one thing i liked about ase was how the colors and atmosphere was a lot more darker which allowed the lighting of drops and other glowing lights to pop/stand out from the rest. The new ASA map has also made the water less vibrant and made the atmosphere too eye sore.
@@BroTaun they really do not care about the everyone thing. Did they get the money? Yes. So who cares about 21k players (last 24h peak) on ASA, while our previous game has more players? They have what they deserved, a failure.
The shapes of the areas are all better defined. ASA added a lot more foliage and the fog, so the shapes get muddled and it's not as clear of a picture.
@megatherianno it's just that they can't care to make new assets so they keep reusing the ones from the island. I haven't seen it yet, but are the lower levels of Abb also this brown?
Technically that amount of sun was always there, but back then, doing this kind of lightning I feel was impossible, now that they can, they can make it more accurate to what they wanted.
How tf does this look worse? Overused the sandstone texture again just like on Center and the lighting is way too bright! Going to have to wear sunglasses not to burn my eyeballs!
I personally don't see any sandstone colored rocks except maybe for the surface, but imo that makes sense that they look like that, all the other rocks and stone look grey and dark everywhere else, then again he hasn't showed every little part of the map and i just spawned in, i think most of yall are blowing this out of proportion, i do agree with you on the lighting, the map doesn't look as dark as it should be
@@thecavespiderdude4061 there are multiple places in the deep red zone where there is beige sandstone instead of the "obsidian black" stone like ASE. Edit: 3:18
Overall the asa version is too bright and lost a lot of the identity it had on ase tbh. The whole reason why there were glowing shoulder pets was to keep monsters away and iluminate your path... now there is almost no need for them (try to spot them in the video). On areas near the surface the terrain look kinda bland now somehow (look like they are using a lot of regular rocks and plants from other maps, feeling like they dont belong on abb).
In a lot of ways, I really liked ASA for its graphical improvements and new features. The Island and Scorched Earth looked great for the most part. That said, the bushes are way too big for how many of them there are, and the heat ripple effects on Scorched Earth and now the surface of Aberration are pretty bad. And Aberration is overall ruined. Like they fucked up the aesthetic, and it just looks unfinished.
In my humble opinion... Before everything was a darker, sober and scary environment, just what Aberration means. With more depth and contrast in the lighting, you could perfectly understand what the designers wanted to convey. Now it looks like an arcade with lots of rgb everywhere.
@@vegetatheveggie2547well 90% of the map is underground 🤣 plus in some places asa actually looks darker, not in an ambient way...just shitty contrast.
@@vegetatheveggie2547 i mean the blue zone is entirely lit up from trees and no longer has any other colours than blue, i like the spot since it has a darker tone too it meaning its more dangerous but now its just completely lit up
@@giga_bites Precisely. The old Blue Zone was in a good state of twilight with plenty of darkness to be scary, but enough light to be beautiful, and had a blend of blue, purple, and orange. Now its all blue and lit up like the trees and crystals have LED's in them.
Red zone in ASE was more ominous. Reapers blended in better and it gave you the feeling that you descended to a new level of hostility. Now it looks like blue zone 2.0 with the lighting
There's just way too much contrast between the light sources and the surrounding area, they've removed all the soft subtle lighting. It's like you get flashbanged everytime you look in a new direction. I feel like fixing that would be a massive improvement. 6:03 is a perfect example of this lol.
The colors in ASE in that one were beautifully subtle and gave it depth. This is just eyebleed. Those bright tans with dark purples, wtf were they thinking..? That's not a glow, it's a glare, with a wholly mismatched color palette.
Somehow they made it look worse even with higher quality assets. Very disappointed in my favourite map just being like this. They also ruined my favourite base location the gas plateau :/
Genuinely feels like wildcard hasn't got the first clue how to use UE5. If they wanted to make a port they should've just started from the ground up. Its supposed to be a fixed engine but its littered with the same bugs as ASE. It doesn't even look like that much of a graphical improvement because they just took the same hideous lighting issues in ASE and turned it to 11 with the lumen tech in UE5. Ark 2 is never coming out and I cannot say that I'm upset about it. How this company hasn't gone bankrupt yet is astonishing.
1:24 is hilarious, what have they been doing? The fog and lighting is odd, blocky, and pixelated, all the water is a gross brown and green for some reason. runs terribly, crashes every couple minutes. i mean come on, what did they do to my boy, why. the surface looks much better. and that's about it...
omg 3:02, they make this beautiful scary biome turn into a thermal camera. why did they simplify the red zone so much? it was so diverse with a lot of contrast and now everything is a weird blue purble
5:48, I loved the black rock in the red zone with all the bright gems contrasting it, now all the walls are a weird red purple blue mix and its really hard for me to look at.
honestly the person responsible or whoever should be fired. Graphically it’s a step up sure.. but the art direction is so fcking terrible. What a disappointment, the only thing good that came out of UE5 ark is Scorched imo
I think what it mainly is, from what I've seen is materials that don't reflect light properly either, so you just have metal looking like cardboard ,rocks that look like they've been spray painted, etc . idk it just feels like a stage of development more than complete. like yeah the yellow bulbs in the drake nest I imagine would have more of a like deep glow like somethings in them i never imagined a nuclear reactor in each one like jeezus. HOWEVER I do think it has some beauty .for example the blue zone water bioluminescent works well ,if they slightly lowered the contrast on the trees ,chiefs kiss . the entrance into the red zone imo looks way better ( 2:41 ) . if they gave appropriate reflections for specific materials and changed the rocks (cause they stripped all of the red zones black rocks) . actually textured the blue zone roots , have you noticed that , THE GIANT ROOTS ARE JUST WHITE . it feels half complete but if they worked on it (which they probably won't) then it would be amazing
My precious!?!? What did they do to aberration? Whys it so bright? I have so many questions but atleast both the surface and red zone look quite cool😔😔
@@tylerturner3145 ive noticed that theyve also tried to make everything that would provide any light source glow like crazy, not everything has to glow and shine. totally hurts my eyes
@@Zanollias my biggest issue with lighting that they haven't fixed is the flashing trees and grass. I've tinkered with every lighting setting but with no luck.
