As a Vane main of 600+ hours, can confirm this guide is spot on. What Vane lacks in damage output, he makes up for in uptime. Between his armored heavy attacks, damage cut, and high-mobility moves, you can just keep hammering at any boss. Then Energy Destruction hits harder than his SBA (1.95M vs. 1.6M at max caps without GC) and having Supp Damage reduces its cooldown by tons. He also benefits from dodge cancels so you could gain some mobility and activate damage cuts from his finishers very quickly. He has ZERO bad matchups. When harder content rolls in, you'll find that his ability to let you keep playing aggressive far outweighs his mid performance against Sir Barrold. In terms of building, you might have some difficulty maxing his damage when three running plain Supp Damage Vs, so he tends to need very high quality Over Mastery rolls. For skills, I'd recommend Drachenstolz over Rampart (unless you're playing with friends who need protecting) so the attack bump helps you hit your caps and the reduced cooldown for replenishing Guts frees up sigil space that you might otherwise spend on death protection.
There is a fun Vane face tank build where you run so much damage cut and stout heart. Crabvestment (the max HP% and damage cut onr) + hero's creed + steel nerves gives like 68% damage cut and using your skill adds more to make it like 77% so you end up with an effective HP of like 150k from how much reduced damage you take and have immunity to knock back with stout heart which will let you laugh in the face of most mechanics. Just watch out for status aliments
Always appreciate a good guide with practical gameplay. 🙏 I like also that you include some sigil options that are more defensive, helps the guide appeal to both experienced players that just want a rundown on a new Crewmate and brand new players learning the ropes.
Hi another great vid! More info: you can perform combo finisher after link attack.. its not a huge dps increase but adds more CDR for energy destruction, cascade works with combo finisher sigil and is further added with supp dmg for even more CDR (for more energy destruction) which makes me use cascade more than quick CD for Vane, Soul eruption and divider can be dodge cancelled to perform combo finisher without putting those skills on CD (very situational use). Overall Vane is a very straightforward but fun character to use because of this straightforwardness (for me)
the thing with CDR and cascade on Vane is that you actually wouldnt gain much of a difference with your rotation. It is still xxyy x3 into ED - try it out on the dummy. This is due to the combo finisher hit reducing the cooldown by something like 24%. Unless something has changed (I barely played Vane), I believe even with 45 CDR 16 Cascade you still end up with the same rotation as 1 CDR. His self buff can already be sustained, and his other skills dont really matter all that much.
@@sanctuary7324 I don't use Quick cooldown at all and just with cascade(lv16)+supp dmg it'll get it down to 3 rotations of xxyy.. without supp damage it'll be JUST over 3 rotations (like 2 more seconds).. Thats already using 1 less sigil trait slot compared to a max Quick cooldown, right? But yea I'm just pointing something out I don't think he mentioned haha just 'extra info' so no worries
I love this back and forth because I was questioning this myself! So thank you Enel for another stellar guide and thank you both for the extra content and discussion ✊🏼
Glad to see you pumping out these guides. You control your schedule, but I hope you can cover Katalina soon, I haven't seen any high quality guides for her and it seems like she has a lot of tech to get the most out of her
It's worth mentioning that the invincibility rampart gives actually persists for a couple seconds after you leave the bubble or the bubble ends. This means you *can* actually hop in and out of it to safely score some hits on the boss if it's not quite positioned right, so long as you don't spend too much time out of it. Also if it ends just before a big attack is over you're still safe for a bit.
Hi Enel, long time watcher here. I’ve been seeing you make all these Granblue character guides recently, and it got me interested. I don’t really know much about the series, but if you enjoy the combat then it must be really good. If you could give a basic description of this game, what would it be?
hmm story isnt anything super special but the combat is really fun, kinda like a mix of a more real time xenoblade with arts but a focus on dodging and guarding damage yourself, with great multiplayer content that you can do with friends.
Was waiting for this, managed to get a God Roll on on my Vane's Masteries, 20% Crit, Damage cap and skill cap but was never sure how to properly build him.
The "Play XC2" in the middle of fighting the dragon killed me. 🤣 I'm always looking forward to new Character Guides by you. Your videos will probably be my go-to source as soon as I have time to sink my teeth into Granblue. 👍
One clarification: He blocks while using Y attacks, not parry. And there is a difference. For one, (at least in my experience) the “precise timing” part of the effect is not true. As long as Vane is doing a Y attack, he’s blocking. Second, the block on Y attacks uses the same block effect as your actual block. Which means it uses the same shield, which means it can be broken. This can also lead to situations where you do combos, block attacks with Y attacks, then try to use your manual block shortly after and find your shield is weak and breaks. So if you’re used to using your manual block, this can lead to issues. Which means you might need to focus more on dodging than youre used to. Or alternatively, you can fit improved guard in your traits somewhere to make his block stronger.
