The Worst Hot Take In Gacha History

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  • เผยแพร่เมื่อ 5 ก.พ. 2025
  • Today E-thin is reacting to a video comparing Wuthering Waves Combat to Zenless Zone Zero. The problem with this video is the condescending tone and blatant lack of understanding of both wuthering waves and ZZZ.
    • I’m Worried ZZZ’s Comb...
    My twitch is
    / e_thin
    ALL LINKS!
    linktr.ee/e_thin
    #wutheringwaves #wuwacreator #wuwacontest20

ความคิดเห็น • 622

  • @christopherflores5405
    @christopherflores5405 10 วันที่ผ่านมา +72

    Says "constraints breed creativity"
    *Proceeds to complain about how WuWa has cooldown constraints and that you need to effectively cycle through your rotations efficiently*
    Bruh

    • @ozoahameg3582
      @ozoahameg3582 7 วันที่ผ่านมา

      weird thing is in ZZZ skills have no cooldown but the skills are gated through energy
      there are very few characters who dont care about energy
      use the skill outside their EX version and it sucks the only few chars i can use their skills outside the EX are
      Soukaku (cause even w/o EX she still buffs) although EX is very good for her so this is me coping
      Astra Yao well she practically barely use her skill since she auto pops her buffs anyway (she's practically sanhua but auto buffs LOL)
      and speaking of constrains lets point out that parry, man its nice to have the parry be only available through switches its also nice to have only 6 parries so you need to bring a stunner to get those back otherwise you better pray you can get those ults fast (man the boss is about to do an long attack string? better parry it, but oh no i have buffs if i switch now its gone welp it is what it is then)
      NOTE: i dont hate ZZZ but it seems way too biased to me when they judge the one thing due to said "constrains" and not the other way around, both games have pros and cons depending on what you like more

    • @SeanCrosser
      @SeanCrosser 6 วันที่ผ่านมา +1

      But "do your rotations perfectly" isn't creative. It's just managing timers.

    • @kirisakiyuukito6836
      @kirisakiyuukito6836 5 วันที่ผ่านมา

      @@SeanCrosser timers? Sounds like what ZZZ combat got LOL

  • @TarmakKraz
    @TarmakKraz 10 วันที่ผ่านมา +29

    The fact that his Wuwa world mobs are level 65 and he barely does damage to them speaks VOLUMES.

  • @mites7
    @mites7 11 วันที่ผ่านมา +94

    “You’re kind of a dick but you’re right”
    My reaction to Tectone and Saintontas lol

  • @Krymms
    @Krymms 11 วันที่ผ่านมา +67

    Man legit just spent 26 minutes explaining his skill issues as a game issue.

  • @LostWallet
    @LostWallet 11 วันที่ผ่านมา +251

    here is my opinion, ZZZ combat make you "feel good". its flashy, its quite easy to executed, and no matter how you executed it, it look good. but deep down, ZZZ combat is not really complex. there are rotation you need to follow, combo you need to remember to make sure your do efficent dps. sure you can improvise, you can change character willinily because its look cool. and maybe you still clear the content. but that is not dept, that is just the game giving you leeway to clear without performing at the efficient level.

    • @Smilehp7
      @Smilehp7 11 วันที่ผ่านมา +28

      perfectly explained

    • @ChrisUchiha7
      @ChrisUchiha7 11 วันที่ผ่านมา +19

      I agree with you but i would argue it’s the same for wuwa even tho theirs room for more depth in wuwa, in the end everyone just spams the same rotations over and over again, all the fancy quick swaps barely get used unless you are actively trying to do them for style points.

    • @LostWallet
      @LostWallet 11 วันที่ผ่านมา +41

      @@ChrisUchiha7 actually, quick swap actually increase your damage. however, I make another comment about how restirctive it is that support buff will dissapear when you swap, that make no sense. the problem I have with the game currently is that even though quick swap increase your damage, it has the higest skill ceiling in the game, and if you attempting to do it while not doing it perfectly, you will lose damage instead. in my opinion, quick swap should be a high ceiling for the game, but they need to lower the skill floor of it by making the buff remain on the character even after swpaing out.

    • @300y1
      @300y1 11 วันที่ผ่านมา +7

      Wuwa is rather simple, with the exception of Changli and XLY quickswap (which is honestly easier than you'd think). Hypercarry teams are way more simple and used more. Swap cancelling skills and echoes become an afterthought, and optimisations like jiyan's double dragon are hilariously easy to execute. For the most part your brain can be turned off while you play, why do you think people say ToA is unengaging?
      For hypercarry in wuwa which most people will play, As you yourself say, "there are rotation you need to follow, combo you need to remember to make sure your do efficent dps" - you cannot tell me the Carlotta or Jinhsi rotations aren't also the most static sht ever and blindfold easy to perform.

    • @LostWallet
      @LostWallet 11 วันที่ผ่านมา +38

      @@300y1 1. did you know, there are currently 3 diffrent Carlotta rotation? while Jinhsi have 4 diffrent rotation depending on which team she use.
      2. quick swap is not an after thought. let me give you an example. durring one character rotation, another character cool down might be up. us can of course saved that for when its their turn in their rotation, but if you dont quick swap and use their ability, you literally leaving potential dps on the table. because the longer you dont use an ability that is off cool down, the longer you wasting their damage while it could be off cool down on the next swap.
      3. of course hyper carry team are easier to use. any game is like that. when you funnel all the dps window on 1 character, it make the game easier by default. what make quick swap diffrent from hyper carry should be that quick swap have a higher potential dps than hyper carry. if you ask any sweaty wuwa player, they will tell you that you always should look for potential quick swap action even in a hyper carry team. cool down un used is cool down wasted

  • @Gnimac-h6d
    @Gnimac-h6d 10 วันที่ผ่านมา +61

    He praised zzz that the game's Constraints breed creativity
    But forgot the quickswap, echo cancelling, echo swap, etc existed in wuwa
    Meanwhile he never mentioned a way to fill up a bar(for enchanted skill) in ZZZ requires you to spam BA constantly.

    • @Kramer8
      @Kramer8 10 วันที่ผ่านมา +5

      I like that Kuro does alot of non burst ultimate and change their kit to build up the second ultimate etc,
      idk which Hoyo characters does that.

    • @figloalds
      @figloalds 10 วันที่ผ่านมา +10

      @@Gnimac-h6d dodge counters and parries charge energy faster than basic attacks

    • @2BeOrNotToBe
      @2BeOrNotToBe 10 วันที่ผ่านมา

      ​@figloalds and fill up concerto gauge too.

    • @justadude189
      @justadude189 10 วันที่ผ่านมา +1

      Dodges, perfect dodges and counters ... They charge your Ex - special ... And for each agent they charge something semilar to concerto energy (for example Jane's passion state)

    • @Gnimac-h6d
      @Gnimac-h6d 10 วันที่ผ่านมา +4

      @@justadude189 thanks for the correction. But my point is the guy on the video didn't even give a fair comparison. Like both games are restricting but rewarding in different aspects if you can perfectly master the combat. It's just his personal preferences that he likes ZZZ more.
      While In wuwa everyone gets around those skill cooldown restrictions by experimenting with the quickswap.
      I didn't even understand why he said as if the ex special were better while it's basically just a concerto energy but for powering up skill instead
      (Cmiiw, i didn't even played the game for long. Cause the combat just didn't click for me)

  • @whatswrong598
    @whatswrong598 10 วันที่ผ่านมา +10

    wtf “Fallacy barely moves” 🤣. One of his phases is literally him flying around the stage and you can’t even touch the MF

  • @khanhlu6476
    @khanhlu6476 11 วันที่ผ่านมา +96

    His problem is Wuwa harder and can't spam skill. I think he just need to say Wuwa combat harder then ZZZ or just say he like ZZZ combat more then Wuwa.

    • @lechungus1832
      @lechungus1832 11 วันที่ผ่านมา +10

      harder doesn't mean better

    • @novaboy1174
      @novaboy1174 11 วันที่ผ่านมา

      @ it means more interesting that button smashing that's for sure.

    • @memememememe13
      @memememememe13 11 วันที่ผ่านมา +9

      ​@@lechungus1832yeh not really the best term to put it, more like intricate and more input focused maybe?

    • @dazz_2d
      @dazz_2d 10 วันที่ผ่านมา +1

      @@lechungus1832 if u SUCK ye

    • @crint23
      @crint23 10 วันที่ผ่านมา

      yeah that's why we have to let people choose their game. @@lechungus1832

  • @KamiGemaGaming
    @KamiGemaGaming 11 วันที่ผ่านมา +118

    Ima just say what I commented on HC's video, "This was a hit piece disguised as a concern. Since, both games are fantastic in their own right and the combat is so good in both it really only comes down to personal preferences". . .HC cooked a fat 26min nothing burger that boiled down to just a personal opinion.

    • @gameplayer-_-227
      @gameplayer-_-227 11 วันที่ผ่านมา +32

      Completely true man, if you watch the Vars 2 video and the HC vid they sound extremely similar just one wants WuWa to be more like Genshin and HSR, and the other wants WuWa to be like ZZZ...but both are 100% hit pieces disguised as critiques...

