Sicilians aka Normans didnt really speak Italian. Nobility was French. Many People from Sicily or South Italy were Greek, old Romans or even Arabs. Only part of Benevento were Lombards so they kinda spoke proto Italian.
I would like to see a UU that represents what gunpowder actually was which is a cheap way to get a lot of firepower there. That it has a very low cost and a very low gold cost and still decent attack but a very low rate of fire and very low accuracy. However in a large group they can do a lot of damage. That's how early gunpowder was used. A large number of less trained soldiers firing volleys.
@@llSuperSnivyll The main breakthrough that did this though was the able to make synthetic saltpeter. Which I feel is what the technology chemistry symbolizes. But they would function kind of like a group version of an organ gun. Letting lose a volley in the hopes they will hit something.
@@eRic-hr3yl That's exactly what that means, yes. Lol, none of the FE guys know anything about history it would seem. (Seriously it's bad... especially the newer additions)
Here is another Magyars fun fact - You might wonder that "Killing wolfs in one hit" is kind of a strange bonus, well - although I can't confirm this was actually the inspiration - there was a Hungarian noble: Miklós Toldi, a Hungarian folk hero, who hailed from peasant origins, and among his great deeds is the one story where he killed two reed wolfs (or golden jackals) with his bare hands. Of course this is just my theory, don't know if the original Forgotten mod team based it around this story, though it's another case of fiction being presented as history in AoE. Btw. If they wanted to give Magyars an eco bonus, they could give us something related to farms or herd animals, since we were pretty famous for those.
Another mildly interesting fact is that Magyars name are mispronounced too. "gy" is a unique sound/character. Also the first "a" should be pronounced as the second.
I reckon long boats should fire a main projectile and only fire extra arrows with each unit garrisoned inside. Even if they only capped out at 5 or something it would be a pretty neat raiding
It’d be difficult to use though, garrisoning 5 pop that could be better used ex. on actually usable land units or more ships and also microing to load people onto every longship would be very tedious
@@akaMaddy Definitely in AoM. It's a fundamental upgrade because it affects the carrying capacity of all food gathers, plus hunting is generally more useful in that game.
Another fun fact about the Spanish: their archers actually aren't the worst out there. Fully upgraded can shred teutons, celt and frankish crossbowmen.
@@dattilo1 😂 someone did the same to me, I couldn't believe it when I looked it up formally... Too many times I had heard the word in the context of "destroy everything" in war games (or maybe I just guessed wrong).
as for the persian fact at 4:10, when i look at tech tree, berbers show up as 2 bonuses as well since it clumps up fishing ship/vill movement into one bonus.
About Persians, the way civ bonuses are displayed is kinda arbitrary sometimes. Depending on how you word it, the TC and Dock HP + working rate bonus could be 1,2 or 4 different bonuses tbh
In my copy of Age of Kings, the longboats have the garrison icon, but cannot transport any unit. The garrison condition was probably already taken away, but they forgot to delete the icon. Age of Kings was definitely not a polished game, including the fact that you could convert heroes and everything else :P
Not to mention you can convert Ghengis khan by switching him to enemy, attack him, than run away and help the tribe with monks, than scarifying a few calvery as a distraction to let the monks convert him. 🤣
I think Vikings having such a good archery range was a mistake by the devs. Vikings are supposed to be an infantry civ, but ppl took them solely for archers & good eco... Mayans, Britons and even Ethiopians have better archers than Vikings so i think it's just akward picking Vikings to play archers. 🙄
@@akaMaddy That's mainly because archers are just so much better than infantry in AoE2. Japanese get played as an archer civ too, and Malians get played as more of a camel/ cavalry civ with Gbetos as the main infantry representative; even giving infantry +3 pierce armor automatically for free isn't enough for champions to be the backbone of their army composition or a go-to unit; they're still a good option but still situational. Aztecs get played more as a monk civ and have a skirmisher bonus, and eagle warriors are their main infantry; how often are champions or especially jaguar warrior seen even with extra attack? Teutons have an infantry unique unit so powerful that they can beat paladins but are still played as a cavalry or maybe monk an siege civ. Goths are the only infantry civ played as an infantry civ.
Hi, Spirit. Pretty sure many civs ended up with more than 1 fact that didn't make it into the final version of the video. How about another video with "Random number of random facts about all civs"? Oh, no problem if you want more than one video! 😁
I played one old versión of AoE2 with Hunting Dogs. In fact, since AoE2+Conquerors is still a popularly pirates game in latinamerica, I wouldn't be surprised to see the tech on café internets.