Do you think the beatdown combo is worth using if you run more utility traits instead of trying to hit cap with combo B? I am actually not running any offensive sigils besides tyranny and I believe I hit cap on almost all attacks as long as I've got Drachenstolz up.
@@EnelXC Thank you for the reply. In case you are interested, I just did some testing using my self-made 120-Sec Score Attack (a phone timer): I naturally have the obligatory lvl. 65 Damage Cap and also 20% Damage Cap through Over Mastery on both Normal Attack and Skill Damage. As for my other offensive traits I have Tyranny at lvl. 20 (one sigil and 4 levels through my wrightstone), Supplementary Damage at max and War Elemental and I also have 100% Crit Rate and Quick Cooldown at lvl. 45. In one test, I only used Combo B, Link Attack, Energy Destruction, Heroic Beat and Drachenstolz at pretty much perfect efficiency for 120 seconds straight. In the other test, I did the exact same except I also used a total of 2 full Beatdown Combos each while Energy Destruction was on cooldown. The buffs from Drachenstolz were up the entire time in both tests. The results: Total Damage with Beatdown Combo: 46,270,750 Total Damage without Beatdown Combo: 46,136,664 So yeah, with my build the Damage is almost exactly the same it seems lol with Beatdown being ahead by only 134k. I only did this once so it could be the damage fluctuations caused for some silly RNG since I didn't hit all caps. Anyway I am pretty sure the Beatdown Combo is strong if you purely look at its damage, but the cap is just so easy to hit that it falls off drastically the more damage you have.
I have two Damage caps/stun attack signals on my Vane. It always feels good breaking the boss. I use Arm Destruction over the Dash ability as I feel like I break the boss down more. I guess I’m more of a support play-style Vane. Your thoughts?
Not Enel, but the way I look at sigils is that generally, you want an orange (offense) skill + something else in as many slots as possible. (That is why you do not NEED a dmg cap + class sigil, any useful orange plays the same role. To add to that, to actually gain +1 orange slot you will need useful orange sigils on both of your class sigils if you need both of them. If you have say, 1 orange+class, 1 blue+class, you are essentially running an awakening sigil and a orange/blue sigil). In your case, dmg cap is the orange, while stun is that something else. Now, you have to think to yourself, what secondary sigils do I want? You have got Potion Hoarder, 1x CDR as staple, with additional options being Improved Dodge, Aegis, Steel nerves (if you go Stout Heart), Granted, there may be a chance in which you put some of the traits on your weapon (I wonder if lv7 CDR will work - i know there is like a half a second gap if you run 0 CDR after 3 xxyy combos). Personally I do not value stun a lot outside of no-AI solo runs where you want to trigger linked time to meet dps checks. 2 stun sigils gives +69 stun (nice), as you have a base stun value of 130 with all weapon mastery unlocked, that's around a 65% increase. It may sound impressive but remember you are just 1 in 4 members of a party.
I really enjoy playing Vane, but I do kind of wish that the beatdown combo was actually...useful. It feels weird having this whole part of his kit that I almost never touch.
Makes me kinda sad that his optimal damage is just x x y y > skills > repeat. I hope they fix beat down gauge to be his burst damage so he actually has more depth to his kit
@@TerryBogurt yes he is. He’s a dps character with the least amount of dmg in game while also having more issues with his kit than what u said and on top of that he has no team utility. Dont downplay it. He rly needs a buff. Try playing id seriously. Fully geared and maxed out id still does less damage than vane and least amount out of all the damage characters.
another build with a bunch of wasted sigils, you can cap with just tyranny and stamina, if you want to be very safe you can add either combo booster, or finisher. So right now you have 2 wasted slots on attack, debuffing yourself on life on theline. You can easily add stout heart steel nerve combo, add in improve dodge, almost any blue or purple sigil. Edit: Also attack sigils have such horrible value, at max level it only gives 2k while 1 tyranny gives over 10k attack. 3-4sigils is weaker than 1 tyranny or 1 stamina, by 5 fold
You cannot cap his XXYY combo finisher with only those two and the combo finisher is a big source of his damage, the cap is ridiculously high. Attack sigils don't count as an orange trait so when you don't need other subtraits they still function as a decent boost. Even with all of these boosters I STILL wasn't capping the XXYY combo finisher in this video, which should tell you how high that cap actually is.