    • @KamiGemaGaming
      @KamiGemaGaming 11 วันที่ผ่านมา +13

      @@gameplayer-_-227 and that's the sad part. Express your opinions, maybe sway people to your side. But bro downplayed systems in WuWa that ZZZ ALSO HAS 😅

    • @HousekiMitai
      @HousekiMitai 11 วันที่ผ่านมา +19

      ​@@KamiGemaGaming bro really said that wuwa combat is lacking, when I literally don't see how this combat is remotely lacking. He really tries to downplay Wuwa just to raise ZZZ's combat, when ZZZ's combat really don't need to be better than Wuwa's to be good and ZZZ's combat doesn't need to be downplayed for Wuwa's combat sound good (That was the feeling I got while watching this guy's video.)
      Now lemme tell you how ZZZ and Wuwa have a objectively better combat than Genshin LOL

    • @CozyAir17
      @CozyAir17 11 วันที่ผ่านมา +1

      @@HousekiMitai Bruh if ZZZ and Wuwa had objectively on par combat with Genshin, a 4 year old game, that would just be embarrassing for ZZZ an Wuwa.

    • @HousekiMitai
      @HousekiMitai 10 วันที่ผ่านมา +1

      @@CozyAir17 I was obviously messing around, if the "lol" at the end didn't make it clear lmao

  • @PrinceMarthX
    @PrinceMarthX 11 วันที่ผ่านมา +86

    Bro has barely played the game. Even hid his damage and cropped out his level to try and hide it. You can still see the enemy's name in red though. Nice try.

    • @Krymms
      @Krymms 11 วันที่ผ่านมา +18

      Enemies at lvl66 in open world so max lvl 70 chars

    • @PrinceMarthX
      @PrinceMarthX 11 วันที่ผ่านมา +32

      @@Krymms He says at the beginning of the game that he's spent "hundreds of hours in both games." It's a bold face lie. This is a video to make you think he's an expert at both games to try and give more credibility to his opinion that ZZZ's combat is better. When the truth is, he only really plays ZZZ and seems to know very little about Wuwa beyond the basics. This is the opinion of someone who doesn't have enough understanding to make a valid comparison and give actual critiques.

    • @Krymms
      @Krymms 11 วันที่ผ่านมา +1

      @ Maybe her forgot to turn Wuwa off for a week lmao.

    • @bigfootisreal_
      @bigfootisreal_ 11 วันที่ผ่านมา +11

      ​@@PrinceMarthX I'm honestly offended by what he said about FF16 and DMC. Bro is just dum.

    • @donny_xavery
      @donny_xavery 10 วันที่ผ่านมา +3

      @@PrinceMarthX your opinion supports fact, that he has no prior WuWa content and only ZZZ videos and beside this he is talking like he is unable to play game fully to understand it (Skill Issue?), but we see somewhat advanced gameplay (not ideal, fact + less than satisfactory damage, but quickswap etc.), so it's a bit contradicting... Is he even playing this game on beroll or is this someone else?

  • @RaheemSix-z4k
    @RaheemSix-z4k 10 วันที่ผ่านมา +55

    Saintontas is gonna have a feast with this 😅

    • @ivanmartinez743
      @ivanmartinez743 10 วันที่ผ่านมา +4

      Shame E-thin already used the title he definitely would have used XD

    • @Kastienburg
      @Kastienburg 10 วันที่ผ่านมา +2

      Cant wait to see how's it gonna turn out lmao

    • @donny_xavery
      @donny_xavery 10 วันที่ผ่านมา +2

      @@ivanmartinez743 easy!
      "WuWa ruined shit takes" or "ZZZ is king of gacha combat. I'm speechless." xD

    • @shorekeeper1016
      @shorekeeper1016 10 วันที่ผ่านมา +1

      I'm waiting for it too! Lol

    • @prosheene
      @prosheene 10 วันที่ผ่านมา

      If E-Thin made an 1.5 hour vid, Saint will do a 10 hour stream xD

  • @ELEFE10110
    @ELEFE10110 11 วันที่ผ่านมา +47

    Is just a Mrpokke/Iyo type take LMAO

    • @bigfootisreal_
      @bigfootisreal_ 11 วันที่ผ่านมา

      It's called the glue virus and it's spreading apparently.

    • @sadiejohn7753
      @sadiejohn7753 10 วันที่ผ่านมา +1

      MR Poke surpassed Iyo , he's levels high like my weed

    • @adoroselatte
      @adoroselatte 7 วันที่ผ่านมา +1

      It’s more of MrPokke take

  • @zydeox1221
    @zydeox1221 11 วันที่ผ่านมา +25

    DmC is definitely not a casual game. Dante alone is probably stronger than 5x genshin 5star characters made into one and his kit is overwhelming with the amount of shit you are able to do. Even with overpowered as hell characters such as Dante, Vergil, Nero and V you will get your ass completely shredded in later difficulty settings. You can make an argument it's a casual game in Devil hunter and human mode but the rest of the game is pretty hard and punishing if you get hit a lot. If you know how to handle the characters kits which is part of the difficulty, you can make a lot of the game easier. And I'm speaking about dmc 5 because dmc 4 is even more difficult at higher difficulties. dmc 3 is very difficult and it has some ps2 jank in it. dmc 2 is super easy and dmc1 is a bit janky aswell but just the right difficulty.

    • @black_sinister
      @black_sinister 11 วันที่ผ่านมา +7

      Mfs just don’t understand it and saying “but you can choose the difficulty”- thats not even the point of it

    • @Kuro-sensei
      @Kuro-sensei 9 วันที่ผ่านมา +3

      Anyone can go into DMC and complete the campaign, it's up to them to decide if they want to improve and do harder content
      Unlike something like dark souls

  • @JaykeoSaurus
    @JaykeoSaurus 11 วันที่ผ่านมา +81

    Dudes title should be "I'm worried ZZZ combat is not better than PGR (Kuro Games other game)" lmao.

    • @Prodigal450
      @Prodigal450 11 วันที่ผ่านมา +17

      No the title is ok. PGR is far too complex to be compared to zzz. Zzz is beginner level pgr

    • @Luendrax
      @Luendrax 11 วันที่ผ่านมา +11

      @@Prodigal450 cmon now there is alpha as a tutorial boss, i don't think there is a boss like that in zzz

    • @Prodigal450
      @Prodigal450 11 วันที่ผ่านมา +4

      @@Luendrax you're right

    • @Corteslatinodude
      @Corteslatinodude 11 วันที่ผ่านมา +12

      bro title should have been " I'm afraid HSR combat is better than Wuwa " cause he got zero ability for comparing mechanics.

    • @JaykeoSaurus
      @JaykeoSaurus 10 วันที่ผ่านมา +5

      @@Prodigal450 Well he did compare the wrong genre in games. Wuwa is an open world game while ZZZ is an instanced game. If we go by Instance Game Standards then PGR is leagues above ZZZ haha.

  • @rudeimouto3034
    @rudeimouto3034 10 วันที่ผ่านมา +6

    Bro's argument for half the video is: If you're good at the game, then the game is not much of a challenge. Is it not how literally everything in life works? Lmao.
    Also pincer exists and promotes creative gameplay an execution due to different buffs that allow you to use something you wouldn't even think about using in ToA, but we are just not gonna talk about it I guess.

  • @Shadow-xv1sx
    @Shadow-xv1sx 11 วันที่ผ่านมา +9

    He's repeatedly saying he likes Wuwa, even though he hasn't played it enough and said ZZZ is better. His channel is all about ZZZ; at the very least, he should prove with a video that he's played it enough.

    • @YoichiMutou
      @YoichiMutou 10 วันที่ผ่านมา +2

      same thing as the video i saw about Wuwa pronunciation about the names in Italian but dude only post Genshin video 😂s

    • @donny_xavery
      @donny_xavery 10 วันที่ผ่านมา

      smoke screen, that's it

  • @Ojizan
    @Ojizan 10 วันที่ผ่านมา +11

    Combat (Game) - "it encompasses the actions of attacking, defending, dodging, and maneuvering during a fight."
    Based from the Technical Definition of "Game Combat", ZZZ definitely lacks in the Maneuverability department.
    ZZZ, like Genshin Impact, Focuses not mainly on Combat, but Mixing Elemental Reactions and strategy. Its a strategy game that gives you so much time to execute your combos coz if its Fast-Paced like in Wuthering waves, they can't execute the reactions mixing. That's why lots of Casuals who have lesser gaming skill reactions play zzz.
    Unlike Wuthering Waves which is pure Combat without regards to enemy elemental typing and reactions. Its inputs is pretty much very important because the enemy bosses won't give you time to for your combo's.
    Unlike ZZZ where combat gameplay relies to enemies waiting for your attacks to reach them, The combat in Wuthering waves enemies won't wait for you to do your combos, but instead, you are the one waiting for the enemy to do their combos and react to them.

