The Strongest Locations Deck

แชร์
ฝัง
  • เผยแพร่เมื่อ 20 ธ.ค. 2024

ความคิดเห็น • 4

  • @Spakeinator
    @Spakeinator 17 วันที่ผ่านมา +1

    Going to test this out tonight! Thanks!

  • @Spakeinator
    @Spakeinator 14 วันที่ผ่านมา

    After playing about 50 games with this deck, I absolutely love it.
    You are 100% correct about the early game Befuddle. Having 1st turn with Befuddle in the opening hand usually leads to a turn 2 & 3 that feel like straight up BULLYING
    For the opening hand I prioritize 1 Befuddle, 1 Fairyship (or bayou), and 1 inkable card for turn 1 (my favorite is Casa Madrigal). Bonus points for having a Mine. Best case scenario, the other 3 slots are filled with characters - preferably 1 drops.
    I realized that I ink the Casa Madrigal’s A LOT, especially early game. This is literally the only card I have thought about testing other options. Like you mentioned, they are good 1 drop synergy with John Smith and are useful mid/late game, but I’m considering subbing them out for 4x Map of Treasure Planet.
    I don’t always have a John Silver or Library in my hand by turn 3, and I feel like getting one of these Maps out can be HUGE for the turn 4 Mine/Knight moves.
    The Map can easily pay for itself within 1 or 2 turns, allows for free buffs for John Silver, and adds one more thing to your opponents list of things to deal with.

  • @theaudiblewoah945
    @theaudiblewoah945 18 วันที่ผ่านมา +1

    You should add Sorcerers Tower. It's an believably powerful card that can double your lore gain in a turn if you have enough ink.

    • @LorcanaPlatypus
      @LorcanaPlatypus  18 วันที่ผ่านมา

      It's an interesting consideration. I think the problem is that the only card I could see cutting for it is the Library and the Library is very strong. Then the 2 ink move cost is expensive enough that it's hard to get the effect off most games.
      Certainly a possibility, but it's hard to find a place where it slots in.