@@tylerturner3145 oh yea I made this comment before these bugs started happening. It’s really aweful to play through all a sudden and nothings worked to fix it. Hoping they patch it soon
The change is immense although i feel some things are missing from the asa version and it still has the ase vibe to it. Mainly the lighting and aspect of the map aint just there it couldve been a bit better. All and all though an amazing map and ark ascended probably needed this especially with the release of the second bob's tale dlc.
I knew it was going to be very bright. The lighting engine has been a big point Wildcard have tried to sell this game on, which is why the previous maps have been so bright.
Jesus that Aberration theme hit me like a truck. The launch of Aberration was one of the best moments of my life. Playing it constantly for hours every day on my Xbox one that couldn't run it past 20fps but I loved it. Aberration is a dlc I can call my home and I'm so glad it's back
im surprised im saying this but the old one looks better by quite a fair bit. yes the new one does have better looking lighting but man the old one gave you a real sense of scale and the way the lighting and contrast was done really made it looks nice
The lighting looks nothing like the original, most areas are way to bright and alot of the same colors. In the original the different colors helped alot to see in what area you ware at, now it all looks the same :/
The textures and assets are obviously way better, and ignoring the brightness I feel like some of the areas lost a bit of uniqueness. Especially the blue bio zone..the water quality and colours is what made it amazing imo. Now its all just white and blue.
Wait, why does it look like a crayon painting that was done by one of my 9 old cousins? Ark survival evolveds version looks like the upgrade. This is what all the delays were for? Oh yeah and the 80% improvement to graphical performance, they pulled that number out of their asses. All false marketing scheme. Anyways im back to no mans sky. Will be back to see what else they ruin when extinction launches, the same time as my grankids are born
Definitely prettier at places. It looks really scenic. Portal area is really nice. - Though one thing did catch me, what's with the insane brightness at places like the rockdrake trench?
I never got to experience ASE’s version of Abb but it looks truly amazing for its time but wow some of the glow ups of certain areas is truly incredible. Those beautiful blue glowing plants in the ASA version are stunning
You can’t play the damn game it’s so fucking bright, the contrast is all out of wack and I genuinely think you could do damage to your eyes with a blue zone base
I don't get why people in the comments are saying it looks bad, I think it's absolutely gorgeus. The lights in the green zone really highlight the liveliness of the are, the blue zone is well, the bioluminescent zone and the red zone has a combination of that erie blue glow making it look more alien and the purple/pink molten element. And noone can say the surface looks worse, so help me god. The only thing I don't like is the use of sandstone LITTERALY. FUCKING. EVERYWHERE.
Maybe decrease a little the brightness will help. But don’t get me wrong, at least I don’t have ti manually increase the gamma when playing like in ASE
Was watching live last night, not sure if it’s just the TH-cam quality or not as I haven’t tried it myself. But I feel they could have done better with this. To me it seems more like they are lowering quality slowly over time to try and improve gameplay and stability also to lower demands on PC’s. Things just looked a little blury. Lighting does seem a little bright, but will have to take a look myself before I can really judge it.
In general I think it looks better overall. There are certain areas of the green zone that were pretty bright and honestly I think they should be because the green zone is the first area right from where the sun is, you think that sun isn't going to be shining in through those Vines (0:39). It's going to be like a laser. Then there were some areas that were still pretty dark and they actually looked pretty good dark (0:55). The areas in the Red Zone where the spine is, it looks like they added a light, so seeing that area illuminated makes sense. It kind of gives off an alien abduction vibe (2:46). The yellow Crystal walk I think looked very nice in ASA (6:07), however I do think the Blue Zone was a little too illuminated (1:47). There's a few places in the red zone that I actually was a real big fan of the change and then there are a few places that I thought it could be toned down a little (4:55). The rockdrake nests areas definitely need re-examination (4:16). Finally the surface, the first comparison you showed had a very dark area and then the ASA comparison was a more brightly lit area with red backlight and I thought that made it look really creepy (7:12), however I think the comparison with the green obelisk the ASE version was better. The Geometry overall looks much better. There were some confusing choices though, like turning the blue zone river crytals from purple to blue (2:30). They did this in The Island caves crytals too.
Lotta people complaining about the new lighting, but honesty I love it. Fertile chambers look like a properly sunny region now (fitting since it's the only one that gets actual sunlight), biolum chambers look absolutely GORGEOUS with all the blue lights, the elemental chambers have gained a far more foreboding vibe, and the surface looks even more hellish and desolate than it did before. I get that a lot of people are upset about it not being as "dark" as before... but I'm gonna be honest "darkness" was not ASE Ab's strongest trait either. The rock drake trench was comically bright, more so than some places in the LITERAL SUNLIT UPPER CHAMBERS which had some weirdly dark places despite that fact, and both the biolum and rad chambers had their fair share of really bright and dark spots too. And then the surface was kinda just... dark and dusty looking, despite all the unobstructed starlight coming from up above... The ASA iteration feels like it made the lighting in these areas more consistent across the board. Overall its brighter yeah, but some spots have also become a good bit darker to be more in-line with the status quo with the main chamber of the drake trench being the best example here. Where the ASE version is really bright overall with that neon pink glow from the element, in the ASA version the liquid element doesn't illuminate the whole place anymore so most of the lighting is instead that ominous blue glow seeping down from the biolum chambers above, which I think is a MASSIVE improvement. Overall, while it may not be quite _as_ dark as in ASE, Aberration Ascended goes way farther with the actual "vibes" of each region. Making them each feel more wonderlandian, alien, or hellish depending on the one in question. And I personally consider that a well deserved upgrade for this gorgeous map.