  • @mites7
    @mites7 11 วันที่ผ่านมา +22

    I’m near the end of the video now
    Yeah this guys just disingenuous and his whole channel is zzz, he’s never covered wuwa until now but he’s definitely rage baiting
    Unlike someone like rednu (cool dude) who liked zzz more than wuwa because he’s not an open world kind of guy he never gave unfair criticism towards wuwa
    And he loved Rinascita
    And I can’t believe this dude slandered ff16 and relink
    Those games are both amazing

  • @Nataninko
    @Nataninko 11 วันที่ผ่านมา +17

    Waiting for the saint react, you know it's coming :)

    • @DragonofDirge
      @DragonofDirge 11 วันที่ผ่านมา +4

      He will be very mad cuz dude was using xianli yao's ult in purple stellerrealm😂

    • @Bakemer94
      @Bakemer94 11 วันที่ผ่านมา +3

      @ At least it wasn't blue like that one video lol

    • @DragonofDirge
      @DragonofDirge 11 วันที่ผ่านมา +1

      @@Bakemer94 i learned there is blue one after that stream 😂 i always use ult and switch so i didn't saw blue one

  • @gameplayer-_-227
    @gameplayer-_-227 11 วันที่ผ่านมา +60

    The video suffers from a mad case of Iyo syndrome where he'll try and make analogies and compare WuWa's combat to different things trying to explain how its missing stuff, but it falls flat 1: because of how vague the critiques are, 2: because the systems and cooldowns in WuWa are simply not designed in the same way that ZZZ's are and neither is objectively better than the other because they were both designed to create a different feel of gameplay for the player, WuWa's is similar to genshin's rotational system just with dodges, parries, quickswaps, juggling, intro/outro...while ZZZ's was made with combo string oriented gameplay similar to a fighting game considering at launch that was the game's MAIN selling point in its combat...to appeal to FGC, and 3: its clear which game blud has played alot more of and understands better, for almost the entire video he only shows off two team comps in WuWa with Carlotta (conveniently none of which include Changli one of the most fun, complex, unique and player skill heavy dps characters in the game if you want to maximize her damage) while showing off borderline half the roster that works with Miyabi in ZZZ, his characters are WAY to underdeveloped & he hides his levels in WuWa because he knows he is straight lying when he says hes played the game 🙄😒 the video is just meant to farm confirmation bias ZZZ players that wanna say "ZZZ better than WuWa" with no real objective reasoning...

    • @black_sinister
      @black_sinister 11 วันที่ผ่านมา +3

      whole zzz combat also relies on dodges and quick swaps and sometimes parries(some agents have that in their kit) to maximise dmg output and decisions what to do on a fly I am answering to enemies movies meanwhile in video author stated that in wuwa you don’t really give a damn what your enemy does you just do it as usual with your established rotation - the same I felt playing Sentry hologram so whole wuwa combat for me felt like rotation tutorial, zzz lets me do whatever I want at any given moment in the battle and I dont need to worry about missing some rotation window ( I will of course lose lots of dmg if didn’t do it, nice )and some cooldown restrictions until stars align and then I can unleash everything to maximise dps

    • @gameplayer-_-227
      @gameplayer-_-227 11 วันที่ผ่านมา +5

      ​@black_sinister 🤦‍♂️ idc if you like it more bruh, that's not the point, what I'm trying to say is IT DOESNT MATTER because they both do functionally the same thing just in different ways and whether you like it or not is personal preference

    • @black_sinister
      @black_sinister 11 วันที่ผ่านมา +2

      @@gameplayer-_-227 “while zzz was made for combo string oriented gameplay” like wtf ? zzz literally has the same mechanics except whole into outro things but that could imply to chain attacks - that separation take doesn’t make any sense to me you could’ve brought something better

    • @Kramer8
      @Kramer8 10 วันที่ผ่านมา +1

      "I don't need to worry about missing some rotation window"
      "Of course lose lots of dmg if didn't do it"
      So is WuWa aswell...
      Idk man, your points are pointless because WuWa has it all too.

    • @black_sinister
      @black_sinister 10 วันที่ผ่านมา

      @@Kramer8 I will just list every mechanic zzz has as well as Wuwa does but say its different “its combo oriented” unlike them - nice I guess
      but I will ignore that of course because zzz is easy Wuwa is way complicated 👌 doing same rotations over and over with a slight change is indeed proving that point further 👌
      Also cooldowns are as flexible as energy system aren’t they - they def are not not restrictive in decision making at given moment at all just do your already pre planned rotation you played hundreds of times before battle and you will be good 👍

  • @mikoajbaszczyszyn4568
    @mikoajbaszczyszyn4568 11 วันที่ผ่านมา +27

    So basically, ZZZ combat is better because WuWa is too hard for HC Casual xd
    ZZZ combat is fun, it's flashy and makes you feel really cool and strong, but it's really simple. A lot of the things are completely automatic, you just need timing for some of it. For example perfect parries, they have pretty generous timing and automatically parry. Most encounters you can just spam attacks like a barbarian and still win. Chain attacks are also automatic, you don't even need to work for it.
    The most mechanically-complex combat you can get is minmaxing Harumasa, by prepping his stacks before his damage window to get more attacks. And I wouldn't place it as more difficult or complex than something like Changli-XLY quickswap in WuWa.
    That's not to say WuWa doesn't have any problems in combat. Visual clutter for example. With some characters, I just can't see enemy moves sometimes because there's just so many effects on the screen. With Jinhsi it's not as big of a problem, since most things that could hit you without you seeing it is out of range, but it can still happen. Camellya's attacks are flashy enough I just miss enemy attacks sometimes.
    But a lot of what Casual (very fitting name) is totally misinformed or just plain stupid.

    • @black_sinister
      @black_sinister 11 วันที่ผ่านมา +1

      i can agree to you - In other modes for casual - yes you can button spam and win.
      Meanwhile In end game content like tower mode “you can’t just spam whatever you want and button mashing like a barbarian ’ you will be dead by now if you did the same strat lets say on higher floors against jane doe in new tower mode - one missed timing dodge - counter - parry or defensive assist and you are a toast buddy - insta punishment for that meanwhile wuwa didn’t felt as punishing for me in ToA or Holograms like higher 80+ floors in zzz.
      Yeah chains are feel like automatic but even then you can work your way out in chains and make them manual and control them with cancels.
      Not only harumasa what about mob control when you need to gather them to destroy in one go? What about prepping buffs with your supports just in time before you can enter chain attacks? What about staggering boss to prevent him doing his second animation using ultimates/quickswap animation cancels also prolonging chain attacks using the same ults or quickswaps to min max the dmg output?
      Man 💀 stop slacking and downplaying zzz ahhh by only talking about harumasa ahh

    • @bruh-kh3tt
      @bruh-kh3tt 8 วันที่ผ่านมา +1

      @@black_sinister 2nd paragraph is a lot of yapping, that's the normal standard shit people have been doing on wuwa DAY ONE lilbro, if you think that is hard then idk what to tell you.
      and you are right, since we cant mash, we'll dodge perfectly because zzz is cooked by making every single enemy easily telegraphable, we can just easily parry and dodge because that shit is not hard, what's hard is holograms that have more movesets the higher the diff.
      no need to gas up zzz difficulty we all know its easier than wuwa, you say holo didn't feel punishing, then show me your no death no hit run on several holo6.
      the glazing is real with this one.
      you want an actual example of skill? "CCC Quickswap / Tower Thundering Mephis" on wuwa subreddit, that is more impressive than anything zzz has to offer.

  • @zpasitoz9604
    @zpasitoz9604 10 วันที่ผ่านมา +9

    Dude complaining about needing premium characters, danjin mains at perma 1 hp in shambles

  • @sya2711
    @sya2711 10 วันที่ผ่านมา +4

    TLDR , he cant clear bosses cause he gets one-shot, so wuwa is bad.

    • @sya2711
      @sya2711 10 วันที่ผ่านมา

      also he hates that there isnt a visible bar , that charges back up after using , before he can skill. but sees a countdown timer instead.

  • @JJKMagic
    @JJKMagic 11 วันที่ผ่านมา +19

    Okay, less than 1 minute in and his take is already just stupid. If it just doesn't click with you it does not mean it is outright better or worse, maybe it's just not for you. Because I'm the opposite, I have tried ZZZ and sure it's flashy but I just don't like the combat there, but I am not going to make a video "ZZZ's combat is outright worse because I don't like it as much" I just prefer a different kind of combat, it's as simple as that.

  • @mites7
    @mites7 11 วันที่ผ่านมา +20

    I love both games
    But ZZZ’s combat is simpler and easier cmon now lol
    How is he calling wuwa combat stale when it looks like he hasn’t even played it much
    All the characters have such unique kits and fortes
    I can “hehe zoltraak” with Jinhsi
    But I can also use Jiyan, changli, Carlotta, Camellya, all of which play differently
    You can use hyper carry but also some of the most fun teams (imo) in the game like Xiangli Yao-changli dual dps
    Hell, even the Rover’s cool since you can use them for frazzle, you can use them as a semi healer/for time slow
    Or you can use them as main or dual DPS with Danjin in their havoc form

    • @erehinater
      @erehinater 11 วันที่ผ่านมา +4

      Absolutely 💯
      How can he say a game without jump becomes DMC??

  • @theothersideofthecoin3125
    @theothersideofthecoin3125 10 วันที่ผ่านมา +5

    My take?
    Wuwa has more depth to gameplay than ZZZ. There is a higher ceiling for skill in wuwa. However most players, especially the casual players don't reach or try to reach that ceiling.
    I'm a casual-ish player, that is, I complete the tower and most of the endgame to the best of my ability, I can try some quick swap techniques but I don't try to reach the ceiling. In doing this, I've however come to notice that what i mainly do is learn a rotation, and in battle, do the rotation to the best of my ability without focusing too much on the boss. There is less room for using an individual character the way you want because endgame is timegated and you need to max your dps which rotations do. I do less thinking and more memorization.
    However in ZZZ, rotations are less of an importance compared to wuwa. So combat feels a bit "unique", such that you can get max dps while playing the characters without having to follow a rotation. Granted rotations do exist, especially for time gated endgame content, but it doesn't make you feel you like you need to learn them. Does it mean the combat is better than wuwa? Nope, that one is subjective, cos some people prefer to have a rotation they follow and others want to try things differently.

  • @ShinoHanamisa901
    @ShinoHanamisa901 11 วันที่ผ่านมา +44

    The moment you mention Vars....Instant ignore his take.
    Your videos have more proper information than him.

    • @thedead073
      @thedead073 10 วันที่ผ่านมา +1

      Never disrespect Vars again. The only reason you have this take is because you circle the Gacha community.

