Unused Enemy / Boss Designs in Zelda games

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  • เผยแพร่เมื่อ 7 มิ.ย. 2024
  • Go to nordvpn.com/zeltik or use code ZELTIK to get 70% off a 3 year plan plus 1 additional month free!
    A look at some unused enemies and enemy concepts from the Legend of Zelda series!
    ►Follow me on Twitter! / zeltik
    or Instagram: @zeltikinsta
    ► Music in this video:
    Nintendo, ZREO
    Edited by @NosiddaRogue and Zeltik
    Gameplay used:
    ZeldaMaster, Game Grumps
    DexterX: Ocarina of Time
    XHolyPuffX TPHD: • Legend of Zelda: Twili...
    Rogues and Roleplayers (TP and WWHD) / @rroleplayers
    Armos Titan by GameBoyGamer: • Twilight Princess - Be...
    CosmoCourtney Armos: • TPHD: Unused Armos Titan
    ► Intro music by: bit.ly/RuvenWegner
    Sources:
    tcrf.net/The_Cutting_Room_Floor
    Creating a Champion, Hyrule Historia
    Zeldawiki (zelda.gamepedia.com/Main_Page)
    Thank you to my amazing Patreon supporters:
    Adib Alam, Akari Lara, Alex Lazaro Polanco, Andrew D Wood, Aurélien Defossez, Cale Lawton, Chase Hender, Colton Davis, Cryomane, Darian Sherman, Derek Cloud, Evan Hahn, Evelina Jansson Ström, Garret Peterson, Hugo Kalm, Ivaknight, Jared Adams, Jennifer Heard, John Yowan, Kevin Hummert, Kristian Imingen Skjellet, Larisia Jarvis, Liam Timoney, Lina Derevyanko, Lj Leuchovius, Luke Voges, Lux Pro, Magnus Petersson, Malina Workman, Michael Ward, michelkolczak, Monica Spath, Nathanial DK Garner, Nick Goodman, Peter Langmayr, RH, Rusty Caufield, Scott Crim, Simon Presley, Simon Purtschert, Steffen Jørgensen, The Ledger, Tito Saenz, Triggerpigking, Ventus, Victor Guzman, Vincent Melita, Megan Dailey, John Lewis, Oni Dino, Rachel Gatlin, Chancellor Bettger, Barky doggo, Rebecca Sales, Alexlikestoeat, Alexa the Wolf, Chibimyumi,
    #Zelda #LegendofZelda #BreathoftheWild
  • เกม

ความคิดเห็น • 806

  • @Itsanit_Isnt_It
    @Itsanit_Isnt_It 4 ปีที่แล้ว +777

    "What could be more terrifying than a redead?"
    Me: Two redeads!
    "How about a redead that you can't see?"
    Me: dammit

    • @TheEmeraldX
      @TheEmeraldX 4 ปีที่แล้ว +53

      "What could be more terrifying than a redead that you can't see?"
      "How about TWO redeads you can't see?"

    • @runedoom
      @runedoom 4 ปีที่แล้ว +34

      @@TheEmeraldX a redead you can't see and flies around, based on banshees.

    • @darksansgaming4016
      @darksansgaming4016 4 ปีที่แล้ว +11

      @@runedoom Perfection.

    • @renatoramos8834
      @renatoramos8834 4 ปีที่แล้ว +8

      A flying cockroach.

    • @runedoom
      @runedoom 4 ปีที่แล้ว +4

      @@renatoramos8834 that goes for your ears, inspired by this morning when one did just that to me

  • @SauteedJosh
    @SauteedJosh 4 ปีที่แล้ว +1105

    Invisible ReDeads?! 4 year old me would’ve shit his pants if he just randomly heard a redead scream when there’s none in sight

    • @LupercalRising
      @LupercalRising 4 ปีที่แล้ว +7

      Lmao

    • @kellencason5932
      @kellencason5932 4 ปีที่แล้ว +30

      King K Rool Fan now me would do the exact same

    • @verdantmistral442
      @verdantmistral442 4 ปีที่แล้ว +27

      It's funny but I thought there were invisible Redeads in the Shadow Temple.
      I must be remembering wrong though as the Shadow Temple terrified young me.

    • @theanthropologuy7775
      @theanthropologuy7775 4 ปีที่แล้ว +21

      Can you imagine if Deadhand screamed? Sweet Jesus

    • @joshuagamer2112
      @joshuagamer2112 4 ปีที่แล้ว +13

      If there is one enemy in any Zelda game I wish I never came across, it’s the redeads/Gibdos. Also is it just me or do the redeads in the wind waker look more like aliens than zombie like enemies? If they didn’t have the long ears, red eyes and open mouth with teeth showing I mean.

  • @Painted_Owl
    @Painted_Owl 4 ปีที่แล้ว +527

    7:30
    "Only to reveal their location with a piercing scream..."
    Ok, that scream sfx was terrifying. Imagine entering a dungeon, and as you're descending into the unsure darkness, you hear that. You never know when it's coming. You never know where it's coming. All you know is an insatiable fear, knowing that it's screams are meant for no one else, but you...

    • @Nosidda
      @Nosidda 4 ปีที่แล้ว +44

      Editor here. Yes, that scream is terrifying, hence why I used it. That scream SFX is actually a reference to a Zelda mod for Skyrim, called Relics of Hyrule. The mod adds a ton of stuff, it's DLC scale, and one thing it adds to the game is Zelda enemies, which of course means ReDead, and that is the sound that the ReDead make in that mod. Imagine exploring a dark dungeon, and out of complete nowhere, you hear that scream, and it freezes you in place. It's terrifying. Lol

    • @MorleyQ
      @MorleyQ 4 ปีที่แล้ว +19

      Interestingly enough, the sound effect is a guy screaming in an empty hangar.