The mayan fact got me thinking: which civs are the most historically accurate and which civs are the least accurate? Obviously, this might be a pretty subjective ranking, but it would be interesting to come up with some sort of scoring system to rank civs by in order to get a definitive answer.
If an elite janissary shoots instantly but a portuguese hand cannoneer fires faster bullets, which would win in a pistol duel ? "This indian tradeport is too small for the both of us !"
Mangudai are badass warriors of the steppes, the progression into a more civilized age wouldn't raise their HP, but give them better gear, makes total sense for me 🐎
Can you do a video on all the changes from AoK to AoC, so removal of certain gunpowder techs, harald hardrada becomes a berseek instead of a monk, longboats still say they can carry units etc. Also how different the meta used to be/how differently scenarios play without bloodlines etc
I think Magyars should start the game with a hunting dog unit. Incas start with a llama, after all. The doggo would have limited LOS but could "sniff out" hunt and herdables. They would be vulnerable to wolves, though, for balance, but a villager could always head out as his doggo is running home and go strike that wolf down. The dog could basically be given its "hunt" command, similar to patrol, and he'd go directly to the nearest animal out in the fog of war, whether that happens to be a sheep or a deer or a boar. The doggo wouldn't work beyond a certain distance from a villager (maybe 10 tiles idk) so he couldn't just be sent out across the map to lame. Slower than a scout but faster than a villager, the doggo could push deer. So Magyars wouldn't gather any resource faster, but would be able to find all their hunt and sheep really quickly and have help pushing deer so the scout can go scout the map. That doesn't seem overpowered to me, especially when compared to the Mongols hunt bonus plus scout LOS bonus. Plus, doggo.
1:05 I recall seeing this once in some early AoF footage but it's interesting to see how much Forgotten Empires have taken from Age of Mythology (where this same tech is used in high hunt maps) even well into DE. Doing mechanical comparisons might make for an interesting video.
Seeing Lombards and other scrapped civs makes me realy want Dark Age of Empires. Just set between AoE 1 and AoE 2 during fall of Roman Empire and early medieval period. We already have a lot of civs out of place in AoE2 (Celts, Huns, Goths)...
As Ukrainian, it is indeed baffles me that Slavs are mishmash of a few tribes/principalities in game, while we also have different Slavic civilisations ingame. Also, they're somehow voiced in _modern russian_ language (with 2 to 3 Old Church Slavonic words to mask that a little bit) with _modern russian accent_, clearly made by russian voiceovers. So strange.
I always wondered why they didn't keep the Longboat garrison considering Vikings main thing was raiding. For example 5 pop for Longboats, 10 pop for Elite Longboats. No additional cost so that it makes sense to make them instead of Galleons cost wise. It would actually make them unique units, which they are supposed to be - in addition to being historically accurate. Then again I might have a bias because I'm Norwegian...
I think that the name of the mayan unique tech was a reference to the movie The road to El Dorado, which was released in March 2000, months before the release of The Conquerors expansion. In that movie the city of El Dorado was based in the maya civilization. But I guess we will never know the true, unless we ask someone who worked in the game.
This is so fun! It would be cool if you had the civilization name over the background (or those timestamps that you can mouse over the video and see them), for videos where there are every/many civs.
This might be a mess for balance, but it would be cool if Vikings didn't get transports, but instead used the long boats, and had a dark/feudal-age variant of it that auto upgraded like the eagle scout.
A more interesting fact about the Magyars is that they were considered to be added to the conquerors edition, but they replaced by the Huns instead because they weren't popular enough. On that same note, what civ bonuses would have the Scythians had? What would have been their unique unit? What general priniple would have their techtree abide to? Lastly, could I have a link for that FE blogpost?
The Scythians were famous for their horse archers and metalworking, and are believed to have been the people who brought saddles and the practice of gelding male horses to the west.
10:42 none of these come in handy in practical situations? Knowing Spanish have all trash units fully uograded is a lot "handy" and without having enough gold, totally worth knowing
Arquebus fact you missed: Portuguese Bombard Towers with both Ballistics and Arquebus lose the ballistics benefit and stop trying to track enemy movement.
Mildly Interesting Trivia thing to add to 1:05: Hunting Dogs is still a tech in Age of Mythology, where it is pretty much picked up asap on all land maps.