    • @itscarlosreally
      @itscarlosreally 10 วันที่ผ่านมา +3

      @@thedead073 I hope he sees this. bro.

    • @anishjangade5600
      @anishjangade5600 10 วันที่ผ่านมา

      ​@@thedead073 bro what you talking about??

    • @aoikazuma3781
      @aoikazuma3781 8 วันที่ผ่านมา +1

      @@thedead073 yeah true never disrespect him, he should be disrespect to oblivion on how he blatantly give mis-information

    • @thedead073
      @thedead073 8 วันที่ผ่านมา

      @@aoikazuma3781 you're a child bro. Shush

  • @HousekiMitai
    @HousekiMitai 11 วันที่ผ่านมา +7

    Its pretty simple. All comes down to personal preference. I like both games, ZZZ's combat is more fun for me, while Wuwa is a bit more challenging. There's really not a thing saying that in-depth combat is necessarily good for absolutely everyone, while the opposite is also true. Since those are essentially gacha games that honestly, once you have insane stats you pretty much clear all the game. None of them are lacking, both have different approaches when it comes to combat that can appease different people.
    What I see in the video being reacted is that bro seems to try and say that ZZZ's combat is objectively better, when in fact is all subjective. People should really stop trying to make everyone agree with their personal taste, its okay for people to not agree with you.

  • @prophet4722
    @prophet4722 10 วันที่ผ่านมา +1

    So the 26 minute video boils down to him disliking that the outro buffs of sub dps will expire if you swap characters.

  • @jocelreloncillo8093
    @jocelreloncillo8093 11 วันที่ผ่านมา +21

    ill just enjoy wuwa coz kuro is more community driven than that h devs.

    • @ayoo_wassup
      @ayoo_wassup 11 วันที่ผ่านมา +2

      You dont want 3 stunner banners in a row? WHY NOT?!

  • @wafaay7182
    @wafaay7182 11 วันที่ผ่านมา +28

    My interpretation of what he says is that zzz allows you more freedom. As long as you activate your buffer once every 20 seconds, you can do whatever you want with your other teammates to lower the enemy's hp.
    Meanwhile, in wuwa, if you actually want to deal signifiant damage to bosses in hard content then you need to follow the optimised rotations.
    So I think what he ment to say isn't that wuwa's combat is worst in itself but that having to repeatedly follow precise rotations each time to get the max damage can get tiresome. He wishes there was a way to switch up the team's rotations without feeling like you'r losing a large amount of potential damage.
    To him repeating the same sequence of actions in a rotation each time eventually gets boring.

    • @AngelTyraelGM
      @AngelTyraelGM 11 วันที่ผ่านมา

      yeah i think so as well, but in the end the real reason is simply far better endgame, if u got some of the stronger units even if you dont have very well built "echos" you can still beat endgame fairly reliable, and this gives u some breathing room to play "more" characters and do more random unoptimized things witch is more "fun" but y sadly the dude doesnt know how to explain his feelings on this one

    • @wafaay7182
      @wafaay7182 11 วันที่ผ่านมา

      @@AngelTyraelGM yeah, I think that's what he ment when he talked about him not having signature weapons and having to put in more effort. He seems aware that, if a unit has their weapon and you get more copies of that unit, it makes them stronger and it makes following an optimal rotation less necessary to clear endgames.

    • @AzureDrag0n1
      @AzureDrag0n1 11 วันที่ผ่านมา +4

      Oh yeah team's generally have optimal rotations based on stats and gear. Sometimes they have variable rotations but this is mostly for the opening rotation or the final kill rotation. A lower energy Jiyan team will actually double intro into Jiyan to get enough energy. So for example Jiyan into healer into Jiyan into Mortefi into Jiyan rather than Jiyan into healer into Mortefi into Jiyan.
      I think the game has enough team variety that this does not really matter. Different teams can have very different feels to them. Especially the quick swap type teams that have double dps. However, it is much harder to play as it is much more complicated to play correctly.

    • @panjipewe
      @panjipewe 10 วันที่ผ่านมา +2

      ahh finally someone not bias...

    • @SeanCrosser
      @SeanCrosser 6 วันที่ผ่านมา

      Finally someone who listened to what' they were trying to say, and now how they're saying it.

  • @a4arick106
    @a4arick106 11 วันที่ผ่านมา +8

    Selena Pianissimo moveset in PGR makes ZZZ really tame even Evelynn and Astra Yao combined, well tbh PGR itself makes ZZZ tame, the word "Punishing" in it's name is a literal definition of the game.

  • @danhtvn6334
    @danhtvn6334 10 วันที่ผ่านมา +20

    When it flash yellow, switch. When it flash red, dodge. When you have Miyabi, no need to switch or dodge. This is sum up my 6 months exp of zzz.

    • @primadansaripudin9269
      @primadansaripudin9269 10 วันที่ผ่านมา +1

      Yeah, Miyabi lowkey makes me bored of the game now I'm just building Sol11 fire team to even things up

    • @jiku3845
      @jiku3845 10 วันที่ผ่านมา +4

      in regular farming content but endgame content no because you cant hide behind miyabi in deadly assault or battle tower and switching on yellow will get you punished by some bosses in endgame content also

    • @Kramer8
      @Kramer8 10 วันที่ผ่านมา

      PGR have this problem, but they still went all out on the bosses to compete with your OP characters.
      And 10× more variation attack.

    • @CaptnFlame
      @CaptnFlame 7 วันที่ผ่านมา +1

      @@jiku3845Right😂? People act like there isn’t a game mode designed for endgame players😂

  • @nicovananda3893
    @nicovananda3893 10 วันที่ผ่านมา +3

    the moment he said "fallecy of no return never move much." already making me has 0 believibility to his entire argument.....I am a casual gamer so for me and my friends fighting the fallecy in hologram 6 is hard.....and the "you only need to look at the cooldown not the enemy movement." good luck doing that in hologram 5 and 6....the boss killed you in almost 2 blow...how the F you dont look at the boss movement LOL

  • @shiroyumeno1162
    @shiroyumeno1162 10 วันที่ผ่านมา +1

    bro is the 2nd coming of Iyo, he must be the GLUE

  • @Schyon14
    @Schyon14 10 วันที่ผ่านมา +2

    "Constraints can breed creativity" .... ok, i agree
    "but u can't going outside the box, because this is just a game".... WTF ?😅

  • @DanielKurtz-d2w
    @DanielKurtz-d2w 11 วันที่ผ่านมา +39

    Here's a clear problem that WuWa combat has. There is sometimes way too much visual clutter. If it's not Jinhsi's electric dragon's, Camellya's giant spinning wips, or just a bunch of flashy effects from enemy combatants, it's just hard to see many enemy attacks. It also doesn't help that the camera is pushed so far back and the enemy attacks often aren't well telegraphed. ZZZ also has some infamously bad bosses, like Twin Marionettes, but those exceptions.

    • @mites7
      @mites7 11 วันที่ผ่านมา +3

      This is an actual valid critique

    • @Rytom
      @Rytom 11 วันที่ผ่านมา +10

      PGR is the worst case of this, they scaled down on effects in Wuwa. ZZZ decided to put big yellow and red flashes as indicators. If you disable those (like in certain tower levels) it becomes way harder to read attacks as well. The only case in which I find it hard to read are with the ora ora of fallacy echo in Wuwa

    • @BladeSerph
      @BladeSerph 11 วันที่ผ่านมา +4

      Its a problem in general of games that get too much visual clutter, but honestly i still prefer reactive content that balances the line on visual mechanics while making it visually appealing.
      Borderlands 3 for example has a fk-ton of this crap going on but also how honkai impact 3rd devolved into especially by the time i left ver 6.4. was just spamming `cutscenes` of attacks so often you were either constantly invincible, or constantly in a state of massive anti-interrupt+damage-reduction that you never felt en-dangered at all.
      This is why i like Wuwa having actual PUNISHMENT, just like Punishing: Gray raven, where you cant simply stand around with some beeg e-peen shield or enemies made to be so pathetically slow that you can blind-fold play the games.
      People want Engagement, not playing a snore-fest and really the guy doing a `take` on WuWa Vs Zenless is doing quite a bit of stupidity of treating how a game is doing a DIFFERENT WAY of handling cooldowns, by instead showing it a different way, like energy gauges or something...
      Which let me tell you, games that used SP bars or gauges you build up instead of a cooldown for `skills`, is a pain in the arse when it comes to certain bosses that are way more passive or constantly dis-engage fkery you to make you waste things.
      Anyway, its clear the guy wants honkai impact 3rd instant nuke dump spams soon as you switch instead of having the characters needing todo rotations before they pop off, which was a thing that honkai impact 3rd fkery turned into with PRI-arms that instantly resolved massive problems then characters were purposely designed with MAJOR flaws even more so, just to make PRI-arm need even worst even when you have the signature weapon already solving part of the problem but they also layer the problem on the PRI-arm to boot.
      And im sure Zenless is gonna fall in this trap just as much as Genshite does by demanding characters needing multiple constellations to have some units function properly at all and star rails just rapid throws out characters so you need multiple units to function, just like what honkai impact 3rd was already doing with crap like Herscherr of Origin: Elysia demanding the `support`, Susanaah who would burn massive amounts of SP far more then any other character, produce insane amounts of SP unlike other character and also just happen to need double S or even higher to function with the excuse you get your first copy for `free.`, because they locked key necessary elements behind double S, just like what they did with several other units on top of that.
      Either way, hoyo-verse has done shenigans multiple times and you should NEVER expect them to change for the better, because only a dumbass expect something different by repeating the same thing over and over again when nothing for the input was even changed at all...
      Hoyoverse is quite literally the farcry (4?) meme these days, they repeat the same shenigan repetitions in various patterns, throw solutions to the next thing instead of the things that need the solutions so they can introduce more problems in the next game to then throw the solutions to the next game and repeat the process while also reverting the various things and even re-use characters by reskinning them (Honkai impact 3rd, Genshite impact and Honkai star rails, you know what im talking about), and pander bait fun them loads.