@@L_ightninng On my own little walk 'round the green zone I noticed it's only the spots where there's a fissure to the surface in the ceiling that are really bright, whereas spots without 'em (like the deeper parts closer to the blue zone) are a fair bit darker and more shady like back in ASE. Considering how blindingly bright the surface is during the day, the light that leaks through being similarly bright makes sense. I will say this though... the overlook view from green to blue looks absolutely atrocious now though, and I'm pretty sure that's a result of how ASA's lighting effects for a given area don't kick in unless you're within said area, unlike in ASE where it was always active. Only thing ASA's overlook has over ASE's is the drake trench now looking like this ominous shadowy pit of doom where you can't even see the bottom (outside of the glow of the molten element) through the haze and darkness. That's cool, I like that, but other than that ASA's overlook is a downgrade.
The island and Scorched Earth were really good upgrades but The Center and Aberration miss way more than they hit. If they continue to use the sandy rock than I fear for Extinction and Gen.
I can see some improvements in the level of detail and where they tried to make the environmental effects more realistic but in doing so they've made it worse in most of the areas shown, the surface looks horrible now why is red instead of daylight and all the rivers and lakes went from blue to invisible, the map is suppose to be mostly pitch black with only luminescence as light sources from the plants, trees and the purple crystals that are now gone WD need to sort it out.
Я ждала эту карту больше всех... Потому что после первых трейлеров asa я мысленно представляла, как же круто будет смотреть aberration на ue5... как я ошибалась.... Остров и выжженная земля были просто отпад, но дальше всё вышло из-под контроля... Мои глаза... Никто не сможет стереть из моей памяти то, как они подземную карту сделали ярче, чем наземную.. Деревья в голубой зоне ase были очень крутыми (теперь это какой-то аватар), по мере отдаления от зеленой зоны чувствовалось погружение вглубь карты. Да, в ase карта не была идеальна на 100%, но цвета, контрастность и освещение давали просто безумную картинку и атмосферу... Теперь этого нет, и я очень разочарована....😢
aberration was always my favorite ark map, used to watch nooblets guides on it all the damn time back in school with my buddy during math class when we shoulda been workin lol, if one of us had a day off it was all gucci cause we knew the other person was farmin for the base gettin stuff done at home. sadly he aint around no more. all these ark themes remind me of simpler times.
I’m hoping that the lighting is just an issue with lumen that gets fixed at some point. The green zone seems fine for the most part (since it’s the closest to the surface it would stand to reason it’d be the brightest), but the blue and red zones in particular for sure need toned waaay down. Also, why are the crystals at the Crystal lake no longer that pink color? That is my favorite location to build in, but it feels like the colors were just arbitrarily changed, which messes with the vibe of that location imo.
Really only a few shots look better. They really dropped the ball on the red zone area, most of its eeriness came from the lack of lighting and its dark walls. ASA never fails to disappoint in some departments
What have they done with the brightness? All the Atmosphere is kinda gone.. I guess Aberration is gana be the first map where i have to turn Gamma down instead of up lol
A lot of noticeable structural changes, including the lighting and counter shading. Now I wonder how it will look at night. I also do hope they would rework the bioluminescence/fluorescent of the creatures, making them more prominent and noticeable
By reducing brightness and increasing fog and particles you could solve most complaints, but that will surely weigh on the graphic features and performance, they will fix it after the graphics engine performance update that is supposed to come out next to this map but was delayed.
Feel like some of the areas in ASE were more eerie and vibrant in the right areas. ASA Abb has this as well, but it's a tad bit brighter. I can dig it it
I would understand the green zone being brighter if it got darker the further down you went but it's just all bright... Honestly the blue zone is a 100% upgrade though, but the red zone.. what happened?! Why would Wildcard remove the element water?? And with so many crystals gone it's not even that red anymore! Also the rock drake den was massacred; it's blue & purple with a touch of SUN now? Like what: 4:25 Okay it seems the red zone isn't all bad, I think less brightness darker rocks and removing the (element infusion? whatever those blue steaks are) from the rocks would make it look WAY better. 6:02 - this is one of the shots that is just 100% better in ASE. The dark background highlights the small glows of the crystals, and the water drops into darkness. In ASA the default light level is what the crystals emitted in ASE, and the ASA crystals are even brighter! Also this shows why the blue rocks just don't work anywhere but the blue zone. 6:22 - brightness DONE RIGHT. Remove the surrounding glow from the rocks / crystals and that ASA shot is amazing! It looks like subnatica tech! 6:37 - when I said make it darker this is not what I meant surface is great but again, kinda bright during the night. Okay that's all thanks for reading I really want ASA to be better, I'm just pointing out stuff I don't like this is not meant to be offensive okay byeee
oh dear god ive always liked ase's graphics more (i just like the grittier style) but this is a new low, glad i aint playing that travesty of a remake with you folks i never left ase
@@klaidasrunele New Ab 100% looks worse. Every point of comparison is inferior to ASE. It's shockingly bad, actually. And I enjoyed ASA Island and SE. This is a straight downgrade.