Spirit of the law: Video request! Quick wall/ unfinished buildings or buildings under construction stats. And how easily an onager or mangonel can destroy an unfinished building. For example I play arena. Instead of castle dropping, I build mangonels and put next to wall. If I get castle dropped they kill the castle right when being built. In theory. Sometimes it works. Sometimes it doesn’t. You know why? How much damage I need? How many vills I need to prevent from happening to me?
That unique unit quirk about Vietnamese not only applies to Samurais, but also applies to availability in All-Techs mode: Imp Skirm and Imp Camel are different from Condos and Genitours in terms of availability to the civs in all techs (I think the first 2 are available, and Condos and Genitours are not, but not certain). Similar with Feitorias vs Kreposts vs Donjons: their behavior is not consistent between Portuguese / Bulgarians / Sicilians. It'd be great if you could look into this; maybe the devs just never worked out the rule and All Techs mode is just an afterthought.
There was a ceremony in which a king or high priest covered himself in gold dust and jumped into a lake to give the gold to the gods, it was described by the Spanish as el hombre dorado
The Vietnamese are one of the civs with the most curious facts but in your post you only talked about the samurai... there is already something strange
Vikings loosing access to basic transport ship in favor of being able to transport units in longboats that would also improve longboats attack a tiny bit while transporting is really cool and unique idea for AoE2 where vikings kinda lack original identity. They'd need to get much weaker variant in feudal age but still, it's a shame we didn't get it in such form.
I've always thought that longboats should have garrison space! Didn't know that was in the beta. I think your reasoning for the imp camel and skirm is spot on, it would be hugely frustrating/confusing to upgrade a unit and have it perform worse (they should fix war galley micro)
the reason Condos take Bonus damage from Samurais and Imp Skirms and Camels dont is the way armor classes work and unit upgrades cant add an armor class for some reason.
I find Sicilians to have a very interesting fun fact. Especially because Monks annoy me to no end in the campaign, incentivising me to always get Heresy. So having +6 conversion resistance is very appealing to me.
I'd count the Persians as having 3. As it's more like T.C. & Docks have 100% more H.P. Then T.C. & Docks have 10, 15, then 20% faster working rate in the Feudal, Castle & Imperial Ages respectively.
I think the reason samurais don't do extra damage against elite skirmishers and camels is because even tho they're unique upgrades, they aren't an unique line of unit, since most civs have the base version of them. I think a better wording for the samurai is "deal extra damage to unique line of units", which would cover the castle units, the few unique boat units and the condotierro.
Here’s an idea: Polynesian civilization Unique units: Sawtooth Warrior - a foot soldier unit that can swim on water and do extra damage to ships. Wayfinder boat: boat that can “travel on land” with warriors getting off the boat and carrying it inland. Idea for this is from the Flying Dutchman cheat in AoE1
This sounds like the units are either ultra OP or get stats that make them unusable imo. boats that can go on land completely destroy the water balance due to raiding potential and similar things apply to the UU. This would be very hard to balance properly. Still an interesting idea though.
Hi Spirit, I've a request, can you make a short video on how Devs apply different changes to civilizations. It will be fun to check the technical side of the Game we love so much
There should be a missing historical techs video where you point out how every Civ is missing 1 tech you feel they should have. A few examples are the Chinese missing block printing even though they invented it and the Mongols missing Parthian tactics which were their main method of fighting similar to the Britons Missing thumb ring etc
Viking Longboats that can't transport units makes zero sense. They should at least have less than a regular Transport Ship so they're a better naval civ.
I remember when the game came out there were more units that showed a garrison door. I'm not sure but i think it was the ram or the scout cavalry. and maybe more
I would love to see the Vikings split up into Danes, Norwegians and Swedes, with their own shared Architecture, and each with the Longboat as a shared regional unit. One of these could have a Unique Tech that granted carrying capacity to Longboats
Im pretty sad to learn that they had a great idea for longboat. However I can see how a 'transport ship that shoots back" Would be considered unfair to Galleon captains.
Hey i think ( i am sure) celtes lack bracer but have access to arba so not unique to malians. Keep up the good works and sorry i am one of those that get asleep thx to your vidéo
In the previous episode, the interesting fact for Khmers was that the correct pronunciation is something like Khmai. I don't even try to explain the pronunciation for Magyars, but as a Hungarian, you can trust me that most of you get it completely wrong. 😂
Is it possible the Japanese unit thing is actually a limitation gameplay wise? So like I imagine that in order for the "Upgrades" to work the units are just getting a buff not unlike the blacksmith upgrades, it's just calvalier -> paladin also changes the picture and name? As such at their core or at least in the engine they're all the same base unit, so to give the japanese unit it's ability it'd basically have to get it against base camel and base skirmisher.
