JAWA MAYHEM! Do Nothing and Win! Incredible Thermal Detonator Damage Against Geonosians! | SWGoH
ฝัง
- เผยแพร่เมื่อ 25 ส.ค. 2024
- JAWAS ARE PACKING MAJOR HEAT, BABY! Keep this counter team in your arsenal when going up against Geonosians and their reworks because
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*Geonosian Rework*
Geonosians: We‘ll gonna be the best wet-noodles in the game now
Jawas: Hold my detonator
2tRaPsLP no.
Jawas: eat my detonator thanos
😂
Lol
CG: Geonosians are not working as intended, we're going to nerf a completely useless squad
Geonosians are not even a paywall
They wont nerf Jawas, only change the interaction, because right now when Geo gang attacks and calls a mass assist, it puts like 5 TDs on EVERYONE. That isnt working as intended and they would tweak the interaction to reflect the text in the kit "whenever a jawa ally is damaged, 50% chance to inflict a TD on attacker."
Instablaster.
@@JhonConners oh they got nerfed :(
@@JhonConners oh ok got it, making a team worse and less effective is not nerfing them....
CG: We have made a very good team
Jawas: Allow us to introduce ourselves
Next up: Undergeared Pao, Ugnaught, and Coruscant Underworld Police destroy Dart Revan-Malak teams...
CUP is a new solo team meta who can oneshots Darth Revan and JKR
Quote of the day: "Boom! Boom! I want you in my room!" -Ahnald
And do that vroom vroom
*has g12 jawas and g13 cheif nebit cause i thought it would be funny* hello there
A possible bug to defeat the impossible bugs. Feels right.
I believe all the extras are showing up cause of the hive buffs. If one of them hits a jawa its like all of them did.
Pretty sure this is a bug. The amount of TDs applied is multiplied and multiplied instead of one standard TD.
Twiggy not sure if it’s bugged. At first I thought they were piling up so fast they just weren’t displaying fast enough. Based on what I have seen every turn each geo attacks for a total of 6 attacks. It seems that that makes a potentially for 6 detonators on each Geo since they all participated. Thing is I’m not seeing it show 10, 20, 30 detonation damage indicators either. So the more I look at this the less sure I am.
Jamha Hebir but I don’t think it’s meant to apply to all of them, it should only apply once to each one that attacks not 6 to everyone that attacks
Tabub Games yeah I can see all getting 1 or 1 getting all 6 (same basic result in the end) still not sure if it’s a bug or an unintended consequence.
It is based on number of times Jawas take damage
Good thing those bugs can’t aim!
CG wants to know your location
For real though this has to be either a bug or unintended interaction. I expect a hot fix within a few days. Still hilarious to watch them explode one by one though XD
It's not a big considering it's a unique being triggered and that geos don't do a whole lot of initial damage they do chip damage kinda like ewoks this is still amazing
OMG I love these kind of comments. Love to you my friend LOLMAO
Normal car speed:100km/h
Light speed:300.000km/s
My tap speed:1.000.000km/s
Giannis Μ. You can't have two decimals
@@romaaeterna2095 in many other countries the decimal serves as a comma in our system, denoting a thousand or a million
The speed of light is 300 000 km/s (per SECOND!)
@@MisterPathetique I know but I have a keyboard which auto corrects everything, EVERYTHING!!
@@romaaeterna2095 there is actually not a single decimal
I'm sold. Gearing up jawas next after the geos. I love the geo reworks but I do love the jawas having a purpose as well.
This is exactly what the game needs rn. Something to really shake things up. I’m actually excited about this game again
"How stupid is the AI going to be." The AI controlling my life is always stupid.
TD's are based of the amount of attacks received and that amount is applied to all that participated on that attack
If that is really the case, its not a bug. But I don't read Scavenger's unique that way.
"There might be some kind of bug"
Yeah, and they're all getting kablooey-d.
Soo... Ahnaldt101.... you want to tell me... that my gear 12 Jawa's have a purpose.... (grinning like a maniac) well it's about time :P
Haha dude if you honestly have G12 Jawas, you have an amazing counter team lol Although be careful because they might say this is a broken mechanic and fix it. I'll keep you guys updated if that happens
3:44 what a thermal detonator actually is supposed to do, like in original battlefront 2. It feels nostalgic seeing the Jawas again, the game at a more civilized age loll
Oh no. More Nerf! Don't screw with the poor little Jawas.
Jawas :
Counter nest
Counter geos
Counter g13 grievous when theyre g13 aswell (yes i swear)
Jawas: we can beat geonosians
Tenacity: hello there
Thermal detonators are locked debuffs tenacity doesnt matter
Potency: General Kenobi, you are a bold one
Said Lamborghini Once they’re put on, they can’t be dispelled. But if you resist them at the start, you don’t have to worry about them being undispellable.