Just contrasts and every glow doesn't need to be powerful as a sun. Subtlety! It's meant to be a dark map. You adjust to the darkness / need a light creature for a REASON. I hope I can edit some of this myself or they make changes quickly.
Lighting needs to be fixed bigtime on ASA. Hate the constant flickering of textures of light going through trees. I see what they're trying to go for but it just doesn't work
I'm not going to say it looks BAD, because it doesn't. But there were definitely some...interesting decisions made when it comes to the lightning. I think some areas they went waaaay too hard, and it lost it's "creepy horror" vibe. Maybe they can tweek it a bit later, but I wouldn't hold my breath, it might just be what it is. Semi unrelated - Any other ps5 players here? Is it running like absolute dog water for anyone else? My entire ground texture will just randomly flicker in and out as I'm running, and the lag is quite bad. Had zero issues on all the other maps though
For now I prefer the look of the ASE version of Ab, but maybe the new ASA version will grow on us.... like a wart. 😹 Love the comparison vid though, Raas! Great work. ♥
Yeah....while the ascended version is pretty it's extremely cluttered with trees and bushes, also some of the lighting doesn't make sense in some areas. I'm gonna choose evolved aberration over ascended. Good try though.
I'm a bit surprised by below comments, I think it looks amazing on ASA, the difference is phemenonal. We all suspected Ab would really show off UE5 and it sure does.
one thing i liked about ase was how the colors and atmosphere was a lot more darker which allowed the lighting of drops and other glowing lights to pop/stand out from the rest. The new ASA map has also made the water less vibrant and made the atmosphere too eye sore.
Contrast needs to be fixed on asa
they wont though :( Maybe if everyone gangs up and starts screaming
We have to, this is Abberation we’re talking about, tan favorite
@@BroTaun they really do not care about the everyone thing.
Did they get the money? Yes.
So who cares about 21k players (last 24h peak) on ASA, while our previous game has more players?
They have what they deserved, a failure.
realism doesnt match contrasts
It's so, so bad.
Why does it lowkey look better in ASE in like 99% of shots? Is it just me?
no, not just you
because it does look better. Nothing low key about it
Ase will only look better to the cheaters who use ini
The shapes of the areas are all better defined. ASA added a lot more foliage and the fog, so the shapes get muddled and it's not as clear of a picture.
@@yarro1965 totally agree. Way too much haze.
I miss real stone and not sandstone.
I cant look at this stone anymore
So true. This brown shit everywhere gives a completely different tone and vibe for all maps.
@megatherianno it's just that they can't care to make new assets so they keep reusing the ones from the island. I haven't seen it yet, but are the lower levels of Abb also this brown?
Wtf were they thinking with the lighting here?
Beautifulness my friend, beautifulness
@@LESSBISCUIT4423 it looks like ass lol the light looks pixelated AF as soon as it tries passing through trees or fog
@@LESSBISCUIT4423Really quite the opposite, It’s way to bright on ASA
@@GEK0dev whomp whomp
I hope the lighting doesnt remove the atmosphere and ambience the ase version had
It seems do lmao
It does…
It did
it did
This map sucks anyway so who cares🤷♂️
“Yeah let’s make one of the most gritty maps have the brightness of a sun that’ll work!” - wildcard
I kind of like it to be honest
@@udamthewaster9454
Why did you repeat yourself...
@@malekat8539 strange.... thanks for pointing it out
Technically that amount of sun was always there, but back then, doing this kind of lightning I feel was impossible, now that they can, they can make it more accurate to what they wanted.
Makes sense considering the intense heat on the surface
I had so much hype for this map and I feel like the final product didn’t reach my expectations…
welcome to gaming lmao
How tf does this look worse? Overused the sandstone texture again just like on Center and the lighting is way too bright! Going to have to wear sunglasses not to burn my eyeballs!
I personally don't see any sandstone colored rocks except maybe for the surface, but imo that makes sense that they look like that, all the other rocks and stone look grey and dark everywhere else, then again he hasn't showed every little part of the map and i just spawned in, i think most of yall are blowing this out of proportion, i do agree with you on the lighting, the map doesn't look as dark as it should be
The blue and red zones are so bright we're gonna need dark pets this time around
@@thecavespiderdude4061 there are multiple places in the deep red zone where there is beige sandstone instead of the "obsidian black" stone like ASE. Edit: 3:18
Overall the asa version is too bright and lost a lot of the identity it had on ase tbh. The whole reason why there were glowing shoulder pets was to keep monsters away and iluminate your path... now there is almost no need for them (try to spot them in the video). On areas near the surface the terrain look kinda bland now somehow (look like they are using a lot of regular rocks and plants from other maps, feeling like they dont belong on abb).
Feels like the real Ascended version is the Evolved one.
The new one is just ARK Survival Descended😂😂😂
In a lot of ways, I really liked ASA for its graphical improvements and new features. The Island and Scorched Earth looked great for the most part. That said, the bushes are way too big for how many of them there are, and the heat ripple effects on Scorched Earth and now the surface of Aberration are pretty bad. And Aberration is overall ruined. Like they fucked up the aesthetic, and it just looks unfinished.
Look how they massacred my boy...
In my humble opinion... Before everything was a darker, sober and scary environment, just what Aberration means. With more depth and contrast in the lighting, you could perfectly understand what the designers wanted to convey. Now it looks like an arcade with lots of rgb everywhere.