Monk: "May I speak to you about my god?.."
Sicillian: *Angry Italian hand gesturing*
priest: wololo
Sicilian: Scusi?
The power of "You talkin' to me?"
no one out argues a Gambini
Brilliant 11
Sicilians aka Normans didnt really speak Italian. Nobility was French. Many People from Sicily or South Italy were Greek, old Romans or even Arabs. Only part of Benevento were Lombards so they kinda spoke proto Italian.
8:44 It also means the Elite Janissary can make a 360 no-scope.
Technically they are the first real Corps ever created so 360 no scope it is 😂
I would like to see a UU that represents what gunpowder actually was which is a cheap way to get a lot of firepower there. That it has a very low cost and a very low gold cost and still decent attack but a very low rate of fire and very low accuracy. However in a large group they can do a lot of damage. That's how early gunpowder was used. A large number of less trained soldiers firing volleys.
@@MrMarinus18 Honestly, a slightly weaker Hand Cannoneer (and without bonus damage against infantry) could work as a trash unit.
@@llSuperSnivyll The main breakthrough that did this though was the able to make synthetic saltpeter.
Which I feel is what the technology chemistry symbolizes.
But they would function kind of like a group version of an organ gun. Letting lose a volley in the hopes they will hit something.
I think the idea with El Dorado adding HP is that it's meant to be a "Fountain of Eternal Youth" type thing.
makes sense
Its all about the myth and how it's played on the population of eagle warriors in search of such land with so much brightness
That would mean they mixed up two completely unrelated legends tho
@@eRic-hr3yl That's exactly what that means, yes. Lol, none of the FE guys know anything about history it would seem. (Seriously it's bad... especially the newer additions)
@@matthewcarroll2533 Some of the new additions are kinda bad, but many of the classic stuff is also extremely stupid and straight up ahistorical
Fun fact: The idea for the longboat to remain a combat transport ship was kept for Age of Mythology's norse faction.
Ah almost thought I went insane when trying to garrison troops in the longboats, that´s why I had the idea XD
Thanks for saving me from madness! I was sure it was possible in AoK, it makes more sense in AoM
I would love for Longboats to be restored as fighting transport ships. It might not be balanced, but it would be very fun.
By that logic you can make most ships half transports though 😂
AOE3 has fighting transport ships. Pretty much all are by default.
I don't think there's enough water maps or people playing Vikes for it to "break" the game
Ive literally suggested this for years, i didnt even know it was a previous idea!
If it was only for Elite, it would limit it to imp and give a much needed boost for Viking late game. Not a big boost but something.
Here is another Magyars fun fact - You might wonder that "Killing wolfs in one hit" is kind of a strange bonus, well - although I can't confirm this was actually the inspiration - there was a Hungarian noble: Miklós Toldi, a Hungarian folk hero, who hailed from peasant origins, and among his great deeds is the one story where he killed two reed wolfs (or golden jackals) with his bare hands.
Of course this is just my theory, don't know if the original Forgotten mod team based it around this story, though it's another case of fiction being presented as history in AoE.
Btw. If they wanted to give Magyars an eco bonus, they could give us something related to farms or herd animals, since we were pretty famous for those.
Toldi? Is that who the tank is named after then?
@@RedShocktrooperRST Yes, I think it is. Not 100% sure though.
@@RedShocktrooperRST yep
I know a girl who is also famous for farm animals
Another mildly interesting fact is that Magyars name are mispronounced too. "gy" is a unique sound/character. Also the first "a" should be pronounced as the second.
Fun fact about the Sicilians: you should never go in against them when death is on the line.
You should never invite a norman to your land either. It's always backfires.
Especially in a land war in Asia.
@@jefffinkbonner9551 Indeed. That would be inconceivable.
Shout out to all the people who play with z civs 🗿🍷
like Zapotec, Zhuang or Zulu?
I do love Ze franks
@@dalakhsarothal9624 anuzzer glorious loss for fruuunnnzz
@@williaml.willowfield2220 All would be more important additions than Sicilians or Burgundian...
The Zulus
*Lithuanians:* *ignore armor
*Teutons:* "And we took that personally."
Battle of Grunwald intensifies
I reckon long boats should fire a main projectile and only fire extra arrows with each unit garrisoned inside.
