Exploring Forbidden Lands
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- เผยแพร่เมื่อ 26 มิ.ย. 2024
- Free League’s gritty fantasy game feels like a throw back to the games of my youth, but the Year Zero Engine gives everything a modern feel!
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* TIME STAMPS*
00:00 Opening
00:21 Shout Outs
01:12 Introduction
01:42 The Setting
02:40 Core Mechanics
08:03 About Combat
12:18 About Characters
14:19 About Magic
16:41 Product Design
19:48 Interior Design
22:42 Conclusion
24:41 Coming Up - เกม
That push mechanic is really cool. Like you said, I like how it reduces the stats until you can rest. Quite literally showing you're pushing yourself beyond your limits and need to recover! I'm also loving that all of these smaller systems you're highlighting have a lot of that failure, but the story progresses success with a twist sort of idea that I think is lacking mechanically from the big systems, even though most people do that type of thing at the table themselves.
Yah. AND damage you take saps base dice as well so…DANGER.
I think Year Zero Engine works for gritty games where you want to AVOID combat as much as possible, and all the other skills lend themselves to that “try anything” concept. Because the narrative never screeches to a halt trying things you “aren’t optimized for” goes back to being FUN.
I played in Wes's sample game and he kept it moving. I think we did three combats and a trap in an hour and a half. I've played in two of Wes's games so far, and hope for more in the future, definitely. Thanks for the review. It gave people a really good idea whether Forbidden Lands might be for them.
Thanks John!!
One point, critical damage is consequential, other damage not so much, which is a great way to distinguish “harm” vs “hurt”
Yes. I’m enjoying games that make this distinction more and more.
Great overview, Wes! Glad you enjoyed Forbidden Lands!
Thanks Doug! It was MORE fun than I was expecting, I can’t wait to run it again!
Does seem like an interesting system, always appreciate mechanics that help show the danger/rarity of magic
Yah, when I finally got to use the Year Zero Engine myself it just WORKED.
Fun video, but there's no mention of how interesting travel is! I hate travel in most games, but this game makes it fun. First, your food and water are represented by dice. Whenever you camp, you roll to see if they degrade to a lesser die type like a d8 to a d6. If it degrades you can hunt, fish, forage and replenish water. This makes your travel path vary because you might need the resources that a particular terrain has to offer.
Furthermore, there are detailed encounters that fit the terrain the party is on. Some of the terrain contains settlements/ruins that you must randomly generate to see what advantages, perils and oddities they contain. Your players' experience will greatly differ from others!
A word of warning though, you might want to pre generate the settlements/ruins if your players are impatient.
There's even more to the game like base building and crafting if that excites you.
Yah, I could do a whole separate video on travel and stronghold building! I love the resource dice mechanic, too!
Forbidden Lands and Dragonbane both make travel FUN.
The sandbox tools and rules are definitely welcome, and a big bonus selling point. Seems to have been a common focus for many MYZ games like this, from Mutant Year Zero itself to Coriolis & Twilight 2000.
Yes. Though these seem more fun than Mutant Year Zero…which just felt like ALL TENSION.
Superb review! I especially liked how you showed dice while explaining mechanics! I hope when I finish my system, it will be reviewed by you.
That is very kind thing to say, thank you!
Gotta get this one to the table at some point. I'm hoping to grab the Bestiary at some point, which if I remember right has some solo rules. At this point, it's the most likely way I'll get a stab at it.
I had a great time running it.
Forbidden lands is awesome! Their adventures and exploration rules in particular are great I think. You have shirt now whhaaaat!? :D
Oh I’ve had them…I’m just terrible at advertising. TERRIBLE.
And, yah, I need to dive into the exploration rules to test out that aspect of the system. But both Forbidden Lands and Dragonbane do this about as well as I’ve seen!
@@DMTalesTTRPG Yes true both very good on exploration
@@pickpocketpressrpgvideos6655 it’s nice to see this part of RPGs make a come back.