@@EnelXC I can attest to this.. I was bewildered when I kept trying to hit damage cap on my auto attacks but I easily hit them for skills .. I guess I will try to find out just how much damage I need to reach that cap if it’s even possible
@@EnelXC went and tested it myself the finisher hit is capped early, so basically whenever you use a skill then finisher it's capped. When I compare the entire combo xxyy the last hit still capped but not the entire combo.
As a Vane main of 600+ hours, can confirm this guide is spot on. What Vane lacks in damage output, he makes up for in uptime. Between his armored heavy attacks, damage cut, and high-mobility moves, you can just keep hammering at any boss. Then Energy Destruction hits harder than his SBA (1.95M vs. 1.6M at max caps without GC) and having Supp Damage reduces its cooldown by tons. He also benefits from dodge cancels so you could gain some mobility and activate damage cuts from his finishers very quickly. He has ZERO bad matchups.
When harder content rolls in, you'll find that his ability to let you keep playing aggressive far outweighs his mid performance against Sir Barrold.
In terms of building, you might have some difficulty maxing his damage when three running plain Supp Damage Vs, so he tends to need very high quality Over Mastery rolls. For skills, I'd recommend Drachenstolz over Rampart (unless you're playing with friends who need protecting) so the attack bump helps you hit your caps and the reduced cooldown for replenishing Guts frees up sigil space that you might otherwise spend on death protection.
Suuuuuure you have 600+ hours. My god, whenever someone wants validation or attention, lemme just overinflate my playtime😪
There is a fun Vane face tank build where you run so much damage cut and stout heart. Crabvestment (the max HP% and damage cut onr) + hero's creed + steel nerves gives like 68% damage cut and using your skill adds more to make it like 77% so you end up with an effective HP of like 150k from how much reduced damage you take and have immunity to knock back with stout heart which will let you laugh in the face of most mechanics. Just watch out for status aliments
There he is, the guy who can just say, "What damage? Lmao you can't hurt me lmao."
Always appreciate a good guide with practical gameplay. 🙏
I like also that you include some sigil options that are more defensive, helps the guide appeal to both experienced players that just want a rundown on a new Crewmate and brand new players learning the ropes.
Thanks Enel for putting in the time to make these video’s for all of us to enjoy. I always look forward to them.
I just started playing him today perfect timing!
I was hoping you would drop another video tonight. Thanks man.
Hi another great vid!
More info: you can perform combo finisher after link attack.. its not a huge dps increase but adds more CDR for energy destruction, cascade works with combo finisher sigil and is further added with supp dmg for even more CDR (for more energy destruction) which makes me use cascade more than quick CD for Vane, Soul eruption and divider can be dodge cancelled to perform combo finisher without putting those skills on CD (very situational use).
Overall Vane is a very straightforward but fun character to use because of this straightforwardness (for me)
the thing with CDR and cascade on Vane is that you actually wouldnt gain much of a difference with your rotation. It is still xxyy x3 into ED - try it out on the dummy.
This is due to the combo finisher hit reducing the cooldown by something like 24%. Unless something has changed (I barely played Vane), I believe even with 45 CDR 16 Cascade you still end up with the same rotation as 1 CDR.
His self buff can already be sustained, and his other skills dont really matter all that much.
@@sanctuary7324 I don't use Quick cooldown at all and just with cascade(lv16)+supp dmg it'll get it down to 3 rotations of xxyy.. without supp damage it'll be JUST over 3 rotations (like 2 more seconds).. Thats already using 1 less sigil trait slot compared to a max Quick cooldown, right?
But yea I'm just pointing something out I don't think he mentioned haha just 'extra info' so no worries
I love this back and forth because I was questioning this myself! So thank you Enel for another stellar guide and thank you both for the extra content and discussion ✊🏼
tried out vane after watching your video, not only is he super fun but I also got my first proto bahamut kill with him so thank you for that :)
third kill already B)
Glad to see you pumping out these guides. You control your schedule, but I hope you can cover Katalina soon, I haven't seen any high quality guides for her and it seems like she has a lot of tech to get the most out of her
thinking I'm gonna do her the vid after next as of right now, so maybe Wednesday release if I can focus enough?
thank you for the video!! for some reason these help calm me down when i'm anxious or sad :D
It's worth mentioning that the invincibility rampart gives actually persists for a couple seconds after you leave the bubble or the bubble ends. This means you *can* actually hop in and out of it to safely score some hits on the boss if it's not quite positioned right, so long as you don't spend too much time out of it. Also if it ends just before a big attack is over you're still safe for a bit.
Holy crap it’s Boucheron from Fire Emblem Engage.
