Gaijin admitted that the game's engine currently isn't able to accurately implement TOW-2B's tandem top attack characteristic. Yet, despite it being an incomplete addition, they still insist that it stays and even justify a BR increase for vehicles with TOW-2Bs. God knows why Gaijin devs are the way they are.
The funny part about that is when the 2B was first introduced, it worked. Maybe too well for some. Now, they say that they can't make it work. Seems like more snail BS to me. 😆
@@danmallery9142Old 2B was definitely strong, but if it was TOO strong (which it probably is), then Gaijin could just remove it temporarily until it’s ready to be reintroduce into the game, such as when APS become more common or when a higher and more appropriate BR is available for 2B equipped vehicles. Yet, Gaijin decides that something less rational was the better solution.
The snail has nerfed the TOW (especially 2B) to the point of absurdity. They hit like they are loaded with marshmallow cream, not explosive filler. Combined with the underwhelming gun, it can be frustrating to play at times.
I love my Bradley, the way you maneuvered around the battlefield was nicely done. The icing on the cake was your realization you had a nice surprise at the end. Don't want to spoil the ending.
Gaijin says they can’t make the tow 2b work, but something tells me that if russia will introduce a same top down attack missile it will suddenly be good
You understand that the Russian army lags behind the US army by decades, which is why in our game the Tow-2B no longer penetrates light armored vehicles, and the A-10 took the uranium belt and the Apach Ah-64 is not given the Hellfire Longbow and such there are a lot of examples. Therefore, Russian equipment has overestimated technical characteristics, while the US has underestimated ones.
Your gameplay is always satisfying. I was wondering if you'd share your button layout for quickly swapping to commander view and quickly swapping from using top mounted coaxes and then back to main gun.
When playing vehicles like bradley or other small calibre autocannon thingy, you don't do much, but damn do get a lot of "Hit"s. And Hits equals spawn points... Seems like for Gaijin, shooting someone 20 times and do nothing is better than a one shot kill
Usually aiming the tow-2Bs such that it is almost right on top the a tank results in the best damage, but at that point they really are just slightly-easier-to-aim tandem ATGMs that overpressure on the slightest of angles.
has gaijin has obviously never seen what happens to a tank that has been hit by a TOW missile... any variant! look it up its devastating. I have only been watching little over a min. 5 TOW shot 5 hits an only a little damage. Yet a M1A2 can get destroyed by a BMP2's 30MM cannon in the game??? gotta love war thunder lol
If I am not wrong, players cannot manually adjust the amount of smoke that their tanks discharge. It's predetermined by Gaijin themselves, probably with balancing in mind.
total skill issue, i was watching your game and from my experience and from what i saw you had soo much opportunities to kill them but it genuinely seamed as you are not trying to kill them. Blaming bradley for your skill issue wow.
Gaijin admitted that the game's engine currently isn't able to accurately implement TOW-2B's tandem top attack characteristic. Yet, despite it being an incomplete addition, they still insist that it stays and even justify a BR increase for vehicles with TOW-2Bs. God knows why Gaijin devs are the way they are.
The funny part about that is when the 2B was first introduced, it worked. Maybe too well for some. Now, they say that they can't make it work. Seems like more snail BS to me. 😆
@@danmallery9142Old 2B was definitely strong, but if it was TOO strong (which it probably is), then Gaijin could just remove it temporarily until it’s ready to be reintroduce into the game, such as when APS become more common or when a higher and more appropriate BR is available for 2B equipped vehicles. Yet, Gaijin decides that something less rational was the better solution.
It would make russia look bad, thats why. Thats always why US vehicles get cucked.
It only makes them look weak.
Russian devs and Bradley recently showed some action at ukraine so.... Your guess.
The snail has nerfed the TOW (especially 2B) to the point of absurdity. They hit like they are loaded with marshmallow cream, not explosive filler. Combined with the underwhelming gun, it can be frustrating to play at times.
Yeah tows are really fricking bad rn
Every time
I love my Bradley, the way you maneuvered around the battlefield was nicely done. The icing on the cake was your realization you had a nice surprise at the end. Don't want to spoil the ending.
Gaijin says they can’t make the tow 2b work, but something tells me that if russia will introduce a same top down attack missile it will suddenly be good
i did NOT know you could use commander view for the tows like that. smart af.
You understand that the Russian army lags behind the US army by decades, which is why in our game the Tow-2B no longer penetrates light armored vehicles, and the A-10 took the uranium belt and the Apach Ah-64 is not given the Hellfire Longbow and such there are a lot of examples. Therefore, Russian equipment has overestimated technical characteristics, while the US has underestimated ones.
damn bradleys used to be so scary but now you dont see them at all because of the TOW 2Bs
Your gameplay is always satisfying. I was wondering if you'd share your button layout for quickly swapping to commander view and quickly swapping from using top mounted coaxes and then back to main gun.
When playing vehicles like bradley or other small calibre autocannon thingy, you don't do much, but damn do get a lot of "Hit"s. And Hits equals spawn points...
Seems like for Gaijin, shooting someone 20 times and do nothing is better than a one shot kill
nice run n the Bradly bro for real lol
Usually aiming the tow-2Bs such that it is almost right on top the a tank results in the best damage, but at that point they really are just slightly-easier-to-aim tandem ATGMs that overpressure on the slightest of angles.
has gaijin has obviously never seen what happens to a tank that has been hit by a TOW missile... any variant! look it up its devastating. I have only been watching little over a min. 5 TOW shot 5 hits an only a little damage. Yet a M1A2 can get destroyed by a BMP2's 30MM cannon in the game??? gotta love war thunder lol
BRAT era waiting room
Sadly when i got a nuke with the 8.3 Bradley there was no time left
Didn't need that landing gear you weren't coming back after the nuke drop, right😲👍
Damn, leave some assists for the rest of us! 😂
Guys, want to ask can I change the number of smoke in each time I throw them out, like from to 4, thx
If I am not wrong, players cannot manually adjust the amount of smoke that their tanks discharge. It's predetermined by Gaijin themselves, probably with balancing in mind.
@@nikokurnia9085 thx mate
he deleted the comment - is this actually possible?
@@thejhonnie My comment got auto-moderated, I guess. Originally, I said that it's not possible because it's predetermined by Gaijin.
@@thejhonnieno it’s not
scout drones are great
russian devs dont want to implement realistic american vehicles. american vehicles are 6 times better than russian ones IRL.
whats the button to scout
V
or RB+A for xbox
The stock grind on this thing is absolutely abhorrent
Yeah, too bad they screwed the Tow a couple years ago..
I edge to ur vids
only russian vehicles are allowed to be good
I'm so sick of the bias in this game. >.>
(nerfed)
Why are you pre aiming at players behind terrain? You did it several times. 😅 no wonder you got a nuke
ohh no, he was using a scout AFV to actually scout enemies 🤯
total skill issue, i was watching your game and from my experience and from what i saw you had soo much opportunities to kill them but it genuinely seamed as you are not trying to kill them. Blaming bradley for your skill issue wow.