely run stormies. This video was very thorough, lots of good info here.
Thanks!
Thinking of starting empire after finishing all my clone wars stuff. Good to know stormtroopers arent as bad as I hear
Stormtroopers are the reason I started this game :)
I think one thing to really consider in the comparison between Stormtroopers and Shoretroopers is that they differ in the kinds of support they benefit from the most. Shoretoopers are great in that Target can supply their own aims, but they need those orders to keep coming to get them. Stormtroopers on the other hand get more mileage out of aims received from other sources and have little need for orders, but also can also be somewhat reliant on them just to shoot through cover. So, on the one hand there's the common list building paradigm where orders intentionally aren't really important but wants individually strong units and thus caters to Shoretroopers, but then there's also starting with a backbone of Stormtroopers and perhaps swapping out one of the "mandatory" snipers for an officer and having full squads where there'd otherwise be mortars that are mostly just there to be activation padding.
Sidenote: I stand by the T-21 because it doesn't matter what color the dice are if a 6-man squad with an aim rolls/rerolls 12 dice total with Critical 2; that effectively throws 3 crits on average.
For being new to Legion, this video is awesome and would love more. Especially for Empire
Great video, for new players like me this is great content! Would like to get more of these for the rest of the units in the core box!
I’ve done some already but will endeavor to do more!
yes I am on a strict budget so the ability to learn how to run storms better is great
Check out Legion Visual Guide. We made it specifically for new players!
@@kylearpke4945 I know what I'm doing but I am very broke
@@matthewharshany2015 it's a youtube channel so it's free
Great video. Even though I don't play Empire, it still gave me things to think about.
I’m learning to play now so I’m all about Stormtroopers
Thank you for the video. I understand that it is old, but I just started.
Going to be painting my stormtroopers soon! Just getting into legion and loving it so far!
Good video, I do feel that Storms with HH-12 rocket and specialist is definitely an underrated build, Sure the rocket probably will not fire round 1 but you can get them in a good position near a rear objective and cover. Then let them shoot aimed rocket shots rest of the game. Free action exhaust for aim, then shoot and recover for both the rocket and specialist.
Thanks for the tip. The HH-12 gives me good memories from old Battlefront games. I would go with one unit as you described and another with just a DLT-19 with Hunter to form my rear guard. What does exhaust mean?
@@DioBrando-jm7uf Exhaust actions are the ones with the "turning arrow" it means that option to use is expended until the unit preforms a recover action to reset it's gear (reloading the rocket and the ability of the Stormtrooper specialist to get an aim)
@@ishpulc Thanks. Last question. What does Cycle mean?
@@DioBrando-jm7uf Cycle is the ability for a weapon to recover itself if you skip it for an activation. So the AAT fires at a target with its main cannon and rockets (which exhausts the rockets) at the end of the next activation for the AAT the rockets will reset without having to take a recover action.
Dang, this game seems really cool! I can't wait to buy it.
I enjoyed this breakdown man. looking forward to more in future. esp the clones 🤣
like this video. I play empire and storms are the main unit, at least 5 since you need activations and they really can survive with red defence dice. Yes, they can't shoot that great but in front, you can have them block the important units to deliver the killing blow ( AT ST or Gav ). HH12 does need modification, but i still like to include 1 or 2 just to give me some good anti vehicle punch, chances of not seeing a CIS AAT are few and far between ( due to cheap unit cost of droids ).
I feel like Stormtroopers and Fleet troopers are in the "often overlooked boat"
I usually play Rebels while my friend plays Empire, there have been so many times those White Dice have pushed a sneaky crit through heavy cover and taken down my troopers or even mandos. I agree Stormtroopers are cheap and offer a lot of utility, definitely worth running!
As I become more and more anti GW I've been thinking about getting into Legion . These guides are really useful , thanks .
I hear ya on that. Took the plunge early last year and couldn’t be happier. Just surprised that I was able to resist for as long as I did
Great video - sums them up nicely, though if you are going to load for bear I think the T-21 pips out the RT-97C - if the aim is to go Max dice at a target you don’t need the extra range and you are going to be re-rolling anyway so you don’t really need the red
I went through this video like "I don't agree with this, this this and this and this", but then like half of my issues were addressed, so I guess I'm fine.
Although, there are a few points I'd like to make.
1. I agree that Gideon is much better in Snowtropers, but Del Meeko is a valid choice in Stormies. A number of imperial armor lists run both snipers, to boost activation count, and an astromech as a failsafe. Del works well in such list, and Storms are definitely a valid platform for him. It's like if you took a dlt and a droid (what you would normally do), but with Lethal :)
2. Storms are awesome in melee. Like, really, really good - both black attack w/surge and red defense are strong assets. Sure, they lack charge, but they are a good and cheap tarpit unit, that has the upper hand over snows in that they can be faster. Running them naked as a blocker unit is valid, but with Specialist and either cables or envo gear (or both) they become a surprisingly fast unit with the ability to punch with free aim or get tanky with surge. Will they withstand a Luke? No, of course not. But the likes of Sabine, possibly Wookies - why not? And they will block most of the annoying, shooty infantry units.
This melee aspect I believe to be most underappreciated about the Storms. Well, maybe they'll get a shield and baton "riot control" trooper as a heavy weapon choice in the future, and that will show people more of that side of this unit.