And I rarely used him
@@kian26masterI’d want both Boucheron and Vane to use me- *gunshot*
Just like Boucheron, he’s best boi
unlike Boucheron, Vane can actually land his attacks on target and not get killed by a stiff breeze (yes im salty)
Keep the video’s coming Enel!
Spread the joy my friends there's an anime of Granblue called "Granblue Fantasy The Animation" 2 seasons which give you a back story to the game!!!!
I personally use drachenstolz, and when I get knocked to one HP, I pop soul eruption, full heal and bigger buffs than before.
Vane seems cool. Thanks for the guide.
Was Waiting for a upload tonight to watch keep up the videos
Hi Enel, long time watcher here. I’ve been seeing you make all these Granblue character guides recently, and it got me interested. I don’t really know much about the series, but if you enjoy the combat then it must be really good. If you could give a basic description of this game, what would it be?
hmm story isnt anything super special but the combat is really fun, kinda like a mix of a more real time xenoblade with arts but a focus on dodging and guarding damage yourself, with great multiplayer content that you can do with friends.
multiplayer xenoblade
Was waiting for this, managed to get a God Roll on on my Vane's Masteries, 20% Crit, Damage cap and skill cap but was never sure how to properly build him.
I'm new and it looks like I need to get to work on making him to where most of what you were explaining will make more sense. Thanks for the info.
The "Play XC2" in the middle of fighting the dragon killed me. 🤣
I'm always looking forward to new Character Guides by you. Your videos will probably be my go-to source as soon as I have time to sink my teeth into Granblue. 👍
Dude goes "You have my thanks" and gets answered with nonchalant "Play XC2" ahhahah
One clarification: He blocks while using Y attacks, not parry. And there is a difference.
For one, (at least in my experience) the “precise timing” part of the effect is not true. As long as Vane is doing a Y attack, he’s blocking.
Second, the block on Y attacks uses the same block effect as your actual block. Which means it uses the same shield, which means it can be broken.
This can also lead to situations where you do combos, block attacks with Y attacks, then try to use your manual block shortly after and find your shield is weak and breaks. So if you’re used to using your manual block, this can lead to issues. Which means you might need to focus more on dodging than youre used to. Or alternatively, you can fit improved guard in your traits somewhere to make his block stronger.
Does beatdown give Vane guard like his finisher ?
@@wanchaiphukerd3422 yes. The beatdown combo also gives him guard.
Soul eruption sounds good if u intentionally pop ur guts ability and double stack those buffs
It doesn't stack with drachenholtz.
Rift Divider is really good during link time.
i run cascade and skilled assault on vane and ditch all support skill, you pretty much max out the combo gauge with a full rotation.
You can dodge animation cancel into his combo finisher using:
Soul Eruption
Or
Rift Divider
by far the worst dodge animation in the game tho XD
Another great video.
Another banger guide🔥 are you planning on doing rackam anytime soon?
well planning to do everyone, order is kinda just whatever I feel like doing LOL
@@EnelXC hahaha ok looking forward to it
Press y
I wish they woudlve just givin Vane a Hammer from the start. Looks so natural with his move set and the game is missing a big hammer boy
Do you think the beatdown combo is worth using if you run more utility traits instead of trying to hit cap with combo B? I am actually not running any offensive sigils besides tyranny and I believe I hit cap on almost all attacks as long as I've got Drachenstolz up.
Possibly, it has a lower cap right now so if you're running a more defensive vane it may be more worthwhile to use it.
@@EnelXC Thank you for the reply.
In case you are interested, I just did some testing using my self-made 120-Sec Score Attack (a phone timer):
I naturally have the obligatory lvl. 65 Damage Cap and also 20% Damage Cap through Over Mastery on both Normal Attack and Skill Damage.
As for my other offensive traits I have Tyranny at lvl. 20 (one sigil and 4 levels through my wrightstone), Supplementary Damage at max and War Elemental and I also have 100% Crit Rate and Quick Cooldown at lvl. 45.
In one test, I only used Combo B, Link Attack, Energy Destruction, Heroic Beat and Drachenstolz at pretty much perfect efficiency for 120 seconds straight.
In the other test, I did the exact same except I also used a total of 2 full Beatdown Combos each while Energy Destruction was on cooldown.
The buffs from Drachenstolz were up the entire time in both tests.
The results:
Total Damage with Beatdown Combo: 46,270,750
Total Damage without Beatdown Combo: 46,136,664
So yeah, with my build the Damage is almost exactly the same it seems lol with Beatdown being ahead by only 134k. I only did this once so it could be the damage fluctuations caused for some silly RNG since I didn't hit all caps.
