Exploring Forbidden Lands

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  • เผยแพร่เมื่อ 26 มิ.ย. 2024
  • Free League’s gritty fantasy game feels like a throw back to the games of my youth, but the Year Zero Engine gives everything a modern feel!
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    * TIME STAMPS*
    00:00 Opening
    00:21 Shout Outs
    01:12 Introduction
    01:42 The Setting
    02:40 Core Mechanics
    08:03 About Combat
    12:18 About Characters
    14:19 About Magic
    16:41 Product Design
    19:48 Interior Design
    22:42 Conclusion
    24:41 Coming Up
  • เกม

ความคิดเห็น • 54

  • @AvenueStudios
    @AvenueStudios 17 วันที่ผ่านมา +5

    That push mechanic is really cool. Like you said, I like how it reduces the stats until you can rest. Quite literally showing you're pushing yourself beyond your limits and need to recover! I'm also loving that all of these smaller systems you're highlighting have a lot of that failure, but the story progresses success with a twist sort of idea that I think is lacking mechanically from the big systems, even though most people do that type of thing at the table themselves.

    • @DMTalesTTRPG
      @DMTalesTTRPG  17 วันที่ผ่านมา +1

      Yah. AND damage you take saps base dice as well so…DANGER.
      I think Year Zero Engine works for gritty games where you want to AVOID combat as much as possible, and all the other skills lend themselves to that “try anything” concept. Because the narrative never screeches to a halt trying things you “aren’t optimized for” goes back to being FUN.

  • @sharpmountaingames9303
    @sharpmountaingames9303 17 วันที่ผ่านมา +4

    I played in Wes's sample game and he kept it moving. I think we did three combats and a trap in an hour and a half. I've played in two of Wes's games so far, and hope for more in the future, definitely. Thanks for the review. It gave people a really good idea whether Forbidden Lands might be for them.

    • @DMTalesTTRPG
      @DMTalesTTRPG  17 วันที่ผ่านมา +1

      Thanks John!!

  • @daleivarie7801
    @daleivarie7801 21 ชั่วโมงที่ผ่านมา +1

    One point, critical damage is consequential, other damage not so much, which is a great way to distinguish “harm” vs “hurt”

    • @DMTalesTTRPG
      @DMTalesTTRPG  21 ชั่วโมงที่ผ่านมา +1

      Yes. I’m enjoying games that make this distinction more and more.

  • @VictoryConditionGaming
    @VictoryConditionGaming 17 วันที่ผ่านมา +3

    Great overview, Wes! Glad you enjoyed Forbidden Lands!

    • @DMTalesTTRPG
      @DMTalesTTRPG  17 วันที่ผ่านมา +2

      Thanks Doug! It was MORE fun than I was expecting, I can’t wait to run it again!

  • @greatmoustache8731
    @greatmoustache8731 17 วันที่ผ่านมา +3

    Does seem like an interesting system, always appreciate mechanics that help show the danger/rarity of magic

    • @DMTalesTTRPG
      @DMTalesTTRPG  17 วันที่ผ่านมา +2

      Yah, when I finally got to use the Year Zero Engine myself it just WORKED.

  • @chrisdonovan8795
    @chrisdonovan8795 17 วันที่ผ่านมา +2

    Fun video, but there's no mention of how interesting travel is! I hate travel in most games, but this game makes it fun. First, your food and water are represented by dice. Whenever you camp, you roll to see if they degrade to a lesser die type like a d8 to a d6. If it degrades you can hunt, fish, forage and replenish water. This makes your travel path vary because you might need the resources that a particular terrain has to offer.
    Furthermore, there are detailed encounters that fit the terrain the party is on. Some of the terrain contains settlements/ruins that you must randomly generate to see what advantages, perils and oddities they contain. Your players' experience will greatly differ from others!
    A word of warning though, you might want to pre generate the settlements/ruins if your players are impatient.
    There's even more to the game like base building and crafting if that excites you.

    • @DMTalesTTRPG
      @DMTalesTTRPG  17 วันที่ผ่านมา +1

      Yah, I could do a whole separate video on travel and stronghold building! I love the resource dice mechanic, too!
      Forbidden Lands and Dragonbane both make travel FUN.

