I actually know personally one of the 2 devs this game was made by, Thom. Told him I wasn't a fan and that the game needed a LOT of work... I don't think we're friends anymore. LOL.
I don't think that these are the same guys that did Serious Sam. That was Croteam, but this is made by Pixel Titans, the publisher is the same as in Serious Sam.
Yeah. Also, do they not play their own game? Surely there must've been someone at the office going "A-Are we releasing this...in this state? We're not going to, you know, make it fun or something first?"
Really appreciate this review Mack. Whilst on paper this looked like the game I've been waiting for since the late '90s, I had exactly the reservations you put to rest (reloading, repetitiveness, the roguelike aspect and the feeling that your guns don't actually do much) and for £15 or however much it is I'm going to wait and see whether they iterate on any of this stuff/add extra stuff.....
but he specifically said "the very first Doom, the one after Wolfenstein". Of course I'm just nitpicking like a fucking grade A sperglord, his point still stands.
The game isnt from the people that made serious sam, its from a new developer team (3 people total) called Pixel Titans, the serious sam devs had nothing to do with this game. Any chance you will make a worth a buy on Hollow Knight (combat orientated Metroidvania) or Dead Cells (soulslike metroidvania with rogue lite progression)?
I think the biggest mistake that the devs did was marketing this game as a 90's shooter. Only it's aesthetics are 90's, but the gameplay is pretty much modern. And i can understand that this annoys many people. I personally love the game but the criticism is on point at the same time since it really isn't what it promises to be. Though if you are quick and good in jumping, retreating is not necessary in the game in many situations (sometimes you still have to do it). I also do not have a issue with health and shield, with the exception of the last few levels. But i also played the game extensively together with other shooters, so i guess i just got some training in such games. I also have to make an confession here: I love DOOM, Wolfenstein, Unreal and other 90's shooters. But for some odd reason, i really dislike Quake and Serious Sam. Their combat just doesn't cut it for me.
Mack its not the same people who made serious sam was developed by Croteam its devolver digital which is the same publisher that published the SS HD remakes, SS3, SS:TLH, Shadow Warrior, Shadow Warrior 2.etc.
this game has an amazing trailer with real actors that nails the aesthetics from the 90s but thats all really, i remember this game showing up on streams more than a year ago, and it looked barebone, all this time passed and it still looks barebone
I absolutely loved the nail gun and the grenade launcher in Quake. They were brutal, in-your-face weapons of destruction. It's such a shame that FPS games seemed to have devolved over time.
Sounds like this was a failed attempt to mix two very different genres. 90's FPSs were about making you feel like a superhero with guns that would kill normal people in one shot or blow them to bits, and putting you against hordes of very powerful enemies that present a challenge. You may get yourself torn to shreds if you play poorly, but if you do well, you feel like a god of destruction, leaving bloodshed in your wake from blowing everyone away with meaty weapons. Roguelikes are about making you weak and putting you in near-impossible situations, putting the odds against you, making the consequences for death heavy, yet giving you an incentive to try again and hope that you win next time. They sometimes have permanent progression, but they usually have some form of in-game progression that gives you slight advantages over enemies. However, you never get too powerful, and it's easy to make one mistake that leads to your death, and that death always means game over and back to the start. RLs also love to give you one or two weapons you have to stick with forever and limiting your abilities, and anything you gain is random. So, mixing a genre where you are powerful, have a huge arsenal, and relies on map and weapon placement knowledge with a genre where you are always weak, hope to get just good enough to win, and are given a few basic tools of survival and some random chances at power just doesn't work unless you know what you are doing. If this game is for RL fans, then maybe this game will appeal to them. If this game is trying to appeal to FPS fans, it should have been an FPS with RL elements instead of an RL with FPS elements, meaning that you got the big weapons, the unlimited arsenal, the ability to carry 10 guns at once, more generous health, armor, and ammo pickups, and ridiculous speed and jump capability and added in random level generation, permanent death, and a high difficulty with progression that would make the game feel like a 90's FPS with RL elements it seemed to advertise. Right away, I lost interest with this title when I heard the term "roguelike" because I knew the game would be following the formula that RLs do that doom some games. There's nothing wrong with RLs, but there is something wrong with not breaking the formula in a way that doesn't break the 90's FPS formula and ruin the pitch for this game. In short, if you're selling a game as a 90's FPS throwback and make it a roguelike more than it is an FPS, you're either pitching your game wrong, or you just designed it improperly.