    • @MrGoodra17
      @MrGoodra17 11 วันที่ผ่านมา

      @@BladeSerph bruh in pgr ss bianca stigmata is basically invincible during all her rotation. timestop with a botton > invincible mid air attack > do a couple NAs (the only time where she can take damage) > invincible mid air attack again, ultimate > repeat. Same thing with CW and n.21 feral scent. They can spam thte same rotations over and over again doesn't matter which enemy they're facing and you barely get punished for doing so.

    • @BladeSerph
      @BladeSerph 11 วันที่ผ่านมา

      @@MrGoodra17 Im talking constantly in cutscene shenigans.
      With bianca stigmata her `sword mode rotation` works by doing a slash, upperswing then going in the air, which you CAN get hit in the air.
      Because trust me, plenty of certain content that do things like IGNORE matrix or makes enemies immune to CC type stuff that normally would lock down enemies gives you a nice rememberance that even in the air, you can be mirked.
      Voo-doo was certainly a GOOD reminder of such things.
      Also wanna know what Bianca Stigmata and Crimson weave alpha have? Attack patterns.
      They arent locked to simply one route of working and often times have attack patterns they use whether its solo mode or duos or triples to do things like extending or shortening how long it takes them to build signature energy or even orbs before they go nuts.
      Bridget is also a fun recent example on this having one pattern for building ignition for a beeg DoT combustion and another for building up a enhanced signature attack nuke instead.
      While still having tricks like using red orb to dash into a returning shield like pu-lao did with throwing her giant sword and bouncing it with attacks for enhanced attacks.
      Give me fun-interactive shite that lets me ENGAGE in fighting a boss, i dont want this crap where im either perpetually doing cutscene attacks or just fighting a literal fking sandbag of an enemy.

  • @ilyashutko9247
    @ilyashutko9247 11 วันที่ผ่านมา +16

    I fucking pray to Cthulhu that the wuwa team sees his video so they can hystericly laugh at that shit.

    • @arkcanon1282
      @arkcanon1282 10 วันที่ผ่านมา

      Imagine WW Devs Team see his video and feel challenged to make the combat in WW better
      *Boom*
      P:GR Combat in WW at 3.0

    • @anishjangade5600
      @anishjangade5600 10 วันที่ผ่านมา +1

      ​@@arkcanon1282nah dude,💀

    • @EggKetchupPlate
      @EggKetchupPlate 9 วันที่ผ่านมา +1

      ⁠@@arkcanon1282 plz no i’m on life support from skill issue

  • @kuro9138
    @kuro9138 10 วันที่ผ่านมา +1

    about the cooldown part i think he is referring to, once your gauge is full you can either skill two to three times depends on the unit. while in wuwa once you pressed a skill you'll have to wait for a while unless you use changli which you can use her skill twice. but yea

    • @SeanCrosser
      @SeanCrosser 6 วันที่ผ่านมา

      Even Changli having two charge is just a cooldown, twice.

  • @tdof7217
    @tdof7217 11 วันที่ผ่านมา +15

    I watched that video cause of my feed. Then went to see the guy's videos and it's ZZZ back to back. Zzz's "better combat" evolution this patch is just E with Astra Yao then faceroll swap between miyabi charges and Yanagi e's...really? It's just an animation fest at that point

    • @AngelTyraelGM
      @AngelTyraelGM 11 วันที่ผ่านมา +1

      Think of Astra like Verina, you do your part super fast and leave the rest to your team... granted Astra does a lot more, she essentially makes you play the other 2 characters more, essentially she creates a quick swap gameplay like we can do in wuwa, hope they add a character that empowers quick swap this hard in wuwa as well its super fun and hard

    • @black_sinister
      @black_sinister 11 วันที่ผ่านมา +2

      zzzs better combat? Well could you please try to do it in higher stages of new battle tower mode and see for yourself if its just Astra and Miyabi doing charges ? Or well game might punish you for that move if you decide to do it in wrong timing? And you will get one shooted - certainly you will beacuse oh well its only press E than mi… ohhh boss already killed your miyabi - too bad do it one more time its that easy > let me just explain what would happen to you in higher stages like 80+ floors in zzzs new tower mode so as usual you press E boss doesn’t wait long jumps on your swaped miyabi you preparing to do your basic but oh well she is already dead 💀 but at least Astra is singing 😄 man cool explanation if you play against mobs that can’t even punish you by one shootting you in the first second of the fight like jane doe can

  • @sya2711
    @sya2711 10 วันที่ผ่านมา +1

    imagine talkinig about wuwa combat being a snoozefest over ZZZ which is literallly mash normal attack and press swap-button on flash animation/sound queue.
    you can literally clear mot of ZZZ content with your eyes closed on going off sound. cause patterns arnt a thing in that game.

  • @anagramhound
    @anagramhound 10 วันที่ผ่านมา +2

    Dude really made that video right after a video where he said Miyabi's gameplay is boring compared to Yanagi (which I agreed) lol this should've been an okay video of him just explaining what he personally likes about ZZZ's combat but instead he chose to downplay WuWa's combat along with it as well 😂

  • @mayumitmarikit
    @mayumitmarikit 10 วันที่ผ่านมา

    I think the reason why he's saying that is because he only played the boss fights within the main and story quests then goes on saying , oh it's ezzzzz LMAO or prolly just attracting views

  • @ZekromZero
    @ZekromZero 11 วันที่ผ่านมา +11

    This video: heres how to make pb and j. First we gotta go to the grocery store.

    • @Krymms
      @Krymms 11 วันที่ผ่านมา +1

      "It all started when I was born..."

  • @YoichiMutou
    @YoichiMutou 10 วันที่ผ่านมา +4

    i mean i saw someone Clear Shiyu Defense blindfolded, tell me who is more complicated 😂

    • @aSweetSummerSolstice
      @aSweetSummerSolstice 10 วันที่ผ่านมา +4

      Shiyu defense is the easiest. Current difficult zzz endgame would be the tower, after floor 20 is extremely difficult. You have to know enemy attack patterns and you can get one shot. I’ve only gotten to floor 27 and that’s with premium characters

    • @CaptnFlame
      @CaptnFlame 7 วันที่ผ่านมา +1

      @@aSweetSummerSolsticeI was gonna say Defense ain’t nothing to brag about…when you clear floor 60 in the FIRST TOWER then come back, screenshot it, then brag about how “easy the game is”😂.

    • @SeanCrosser
      @SeanCrosser 6 วันที่ผ่านมา

      Dude in the video also showed someone playing WuWa blindfolded, so...

  • @bluechicken8626
    @bluechicken8626 10 วันที่ผ่านมา +1

    Things that I don't like at the beginning but when I master it the games feels really good
    ZZZ:
    Quick swap
    Stunning the enemy with the correct character
    Inflicting anomaly and disorder
    Wuwa:
    Quick swap
    Filling the forte circuit
    Filling the intro skill

  • @aezirkorin9586
    @aezirkorin9586 10 วันที่ผ่านมา +2

    Imo Wuwa’s combat is complex compared to zzz not because of character kits, it’s the bosses kits that forces the players to be smart on how they approach combat

    • @dylanvillaotero6868
      @dylanvillaotero6868 10 วันที่ผ่านมา +1

      ZZZ has the same difficult in bosses.

    • @tris1591
      @tris1591 10 วันที่ผ่านมา +3

      ​@@dylanvillaotero6868 Show me boss that has the same lv as Tempest , Mourning , Sentry .

    • @hxppythxughts7149
      @hxppythxughts7149 9 วันที่ผ่านมา +1

      ​@@dylanvillaotero6868I think what he meant is that bosses in wuwa have some sort of phase or attack patterns you can't just brute force through and be greedy about it. You have to dodge, run away, and waiting for the bosses stop their attacks before continuing.
      Like compare that to ZZZ bosses, most barely have any unique skills/kit, you can just brute force through by being greedy with your attacks and no need to wary about those sudden burst of chain attack that can destroy your characters for being too greedy.

    • @SeanCrosser
      @SeanCrosser 6 วันที่ผ่านมา

      ​@@hxppythxughts7149 No? Higher difficulty ZZZ bosses require you to dodge and react, or you'll just keep losing health.

    • @ismetheguyfrfr
      @ismetheguyfrfr 3 วันที่ผ่านมา

      ​@@SeanCrosserkeep losing health? man, a hit would kill you in wuwa

  • @XzMondayNightzX
    @XzMondayNightzX 10 วันที่ผ่านมา +1

    I guess zzz has a lot of glue? Because that take has some serious huffing to post those terrible takes. It might also explain why you can't even jump in that game. Also something about how Miyabi power creeped Ellen in the same patch cycle with the same role and same element....
    Maybe if they had more stuff to work with than attack spam - skill sometimes, burst even less, and parry kits wouldn't end up being so loaded? But that's beside the point. The point is HC is a big ol glue huffer.