    • @meleefox3218
      @meleefox3218 4 ปีที่แล้ว +10

      @@Nosidda Ah, I see you also have great taste in mods.

    • @blueotter5954
      @blueotter5954 4 ปีที่แล้ว +10

      I use the lens of truth. If I don't have the lens of truth I use Din's Fire to damage everything around me.

    • @officialcryostorme7647
      @officialcryostorme7647 4 ปีที่แล้ว +6

      @@Nosidda it actually sounds like the ReDead from Wind waker... eek their screams gave me spooks when I was a like 7.

  • @StandyEmerson
    @StandyEmerson 4 ปีที่แล้ว +384

    3:46 I'd like to correct something. The monster wielding twin blades wasn't exactly cut from the game. It's literally Ganondorf. At some point they made something that too difficult to be a boss for just any dungeon or something and retooled the animations to be the final boss fight. That's why Ganondorf is incredibly good with a sword and unbeatable at sword fighting. It's also very likely that they redesigned Ganondorf to work around this model/mesh and why he has the same body build. If you ever wonder what fighting this enemy would be like, just replay the final fight.

    • @jackofnotrades13579
      @jackofnotrades13579 4 ปีที่แล้ว +34

      Looking at it now, it does look like a windwaker ganon

    • @sonsofsparda22
      @sonsofsparda22 4 ปีที่แล้ว +10

      Yup, my thoughts exactly. Also the bigger thing, you can tell is GANON by the expressions and the beard

    • @leighbelk769
      @leighbelk769 4 ปีที่แล้ว +5

      They should have rewritten him as Ganondorfs right hand man.

    • @stardust8797
      @stardust8797 4 ปีที่แล้ว +15

      Notice that its colors light blue and pink
      From my perspective this looks like a nod to ganon (2-d appearance)light blue humanoid pig demon with pink eyes
      It makes sense that ganondorf would transform into something like this in a sort of phase two to the boss fight

    • @sonsofsparda22
      @sonsofsparda22 4 ปีที่แล้ว +4

      Good catch @@stardust8797!

  • @thegreatmajora5089
    @thegreatmajora5089 4 ปีที่แล้ว +678

    I’m honestly glad this series shows us so much concept art. It’s fascinating to see what goes into developing these worlds and what could have been.

  • @CZsWorld
    @CZsWorld 4 ปีที่แล้ว +264

    I think the invisible enemies probably got scrapped from Ocarina of Time because it wasn't clear to the player what was happening. I remember when the invisible rats jump on you in Twilight Princess. I actually had to look up the level online because I thought there might have been an issue with my game disc.

    • @kennygutierrez6809
      @kennygutierrez6809 3 ปีที่แล้ว +23

      I kid you not i replayed twilight princess like 8 years later after my first time and got pissed off in exactly the same way with those rats.

    • @caedencloud3504
      @caedencloud3504 3 ปีที่แล้ว +21

      THOSE WERE RATS????? I ALWAYS THOUGHT MY GAME WAS GLITCHING

    • @thestrategistguy7083
      @thestrategistguy7083 3 ปีที่แล้ว +3

      I haven’t played twighlight princess I missed so much

    • @skaionex
      @skaionex 3 ปีที่แล้ว +7

      @@thestrategistguy7083 you haven't played one of the best zelda games, no, Nintendo games ever made?? You definitely have missed a lot

    • @thestrategistguy7083
      @thestrategistguy7083 3 ปีที่แล้ว +2

      @@skaionex ok I have a Wii U I can get it on that right

  • @CZsWorld
    @CZsWorld 4 ปีที่แล้ว +230

    Also, the Armogohma chase fight idea kind of comes back in Spirit Tracks!

    • @thestrategistguy7083
      @thestrategistguy7083 3 ปีที่แล้ว +1

      True bro

    • @daydreams6956
      @daydreams6956 3 ปีที่แล้ว +1

      omg i never thought you would be here!!

    • @mayoayo7107
      @mayoayo7107 3 ปีที่แล้ว +8

      Bro when I was younger I was TERRIFIED of going through that cave in the snow region in order to get to the sanctuary. And I didn't know what I was getting into when I entered that cave near the southeast cave of the volcano region, which was the first place I thought of when getting the ore to linebeck.

    • @darkhunter5293
      @darkhunter5293 3 ปีที่แล้ว

      That alone reminds me of Rs3's Araxxor/Araxxi.

    • @HeyIJust3334
      @HeyIJust3334 3 ปีที่แล้ว +4

      Snow Sanctuary tunnel Rocktite kinda freaked me out the first time. Yeah, it kinda comes back in Spirit Tracks, but the naming of Tektites and Rocktites shows that Rocktites are probably just bigger Tektites.

  • @calebh3803
    @calebh3803 4 ปีที่แล้ว +153

    As an arachnophobe I can't tell if being chased by Armogohma down a dark tunnel would be really cool or just waaay too terrifying. Even as it is, I can't look directly at the screen when fighting her and am a little grateful she doesn't fight Link directly. The idea did get used in Spirit Track's Rocktite tunnel fights so maybe it will return it all its spidery scariness at some point.