Yup that's what I loved about 90's shooters going straight at the enemy head on . I bet that is where my game play came from , cause now a days I still just charge in most of the time without thinking lol.
Man, watching this review, it really shows how far you have come as a reviewer Mack. You back your arguments well and don't go into "I'm the last bastion of true gaming left!" much anymore ( still do that tho). I hope to see you getting more and more views and you continue to improve.
I think it's a combination of the sounds mixed with the lack of impact, which is a huge shame. Like at 2:20, blood everywhere, bits and pieces flying around but it doesn't look like there is any impact to the gun at all. Typically I hate screen shake but I feel like it would benefit from a little bit of that on firing a weapon.
Bought this on a discount last week, I find it good fun. But yes it is nothing like a 90's shooter except the graphics and seemingly the layout of the levels. Btw Mack, you have a secondary fire on all the 3 primary guns. The right click on the rail gun shoots a blast that could've killed the bulk of the enemies running at ya. Also, the developers aren't the ones who did Serious Sam. That's Croteam and Strafe is done by Pixel Titans. Those guys are geniuses. They did Talos Principle which is a fuckin masterpiece of a game which imo puts Portal 1 and 2 to shame. Also Serious Sam 3 is kickass.
Bought this when it first came out just to support what I thought was a cool idea, finally just got around to playing it now over two years later. I gotta say man, I respect your opinion, and you're not really WRONG about anything, but I am having an absolute blast with it. If people can find it these days for five bucks or so, I couldn't reccomend it more. I've caught a few of your reviews, and I tend to enjoy them. Keep up the good work!
whats the point of the game if there is no progression? thats the whole point of rogue likes, no? if they remove progresssion like that, then add a story, but it doesnt have a campaign either..what the fuck is going on
Great review as usual, saved me some cash. I think the problem is with the random levels, no matter how good the algorithm is, you just can't beat human created levels
Would love to see Mack review some old school first person shooters with modern mods such as Brutal Doom, Quake Arcane Dimensions, s.t.a.l.k.e.r. lost alpha etc.
Yeah, Mack, I think your memories of the 90's have been altered a bit. First, the nailgun was in Quake, not Doom. Second, there was a way to strafe in Doom, originally, but you had to hold down the "strafe-key" (was Alt by default, I think) because the direction keys were used to rotate and there was no way at the time to assign a key to "strafe left" or "strafe right". Also Doom required a minimum RAM of 4MB to run, so you probably went from 4 to 5M (and yes, it was extremely expensive, back then). Great review, shame it's not as good as it could have been.
holy crap I was hoping you would review this, and then I was like, there's no way, and then I was like, well it looks like something straight out of the 20th century, so maybe.
"this game is so old school!! 1996!!! boom!! kapow!!!" -generic wannabe 80s neon wave music -no thrashy midi metal -wannabe 1998 graphics -reloading -1 gun per playthrough -universal ammo -rng spread patterns -no crosshair customization -no dev console -no x/y sens slider -no headbob/movebob/weaponbob/weaponsway options -max fov of 95 -no reason to remember enemy spawns/patterns -anemic gunplay -NO SUPER SHOTTY -NO MINIGUN -NO RPG -NO CHAINSAW -NO AXE -NO PUNCHING -N O L E V E L D E S I G N what the fuck is actually old school about this game other than the strafe jumping and dated graphics?