    • @NefariousKoel
      @NefariousKoel 17 วันที่ผ่านมา +1

      The sandbox tools and rules are definitely welcome, and a big bonus selling point. Seems to have been a common focus for many MYZ games like this, from Mutant Year Zero itself to Coriolis & Twilight 2000.

    • @DMTalesTTRPG
      @DMTalesTTRPG  17 วันที่ผ่านมา +1

      Yes. Though these seem more fun than Mutant Year Zero…which just felt like ALL TENSION.

  • @SalihFCanpolat
    @SalihFCanpolat 17 วันที่ผ่านมา +1

    Superb review! I especially liked how you showed dice while explaining mechanics! I hope when I finish my system, it will be reviewed by you.

    • @DMTalesTTRPG
      @DMTalesTTRPG  17 วันที่ผ่านมา

      That is very kind thing to say, thank you!

  • @matthewconstantine5015
    @matthewconstantine5015 16 วันที่ผ่านมา +2

    Gotta get this one to the table at some point. I'm hoping to grab the Bestiary at some point, which if I remember right has some solo rules. At this point, it's the most likely way I'll get a stab at it.

    • @DMTalesTTRPG
      @DMTalesTTRPG  16 วันที่ผ่านมา +1

      I had a great time running it.

  • @pickpocketpressrpgvideos6655
    @pickpocketpressrpgvideos6655 17 วันที่ผ่านมา +1

    Forbidden lands is awesome! Their adventures and exploration rules in particular are great I think. You have shirt now whhaaaat!? :D

    • @DMTalesTTRPG
      @DMTalesTTRPG  17 วันที่ผ่านมา +2

      Oh I’ve had them…I’m just terrible at advertising. TERRIBLE.
      And, yah, I need to dive into the exploration rules to test out that aspect of the system. But both Forbidden Lands and Dragonbane do this about as well as I’ve seen!

    • @pickpocketpressrpgvideos6655
      @pickpocketpressrpgvideos6655 17 วันที่ผ่านมา

      @@DMTalesTTRPG Yes true both very good on exploration

    • @DMTalesTTRPG
      @DMTalesTTRPG  17 วันที่ผ่านมา +1

      @@pickpocketpressrpgvideos6655 it’s nice to see this part of RPGs make a come back.

    • @paulbigbee
      @paulbigbee 17 วันที่ผ่านมา +1

      I'd second enthusiasm for the exploration rules, and add strongholds and a surprisingly vibrant third party ecosystem of small supplements. Finally, the official support has been tremendous with expansions that are even more engaging (I'd put the recent Book of Beasts up against any other publisher's content).

    • @DMTalesTTRPG
      @DMTalesTTRPG  17 วันที่ผ่านมา +1

      @@paulbigbee I am interested in picking up the book of beasts. There’s a lot to like about the game.

  • @paavohirn3728
    @paavohirn3728 15 วันที่ผ่านมา

    Yay! It's here! Also I have to say that Small Talk T is awesome 😁

    • @DMTalesTTRPG
      @DMTalesTTRPG  15 วันที่ผ่านมา +1

      Knew you’d be happy! I do like that shirt at lot!

    • @paavohirn3728
      @paavohirn3728 15 วันที่ผ่านมา

      @@DMTalesTTRPG Indeed!

    • @DMTalesTTRPG
      @DMTalesTTRPG  15 วันที่ผ่านมา +1

      @paavohirn3728 so did I do the game justice?

    • @paavohirn3728
      @paavohirn3728 15 วันที่ผ่านมา

      ​@@DMTalesTTRPGYes. As a disclaimer I haven't played FL a ton and YZE games altogether to a limited degree. What I world have liked to see more of in the review is how the skill system, the equipment falling apart, the hex-crawl, the pre-created random encounters and the whole survival mechanics come together. All of it really helps create an emergent game style.
      There's some room I feel for streamlining the mechanics with combat especially but that's a small nitpick. Also the monsters are very cool with the same mechanic as in Dragonbane.
      About the setting, I don't know why the creators decided to place the game a few years after the mist lifted and not right after. Or at least how I ended up running it so that the PC's home village was in an area where the mist just lifted while in other areas people may have traveled for a while already. This does make the beautiful map a bit of a dilemma as well. Do you hand it out from the get go or let the players discover it a hex at a tim? Looks like foundry with the fog of war works wonderfully.