    • @JuleHyrule
      @JuleHyrule 4 ปีที่แล้ว +7

      Oh please not XD I love twilight princess but this boss gaves me goosebumps and so much stress

    • @sparrowflyaway
      @sparrowflyaway 4 ปีที่แล้ว +8

      I hated the ArmoGohma fight in the first place, it chasing you through the tunnel would promptly see my controller going through my TV XP

    • @xxxxxx-rm2pn
      @xxxxxx-rm2pn 4 ปีที่แล้ว

      You're weak

    • @lucy-xq4gg
      @lucy-xq4gg 3 ปีที่แล้ว +4

      IKR like everytime I would play the spider in twilight princess I just gave it to my mom because I wouldn’t be able to look at the screen XD

    • @creesonivantardis5455
      @creesonivantardis5455 3 ปีที่แล้ว

      Don't play spirit tracks lol, there are a same monster in it ( sorry my english is bad )

  • @Syngrafer
    @Syngrafer 4 ปีที่แล้ว +151

    The ogre-like “bigblin” might just have been retooled into the fire temple boss in Twilight Princess. Especially with the iron ball and chain in mind.

    • @LakesBerg
      @LakesBerg 4 ปีที่แล้ว +9

      Damn straight homie

  • @Kiyosonryo
    @Kiyosonryo 4 ปีที่แล้ว +104

    8:39 Run, Frodo! Shelob is hunting you!

    • @hoo7797
      @hoo7797 4 ปีที่แล้ว +4

      This comment just made my day

    • @MidoriOfTheShuinsen
      @MidoriOfTheShuinsen 3 ปีที่แล้ว

      Cue Sam shouting "BACK YOU DEVIL!"

  • @PinkWytchBytch
    @PinkWytchBytch 4 ปีที่แล้ว +115

    Me as a gamer: "Ooooh new Zeltik!!!"
    Me as an artist: "HAND ME THE SKETCHBOOK THIS VIDEO HAS CONCEPT ART AND I'M INSPIRED"

    • @Feber2001
      @Feber2001 4 ปีที่แล้ว +3

      Nice. Same.

    • @ms.mcclung7236
      @ms.mcclung7236 4 ปีที่แล้ว +4

      Yup same. Only trouble is I get ideas for storylines and comics that I can't always make well. Just need to practice I guess.

    • @PinkWytchBytch
      @PinkWytchBytch 4 ปีที่แล้ว +1

      @@ms.mcclung7236 I have the same problem! Must be a side effect of being artsy lol

    • @thedarkwolf5637
      @thedarkwolf5637 4 ปีที่แล้ว

      @@ms.mcclung7236 I know right

    • @yeontanseyebrows5588
      @yeontanseyebrows5588 4 ปีที่แล้ว +1

      wv fiddler same here, except rather than not being able to do them well I’m just too lazy to do big projects, my attention spawn can’t take that. I have hundreds of ideas but I execute probably 0,2% of them🗿

  • @theMetallico666
    @theMetallico666 4 ปีที่แล้ว +88

    Considering that BotW2 so far has showed Link and Zelda inside a cave/dungeon, it would be sick to see the original Armogohma in there.

    • @netweed09
      @netweed09 4 ปีที่แล้ว +4

      Nah, tired of one-eyed bosses like that. Plus, it's not very original is it? I'd rather have Dead-hand s down there

    • @triplecrosscounter
      @triplecrosscounter 4 ปีที่แล้ว +9

      I hope we see the lovecraftian horrors that were the gaurdians in their concept art.

    • @mayoayo7107
      @mayoayo7107 3 ปีที่แล้ว +4

      If you want to experience this fight that isn't actually a mod or hack, if you buy spirit tracks, 2 major parts are where Link gets chased down a long cave and the only way to get out of the cave is to defeat the giant spider chasing Link down the cave while shooting the spiders' eye with the cannon on his train!

    • @-nintendad-
      @-nintendad- 3 ปีที่แล้ว

      Wow u just killed the essence of Zelda CDZoro

  • @francescolombardi3438
    @francescolombardi3438 4 ปีที่แล้ว +162

    I want that tall multifaced skull enemy from the BotW concept art.

    • @bojengels1
      @bojengels1 4 ปีที่แล้ว +27

      Those guardian concepts are frightening.

    • @zeonmoo192
      @zeonmoo192 4 ปีที่แล้ว +21

      I want the skinny one that looks like a dr seuss x lovecraftian x coathanger crossover

    • @ZeldaLover6
      @ZeldaLover6 4 ปีที่แล้ว +10

      Yes, give us more nightmare fuel, Nintendo~

    • @Coreuppted
      @Coreuppted 4 ปีที่แล้ว +2

      the only thing i could think of when i read this comment was Lord Marrowgar yelling "BONESTORM!" then i looked it up...

  • @Alaois
    @Alaois 4 ปีที่แล้ว +139

    8:40 this scenario is in Sprit Tracks, maybe it was used in that game instead

    • @ndogmario
      @ndogmario 4 ปีที่แล้ว +6

      I was thinking the same thing. But was that thing called a Gohma?

    • @PJCVita92
      @PJCVita92 4 ปีที่แล้ว +13

      @@ndogmario No, it was actually called a Rocktite.

  • @KurtisC93
    @KurtisC93 4 ปีที่แล้ว +7

    "What could be more terrifying than a ReDead? . . . How about a ReDead you can't see?"
    I think I'll pass, thanks.

  • @OGZelda626
    @OGZelda626 4 ปีที่แล้ว +256

    That Nord VPN was such a smooth transition.

  • @JoaoRenatoBail
    @JoaoRenatoBail 4 ปีที่แล้ว +210

    Last timed I was this fast, I broke my shield while surfing

    • @nox7126
      @nox7126 4 ปีที่แล้ว +2

      Joao Renato Bail was it the hylian one

    • @JoaoRenatoBail
      @JoaoRenatoBail 4 ปีที่แล้ว +2

      @@nox7126 Knight's shield is faster

    • @yayababatoto
      @yayababatoto 4 ปีที่แล้ว +3

      Aren’t radiant and ancient the two fastest shields?