Thermal dets can be resisted they just can’t be cleansed once they are on. Geos with high tenacity can easily counter this team.
CG kit Developer: "These bugs are going to be unstoppable!"
Jawas: "I'm going to end this man's whole career"
No no, they were right, a certain bug would dominate, the jawa bug
I havent seen 30 stacks like this since rancor raid
Hope they don’t fix it, it finally gives a Rock Paper Scissors effect and actual use for this otherwise useless faction
It's the exposes. It's not when a Jawa gets hit, it is when a Jawa takes damage. Hit a Jawa with 2 exposes and he takes damage 3 times. I would assume DoTs also count for this.
CG: the Jawas are going to be adjusted as they arent performing as expected.
Bodhi Kim-Foulk nah this is actually a bug or unintended interaction, it absolutely should be changed
@@TabubGames you're totally right, I made this comment prematurely before finishing the rest of the video
Thanks for the shout-out and the like Ahnald!
jawas were required for crit dmg mods btw
Yeah I was gonna say that too. I think Resistance was needed for Speed Mods if I remember correctly..
You can clearly see the bugs are bugged at 2:38 in the video. The geo’s all attacked once except poggle who got soldiers assist and the all have 3-5 detonators. I am kinda dissapointed Ahnald didn’t pick up on this ;)
They've come a long way, from capturing droids on Tatooine to beating bugs in SWGoH...
That extended edition was nice!!! Gotta luv the outro. ITS NOT A TUUMA!
Love the extra bit in the
Ahnald: [the Geonosian units blows up] Hey CG! These Geonosian units have a bad motivator, look!
CG: [to Jawa] Hey, what are you trying to push on us?
This deserves more likes lmao
"Boom boom I want you in my room." How CG feels about you finding this out
Gives hope for zam lead hunters with all of her thermall goodness.
Hive Mind: Geonosians are immune to thermal detonators.
CG: Perfect!
This puts a smile on my face
“There may be a slight BUG in this.” -Ahnald unintentional pun
When they all blew up one at a time and you said fireworks, I remembered what happened in Kingsman 😂
Maybe its because during Geo attacks the others are assisting, so maybe there is a Bug where If the Geo attacks that applies 1 Thermal but than the others attack thats 5 thermal and than maybe through some bug , these 6 Thermal detonators are applied to the attacker who is through this assisting mechanic not only the one who lets say used his basic to attack , but rather every single one of the Geonosians. Like , that assisting counts as the attack from the first guy. But was also done by the others if you understand what I mean.
It's not a bug it applies because they are attacking enemies dots can Tigger this effect technically but don't apply because no one attacked
I'm liking the running out of battles means we get an extra extended mix of Party Pooper to push it over 10 mins ;)
In 22 BBY war was starting.
Dooku: What happen?
Wat Tambor: Somebody set us up the bomb.
We get signal.
Dooku: what?
Wat Tambor: Main screen on.
Dooku: It's you!
Jawa scavenger: Good evening gentleman. All your bugs are belong to us! You have no chance to survive make your time. Hahaha!
Scavenger has a 50/50 chance to apply TD's each time a Jawa ally is damaged, so that's 5 chances every time a Geo attacks if the rest assist, which is on average 2 to 3 TD's applied per mass Geo assist randomly distributed one at a time between each attacking Geo per mass assist, which ...
... which is a lot of math. Fuck.
MCThr33pio :D
Jawa Scavenger isn't working as intended. Here's three clone wars chewie shards
Ok so I’ve been reading this wording and it actually checks out that it’s not a bug but instead is a unique interaction that will still get patched. From my understanding it’s a 50% chance every time they take damage to put a detonator on the attacker. The unique interaction coming from all 6 people hitting the target. The jawa took damage 6 times but they are all technically attacking enemies so they all get the detonators. They would need to change the wording to specify that each enemy’s individual attack causes the detonator to spawn. But because it’s “takes damage” that’s what causes it to stack so quickly.
Mon Mothma: surprise Pikachu face
Live by the hive mind, die by the hive mind.
that is awesome!!
CG: Oh, we are sorry but jawas arent working as intended...We will be making minor changes to the jawa faction!
Well seeing as Scavenger's ability is putting more detonators than it's supposed to, yeah.
It's gotta be a bug (no pun intended). It seems like it's applying a detonator to each character for each time a Jawa takes damage. After each swarm attack, each Geo should gain one detonator each, and that's assuming the 50% goes through every time
The way it works is it has a 50% chance to apply any time a jawa takes damage to attacking enemies. So if a jawa gets hit 6 times it can trigger up to 6 times to each enemy who did damage
Same thing happens with Ezra
@@cuttlefish6839 But that's not as intended. The script literally says apply a thermal detonator to the attacking enemy.