Realoading is nto a bad thing, you idiot. Also why are any of these: "-NO SUPER SHOTTY -NO MINIGUN -NO RPG -NO CHAINSAW -NO AXE -NO PUNCHING" in any way required? Most of those don´t even belong to a shooter.
Thought it said "Strife" for a second. Should have played that instead. Strife was an innovative FPS/RPG from 1996 that blended genres in ways that were new at the time. It was sandboxy, like playing Hitman in a Warhammer universe. Wonder how it holds up to today's standards.
im surprised noone has made a shooter with the Dark Souls mechanism where the XP is deposited at the spot you died last. I would have thought by now the idea would have entered their greedy little brains lacking in idea generation capabilities of their own...
DooM still have UNMATCHED gun handling even to this day. Killing Floor 2 is kinda there too, Red Orchestra series and Stalker as well and thats about it. But talking about 90s shooters - we have Brutal DooM so... we dont need anything else really.
You know, I like to predict the outcome of Mack's opinion of whether is game is worth a buy, and then I fail miserably. P.S. Hey mark can you do a WAB on Subsistence? I am hearing some good and bad about that game and know who to believe.
Been playing this a lot this morning, broke the ever living crap outta this game but to be honest this game is great at revealing stress just watching those heads blow off :D needs handling but they're pushing out a patch soon to handle a lot of the issues people have been having.
Jayzus, did these people think "90's style" mean incompetent and terrible? The graphics look WORSE than the original DOOM, especially the only part of your own character you see - THE GUNS. The old DOOM gattling gun and shotgun and rocket launcher LOOKED like what they were supposed to be. This one - the guns just look like other guns - like toys and like shite.
Thank you for responding, I didn't expect it at all. Yea coop is timeless fun, I used to play it with a buddy that got scared shitless of any enemy spawning beside him, good times. :)
I actually really enjoy STRAFE, although I understand why some don't. I was wondering, however, since this game falls flat in it's attempt to recreate the greatness of the 90's, if someone could suggest to me the best science-fiction FPS from that era that defines what STRAFE was trying to achieve? The 90's were before my time and I'm interested in seeing what games from back then were like. Thanks!
That 1996 shit is a complete lie. It's another FPS roguelite in line with Tower of Guns, Wasted, Paranautical Activity, Ziggurat, Heavy Bullets, etc i.e. the style that is currently popular 20 years after 1996.
you should try devil daggers, it's waaay cheaper (i dont remember but i think about 2-3 pound or so..) its a roguelike arena shooter fps and its pretty hardcore and cool, it doesnt have much to it, but for 3 pound or so it is well worth a buy imo, i got it on steamsale for less than 1 euro..
9:19 Complains about lack of scrap. Finds a box of scrap. Shot it once and leave the rest. (shot it more to get like 6 piles of scrap) While on the first area you really are nerfed in magsize and that hampers you with reloads. But the maps are narrow and you are free to use secondary on shotgun/machinegun to blow groups up. Just Run around and gather them up instead of pulling one at a time and shooting them in the feet instead of the head and waste ammo. This game has plenty of faults and I can't really recommend it as it is now but it seems to me that what a lot of people complain about is at the very core of the game design. Yes it is hard. Yes you will lack ammo and health until you learn the game. Don't reload all the time as it wastes the rest of the shots in the mag. Learn the secrets to get much needed extra health, shield and ammo. Basically it is built to be played a lot of times. It doesn't hints you about anything really so as a new player you are missing a lot. According to steam I played the game 10h now. I got to the last boss once. But due to gamebreaking bugs and performance issues it is hard to even get there. There are severe issues like the aiming being "helped" along because it is built for controller. So the stat accuracy doesn't seem to narrow the spread on anything. At least not when the gun shots more then one projectile. There really is a long list of issues that could make this game so much better. It is so close to be really good but right now it is just good. I would rate it as the best rougelite FPS right now. I just hope ti gets the polish it so desperately needs. If it does it might just become an awesome game. So for anyone interested I would say to wait and check out the game in a month or two. If it hasn't been patched heavily by then it probably never will.