    • @KatCheetos
      @KatCheetos 4 ปีที่แล้ว +2

      @@yayababatoto the kite shield is the fastest one but idk about the second fastest

    • @norikoblastercolors9018
      @norikoblastercolors9018 4 ปีที่แล้ว +3

      I can relate

  • @bob_marlee03
    @bob_marlee03 4 ปีที่แล้ว +50

    honestly, I kinda wanna see the unused guardian designs used in some capacity in a new zelda game(most likely botw 2) they're absolutely terrifying and I love it

    • @stardust8797
      @stardust8797 4 ปีที่แล้ว +3

      If I am still terrified of guardians even though I can dismantle one without a second thought I do not what to know what will happen when those things from demise’s domain just walk around like any other enemy

  • @_Maritime_
    @_Maritime_ 4 ปีที่แล้ว +165

    5:00 That was a smooth transition.

    • @stanstanstan2597
      @stanstanstan2597 4 ปีที่แล้ว +21

      Like Likes steal Links shield-JUST LIKE A HACKER SO GET NORD VPN BOIZ! GOT EEM!

    • @kaitoudark1
      @kaitoudark1 4 ปีที่แล้ว +9

      Legit truth. That was smooth! Also use his "Link". XD

    • @thomasrodiles5936
      @thomasrodiles5936 4 ปีที่แล้ว +1

      I WAS ABOUT TO POST THIS TOO!😂

    • @eksmad
      @eksmad 4 ปีที่แล้ว +5

      In germany these kind of ad transitions can be illegal :x

    • @raciod1111
      @raciod1111 4 ปีที่แล้ว +1

      @@thomasrodiles5936 even though it's sponsored?

  • @DJMouthwash
    @DJMouthwash 4 ปีที่แล้ว +42

    Interestingly, the statues outside the temple of time have enemy music play if you hack the game to hover near their heads, perhaps implying that they might have been enemies at one point. Considering they're right outside the area where Armos are found, I wouldn't be suprised if that's where the titans were supposed to have been encountered.
    Also, no goron golem?

  • @mackingu
    @mackingu 4 ปีที่แล้ว +33

    Anyone ever talk about how midna essentially turned into a guardian stalker in loz:tp after she dons the fused Shadow and breaks the barrier on Hyrule Castle?

  • @leseducteur6452
    @leseducteur6452 4 ปีที่แล้ว +69

    8:40 Well, this kind of Gohma is in Spirit Tracks. But at least it's not that creepy.

    • @fickminne
      @fickminne 4 ปีที่แล้ว

      Considering that the one in spirit tracks keeps up with a train (!) is kind of scary.. dont you think?

    • @leseducteur6452
      @leseducteur6452 4 ปีที่แล้ว +4

      @@fickminne it's a little scary, but it's cuter than that nightmare.

    • @doombringer007
      @doombringer007 4 ปีที่แล้ว

      That's a Rocktite not a Ghoma.

  • @tsukikumoon2890
    @tsukikumoon2890 4 ปีที่แล้ว +182

    It's rather interesting that twenty Hinox (colour and variants) weren't used for BOTW. Perhaps (and I'm just theorizing) they could be used for BOTW2? It would be nice to see some alt concepts from other games to be used in the next Zelda. :)

    • @bushisback112
      @bushisback112 4 ปีที่แล้ว +10

      They better use it for BOTW 2.. The Hinox were a complete joke about midway through the game.

    • @Captain_Neckbeard
      @Captain_Neckbeard 4 ปีที่แล้ว +29

      Botw needed way better enemy variety. Different colors shouldn't count as variety.

    • @QuiroLeonarth
      @QuiroLeonarth 4 ปีที่แล้ว +12

      It's not there was twenty Hinox not used in BOTW but more that they made twenty iterations of it before reaching the final design. As such I doubt they will made an appearance in the game since they were design they didn't like.

    • @my_bad_habits9640
      @my_bad_habits9640 4 ปีที่แล้ว +2

      All I can say is that I totally agree with you there on that one but then again I think botw2 is going to take place 10,000 years ago

    • @PhoachPlaylist
      @PhoachPlaylist 4 ปีที่แล้ว +3

      I'm actually really hoping to see redeads in the next game

  • @RedTed_Indentation45
    @RedTed_Indentation45 4 ปีที่แล้ว +20

    Let's have a Zelda game with a scrapped plot that's full of unused enemies throughout the Zelda series. That would be challenging

  • @softwet-3982
    @softwet-3982 4 ปีที่แล้ว +19

    3:15 Idk, Armos Titan lookin kinda thicc...

  • @catriamflockentanz
    @catriamflockentanz 4 ปีที่แล้ว +47

    My favorite was the cut Nightmare Moblin. As I didn't expect them to have ever even considered porting over something from the cute WW-Style in the TW-Style as they don't match at all.
    But I strongly disagree with your opinion on Gohma. Armogohma was a good way to give the fight a new spin (As happened before in WW with a fiery variant in a volcano. Granted I was quite surprised when I learned this first major boss had been meant to be Gohma at all.).
    Fighting a huge spider in a Forest-like area would have been nearly a 1 to 1 repeat and fairly underwhelming in my book.

    • @ItsYaBoiV
      @ItsYaBoiV 4 ปีที่แล้ว +4

      I like to think of Gohma as a it's own species rather than the name of a specific creature, so Armogohma and Gohma never felt like one character to me. I'm also really glad they didn't just stick the spider in the forest with Armogohma, it's so cliche.

    • @doombringer007
      @doombringer007 4 ปีที่แล้ว +3

      @@ItsYaBoiV
      I agree completely I mean just look at the dodongo, then again phantom hourglass has dongorongo and ocarina of time has king dodongo.

    • @ItsYaBoiV
      @ItsYaBoiV 4 ปีที่แล้ว +1

      @@doombringer007 Same thing with just really basic enemies like bokoblins, moblins, etc. They're different every game, too!