I played the footage back on slow motion and it looks like for the first several attacks the thermal detonators applied the intended amount (since the Geos swarm it can be difficult to keep track of how many times one of them attacks in a single turn hence why some ended up gaining more than 1 TD). However, about 2-3 turns in the amount of TDs magically doubled or tripled. So unless there is a mechanic going on which we missed, this is definitely an unintended bug.
Depends on the definition of attacking enemy. The unique says every time a Jawa ally takes damage. On EVERY geos turn the target Jawa is taking at least 5-6 hits. Right now it seems to be deeming every geo as the attacking enemy, that is why it places 5-6 TDs on every geo, for every geos turn, hence about by the end of the first round of geos turn, everyone has 30 plus TDs. Looks fun, but I think CG would most likely easily clear this up, by making only one TD for each geo on their attack
I had been working and farming the Genosians since not long after the Padme event. Then I heard Geo TB was coming and of course the Geo reworks, I speed up the process. So I thought I had been lucky to be able to catch up Brood Alpha with 7 stars before this round of GAC and with the Geo reworks looks really promising. I was thinking I have another reasonable defense team for GAC. Then, I saw the video from Operation Metauniverse and was extremely shocked and disappointed. I knewI had to change that team from defence to offense. Sadly, this round of GAC, I drew Ahnald’s fellow guildmate Slay as my opponent. I am sure he will be aware of the Jawa counter.🤣🤣🤣
It’s not a bug personally because it says 50% chance to place a thermal detonator on the attacking enemy but there’s atleast five people attacking so it’s just doubling it because five atleast get two to three thermal detonators a time just depends on luck really but no matter what you’ll be placing at least 1-5 thermals every time all of them attack at once
Exactly
I'd just like to formally say, I love this.
I may hav an idea why the thermal detonators are working as they are: The ability says that when ever a jawa ally takes damage, there is a 50% chance for a thermal detonator to appear on the enemy. The jawas are getting attacked by 6 characters, so they take damage 6 times in the turn, and EVERY geo is attacking. So every geo gets a 50% chance of getting a thermal detonator 6 times each time one of them attack. I can be wrong, but that is my idea of what is happening.
Very cool Ahnald
Yeah, watching the TD’s get dropped and I saw them go from 15 to 30 just after 3 attacks. It looks like the game is counting the assists as an attack and each Geo attacks is counted against the initial attacker. In other words when one attacks calls in the other 5 they get 10 extra TDs. I don’t know if that’s a bug or not. I do remember seeing that with some of the other mechanics in this game, assists and additional attacks are credited to the toon that does the initial attack.
I can't believe actually working on the jawas payed off
It's bugged indeed. It works this way: it count has many hits to a Jawa happened on the turn, and in a separated counter it store who have hit, then on the end of the turn, generate the random number to apply the debuf N times (the first counter) to each on second counter
Ahnald mods should be:
Engineer: speed and tanks
Scavenger: critical chance and speed (he goes to stealth when hitting a critical hit)
Others: tanky
Wow, that is kinda nuts right there. Breaks my heart though, that the team I've been pushing hard has such an easy win against.
Yes, it's bugged as it applies one TD on all Geonosians for each time a Geonosian hits a Jawa. So a swarm attack gives 6 TD on each attacker, even though each attacker hit only once. Basically the game considers all Geonosians attackers in the same attack, and gives them all a TD for each time the Jawa receives damage. Never mind the 50% chance. After a swarm we should see 3 TD at play (a Jawa was hit 6 times, with 50% chance to place a TD - 3 TD).
It would have been interesting to test this with other swarm attacks to see if it behaves the same there (C3PO or General Kenobi calling everyone to assist, or even abilities that call one ally to assist).
"Perfectly Balanced, as all things should be..."
I think the numbers of TD applies is related of the Geos kit. They all applies more damage when they put a critical hit except Sun Fac. He's the last Geo standing everytime.
So my thoughts is that the percentage apply by each Geos increase the numbers of TD land my Jawa Scavenger. My 2 cents
Absolutely love it .
It's definitely a bug. It is supposed to have a 50% chance of applying, so that would mean statistically to have 30-40 detonators they should each have attached 60-80 times which is obviously nowhere close to correct.
@Thor Odinson LOLOLOL
SWGOH: Jawas become the Bug Killers!
CG: We realized that the Genosian reworks aren’t working as intended. *Adds Immunity to Thermal Detonators with Hive Mind*
The "line in the sand" skill is fine, didnt say for every character, its counting the attacking enemys for every atack, so its 50% chance on every one to get that 5/6 potencialy thermal detonators on each, cause every turn all 5/6 atack as one.