  • @TheTTTtv
    @TheTTTtv 10 วันที่ผ่านมา +1

    I never thought someone could have worse takes than Vars

  • @Antyrria
    @Antyrria 11 วันที่ผ่านมา +10

    He just farm hoyoshills that hate Wuwa, thx to that he have views

  • @Tnt0Tony0Tnt
    @Tnt0Tony0Tnt 7 วันที่ผ่านมา

    he almost had a point with the combo and stunning section because if you look at a game like monster hunter for example, you have an optimal combo that you can't just use constantly through a fight because they require too much animation commitment and the monster will fuck you up for using it, so you spend a decent amount of time using shorter less optimal combos until you find a large window to blow your load which often is after you stun a monster which can be achieved multiple ways(environment, head attacks, etc.) but for some reason, that doesn't feel like the direction he went

  • @reisaizel4562
    @reisaizel4562 11 วันที่ผ่านมา +8

    First of all ZZZ is a hoyogame. No matter how good the combat. If they can shit on their own games hsr and genshin then they can do it again on ZZZ so nope. I rather look forward for the evolution that kuro makes to their games and look forward to other games that are not Hoyo.

    • @justadude189
      @justadude189 10 วันที่ผ่านมา +1

      That's not an argument bro , that is called an association fallacy.
      Second of all for HSR RMC with true damage buffed everyone who was struggling in the old meta.
      I am not defending Genshin tho ...

    • @zenlessraven
      @zenlessraven 9 วันที่ผ่านมา +1

      with your argument kuro will shit on us too because its under tencent

  • @Bakemer94
    @Bakemer94 11 วันที่ผ่านมา +15

    In just the past week my skill expression in Wuwa has increased dramatically. I'm learning all the characters kits with much more detail, perfecting my rotations, and having immense fun clearing TOA and Pincer maneuver warriors. I play ZZZ, throw Miyabi and the free dude on a team and everything dies with 2 buttons...

    • @LordZedz
      @LordZedz 11 วันที่ผ่านมา +4

      Miyabi is a pretty huge outlier to the rest of the cast in power level.

    • @Bakemer94
      @Bakemer94 11 วันที่ผ่านมา +5

      ​@@LordZedz Very true. But even without Miyabi, the game is pretty goddamn easy to clear. I've spent months perfecting rotations in Wuwa, and only recently have been able to clear the TOA with consistency.

    • @MysticLuka
      @MysticLuka 11 วันที่ผ่านมา +3

      @@LordZedz Lore-wise yes, but most of the time you shouldn't translate that into the characters' actual power I would say. They should be powerful feeling yes but Miyabi is so far and above the rest ofthe cast right now it's kinda ridiculous. What that means is that future characters need to be almost as good or as good as her in order to keep the power level for playable characters to an acceptable level, but it means these characters who lore-wise SHOULDN'T be anywhere near Miyabi, are very near her in gameplay.

    • @AngelTyraelGM
      @AngelTyraelGM 11 วันที่ผ่านมา +2

      The only way everything dies with 2 buttons with Miyabi is if u use her for anything other then the hard content, i do the same with Charlotta in Wuwa outside of toa and simulation, Camellya also 1 shots everything if you got her E up

    • @Sinjade
      @Sinjade 11 วันที่ผ่านมา +2

      ⁠@@Bakemer94skill issues my dude. Months to learn rotations is crazy. WUWA is way easier than many think it is. It’s a gacha game after not Elden Ring or other Soulslike games. 😂

  • @theothersideofthecoin3125
    @theothersideofthecoin3125 10 วันที่ผ่านมา +3

    20:13 Nahhh, thats not true
    1. Using a stunner is optional
    2. Filling the "bar" is not necessary unless you're playing an archetype
    Granted ZZZ is not as deep as Wuwa, but you don't have to make it seem like its still as braindead as it was at launch.

  • @ironclad-m3q
    @ironclad-m3q 10 วันที่ผ่านมา

    Dude basically said energy system better because it doesn't trap player doing cycle, but he make combo guide for ZZZ, which mean he trapped in cycle too.

    • @SeanCrosser
      @SeanCrosser 6 วันที่ผ่านมา

      His combo guides aren't about damage and efficiency, it's about style and juggles.

    • @ironclad-m3q
      @ironclad-m3q 6 วันที่ผ่านมา

      @@SeanCrosser It's you again 👏👏👏
      And still didn't get the point that people come back to routine whatever the system is.

  • @Tjtellsthetruth
    @Tjtellsthetruth 11 วันที่ผ่านมา +3

    What you were live at 6 am, sorry i missed the stream bro thank you for the upload man.

  • @biiyen8458
    @biiyen8458 10 วันที่ผ่านมา

    He says that he had the most fun fighting Doppelganger Jane because he has to react to her moves but what he doesn't say is that the only reason he's able to react to her is because all the gameplay he's shown is with the gold and red flashes turned on. Can you really say that the combat in a game has more depth when it has to hold your hand throughout the entire fight?
    This isn't a dig on anyone who are actually able to play without the indicators on in the Battle Tower, y'all are more impressive than any of Rexlent's WuWa showcases, but if this guy is gonna say that the combat in one game is better than the other then I better see you playing at the highest skill level on at least one of them and from what HC's shown I'm genuinely not impressed with what I've seen

  • @Cassolzao
    @Cassolzao 11 วันที่ผ่านมา +1

    Man I was recommended that video and decided not to finish it after the guy spent almost 4 minutes in it's intro to say nothing. Now I watched this react and his video was just way worse than i ever imagined.

    • @Krymms
      @Krymms 11 วันที่ผ่านมา

      Yeah, same, I had this video in recommended, watched first few minutes, saw it's 26 minutes and going nowhere and just shut it off. Watched this react now and damn am I glad that I closed it when I did.

  • @Khrysussy
    @Khrysussy 11 วันที่ผ่านมา +5

    Personally, I do prefer the style of combat that ZZZ has due to its simplicity alongside other factors. The power behind attacks is really felt and I really appreciate the presence of highlighted unblockable / blockable attacks. While I do find Wuwa combat much more difficult (I am not good at the game ;-;) that doesn't mean it is bad. Beside Wuwa has a lot of good within it that makes me look past the combat and still have fun. I will still find myself playing ZZZ more I play Wuwa a good amount and don't see myself quitting yet.

  • @shonenhikada9254
    @shonenhikada9254 10 วันที่ผ่านมา

    This guy definitely was paid off by Mihoyo to promote ZZZ as a better game than WW.

  • @TheGarageFreak
    @TheGarageFreak 11 วันที่ผ่านมา

    The only problem I have with WuWa is that, Kuro is yet to release a "Dante-esque" character with Royal Guard as an alternative dodge (like Noctis in PGR).
    His problem with WuWa is "I have skill issues and the game should adjust to my playstyke."

  • @some_random_guy03
    @some_random_guy03 10 วันที่ผ่านมา +3

    Bro just antagonised this guy for having an opinion...

    • @memememememe13
      @memememememe13 5 วันที่ผ่านมา

      honestly if his opinion is backed by this kind of supporting arguments he's bound to get shi thrown at him

  • @AxelStr023
    @AxelStr023 11 วันที่ผ่านมา +9

    Edit: 58:35 Are we going to pretend ZZZ can't do the same thing because MrPokke proven that even if it was a lower level.
    I'm sorry for the early comment before I finish this video but it's really weird that he made a 26min video to explain his personal preference, he could've just made a short video explaining why he likes ZZZ and its mechanics without downplaying other games like WuWa where there is more freedom in its combat not sure why he is trying to say it is a bad thing.

    • @black_sinister
      @black_sinister 11 วันที่ผ่านมา +3

      He didn’t downplay it he just criticised it and told his point or view ? - or you are really sure he only downplayed it?

    • @AxelStr023
      @AxelStr023 11 วันที่ผ่านมา +6

      ​​@@black_sinister He mentions dodging and parrying doesn't benefit the gameplay and it is a waste of time when it does regenerates Concerto Energy to do intro/outro rotations to buff characters and also break the enemy stagger bar quicker. Then he mentions the game locking movement behind paywall in the video it cuts to Genshin but he doesn't clarify because it is in the same sentences on him critiquing WuWa.
      Criticising the game is fine however some of the examples he used is out of place and weird like using POE2 as a comparison with using Mana while WuWa Uses Cooldowns and other resources like Energy, Forte and Concerto bar every game has its own unique gameplay design so often people would compare it to something similar like how people are comparing Genshin to WuWa vice versa.

  • @sl1ghtly_h1ght_k1tty6
    @sl1ghtly_h1ght_k1tty6 10 วันที่ผ่านมา

    Oh Boby Lee is gonna have a filled day with this one

  • @jacksonwww5
    @jacksonwww5 11 วันที่ผ่านมา +1

    Dude, almost all fighting games have their restrictions, just the way they implement them is different, In Kingdom Hearts the restrictions are on the bosses and MP system, if you go around pressing one button after another like crazy, you'll get a beating, because bosses don't get stunned until an exact moment in their moveset that you need to take advantage of, this makes the fight kind of scripted even without "cooldown", but people were able to find creative ways to defeat these opponents even with the limitations, the same thing happens with Wuthering, I'm in both fandoms and they're both crazy, the quick swap teams are so absurd that I can barely understand what's being done, with completely different rotations... Also, there are characters in Wuthering that are not limited by cooldown, Danjin is one of them, they will probably release more like that.

    • @SeanCrosser
      @SeanCrosser 6 วันที่ผ่านมา

      Danjin is one... and the only one.

  • @blackblaze4830
    @blackblaze4830 10 วันที่ผ่านมา

    The comparison should be with PGR not wuwa cause ZZZ and PGR are more closely in combat than wuwa is so the saying this combat is better than the other is completely bad 😅 it's like comparing FPS to games like Tekken.