    • @doombringer007
      @doombringer007 4 ปีที่แล้ว +2

      @@ItsYaBoiV
      Especially with the Wizrobes, going from cloaks with eyes to toucan mages to whatever they are in breath of the wild.

    • @quinnsinclair7028
      @quinnsinclair7028 3 ปีที่แล้ว +2

      Based on the trailer and concept art I don't think we were going to be fighting Armagohma. I think we'd have been escaping from it. A harrowing chase in which attacks would only stun the beast to give us a bit of a lead. The battle ends when we escape from its domain and it decides to stop following us.

  • @7thlegendaryknight
    @7thlegendaryknight 4 ปีที่แล้ว +14

    The Big Blin? reminds me of Fyrus in TP. You know, the boss in the Goron Mines. Concept stuff tends to be used across multiple games it seems.

  • @SchriyJ
    @SchriyJ 4 ปีที่แล้ว +75

    HOLD ON A MINUTE! I can't be the only one that noticed how throughout all of the main Breath of the Wild trailers there was a major theme around the line "open your eyes". And now the first thing that we see in it's much darker squeal's trailer is Ganondorf, the (assumed) main antagonist of the game, opening his eyes towards our heroes Link and Zelda. Huh. Great parallel Nintendo!

    • @kryttercakes
      @kryttercakes 4 ปีที่แล้ว +2

      His eyes were already open though. They just lit up

    • @stardust8797
      @stardust8797 4 ปีที่แล้ว +1

      Your Mindless Monster
      Yeah lit up with the eyes of one of the things people want to see die
      malice eyes
      Seriously though I hate those things I hate them with such a passion that after shooting it I bombard it with bomb arrows until it disappears
      It’s so unsettling especially when naydra got at least FIFTEEN OF THEM THREE OF WHICH ARE GIANT STUCK TO ITS BODY STARING AT YOU

  • @rileystuber5422
    @rileystuber5422 4 ปีที่แล้ว +23

    OK so imagine if the Temple of Time dungeon in TP was more like the time shift things in SS where you would go to the pristine ancient temple to a crumbling ruin infested by spiders. For the end of the dungeon you would go to the ruins version and find a caved in wall leading to a tunnel, as you go through you here crumbling and hissing in the distance. Eventually you'd reach a T-junction. As Link walks out he looks left to see an extending cave, the camera pans behind him to show a large eye snap open. The boss theme blasts in as the demon screeches and its name is shown. When the control is returned you have no choice but to run, after some time it gets caught in a web which gives Link time to shoot its eye and attack. Midway through it starts shooting small spiders at Link which you have to avoid. This goes on till you kill it and that's the end good bye.

    • @oceanicblue8463
      @oceanicblue8463 4 ปีที่แล้ว +2

      Riley Stuber Can this be a thing, please? That actually sound seriously cool xD (Just lets not do it with motion controls...)

    • @rileystuber5422
      @rileystuber5422 4 ปีที่แล้ว +1

      @@oceanicblue8463 goddess above don't invoke there name

    • @oceanicblue8463
      @oceanicblue8463 4 ปีที่แล้ว +1

      Riley Stuber *Oh Hylia!* My humblest apologies. I shall speak nothing more of them.

  • @firestarter6488
    @firestarter6488 4 ปีที่แล้ว +14

    I would absolutely love to see more dynamic and wandering AI in Botw 2, I'd stalk a roaming Hinox all day just to see what stuff a beast that size would get up to!

    • @stardust8797
      @stardust8797 4 ปีที่แล้ว +3

      I would like to see how a lynel forges their savage weapons class
      Seeing a lynel walk around searching for the perfect rock to make its crushers would be captivating

  • @wesleymyers9103
    @wesleymyers9103 4 ปีที่แล้ว +4

    A lot of content was cut from Wind Waker, and Eiji Aonuma has said that most of the ideas and dungeons have been reused in other games, if the one enemy that was cut wielded a ball and chain it is possible that you were intended to get the ball and chain as a weapon in Wind Waker and it was moved to Twilight Princess instead, this is especially likely when you consider that a key theme of the combat system was the ability to use an enemy’s weapons against them.

    • @ashketchum6971
      @ashketchum6971 4 ปีที่แล้ว +1

      Also the Boss of the Goron Mine in TP is very similar aswell. He just has no Ball. But he is a Giant that is chained st his feet.

    • @wesleymyers9103
      @wesleymyers9103 4 ปีที่แล้ว

      Ash Ketchum, Maybe they used both ideas and manifested them in different ways rather than having them combined, it makes a lot of sense actually.

  • @haydes1285
    @haydes1285 4 ปีที่แล้ว +4

    Best cut enemy is the arwing from OoT

  • @julianmartinez64
    @julianmartinez64 4 ปีที่แล้ว +5

    That colossal red moblin looking thing could’ve been what puppet canon replaced. It has similarities to Ganandorf’s design like the eyebrows and the gem in its forehead

  • @Noxrame
    @Noxrame 4 ปีที่แล้ว +11

    Seeing all the unused and concept art enemies was really cool. I'd love to see more in a a future video :)

  • @MorleyQ
    @MorleyQ 4 ปีที่แล้ว +7

    7:30 is music to my ears. That sound effect seems like it'd be perfect for a huge Zelda themed mod for Skyrim that includes ReDeads.

  • @ItsYaBoiV
    @ItsYaBoiV 4 ปีที่แล้ว +5

    One of my favorite things a game dev can release is an art book. Everything from seeing the creative process to cut content is just really fascinating to me! I also feel like the Souls games and Bloodborne had some of my favorite cut monsters. So spooky!