Even if they only capped out at 5 or something it would be a pretty neat raiding
It’d be difficult to use though, garrisoning 5 pop that could be better used ex. on actually usable land units or more ships and also microing to load people onto every longship would be very tedious
An armed transport that can still give cover from the shore during raids. Maybe increase the carey limit and just cap the arrows for balance.
They could instead make Viking transports fire arrows when garrisoned with archers
pretty sure that would immediately make them unviable a seperate transport longboat unique unit that costs gold and wood would be pretty neat though
Yea, replace transports with long boats.
So many quirky things you could do, I don't even know where to start
Disregarding game balance, having the Longboats garrison units to gain extra projectiles would actually be kinda neat.
Would love to see a round 2 of this series and whenever you can find the time, the history videos are always bangers!
Hunting Dogs is an eco upgrade in AOE3 which can be researched at the Mark. I believe it has the same effect.
It's also in AoM i think. 🙂
@@akaMaddy Definitely in AoM. It's a fundamental upgrade because it affects the carrying capacity of all food gathers, plus hunting is generally more useful in that game.
Another fun fact about the Spanish: their archers actually aren't the worst out there. Fully upgraded can shred teutons, celt and frankish crossbowmen.
If they can only decimate them, then they are pretty bad.
Also Bulgarians have worse archers because they not only miss crossbow but also the final armor upgrade
@@raizan5946 point made, changed it into "shred"
@@dattilo1 😂 someone did the same to me, I couldn't believe it when I looked it up formally... Too many times I had heard the word in the context of "destroy everything" in war games (or maybe I just guessed wrong).
All while having fabulous hair
as for the persian fact at 4:10, when i look at tech tree, berbers show up as 2 bonuses as well since it clumps up fishing ship/vill movement into one bonus.
Berbers get speed bonus on all ships actually
About Persians, the way civ bonuses are displayed is kinda arbitrary sometimes. Depending on how you word it, the TC and Dock HP + working rate bonus could be 1,2 or 4 different bonuses tbh
In my copy of Age of Kings, the longboats have the garrison icon, but cannot transport any unit. The garrison condition was probably already taken away, but they forgot to delete the icon. Age of Kings was definitely not a polished game, including the fact that you could convert heroes and everything else :P
I remember when they originally made Harold Haardrade as a super fast monk in AoK. 😂
@@Labyrinth6000 wait.....what? whats the logic behind that? that dude was NOT interested in converting anyone. he just wanted heads.
Not to mention you can convert Ghengis khan by switching him to enemy, attack him, than run away and help the tribe with monks, than scarifying a few calvery as a distraction to let the monks convert him. 🤣
@@Labyrinth6000 does that have any benefits?
@@nvmtt It has the benefit that Ghengis Khan is a very powerful Mangudai.
Offtopic question: Do you plan to bring "Aoe2 vs History" series back? I am a history nerd so I loved those.
hey, more facts! i love those. thanks spirit
That Viking tech would have made them so much cooler to play. I’m a little upset now to know they took that out of the game
Not to mention until all the recent buffs they were played as an archer civ :(
Its in age of Mythology
I think Vikings having such a good archery range was a mistake by the devs. Vikings are supposed to be an infantry civ, but ppl took them solely for archers & good eco... Mayans, Britons and even Ethiopians have better archers than Vikings so i think it's just akward picking Vikings to play archers. 🙄
@@akaMaddy That's mainly because archers are just so much better than infantry in AoE2. Japanese get played as an archer civ too, and Malians get played as more of a camel/ cavalry civ with Gbetos as the main infantry representative; even giving infantry +3 pierce armor automatically for free isn't enough for champions to be the backbone of their army composition or a go-to unit; they're still a good option but still situational. Aztecs get played more as a monk civ and have a skirmisher bonus, and eagle warriors are their main infantry; how often are champions or especially jaguar warrior seen even with extra attack? Teutons have an infantry unique unit so powerful that they can beat paladins but are still played as a cavalry or maybe monk an siege civ. Goths are the only infantry civ played as an infantry civ.
Hi, Spirit. Pretty sure many civs ended up with more than 1 fact that didn't make it into the final version of the video. How about another video with "Random number of random facts about all civs"? Oh, no problem if you want more than one video! 😁
11 nice idea
I played one old versión of AoE2 with Hunting Dogs.
In fact, since AoE2+Conquerors is still a popularly pirates game in latinamerica, I wouldn't be surprised to see the tech on café internets.
