Hey everyone! Thank you so much for all the support on these last few Lucky Hunter videos. I had no idea there were so many people itching for content on this game! I'm hoping to get some feedback from you all regarding the structure of this video. The run ended up going pretty long and I wasn't sure whether it made sense to break it up into 2 one hour long videos, or keep it all together and just have a two hour video. For the future, what would be your preference??
I personally enjoy long form content, especially when they are going as great as this run. I do understand that many do not care for the long form content. Loving the videos, keep being amazing ❤
i will watch a 2 hour long video for sure. If you take like 30 minutes to do a run then the next run is 1.5 hours, maybe split those? I appreciate the longer videos more because its literally more content but i think doing it like this can feed both type of viewers
Skipping the merge card and the shielded chubby legend card hurt my soul. Legend cards merge like types, green with green, blue with blue. A red chubby would only merge with a red shield.
It was in the first run at 4:32. I like it since you don't need them next to each other to merge. Plus, it happens before your pieces show up on your board, so you could potentially merge from 'auto merge' than merge on board. I'm a fan of your videos, keep up the good work!!
@@kings5866 Ah yes! I think I did end up taking it in the second run. If I put myself in past me's shoes, I probably was thinking I wanted to make it so my chubbies attacked more often since I was worried about the three turn delay. But I think the permanence of the auto merge makes a lot of sense! Thanks for the feedback and tips!
Those spears were so painful they are a static buff and chubbys have huge base damage so plus damage is really bad on them. The scrolls and ninja flags were mvps because they multiply damage and multiple the -3 damage so they were offense and defense in one
part 2 is out now! :) This was the first time that I had a run in any game go this long, so I broke it into two parts. But it seems like most people that have commented on my pinned comment would have preferred one long video. So I'll be doing that in the future, so no need to wait for a part two!!
What i think is hilarious is the dmg to hp scaling i think only hp scales infinitly atleast it feels that way, yes they gain dmg each round but what i mean is the starting dmg it feels like stops at a certain point
Hey everyone! Thank you so much for all the support on these last few Lucky Hunter videos. I had no idea there were so many people itching for content on this game!
I'm hoping to get some feedback from you all regarding the structure of this video. The run ended up going pretty long and I wasn't sure whether it made sense to break it up into 2 one hour long videos, or keep it all together and just have a two hour video. For the future, what would be your preference??
I personally enjoy long form content, especially when they are going as great as this run. I do understand that many do not care for the long form content. Loving the videos, keep being amazing ❤
@@GentJester YOU keep being amazing!
i will watch a 2 hour long video for sure. If you take like 30 minutes to do a run then the next run is 1.5 hours, maybe split those? I appreciate the longer videos more because its literally more content but i think doing it like this can feed both type of viewers
the 30% HP recovery is instant healing and not more recovery btw ... took me a few times to notice it in game lol
Skipping the merge card and the shielded chubby legend card hurt my soul.
Legend cards merge like types, green with green, blue with blue. A red chubby would only merge with a red shield.
Late game shield chubby takes like zero damage
Do you remember when the merge card skip happened so I can go back and see what I messed up? It isn't at 43:47 is it?
But wasnt it only up to purp lvl? Or does the cap increases with higher lvl artifact?
It was in the first run at 4:32. I like it since you don't need them next to each other to merge. Plus, it happens before your pieces show up on your board, so you could potentially merge from 'auto merge' than merge on board. I'm a fan of your videos, keep up the good work!!
@@kings5866 Ah yes! I think I did end up taking it in the second run. If I put myself in past me's shoes, I probably was thinking I wanted to make it so my chubbies attacked more often since I was worried about the three turn delay. But I think the permanence of the auto merge makes a lot of sense! Thanks for the feedback and tips!
Waiting for part 2. Good job dude
Parts are fine really...I much like the longer vids but I also have no friends or life so yeah... looking forward to Part 2...!
I found you by random and I'm not mad honestly you got a sub just because TH-cam did it's job right lol
@@luisgiron2765 aww well thank you so much! You put a smile on my face today :)
I think ATK Rate is how often They ATK, so chubbys ATK every 2 turns instead of every 3 turns
Careful on hoping for long fights - theres an enrage mechanic after I think 6 rounds :)
"I am inevitable" the build.
Those spears were so painful they are a static buff and chubbys have huge base damage so plus damage is really bad on them. The scrolls and ninja flags were mvps because they multiply damage and multiple the -3 damage so they were offense and defense in one
looks like very fun
Damn, i found this game today and saw this vid, got addicted and now i have to wait for part 2 😢
part 2 is out now! :)
This was the first time that I had a run in any game go this long, so I broke it into two parts. But it seems like most people that have commented on my pinned comment would have preferred one long video. So I'll be doing that in the future, so no need to wait for a part two!!
The thing upgrading in the end of the round screen is your boost at deck selection screen which u leveled
Also the big combo is the ninjutsu scrolls + the range upgrade + your starting relic which made u kind of immortal^^
The range upgrade artifakt is also 3×3 -> 5×5
What i think is hilarious is the dmg to hp scaling i think only hp scales infinitly atleast it feels that way, yes they gain dmg each round but what i mean is the starting dmg it feels like stops at a certain point
right! 5x5! Think I said 4x4...
Get ridd of the soldiers!!
42:18 le monsieur Frog 😂
8:56 : 1k5 damage hurts lol the Hell Hound only had like 17hp 😢
Do 1 long video…
im waiting for you to get to stage 200 and we get to watch an 8 hour video lol
let's just say, that was a concern for me at one point lol
41:15 no the bonus is the same
yuh
I got round 105 with this build