  • @jpag_grey497
    @jpag_grey497 4 ปีที่แล้ว +6

    I would actually be interesting yet terrifying to see the original concepts of botw's guardians

  • @BlaizeTheDragon
    @BlaizeTheDragon 4 ปีที่แล้ว +2

    Twilight princess probably fascinates me the most with it's initial reveal trailer just because it was so strikingly different to the final game. It looked darker and scarier, not to mention more atmospheric and dare I say open? (maybe empty is a better term since a lot of it was unfinished)

  • @perriwinkleiii5361
    @perriwinkleiii5361 4 ปีที่แล้ว +6

    I always liked the creepy nightmare creatures found in Creating a Champion. They were clearly left out of Breath of the Wild for a reason

    • @stardust8797
      @stardust8797 4 ปีที่แล้ว +1

      To give 7-10 year olds ptsd
      Seriously I cannot and will not imagine what it would be like if those things were you CASUALLY WALKING AROUND HYRULE FIELD WAITING FOR YOUR ARRIVAL

  • @bramble553
    @bramble553 4 ปีที่แล้ว +2

    7:20 The invisible redeads weren't entirely left unused; Ocarina of Time Master Quest would eventually use them, albeit only in the last parts of Ganondorf's Tower. Not sure about the Stalfos though.

  • @QualityGamingStudios
    @QualityGamingStudios 4 ปีที่แล้ว +6

    Theory: the big wind waker monster is the boss of a scrapped dungeon on stovepipe isle

  • @krm2095
    @krm2095 4 ปีที่แล้ว +6

    I feel like that Armoghoma concept would fit in BotW 2. BotW is a lot brighter of a game than TP but it could definitely still fit think. Imagine coming face to face with it with in those underground tunnels and having figure out how to beat it as you run for your life. With BotW 2 being a supposedly much darker game it’d be really cool to see

  • @meleefox3218
    @meleefox3218 4 ปีที่แล้ว +15

    Seems more like a classic, standard-issue Ghoma to me, because it heavily resembles the design used in Four Swords Adventures, as well as the Ghoma boss that was later seen in Hyrule Warriors.

  • @grubinator5237
    @grubinator5237 4 ปีที่แล้ว +8

    It always lights up my day to see a new legend of zelda video, whether it's a botw 2 theory, or a list. It doesnt matter who it's from I automatically click when I see a new zelda video.

  • @TheFlyguy217
    @TheFlyguy217 4 ปีที่แล้ว

    I cant Express how much I love your zelda videos pls dont stop making them!

  • @WarmLillie
    @WarmLillie 4 ปีที่แล้ว +3

    So much potential that could have been in the game. Who knows if we can see these foes future?

  • @darksansgaming4016
    @darksansgaming4016 4 ปีที่แล้ว +2

    What if the scrapped armagohma fight was actually supposed to be the second phase of the fight. At first, you think that you have the advantage, then when you break off its armor and egg sac. it then chases you down a long tunnel.

  • @tbrusky61
    @tbrusky61 4 ปีที่แล้ว +1

    I really enjoy these "unused materials" videos!

  • @CrashDunning
    @CrashDunning 4 ปีที่แล้ว +4

    That original Gohma fight was later put in Spirit Tracks.

  • @antoinedenis3081
    @antoinedenis3081 4 ปีที่แล้ว +5

    Armoghoma might have inspired the monsters that chase you in the tunnels in Spirit tracks 🤔

  • @The-Vitruvian-Man
    @The-Vitruvian-Man 4 ปีที่แล้ว +9

    Your Zelda-related research, knowledge, analysis, and discussion is unparalleled.

    • @Kougeru
      @Kougeru 4 ปีที่แล้ว +1

      Except for all the sources he got the info from?

  • @anuafcuriousvillager1123
    @anuafcuriousvillager1123 4 ปีที่แล้ว +9

    Weren't there invisible Redeads and Stalfos in the Master Quest version of Ocarina of Time?
    Then again, its been years since I last played the game so memory might be foggy...

    • @doombringer007
      @doombringer007 4 ปีที่แล้ว

      I think you're right.

    • @patrick8358
      @patrick8358 4 ปีที่แล้ว

      At least on the GameCube version that came with Wind Waker, absolutely there were.

    • @TofuToons
      @TofuToons 4 ปีที่แล้ว +1

      The idea did sound familiar when he talked about it. There is an invisible Stalfos in the Shadow Temple but I don't remember an invisible Redead... I did play the 3DS version of Master Quest. Maybe it was a GCN exclusive?

    • @anuafcuriousvillager1123
      @anuafcuriousvillager1123 4 ปีที่แล้ว +1

      @@TofuToons I think I found a group of invisible Redeads in one of the underground caves at some point but I can't recall where, maybe I just imagined it or something...

    • @akhimory7441
      @akhimory7441 4 ปีที่แล้ว

      @@anuafcuriousvillager1123 yes there is 5 of them in the well

  • @droneiman5160
    @droneiman5160 4 ปีที่แล้ว +1

    When you brought up the armos titan, I thought for sure you were also gonna bring up the goron titan. Gorons assemble.

  • @PrinceZaos
    @PrinceZaos 4 ปีที่แล้ว +1

    Would've been nice had they placed a Hinox in front of a bridge for an Easter Egg as well as a good challenge to be able to cross a bridge. Even if it revives after a blood moon it can't hurt to have a little more challenge lol.

  • @big.bald.boss.man.gaming
    @big.bald.boss.man.gaming 4 ปีที่แล้ว +1

    I love how descriptive zeltik is
    It makes me feel so comfortable

  • @lukewilsontv
    @lukewilsontv 4 ปีที่แล้ว +9

    Invisible Stalfoes appear in the shadow temple on that giant moving platform, right?