I'd second enthusiasm for the exploration rules, and add strongholds and a surprisingly vibrant third party ecosystem of small supplements. Finally, the official support has been tremendous with expansions that are even more engaging (I'd put the recent Book of Beasts up against any other publisher's content).
@@paulbigbee I am interested in picking up the book of beasts. There’s a lot to like about the game.
Yay! It's here! Also I have to say that Small Talk T is awesome 😁
Knew you’d be happy! I do like that shirt at lot!
@@DMTalesTTRPG Indeed!
@paavohirn3728 so did I do the game justice?
@@DMTalesTTRPGYes. As a disclaimer I haven't played FL a ton and YZE games altogether to a limited degree. What I world have liked to see more of in the review is how the skill system, the equipment falling apart, the hex-crawl, the pre-created random encounters and the whole survival mechanics come together. All of it really helps create an emergent game style.
There's some room I feel for streamlining the mechanics with combat especially but that's a small nitpick. Also the monsters are very cool with the same mechanic as in Dragonbane.
About the setting, I don't know why the creators decided to place the game a few years after the mist lifted and not right after. Or at least how I ended up running it so that the PC's home village was in an area where the mist just lifted while in other areas people may have traveled for a while already. This does make the beautiful map a bit of a dilemma as well. Do you hand it out from the get go or let the players discover it a hex at a tim? Looks like foundry with the fog of war works wonderfully.
I think setting it a few years after the blood mist lifted was to give just a BIT of reconnection between the kin.
I have not tried the hex craw features yet. That’s gonna be my next test. We just did a crawl in the one session I ran.
Hi, there seems to be a solo mode available to this game. Did you try it? Im asking because I wish to play with my kids. Maybe the best way is actually to play togheter with them, not as GM. Or maybe part GM part player ? I like the exploring idea, with map, etc. How suitable is this game for kids? They don't have English as their first language, and the is from 8-14.
The solo play rule are in the Book of Beasts, which I JUST purchased but haven’t had a chance to read yet.
This might be a bit mature for an 8 year old, the lore is…it’s pretty grim…though you can customize it for your children. The game’s rather brutal, too, it’s easy to die.
I actually play Dragonbane with my 6 year old over this, there’s more mirth in it which I can highlight for him and it makes for a good time. But Forbidden Lands is QUITE good.
@@DMTalesTTRPG So you would suggest to instead try Dragonbane with my kids? Im actually thinking either forbidden lands or dragonbane. We tried d&d, but some of the rules characters/classes are a bit too much for kids - too much to remember/comprehend.
Probably. I think it’ll be faster to teach. But both are fun.
How does it compare to welcoming lands?
You doubled up on this one, Erik! Well done!
@@DMTalesTTRPG yup. lol
@@kingerikthegreatest.ofall.7860 thanks for being you.
@@DMTalesTTRPG Ty. I try to bring humor to situations.
@kingerikthegreatest.ofall.7860 it certainly makes the live streams interesting!
Love Forbidden Lands, but too many dice and the fighting is too long... 😢
I find the fights are faster than any system I’ve run.
@@DMTalesTTRPG picking 2, 3 or 4 dice of 3 different colors, rolling, looking up for 1's or 6's, then pick 4 or 5 for the monster roll and look again... damn how do you make it go fast? Maybe a got topic for a quick video 😉
@@blamp666 I don’t understand “4 or 5 for the monster and look again.”
I mean I show the way rolls work in the video. It’s not hard to pull out the 1s and 6s, and you keep the dice colors separate. I suspected it would be too many dice rolls, my experience was the opposite.
From GMing this system frequently (just yesterday as a matter of fact) the combats are super fast, no rerolling initiative every round, no asking whose turn it is because their card is on the table with their number on it, the cards also track actions.
In addition since damage degrades skills it’s just a few rounds before people are combat ineffective
@daleivarie7801 the degrading dice pools is one of the things I most appreciate!
Thanks for the comments!