Ab lost its identity imo, ambience is no longer scary.
sorry you like your games black and dark, some people like color lmao
@@vegetatheveggie2547well 90% of the map is underground 🤣 plus in some places asa actually looks darker, not in an ambient way...just shitty contrast.
@@vegetatheveggie2547 i mean the blue zone is entirely lit up from trees and no longer has any other colours than blue, i like the spot since it has a darker tone too it meaning its more dangerous but now its just completely lit up
@@giga_bites Precisely. The old Blue Zone was in a good state of twilight with plenty of darkness to be scary, but enough light to be beautiful, and had a blend of blue, purple, and orange. Now its all blue and lit up like the trees and crystals have LED's in them.
Honestly I kinda like ase more
everyone does, what have they been doing..?
@@kanivo- idek
Red zone in ASE was more ominous. Reapers blended in better and it gave you the feeling that you descended to a new level of hostility. Now it looks like blue zone 2.0 with the lighting
Wow I love all the new LED lights to add to my gamer room
There's just way too much contrast between the light sources and the surrounding area, they've removed all the soft subtle lighting. It's like you get flashbanged everytime you look in a new direction. I feel like fixing that would be a massive improvement. 6:03 is a perfect example of this lol.
The colors in ASE in that one were beautifully subtle and gave it depth. This is just eyebleed. Those bright tans with dark purples, wtf were they thinking..? That's not a glow, it's a glare, with a wholly mismatched color palette.
This map is now perfectly "Too bright and Too dark" at the same time
Somehow they made it look worse even with higher quality assets. Very disappointed in my favourite map just being like this. They also ruined my favourite base location the gas plateau :/
This is way too illuminated to be aberration imo
Devs cant decide if they want more blue or no blue
2:05 thanks raasclark, its all over my screen now.
🤨
wait
lmao
Why is it so stinking bright!
light is setup way too bright... it's the same on all maps.
Genuinely feels like wildcard hasn't got the first clue how to use UE5. If they wanted to make a port they should've just started from the ground up. Its supposed to be a fixed engine but its littered with the same bugs as ASE. It doesn't even look like that much of a graphical improvement because they just took the same hideous lighting issues in ASE and turned it to 11 with the lumen tech in UE5. Ark 2 is never coming out and I cannot say that I'm upset about it. How this company hasn't gone bankrupt yet is astonishing.
In ARK Survival Ascended only Scorched Earth is winner
EXACTLY
The center was beautiful too on ASA imo
True
Nothing wrong with the island or the center tbh
Just doesn't feel the same was expecting more asw was more playable bushes way to big to enjoy
What the heck is with all the BLUE....everything is bloody blue....
Wow old one looks much better. Looks like all the colour has been bleached out of the new map.
1:24 is hilarious, what have they been doing? The fog and lighting is odd, blocky, and pixelated, all the water is a gross brown and green for some reason. runs terribly, crashes every couple minutes. i mean come on, what did they do to my boy, why.
the surface looks much better. and that's about it...
omg 3:02, they make this beautiful scary biome turn into a thermal camera. why did they simplify the red zone so much? it was so diverse with a lot of contrast and now everything is a weird blue purble
5:48, I loved the black rock in the red zone with all the bright gems contrasting it, now all the walls are a weird red purple blue mix and its really hard for me to look at.
@@kanivo- saw deep redzone myself in-game, its an eyesore, and it all blurs together. absolute light show.
honestly the person responsible or whoever should be fired. Graphically it’s a step up sure.. but the art direction is so fcking terrible. What a disappointment, the only thing good that came out of UE5 ark is Scorched imo
I think what it mainly is, from what I've seen is materials that don't reflect light properly either, so you just have metal looking like cardboard ,rocks that look like they've been spray painted, etc . idk it just feels like a stage of development more than complete. like yeah the yellow bulbs in the drake nest I imagine would have more of a like deep glow like somethings in them i never imagined a nuclear reactor in each one like jeezus. HOWEVER I do think it has some beauty .for example the blue zone water bioluminescent works well ,if they slightly lowered the contrast on the trees ,chiefs kiss . the entrance into the red zone imo looks way better ( 2:41 ) .
if they gave appropriate reflections for specific materials and changed the rocks (cause they stripped all of the red zones black rocks) . actually textured the blue zone roots , have you noticed that , THE GIANT ROOTS ARE JUST WHITE . it feels half complete but if they worked on it (which they probably won't) then it would be amazing
My precious!?!? What did they do to aberration? Whys it so bright? I have so many questions but atleast both the surface and red zone look quite cool😔😔
The map is so dense and lush I got lost for real and panicked
They've been doing that for all the maps so far, over abundance of trees and bushes does not make a game look and feel better
@@tylerturner3145 I enjoy it cause it feels more alive but the map definitely has some contrast and lightning issues
@@tylerturner3145 ive noticed that theyve also tried to make everything that would provide any light source glow like crazy, not everything has to glow and shine. totally hurts my eyes
@@Zanollias my biggest issue with lighting that they haven't fixed is the flashing trees and grass. I've tinkered with every lighting setting but with no luck.
@@tylerturner3145 oh yea I made this comment before these bugs started happening. It’s really aweful to play through all a sudden and nothings worked to fix it. Hoping they patch it soon
The change is immense although i feel some things are missing from the asa version and it still has the ase vibe to it. Mainly the lighting and aspect of the map aint just there it couldve been a bit better.
All and all though an amazing map and ark ascended probably needed this especially with the release of the second bob's tale dlc.
Yeah and how come any map with purple in it, wildcard changes it to light blue...
@@huskloI notice that. Also pink is now purple or blue.
