HARD COUNTERING TANKS WITH STYLE | Mechabellum

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

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  • @harryalerta
    @harryalerta หลายเดือนก่อน +4

    Classic aerial specialist gameplay.

    • @stoneymechabellum
      @stoneymechabellum  หลายเดือนก่อน +1

      Lmao indeed... No fcks given...

    • @zerex8375
      @zerex8375 หลายเดือนก่อน

      @@stoneymechabellum gotta keep your opponent on their toes!

  • @ArcaneAzmadi
    @ArcaneAzmadi หลายเดือนก่อน +3

    Now here's one thing I don't get: at the start of round 2, the players were offered 4 choices of effectively the same thing, 1 deployment of a standard tier 2 unit at rank 2. They all cost the same to unlock and recruit normally. So why does picking the Mustangs cost 100 supply, while all the others are only 50?

    • @MrLordLowbob
      @MrLordLowbob หลายเดือนก่อน

      especially since mustangs aren't _that_ great. i mean, they get strong with levels but lvl 2 isn't high lievel

    • @stoneymechabellum
      @stoneymechabellum  หลายเดือนก่อน

      It's one of those balance quirks devs put in place. Also, why does hacker cost 100 to unlock while being a 200 cost unit?

  • @zerex8375
    @zerex8375 หลายเดือนก่อน +1

    Did my eyes deceive me, or do they punch extra times if they heal past the threshold again?
    That is super strong and I hadn't thought of that.

  • @roach590
    @roach590 หลายเดือนก่อน +1

    I feel like the hacker is a great counter. People destroy me with hackers when I go tanks

    • @MrLordLowbob
      @MrLordLowbob หลายเดือนก่อน

      @@roach590 yep, tanks aren't that high in the damage output and relatively tanky making them extremely annoying when getting hacked as the time to destroy that unit is already enough to take over the next one, unless there are some more heavy hitters behind

  • @Blit_Wizbok
    @Blit_Wizbok หลายเดือนก่อน +1

    rocket punch has become my favorite thing recently, it's just so absurdly strong

    • @shaunpark8599
      @shaunpark8599 หลายเดือนก่อน

      it looks good as well

  • @1982gonzocontroli
    @1982gonzocontroli หลายเดือนก่อน +2

    WF was weird from him. Feels like if he just gets sledge EMP he might be able to outscale you?

    • @1982gonzocontroli
      @1982gonzocontroli หลายเดือนก่อน +1

      Cause rocket punch won't trigger.

    • @stoneymechabellum
      @stoneymechabellum  หลายเดือนก่อน +1

      Yep. The better response would be:
      EM sledge + Melting point (for that big nano fort)

    • @1982gonzocontroli
      @1982gonzocontroli หลายเดือนก่อน

      @@stoneymechabellum Thx for the answer! Btw. haven't seen a "win a replay" in your vids in some time ;)

  • @MrLordLowbob
    @MrLordLowbob หลายเดือนก่อน +1

    the times I try to select a unit in a video is too damn high ;D
    got annoyed by mass tanks today too. scorps were decent against it but then loose crawlers killed me as my scorps were distracted for too long.

  • @zhuljens
    @zhuljens หลายเดือนก่อน

    I got confronted with this tank start yesterday and also countered it with forts, but I didn't run rocket punch. And I probably would not used it anyway as I always thought it was against larger targets. And I got rolled over.

    • @hori-airi
      @hori-airi หลายเดือนก่อน

      I think scorpion should be better counter tho, one shot already killed 3-4 tank

    • @stoneymechabellum
      @stoneymechabellum  หลายเดือนก่อน

      Punch is specifically designed for medium unit. It also works well in a fort vs melter mirror

    • @zerex8375
      @zerex8375 หลายเดือนก่อน +1

      If I remember right, the punch has a 25 meter splash. So it is very strong against medium units.

  • @MrLordLowbob
    @MrLordLowbob หลายเดือนก่อน

    question, as I see it a lot more lately: why high explosive stormcallers? I usually feel like the normal splash damage combined with the rocket spread is usually already good enough

    • @stoneymechabellum
      @stoneymechabellum  หลายเดือนก่อน +2

      I like it because
      1. It's a cheap tech (150)
      2. It guarantees more chaff clear. I hate it when there's one stray fang forcing another full storm volley
      3. It kills medium units faster because of larger splash. The tradeoff is weaker shield break and giant units.
      4. If you ever want to take EM in the future, it synergizes with the splash
      Overall it contributes to winning the chaff war, which allows your others units to do more work.

    • @MrLordLowbob
      @MrLordLowbob หลายเดือนก่อน

      @@stoneymechabellum thank you for your reasoning! especially never thought about that EM aspect.