Another reviewer gets it! Oh man, I was so hyped for this game. An old school shooter with roguelike mechanics? Hell yes! Played it for several minutes... and it's just the biggest piece of crap...
I actually know personally one of the 2 devs this game was made by, Thom.
Told him I wasn't a fan and that the game needed a LOT of work...
I don't think we're friends anymore. LOL.
Not made by the guys who made Serious Sam, just published by the same company, Devolver Digital.
And SS isn't really 90's. Series was originally published in 2001/2002. And DD is successor publisher to GoT.
Game of Thrones?
Whoops. My mistake. GoD, not GoT. Gathering of Developers I think.
I like the way Mac judges by price.
I don't see any other posters doing this.
Mac ?
You da man ! lol
I don't think that these are the same guys that did Serious Sam. That was Croteam, but this is made by Pixel Titans, the publisher is the same as in Serious Sam.
It's like the devs have no idea what makes fps good.
All they've done is make shitty graphics and had a bunch of creatures run at you.
You'd think after a dozens of fine FPS games to reference from they'd get a hint
Yeah. Also, do they not play their own game?
Surely there must've been someone at the office going "A-Are we releasing this...in this state? We're not going to, you know, make it fun or something first?"
It's minimally fun. That's enough for them.
Talking about me? Can't tell if you are, Anyways, I just like Mack's videos.
Really appreciate this review Mack. Whilst on paper this looked like the game I've been waiting for since the late '90s, I had exactly the reservations you put to rest (reloading, repetitiveness, the roguelike aspect and the feeling that your guns don't actually do much) and for £15 or however much it is I'm going to wait and see whether they iterate on any of this stuff/add extra stuff.....
2 Meg, not to be confused with Old Meg.
She was still young back then, had a twin and everything
the nailgun from Doom? Excuse me?
but he specifically said "the very first Doom, the one after Wolfenstein". Of course I'm just nitpicking like a fucking grade A sperglord, his point still stands.
I had it as a mod, the super nailgun in doom :)
Nice save Mack, was about to hit unsubscribe there for a second ;)
Just admit you made a mistake. You never had a nailgun mod for doom (or WAD, rather...)
just search for super nail gun mod for doom, there's loads, why would he lie. He's admitted to being wrong plenty of times.
The game isnt from the people that made serious sam, its from a new developer team (3 people total) called Pixel Titans, the serious sam devs had nothing to do with this game.
Any chance you will make a worth a buy on Hollow Knight (combat orientated Metroidvania) or Dead Cells (soulslike metroidvania with rogue lite progression)?
I'd love to hear his thoughts on Dead Cells, it looks quite promising.
Yeah I meant published by the same, my bad.
I think the biggest mistake that the devs did was marketing this game as a 90's shooter. Only it's aesthetics are 90's, but the gameplay is pretty much modern. And i can understand that this annoys many people. I personally love the game but the criticism is on point at the same time since it really isn't what it promises to be. Though if you are quick and good in jumping, retreating is not necessary in the game in many situations (sometimes you still have to do it). I also do not have a issue with health and shield, with the exception of the last few levels. But i also played the game extensively together with other shooters, so i guess i just got some training in such games.
I also have to make an confession here: I love DOOM, Wolfenstein, Unreal and other 90's shooters. But for some odd reason, i really dislike Quake and Serious Sam. Their combat just doesn't cut it for me.
"In this you're running away from the enemies! Like a Frenchman!" I fucking lost it 😂
Mack its not the same people who made serious sam was developed by Croteam its devolver digital which is the same publisher that published the SS HD remakes, SS3, SS:TLH, Shadow Warrior, Shadow Warrior 2.etc.
this game has an amazing trailer with real actors that nails the aesthetics from the 90s but thats all really, i remember this game showing up on streams more than a year ago, and it looked barebone, all this time passed and it still looks barebone
This isn't made by Croteam lol.They working on new Talos Principle now.
