UE5.4 HARMONIX - Part 3: STEP SEQUENCER DEEP DIVE - Make Your Own Custom Midi

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  • เผยแพร่เมื่อ 25 ส.ค. 2024
  • UE5.4 HARMONIX PLUG-IN Part 3: STEP SEQUENCER DEEP DIVE - Making Beats without A Midi File
    Part 3 of my Video Series deep dive into the new UE5.4 Plug-in, HARMONIX! This plug-in brings full MIDI capability to the Unreal Audio engine and unlocks a ton of new possibilities! We will talk about the STEP SEQUENCER and how to build your own midi patterns inside of Unreal. In this video I will re-use my Tongue Drum sample we made in the last video to play the midi noted from our custom step sequence,
    Whether you're a seasoned developer or just starting out, this video will guide you through the essential steps and concepts needed to take your game's audio to the next level.
    Like, share, and subscribe for more exciting Unreal Engine 5 tutorials and game development insights! Leave your questions and comments below; we're here to help you bring your game's audio to life.
    GET THE SAMPLES I MADE:
    drive.google.c...
    00:00 Intro
    02:05 - Creating The Step Sequencer Patch
    06:55 Building Metasound
    11:00 Adding Rows and Columns
    15:20 Adjusting Parameters
    19:30 Maximum Step Exploration
    21:53 Other Usages
    22:44 Conclusion
    #UnrealEngine5 #Metasounds #GameAudio #InteractiveMusic #GameDevelopment #Tutorial #GameMusic #blueprints #GameAudioMixing #harmonix #GameDevTips #AudioDesign #midi
    00:00 Intro
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    💬 *Got questions or tips of your own? Drop a comment below and join the conversation!*
    ******
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    LinkedIn: / brian-michael-fuller
    *****
    I am a professional audio designer, media composer and sound designer for Film, TV, Media and Video Games.
    C++ Entry Level Certified Programmer and WWISE Certified.
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ความคิดเห็น • 8

  • @StefanJann
    @StefanJann หลายเดือนก่อน +1

    Thank you

  • @JohnTosom
    @JohnTosom หลายเดือนก่อน

    It could be soooo creative with this sequencer.
    Thanks for this tuto Brian.

  • @amirben-kiki4834
    @amirben-kiki4834 หลายเดือนก่อน

    One of the cooler aspects of the Step Sequencer asset is that you can update it and the change is reflected in real time in all metasounds that use it, which is great for previewing and editing, and it's all blueprint exposed and even setup for network replication, so it can have many in-game applications for interactive music.

  • @calumyuill
    @calumyuill หลายเดือนก่อน

    Thanks so much for this information! You're awesome. Question, can we use the step sequence player to control for example a Saw Wave or an Additive Synth?

    • @brianmichaelfuller
      @brianmichaelfuller  หลายเดือนก่อน +1

      Great question… my guess is yes! But I haven’t tried yet

    • @calumyuill
      @calumyuill หลายเดือนก่อน

      @@brianmichaelfuller I found what I was looking for, the MIDI Note Trigger node :)

  • @7cd664
    @7cd664 หลายเดือนก่อน +1

    is there a way to set the steps as a player? Or should I use your step sequencer tutorial to approach this without the Harmonix plugin?

    • @brianmichaelfuller
      @brianmichaelfuller  หลายเดือนก่อน +1

      Yes you can access a bunch of custom nodes to change the sequencer in real-time. That is my next video!