NodeCanvas Statemachine Tutorial

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 5

  • @jorhoto7064
    @jorhoto7064 2 ปีที่แล้ว

    Hi, you typed backboard instead of blackboard 😜
    Thanks for video!! 😎 Please, more on Node Canvas!

  • @ramsicle
    @ramsicle ปีที่แล้ว

    Any chance you do a video tutorial on Dialogue Trees?

  • @unit102
    @unit102 3 ปีที่แล้ว

    if the hat is actually a Prefab that gets respawned in the scene and I need to destory it and access the sub-component, what shall I do in this case? ... I noticed the GlobalBackboard cannot track the Prefab so any reference to the GameObject will be lost once the Prefab got destroyed and respawned for example

    • @unit102
      @unit102 3 ปีที่แล้ว

      @@insideunityassets3565 Thank you, I had some positive results, my main negative results would be trying to override AI scripts of a game template, so I had some additional control over the scripted AI but still not in everything... it feels like I would need to rebuild the whole script of the AI behavior from scratch or simply ask for help from a programmer to modify it (and I override it with additional controls over it)

  • @richardlalan7
    @richardlalan7 2 ปีที่แล้ว

    Poor hat. Destroyed!!!