Grunf source?
twitter.com/DamirDurovic/status/733609454529347588?ref_src=twsrc%5Etfw&ref_url=https%3A%2F%2Fwww.rockpapershotgun.com%2F2016%2F05%2F20%2Fthe-talos-principle-2-announced%2F
Grunf hory Shit
I absolutely loved the nail gun and the grenade launcher in Quake. They were brutal, in-your-face weapons of destruction.
It's such a shame that FPS games seemed to have devolved over time.
Strafe is German for punishment lol.
Sounds like this was a failed attempt to mix two very different genres.
90's FPSs were about making you feel like a superhero with guns that would kill normal people in one shot or blow them to bits, and putting you against hordes of very powerful enemies that present a challenge. You may get yourself torn to shreds if you play poorly, but if you do well, you feel like a god of destruction, leaving bloodshed in your wake from blowing everyone away with meaty weapons.
Roguelikes are about making you weak and putting you in near-impossible situations, putting the odds against you, making the consequences for death heavy, yet giving you an incentive to try again and hope that you win next time. They sometimes have permanent progression, but they usually have some form of in-game progression that gives you slight advantages over enemies. However, you never get too powerful, and it's easy to make one mistake that leads to your death, and that death always means game over and back to the start. RLs also love to give you one or two weapons you have to stick with forever and limiting your abilities, and anything you gain is random.
So, mixing a genre where you are powerful, have a huge arsenal, and relies on map and weapon placement knowledge with a genre where you are always weak, hope to get just good enough to win, and are given a few basic tools of survival and some random chances at power just doesn't work unless you know what you are doing. If this game is for RL fans, then maybe this game will appeal to them. If this game is trying to appeal to FPS fans, it should have been an FPS with RL elements instead of an RL with FPS elements, meaning that you got the big weapons, the unlimited arsenal, the ability to carry 10 guns at once, more generous health, armor, and ammo pickups, and ridiculous speed and jump capability and added in random level generation, permanent death, and a high difficulty with progression that would make the game feel like a 90's FPS with RL elements it seemed to advertise.
Right away, I lost interest with this title when I heard the term "roguelike" because I knew the game would be following the formula that RLs do that doom some games. There's nothing wrong with RLs, but there is something wrong with not breaking the formula in a way that doesn't break the 90's FPS formula and ruin the pitch for this game.
In short, if you're selling a game as a 90's FPS throwback and make it a roguelike more than it is an FPS, you're either pitching your game wrong, or you just designed it improperly.
Yup that's what I loved about 90's shooters going straight at the enemy head on . I bet that is where my game play came from , cause now a days I still just charge in most of the time without thinking lol.
Man, watching this review, it really shows how far you have come as a reviewer Mack. You back your arguments well and don't go into "I'm the last bastion of true gaming left!" much anymore ( still do that tho). I hope to see you getting more and more views and you continue to improve.
I think it's a combination of the sounds mixed with the lack of impact, which is a huge shame. Like at 2:20, blood everywhere, bits and pieces flying around but it doesn't look like there is any impact to the gun at all.
Typically I hate screen shake but I feel like it would benefit from a little bit of that on firing a weapon.
game spot gave it a 72. I swear they don't even try anymore
They actually played the game, to the end.
Unlike IGN.
Bought this on a discount last week, I find it good fun. But yes it is nothing like a 90's shooter except the graphics and seemingly the layout of the levels. Btw Mack, you have a secondary fire on all the 3 primary guns. The right click on the rail gun shoots a blast that could've killed the bulk of the enemies running at ya.
Also, the developers aren't the ones who did Serious Sam. That's Croteam and Strafe is done by Pixel Titans. Those guys are geniuses. They did Talos Principle which is a fuckin masterpiece of a game which imo puts Portal 1 and 2 to shame. Also Serious Sam 3 is kickass.