  • @jiku3845
    @jiku3845 10 วันที่ผ่านมา +4

    19:44 ethin how long has it been since you played zzz cause this is also false bro zzz does have reactions(disorder, impaired) i mean what do you think anomaly is bro. i think you think zzz is still in the spamming buttons era every since ceasar came out the game has become a lil more complex as it seems its just endgame content wasn’t complex yet so content was still easy to clear.

    • @infernalamv4455
      @infernalamv4455 10 วันที่ผ่านมา +3

      Try pgr and tell me what complex is zzz is a mid game, that's it

    • @jiku3845
      @jiku3845 10 วันที่ผ่านมา +2

      @ i’ve played pgr and i didn’t say it was more complex i said its a “lil” more complex than when the game first came out. you must have not played zzz new endgame content cause what makes it mid now?

    • @infernalamv4455
      @infernalamv4455 10 วันที่ผ่านมา

      @jiku3845 have you played the pgr end game? it's the hardest in any gacha, and I don't need to play zzz anymore cause pgr is the better game. Better combat content and characters

    • @jiku3845
      @jiku3845 10 วันที่ผ่านมา +3

      @@infernalamv4455 dude i played pgr and they content has gotten stale over the years yes its fun but the content is easy because of experience and it’s nothing new hence why their player base is constantly declining. you calling zzz mid and easy shows you haven’t played it because right with wuwa they are the most improved gachas. if you can log on zzz and beat the new endgame content like deadly assault with 9 stars and get to pass floor 20 on battle tower i will gladly agree with you but if you won’t/can’t just hush ya lips my g peace✌️

    • @infernalamv4455
      @infernalamv4455 10 วันที่ผ่านมา +2

      @jiku3845 why would I waste my time downloading a game that I will never play .. and first impressions are the most important, and zzz failed at that. And calling pgr gameplay repetitive when zzz gamplay is so boring uninspiring and dogshit verison of HI3. PGR is more played or in CN the mid zzz, and if you call zzz gameplay hard man skill issues

  • @angryllama1455
    @angryllama1455 11 วันที่ผ่านมา +5

    Don't show saintontas his vid he gonna blow a gasket lol

  • @kansen-san
    @kansen-san 8 วันที่ผ่านมา

    completed everything in the game and i have been playing daily since the game came out, i have about 850 hours and i only just now got to level 90

  • @josecarlosvazquezperez310
    @josecarlosvazquezperez310 10 วันที่ผ่านมา +1

    I like ZZZ More than WuWa, is the combat better than WuWa? No
    And thats totally fine

  • @thecasualgamer9661
    @thecasualgamer9661 10 วันที่ผ่านมา +3

    Typical Hoyotard take, Great Combat == HP Inflated, Prolonged Combat, and Enemies hitting like a Truck. Yea, ZZZ also has some movesets to some bosses, but yea, almost all of them are the former than the latter. "YoU sHoUlD cLiMb ThE hIgHeD fLoOR oF tOwEr". Well, climbing the higher floors just proves my former point, additionally as you climb the floors, the combat are repetitive. 😐

  • @Azure_Iolite
    @Azure_Iolite 10 วันที่ผ่านมา +3

    Speaking as a ZZZ fan who knows absolutely nothing about WuWa, I do agree that the video being reacted to is extremely stupid and is a horrible argument, but at the same time, this guy's take on ZZZ's combat isn't exactly stellar either, as he woefully undersells the gameplay and shows only surface level knowledge picked up from a few brief glances
    Sure, ZZZ may not be the most mechanically complex action game out there, but it is far from a "turn off your brain" kind of game, and there's definitely more to the systems and mechanics than what he describes, and complexity does not equal depth, a game can have a lot of depth while still being simple and easy to understand
    Also, the DMC series is famous for being pretty damn difficult at times, sure it's no Elden Ring or Bayonetta levels of difficult, but it's no cakewalk either, not exactly a casual game, but doesn't require a super high skill level to get into either, the series kinda exists in a middle ground, especially when it comes to boss fights, unless you're a god at the game, DMC bosses will definitely test your skills and understanding of the games' mechanics and be pretty ruthless in the process

    • @scarletfuror9229
      @scarletfuror9229 8 วันที่ผ่านมา +2

      Most of ppl got only surface level knowledge about both games and sadly they have opinion about everything all the times.

  • @nanotsuki
    @nanotsuki 10 วันที่ผ่านมา +1

    idk which one is better since i'm dumb and pretty bad at both games but honestly i died more on zzz than wuwa. Anybody smarter can tell my why? or it's just i'm more used to wuwa combat compared to zzz?

  • @anonymoususerhere
    @anonymoususerhere 7 วันที่ผ่านมา +1

    I play both Zzz and Wuwa. Zzz has the better combat, imo 🤷🏽 Regardless, i will continue to whale on both 🫡

  • @LostWallet
    @LostWallet 11 วันที่ผ่านมา +4

    personally, I want Wuwa to change the fact that support buff dissapear on switch out. those buff dont last very long, and having them dissapear do discourage you from quick swaping when you need to. it literaly server no purpose but to forcing you to stayt in 1 character for 14 seconds. haing the buff linger around, only on the character that initially get the buff is the way to go. so that even if you do a quick swap, you can always go back and still not missing out of the buff. this will encourage higher skill play while not impacting at all to the original rotation game play ffor the casual

    • @leojart
      @leojart 10 วันที่ผ่านมา

      These sub dps outro buffs were intentionally removed when switching out because they are too overpowered. They were there in CBT but Calcharo and Yinlin quickswap was too OP because of these outro buffs. It was supposed to be maximized in a hypercarry team. That's why they introduced dedicated quick swap dps/buffer like Changli with buffs that only last 10 secs instead of 14.

    • @LostWallet
      @LostWallet 10 วันที่ผ่านมา +1

      @ it is true. I know about them removing it because it was “too strong”. but honestly, looking back now, even if they didnt remove that, it wiuld not have have an effect on the hyper carry play style of not quick swapping. if they put it back in, it will simply open up more swap opportunities for characters like Jinhsi. she have 2 outro that she barely use because people dont want to swap out and lose the buff. I truly believe that they should have that mechanic reinstated. it will give people incentive to try quick swapping and only help improving their game play

    • @gamefanaddict6313
      @gamefanaddict6313 10 วันที่ผ่านมา

      Support buffs are for entire team, subdps buffs are just for Main dps because why the hell you want to buff basic attacks on shorekeeper? and every wuwa's characters have different skill expressions. they dont really follow the Support > Subdps > Main DPS rule if you played enough in wuwa you'll understand.

    • @LostWallet
      @LostWallet 10 วันที่ผ่านมา

      @ i dont mean I want sub dps buff to apply for the whole team. I want the buff for the main dps to not disappear when using quick swapping. since the buff only last for 10-15 seconds, why bother removing them when you simply swapping them out for a second or two?

  • @mouseanon8318
    @mouseanon8318 11 วันที่ผ่านมา +1

    bro is only showing phase 1 of difficulty v crownless and comparing himself to Magnus

  • @LeoA05
    @LeoA05 11 วันที่ผ่านมา +1

    Heres my comparison between both games on how i felt when trying out both. Wuwa is Super Smash Brother Melee. ZZZ is Super Smash Brother Brawl.

  • @paxvesania2008
    @paxvesania2008 10 วันที่ผ่านมา +2

    Can't wait for Saint to cook his ass in his reaction vid. xD

  • @HuySatoou
    @HuySatoou 10 วันที่ผ่านมา

    Both games have their own combat systems.
    But if it comes to basics like dodging and blocking, Wuwa is more difficult than Zzz.
    90% of Zzz mobs will flash yellow and red when they are about to attack, while Wuwa has to look at how the mobs move to dodge (counterattacks have yellow flashes but it's not easy to execute).

  • @owarida6241
    @owarida6241 11 วันที่ผ่านมา +9

    Guy is spitting BS WuWa is not restrictive on team building, It’s only restrictive if you want it to be more efficient.
    I clear one tower with Yangyang, Spectro rover, and Baizhi. Another one with Jianxin, Havoc rover, and Verina. Another one of my favorites is Mortefi, Chixia, and Alto team quick swapping against Mourning Aix. You can literally use anyone you want as long as you have them built for the end game.
    Also “Enemy move is irrelevant”?
    I don’t know if Fallacy bulking up and preparing to whoops some ass for 10 seconds is irrelevant.

    • @qrogan799
      @qrogan799 7 วันที่ผ่านมา

      More to this point, I saw someone use a Taoqi hypercarry team the other day using Roccia and SK.
      Taoqi. Hypercarry.
      And people say wuwa is restrictive?

  • @bartnye
    @bartnye 10 วันที่ผ่านมา +1

    HCcasual is a combo enthusiasts. Me too. But i'm bad at doing long impressive combos. So im split in between of doing cool combos & doing big pp damage numbers in the shortest time.
    He loves juggling enemies & doing stylish stuff. His finds fun in being able to do extremely long and stylish combos. DPS & rotation efficiency is not his thing.
    He said in an ep of losing the 50 podcast that he dislike to play Miyabi cuz she got no depth.
    It's his opinion. Dude likes what he likes. Me, i like what i like. You like what you like.