    • @fickminne
      @fickminne 4 ปีที่แล้ว +1

      Yes they do..

    • @paragonyoshi4237
      @paragonyoshi4237 4 ปีที่แล้ว

      If you mean the ship that ferrys you over to the final part of the dungeon, no.
      Those are visible.

    • @lukewilsontv
      @lukewilsontv 4 ปีที่แล้ว +2

      Paragon Yoshi nah I meant the room with all the guillotines and the giant moving blocks

    • @paragonyoshi4237
      @paragonyoshi4237 4 ปีที่แล้ว +1

      @@lukewilsontv Nope, that Stalfos was visible as well. It was some of the platforms in that room, that were invisible.

  • @randomcitizen1257
    @randomcitizen1257 4 ปีที่แล้ว +16

    Awesome, could not clicked faster

  • @kakarikokage2514
    @kakarikokage2514 4 ปีที่แล้ว

    Those Twilight Princess Moblins would be pretty cool to see in a future game. I'd also like to see that Gohma tunnel run too.

  • @Graphomite
    @Graphomite 4 ปีที่แล้ว +1

    That concept art *would* have made for a cool Goma enemy in TP, but imagine how much better it would be if we get a similar scenario in BotW2? No locking gates, no pompous circumstance of knowing a boss battle is about to happen. Just the player traversing through a dim, creepy, web infested underground area full of little spiders before coming across a particularly dark dead end. You approach, and a yellow eye opens up before a giant Goma starts skittering after you.

  • @JessieEchidna
    @JessieEchidna 4 ปีที่แล้ว +1

    Mmmm, I feel like the being-chased-down-a-tunnel sequence would be a neat transition phase between having to fend off lesser spiders and attack it while it's behind rubble, only to make it burst through and chase you to the next setpiece with a different layout. That's why the tunnel might appear to be curved, it's going around in circles setting up new temporary miniature boss arenas ahead of you while you're halfway around the other side of the circle and can't see, moving between every attacking phase until the boss is dead.
    You can't attack it while you're running because it's too fast, maybe when you reach the rubble it hides its eye behind the rocks, throws some small spiders at you, and only pops out for just a moment after you defeat them, then it moves to hide behind another rock and repeats for a few hits?

  • @gungaloscrungalo8925
    @gungaloscrungalo8925 4 ปีที่แล้ว +1

    The 4 Zelda behind-the-scenes books are easily my favorite gaming-related books. Absolutely fascinating to see the imagination and creativity that goes into these games, so much so that most ideas can't make it in!

  • @Lightning-ig2do
    @Lightning-ig2do 4 ปีที่แล้ว +1

    That Armaghoma chase scene looks awesome! It's be cool to shoot arrows at it while running away.

  • @AM-qk7ox
    @AM-qk7ox 4 ปีที่แล้ว +2

    The only channel where I like the video before watching it because I'm 100% sure it will be good 😄

  • @jeppepeters4663
    @jeppepeters4663 4 ปีที่แล้ว +5

    I would love to se Ganondorf assemble his all-star team for Botw2 with the bosses from previous iterations of zelda games.
    And then make his own guardians similar to those in the concept art. Since they stated Botw2 was gonna be dark.

    • @francescolombardi3438
      @francescolombardi3438 4 ปีที่แล้ว +1

      I want that multi faced skull enemy from Botw's concept art

  • @kryttercakes
    @kryttercakes 4 ปีที่แล้ว

    That was the smoothest segway into a sponsored ad! I thought you were just continuing the topic. Hahaha I'm impressed

  • @valordelink
    @valordelink 4 ปีที่แล้ว +2

    that has to be one of the best product placement you or anybody have done, really smooth

  • @Lucas-db2jq
    @Lucas-db2jq 4 ปีที่แล้ว

    This was really cool. I'd love if you talked about the unused NPCs one day. Like the bulky and muscular Potion brothers intended for Skyward Sword who'd bathe in their own concoctions.

  • @AnarithAelys
    @AnarithAelys 4 ปีที่แล้ว +3

    The first version of Armogohma reminds me the monster in the tunnel, in Spirit Tracks. And precisely because we are running away from him. It's not its design in particular but the fact that we are chased by the monster and we have to strike its eye. Maybe a re-used idea ? (Nintendo said that they often reuse ideas from previous games)

  • @hiddendesire3076
    @hiddendesire3076 4 ปีที่แล้ว +2

    8:45 Reminds me of that boss in Spirit Tracks who chases your train through a tunnel.

  • @threecheeseburrito
    @threecheeseburrito 4 ปีที่แล้ว +1

    I was much braver as a little girl than I am now, though in some instances, I was more afraid back then than I am now. I was like, 8 when the game came out, and I stopped at Arbiter's Grounds because I was terrified of Death Sword. He looks really scary, but his battle was actually really easy when I swallowed my pride and just attempted it.

  • @Kougeru
    @Kougeru 4 ปีที่แล้ว

    I'd love to see a lot of these in future games

  • @murphmanfa
    @murphmanfa 4 ปีที่แล้ว

    Shout out to that Grumps footage. More people should watch that series, it's such fun.

  • @alexanderpacilio1150
    @alexanderpacilio1150 4 ปีที่แล้ว +1

    Can you look into the opening title cut scenes in the N64 Ocarina of Time? For example. When the start up screen shows a video of Hyrule, you let it keep playing until a cutscene comes up and there is one with the two witches with Link and a woman.

  • @grandadmiralthrawn92
    @grandadmiralthrawn92 4 ปีที่แล้ว

    I think that fight in the tunnel with the giant spider boss is what inspired fights with similar enemies in Spirit Tracks

  • @rainydaygirlz
    @rainydaygirlz 4 ปีที่แล้ว +3

    The big shackled enemy reminds me of Fyrus, and we know a lot of cut Wind Waker elements were reworked into TP.