I think the AOE2 Devs took a Mel Gibson 'Apocalypto' approach to the El Dorado tech. "Aztec, Mayan... potayto potahto~"
The mayan fact got me thinking: which civs are the most historically accurate and which civs are the least accurate? Obviously, this might be a pretty subjective ranking, but it would be interesting to come up with some sort of scoring system to rank civs by in order to get a definitive answer.
If an elite janissary shoots instantly but a portuguese hand cannoneer fires faster bullets, which would win in a pistol duel ?
"This indian tradeport is too small for the both of us !"
the zero delay one. Although it can travel faster, still has to aim before shooting.
"And it ain' me who's gonna leave!!!"
@@pokerraper1 What if both fire at the same time?
@@finesseandstyle then the faster bullet would be the winner
Mangudai are badass warriors of the steppes, the progression into a more civilized age wouldn't raise their HP, but give them better gear, makes total sense for me 🐎
Can you do a video on all the changes from AoK to AoC, so removal of certain gunpowder techs, harald hardrada becomes a berseek instead of a monk, longboats still say they can carry units etc. Also how different the meta used to be/how differently scenarios play without bloodlines etc
I think Magyars should start the game with a hunting dog unit. Incas start with a llama, after all. The doggo would have limited LOS but could "sniff out" hunt and herdables. They would be vulnerable to wolves, though, for balance, but a villager could always head out as his doggo is running home and go strike that wolf down. The dog could basically be given its "hunt" command, similar to patrol, and he'd go directly to the nearest animal out in the fog of war, whether that happens to be a sheep or a deer or a boar. The doggo wouldn't work beyond a certain distance from a villager (maybe 10 tiles idk) so he couldn't just be sent out across the map to lame. Slower than a scout but faster than a villager, the doggo could push deer.
So Magyars wouldn't gather any resource faster, but would be able to find all their hunt and sheep really quickly and have help pushing deer so the scout can go scout the map. That doesn't seem overpowered to me, especially when compared to the Mongols hunt bonus plus scout LOS bonus.
Plus, doggo.
Another interesting point on the bonus damage that cements that is samurai do extra damage against genitours as well
10:38 Those onager shots were helpful for my practical mindset...
1:05 I recall seeing this once in some early AoF footage but it's interesting to see how much Forgotten Empires have taken from Age of Mythology (where this same tech is used in high hunt maps) even well into DE. Doing mechanical comparisons might make for an interesting video.
Wow. All the facts were so very mildly interesting.
I desperately hope we get a Tibetans civ eventually
Probably will never happen, thanks to the chinese market
@@Gaalification That's sad. China ruining everything as usual.
The samurai thing isn't all that surprising. It applies to unique unit *types*, not unique *upgrades*.
Seeing Lombards and other scrapped civs makes me realy want Dark Age of Empires.
Just set between AoE 1 and AoE 2 during fall of Roman Empire and early medieval period.
We already have a lot of civs out of place in AoE2 (Celts, Huns, Goths)...
Second that. It's a really fascinating time period
Return of Rome might have space for this
As Ukrainian, it is indeed baffles me that Slavs are mishmash of a few tribes/principalities in game, while we also have different Slavic civilisations ingame. Also, they're somehow voiced in _modern russian_ language (with 2 to 3 Old Church Slavonic words to mask that a little bit) with _modern russian accent_, clearly made by russian voiceovers. So strange.
I always wondered why they didn't keep the Longboat garrison considering Vikings main thing was raiding. For example 5 pop for Longboats, 10 pop for Elite Longboats. No additional cost so that it makes sense to make them instead of Galleons cost wise. It would actually make them unique units, which they are supposed to be - in addition to being historically accurate. Then again I might have a bias because I'm Norwegian...
Teutons got so many bonus facts in this one!!!
I think that the name of the mayan unique tech was a reference to the movie The road to El Dorado, which was released in March 2000, months before the release of The Conquerors expansion. In that movie the city of El Dorado was based in the maya civilization. But I guess we will never know the true, unless we ask someone who worked in the game.
Poles can regenerate as long as they know they have a place to drink at after the fight.
This is so fun! It would be cool if you had the civilization name over the background (or those timestamps that you can mouse over the video and see them), for videos where there are every/many civs.
Well that was mildly intresting!
That's mad that the Teutonic Scout Cavalry can beat the Korean Hussar!
This might be a mess for balance, but it would be cool if Vikings didn't get transports, but instead used the long boats, and had a dark/feudal-age variant of it that auto upgraded like the eagle scout.