It's almost like they shouldn't have "updated" the game and charged people full price for it again 😂
@@DharmaPunk111 what is the full prize you are talking about? 45 isnt a full prize for a game (nowadays its 60)
@@mattgezockt2596 I'm including all the DLC that they are also making you pay for again. 🫠
I knew it was going to be very bright. The lighting engine has been a big point Wildcard have tried to sell this game on, which is why the previous maps have been so bright.
"what is wrong with you? why are you blue"
Ark: migraine version
Underrated comment
Turn the gamma down and lightbloom and im sure it'll be fine. Not too keen on the purples and reds being blueified.
I. I am at a loss for words. I hate the ASA makeover, It completely lost its character. ASE looks so much better
This was my favorite map man…
Jesus that Aberration theme hit me like a truck. The launch of Aberration was one of the best moments of my life. Playing it constantly for hours every day on my Xbox one that couldn't run it past 20fps but I loved it. Aberration is a dlc I can call my home and I'm so glad it's back
Horror aspect gone, ambiance gone, darkness gone, wild card ruined aberration
my biggest fear and it happened
I love it
Thought it was just me lol.. its hardly an upgrade. This is the one map that would’ve brought so many back, a shame.
What are you talking about brody
Try removing the lumen with commands I did and it looks darker
im surprised im saying this but the old one looks better by quite a fair bit. yes the new one does have better looking lighting but man the old one gave you a real sense of scale and the way the lighting and contrast was done really made it looks nice
The lighting looks nothing like the original, most areas are way to bright and alot of the same colors. In the original the different colors helped alot to see in what area you ware at, now it all looks the same :/
The textures and assets are obviously way better, and ignoring the brightness I feel like some of the areas lost a bit of uniqueness. Especially the blue bio zone..the water quality and colours is what made it amazing imo. Now its all just white and blue.
We have no texture on xbox
Wait, why does it look like a crayon painting that was done by one of my 9 old cousins? Ark survival evolveds version looks like the upgrade. This is what all the delays were for?
Oh yeah and the 80% improvement to graphical performance, they pulled that number out of their asses. All false marketing scheme. Anyways im back to no mans sky. Will be back to see what else they ruin when extinction launches, the same time as my grankids are born
Maybe it's a PC thing, but on the Xbox Series X Aberration looks like crap. Honestly worse than ASE, not kidding.
I agree it looks nothing like this.
Yeah, the surface was constantly an orange hue for me, at night, like, really?
PS5 the whole game is garbage it crashes and has an ungodly amount of stutters and screen tearing. Basically unplayable
on ps5 too, I went to the element lake and there is a fucking black filter above the lake, oh and also it's all pink
I cant look at rocks without getting upset. Terrible
in ASA, just looks like a beautiful cave with an abandoned facility rather than broken ark
Evolved looks so much better in my opinion. ASA abb really lacks that dynamic ambiance and incredible atmosphere the ASE abb has.
Definitely prettier at places. It looks really scenic. Portal area is really nice.
-
Though one thing did catch me, what's with the insane brightness at places like the rockdrake trench?
Huge improvement in all aspects. Great job🎉
Wow, 0:51, 0:57, 2:46, 3:08, 3:31 and 7:04 were some really nice improvements. Nice job on the photos Raas!
Every map just looks like the island besides scorched.. the green zone has lost its beauty
If they fix some of the brightness issues, Asa would be so much better.
I never got to experience ASE’s version of Abb but it looks truly amazing for its time but wow some of the glow ups of certain areas is truly incredible. Those beautiful blue glowing plants in the ASA version are stunning
@@GAVN08 I haven’t had a chance to check the map out for myself yet so I only have the video to go off of
You can’t play the damn game it’s so fucking bright, the contrast is all out of wack and I genuinely think you could do damage to your eyes with a blue zone base
Bro you missed Ab on ASE? That was PEAK Ark when that DLC released
@@xelad6159everyone was crying because of crashes and bad performance. People forget too fast
The ASE version of those blue willow-like trees were even more beautiful. I would avoid ever tearing one down because they are fantastic.
I don't get why people in the comments are saying it looks bad, I think it's absolutely gorgeus. The lights in the green zone really highlight the liveliness of the are, the blue zone is well, the bioluminescent zone and the red zone has a combination of that erie blue glow making it look more alien and the purple/pink molten element. And noone can say the surface looks worse, so help me god.
The only thing I don't like is the use of sandstone LITTERALY. FUCKING. EVERYWHERE.
The blue they use for the blue zone trees is fucking agregious
It’s just way too fucking bright, it’s an easy fix for wildcard idk who tf choose how bright those were gonna be
Maybe decrease a little the brightness will help. But don’t get me wrong, at least I don’t have ti manually increase the gamma when playing like in ASE
Aberration in lore takes place underground. Amount of lightning and colors are just atrocious and breaks whole immersion of this map.
People miss their mid PS4 graphics ASE I suppose
Was watching live last night, not sure if it’s just the TH-cam quality or not as I haven’t tried it myself. But I feel they could have done better with this. To me it seems more like they are lowering quality slowly over time to try and improve gameplay and stability also to lower demands on PC’s. Things just looked a little blury. Lighting does seem a little bright, but will have to take a look myself before I can really judge it.