Bought this when it first came out just to support what I thought was a cool idea, finally just got around to playing it now over two years later. I gotta say man, I respect your opinion, and you're not really WRONG about anything, but I am having an absolute blast with it. If people can find it these days for five bucks or so, I couldn't reccomend it more.
I've caught a few of your reviews, and I tend to enjoy them. Keep up the good work!
I must say I'm loving your new outro music mac. anther great review as always.
6:25, I was waiting for an old Meg joke, considering you spoke of old megs. Two of them, in fact.
The plasma gun in Doom made me feel like a real sci-fi badass.
And the BFG was really a cherry on the cake :)
these guys didnt make serious sam, publisher is the same
whats the point of the game if there is no progression? thats the whole point of rogue likes, no? if they remove progresssion like that, then add a story, but it doesnt have a campaign either..what the fuck is going on
I think you may like STALKER
Played it ages ago, great game
I think you may like Survarium & Escape from Tarkov.
Games* Mack, with an S. Don't you dare tell me you haven't played them all you filthy casual.
I'm playing call of pripyat again, still holds up 100%. Brilliant game concept and design. Also playing escape from Tarkov, it is freaking amazing
I watched a stream of this yesterday and they had the exact reaction you did Mackerson.
I just finished gggman's review on strafe then your one was released
Panda Piller And they have same opinion in it :P
Hahaha I've just done exactly the same!
join the club :D
they are game reviewers not a lets play channel.. why would they make a video together? im a fan of both but that would be stupid
***** Yes, please
The negative steam reviews are being assaulted by people that backed this game and are now defending it. Pretty funny.
Great review as usual, saved me some cash. I think the problem is with the random levels, no matter how good the algorithm is, you just can't beat human created levels
STRAFE doesn't look like a 1996 FPS....
....STRAFE looks like MineCraft FPS edition......
HEAR YE, HEAR YE. MACK'S VOICE BE HEARD. TELL THEM MACK!!!! TELL THEM!!!! SHOW THEMMMMMMMMMM
That Sucks Mack, this game looked so good and fun, but after this I think I'm going to hold off. Thx for saving me $20 man.
Would love to see Mack review some old school first person shooters with modern mods such as Brutal Doom, Quake Arcane Dimensions, s.t.a.l.k.e.r. lost alpha etc.
Yeah, Mack, I think your memories of the 90's have been altered a bit. First, the nailgun was in Quake, not Doom. Second, there was a way to strafe in Doom, originally, but you had to hold down the "strafe-key" (was Alt by default, I think) because the direction keys were used to rotate and there was no way at the time to assign a key to "strafe left" or "strafe right". Also Doom required a minimum RAM of 4MB to run, so you probably went from 4 to 5M (and yes, it was extremely expensive, back then). Great review, shame it's not as good as it could have been.
The game, not the review. :D
Thank you for the review!!!
"It's like you're playing a Frenchman"
~Worth A Buy, May 2017
Talking about guns the double shotgun on Doom2 was the best!
Tired of these fake retro games, nostalgia only goes so far.
Mack is like the Gordon Ramsay of games, if Gordon never cooked
I had a lot of hope for this one and now my dreams are crushed
I got this game when it came out and I'm still playing it.
4:32 "These are the same people that made Serious Sam"
U fucking wot m8
How many bells have you broken in total?
Also what's the outro music? It's really nice :)
holy crap I was hoping you would review this, and then I was like, there's no way, and then I was like, well it looks like something straight out of the 20th century, so maybe.
Gibhard will be the savior of them procedural shooters when it comes out in 10 years.
Mack, the CHAINGUN was DOOM. The NAILGUN was QUAKE! wake up Mate!
I had a Supernailgun mod for Doom so :p
ahhh, you know I didn't even think about that Possibiity! whoops! My bad! Seems its *Me* who needs to Wake up :P
lol that developer decription was gold
Turok weapons were pretty meaty as well.