A more interesting fact about the Magyars is that they were considered to be added to the conquerors edition, but they replaced by the Huns instead because they weren't popular enough.
On that same note, what civ bonuses would have the Scythians had? What would have been their unique unit? What general priniple would have their techtree abide to?
Lastly, could I have a link for that FE blogpost?
The Scythians were famous for their horse archers and metalworking, and are believed to have been the people who brought saddles and the practice of gelding male horses to the west.
@@hollylucianta6711 However the Scythians seem more appropriate for AoE1's time period (classical) rather than AoE2's (medieval).
Think it was case for Slavs as well.Being considered but dropped by original team.
Norse longboats in AOM have 5 garrison capacity and can fight!
10:42 none of these come in handy in practical situations? Knowing Spanish have all trash units fully uograded is a lot "handy" and without having enough gold, totally worth knowing
That teuton fact is kinda intriguing
Waiting for "1 more fact about each civilisation" series
Skirmishers are also affected by the briton UT for +1 range on foot archers which is fun
Lovely video
Watching those alpha longboat graphics makes me appreciate the beauty of how far aoe2 has come along from ideas to execution.
Arquebus fact you missed: Portuguese Bombard Towers with both Ballistics and Arquebus lose the ballistics benefit and stop trying to track enemy movement.
what
@@flaviosbaraujo Portuguese Bombard Towers with both Ballistics and Arquebus lose the ballistics benefit and stop trying to track enemy movement.
The samurai unit has the most neurotic idle animation I have ever seen. Constantly checking if his sword is still there. :D
Mildly Interesting Trivia thing to add to 1:05: Hunting Dogs is still a tech in Age of Mythology, where it is pretty much picked up asap on all land maps.
Spirit of the law:
Video request!
Quick wall/ unfinished buildings or buildings under construction stats. And how easily an onager or mangonel can destroy an unfinished building.
For example I play arena. Instead of castle dropping, I build mangonels and put next to wall. If I get castle dropped they kill the castle right when being built. In theory. Sometimes it works. Sometimes it doesn’t.
You know why? How much damage I need? How many vills I need to prevent from happening to me?
These videos were very fun
Sicilians' huge resistance to conversion makes sense since I confirm they are extremely loyal and legated to Sicily 😅
That unique unit quirk about Vietnamese not only applies to Samurais, but also applies to availability in All-Techs mode: Imp Skirm and Imp Camel are different from Condos and Genitours in terms of availability to the civs in all techs (I think the first 2 are available, and Condos and Genitours are not, but not certain). Similar with Feitorias vs Kreposts vs Donjons: their behavior is not consistent between Portuguese / Bulgarians / Sicilians. It'd be great if you could look into this; maybe the devs just never worked out the rule and All Techs mode is just an afterthought.
There was a ceremony in which a king or high priest covered himself in gold dust and jumped into a lake to give the gold to the gods, it was described by the Spanish as el hombre dorado
Yeah, but that was Muisca... in Colombia.
Come to think of it, a Muisca civ would just be the Aztecs and Maya combined.
He named Venezuela in a video :O
The Vietnamese are one of the civs with the most curious facts but in your post you only talked about the samurai... there is already something strange
What curious facts would you say?
You can always count on SotL to have some bias in favor of the Japanese
To be fair i also didnt know about the samurai thing so it fine
Spirit of the Weeb
Had to squeeze 2 Japanese facts in there somehow, Vietnamese simply became the unfortunate victim 😂
We really need several forgotten empires style expansions for the first age of empires. Scythians would be great for a steppe nomads expansion
Vikings loosing access to basic transport ship in favor of being able to transport units in longboats that would also improve longboats attack a tiny bit while transporting is really cool and unique idea for AoE2 where vikings kinda lack original identity. They'd need to get much weaker variant in feudal age but still, it's a shame we didn't get it in such form.
7:20 now i want a TRIVIA for the game itself
ps. the one thing it made me think about: i appreciate the devs hard work!
09:00 The Devs: "I knew I forgot something!"
I would love to see what these Tibetans looked like.
I wonder how they compare to my interpretation of the Tibetans?
Too bad China won’t let it happen
I've always thought that longboats should have garrison space! Didn't know that was in the beta.
I think your reasoning for the imp camel and skirm is spot on, it would be hugely frustrating/confusing to upgrade a unit and have it perform worse (they should fix war galley micro)
4:18 hm i liked playing them cause their buildings look so nice :D
Impressive, very nice.