  • @jdz3394
    @jdz3394 4 ปีที่แล้ว +2

    I haven't played Zelda in awhile and whenever I watch one of your vids i question why not

    • @fickminne
      @fickminne 4 ปีที่แล้ว

      Just DO IT!

  • @Graphomite
    @Graphomite 4 ปีที่แล้ว +1

    The only thing scarier than seeing a Redead coming toward you is not seeing a Redead coming toward you.

  • @supersonic41341
    @supersonic41341 4 ปีที่แล้ว +1

    CAN WE PLEASEEE GET A PART TWO OF THE ZELDA LORE WHEN LINK DIED AND GANONS BEING PRISONED IN THE TRIFORCE, IT WAS SOOOOOOO GOOODDDDD

  • @rexellate
    @rexellate 4 ปีที่แล้ว +2

    Honestly, I think the Armogohma fight was still meant to be in the Temple of Time. Considering the Temple of Time is still located in the forest, perhaps some decisions were made about the temple which then changed how you encountered Armogohma.
    Also, that Hyrule Historia artwork of Armogohma is more crab inspired than spider, imo

    • @SmallStepsNesh
      @SmallStepsNesh 4 ปีที่แล้ว

      My impression is that the original plan was: Over the years between Oot and TP, the Lost Woods/Sacred Grove grew large and unchecked through the Temple of Time. Maybe the development changed due to the big trope that evil woods always house giant spiders.
      Personally, I loved the concept art aesthetic, because it adds to the horror that TP went for anyways. Temple of Time in finished TP felt too sterile, much too sterile to support a clan of giant spiders.

  • @surllaw3249
    @surllaw3249 4 ปีที่แล้ว

    Holy moly that was one of the best sponsor transitions ever!!

  • @fiercedeityfan
    @fiercedeityfan 4 ปีที่แล้ว

    Loved that smooth ad transition lmaooo

  • @melissad4976
    @melissad4976 4 ปีที่แล้ว

    Thanks so much for another awesome video Zeltik! 💖💖💖

  • @majailindstrom
    @majailindstrom 4 ปีที่แล้ว +3

    I really love the guardian concepts from botw, think I’d want them in a game more similar to Majoras mask though I can’t see them in botw aesthetic.

  • @gentrydean3789
    @gentrydean3789 4 ปีที่แล้ว

    My favorite things on this list are the Armos Titan, which looks totally finished but never appeared, and the TP Moblin, which may have gone through some changes before being finished.
    Both would have been very cool tall & interesting enemies to fight against.

  • @username3624
    @username3624 4 ปีที่แล้ว +1

    The armoghoma scene at 8:42 reminds me of that on-train boss fight fron LOZ spirit tracks.

  • @Mmmeeee4
    @Mmmeeee4 4 ปีที่แล้ว

    Not noticing the shadow of a Wallmaster above you before he grabs you in OOT, was quite terrifying as well.

  • @Tht1BuffNerd
    @Tht1BuffNerd 4 ปีที่แล้ว +1

    The one thing I have on my wishlist for the next Zelda game is for it to be just like breath of the wild with the open world and sandbox concepts but with actual dungeons or temples

  • @brandoncolis3841
    @brandoncolis3841 4 ปีที่แล้ว

    I have not ever noticed the invisible Redead and Stalfos, great find!

  • @nintendoborn
    @nintendoborn 4 ปีที่แล้ว

    Loved the music here

  • @garb8933
    @garb8933 4 ปีที่แล้ว +1

    the armoghoma trailer version reminds me of those bosses in spirit tracks where you get chased by the giant bug thing

  • @doombringer007
    @doombringer007 4 ปีที่แล้ว

    The Armos titan looks like it would be an enemy version of the goron wrestling segment, but place the gem on its back and can deflect the side rolling like Darknuts and make it immune to the helm splitter, and that would be one hell of an opponent.

  • @59rlmccormack
    @59rlmccormack 4 ปีที่แล้ว

    Wow, super scary, great job putting this together...

  • @omegamon0239
    @omegamon0239 4 ปีที่แล้ว

    In Spirit Tracks we did see a Armagoma chase multiple times in various tunnels through out the story and even sidequests

  • @malarkey4509
    @malarkey4509 4 ปีที่แล้ว +1

    I honestly wish that nintendo made it too where you first encounter ghoma in the temple (phase one) then after a while you get chased into a tunnel leading out of the temple and underground the lost woods (phase 2) then finally fighting ghoma in his/her nest where you see ancient artifacts from the temple and the forest covered in thick web

  • @Hexenbursche
    @Hexenbursche 4 ปีที่แล้ว

    I could imagine they cut the intial rendition of the Gohma fight, since it might just have been a little too terrifying perhaps? I know I couldn't have done it when I was younger tbh - a giant spider like that hunting you through a tight corridor is absolute nightmare fuel haha

  • @diy_cat9817
    @diy_cat9817 4 ปีที่แล้ว +1

    That ad read segue was so damn smooth...

  • @XIxR3DEEM3RxIX
    @XIxR3DEEM3RxIX 3 ปีที่แล้ว

    OMG! If the Armogohma fight was like this I would cry. Very interesting to know how it would have look like if it was like this.

  • @Spartan_767
    @Spartan_767 4 ปีที่แล้ว

    You know if zeltic updates there is no trash content, you'll be entertained no matter what your doing

  • @morgiemango6242
    @morgiemango6242 4 ปีที่แล้ว +3

    This is cool! Can you maybe do more of stuff that was unused in the games like areas or other things! :D

  • @landonhagan450
    @landonhagan450 4 ปีที่แล้ว +1

    That ad break hit me like a freight-train.