NodeCanvas StateMachine Pass and SubFSM States Tutorial

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 4

  • @murthy562
    @murthy562 3 ปีที่แล้ว

    Can you make tutorials where agents patrol, attack and return to patrol ?

  • @unit102
    @unit102 3 ปีที่แล้ว

    Thank you for the great tutorials, I wish you could include counters/Timers to create a complex AI that follows different time conditions, for ex, the AI will start counting the time for how long the Player was out-of-sight for the Last known location, the AI will make different decisions based on different periods of time...so if the player was out-of-sight for the first 5 sec. the AI will decide to do something and if the time passed 10 sec. the AI will execute something else, and so on.. based on how long the Player was out-of-sight, and if the Player appeared the Counter will get reset or stays on Zero until the Player goes out-of-sight again! and everything starts from the beginning or *maybe* gets even complicated (to include 2nd or 3rd appearance of Player Counter! to make different decisions). I am new to Using NodeCanvas and I got a game on mind that requires this complexity, I am just afraid that I would be doing something unnecessary and waste a lot of time and could cause Bad complexity while building my complex AI Brain. Thanks

  • @缩小帽
    @缩小帽 3 ปีที่แล้ว

    Please set video subtitle language to English

  • @DrewofDonuts
    @DrewofDonuts 3 ปีที่แล้ว

    😅 @ 11 sec