    • @ivanmartinez743
      @ivanmartinez743 10 วันที่ผ่านมา

      Then what he should have put in the title is "I'm worried that I may like ZZZ's combat more than Wuthering Waves" because that's totally a preference thing. Not all action based games build their combat around how many combos you do, but how your skill is put to the test to defeat enemies

  • @owarida6241
    @owarida6241 11 วันที่ผ่านมา +5

    Knowing hoyoverse’s track record compared to kuro game, I’d rather put my time and money on WuWa/PGR than on ZZZ/Genshin/HSR.
    My experience can be summarized with the following.
    Genshin = Feels abandoned
    HSR = very cool and strategic, but power creep is disgusting so I quit 3 months in.
    ZZZ = too many menu tabs, and combat feels kinda incomplete.
    PGR = TF I can’t see shit but the music is kinda good.
    WuWa = feels like I'm playing DMC, Pokemon,Bayoneta, and Breath of the Wild combined.

  • @mirkmolon
    @mirkmolon 11 วันที่ผ่านมา +2

    Genshin impact is mid,
    Zzz is just average,
    and Wuthering Waves is higher capabilities, I list "dodge, parry, intro skill, outro skill, Evolution aka Forte, 1.0 character can still dominates the 2.1 enemy (insert DANJIN MAINS) Echoes skills and buff you up, grind in open world for your echo set, fast stamina Regen etc. 🗿👍💯

  • @kamilfahmii
    @kamilfahmii 10 วันที่ผ่านมา

    I want to hear that guy opinion on pgr combat after dmc 5 collab comes around

  • @Corteslatinodude
    @Corteslatinodude 11 วันที่ผ่านมา

    Its a damn preference at this point the difference between them in combat is so ridiculously small.

  • @GrGalan6464
    @GrGalan6464 10 วันที่ผ่านมา

    A Carlotta main complaining about repetitive gameplay, rigid rotations, and a lack of enemy aggression 🤦‍♂️

  • @ManhwaClipz
    @ManhwaClipz 10 วันที่ผ่านมา +2

    And the thing is, there is a rotation you can do for zzz bc the enemies will wait for you to do your combos. BUT in Wuthering Waves, your Rotations won't matter however Perfect you made it, once the enemy staggered you, freeze you, immobilize or knockbacks you, all those rotations you planned will be down the drain in a span of a second.
    That's why guidemakers and content creators can't make a Fix rotation in wuwa because there is multiple rotations you can do depending on the enemies on any instance because its Fast-Paced compared to zzz, hsr and genshin where you can actually do fix rotations because its Slow-Paced and CASUAL players can just copy it easily coz it doesn't require any SKILLS requirement but just copy the youtube rotations and clear the content as enemies will just wait for them to do it. its just simple.
    I've watched a team rotation guide in WuWa and i applied it and coudn't execute it because lots of factors prevents me to do so like MY Skill Issue and the fact that the enemy bosses will prevent me from doing such. Unlike in ZZZ and Genshin where enemies will wait for me to fill that elemental gauge to the brim while stunning them and and i can execute my next elemental applications to proc anomalies and disorders.
    The difference is ZZZ, Genshin Impact, is slow-paced. the enemies are slow enough for you to complete your rotations.
    UNLIKE Wuthering Waves which is fast-paced, has quick-reacting enemies never giving you windows for your combos so you do Impromptu combo rotations instead of planed ones which makes it even more interesting as it test the gamers adaptability and reactabilIty towards COMPETITIVE ENEMIES, and not on enemies that are like training dummy simulators you dish your big pp damage only.

  • @zealgaming8161
    @zealgaming8161 11 วันที่ผ่านมา +19

    Ah yes, Astra Yao who's literally an Echo you press skill then swap. ZZZ better combat alright!
    Love it's story and animations, better then WuWa but combat? Ehhh... Even Miyabi is so simple to play...

    • @black_sinister
      @black_sinister 11 วันที่ผ่านมา +3

      Judging by how you explained whole “combat” I can tell that you haven’t really played end game mode do you? I mean if you did that one button press and switch to miyabi the boss will just kill your both agents tbh if you think its only agent dependable and you don’t need to answer to whatever bring thrown at you in first 1-2 seconds of battle and just do the thing well in your case press E on Astra - you explained - then you might be cooked 💀 and probably won’t even pass half of new battle tower but farewell maybe you don’t like the end game and just slaying mobs in hollows doing E on Astra > miyabi > basic >wipeout than I can surely agree combat is easy 👌 but if you manage to climb new battle tower I bet you will explore something more to combat than what you’ve said

    • @samishah07
      @samishah07 10 วันที่ผ่านมา +11

      @@black_sinisterJudging by the way you are commenting on every comment that says something against zzz to defend it. Its is very clear you have not played Wuwa or any game outside hoyo. Simmer down little pup it’s just an opinion

    • @primadansaripudin9269
      @primadansaripudin9269 10 วันที่ผ่านมา +1

      She's Shorekeeper with Yuanwu gameplay

    • @primadansaripudin9269
      @primadansaripudin9269 10 วันที่ผ่านมา +1

      ​@@black_sinisterthe endgame boss can bypass Miyabi's I-frame or something?

    • @meltdayo1708
      @meltdayo1708 10 วันที่ผ่านมา

      @@primadansaripudin9269 She needs to press up, up, down, down, left, right, left, right, B, A to do a single chain of basic attack

  • @It-is-the-rat
    @It-is-the-rat 10 วันที่ผ่านมา

    E-thin hates outro skill giving buff to the characters? What... That doesn't makes any sense

  • @Rytom
    @Rytom 11 วันที่ผ่านมา

    Even his take on FFXVI is wrong, Charged Attack, charged magic, burst timings, precision sics, aircombos, enemy steps, eikon feats, Limit break, parries, dodges counters, all of this can be done at any given time. If you're waiting on cooldowns (outside of eikon's ultimates) you're doing something wrong. Not to mention, parries REDUCE the cooldown of your abilities.

  • @godfathergaming_1
    @godfathergaming_1 10 วันที่ผ่านมา

    in my opinion zzz and wuwa are both jointly on no.1 spot of gacha you can put either of them as 1 and 2 but they are same on lvl zzz is more casual friendly thats it

  • @poggersbks1e341
    @poggersbks1e341 11 วันที่ผ่านมา +2

    I need to get a rest after this

  • @sanguinetales
    @sanguinetales 11 วันที่ผ่านมา +6

    26 minutes of "Why Less is More"

  • @illusionfenrir594
    @illusionfenrir594 11 วันที่ผ่านมา +8

    wuwa's combat feels repetitive? but ZZZ doesn't I also play zzz and I just press left click e and q and the characters change automatically when the bar loads I'm almost on auto mode
    that guy probably sleeps when he plays zzz like me

    • @illusionfenrir594
      @illusionfenrir594 11 วันที่ผ่านมา +4

      either I miss the q+e keys from time to time or ZZZ really has a cooldown as well but the guy likes to pretend a lot

    • @black_sinister
      @black_sinister 11 วันที่ผ่านมา +1

      @@illusionfenrir594well your probably didn’t play something harder than avg mobs in hollow zero and maybe shiyu defense? I mean I would love you to explain to me how can I clear some floors in new tower mode where you will be whooped in first 2-3 seconds doing hitless challenge with only click E lol plz explain it to me 😈 maybe even write it like instruction like here you are press E than Q and boss is just dead it reminds me of dark souls tutorials like here press E for jump W for run and go slay a deity 😄

  • @chiewy54
    @chiewy54 11 วันที่ผ่านมา

    You can turn the dammage numbers off in wuwu that's why you can't see his numbers to anyone that's wondering why there are no numbers

  • @nebuchadness
    @nebuchadness 10 วันที่ผ่านมา +1

    Unlike ZZZ where Combat Gameplay relies to Enemies waiting for you to reach them, The Combat in Wuthering Waves are enemies that won't wait for you to do your Combos, but instead, you are the one waiting for the enemies to do THEIR combos and you REACT to them.
    If you have Skill Issues, play ZZZ. Bc its a Strategy Game and enemies will wait for you to do your Complete Combo rotations and elemental reactions.
    If you have No Skill Issues, play Wuthering Waves. All Rotations you planned will go down the drain the moment the enemy does something else like fly around, stagger you, freeze you, cc you in a couple of seconds of window.
    IN SHORT,
    - If you have Skill Issues, play ZZZ.
    - If you have NO Skill Issues, play Wuthering Waves.
    That just simply it. The TLDR.

  • @varas2905
    @varas2905 10 วันที่ผ่านมา +4

    I mean, I saw my student playing ZZZ multiple times. And he literary watch the character doing stuff. Barely doing anything. When I asked why he just said he have to wait for miyabi to finish her animation first to do something else. And no I'm not talking about ulting.
    All I can take from zzz combat is, it is easy to play and eye catching.

    • @SeanCrosser
      @SeanCrosser 6 วันที่ผ่านมา

      You can swap out of Miyabi's fully charged attack animation once it begins, just like with Encore.

  • @KaeL_YT
    @KaeL_YT 10 วันที่ผ่านมา +2

    Some or most of these content creators have no actual skills that they spout nonsense just to make clout, it's terrible, why people with low skill experience be the one commenting about these kinds of things when they shouldn't have. No skills, no brain, which results to practically nothing good to say. Have you seen players in dota 2 with low ranking plays? That's exactly how he is, a weak player who's a pro wannabe. These kinds of players talks a lot and spat in almost everything but in actuality they're a schmuck and incompetent. How foolish, this guy is not qualified to do a review at all.
    I suggest watch "shuraoftheend" wuwa video's and see what real skill truly is.

  • @DarkHowlerz
    @DarkHowlerz 11 วันที่ผ่านมา +2

    Which is better, apples or oranges?

  • @ismetheguyfrfr
    @ismetheguyfrfr 3 วันที่ผ่านมา

    Am I the only one who thinks that Wuwa's characters are usually criticized and valued by their kits? Now compare that from other gacha games. Idk, it's something else