This ost give me a Sensation of a final boss in souls like game, Hearing this when I was a kid was epic, I remember the tigress growling in the middle of the match, one match when marked me as a final match vs Marduk
Im gonna assume you play the DS version. This is how it's supposed to sound, but the DS is far less powerful than the console ports. As a result voice acting in cutscenes are completely gone and the music is shorter than it usually is.
@@hexospikez741 interesting, does that mean each piece of music in the DS version is looped differently? i just remember the music quality being crunched down
@@hexospikez741to be fair, a bunch of the shortened songs sound very nice, Subterra straight up starts in the good part; and the main menu and multiplayer themes are fused into one for the entire main menu, which transitions very cleanly and almost seems like it was intended to be that way.
This ost give me a Sensation of a final boss in souls like game, Hearing this when I was a kid was epic, I remember the tigress growling in the middle of the match, one match when marked me as a final match vs Marduk
I don’t know what is is about this soundtrack maybe just my childhood but it sounds so divine somehow
I get that vibe. I once applied the theme to my favorite character and it made so much sense--until i re-examined the character lmao
Haos is light attribute what else is it supposed to sound like lol
2nd fave behind the darkus arena
Haos Galeem vs Darkus Darkon
Light and Dark hangs in balance.
Harmony and Dispair.
Master Zenyatta and Lord Ramattra
*_Final boss vibes, GO!_*
Something stupid i did for the UBT was have Darkus Leonidas, alongside a Darkus Serpenoid and Juggernoid.
A true test of knowledge and skill, indeed.
@@hexospikez741
>Juggernoid and Serpentoid
Hoping that your run wasn't too much hell
So fitting for the light attribute
Where are my fellow Haos users at?!
Why is each bar being repeated?
Im gonna assume you play the DS version.
This is how it's supposed to sound, but the DS is far less powerful than the console ports. As a result voice acting in cutscenes are completely gone and the music is shorter than it usually is.
@@hexospikez741 interesting, does that mean each piece of music in the DS version is looped differently? i just remember the music quality being crunched down
Yeah. You hear the later parts of each song so much earlier, to the point to where you can hear a full loop by the time you throw your first bakugan.
@@hexospikez741 interesting
@@hexospikez741to be fair, a bunch of the shortened songs sound very nice, Subterra straight up starts in the good part; and the main menu and multiplayer themes are fused into one for the entire main menu, which transitions very cleanly and almost seems like it was intended to be that way.