My 4080: haha I'm in danger
In general I think it looks better overall. There are certain areas of the green zone that were pretty bright and honestly I think they should be because the green zone is the first area right from where the sun is, you think that sun isn't going to be shining in through those Vines (0:39). It's going to be like a laser. Then there were some areas that were still pretty dark and they actually looked pretty good dark (0:55). The areas in the Red Zone where the spine is, it looks like they added a light, so seeing that area illuminated makes sense. It kind of gives off an alien abduction vibe (2:46). The yellow Crystal walk I think looked very nice in ASA (6:07), however I do think the Blue Zone was a little too illuminated (1:47). There's a few places in the red zone that I actually was a real big fan of the change and then there are a few places that I thought it could be toned down a little (4:55). The rockdrake nests areas definitely need re-examination (4:16). Finally the surface, the first comparison you showed had a very dark area and then the ASA comparison was a more brightly lit area with red backlight and I thought that made it look really creepy (7:12), however I think the comparison with the green obelisk the ASE version was better. The Geometry overall looks much better. There were some confusing choices though, like turning the blue zone river crytals from purple to blue (2:30). They did this in The Island caves crytals too.
To much text asa aberration is worse
Lmao no you need to wear sun glasses to play this on asa
@@badmomo898you are the definition of someone with 0 iq
Lotta people complaining about the new lighting, but honesty I love it. Fertile chambers look like a properly sunny region now (fitting since it's the only one that gets actual sunlight), biolum chambers look absolutely GORGEOUS with all the blue lights, the elemental chambers have gained a far more foreboding vibe, and the surface looks even more hellish and desolate than it did before.
I get that a lot of people are upset about it not being as "dark" as before... but I'm gonna be honest "darkness" was not ASE Ab's strongest trait either. The rock drake trench was comically bright, more so than some places in the LITERAL SUNLIT UPPER CHAMBERS which had some weirdly dark places despite that fact, and both the biolum and rad chambers had their fair share of really bright and dark spots too. And then the surface was kinda just... dark and dusty looking, despite all the unobstructed starlight coming from up above...
The ASA iteration feels like it made the lighting in these areas more consistent across the board. Overall its brighter yeah, but some spots have also become a good bit darker to be more in-line with the status quo with the main chamber of the drake trench being the best example here. Where the ASE version is really bright overall with that neon pink glow from the element, in the ASA version the liquid element doesn't illuminate the whole place anymore so most of the lighting is instead that ominous blue glow seeping down from the biolum chambers above, which I think is a MASSIVE improvement.
Overall, while it may not be quite _as_ dark as in ASE, Aberration Ascended goes way farther with the actual "vibes" of each region. Making them each feel more wonderlandian, alien, or hellish depending on the one in question. And I personally consider that a well deserved upgrade for this gorgeous map.
Bot
the green zone is way too bright, like why is it brighter then the island. and why the hell is the red zone more blue then the blue zone lmao
@@Savage-One Oh boo hoo someone doesn't have identical opinions to you, how bloody tragic.
@@L_ightninng On my own little walk 'round the green zone I noticed it's only the spots where there's a fissure to the surface in the ceiling that are really bright, whereas spots without 'em (like the deeper parts closer to the blue zone) are a fair bit darker and more shady like back in ASE. Considering how blindingly bright the surface is during the day, the light that leaks through being similarly bright makes sense.
I will say this though... the overlook view from green to blue looks absolutely atrocious now though, and I'm pretty sure that's a result of how ASA's lighting effects for a given area don't kick in unless you're within said area, unlike in ASE where it was always active. Only thing ASA's overlook has over ASE's is the drake trench now looking like this ominous shadowy pit of doom where you can't even see the bottom (outside of the glow of the molten element) through the haze and darkness. That's cool, I like that, but other than that ASA's overlook is a downgrade.
@@emperortethysusdacertified8175 Bot!
Looks amazing tbh
The island and Scorched Earth were really good upgrades but The Center and Aberration miss way more than they hit. If they continue to use the sandy rock than I fear for Extinction and Gen.
I can see some improvements in the level of detail and where they tried to make the environmental effects more realistic but in doing so they've made it worse in most of the areas shown, the surface looks horrible now why is red instead of daylight and all the rivers and lakes went from blue to invisible, the map is suppose to be mostly pitch black with only luminescence as light sources from the plants, trees and the purple crystals that are now gone WD need to sort it out.
Я ждала эту карту больше всех... Потому что после первых трейлеров asa я мысленно представляла, как же круто будет смотреть aberration на ue5... как я ошибалась.... Остров и выжженная земля были просто отпад, но дальше всё вышло из-под контроля... Мои глаза... Никто не сможет стереть из моей памяти то, как они подземную карту сделали ярче, чем наземную.. Деревья в голубой зоне ase были очень крутыми (теперь это какой-то аватар), по мере отдаления от зеленой зоны чувствовалось погружение вглубь карты. Да, в ase карта не была идеальна на 100%, но цвета, контрастность и освещение давали просто безумную картинку и атмосферу... Теперь этого нет, и я очень разочарована....😢
aberration was always my favorite ark map, used to watch nooblets guides on it all the damn time back in school with my buddy during math class when we shoulda been workin lol, if one of us had a day off it was all gucci cause we knew the other person was farmin for the base gettin stuff done at home. sadly he aint around no more. all these ark themes remind me of simpler times.
It is like someone turned the light switch on
That bit of the part with the purple obelisk, bro, the moon looks so good
Spoiler: that's not the moon
Aside from maybe being a bit too bright, the new maps is absolutely stunning! So much better than the center's glow up.
I’m hoping that the lighting is just an issue with lumen that gets fixed at some point. The green zone seems fine for the most part (since it’s the closest to the surface it would stand to reason it’d be the brightest), but the blue and red zones in particular for sure need toned waaay down. Also, why are the crystals at the Crystal lake no longer that pink color? That is my favorite location to build in, but it feels like the colors were just arbitrarily changed, which messes with the vibe of that location imo.