Now lets see paul Allen's civ list
the reason Condos take Bonus damage from Samurais and Imp Skirms and Camels dont is the way armor classes work and unit upgrades cant add an armor class for some reason.
Do you know if Genitours take bonus damage as well?
I find Sicilians to have a very interesting fun fact. Especially because Monks annoy me to no end in the campaign, incentivising me to always get Heresy. So having +6 conversion resistance is very appealing to me.
I would love a remake of Italians into différent civs (Venice, Rome, Naples...) like they did for indians
And for Slavs too
@@dirkauditore8413 we have a ton of slavic civs actually, just weird that one is called generically slavs at this point
Someone got their way eventually. In age of mythology the norse longboats can be garrisoned
I'd count the Persians as having 3. As it's more like T.C. & Docks have 100% more H.P.
Then T.C. & Docks have 10, 15, then 20% faster working rate in the Feudal, Castle & Imperial Ages respectively.
I think the reason samurais don't do extra damage against elite skirmishers and camels is because even tho they're unique upgrades, they aren't an unique line of unit, since most civs have the base version of them. I think a better wording for the samurai is "deal extra damage to unique line of units", which would cover the castle units, the few unique boat units and the condotierro.
Here’s an idea: Polynesian civilization
Unique units: Sawtooth Warrior - a foot soldier unit that can swim on water and do extra damage to ships.
Wayfinder boat: boat that can “travel on land” with warriors getting off the boat and carrying it inland. Idea for this is from the Flying Dutchman cheat in AoE1
This sounds like the units are either ultra OP or get stats that make them unusable imo. boats that can go on land completely destroy the water balance due to raiding potential and similar things apply to the UU. This would be very hard to balance properly. Still an interesting idea though.
Am I the only person who never knew there was a tech called hunting dogs?
Now I really wish for a Tibetan civilization. :(
Longboats as fighting Transports came back for Age of Mythology, and actually stuck that time.
4:18 Me versus the guy she tells me not to worry about
Of course Spirit of the Law would sneak in an extra fact about the Japanese. 😂
I love the background music in your videos,
Are tracks from the game?
Hi Spirit, I've a request, can you make a short video on how Devs apply different changes to civilizations. It will be fun to check the technical side of the Game we love so much
damn I was looking forward to a fact about a civ starting with Z
Vietnamese coming up:
Spirit of the Law: So anyway, the Samurai...
There should be a missing historical techs video where you point out how every Civ is missing 1 tech you feel they should have. A few examples are the Chinese missing block printing even though they invented it and the Mongols missing Parthian tactics which were their main method of fighting similar to the Britons Missing thumb ring etc
I literally just finished watching the first part 😲
What sorcery is this!?
Viking Longboats that can't transport units makes zero sense. They should at least have less than a regular Transport Ship so they're a better naval civ.
They can make longboats carry units but only infantry and archers (like a ram). That should be a good bonus for a raiding civ.
NASTY onager shot at 10:40
I remember when the game came out there were more units that showed a garrison door. I'm not sure but i think it was the ram or the scout cavalry. and maybe more
I would love to see the Vikings split up into Danes, Norwegians and Swedes, with their own shared Architecture, and each with the Longboat as a shared regional unit. One of these could have a Unique Tech that granted carrying capacity to Longboats
Im pretty sad to learn that they had a great idea for longboat. However I can see how a 'transport ship that shoots back" Would be considered unfair to Galleon captains.
1:53 If I ever found a university it will be based on walls of bombard towers
Hey i think ( i am sure) celtes lack bracer but have access to arba so not unique to malians. Keep up the good works and sorry i am one of those that get asleep thx to your vidéo
Celts don't get arbalest. Tech tree is literally open right now and it's also a well known fact (at least for a tech tree nerd like me)
They should add the Lombards tbf
I'm glad Scythians were left out. They're more for AoE1.
Tibetans and Lombards would be a neat addition though.
So, do Samurai do bonus damage to longboats?
In the previous episode, the interesting fact for Khmers was that the correct pronunciation is something like Khmai. I don't even try to explain the pronunciation for Magyars, but as a Hungarian, you can trust me that most of you get it completely wrong. 😂
Is it possible the Japanese unit thing is actually a limitation gameplay wise? So like I imagine that in order for the "Upgrades" to work the units are just getting a buff not unlike the blacksmith upgrades, it's just calvalier -> paladin also changes the picture and name? As such at their core or at least in the engine they're all the same base unit, so to give the japanese unit it's ability it'd basically have to get it against base camel and base skirmisher.