Amazing!!! I didn’t know Japanese studios would give you animation tests if you want to apply, I thought you just show them portfolios . What are other animation tests do they let you do? Do you have some list of exercises for us to practice ?
@@Scurvywormstudios Not sure how far along in your career you've gotten in 11 months, but for all the animation tests I've had to do before starting work, the tests are mostly to see how well you can adapt to the style and techniques they use. For example, one of my animation tests was a pretty basic test to see if I understood how to use a rig in Toon Boom Harmony as well as how comfortable I was with the node view. Another animation test was a bit more complicated than that and wanted to see how I would handle making strong key poses and lipsync. I'd advise looking at the work the studio you're applying to usually produces since that's likely going to match the style of show you'd be working on, but being comfortable with animation fundamentals will always be the most important thing.
Fantastic job. I will try out this exercise. Do you film yourself or use live action reference? I probably wouldn't have figured out the poses without it. Thank you for showing your process!
I find that posing is a skill an animator hones in with time. Things like using live action references definitely helps, I personally like to act the action out. Hope this helps😃
I have heard of this animation test in an article; and I was wondering if there are other common prompts Japanese studios make you do as tests. What are some other tests besides the hammer swing?
I just noticed something after watching your tutorial-do Japanese animators use timing charts differently than in the West? From what I understand, Western timing charts include spacing and frame numbers, but Japanese charts don’t. There's also arrows in the charts. What do those arrows represent, and why is the chart for A2 pointing left?
How did you get rid of the pixels in the final render? when you were coloring I saw it was pixelated i'm guessing it makes it easier to color that way? I just want to know how did you make them go away in the final render.
I believe the clean-up lines look pixelated/choppy because there is no anti-aliasing enabled on the clean-up brush tool , but after coloring there is anti-aliasing applied when rendering the final version. I hope perhaps Dong Chang will explain more about how that works and why anti-aliasing is applied last. I recall reading on the TVPaint forum (in a post by Hironori Takagi , from Studio WIT) that is the standard way of working in Japan, because it helps to get faster and cleaner fill colors if the line work is not anti-aliased until the final render. Hironori Takagi mentions that they use an After Effects plug-in called OLM Smoother to smooth the lines after all compositing has been accomplished.
Thanks so much for the great tutorials, quick question: If I'm given this as a test to join a studio and I reference this video, should I change some things up like the perspective for obvious reasons (I don't want to plagerize from you), or is this more a standardized thing and studios expect to see animations that are very similar to what they've seen in past entries? Do they expect to see only so much variation between entries or do the entries differ a lot between aspiring animators? Thanks!
8:43 "Shift-and-Trace feature" . I realize you have mostly switched to using Clip Studio Paint now , but I want to ask if there is a proper Shift-and-Trace function in Clip Studio Paint like in OpenToonz (and also in TVPaint and Toonboom Harmony) ? If CSP has Shift-and-Trace for inbetweening , have you explained how to use it in another video ? (I am only just now discovering all the fine content on your channel, so forgive me for asking if you've already covered this in another video).
8:31 I would like to ask... I've notice the arrows on the timing charts, does that mean if the arrow point left = ease in(slow out), and if it points right = ease out(slow in)? Im not good with timing, i only studied animation through youtube and borrowed books, im sorry😅
I installed opentoonz on my pc but while drawing, I can't get smooth strokes with my drawing tools. My lines and strokes appear to be rough and broken.
So much effort on a few sec animation, you are awesome
Thanks Dong, I'll give this a try!
Yep. Saw Haruko and instantly subbed. Through this video I successfully completed my first finished animation. :)
Thank you! Your videos inspire me every time I watch.
Thank you for the toutorial
You are a great teacher! Love your explanations
there's a reason why there's no dislikes after a year, It's interesting, educational, fun and friendly, not to mention well made and explained
youre amazinggg thank you!
DONG CHAAANG!!!
Amazing!!! I didn’t know Japanese studios would give you animation tests if you want to apply, I thought you just show them portfolios . What are other animation tests do they let you do? Do you have some list of exercises for us to practice ?
Wish to know that too
A lot of animation jobs give tests but I would like to know what kind of tests to practice for
@@Scurvywormstudios Not sure how far along in your career you've gotten in 11 months, but for all the animation tests I've had to do before starting work, the tests are mostly to see how well you can adapt to the style and techniques they use.