Suprised just how beautiful the blue zone now looks with the new trees. Also suprised with how much they changed fertile lakes
I hate to say it, I prefer the original, especially in the radiation zone and the surface :'(
Really only a few shots look better. They really dropped the ball on the red zone area, most of its eeriness came from the lack of lighting and its dark walls. ASA never fails to disappoint in some departments
What have they done with the brightness? All the Atmosphere is kinda gone.. I guess Aberration is gana be the first map where i have to turn Gamma down instead of up lol
A lot of noticeable structural changes, including the lighting and counter shading. Now I wonder how it will look at night. I also do hope they would rework the bioluminescence/fluorescent of the creatures, making them more prominent and noticeable
By reducing brightness and increasing fog and particles you could solve most complaints, but that will surely weigh on the graphic features and performance, they will fix it after the graphics engine performance update that is supposed to come out next to this map but was delayed.
They should stop rushing maps out.
Lighting is a mess. Shadows are gone. Red zone is no longer scarry. Ugly map ASE looked better. WC screwed this up ..... Again
how does bro upload this so fast
Feel like some of the areas in ASE were more eerie and vibrant in the right areas. ASA Abb has this as well, but it's a tad bit brighter. I can dig it it
Was never a big abb fan but it looks great.
Original > Remake
Much love homie
I would understand the green zone being brighter if it got darker the further down you went but it's just all bright... Honestly the blue zone is a 100% upgrade though, but the red zone.. what happened?! Why would Wildcard remove the element water?? And with so many crystals gone it's not even that red anymore! Also the rock drake den was massacred; it's blue & purple with a touch of SUN now? Like what: 4:25
Okay it seems the red zone isn't all bad, I think less brightness darker rocks and removing the (element infusion? whatever those blue steaks are) from the rocks would make it look WAY better.
6:02 - this is one of the shots that is just 100% better in ASE. The dark background highlights the small glows of the crystals, and the water drops into darkness. In ASA the default light level is what the crystals emitted in ASE, and the ASA crystals are even brighter! Also this shows why the blue rocks just don't work anywhere but the blue zone.
6:22 - brightness DONE RIGHT. Remove the surrounding glow from the rocks / crystals and that ASA shot is amazing! It looks like subnatica tech!
6:37 - when I said make it darker this is not what I meant
surface is great but again, kinda bright during the night.
Okay that's all thanks for reading I really want ASA to be better, I'm just pointing out stuff I don't like this is not meant to be offensive okay byeee
This looks amazing! Can't wait to play it!!!
oh dear god ive always liked ase's graphics more (i just like the grittier style) but this is a new low, glad i aint playing that travesty of a remake with you folks i never left ase
Quite easily the absolute worst take on ASA to come out of someone's mouth
Yeah same.. i literally said that ase looked better than asa especially on console. Everything is just clearer with a more interesting artstyle
@@klaidasrunele They're right though.
ASA is a half-cooked, rushed "Remake" that's incredibly bugged and crashes every 15 mins.
@@klaidasrunele New Ab 100% looks worse. Every point of comparison is inferior to ASE. It's shockingly bad, actually. And I enjoyed ASA Island and SE. This is a straight downgrade.
@@klaidasruneleNope, and youre a bot
Some parts look like a nice upgrade but overall it lowkey looks like utter crap
Just contrasts and every glow doesn't need to be powerful as a sun. Subtlety! It's meant to be a dark map. You adjust to the darkness / need a light creature for a REASON. I hope I can edit some of this myself or they make changes quickly.
Lighting needs to be fixed bigtime on ASA. Hate the constant flickering of textures of light going through trees. I see what they're trying to go for but it just doesn't work
2:50 is the only picture what i think looks nice, but the rest... oh gawd
Can you do a video on where to find every (Spawn Locations) Aberrant variant creature and Aberration Exclusive Creatures????
God i missed this soundtrack so much
I'm not going to say it looks BAD, because it doesn't. But there were definitely some...interesting decisions made when it comes to the lightning. I think some areas they went waaaay too hard, and it lost it's "creepy horror" vibe. Maybe they can tweek it a bit later, but I wouldn't hold my breath, it might just be what it is.
Semi unrelated - Any other ps5 players here? Is it running like absolute dog water for anyone else? My entire ground texture will just randomly flicker in and out as I'm running, and the lag is quite bad. Had zero issues on all the other maps though
Generally does look more detailed, but the color scheme of ase is better. seems to be the case for every map so far.
It’s awesome 🤩
For now I prefer the look of the ASE version of Ab, but maybe the new ASA version will grow on us.... like a wart. 😹 Love the comparison vid though, Raas! Great work. ♥
Why on earth would they change the element river, it looked so cool
I thought ascended would look good, but as soon as I saw what it actually looked like on other videos, I changed my mind 🙁
dont know why people are conplaning asa version looks AMAZING!! it was worth the wait :)
It's a bit too bright and they made half the Red zone blue
It's actually impressive... how they managed to fuck this up. The most atmospheric ASE map... and they spent time and effort downgrading it...
Lighting needs major adjustment, the ambience and feel of Aberration isn't quite there. Far too bright. Lighting aside it looks great.
Yeah....while the ascended version is pretty it's extremely cluttered with trees and bushes, also some of the lighting doesn't make sense in some areas. I'm gonna choose evolved aberration over ascended. Good try though.
theyve taken abberration and made it so bright and got rid of the aberration feel
I'm a bit surprised by below comments, I think it looks amazing on ASA, the difference is phemenonal. We all suspected Ab would really show off UE5 and it sure does.
For me it's okay,hope this game have optimize update to play