Should not be nerfed
Ahnald: Geonosians are the best team without any zetas
Jawas : Allow us to introduce ourselves
I mean Geos are good but Jawas are just a good counter lmao
Geos: *gets rework*
Jawas: Im about to end this whole teams career
40 thermal detonators on you: You are encumbered and can not move. At least I imagine that is how it works...the real secret to what takes out the Geonosians.
Thats perfect! What an amazing check mate! Who would have thought?
This is the funniest damn thing that I hope doesn't get nerfed/fixed :D
It wouldn't be fixed it would be nerfed
@@cuttlefish6839 There's some debate if that mechanic is not working properly. Ahnald even does some of the math.
For more consistent wins, speed up the scavenger and give him ok survivability, but give him lots of crit chance. This way, he will stealth himself and always live. Maybe not post rework tho
Hey ahnald you should put zetas on the Jawas
This is so satisfying
Make sure to do the right turn order this time.
Aahahahaahhah extremely fun to watch tough it ll be fixed for sure :D
I dont believe this is a bug. Line in the Sand says whenever a jawa ally takes damage, there is a 50% chance to apply a thermal detonator on the the attacking enemy. It doesnt say once per turn, when a jawa ally takes damage place a TD on. This means that any time someone assists on an attack, they will be given a thermal detonator also. On top of that, because there were two people attacking, each would take 2 TDs because damage was dealt twice. With this pattern, and the Geos having 6 ppl on the team, whenever they all mass assist, they each have a 50% chance to receive a TD 6 times during that turn.
Can't stop laughing!!! Awesome video!!! 🤣🤣🤣🤣
Looks like we survived the nerf threat lol. Mine are gear 11 except chief.
Yeah, unfortunately this is a bug. If you slow down the footage, you can see the geonosians each getting hit with three detonators even though they only attacked once.
I think I have an idea what's causing it, though. There are six geonosians on the opposing team, and if they're all called to assist, then that should mean roughly three detonators are given out in total. Instead, what seems to be happening is that the Jawas are giving out these detonators to every geonosian that participated in the mass assist. That's why they're stacking so fast.
Substituted Magnagaurd for Poggle and getting some good work done.
That was so much crazy fun to watch. I think it may be a bug but if it is, shame on CG if they change it, leave it as is. I would actually farm Scavanger (the only Jawa I dont have) just because this would look fun to use if CG left it as is. Its not like I have another reason to farm them so just leave the Jawas alone.
It's not a bug but CG can change it saying it's not their intent
Even if they nerf this your video will remain forever. Freaking halarious!
Never thought jawas would get a rework... but they about to rework scavenger with a nerfbat.. OR add the text thermal detonators dont stick to geno in hive mind
Finally a reason to level up my Jawas!
YESSSSS EXTENDED OUTRO!
CG: not as we intended! Nerf Jawas 😂🍻
Yeah... that's gonna be fixed soon unfortunately cause this is certainly a bug. But that was super fun to watch!
They wont nerf Jawas, only change the interaction, because right now when Geo gang attacks and calls a mass assist, it puts like 5 TDs on EVERYONE. That isnt working as intended and they would tweak the interaction to reflect the text in the kit "whenever a jawa ally is damaged, 50% chance to inflict a TD on attacker."
A very entertaining video Ahnald. Part of me hopes it is not a bug, CG needs to make these old characters viable still. They don't need to be meta but at least have some use.
“Boom boom I want you in my room”-Ahnald 2019
( ͡° ͜ʖ ͡°)
Wootini!
It's likely an interaction between the thermal detonators and the health/protection from hive mind bugging out. 50% on 5 attacks in one round is average 2 total rather than 10 on everyone
I bet it's a glitch with the Hive Mind ability, where they're "sharing" detonators
That is exactly what is happening.
Say that all six Geos attack before any Jawas go. That’s about 36 attacks. So we’d expect that they’d stack up 18 TDs per round of attacking, which is pretty close to what we’re seeing, I think. So there’s a good chance this is working as described in JEs ability... but not a good chance this will not be adjusted.
Nah, it definitely is not working as intended. The ability says that it places a TD on the ATTACKING enemy (with only a 50% chance), but I watched Geo soldier closely and after he attacked 3 times (no matter during which turn) he already had 14 TDs. But it should only be a max of 3. It seems like the game counts assists from others as attacks by the toon that initiated the mass assist and even counts the assisters separately as well, placing up to 6 detonators for just one mass assist on EVERYONE. It is super fun to watch but unfortunately it is broken. The ability is not doing what it's saying so it definitely needs to be fixed.
Boom Boom - I Want You In My Room
Killer Queen has already touched these geonosions.