"this game is so old school!! 1996!!! boom!! kapow!!!"
-generic wannabe 80s neon wave music
-no thrashy midi metal
-wannabe 1998 graphics
-reloading
-1 gun per playthrough
-universal ammo
-rng spread patterns
-no crosshair customization
-no dev console
-no x/y sens slider
-no headbob/movebob/weaponbob/weaponsway options
-max fov of 95
-no reason to remember enemy spawns/patterns
-anemic gunplay
-NO SUPER SHOTTY
-NO MINIGUN
-NO RPG
-NO CHAINSAW
-NO AXE
-NO PUNCHING
-N O L E V E L D E S I G N
what the fuck is actually old school about this game other than the strafe jumping and dated graphics?
e good question.....
I'd rather play quake
Realoading is nto a bad thing, you idiot. Also why are any of these: "-NO SUPER SHOTTY
-NO MINIGUN
-NO RPG
-NO CHAINSAW
-NO AXE
-NO PUNCHING" in any way required? Most of those don´t even belong to a shooter.
I could smell the deves being full of themselves since the beginning. The only good thing to come from strafe was the filming for the trailer.
"Realoading is nto a bad thing, you idiot" nobody said it was, but it had no place in a 1996 fps shooter
Mack have you played Brutal Doom? It's basically Doom on steroids and even has a classic mode if you don't like the modern features.
Hey mack. are you going to do a review of players unknown battlegrounds?
Have you tried Dropzone (F2p available on Steam)?
Thank you for the video, i almost bought it. Back to Project Brutality then i guess. BTW can you upload the doom wads you made somewhere?
Thought it said "Strife" for a second. Should have played that instead. Strife was an innovative FPS/RPG from 1996 that blended genres in ways that were new at the time. It was sandboxy, like playing Hitman in a Warhammer universe. Wonder how it holds up to today's standards.
6:40 "doubling it's memory to two (old) meg" ;-p
im surprised noone has made a shooter with the Dark Souls mechanism where the XP is deposited at the spot you died last. I would have thought by now the idea would have entered their greedy little brains lacking in idea generation capabilities of their own...
DooM still have UNMATCHED gun handling even to this day. Killing Floor 2 is kinda there too, Red Orchestra series and Stalker as well and thats about it. But talking about 90s shooters - we have Brutal DooM so... we dont need anything else really.
a meg of ram! damn Mack, i feel old sometimes with games, but fook me where you around when the PC became PC. :P
Hey Mack, why did you remove the gmg 7 year sale video? I was just about to watch it but it was removed.
It's a long story but it's going back up today
just seen the steam page... they spent all the budget on the amazing trailers.... a must watch! xD
'photorealism!' at least you know they have a sense of humor!
If this has got breath taking photorealistic graphics then I'm Chubby fuckin' Brown.
The joking in my previous comment clearly went over yours.
Have u played Turok evolved ?
But MACK it's getting VR soon! Yummy Yum!
Great review!
I still think the super shotgun from Doom 2 was the best sounding gun of all time
best youtuber ever
the wall textures look a lot like DOOM but DOOM had more variety
BUZZWORDS BUZZWORDS GET YOUR BUZZWORDS!
You know, I like to predict the outcome of Mack's opinion of whether is game is worth a buy, and then I fail miserably. P.S. Hey mark can you do a WAB on Subsistence? I am hearing some good and bad about that game and know who to believe.
To each their own. I like it.
Please do a WAB on Nuclear Throne!
one really ought to make a game with a french running away. With some X-Ray vision :D
Been playing this a lot this morning, broke the ever living crap outta this game but to be honest this game is great at revealing stress just watching those heads blow off :D needs handling but they're pushing out a patch soon to handle a lot of the issues people have been having.
It's lame when developers use "retro" as an excuse for lazy, poorly made games.
