Well worth the price I paid for it, from steam. Even in it's early development, it feels solid and complete. Not a hard interface to learn and become familiar with. I do hope this opens-up to let the community participate in some development. There are a LOT of creative minds out there who can help reduce some of that development burden, without surrendering creative control. I'm glad to have contributed to the future of this program. Thank-you for making it!
I sat here for a few minutes trying to think of something witty or over the top to say, but honestly I'm just gonna have to say I'm pretty speechless. This is truly an incredible tool that I'm happy to add to my arsenal. I'm a bit shocked you're selling it for the price you are, but it made the decision that much easier to pick it up. Keep up the great work in any and all things you do, and thank you selling this awesome program.
Question about the clipping mask. Is it possible to change its blending to additive or something like that? or to change its opacity to blend it with the layer below it a bit?
This plays well with most objects from the SketchUp 3D Warehouse. I do wish this used CTRL and SHIFT with mouse movement to rotate and alter views. But, for the use in 4-way, 6-way, 8-way isometric locking, it's a blessing that the view doesn't change. I am not grasping the whole concept of the "camera-view", "canvas", and "world alignment"... But I am sure there is a purpose for it, for someone. The limitations just didn't seem logical in some aspects. Large objects start to clip at some scales in some views and no way to fix it, except to move it around to another random location or scale it down beyond a size that is needed and live with the lower resolution. The only wish-list I have is fixing the horribly misaligned mouse-clicks on the sliders and sliders that run off the screen on the right side. You can't tell if you are clicking in a slider or the text-input area to manually enter numbers and the slider jumps to the mouse, resulting in an impossible to adjust system. (Normally the mouse hides and the mouse input moves from the slider position. The slider doesn't normally jump to a mouse location. In most programs.) Now, if there were a way to edit the materials, with basic editing... That would give this a LOT more function. Being able to select a material surface and set the transparency, the reflection, the diffusion, the color/tint, the ability to become a glowing light source... That would be my next focus.
Hi, thank you very much for this complete feedback. Good idea to add keys to be able to rotate the layer camera. Yes about the canvas etc it's because the purpose is to export to 2D and having a way to manage 3D/2D in same view. To prevent clipping on big object, canvas max size must be increased but it''s not really made for big resolutions. But maybe a "outside" camera to view 3D only could be interesting. About sliders, will be fixed in next release so hiding the mouse and keep mouse click offset. Effectively, managing the materials is one of the next goals. At least in a first time a way to manage mtl/textures for obj. Thank you again !
Hey, normally on Steam should be adjusted for your country. It is too much too ? It will be 50% between 27 jan and 5 feb also. You can add to wishlist if you want to not miss sale. Also did you try the demo to be sure you need this ?
@@Deakcor I have tried the demo and it's by far the easiest software to convert my normal art into pixel art. I just checked on steam and the pricing is still a little steep but imo fair for the quality it delivers. I will definitely try to grab the program during the sale you mentioned. Btw will I be getting an itch key as well with my steam purchase? I don't use steam but I'll make an exception this once because of the pricing. Please lemme know.
Mind blown! Each time you push an update, it's just packed with amazing stuff. Congrats!
This is the sort of application I've dreamt about for years, this is incredible seeing it realized!
Well worth the price I paid for it, from steam. Even in it's early development, it feels solid and complete. Not a hard interface to learn and become familiar with. I do hope this opens-up to let the community participate in some development. There are a LOT of creative minds out there who can help reduce some of that development burden, without surrendering creative control.
I'm glad to have contributed to the future of this program.
Thank-you for making it!
Thank you for getting it in early access and for the feedbacks on your other comment, it helps a lot !
I sat here for a few minutes trying to think of something witty or over the top to say, but honestly I'm just gonna have to say I'm pretty speechless. This is truly an incredible tool that I'm happy to add to my arsenal. I'm a bit shocked you're selling it for the price you are, but it made the decision that much easier to pick it up.
Keep up the great work in any and all things you do, and thank you selling this awesome program.
Thank you very much for your feedback ! Yes you're right, it's in early access so it must be accessible.
Such an amazing project. Legendary!
Question about the clipping mask. Is it possible to change its blending to additive or something like that? or to change its opacity to blend it with the layer below it a bit?
This plays well with most objects from the SketchUp 3D Warehouse. I do wish this used CTRL and SHIFT with mouse movement to rotate and alter views. But, for the use in 4-way, 6-way, 8-way isometric locking, it's a blessing that the view doesn't change.
I am not grasping the whole concept of the "camera-view", "canvas", and "world alignment"... But I am sure there is a purpose for it, for someone. The limitations just didn't seem logical in some aspects. Large objects start to clip at some scales in some views and no way to fix it, except to move it around to another random location or scale it down beyond a size that is needed and live with the lower resolution.
The only wish-list I have is fixing the horribly misaligned mouse-clicks on the sliders and sliders that run off the screen on the right side. You can't tell if you are clicking in a slider or the text-input area to manually enter numbers and the slider jumps to the mouse, resulting in an impossible to adjust system. (Normally the mouse hides and the mouse input moves from the slider position. The slider doesn't normally jump to a mouse location. In most programs.)
Now, if there were a way to edit the materials, with basic editing... That would give this a LOT more function. Being able to select a material surface and set the transparency, the reflection, the diffusion, the color/tint, the ability to become a glowing light source... That would be my next focus.
Hi, thank you very much for this complete feedback.
Good idea to add keys to be able to rotate the layer camera.
Yes about the canvas etc it's because the purpose is to export to 2D and having a way to manage 3D/2D in same view. To prevent clipping on big object, canvas max size must be increased but it''s not really made for big resolutions. But maybe a "outside" camera to view 3D only could be interesting.
About sliders, will be fixed in next release so hiding the mouse and keep mouse click offset.
Effectively, managing the materials is one of the next goals. At least in a first time a way to manage mtl/textures for obj.
Thank you again !
so great
how do I import textures?
Hi, if your .mtl has texture it should import with it.
Best software
Neat, any plans to add bone animation to the 3d models in a futures release?
Yes, at least in a first time be able to import already rigged/animated 3D models
Man the price is very much in my country, wish it was around 5 bucks. Want to make pxel art assets so badly with this.
Hey, normally on Steam should be adjusted for your country. It is too much too ? It will be 50% between 27 jan and 5 feb also.
You can add to wishlist if you want to not miss sale. Also did you try the demo to be sure you need this ?
@@Deakcor I have tried the demo and it's by far the easiest software to convert my normal art into pixel art. I just checked on steam and the pricing is still a little steep but imo fair for the quality it delivers. I will definitely try to grab the program during the sale you mentioned. Btw will I be getting an itch key as well with my steam purchase? I don't use steam but I'll make an exception this once because of the pricing. Please lemme know.
sus