For example, one of my animation tests was a pretty basic test to see if I understood how to use a rig in Toon Boom Harmony as well as how comfortable I was with the node view. Another animation test was a bit more complicated than that and wanted to see how I would handle making strong key poses and lipsync.
I'd advise looking at the work the studio you're applying to usually produces since that's likely going to match the style of show you'd be working on, but being comfortable with animation fundamentals will always be the most important thing.
Lots of design/art jobs give you tests. They want to see how you do under pressure.
Very glad I came across this...
hey! i tried out the exercise, really helpful, im starting in animation an this is super useful, thank you very much! i have my practice on my channel
It looks so great !!
i like your tutorial really, amazing....
Fantastic job. I will try out this exercise. Do you film yourself or use live action reference? I probably wouldn't have figured out the poses without it. Thank you for showing your process!
I find that posing is a skill an animator hones in with time. Things like using live action references definitely helps, I personally like to act the action out. Hope this helps😃
丨
please make MORE OF THIS KIND!!! love to learn from u😍❤️
Try that on my Potemkin Hammerfall 6H loops
Thanks please keep uploading tutorials
Very nice course
Looking for more
My hero ; ;;;
Muchas gracias , excelente vídeo
I have heard of this animation test in an article; and I was wondering if there are other common prompts Japanese studios make you do as tests. What are some other tests besides the hammer swing?
Please do more with sketches like this
I just noticed something after watching your tutorial-do Japanese animators use timing charts differently than in the West? From what I understand, Western timing charts include spacing and frame numbers, but Japanese charts don’t. There's also arrows in the charts. What do those arrows represent, and why is the chart for A2 pointing left?
Great work sir.It is helping a lot.Thanks
THANKS SIRS
How did you get rid of the pixels in the final render? when you were coloring I saw it was pixelated i'm guessing it makes it easier to color that way? I just want to know how did you make them go away in the final render.
I believe the clean-up lines look pixelated/choppy because there is no anti-aliasing enabled on the clean-up brush tool , but after coloring there is anti-aliasing applied when rendering the final version. I hope perhaps Dong Chang will explain more about how that works and why anti-aliasing is applied last. I recall reading on the TVPaint forum (in a post by Hironori Takagi , from Studio WIT) that is the standard way of working in Japan, because it helps to get faster and cleaner fill colors if the line work is not anti-aliased until the final render. Hironori Takagi mentions that they use an After Effects plug-in called OLM Smoother to smooth the lines after all compositing has been accomplished.
Thanks so much for the great tutorials, quick question:
If I'm given this as a test to join a studio and I reference this video, should I change some things up like the perspective for obvious reasons (I don't want to plagerize from you), or is this more a standardized thing and studios expect to see animations that are very similar to what they've seen in past entries? Do they expect to see only so much variation between entries or do the entries differ a lot between aspiring animators? Thanks!
8:43 "Shift-and-Trace feature" . I realize you have mostly switched to using Clip Studio Paint now , but I want to ask if there is a proper Shift-and-Trace function in Clip Studio Paint like in OpenToonz (and also in TVPaint and Toonboom Harmony) ? If CSP has Shift-and-Trace for inbetweening , have you explained how to use it in another video ? (I am only just now discovering all the fine content on your channel, so forgive me for asking if you've already covered this in another video).
There is! It’s called the light table and Dong explains it in a few of his videos. Good luck ^_^
Awesome
Nice hammer-boy🥔
❤️
8:31 I would like to ask... I've notice the arrows on the timing charts, does that mean if the arrow point left = ease in(slow out), and if it points right = ease out(slow in)?
Im not good with timing, i only studied animation through youtube and borrowed books, im sorry😅
can you make video doing this on clip studio
I installed opentoonz on my pc but while drawing, I can't get smooth strokes with my drawing tools. My lines and strokes appear to be rough and broken.
What software do use in 2D, names?
And what are the best 2d software uses to make an anime ?
I usually use for 2d Photoshop
Watch the video "Software Use in the Anime Industry" by Striving for Animation here in TH-cam. You'll know all the softwares they use in making anime.
What digital tablet do you use?
💖
can i have this project plz
Are you drawing using mouse
Teach us to make smooth anime lines. Cause mine always looks pixelated
Use vector lines instead of raster
Reeeeel noice
Uhmm how to be your apprentice🤧
Can you tell us about some free animation softwares,please?
krita is what i use
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man, did beginner need real life refrence to be better ?.
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