3. Electrobinculars and Portable Scanner on Stormies are in my opinion trap cards. With equal cost, the "follow Vader with heals and tokens" role is better filled with snows, who can maintain a little bit of offence while doing so.
Very good breakdown
After Shoretroopers became available, they became the go-to Corps unit because of their black dice, and Stormtroopers were relegated to padding out armies. White dice are too risky and it feels like the only way to make Stormtroopers viable is to add expensive Heavy Weapons.
Ever since the Clone Wars factions were released, I've wondered if Stormtroopers should be more akin to B1 Battle Droids because the Empire can afford to spam out cannonfodder, so their points cost should actually be lower than Rebel Troopers. If Stormtroopers were cheaper but their Heavy Weapon and Personnel cost more, I think it would balance out.
It would be interesting to playtest cheaper Stormtroopers and see if they feel and play more thematically: Being terrible shots and getting massacred by Rebel heroes. However, Stormtroopers feel like a poor point investment, which is why Imperial players have been favouring Shoretroopers. But I'd like to use my Stormtroopers more often.
I’ll have to try them next build
For a second I thought the specialist was wearing the special engineer helmet but then I realized it was just binoculars.
Interesting build
See, I see Precise on Stormtroopers as a bit of a trap. Even surging white dice are 2/8 to hit. Their benefit is they "swing" wildly. Connecting on large dice pools is great, but probably happens once per game. Those Red Save are far more reliable. I like to build my Storms as objective takers with E-Gear and possibly an extra generic trooper, points budget providing, and sit on the objective.
thanks for the advices.
The heavy weapons options and what they do a weird from a thematic perspective. Why does the DLT-19 have impact and the T-21 doesn't even have penetration?
When I look at this weapons I think the following regarding roles:
E-11: Carbine/smg (standard)
DLT-19: full length rifle (mainly because of its similarirty to the DC-15) (alternative, stronger, more cumbersome standard. Rewards aimed fire?)
RT-97C: SAW/LMG (lots of shots, suppression)
T-21: Battle Rifle (hard hitter)
HH-12: That's obvious (also isn't that a rebel weapon in R1?)
Their rules however don't reflect that at all. Might be a fault in my interpretation, but some things still just don't line up with the guns depiction.
Love the vid! Please do rebel troopers-- I think those are underrated too!
The Way, the Truth, and the Life......yes, I do believe that.
Great vid as always!
This is great for a new player and to show older players that the stormtrooper still have some value.
I love the storms but they are always going 1v1 with spec forces so they get wiped quickly
Great video. Thank you.
I think they should be like TIE Fighters in X-Wing, something you can use a swarm of and it works, but isn't always the best against certain builds. I really don't like how much shoretroopers have overtaken them.
Love it!
When are we going to get other unit breakdowns?
:)
Captain Storms might be a thing to try
They should add Purge Troopers
They would have to add more jedi and inquisitors before purge troopers show up
Fair enough. I would like to see the Republic get some kind of "cheaper" generic Jedi commander.
@@wargrizzero5158 yeah, some original characters would be cool, like a jedi survivor of order 66 for rebels, or a unique stormtrooper commander.
I think an unnamed "Order 66 Survivor" would be a great addition to the Rebels, let them get more Jedi characters.
@@wargrizzero5158 yeah or a generic ISB agent that isn't kallus for imperials
Great...
So after all the buying of units and multiple core sets, I'm going to have to buy a stormtrooper set for the specialist?
I would love to play Legion.
Yooo crabbok ! Can you do a revisiting bossk video some time ?! I want to run a bounty list, but Boba and Bane aren’t too great and both cost more.
Love these unit vids.
I'm a Rebel (the good guys) player so while I enjoy painting me some Stormtroopers I never use them.
Great vid! Cheers
For the empire!
Great video !
My twin plays stormtroopers because the empire is his favourite faction in SW
Precise 2 would only let you reroll 3 dice wouldn't it? Due to the wording
Stormtroopers will always be cool
Storms are pretty cool, but Empire doesn't really have a problem with their troop choice.
Rebel veterans please , I'm very tempted do Hoth rebels
I disagree on your Smoke grenades take. Maybe its because I play more skirmish games as clones, against droids, with few LOS-breaking terrains, but I find that smokes are good for keeping my boys alive against the hail of droid fire as i try and close the distance to the objective. I'd happily put a 6 point (I think its 2 point now) grenade on my otherwise naked clones in order to turn away a few more hits that could have offed my boys.
Stormtroopers are the chads of this universe.
Long live the Empire
Stormtroopers for the win.
stormtroopers for the win
I cant help but take some stormies. The real meat n patatoes of an empire army
stormies are great
Stormies!
Is there hope for stoam trooper
how does the up grage work
Long live the empire
If you add frags you just get surg to crit for the ones throwing the frags right?
Your entire attack pool gains the surge ability
@@Crabbok As long as the attack in range one. It’s probably so painfully obvious and I’m over thinking it. I have never used this card, and I’m new to the game. Thanks for your reply.
hi love to know more about this game
New to Legion - does the surge to hit require a surge token to work?
Nope! A surge token is used when you DON’T have the natural surge ability!
can you get hevey like atat or st st
up grage are were snow troopers
> Stormtroopers
> Precise
Hold up...
Stormtroopers are still good, don’t put anything in your list without a plan of what you will do with it.
Chrome Domes will always be superior to Da Regs haha
Hello there
I don't even play legion lol