    • @DMTalesTTRPG
      @DMTalesTTRPG  15 วันที่ผ่านมา +1

      I think setting it a few years after the blood mist lifted was to give just a BIT of reconnection between the kin.
      I have not tried the hex craw features yet. That’s gonna be my next test. We just did a crawl in the one session I ran.

  • @michalstefanczak9860
    @michalstefanczak9860 3 วันที่ผ่านมา

    Hi, there seems to be a solo mode available to this game. Did you try it? Im asking because I wish to play with my kids. Maybe the best way is actually to play togheter with them, not as GM. Or maybe part GM part player ? I like the exploring idea, with map, etc. How suitable is this game for kids? They don't have English as their first language, and the is from 8-14.

    • @DMTalesTTRPG
      @DMTalesTTRPG  3 วันที่ผ่านมา

      The solo play rule are in the Book of Beasts, which I JUST purchased but haven’t had a chance to read yet.
      This might be a bit mature for an 8 year old, the lore is…it’s pretty grim…though you can customize it for your children. The game’s rather brutal, too, it’s easy to die.
      I actually play Dragonbane with my 6 year old over this, there’s more mirth in it which I can highlight for him and it makes for a good time. But Forbidden Lands is QUITE good.

    • @michalstefanczak9860
      @michalstefanczak9860 3 วันที่ผ่านมา

      @@DMTalesTTRPG So you would suggest to instead try Dragonbane with my kids? Im actually thinking either forbidden lands or dragonbane. We tried d&d, but some of the rules characters/classes are a bit too much for kids - too much to remember/comprehend.

    • @DMTalesTTRPG
      @DMTalesTTRPG  3 วันที่ผ่านมา

      Probably. I think it’ll be faster to teach. But both are fun.

  • @kingerikthegreatest.ofall.7860
    @kingerikthegreatest.ofall.7860 16 วันที่ผ่านมา

    How does it compare to welcoming lands?

    • @DMTalesTTRPG
      @DMTalesTTRPG  16 วันที่ผ่านมา

      You doubled up on this one, Erik! Well done!

    • @kingerikthegreatest.ofall.7860
      @kingerikthegreatest.ofall.7860 16 วันที่ผ่านมา

      @@DMTalesTTRPG yup. lol

    • @DMTalesTTRPG
      @DMTalesTTRPG  16 วันที่ผ่านมา +1

      @@kingerikthegreatest.ofall.7860 thanks for being you.

    • @kingerikthegreatest.ofall.7860
      @kingerikthegreatest.ofall.7860 16 วันที่ผ่านมา

      @@DMTalesTTRPG Ty. I try to bring humor to situations.

    • @DMTalesTTRPG
      @DMTalesTTRPG  16 วันที่ผ่านมา +1

      @kingerikthegreatest.ofall.7860 it certainly makes the live streams interesting!

  • @blamp666
    @blamp666 16 วันที่ผ่านมา

    Love Forbidden Lands, but too many dice and the fighting is too long... 😢

    • @DMTalesTTRPG
      @DMTalesTTRPG  16 วันที่ผ่านมา +1

      I find the fights are faster than any system I’ve run.

    • @blamp666
      @blamp666 12 วันที่ผ่านมา

      @@DMTalesTTRPG picking 2, 3 or 4 dice of 3 different colors, rolling, looking up for 1's or 6's, then pick 4 or 5 for the monster roll and look again... damn how do you make it go fast? Maybe a got topic for a quick video 😉

    • @DMTalesTTRPG
      @DMTalesTTRPG  12 วันที่ผ่านมา

      @@blamp666 I don’t understand “4 or 5 for the monster and look again.”
      I mean I show the way rolls work in the video. It’s not hard to pull out the 1s and 6s, and you keep the dice colors separate. I suspected it would be too many dice rolls, my experience was the opposite.

    • @daleivarie7801
      @daleivarie7801 21 ชั่วโมงที่ผ่านมา +1

      From GMing this system frequently (just yesterday as a matter of fact) the combats are super fast, no rerolling initiative every round, no asking whose turn it is because their card is on the table with their number on it, the cards also track actions.
      In addition since damage degrades skills it’s just a few rounds before people are combat ineffective

    • @DMTalesTTRPG
      @DMTalesTTRPG  21 ชั่วโมงที่ผ่านมา +1

      @daleivarie7801 the degrading dice pools is one of the things I most appreciate!
      Thanks for the comments!