Anyway I am pretty sure the Beatdown Combo is strong if you purely look at its damage, but the cap is just so easy to hit that it falls off drastically the more damage you have.
I have two Damage caps/stun attack signals on my Vane. It always feels good breaking the boss. I use Arm Destruction over the Dash ability as I feel like I break the boss down more. I guess I’m more of a support play-style Vane.
Your thoughts?
Not Enel, but the way I look at sigils is that generally, you want an orange (offense) skill + something else in as many slots as possible. (That is why you do not NEED a dmg cap + class sigil, any useful orange plays the same role. To add to that, to actually gain +1 orange slot you will need useful orange sigils on both of your class sigils if you need both of them. If you have say, 1 orange+class, 1 blue+class, you are essentially running an awakening sigil and a orange/blue sigil).
In your case, dmg cap is the orange, while stun is that something else. Now, you have to think to yourself, what secondary sigils do I want? You have got Potion Hoarder, 1x CDR as staple, with additional options being Improved Dodge, Aegis, Steel nerves (if you go Stout Heart),
Granted, there may be a chance in which you put some of the traits on your weapon (I wonder if lv7 CDR will work - i know there is like a half a second gap if you run 0 CDR after 3 xxyy combos).
Personally I do not value stun a lot outside of no-AI solo runs where you want to trigger linked time to meet dps checks. 2 stun sigils gives +69 stun (nice), as you have a base stun value of 130 with all weapon mastery unlocked, that's around a 65% increase. It may sound impressive but remember you are just 1 in 4 members of a party.
I really enjoy playing Vane, but I do kind of wish that the beatdown combo was actually...useful. It feels weird having this whole part of his kit that I almost never touch.
His weapon dropped for me so I thought I'd check him out, kinda fun. I mean, when his hammer is called Mjolnir, i can't not try it out xD
LETS GOO my favorite character by far in this game
So Sena is in the game too?
Planning to put Stout Heart on him, so he can go oonga bunga facefront
Makes me kinda sad that his optimal damage is just x x y y > skills > repeat. I hope they fix beat down gauge to be his burst damage so he actually has more depth to his kit
what boucheron could have and should have been
Best himbo yesss
My man my main my man my main
I forgot this was a character in the game
Gran when?
DMG CAP is a mess lol but it does allow me to out different sigils aside from DMG sigils 🤣
Yoda next pls fishermen unite
I just want to comment thanks to the "Play XC2" auto-text. So based bro, take my like.
I hope they will rework it so the full kit could be usefull
Hasn't it been tested that Cascade is better for Vane over Quick cooldown?
neither are super essential useful given how his cooldowns work but having a few levels in either can still help
if you want unga bunga, use this guy or charlotta, as a brain dead player i like these two,
rackam 🔜
tut tut MULTIPLE supp dmg V's? smh my head content creators have so little shame these days
why dose every character in this game look busted in this game is there a single bad character?
I don't think anyone is really bad it's just some are less good honestly
id unfortunately is :/
@@monbebehere1607 not really but he does have the biggest margin of error cause he looses his form apon dying but its easy to work aroubd
@@TerryBogurt yes he is. He’s a dps character with the least amount of dmg in game while also having more issues with his kit than what u said and on top of that he has no team utility. Dont downplay it. He rly needs a buff. Try playing id seriously. Fully geared and maxed out id still does less damage than vane and least amount out of all the damage characters.
bubble
another build with a bunch of wasted sigils, you can cap with just tyranny and stamina, if you want to be very safe you can add either combo booster, or finisher. So right now you have 2 wasted slots on attack, debuffing yourself on life on theline. You can easily add stout heart steel nerve combo, add in improve dodge, almost any blue or purple sigil.
Edit: Also attack sigils have such horrible value, at max level it only gives 2k while 1 tyranny gives over 10k attack. 3-4sigils is weaker than 1 tyranny or 1 stamina, by 5 fold
You cannot cap his XXYY combo finisher with only those two and the combo finisher is a big source of his damage, the cap is ridiculously high. Attack sigils don't count as an orange trait so when you don't need other subtraits they still function as a decent boost. Even with all of these boosters I STILL wasn't capping the XXYY combo finisher in this video, which should tell you how high that cap actually is.
@@EnelXC I can attest to this.. I was bewildered when I kept trying to hit damage cap on my auto attacks but I easily hit them for skills .. I guess I will try to find out just how much damage I need to reach that cap if it’s even possible
@@EnelXC went and tested it myself the finisher hit is capped early, so basically whenever you use a skill then finisher it's capped. When I compare the entire combo xxyy the last hit still capped but not the entire combo.
KATALINA WHEN??? 🥲
Suffering for us 5 Katalina players