Jayzus, did these people think "90's style" mean incompetent and terrible? The graphics look WORSE than the original DOOM, especially the only part of your own character you see - THE GUNS. The old DOOM gattling gun and shotgun and rocket launcher LOOKED like what they were supposed to be. This one - the guns just look like other guns - like toys and like shite.
It's good for casual play, can be fun.
Dusk is going to take a hot steamy dump all over this game. If you don't what Dusk is, look it up. You WON'T be disappointed.
Do you like Serious Sam? I know it's not as fun as 90s shooters but I'm really curious, do you like it or you actually hate it?
Love it, played so much coop in that game
Thank you for responding, I didn't expect it at all. Yea coop is timeless fun, I used to play it with a buddy that got scared shitless of any enemy spawning beside him, good times. :)
Were those MOBs actually meant to be Sloths?
The game is named "Strafe" due to the prevalent strafing in 90's shooters.
But in all due respect the game should be called "Backpedaling".
I still might get this on sale. It looks alright.
I actually really enjoy STRAFE, although I understand why some don't. I was wondering, however, since this game falls flat in it's attempt to recreate the greatness of the 90's, if someone could suggest to me the best science-fiction FPS from that era that defines what STRAFE was trying to achieve? The 90's were before my time and I'm interested in seeing what games from back then were like. Thanks!
That 1996 shit is a complete lie. It's another FPS roguelite in line with Tower of Guns, Wasted, Paranautical Activity, Ziggurat, Heavy Bullets, etc i.e. the style that is currently popular 20 years after 1996.
theres no nailgun in doom1 what
you should try devil daggers, it's waaay cheaper (i dont remember but i think about 2-3 pound or so..) its a roguelike arena shooter fps and its pretty hardcore and cool, it doesnt have much to it, but for 3 pound or so it is well worth a buy imo, i got it on steamsale for less than 1 euro..
9:19 Complains about lack of scrap. Finds a box of scrap. Shot it once and leave the rest. (shot it more to get like 6 piles of scrap)
While on the first area you really are nerfed in magsize and that hampers you with reloads. But the maps are narrow and you are free to use secondary on shotgun/machinegun to blow groups up. Just Run around and gather them up instead of pulling one at a time and shooting them in the feet instead of the head and waste ammo.
This game has plenty of faults and I can't really recommend it as it is now but it seems to me that what a lot of people complain about is at the very core of the game design. Yes it is hard. Yes you will lack ammo and health until you learn the game. Don't reload all the time as it wastes the rest of the shots in the mag. Learn the secrets to get much needed extra health, shield and ammo. Basically it is built to be played a lot of times. It doesn't hints you about anything really so as a new player you are missing a lot.
According to steam I played the game 10h now. I got to the last boss once. But due to gamebreaking bugs and performance issues it is hard to even get there. There are severe issues like the aiming being "helped" along because it is built for controller. So the stat accuracy doesn't seem to narrow the spread on anything. At least not when the gun shots more then one projectile.
There really is a long list of issues that could make this game so much better. It is so close to be really good but right now it is just good. I would rate it as the best rougelite FPS right now. I just hope ti gets the polish it so desperately needs. If it does it might just become an awesome game. So for anyone interested I would say to wait and check out the game in a month or two. If it hasn't been patched heavily by then it probably never will.
Stref, is it worth a buy?
Feels like gaming is going backwards =(
No then it would be getting better
ha ya >< you know what i meant though
Will you be Wabing Dusk?
Before You said serious sam at 4:30 ish I thought this is too much like serious sam with no weapon choice
Another reviewer gets it!
Oh man, I was so hyped for this game.
An old school shooter with roguelike mechanics? Hell yes!
Played it for several minutes... and it's just the biggest piece of crap...
1 meg to 2 Old Megs... nice
After seen this, i want to play Quake 1 and 2 again.
This isn't the same developers who developed Serious Sam...
Hey Mack, can u do Gwent? Its currently in beta but seemed decent. A fresh change from hearthstone.