if the hat is actually a Prefab that gets respawned in the scene and I need to destory it and access the sub-component, what shall I do in this case? ... I noticed the GlobalBackboard cannot track the Prefab so any reference to the GameObject will be lost once the Prefab got destroyed and respawned for example
@@insideunityassets3565 Thank you, I had some positive results, my main negative results would be trying to override AI scripts of a game template, so I had some additional control over the scripted AI but still not in everything... it feels like I would need to rebuild the whole script of the AI behavior from scratch or simply ask for help from a programmer to modify it (and I override it with additional controls over it)
Hi, you typed backboard instead of blackboard 😜
Thanks for video!! 😎 Please, more on Node Canvas!
Any chance you do a video tutorial on Dialogue Trees?
if the hat is actually a Prefab that gets respawned in the scene and I need to destory it and access the sub-component, what shall I do in this case? ... I noticed the GlobalBackboard cannot track the Prefab so any reference to the GameObject will be lost once the Prefab got destroyed and respawned for example
@@insideunityassets3565 Thank you, I had some positive results, my main negative results would be trying to override AI scripts of a game template, so I had some additional control over the scripted AI but still not in everything... it feels like I would need to rebuild the whole script of the AI behavior from scratch or simply ask for help from a programmer to modify it (and I override it with additional controls over it)
Poor hat. Destroyed!!!